Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
Greetings everyone!
I hope everyone’s spring and summer’s have been going well. I know people have been greatly anticipating any new news for our mod project. So here’s the latest report on our progress.
Currently there’s work being done on Blast Pit, Office Complex, and Anomalous Materials. While most of these chapters are in the early stages, Blast Pit is reporting to be nearly 50% complete! That said we'd like to keep Blast Pit as a surprise so in the meantime here's some screenshots of our current work on Anomalous Materials.
Continued improvement and refinement is being done with the weapons to help provide that perfect blending of Black Mesa and Half-Life 1 feel and aesthetics. The team has been really pulling through to making these bad boys look and feel great!
The next important announcement is that on July 4th we shall be releasing a demo of our mod featuring the chapter WE GOT HOSTILES ! Now you will be able to enjoy the result of our labors these past couple of years and get a window into what we have in store for the future. I am very proud of how the chapter has turned out for this demo and I'm excited to share it all for you.
However, despite all this exciting news, real life events have been hitting us hard and our team has experienced a number of departures and so we are in serious need of programmers, modelers, mappers, and animators. Our progress has been heavily stunted this year because of the lack of key people and I'll be honest it'll be hard for us to continue forward if we are further hamstrung. So if you have any interest, skills, or passion to help make this mod happen please contact us!
So have a great day and see you all on the 4th!
I will be talking about what comes next prior to the release of this alpha/demo.
This article talks about the Progress made since March.
New alpha containing the 'Apprehension' chapter of Half-Life and a look at the new detail textures!
Half-Life: Field Intensity v1.3 is now available! It's been more than two months without updates. Time to fix it! In this update we focused on QoL changes...
Translation from English to Brazilian Portuguese. Este pacote traduz a maioria dos textos do mod para o português brasileiro.
Complete mod assembly with the latest fixes and improvements from the current cycle of updates
Actual fixes and improvements from the current cycle of updates. Presented as the backward compatibility package
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This is still one of the best games.
Happy National men's day, Half life.
All these years later and new mappers and modders are still starting out mod development with this absolute gem of a classic FPS.
GoldSource Forever!
Half-Life, Opposing Force, and Blue Shift have made it on to modded Nintendo Switch's ✌️😎
Kind of interesting port but Half-Life was definitely made for the PC (I do have to admit that I actually enjoyed playing the PS2 port of HL though).
woot
Did you know there were Half-Life Mods for the Sega Dreamcast? I tried out a massive set of them during a livestream, check it out at the link below!
I saw a fish and got pooped
10/10
Classic game
Did you know that Half-Life 1 runs on the 3DS? Now I have the entirety of the game on the go! To check out a minute long demonstration, check out this video: