Arcane Dimensions was created by a large community team of level designers, artists and coders over many years and the latest version has finally been released. This mod is all about projectile combat, breakable environments and encouraging all players to become multi dimensional explorers!

The mod features 30+ richly detailed and uniquely themed environments to explore and a whole new army of monsters to test your skill and reflexes along the way. The beginning of the mod is full of portals in all directions that are visually themed by what lies beyond their black star veils. There is no fixed order or preferred path to how you explore this mod, the choice is yours.

There are regular updates to the mod every couple of years with new content and there is a massive community over at the Quake mapping discord that can help with creating your own dimensions. Most map editors are supported with special config files and there are various packs of test maps to show new features and documentation is included within the main download.

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RSS Articles

It has been a long journey from the first release back in 2015 to the latest version 1.8 that came out a couple of months ago. What started as a small project to replace all hitscan weapons with projectiles eventually turned into a mod with new weapons to find, many monsters to fight and a large collection of maps to explore created by a small team of dedicated Quake fans.

Arcane Dimensions 1.42

Arcane Dimensions 1.42 was trying to be an alternative universe where Quake Ranger could explore giant maps and fight new monsters. With loads of updated models, a new code base and a more compact style of start map (portals were themed based on what lies beyond), AD was trying to feel like quake but different. There was also visual updates with particles, skyboxes and better lighting from the latest compilers and plenty of new game play features like breakables that monsters could use just as well as Ranger!

Arcane Dimensions 1.5

Eventually AD 1.50 came out with even bigger maps to explore and a brand new list of features for the community to find and enjoy. Each new map was a complete dimension, full of surprising events, nooks and crannies to explore and plenty of replayability with multiple routes and different setups.

Arcane Dimensions 1.7

After several years of releasing screenshots and gnashing of teeth with technical problems, AD 1.6/1.7 came out with the final last chapter map, the Forgotten Sepulcher. A map so complex and limit breaking that it initially required its own engine and special compiler tools to cope with all the new features.

Arcane Dimensions 1.8

With the Lost Chapters complete and only bugs remaining this was suppose to be the end of AD, however more features got added over time and more limit breaking maps were developed and eventually AD 1.8 was a thing worth releasing. Featuring new giant non linear maps to explore and a new special set of Castlevania style powerups to collect, hopefully more players will discover Arcane Dimensions.


Mod of the Year Awards


Arcane Dimension 1.8

Arcane Dimension 1.8

News 22 comments

After a couple of years of development, Arcane Dimensions 1.8 has arrived with new maps to play and many more features to discover!

Top 10 Mapper Hints

Top 10 Mapper Hints

Feature

This guide is aimed at level designers who want to create their first Arcane Dimensions map and release it to the community.

Christmas Jam

Christmas Jam

Feature 1 comment

Every year the Quake community gathers together to craft a new map pack of wintry dimensions for everyone to explore and enjoy!

Players Choice - Mod of the Year 2020

Players Choice - Mod of the Year 2020

Feature 44 comments

The voting period for the Top 100 mods has closed, and it's now time to announce the winners of the 2020 Mod of the Year Awards, as chosen by you!

RSS Files
Arcane Dimensions 1.80 with patch 1

Arcane Dimensions 1.80 with patch 1

Full Version 54 comments

Arcane Dimensions version 1.8 with Patch 1 included

AD 1.8.1 Map Variables

AD 1.8.1 Map Variables

Tutorials

A small collection of test map showing how map variables in Arcane Dimensions 1.8+ work. These maps are aimed at level designers who want working examples...

AD 1.8.1 Chaos Test Map 1

AD 1.8.1 Chaos Test Map 1

Tutorials 2 comments

A small test map designed for Chaos mode in Arcane Dimensions 1.8+ which is aimed at level designers who want to know how the new system works.

AD 1.8.1 Test Map Pack

AD 1.8.1 Test Map Pack

Tutorials

Collection of 60+ test maps for Arcane Dimensions 1.8+ aimed at level designers who want to know how the new features work.

AD 1.7+ Source maps

AD 1.7+ Source maps

Tutorials 11 comments

Collection of source maps for Arcane Dimensions 1.7+ aimed at level designers who want to know how stuff works in the released maps.

Arcane Dimensions 1.70

Arcane Dimensions 1.70

Full Version 1 comment

Arcane Dimensions 1.70 is not the latest version. Uploaded for archive reasons

Comments  (0 - 10 of 186)
ureverypie
ureverypie

the crossbow guys are sometimes invisible. I'm using the latest version of QSS and it was working yesterday

edit: redownloaded it and now it works but you might want to look into it

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Giskard_hun
Giskard_hun

Looks very cool, I need to try it. Can we play it in coop somehow?

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simonoc Creator
simonoc

AD is coop compatible, however you will need to use a certain quake client and change AD to suit the different game mode.

1. Download and install the Quakespasm-spiked Quake client (should be able to google this). Will also need to change your firewall so that the relevant quake ports are open.
2. Rename the quake.rc file in the AD folder to something else because you don't want the extra particles effects on by default.
3. Enable coop on the console with the "coop 1" command
4. All AD maps should have 2-3 coop spawn points by default and some are setup with forward spawning for larger maps.
5. There are loads of extra console impulse commands (check the quake.rc file in notepad for a list of impulse commands) for coop to change how items are spawned and stay around so you don't run out of weapons/ammo or health pickups.

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Guest
Guest

This mod is awesome beyond belief! It's easy to tell that many of you guys are professionals. Just the fact that shotguns now shoot projectiles makes them so much more satisfying to use - this should even be the Quake standard. And also the fact that you even take the time to talk to people in the comments is admirable. It makes newcomers to the community like myself feel really welcome, so thank you!

I scrolled through the comments and stumbled upon another comment asking why you weren't applying some of the models from "Authentic Models for Quake" and you said that you wanted to keep the old-school appearance in AD. I totally get that. However, if we take the Ogre for example. He appears in various forms in AD, which is awesome by the way, but the "quality jump" is quite high when comparing the new Ogre skins with the old blocky one from '96, making the old skin look quite bad in comparison. I usually love when old meets new, but in this case, the Ogre might deserve the little facelift his cousins got. Or perhaps I will just learn to love it over time, as you probably have, right? :)

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simonoc Creator
simonoc

I wanted to use ONLY the new Hunter Ogres, but some of the mappers wanted to use the original ogre model instead! Sorry I am not a fan of the Authentic model pack, I prefer the models in AD.

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Guest
Guest

Alright, I understand. I guess that just adds to the AD charm then. I wasn't advocating for the Authentic Model Pack by the way, I also prefer the AD models.

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n1rvana
n1rvana

My regards to author of this mod.

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Guest
Guest

So is the consensus that AD is playable on the new remastered version now?

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Guest
Guest

Nope, some maps cannot be played with the remastered version

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simonoc Creator
simonoc

Some of the official AD maps work with the KexEngine, though I would recommend using QSS or VkQuake clients as they offer the most compatible solution at the moment.

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