Arcane Dimensions was created by a large community team of level designers, artists and coders over many years and the latest version has finally been released. This mod is all about projectile combat, breakable environments and encouraging all players to become multi dimensional explorers!

The mod features 30+ richly detailed and uniquely themed environments to explore and a whole new army of monsters to test your skill and reflexes along the way. The beginning of the mod is full of portals in all directions that are visually themed by what lies beyond their black star veils. There is no fixed order or preferred path to how you explore this mod, the choice is yours.

There are regular updates to the mod every couple of years with new content and there is a massive community over at the Quake mapping discord that can help with creating your own dimensions. Most map editors are supported with special config files and there are various packs of test maps to show new features and documentation is included within the main download.

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RSS Articles

It has been a long journey from the first release back in 2015 to the latest version 1.8 that came out a couple of months ago. What started as a small project to replace all hitscan weapons with projectiles eventually turned into a mod with new weapons to find, many monsters to fight and a large collection of maps to explore created by a small team of dedicated Quake fans.

Arcane Dimensions 1.42

Arcane Dimensions 1.42 was trying to be an alternative universe where Quake Ranger could explore giant maps and fight new monsters. With loads of updated models, a new code base and a more compact style of start map (portals were themed based on what lies beyond), AD was trying to feel like quake but different. There was also visual updates with particles, skyboxes and better lighting from the latest compilers and plenty of new game play features like breakables that monsters could use just as well as Ranger!

Arcane Dimensions 1.5

Eventually AD 1.50 came out with even bigger maps to explore and a brand new list of features for the community to find and enjoy. Each new map was a complete dimension, full of surprising events, nooks and crannies to explore and plenty of replayability with multiple routes and different setups.

Arcane Dimensions 1.7

After several years of releasing screenshots and gnashing of teeth with technical problems, AD 1.6/1.7 came out with the final last chapter map, the Forgotten Sepulcher. A map so complex and limit breaking that it initially required its own engine and special compiler tools to cope with all the new features.

Arcane Dimensions 1.8

With the Lost Chapters complete and only bugs remaining this was suppose to be the end of AD, however more features got added over time and more limit breaking maps were developed and eventually AD 1.8 was a thing worth releasing. Featuring new giant non linear maps to explore and a new special set of Castlevania style powerups to collect, hopefully more players will discover Arcane Dimensions.


Mod of the Year Awards


Arcane Dimension 1.8

Arcane Dimension 1.8

News 27 comments

After a couple of years of development, Arcane Dimensions 1.8 has arrived with new maps to play and many more features to discover!

20th Anniversary - In-Universe Excellence

20th Anniversary - In-Universe Excellence

Feature 25 comments

When franchise owners don't deliver, modders pick up the slack, like these twenty fan-driven mods that add stories to the universes we love to explore.

The Making of Grendels' Blade

The Making of Grendels' Blade

Feature 8 comments

How a small doodle map inspired by DM4 turned into a vanilla only texture project spiraling around a gigantic sword!

Top 10 Mapper Hints

Top 10 Mapper Hints

Feature

This guide is aimed at level designers who want to create their first Arcane Dimensions map and release it to the community.

RSS Files
Arcane Dimensions 1.80 with patch 1

Arcane Dimensions 1.80 with patch 1

Full Version 75 comments

Arcane Dimensions version 1.8 with Patch 1 included

AD 1.8.1 Map Variables

AD 1.8.1 Map Variables

Tutorial

A small collection of test map showing how map variables in Arcane Dimensions 1.8+ work. These maps are aimed at level designers who want working examples...

AD 1.8.1 Chaos Test Map 1

AD 1.8.1 Chaos Test Map 1

Tutorial 2 comments

A small test map designed for Chaos mode in Arcane Dimensions 1.8+ which is aimed at level designers who want to know how the new system works.

AD 1.8.1 Test Map Pack

AD 1.8.1 Test Map Pack

Tutorial

Collection of 60+ test maps for Arcane Dimensions 1.8+ aimed at level designers who want to know how the new features work.

AD 1.7+ Source maps

AD 1.7+ Source maps

Tutorial 11 comments

Collection of source maps for Arcane Dimensions 1.7+ aimed at level designers who want to know how stuff works in the released maps.

Arcane Dimensions 1.70

Arcane Dimensions 1.70

Full Version 1 comment

Arcane Dimensions 1.70 is not the latest version. Uploaded for archive reasons

Comments  (0 - 10 of 212)
Guest
Guest

Any plans for a 1.9 release with some newer AD maps integrated into the hub area? Because running them separately kinda breaks the immersion.

P.S. This runs really well on vkquake.

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simonoc Creator
simonoc

Sorry, I have no plans to do anymore AD versions.

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wolfprince1
wolfprince1

I just tried playing Arcane Dimensions with Ironwail, I just don't like how close the split HUD is to the middle of the screen

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simonoc Creator
simonoc

The default HUD is 4 (doom style) which can appear different depending on what client is used, some clients will reduce the space in the middle while others are fine. My personal favourite is HUD layout 5 with all HUD elements locked to sides of the screen instead. The HUD layout can be changed either by editing the CONFIG.RC file (just need text editor like notepad) or using the key binding H to cycle through the different HUD versions available.

There is an article on this site showing all the different HUD changes - Moddb.com

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Guest
Guest

AD supports several different HUD layouts! Please read the fine manual how to switch between them.

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Guest
Guest

Hola , por qué no me funciona los Arcane Dimensions en quake touch?
Siempre que intento hacer el capítulo de Sepulcher o el de Tearof false fod me salta error
¿Hay alguna manera de que pueda jugarlo? Claro en dispositivo android

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simonoc Creator
simonoc

AD was never designed to work with Quake Touch (Mobile version). If maps are not loading its likely the client (Touch) does not have enough memory resources available. I highly recommend to use AD with PC clients only.

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Guest
Guest

I get a bug when using ADv1.8p1 with QSS-2022-August-11 where the screen flashes a solid yellow for like a good 1/5th of a second when picking up items. This is the only mod that causes this error, others and vanilla work fine.

It's very inconsistent, sometimes I see the normal translucent flash and sometimes the screen becomes a solid yellow color. Even worse, when I got the Ring of Shadows, the visuals kinda broke and the screen went solid gray every time I looked in some (specific) directions.

It's super irritating in combat, since it blinds me when picking up items & items like the Ring just don't work right.

AD looks super awesome and I wanna play it so badly! :)

Any ideas?

(Also posted this in the quaddicted thread to AD.)

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DrR0Ck
DrR0Ck

I have gotten the same yellow flashing in QSS - have tried multiple versions and all behave the same. Was able to suppress this behavior with gl_polyblend 0 entered at the console or in an autoexec.cfg in the AD folder.

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simonoc Creator
simonoc

I am sorry to say the days of QSS are over, any changes to the engine are hardly ever tested and its almost impossible to get a simple stable build anymore. I would highly recommend to use vkQuake or Ironwail.

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boredgunner
boredgunner

You might want to update the linked source ports in the description for the latest file. It only lists old/not fully supported ones, should really be limited to vkQuake and Ironwail.

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simonoc Creator
simonoc

Have you tried running AD with another Quake client? Like QuakeSpasm, vkQuake or Ironwail? This issue maybe something to do with the version of QSS you have downloaded.

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Guest
Guest

That fixed it for me! vkQuake and Ironwail might not have all the visual effects AD uses with QSS, but they don't have the issue. I think I will play AD on vk. Thanks! :)

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Arcane Dimensions mod for Quake

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