MOD Maps
------------------------------------------------------------------------------
* start - Hodgepodge of themes and portals (Simon OCallaghan)
* ad_cruical - Lava caves and industrial complex (Maik Franz Xaver)
* ad_dm1 - Place of Many Deaths (Gavin Edgington)
* ad_lavatomb - Stone city gradually sinking into lava (Noel Lacaillade)
* ad_mountain - Dark stone mountain prison (Simon OCallaghan)
* ad_necrokeep - The Necromancer Keep! (Sean Campbell/Matthew Breit)
* ad_obd - A giant pile of neatly stacked bricks (Simon OCallaghan)
* ad_swampy - Gigantic interconnected medieval town (Maik Franz Xaver)
* ad_end - Final destination for AD travellers (Maik Franz Xaver)

v1.5+ Maps
------------------------------------------------------------------------------
* ad_chapters - More themes and portals (Simon OCallaghan)
* ad_azad - The Realm of Enceladus (Maik Franz Xaver)
* ad_tfuma - Terror Fuma (Gavin Edgington/Eric Wasylishen)
* ad_magna - Leptis Magna (Noel Lacaillade/Andrey Saenko)
* ad_metmon - Arcane Monstrosity (Simon OCallaghan)
* ad_zendar - The Horde of Zendar (Simon OCallaghan)

v1.6+ Maps
------------------------------------------------------------------------------
* ad_sepulcher - The Forgotten Sepulcher (Henrik Oresten/Simon OCallaghan)

v1.7+ Maps
------------------------------------------------------------------------------
* ad_ac - Arcane Adamintine (Dmitry Svetlichny/Simon OCallaghan)
* ad_s1m1 - Slipgate Conundrum (Simon OCallaghan)

Remix Maps
------------------------------------------------------------------------------
* ad_dm5 - The Mire (Noel Lacaillade)
* ad_e1m1 - Hanger 16 (Sean Campbell)
* ad_e2m2 - Ogre Bastille (Simon OCallaghan)
* ad_e2m7 - The Underearth (Eric Wasylishen)

Test Maps
------------------------------------------------------------------------------
* start_test - Round brick hub map with portals in all directions (SimonOC)
* ad_test1 - Breakables, new ambush surprises and monster reactions (SimonOC)
* ad_test2 - Egyptain blast from the past hanuted by Wraiths (SimonOC)
* ad_test3 - Hipnotic rotation; cogs, wheels and medieval fans! (MFX)
* ad_test4 - Small medieval courtyard with statues and Golems (SimonOC)
* ad_test5 - Large village square guarded by Minotaurs (SimonOC)
* ad_test6 - Tall medieval courtyard full of knights and ogres (SimonOC)
* ad_test7 - Multi level library full of teleporting skull wizards (SimonOC)
* ad_test8 - Giant runic room occupied by gaunts and droles (EricW)
* ad_test9 - Dark medieval chamber guarded by hammer ogres (EricW)
* ad_test10 - Plasma gun carnage in a giant brushwork box! (SimonOC)
* ad_test11 - Shooting range to test all projectile weapons (SimonOC)
* ad_test12 - Does not exist!!! or does it! ...

The Rune locations required for ad_end (secret level)
------------------------------------------------------------------------------
* D-rune in Crucial Error
* N-rune in Obsessive Brick Disorder
* S-rune in Foggy Fogbottom
* K-rune in Firetop Mountain

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Oxyblack Fortress by Heresy

Oxyblack Fortress by Heresy

Singleplayer Map 2 comments

Thanks to these guys and to community of the discord mapping ! Especially : -Sock for huge feedback and technical help on AD -VoidForce for searching...

Arcane Dimensions 1.70 with patch 1

Arcane Dimensions 1.70 with patch 1

Full Version 1 comment

Title : AD v1.70 - (Arcane Dimensions) Date : 31st December 2017 MOD Team : Simon OCallaghan - Art, Code and Level Design : Maik Franz Xaver - Art and...

Comments
cyberandrew91
cyberandrew91

Please help. I have dramatical FPS drop (down to 1 fps) on some maps (foggy bogbottom, necromancers keep) at certain points and angles of view on DarkPlaces engine. On QuakeSpasm engine it works well, no FPS drop, but it doesn't work with my DarkPlaces savefiles, gives some error and not loading. It is strange, but lowering video resolution doesn't increase FPS at problem points at all. Here is save with example point where I have low FPS: Yadi.sk

Reply Good karma Bad karma+1 vote
wampa-stompa
wampa-stompa

turn off realtime lighting/dynamic lighting. it's not really supported in AD.

Reply Good karma Bad karma+2 votes
DoomedSpartan360
DoomedSpartan360

Does this work on the Darkplaces sourceport

Reply Good karma Bad karma+1 vote
Hicks233
Hicks233

It ought to yes, though the most recent added map? might require a different source port to run.

Reply Good karma Bad karma+1 vote
EbonKnight
EbonKnight

Good to see this absolute beauty of a mod back on MODDB. Honestly, the level design, enemies, everything about this mod is so far ahead of any other content for Quake that I can only say I'm waiting with baited breath for AD2, whenever it arrives, if it ever does :D

Reply Good karma Bad karma+8 votes
wampa-stompa
wampa-stompa

try sock's other map Grendel's Blade, too.

Reply Good karma Bad karma+1 vote
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Highest Rated (3 agree) 10/10

The new maps not only fit the mold of the atmosphere the original Quake game, but also definitely exceed the quality of the vanilla Quake maps.
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I don't recommend playing in HD version (at least for the first time), because HD textures totally destroy the authentic aesthetics of Arcane Dimensions

Dec 3 2019 by dobre

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