MOD Maps
------------------------------------------------------------------------------
* start - Hodgepodge of themes and portals (Simon OCallaghan)
* ad_cruical - Lava caves and industrial complex (Maik Franz Xaver)
* ad_dm1 - Place of Many Deaths (Gavin Edgington)
* ad_lavatomb - Stone city gradually sinking into lava (Noel Lacaillade)
* ad_mountain - Dark stone mountain prison (Simon OCallaghan)
* ad_necrokeep - The Necromancer Keep! (Sean Campbell/Matthew Breit)
* ad_obd - A giant pile of neatly stacked bricks (Simon OCallaghan)
* ad_swampy - Gigantic interconnected medieval town (Maik Franz Xaver)
* ad_end - Final destination for AD travellers (Maik Franz Xaver)

v1.5+ Maps
------------------------------------------------------------------------------
* ad_chapters - More themes and portals (Simon OCallaghan)
* ad_azad - The Realm of Enceladus (Maik Franz Xaver)
* ad_tfuma - Terror Fuma (Gavin Edgington/Eric Wasylishen)
* ad_magna - Leptis Magna (Noel Lacaillade/Andrey Saenko)
* ad_metmon - Arcane Monstrosity (Simon OCallaghan)
* ad_zendar - The Horde of Zendar (Simon OCallaghan)

v1.6+ Maps
------------------------------------------------------------------------------
* ad_sepulcher - The Forgotten Sepulcher (Henrik Oresten/Simon OCallaghan)

v1.7+ Maps
------------------------------------------------------------------------------
* ad_ac - Arcane Adamintine (Dmitry Svetlichny/Simon OCallaghan)
* ad_s1m1 - Slipgate Conundrum (Simon OCallaghan)

Remix Maps
------------------------------------------------------------------------------
* ad_dm5 - The Mire (Noel Lacaillade)
* ad_e1m1 - Hanger 16 (Sean Campbell)
* ad_e2m2 - Ogre Bastille (Simon OCallaghan)
* ad_e2m7 - The Underearth (Eric Wasylishen)

Test Maps
------------------------------------------------------------------------------
* start_test - Round brick hub map with portals in all directions (SimonOC)
* ad_test1 - Breakables, new ambush surprises and monster reactions (SimonOC)
* ad_test2 - Egyptain blast from the past hanuted by Wraiths (SimonOC)
* ad_test3 - Hipnotic rotation; cogs, wheels and medieval fans! (MFX)
* ad_test4 - Small medieval courtyard with statues and Golems (SimonOC)
* ad_test5 - Large village square guarded by Minotaurs (SimonOC)
* ad_test6 - Tall medieval courtyard full of knights and ogres (SimonOC)
* ad_test7 - Multi level library full of teleporting skull wizards (SimonOC)
* ad_test8 - Giant runic room occupied by gaunts and droles (EricW)
* ad_test9 - Dark medieval chamber guarded by hammer ogres (EricW)
* ad_test10 - Plasma gun carnage in a giant brushwork box! (SimonOC)
* ad_test11 - Shooting range to test all projectile weapons (SimonOC)
* ad_test12 - Does not exist!!! or does it! ...

The Rune locations required for ad_end (secret level)
------------------------------------------------------------------------------
* D-rune in Crucial Error
* N-rune in Obsessive Brick Disorder
* S-rune in Foggy Fogbottom
* K-rune in Firetop Mountain

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Arcane Dimensions 1.70 with patch 1

Arcane Dimensions 1.70 with patch 1

Full Version

Title : AD v1.70 - (Arcane Dimensions) Date : 31st December 2017 MOD Team : Simon OCallaghan - Art, Code and Level Design : Maik Franz Xaver - Art and...

Comments
EbonKnight
EbonKnight

Good to see this absolute beauty of a mod back on MODDB. Honestly, the level design, enemies, everything about this mod is so far ahead of any other content for Quake that I can only say I'm waiting with baited breath for AD2, whenever it arrives, if it ever does :D

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