The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Which are the worst balance changes in Rebirth?

Rejoice, another update has arrived! Today I introduce you to version 5.9, which is as always a big one. Additions, changes, bugfixes, graphical improvements, it's all there to see in the changelog down below. Have fun!

[RELEASE] Morrowind Rebirth 5.9

Morrowind Fixes

* Fixed issues where Saryn Sarothril, Maar Gan Outpost, had some items for sale which had 3D-scales set to be much larger than 1.0 (default scale).
* Fixed an issue where Cinia Urtius' dialogue says she offer travel services, which isn't the case.
* Fixed an issue where Belt of Iron Will used the wrong enchantment.

Morrowind Rebirth [Main]

Morrowind Rebirth Fixes

* Fixed an issue where the entrance Governor's Hall, Caldera, consisted of two (almost) identical pieces placed on top of each other, causing very noticable clipping issues.
* Fixed issues where the fight, alarm, flee and hello values for NPCs were incorrectly set, meaning NPCs would for example greet you all the time, or never react to you stealing something.
* Fixed an issue where Angus' Shop, Pelagiad, was refered to as "Smithy", when every other comparable NPCs shop was refered to as "Smith".
* Fixed issues where some NPCs didn't have any AI-packages, meaning they would never play any idle animations or walk around as intented.
* Fixed issues where some AI-packages had incorrect duration meaning ncps would for never take a break from walking around.
* Fixed issues where the chop/slash/thrust values for rapiers were mixed up, making it slashing/chopping weapons instead of slashing/thrusting weapons.
* Fixed an issue where there were no "stone fingers", as described in the quest "Dreams of a White Guar", near the area where the white guar can be found.
* Fixed an issue where the Iron Shardaxe was a Battle Axe, compared to the Spark/Viper/Flameaxes which were War Axes.
* Fixed an issue where the house of the smith Tralen in Balmora was misplaced, leaving a large number of objects floating.
* Fixed issues where the cost of spells that weren't autocalculated didn't match the price of identical autocalculated spells.
* Fixed issues where some traders still didn't restock common ingredients. This was a leftover from earlier updates.
* Fixed issues where NPCs would fall into the river in Balmora (this can still happen, but less likely).
* Fixed an issue where the enchantment for 'Amulet of Shock' caused Fire Damage instead of Shock Damage.
* Fixed an issue where Seasplitter was marked as a Silver Weapon, which it isn't.
* Fixed an issue where the Armun-An Cuirass ground model didn't match the worn model.
* Fixed an issue where the 'Ring of Intelligence' used the wrong enchantment.
* Fixed an issue where the sword Shadowsting had a speed of 0.1 instead of 1.0.
* Fixed an issue where there was no pathgrid in Ald'ruhn, Underground.
* Fixed issues (hopefully) where statics were missing in Balmora.
* Fixed a misplaced wall inside the Imperial Chapels, Ebonheart.
* Fixed some minor collision issues.
* Fixed typos.

New stuff

New weapons, armor and items

Morrowind Rebirth Changes

* Increased the personality attribute of all traders (pawnbrokers, traders, smiths etc). This will make it a bit more difficult to get them to like the player. Admiration, intimidation, or taunting will also be somewhat less effective.
* Increased the run speed of NPCs that need to be escorted (might have missed one or two, do let me know if this is the case).
* Drinking beverages such as sujamma or mazte will now slightly impair your vision. Drinking more will further enhance this effect.
* Added guards to many shops that lacked them.
* Landscape changes and improvements.

Morrowind Rebirth Additions

* Added new rugs to some imperial interiors such as forts, homes in imperial towns (higher classes) etc. Do note that some rug textures will most likely be improved in future updates.
* Made changes to the exterior of Tel Voroyn, with walls now covering the all sides of the fort. Additionally more clutter was added and a few new NPCs.
* Added more clutter to Urshilaku Camp, similar to other camps in previous updates. Additionally two small yurts were added.
* Added more bandits to the various regions of the island.
* Added a new bedroom to the Hlaalu Council Manor, Balmora.
* Added more storage space to all player homes.
* Minor additions to dozens of interiors/exteriors-ares such as clutter, npcs etc.
* Expanded or added more detailing to the following interiors:
- Ebonheart, Hall of Wonders
- Vivec, Guild of Fighters
- Sadrith Mora, Guild of Fighters
- Pelagiad, Guild of Mages

Made some changes to the Fighers Guild HQ in Vivec

Changes and additions to vanilla interiors

Ebonheart, Grand Council Chambers Changes
* Added a training area with dummies, targets and a drillmaster offering training.
* Added a small vault to Duke Vedam Dren's Room, housing two new artifacts.
* Minor changes here and there.

New rooms in Ebonheart's Grand Council Chambers

New areas to explore, and vault to raid

Holamayan Monestery Changes [exterior]
* Added clutter and flora around the Holamayan Monestery to make the area less barren. Also expanded the docks somewhat and added a small guardpost.

Balmora Changes
* Made the manor district more separated from the rest of the city, with the (only) entrance secured by a large gate.
* Made the commercial district less cramped. Also rearranged some buildings.
* Rearranged/removed some clutter/architecture to improve performance.
* Added measures to prevent NPCs from falling into the river in Balmora.
* Added a new bridge crossing the Odai River.
* Added new gatehouses for improved protection.

Balmora Commercial District

Balmora is now a bit less cramped, and better protected with new main gates

Suran Changes
* Added new gate houses with better protection.

New Armor
* Three new Dark Brotherhood Helmets
* Hlaalu Council Guard Helm
* Daedric Face of Tendrils
* Chitin Scout Helm

New Weapons
* Silver Dai-katana
* Silver Wakizashi
* Silver Tanto
* Orcish Mace

New Silver Weapons

New weapons to find

New Magic Armor
* Swordsman's Glove
* Sharpshooter's Bracer
* Spearman's Bracer
* Hand of Decay
* Putrid Husk
* Lord's Cuirass
* Shield of Fortitude
* Helm of Iron Will
* Chest of Nimbleness
* Quicksilver Boots
* Gauntlet of Troll Strength
* Face of Wisdom
* Aegis

New Magic Weapons
* Herder's Crook (vanilla item not used in-game).
* Blade of Gods Fire
* Blade of Gods Frost
* Blade of Gods Shock
* Ravager
* Mauler
* Cutthroat
* Whither
* Harbinger
* Harrower
* Dazer
* Stormcaller

Holamayan Monestery

Exterior changes

New Artifacts
* Mchalec's Ward
* Oathkeeper
* Reaper

New Misc Items
* Bag of Holding (acts as a ring)
* Dwemer Repair Hammer
* Mysterious Stone
* Belyns' Horn

Dwemer Repair Hammer

New misc items

New Magic Clothing

* Brawler's Fist
* Telekinetic Hand
* Arcane Cloak
* Robe of Wrath
* Robe of Wither
* Robe of Dispair
* Robe of Clarity

New Spells
* Resist Blight Disease
* Resist Blight Disease: Strong
* Resist Blight Disease: Great
* Resist Blight Disease: Wild
* Resist Common Disease: Strong
* Resist Common Disease: Wild
* Resist Magicka: Wild
* Resist Shock: Wild
* Resist Poison: Wild
* Resist Fire: Wild
* Resist Frost: Wild

Saint's Black Sword

New models for vanilla weapons. In this case Saint's Black Sword


Spells [Base Cost]
* Resist Common Disease base cost from 0.4 to 0.1.
* Resist Blight Disease base cost from 0.5 to 0.15.
* Weakness to Magicka base cost from 0.3 to 0.5.
* Water Breathing base cost from 4 to 6.
* Water Walking base cost from 6 to 8.
* Chameleon base cost from 0.5 to 0.6.
* Drain Health base cost from 3 to 5.
* Soul Trap base cost from 2 to 6.
* Charm base cost from 3 to 4.
* Absorb Health base cost from 16 to 20.
* Drain Skill base cost from 0.5 to 1.5.

* Buffed the enchantments of most artifacts, mainly by increasing their charge capacity = more hits before they run out of juice.
* Increased the price of many common enchanted items (vanilla ones).

* Increased the duration of Disease Resistance potions from 15, 30, 45, 60 and 75 seconds to 60, 120, 180, 240 and 300 seconds.
* Increased the duration of all detection potions from 15 seconds to 30 seconds.

Orcish Mace

Even more new weapons


* Hundreds of UV fixes and improvements.
* New texture for the improvised lighthouse outside Gnisis.
* New model and texture for the Earth Atronach.
* New model and icon for the Daedric Broadsword.
* New model and icon for Widowmaker.
* New model and icon for the Silver Katana.
* New model and icon for Saint's Sword.
* New model and icon for Bloodaxe.
* New model and icon for Variner's Ring.
* New model and icon for Nuccius' Cursed Ring.
* New model and icon for Caius' Ring.
* New model and icon for Ring of Regeneration.
* New model and icon for Black Jinx.
* New model and icon for the Imperial Captain's Helmet.
* New model and icon for Sarandas' Racer Suede Belt.
* New model and icon for Belt of the Hortator.
* New model and icon for Belt of Northern Knuck Knuck.
* New model and icon for Malipu-Ataman's Belt.
* New model and icon for Peakstar's Embroidered Belt.
* New model and icon for Ralen Family Belt.
* New model and icon for Linus Iulus' Stendarran Belt.
* New model and icon for Belt of the Armor of God.
* New model and icon for All Sanguine belts.
* New model and icon for Redas Chalice.
* New model and icon for Shield of the Undaunted.
* New model and icon for Shadow Shield.
* New model and icon for Ancient Dagoth Brandy.
* New model and icon for Blessed Spear.
* New model and icon for Guar Meat.
* New icon for Ring of the Wind.
* New icon for Ring of the Hortator.
* New icon for Ring of Blind Faith.
* New icon for Ring of Khajiit.
* New icon for Akatosh's Ring.
* New icon for Theif Ring.
* New icon for Mage Ring.
* New icon for Fighter Ring.


Hundreds of graphical fixes, such as ones displayed in the image above


Morrowind Rebirth - Races [Addon]

* War Cry [Power]
- From Demoralize Humanoid 50-50 for 15 seconds to 50-100 for 15 seconds.

* Brawling Headbutt [Power]
- From Paralyze for 6 seconds to Paralyze for 8 seconds.

* Primal Rage [Power]
- Fortify Attribute Strength 20-20 for 30 seconds to Fortify Attribute Strength 20-20 for 60 seconds.
- Fortify Attribute Endurance 20-20 for 30 seconds to Fortify Attribute Endurance 20-20 for 60 seconds.

Morrowind Rebirth - Birthsigns [Addon]

The Serpent
* Star-Curse
- Poison 5-5 for 10 seconds.
- Paralyze for 5 seconds [NEW].
- Drain Health on self 10-10 for 30 seconds [NEW].
* Serpent's Mark [Power to Spell]
- Cure Poison.

The Lord
* Blood of the North [Spell to Power]
- Restore Health 2-2 for 30 seconds to Restore Health 2-2 for 120 seconds.
* Lord's Blessing
- Fortify Health 20-20 for 30 seconds to 25-25 for 60 seconds.

The Mage
* Arcane Concentration
- Fortify Willpower 5 points to Fortify Willpower 10 points.

The Warrior
* Warrior's Resolve
- Fortify Strength 5 points to Fortify Strength 10 points.

Morrowind Rebirth - Mercenaries [Addon]

* Minor dialogue fixes.


[RELEASE] Morrowind Rebirth 5.8

[RELEASE] Morrowind Rebirth 5.8

Morrowind Rebirth 5.91 1 comment

Hi guys! Another update is now ready for your enjoyment, and somewhat of an early celebration of Morrowind's upcoming 20th anniversary!

[RELEASE] Morrowind Rebirth 5.7

[RELEASE] Morrowind Rebirth 5.7

Morrowind Rebirth 5.91 7 comments

Hey guys! We're back it with a new update, and more fun stuff! This update includes a plethora of changes including a revamp of all Dwemer ruin interiors...

[RELEASE] Morrowind Rebirth 5.6

[RELEASE] Morrowind Rebirth 5.6

Morrowind Rebirth 5.91 8 comments

It's been quite a while since the last update, which generally means that I've been super busy cooking up something cool for you to enjoy. This time around...

OpenMW 0.47.0 Released!

OpenMW 0.47.0 Released!


The OpenMW team is proud to announce the release of version 0.47.0 of our open-source engine! With over 180 solved issues and a plethora of new features...

Add file RSS Related Files
[RELEASE] Morrowind Rebirth 5.91

[RELEASE] Morrowind Rebirth 5.91

Morrowind Rebirth 5.91 Full Version 4 comments

This is the full version of Morrowind Rebirth 5.91.

[ADDON] Rapport - Companion Teleportation Patch 1.0

[ADDON] Rapport - Companion Teleportation Patch 1.0

Rapport - NPC Companions Patch

this allows the base mod to use the teleportation from companion teleportation

[RELEASE] Rapport - NPC Companions 1.0

[RELEASE] Rapport - NPC Companions 1.0

Rapport - NPC Companions Full Version

THIS MOD IS OPENMW ONLY the main mod file. there is also a patch for the companion teleportation mod.

[RELESE] Morrowind Rebirth 5.8 [OUTDATED]

[RELESE] Morrowind Rebirth 5.8 [OUTDATED]

Morrowind Rebirth 5.91 Full Version 9 comments

This is the full version of Morrowind Rebirth 5.8.



Desert Region 2: The Final Frontier Patch

This adds the city of Icecape, the rest of the Faren Mountains and some more quests.

[RELASE] Morrowind Rebirth 5.7 [OUTDATED]

[RELASE] Morrowind Rebirth 5.7 [OUTDATED]

Morrowind Rebirth 5.91 Full Version

This is the full version of Morrowind Rebirth 5.7.

Comments  (0 - 10 of 155)

Morrowind it is easier to import models inside the game.I have to try it with Skyrim it's very hard to import models much easier in Morrowind.I once import Jimmy Hopkins head into the game.

Reply Good karma Bad karma+2 votes

I wonder why morrowind is listed as a first person shooter on moddb?
You can see it on the style box on the right hand side of the page...

Reply Good karma Bad karma+5 votes

This game is my life <3

Reply Good karma Bad karma+5 votes

Am I the only person who noticed that this game is listed as a First Person Shooter while all the other Elder Scrolls games are listed as RPGs?

Reply Good karma Bad karma+6 votes

Weird, I don't think even DX games are listed as FPSes...

Reply Good karma Bad karma+2 votes

Morrowind is a full RPG, but was listed under First Person Shooter when it was released in 2002?

Reply Good karma Bad karma+2 votes

is this compatible with saved games? (un modded)

Reply Good karma Bad karma+3 votes

Yes... un modded save games should work with Rebirth. Going from one version build to another, may cause doubling in NPC's. But you can always use Wrye Bash!

Reply Good karma Bad karma+2 votes

morrowind will always be better than oblivion and skyrim for me. i just enjoyed the story and world more.

Reply Good karma Bad karma+13 votes

Morrowind has always held more promise, with more mods, moddler resources, and more potential for improvement. I never cared that much for the Nerevarine Prophecy. But loved the variety in architecture, landscapes, and plants.

Oblivion was a very smooth game, very polished, and complete world. I had a hard time deciding what to add to the game outside of a small house, castle, or alternate beginning. Oblivion was very generic, offering the same buildings, ruins, and interiors over and over again. It wasn't until MorrOblivion and other mods that the new buildings were offered in the game. If fact, the game should be called Cyrodiil instead of Oblivion, and there should only be one gate instead of ten.

Skyrim offered a huge leap in graphics, offered the same smooth game play, finished world. I had to upgrade from XP to Win7 though, just to enjoy the game. The same with Fallout 3, which played very clunky on XP but enjoyable on Win7. Fallout Vegas was a much better game that the Fallout 3. Back to Skyrim, I really disliked the transition from exterior world to interior buildings, and felt like the black square behind the door was annoying. But overall, Skyrim has great game play, smooth graphics, and a very polished finished world.

Elder Scrolls Online, I felt cheated with the graphics. If they had used the Morrowind Engine with a Graphic Replacer... the game would have looked much better. Or if they had used the Oblivion or Skyrim Engine ... it would have had a more polished look. I enjoyed discovering the world of Tamriel, and all the different styles in architecture. But found the begining mission from Daggerfall to Betony, (or the Orc's version of it) very forced and heavy handed. I was hoping for more open ended, free travel, straight from the start of the game. And not be railroaded down a certain path until I reached a high level to free travel.

I haven't played Fallout 4 yet, but I'm guess I have to upgrade my computer from Win7 to Win10 with a better graphic's card. Just to enjoy the game. I havn't heard how it plays on older computers.


Reply Good karma Bad karma+2 votes

You failed to mention quite a few shortcomings of Skyrim particularly it's highly unoriginal story, its lack of colour, and very dumbed down and rpg feature stripped gameplay. It was more like an action-adventure game than an RPG.

Reply Good karma Bad karma+1 vote

True, but Oblivion was at least a close second to it.

Reply Good karma Bad karma+3 votes

Nope, Skyrim is better than Oblivion :P

Reply Good karma Bad karma-2 votes

God no, skyrim was even further dumbed down.

Reply Good karma Bad karma+3 votes

It's story was highly cliche and unoriginal, the nord land is boring full of a drunken warrior race there's nothing interesting about them at all. So much grey, white and brown dominating the colour scheme which looks so boring to the eyes.

Reply Good karma Bad karma0 votes

Ok, it's been 3 years since that comment, and I actually got around re-replaying Oblivion in that time, and I must agree, Oblivion is better than Skyrim.

Reply Good karma Bad karma+1 vote

Same here buddy! :D

Reply Good karma Bad karma+4 votes
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