The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Which are the worst balance changes in Rebirth?

Hey guys! It wasn't my intention to upload an update this soon, but it has come to my attention that there are some issues with MR that I really need to fix right away (one breaking the main quest). Along with the fixes come a few small additions, such as an overhaul to Maar Gan and a new Dwemer ruin near Vos (exterior only atm). I know it's not optimal releasing an update so soon after 4.5, but I feel it's in everyone's interest.

Morrowind Fixes
* Ergnir in Guild of Fighters, Ald'Rhun no longer wanders of from his workplace leaving his wares unchecked.
* Fixed an issue where a banner outside Bildren Areleth's shop in Tel Aruhn made if difficult to enter.

Maar Gan overhaul

Maar Gan has recieved a small overhaul

Morrowind Rebirth Fixes
* Fixed an issue where the Scroll of Firewind enchantment had Fortify Attribute: Agility instead of Fortify Attribute: Speed.
* Fixed an issue where the ground model of Soscean's Cuirass wasn't used when placing it on the ground or any other surface.
* Fixed an issue where Llensi Verilnith in Ald Redaynia was offering trader services even though she had nothing to offer.
* Fixed an issue where the large boat in Vivec Entrance had a door that wasn't going anywere and should have been locked.
* Fixed an issue where Tolmse Hlarayn, the owner of Dunmer Delicacies, were set as a drillmaster instead of a trader.
* Fixed an issue where travel markers in Telvanni Vaults, Vivec, teleported you to the wrong locations.
* Fixed an issue where the Shockbite Battle Axe enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where Divine Lightning weapons enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where Righteous Fire weapons enchantment was set to 'self' instead of 'touch'.
* Fixed an issue where the Wild Ash Bull Netch/Wormmouth had white blood instead of red blood.
* Fixed a trapdoor in The Black Goblet, Suran, that was inaccessable even after unlocking it.
* Fixed an issue where the wooden knife handle mesh was pointing to the incorrect texture path.
* Fixed pathgrid issues in the Deadlands (Still somewhat wonky though).
* Fixed issues which made it impossible to get out of "The Rift".
* Fixed a ton of minor issues like floaters and bleeding objects.
* Fixed an issue where the Hlaalu Royal Towershield had no icon.
* Fixed an issue where the 'Note to Amaya' wasn't obtainable.
* Fixed scaling issues on the Ebonheart dock mesh.
* Fixed pathgrid issues in Hla Oad.

Morrowind Rebirth Changes
* Changed the amount of random raw adamantium in ore veins from 1 to 3, making it much less likely that you are left with nothing spawning.
* Sixth House Shield has been renamed to "House Dagoth Tower Shield". It doesn't share the textures of other Sixth House items.
* Elbert Nermarc, the enchanter in Mournhold, no longer has an unlimited supply of grand soulgems.
* Phnem Necropolis, Pathway is now a bit easier to navigate due to improved lighting values.
* Eating an ingredient now increases your Alchemy skill from 0.25 points to 0.50 per use.
* Greatly increased the amount of ingredients available at alchemists/apothecarists.
* Increased the light radius from torches from 128 to 196.

New Dwemer Ruin

Yanith Mine exterior

Morrowind Rebirth Additions

Maar Gan Overhaul
A complete overhaul of the small redoran settlment of Maar Gan. The once cramped settlement has now been opened up, with the temple overlooking the town. A few new vendors have also opened up for business.

Yanith Mine
A new dwemer ruin close to vos. At the moment you can't go inside the mine/ruin, but you can explore the exterior.


* Greater Skeleton Champion health from 180 to 300.
* Greater Skeleton Warrior health from 120 to 150.
* Skeleton Champion health from 150 to 200.
* Skeleton Warrior health from 80 to 100.
* Lightning Guardian health from 150 to 250.
* Frost Guardian health from 150 to 250.
* Fire Guardian health from 150 to 250.
* Dagoth Gares health from 400 to 500.
* Hrelvesuu now has a soul value of 400.
* Ash Vampire soul value from 400 to 600.
* Imperfect soul value from 400 to 800.
* Skeleton speed from 60 to 65.
* Dremora speed from 55 to 65.

* Ring of Regeneration value from 8500 to 2250.
* Hellfire Staff value from 9250 to 7250.
* Ward of Phnem value from 5650 to 7650.
* Silver Saber value from 75 to 140.
* Shimsil value from 8750 to 4750.
* Chitin Longsword weight from 1 to 8.

* Ward of Phnem enchantment:
- Sound 25-25 points on self (new effect).

* Model and texture improvements for:
- Large Ship (exterior/interior)
- Huntsman Crossbow
- Huntsman Bolt
- Potted Plant
- Podpuds
- Skiff

New model for Huntsman Crossbow

New model for Huntsman Crossbow

* Removed Darknuts Dwemer Ruins Rebirth Integrated from the main archive. Several file paths have been changed in the main archive and thus this esp is no longer functional.
* Updated the readme

Morrowind Rebirth - Game Settings [Addon]

* Makes some changes to duration, magnitude and value of self made potions. Overall alchemy should now feel more useful.

[RELEASE] Morrowind Rebirth 4.5

[RELEASE] Morrowind Rebirth 4.5

Morrowind Rebirth 4.6 7 comments

Hi guys! Today I'm happy to introduce you to the latest update, and as always it's a big one! With v 4.5 comes a plethora of changes, mainly aimed at...

[NEWS] The road ahead

[NEWS] The road ahead

Morrowind Rebirth 4.6 9 comments

Morrowind Rebirth has now been in development for more than 7 years and has during that time recieved 44 major updates..

[RELEASE] Morrowind Rebirth 4.4

[RELEASE] Morrowind Rebirth 4.4

Morrowind Rebirth 4.6 14 comments

The time has come for the final update of the year, version 4.4! Included in this update are a plethora of changes including a total rethinking of weapon...

[RELEASE] Morrowind Rebirth 4.3

[RELEASE] Morrowind Rebirth 4.3

Morrowind Rebirth 4.6 5 comments

Hello guys. I hope you are feeling well today, cause today is update-day! You might not have expected an update to come so soon after 4.2, but here we...

Add file RSS Related Files
[RELEASE] Morrowind Rebirth 4.6 Patch

[RELEASE] Morrowind Rebirth 4.6 Patch

Morrowind Rebirth 4.6 Patch 3 comments

Fixed issues where the shrine and guard tower in Maar Gan was inaccessible due to missing travel markers.

[RELEASE] Morrowind Rebirth 4.6

[RELEASE] Morrowind Rebirth 4.6

Morrowind Rebirth 4.6 Full Version 2 comments

This is the full version of Morrowind Rebirth 4.6.

Desert Region 2018 Re-release

Desert Region 2018 Re-release

Desert Region Full Version

Fully cleaned-up, bugs fixed and even a good chunk of the cut content restored. Fully compatible with Tamriel Rebuilt.

[RELEASE] Morrowind Rebirth - Game Settings update

[RELEASE] Morrowind Rebirth - Game Settings update

Morrowind Rebirth 4.6 Patch

I made some changes to duration, magnitude and value of self made potions. Overall alchemy should now feel more useful. How to install: Replace the plugin...

[RELEASE] Morrowind Rebirth 4.5

[RELEASE] Morrowind Rebirth 4.5

Morrowind Rebirth 4.6 Full Version 5 comments

This is the full version of Morrowind Rebirth 4.5.

[RELEASE] Morrowind Rebirth 4.6 - Optional Files

[RELEASE] Morrowind Rebirth 4.6 - Optional Files

Morrowind Rebirth 4.6 Other 3 comments

This is the optional files for Morrowind Rebirth 4.6 including new music, new splashscreens and more. This package is not required for Morrowind Rebirth...

Comments  (0 - 10 of 153)

I wonder why morrowind is listed as a first person shooter on moddb?
You can see it on the style box on the right hand side of the page...

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This game is my life <3

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Am I the only person who noticed that this game is listed as a First Person Shooter while all the other Elder Scrolls games are listed as RPGs?

Reply Good karma Bad karma+6 votes

Weird, I don't think even DX games are listed as FPSes...

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Morrowind is a full RPG, but was listed under First Person Shooter when it was released in 2002?

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is this compatible with saved games? (un modded)

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Yes... un modded save games should work with Rebirth. Going from one version build to another, may cause doubling in NPC's. But you can always use Wrye Bash!

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morrowind will always be better than oblivion and skyrim for me. i just enjoyed the story and world more.

Reply Good karma Bad karma+13 votes

Morrowind has always held more promise, with more mods, moddler resources, and more potential for improvement. I never cared that much for the Nerevarine Prophecy. But loved the variety in architecture, landscapes, and plants.

Oblivion was a very smooth game, very polished, and complete world. I had a hard time deciding what to add to the game outside of a small house, castle, or alternate beginning. Oblivion was very generic, offering the same buildings, ruins, and interiors over and over again. It wasn't until MorrOblivion and other mods that the new buildings were offered in the game. If fact, the game should be called Cyrodiil instead of Oblivion, and there should only be one gate instead of ten.

Skyrim offered a huge leap in graphics, offered the same smooth game play, finished world. I had to upgrade from XP to Win7 though, just to enjoy the game. The same with Fallout 3, which played very clunky on XP but enjoyable on Win7. Fallout Vegas was a much better game that the Fallout 3. Back to Skyrim, I really disliked the transition from exterior world to interior buildings, and felt like the black square behind the door was annoying. But overall, Skyrim has great game play, smooth graphics, and a very polished finished world.

Elder Scrolls Online, I felt cheated with the graphics. If they had used the Morrowind Engine with a Graphic Replacer... the game would have looked much better. Or if they had used the Oblivion or Skyrim Engine ... it would have had a more polished look. I enjoyed discovering the world of Tamriel, and all the different styles in architecture. But found the begining mission from Daggerfall to Betony, (or the Orc's version of it) very forced and heavy handed. I was hoping for more open ended, free travel, straight from the start of the game. And not be railroaded down a certain path until I reached a high level to free travel.

I haven't played Fallout 4 yet, but I'm guess I have to upgrade my computer from Win7 to Win10 with a better graphic's card. Just to enjoy the game. I havn't heard how it plays on older computers.


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True, but Oblivion was at least a close second to it.

Reply Good karma Bad karma+3 votes

Nope, Skyrim is better than Oblivion :P

Reply Good karma Bad karma+3 votes

Same here buddy! :D

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Elder Scrolls III: Morrowind
Windows, XBOX
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Bethesda Softworks
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Highest Rated (6 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010 by infernoth

Single Player

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