The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Which are the worst balance changes in Rebirth?

Hey guys! It has been some time since the last update, but as you will notice I've been quite busy. 4.9 is a massive update with changes all across the board. With the holidays coming up I wanted to release an update that felt really special, and I hope you'll all agree when you've tried it out. As always check the list down below for more details.

Mod of the Year Awards

Also I want to thank you guys for voting Morrowind Rebirth into the top 100 in the yearly Mod of the Year Awards. Feel free to show your support and vote in the next and final stage as well. Thank you!

With that said I wish you all the best. Merry Christmas, and a Happy New Year! 2019 will be an awesome year for Morrowind Rebirth.

Morrowind Rebirth [Main]

Odrosal Overhaul - Odros room

Vemynal and Odrosal have undergone some changes..

Morrowind Rebirth Fixes
* Fixed an issue in Valas Ancestral Tomb and Thiralas Ancestral Tomb where ramps didn't have proper collsion, cusing the player to clip through the models and being unable to progress any further.
* Fixed an issue where Silver Staff of God's Frost, Silver Staff of God's Fire and Silver Staff of God's Shock had mixed up names and enchantments.
* Fixed an issue where a note in the quest 'Evidence of Conspiracy' was missing due to it clipping with the desk it's supposed to be placed upon.
* Fixed an issue where the model for Fang of Haynekhtnamet and some other artifacts had the wrong scale.
* Fixed an issue where there were two Argonians named Stand-In-Shallows in or near Hla Oad.
* Fixed an issue where the helm 'Spirit Drinker' didn't have the correct icon.
* Fixed an issue where a leftover wall in Tel Voryn blocked a doorway.
* Fixed missing ownership flags on hundreds of objects.
* Fixed pathgrids in several areas.
* Fixed typos.


New collectable cards

Morrowind Rebirth Changes
* Bloodmoon creatures, bosses and spawns have now been brought in line with the rest of Morrowind Rebirth's changes. Balance in Bloodmoon is notoriously bad, and this is the first iteration to fix it.
* The two unique Centurion Spiders variations introduced in Rebirth have been separated into two unique 'creatures': the Centurion Miner and the Centurion Drone.
* Any changes to Mournhold and Solstheim should now be gone. This should also fix all annoying doubling issues.
* Sword of White Woe, Saint's Black Sword and Saint's Shield are no longer included in random loot tables.
* Reverted Vampire Sun Damage back to vanilla values (from 10-10 points to 5-5 points per second).
* Khajiits will now buy all sorts of illegal items including for example Sixth House items.
* The Black Pearl is now an amulet instead of an ingredient, and uses a new amulet model.
* Ash Salts will no longer prevent you from bartering with various vendors.
* Increased the amount of ingredients available at healers, priests and alchemists.
* The entire population of Vvardenfell will no longer bother you about Solstheim.
* Increased the chance of ingredients spawning in non-organic containers.
* Generic Quarra, Berne and Aundae vampires are now a bit stronger.
* Added descriptions to Call Wolf, Call Bear and Summon Bonewolf.
* Re-enabled Absorb Health for spellmaking and enchanting.
* Landscape fixes and improvements.

Ald'ruhn close-ups

Ald'ruhn close-ups

Major changes to Ald'ruhn including more clutter and landscape changes

Morrowind Rebirth Additions
* Added a new Daedric ruin located in the 'mushroom forest', south of Dagon Fel.
* Added a river just north of Hla Oad, for a bit more landscape diversity.
* Added 10 new 'latest rumors' based on content introduced in Rebirth.
* Added 13 new collectable trading cards scattered around Vvardenfell.
* Added a ton of new Sixth House related models to the gameworld.
* Added Dwemer items and statics to Yagrum Bagarn's hideout
* Added a ton of clutter and architecture to Ald'Ruhn.
* Added ashmires to various areas of Vvardenfell.
* Added a small dock to Wolverine Hall.


A new Daedric ruin near Dagon Fel

Ebonheart Overhaul: Part 2
* Added a few imperial styled farms outside Ebonheart that are able to provide the fortress with food in case of a siege
* Added additional defences including a new gatehouse and wall facing the dock plus a drawbridge at the front-gate.
* Increased the hight of the castle foundation and the hight of the bridge leading to the castle.
* Added a new lighthouse close to Ebonheart, overlooking the surrounding area.
* Added more clutter and details inside Ebonheart.

ebonheart 1

Several changes have been made to Ebonheart, including the farmlands south of the fortress

Unique Weapons and Armor Overhaul: Part 2
Many of Morrowind's unique armor and weapons lacked unique models/textures setting them appart from vanilla assets. With this overhaul I've gone through many of the uniques (some may need further tweaking in the future).

So far the following have recieved new unique models/textures or both:
* Staff of Carnal Channeling (v 4.8).
* Gothren's Cephalopod Helm (v 4.8).
* Boots of Blinding Speed (v 4.8).
* Shield of the Undaunted (v 4.8).
* Erur-Dan's Cuirass (v 4.8).
* Mountain Spirit (v 4.8).
* Shadow Shield (v 4.8).
* Widowmaker (v 4.8).
* The Icecap (v 4.8).
* Bloodworm (v 4.8).
* Spear of the Snow Prince (v 4.9).
* Sword of White Woe (v 4.9).
* Trebonius' Staff (v 4.9).
* Auriel's Shield (v 4.9).
* Saint's Shield (v 4.9).
* Stormfang (v 4.9).
* Clanbringer (v 4.9).
* Bloodskal (v 4.9).
* Shadowsting (v 4.9).
* Blood Axe (v 4.9).
* Azura's Servant (v 4.9).
* Darksun (v 4.9).
* Gravedigger (v 4.9).
* Veloth's Judgement (v 4.9).
* Light of Day (v 4.9).

uniques 2

Several unique weapons and armor that lacked unique models/textures now are truly unique

Suran Commercial District Overhaul
* A small overhaul of the commercial district of Suran focusing mainly on the temple, adding more clutter, walls and an additional building.

Odrosal Overhaul
* A massive overhaul of the Dwemer ruin 'Odrosal'. Getting Keening is now a worthy challenge.

Vemynal Overhaul
* A small overhaul of the Dwemer ruin 'Vemynal'. Getting Sunder is now a worthy challenge.

Hlaalu Guard Diversity
* Hlaalu Guards are no longer clones and there are now a large variety of both female/male guards.

New Creature
* Jotun Warrior (also note that the regular 'Jotun' has been changed to 'Jotun Berserker').
* Ash Scrib

Suran Temple

Several changes have been made to to Suran's commercial district

New Enchanted Armor
* Protector's Cuirass
* Chromatic Cuirass
* Boneflesh
* Heartguard
* Sparking Mail
* Ice Warder
* Poison Shroud
* Iron Shell
* Etheral Hide
* Wyrmhide
* Flamescale
* Seeker
* Lightbringer
* Nighthawk
* Snake Hide
* Spellward
* Mirror Wall
* Boots of Nullification
* Ironhide Boots
* Warden's Boots
* Scout's Boots

New Enchanted Weapons
* Frostspark
* Firetip
* Frosttip
* Icebreaker
* Voidspark

New Weapons
* Nordic Shortsword
* Nordic Longsword
* Nordic Dagger

New Clothing
* Trebonius' Robe
* Gothren's Robe

New Artifacts
* Pyromancer's Boots
* Gill Breather
* Duality
* Amberfire
* Phaseshifter
* Coldheart

New Potions
* Silver Barrel Lager

New Ingredients
* Sweetroll

Hlaalu Guard Diversity

Hlaalu guards have been anti-cloned


* Dremora Lord of Divinity soul value from 375 to 400. With this change Dremora Lord of Divinity is now the only respawning creature with a soul strong enough for a constant effect enchantment.
Previously you had to find a unique named creature, but this change should make the search somewhat easier.
* Fabricants are no longer immune to poison, rather they have a 75 % resistance to it. Also removed the paradoxal resistance to shock, since they already have a weakness to shock.
* Goblins are no longer immune to normal weapons. Also removed any other resistance from the various Goblin-types for consistency.
* Jotun speed from 45 to 40.

Spells (base cost)
* Absorb Health base cost from 16 to 18.
* Drain Magica base cost from 1.0 to 0.6.
* Lightning Shield base cost from 0.5 to 0.6.
* Frost Shield base cost from 0.5 to 0.6.
* Fire Shield base cost from 0.5 to 0.6.
* Shield base cost from 0.5 to 0.6.
* Water Breathing base cost from 6 to 8.
* Swift swim base cost from 0.5 to 0.8
* Slowfall base cost from 2.0 to 1.5.
* Burden base cost from 0.15 to 0.20.

* Enchantment pool adjustments for almost all light armors (especially low-tier armor sets). These are now highly enchantable to make up for their lack in protection.
* Weight and health adjustments for the following armor sets: Netch Leather, Bear, Wolf, Snow Wolf and Snow Bear. These are now lighter and more durable in general.
* Helm of the Wolf's Heart armor rating from 20 to 15 (to match Wolf armor)
* Bloodworm Helm armor rating from 18 to 22 (to match Trollbone armor).
* Spear of the Snow Prince value from 3250 to 14750.
* Paws of the Wolf-Runner value from 1000 to 5250.
* Saint's Black Sword value from 5750 to 8750.
* Helmet of Bearkind value from 40 to 2250.
* Auriel's Bow value from 8250 to 12450.
* Stormfang value from 2750 to 8750
* The Skeleton Key uses from 50 to 75.

* Frostsong enchantment:
- Frost Damage on touch from 5-5 for 1 second to 5-10 for 1 second.
- Enchantment pool from 200 to 150.
* Ice Blade of the Monarch enchantment:
- Weakness to Frost on touch 25-25 for 3 seconds (new effect).
* Fang of Haynekhtnamet enchantment
- Shock Damage on touch 1-1 for 10 seconds (new effect).
* Auriel's Bow enchantment from touch to target.
* Stormfang enchantment:
- Weakness to Shock 20-20 on target for 3 seconds (new effect).
- Shock Damage on target from 5-10 to 10-10 for 1 second.
- Area from 0 to 5.
* Spear of the Snow Prince enchantment:
- Frost Damage from 5-5 to 10-15.
* Robe of the Lich enchantment
- Fortify Magica 100-100 changed to Fortify Maximum Magica 1.0x INT.
- Drain Health from 100-100 to 50-50.
* Bloodskal enchantment:
- Frost Damage from 5-10 to 5-15.
- Enchantment pool from 100 to 200
* Shadowsting enchantment
- Chameleon from 10-10 for 10 seconds to 20-20 for 10 seconds.
- Poison Damage from 2-2 for 5 seconds to 2-2 for 10 seconds.
* Banhammer enchantment
- Fire Damage from 1-4 to 4-8.
* Light of Day enchantment:
- Drain Magicka (self) from 100-100 to 25-25.
- Fire Damage from 5-20 to 5-15.
* Whitewalker enchantment:
- Frost Damage (self) from 5-5 to 2-2
- Drain Health (self) from 5-5 to 1-1
* Dragonbone Cuirass enchantment:
- Resist Fire from 100 % to 75 %.
* Vampiric Ring enchantment:
- Absorb Fatigue from 5-25 for 2 seconds to 25-50 for 1 second.
- Absorb Health from 5-25 for 2 seconds to 25-50 for 1 second.
- Enchantment pool from 300 to 250.
* Warlock's Ring enchantment:
- Fortify Attribute: Speed duration from 30 seconds to 60seconds .
- Reflect duration from 30 seconds to 60 seconds.
- Enchantment pool from 250 to 200.
* Helseth's Ring enchantment
- Reflect from 20 % to 10 %.

creature variations

Some creatures such as Staada have recieved a unique look


* New textures for the Silver Barrel sign and the Black Goblet banner.
* New textures for Dahrk Mezalf and Radac Stungnthumz.
* New texture for the Golden Saint Staada.
* New texture and icon for Ward of Phenem.
* New optimized models for most interior and exterior rocks.
* New models for skulls, bones, ribs and other bone-related items.
* New model for the Shock Centurion.
* New model for the Dwemer Towershield.
* New models for the Steel armor set.
* New models for the Ebony armor set.
* New models for the Glass armor set.
* New model for the Mudcrab Merchant.
* New models for Ghostfence pylons.
* New model and icon for Frostsong.
* New model and icon for the Dagoth Dagger.
* New icon for the Reinforced Iron Longbow.
* New icon for Ashlander's Longbow
* New icon for the Adamantium Dagger.
* New icons for Royal Shields.


New artifacts for you to find..

Morrowind Patch Project 1.6.5 [For Rebirth]

* Fixed a conflicting edit between The Patch Project and Morrowind Rebirth making Dark Brotherhood assassins spawn too early.


and two new robes!


* Removed several textures from the archive that matched vanilla textures. Previously these textures would for example conflict with replacers such as 'HD Vanilla Textures'.
* Converted several .tga and .bmp textures to .dds format.
* New compatibility patch for "Uvirith's Legacy 3.53".
* A large clean-up of the file archive.
* Improved credit list.

[RELEASE] Morrowind Rebirth 4.9



Stros M'Kai in the Third Era 1 comment

We have decided to take the Stros M'Kai mod in a completely new direction by rewriting our main quest from the ground up. We have decided to scrap the...

[RELEASE] Morrowind Rebirth 4.8

[RELEASE] Morrowind Rebirth 4.8

Morrowind Rebirth 4.9 8 comments

Hello guys! I know I'm getting bothersome, but it's time for another update! With this update comes a plethora of changes including overhauls to the various...

The Caldera Experiment: New interiors

The Caldera Experiment: New interiors

The Caldera Experiment

The new houses finally have a new interior tile set and this is the first one to hit the Construction Set. (Textures are subject to change) Interiors...

The Caldera Experiment

The Caldera Experiment

The Caldera Experiment

A little news of new models added to game and of course my interview with DEG for anyone that can handle 2 hours of me prattling on in my British accent...

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Stros M'Kai 10.5.18 Alpha

Stros M'Kai 10.5.18 Alpha

Stros M'Kai in the Third Era Demo 2 comments

First Release of many, featuring one version of the main quest. The goal is to create a "quest tree" with multiple outcomes.

[RELEASE] Morrowind Rebirth 4.9 Hotfix

[RELEASE] Morrowind Rebirth 4.9 Hotfix

Morrowind Rebirth 4.9 Patch

This is a patch for Morrowind Rebirth 4.9. Apply after main file.

[RELEASE] Morrowind Rebirth 4.9

[RELEASE] Morrowind Rebirth 4.9

Morrowind Rebirth 4.9 Full Version 21 comments

This is the full version of Morrowind Rebirth 4.9.

[RELEASE] Morrowind Rebirth 4.8

[RELEASE] Morrowind Rebirth 4.8

Morrowind Rebirth 4.9 Full Version 17 comments

This is the full version of Morrowind Rebirth 4.8.

Ozzy's Grass Merged 1.0

Ozzy's Grass Merged 1.0

Ozzy's Grass Merged (OpenMW compatible) Full Version

This is a merged version of Ozzy's Grass mod for use with MGE.

[RELEASE] Morrowind Rebirth 4.7 Patch [OUTDATED]

[RELEASE] Morrowind Rebirth 4.7 Patch [OUTDATED]

Morrowind Rebirth 4.9 Patch

This patch fixes a couple of issues with the latest update. You only need this patch if you downloaded Morrowind Rebirth prior to the upload date of this...

Comments  (0 - 10 of 157)

I wonder why morrowind is listed as a first person shooter on moddb?
You can see it on the style box on the right hand side of the page...

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This game is my life <3

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Am I the only person who noticed that this game is listed as a First Person Shooter while all the other Elder Scrolls games are listed as RPGs?

Reply Good karma Bad karma+6 votes

Weird, I don't think even DX games are listed as FPSes...

Reply Good karma Bad karma+2 votes

Morrowind is a full RPG, but was listed under First Person Shooter when it was released in 2002?

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is this compatible with saved games? (un modded)

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Yes... un modded save games should work with Rebirth. Going from one version build to another, may cause doubling in NPC's. But you can always use Wrye Bash!

Reply Good karma Bad karma+2 votes

morrowind will always be better than oblivion and skyrim for me. i just enjoyed the story and world more.

Reply Good karma Bad karma+13 votes

Morrowind has always held more promise, with more mods, moddler resources, and more potential for improvement. I never cared that much for the Nerevarine Prophecy. But loved the variety in architecture, landscapes, and plants.

Oblivion was a very smooth game, very polished, and complete world. I had a hard time deciding what to add to the game outside of a small house, castle, or alternate beginning. Oblivion was very generic, offering the same buildings, ruins, and interiors over and over again. It wasn't until MorrOblivion and other mods that the new buildings were offered in the game. If fact, the game should be called Cyrodiil instead of Oblivion, and there should only be one gate instead of ten.

Skyrim offered a huge leap in graphics, offered the same smooth game play, finished world. I had to upgrade from XP to Win7 though, just to enjoy the game. The same with Fallout 3, which played very clunky on XP but enjoyable on Win7. Fallout Vegas was a much better game that the Fallout 3. Back to Skyrim, I really disliked the transition from exterior world to interior buildings, and felt like the black square behind the door was annoying. But overall, Skyrim has great game play, smooth graphics, and a very polished finished world.

Elder Scrolls Online, I felt cheated with the graphics. If they had used the Morrowind Engine with a Graphic Replacer... the game would have looked much better. Or if they had used the Oblivion or Skyrim Engine ... it would have had a more polished look. I enjoyed discovering the world of Tamriel, and all the different styles in architecture. But found the begining mission from Daggerfall to Betony, (or the Orc's version of it) very forced and heavy handed. I was hoping for more open ended, free travel, straight from the start of the game. And not be railroaded down a certain path until I reached a high level to free travel.

I haven't played Fallout 4 yet, but I'm guess I have to upgrade my computer from Win7 to Win10 with a better graphic's card. Just to enjoy the game. I havn't heard how it plays on older computers.


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You failed to mention quite a few shortcomings of Skyrim particularly it's highly unoriginal story, its lack of colour, and very dumbed down and rpg feature stripped gameplay. It was more like an action-adventure game than an RPG.

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True, but Oblivion was at least a close second to it.

Reply Good karma Bad karma+4 votes

Nope, Skyrim is better than Oblivion :P

Reply Good karma Bad karma0 votes

God no, skyrim was even further dumbed down.

Reply Good karma Bad karma+4 votes

It's story was highly cliche and unoriginal, the nord land is boring full of a drunken warrior race there's nothing interesting about them at all. So much grey, white and brown dominating the colour scheme which looks so boring to the eyes.

Reply Good karma Bad karma+1 vote

Ok, it's been 3 years since that comment, and I actually got around re-replaying Oblivion in that time, and I must agree, Oblivion is better than Skyrim.

Reply Good karma Bad karma+1 vote

Same here buddy! :D

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Elder Scrolls III: Morrowind
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Highest Rated (6 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010 by infernoth

Single Player

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