This is a near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18. You'll discover a pitched battle between the Survivalist Raiders, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.
The Mod branches off from New Vegas right from the New Game menu. The full campaign will contain 16 Main Quests and several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino. Their choices at each stage will shape the next, creating 2 plathroughs worth of unique content.
The download of the First Installment comes with a custom installer package containing a few optional add-ons for your game, like the SGhi.info REVELATION Interface, and DLC compatibility patches.
The game features several hours of new exploration and game play, with each branch of the story telling a new tale for repeat playthroughs.
An Alternate Start in Vault 18 with a New Player Character and Main Quest.
A New Intro Video to really give it that "New Game"feeling.
An Ornate Main Quest Line with Compelling Side Quests rich in Fallout & Character Lore.
Hours of Voice Acting recorded at pro-quality in Radian-Helix Media's Tucson, Az Studio.
A Very Large Worldspace in California - The Black Bear Mountain National Forest.
An Epic War between The Super Mutants, The Survivalist Raiders, and The New California Republic.
A Pirate Radio Station DETH 981 with 2 New DJs and Quest + Crafting + Perk Unlocking Segments.
A News Radio Station called NCRPR - New California Republic Radio - with quest updates in the News.
5 Potential Human Companions and 2 Robot Companions available depending on player choices.
Download the latest version of the First Instalment.
Use Fallout Mod Manager or Nexus mod Manager to open the 7zip file. Or manually install.
Make sure you have installed the game to the correct directory where New Vegas is installed.
Make sure your installer is Run As Administrator.
If you have DLC installed, also install the F:PB DLC Control Plugin in your options.
Using your favourite Mod Manager, apply Archive Invalidation.
Check ProjectBrazil.esm in your DATA tab on the Launcher, or your Mod Manager.
Also check F:PB DLC Control Plugin.esp if you have DLC installed.
Play. Comment. Rate. Vote for Mod of the Year 2013. ;)
Short and sweet, doesn't need anymore than that. :D
Special thanks to LucianHector for helping shoot in-game videos with me, and to Jack and Rick for the support. And Martin Purvis, Pablo Cortina, for the music, and Scott Sherman for audio help.
Credits list for the mod, voice actors, contributors, and this video: Docs.google.com
Mods used in this video: Docs.google.com
We'll be having BETA sign ups in July if anyone would like to come test the mod -- the Main quest is now feature complete in the core narratives, and we have a cap over the parts that aren't accessible -- yet.
That said, the mod is now art locked! We have a our BSA files set, the story works, bugs are minimal...
...so why October and not now?
Because something is missing -- and all the testing guys noticed -- is side quests. Again, not the end of the world, but you hit this story with huge replete branches 16,000 lines of dialogue deep and you expect some little moments with characters off to the side of the big arcs, and there just aren't that many of note. Again, because there was no one to code it! I'd also like to take time to revise some plot holes and gaps in the open possibilities that appeared in testing, and more streamlined opportunities for branches that aren't so hidden in past decisions that you're locked into a tunnel til the next major turn.
So we will code that ourselves the hard way, and provide a lot more support in optimizing the engine side of things. Our art is just running up against the limits of what this old engine can do. We need source code. Or, we need to do tedious work to work around limitations on both low end systems and high end ones that can handle all the pretty stuff at 60fps.
We also did not get called back on the pitch for that Battlestar Galactica game, which sucks. I would have loved to work on that game -- hell, I want to play it! And our pitch video and design doc was immaculate (a Shadow Star lite, til we can afford that game one day.) That was probably my last chance to work on the BSG property and that hit kinda hard seeing someone else get to do it. Having near miss opportunities to work on Battlestar has been one of those major career regrets that things never worked out, so that took the wind out of our sails little.
If one day we're not under NDA and can show you what you guys missed out on, what we missed out on... damn. You'll be mad that didn't get made.
But, you know what?
I just watched the FNC trailer, I just played the mod for 5 days making it with Jack, Rick, Scott, and everyone else on our discord -- and this is outstanding. So, is it paying me 150,000$ and reversing my fortunes on a series I've always wanted to make into a game since I was 6?
But our fate is not going to be given to us. It never was.
We will make it. We'll owe no one for it.
And it will be glorious.
For more daily news! Facebook.com
Yes, it will be on Nexus: Nexusmods.com
Discord is going to open in July. :D
Paypal, if you're feeling generous: Nexusmods.com
We'll see you all back here shortly!
Love you guys
On the 31st, we'll be setting a release date. For now, check out the added stuff this month.
Guys! We're an actual BETA now! We work on this in private a little while longer and we're good to release! Check it!
So it turns out February has 28 days, not 30, like I'd planned. :p But, here is the update regardless!
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FALLOUT PROJECT BRAZIL BETA 1 2 0 PATCH - Fixes many bugs, refines some dialogues, avoid common crashes, optimizes a few areas, and updates quests.
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Highest Rated (12 agree) 9/10
Project Brazil has to be one of the most hopeful mods ever. If it were to be picked up by ZeniMax, and offered as a DLC - I would pay for it tenfold. This is honestly one the best mods I have ever played, with an amazing storyline and astounding voice acting, very professionally-done. The new Enclave "Patriot" uniforms are amazing, and despite my personal enmity against America, I wear one often. I guess I can coldly state "I wear this as a big fuck-you." Even in its current state, this is incredibly…
Jun 5 2013 by TB-755