This mod catapults Empire at War into 2019. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

This is the mods discord server, where people talk about the mod, star wars related matters and other random stuff, everyone is welcome!: Discordapp.com

Please consider supporting my livestream, where we do a lot of modelling, texturing, and also modding, over at: Patreon.com !

Very special thanks to all contributors who over the years have allowed me to include their great work in the mod:
- EmperorNiko the Hand of the Dutchman for all of his amazing help over the years (code, text, ai, models, so much more) not just with the Remake mod, but with Old Republic at War back in the day,
- Megabalta with the mindblowing particles, textures, and projectile collaborations
- Enpremi the Hypeforger with the new and exciting ways to bend this engine into shapes it wasn't meant to,
- His brother, Seregruth, for equally amazing Vong unit models and textures,
- Farseer and Warb_Null for being ever kind and willing to share content (models, textures, shaders),
- Arvis for all our great collaborations on models and textures,
- the Awakening of the Rebellion team, Steiner & Co who always offer great talk, ideas, and content such as planet textures,
- Wolf 2.0 for his great model and texture work on the Sabaoth destroyer,
- Maxim and ThatOneBullet for all the sound advice on script related matters and otherwise,
- Elratie and Doci, for being perpetually awesome, the modelling and texturing excellence duo, creating content that makes me feel happy inside when looking at it, for all the great models and textures and sharing them with the mod with rebel units such as the Assault frigate MK II and textures on almost all Imperial ships,
- Beta520 with his amazing Mandator II (Bellator) model and texture, and many more textures such as the - - Nova cruiser and Torpedo sphere,
- .Pox and Kad Venku, for being always open to questions and requests for help, and your layer z script making ships spawn at multipe heights,
- EvilBobTheBob for the extensive new ground maps and amazing #BobShading shaders,
- Gaukler for his shader work,
- Corey and the Thrawn's Revenge team for putting up with so much shit while staying willing to share model and texture work,
- Maxloef for his great models and textures (MC 80)
- EvilleJedi for allowing Empire at War mods to use his free release ships from the very start of our community,
- CloneTrooper for all his great ground unit models, textures and animations, ported from various other SW games,
- Bobbtmann for his ridiculously high quality Home One model and textures,
- Garrus for his atmosphere effect ideas,
- Thomas for his redos of old models and textures,
- FractalSponge for inspiring so many great models,
And all the great people who have played the mod over the years.

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RSS Articles

EAW Remake Lite Release Version 1.3 will soon be a thing of the past!
Random crashes GONE!
Random frame drops GONE!
Overfilled Buildbar GONE! (Thanks to the Awakening of the Rebellion team and Maxim in particular for sharing their filters and D'Araignee for troubleshooting it’s issues)
New ships!
Tons of balance changes!
Playable (Yet highly unfinished) Criminal Underworld!
New GC Maps!
AND MORE!!!

Sounds great? Well it is!
All you have to do is join the Discord and await the coming release of the first Public Developer’s Build Release! (ETA End of Month)
Release will be exclusive to Discord due to its unfinished nature. Side Effects may include: Playing for hours, orgasming from the graphics, a strong desire to BDZ Rebel Scum, a sudden onset of Hope, lack of morals and a desire for crime. EAW Remake and the EAW Remake Team is not accountable for installer incompetence. Ask your PC Technician if EAW Remake is safe your PC. If losing friendships while playing EAW Remake, keep playing until they leave you alone.

Order Now! (End of Month)

Discord: Discord.gg


On a serious note.

EAW Remake will be having a new Dev Build Release for the public over on Discord. It will be highly unfinished, lots of half-done content, missing lots of planned stuff for the future, and just generally not a full mod and should not be considered the true vision of what EAW Remake is.

The only reason this is happening is because there's recently been alot of bug fixes that help with the crashes and sudden performance issues so to throw away the issues of the Lite 1.3 Release, we are releasing a Public Developer's Build of the mod.

The reason for Discord is that ModDB is for the complete stages of the mod and not a in-dev version. So for this reason there will be a link posted on Discord in the #eaw-remake-updates channel or even a new one. Just ask after the end of the month if you dont see it in an obvious channel, someone will likely tell you where (Or this part of the article may be edited by then)

No Steam Workshop version as per usual. you can manually install same as always and having a manual install of the mod means ANYONE can play it and not just Steam Users. There's also Disk, GOG, and Origin users too and we're not going to force them to buy on steam to play a mod.

Emperor Niko
Office of The Hand of the Dutchman

August 2018 EAW Remake update

August 2018 EAW Remake update

News 14 comments

So lets talk a bit about everything that's been going on in the past months.

Mod the Year and the 0.95 mega patch

Mod the Year and the 0.95 mega patch

News 38 comments

The 0.95 patch is now downloadable that'll greatly overhaul the mod! Major and minor changes!

EAW Remake is released on Steam Workshop!

EAW Remake is released on Steam Workshop!

News 45 comments

The Empire at War Remake mod is now available on Steam Workshop!

Closed beta testing

Closed beta testing

News 4 comments

Hi guys, Next month I'll be doing a closed beta test of the development version of the mod.

RSS Files
Empire at War Remake Lite 2.0

Empire at War Remake Lite 2.0

Demo 90 comments

This is the newest version of the mod, the developers build released a few days ago on the discord server. Since people were having issues downloading...

TIE Series Free Release 2

TIE Series Free Release 2

Models Pack 3 comments

This archive contains the models and textures for the TIE series. Feel free to use these for any non-monetary purposes, just be sure to give proper credit...

Hammerhead-class Cruiser Free Release

Hammerhead-class Cruiser Free Release

Vehicle Model 6 comments

This archive contains the models and textures for the Hammerhead Cruiser. Feel free to use these for any non-monetary purposes, just be sure to give proper...

Secutor Star Destroyer Freerelease

Secutor Star Destroyer Freerelease

Vehicle Model 7 comments

This is a model of the Secutor Star Destroyer (Republic, Imperial, Pimp versions) as depicted by Fractalsponge. This is a modders resource, if you don't...

Starforge Freerelease

Starforge Freerelease

Prop Model 8 comments

This is a model of the Ratakan Infinite Empire's Starforge as seen in Knights of the Old Republic.

EAW Remake Best of 2018

EAW Remake Best of 2018

Decals

The best of 2018s screenshots, with screenshots made by me and the fine folks posting to the screenshot channel on our discord server.

Comments  (0 - 10 of 5,312)
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dxtfczhvghbjn
dxtfczhvghbjn

Is the Allegiance Class still in the Game? Because i cant built in GC :c

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Jeroen(imo) Creator
Jeroen(imo)

I'm currently streaming the Galaxy Weapon building livestream. Come come, all are welcome: Twitch.tv

Reply Good karma+1 vote
DarkDragonic
DarkDragonic

Is it possible to change the GC map back to vanilla or just not so bright and blue? I find it very difficult on the eyes. Otherwise ship models and ship-to-ship combat is excellent, and very much approve of the mod stability.

Also in the GC, planets that unlock ships, do they unlock them for production everywhere or just that one planet?

Finally, I'm guessing its a bug, but some UI buttons don't grey out, such as reinforcement menu. Its always lit like there are reinforcements, and there's no button feedback for cursor hovering over them like there usually is.

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Jeroen(imo) Creator
Jeroen(imo)

No, that's not possible. Ships unlock for production on all planets.

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Guest
Guest

This mods is great. It does what it says and more. The ships are skilled correctly. It puts a challenge to overcome with different mechanics than the original. But ship to ship combat feels right. Keep up with mods it's one of the greats . Thanks for making it I'm having a blast

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Jeroen(imo) Creator
Jeroen(imo)

Thank you!

Reply Good karma+1 vote
Jack0898
Jack0898

Well not that anyone will read this but what the hell. This is not just for Jeroen(imo)but also for the majority of moders out there. When you make a mod especially a conversion one.....MAKE A MANUAL OF SOME SORT to at least explane what the new units are and how to use them !

For exmple on this mod "The arc hammer". The only thing i see that it dose is make tie fighters and makes NORMAL ground units cheaper....and thats all. I cant not find any way of making dark troopers no matter what i do or where i place it. This is just one of dozens of problems that could be fixed and that unfortunately never gets addressed.

Look dont get me wrong you done a great job with this but trying to find out how one unit works for an hour or so is not fun. And am not useing to discord just find out something that should have a been posted on this page in first place.

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DevilArchon
DevilArchon

i hope you never play AotR then, cause then you really will have no clue what is going on. but so sorry 4 guys making a mod don't live up to your expectation. but you have an easy way to find out for sure but you don't want to use it. typical entitlement, everything need to be spoon fed to you.

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Jack0898
Jack0898

Spoon fed ? what are you talking about ? Im not asking you to win the game for me or explane evey little detail. Im saying if you change or make a new a game mechanic then you should at least post it on here and say "hey this new ship dose this, go here and do this blah blah". Thats all im saying, nice touch with the "typical entitlement" feel the burn
:)

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Jeroen(imo) Creator
Jeroen(imo)

Spoonfed. As in, not even well-written and informative unit descriptions are something you'll look at. It needs to actually be shoved in your face, directly, with nothing in between. Spoonfed. Now get out with your entitled attitude, I don't want you playing my mod.

Reply Good karma+3 votes
Jack0898
Jack0898

Wow thats a bit harsh dont you think. Im just makeing a comment here and you start marking insults,very classy guys.
You know i think you amateur devs really need to learn take criticism.
As for me not playing you mod well im sorry but theres not a lot you can do about it (not that i will play it anymore), But never mind. Anyway im done with you now

Oh one larst thing , you keep useing "entitled" to define me, well allow me to retort
Kiss my *** you arrogant self important moron.....sorry morons. :) have a nice day.

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Emanuel003
Emanuel003

Too bad, you had the chance to join a veteran and a one in a thousand community thats not toxic, like your game called fortnite and apex legends, the arc hammer isnt bad, its just your playstyle.

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