This mod catapults Empire at War into 2018. It maintains the game's design philosophy, while adding new units, better graphics, and deeper gameplay.

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Mod of the Year Awards



First I want to take the time to thank each and every one of you that voted for the mod in the Mod of the Year award! We made it to number 5 on the Players Choice award and that makes me feel good. A craftman's always happy to hear his work is appreciated, to quote Pirates of the Caribbean, and I feel like the Empire at War Remake mod has earned its place in the list.

But of course, it wasn't just me and the voters that made it happen, but also all the modders that have helped and supported and contributed over the years! Some honerable mentions have to be made! The cliche "It couldn't have happened without you" is absolutely true, I learned so much over the years from so many people that even though I call the mod a one-man-project, it is the culmination of the efforts of many people who've added value to my life over the years. I simply can't leave you guys out:

Special thank you goes out to Shimrra, who has ever been our friend and ally. For all the great shit talk and great advice he's given over the years.

Thank you to Megabalta, together we made some mind blowing particles. May he forever fuck ducks.

Thank you to Enpremi, the Hypeforger, the man with the unorthedox ideas that turn into awesome stuff. Without you there'd be no awesome engine glows, and I don't want to live in a world without the new engine effects.

Thank you to Farseer and Warb Null, without which I'd have never started modding. Thank you getting me started, for the great advice over the years, for all the amazing free released content, and being all-around stand-up people. Several people in the Empire at War community including me could take some notes from you two.

Thank you to EmperorNiko, for all the hours of cooperation, and being there when shit needs to get done, I wouldn't want my Discord server without you.

"Nomada suck a dick." is what I used to say years in the past, but you were definitely a memorable part of my time in modding, so therefor, on this day we say, thank you Nomada.

Thank you to Arvis and Adamancy, who've helped me with student loans by commissioning some awesome content from me, a lot of which is still in the mod today! I'm very glad you two chose the projects you did, because some of my all-time favourite creations came from those commissions!

Thank you to the Awakening of the Rebellion team, Steiner & Co. who always offer great talk, and even better ideas. You guys were crucial experimenting with some of my now favourite special effects, such as the volumetric lighting that's used on many starships!

Thank you to that asshole who made Old Republic at War, he sometimes had some good ideas that were poorly executed that required much refinement but were ultimately pretty useful. Terrible attitude.

Thank you to Elratie and Doci, for being perpetually awesome, the modelling and texturing duo, and creating content that makes me feel happy inside when looking at it. And for teaching me how to use Substance painter, and how to be a better modeller. You guys rock. May your textures be ever awesome and your poly counts high!

Thank you to Kad Venku, for being always open to questions and requests for help, your help on several of Remakes issues is greatly appreciated.

Thank you to Karcov, for all our talks, discussions, and your contributions over the years.

Thank you to Burntstrobe. Your planet textures are nice. Without you I'd have never said "These ship models are just collecting dust." and decide to rig them and by extension, make the Remake mod just to let them have some purpose. You're literally the cause of the first action in a long string of actions that brings us here! Now that's something to be thankful for.

Thank you to all you glorious fuckers for funding the Executor, even though I kinda used all that extra time to go on a modding frenzy and finish the mod instead of building the Executor but it'll be done! Without that influx of time and awesomeness the mod wouldn't have been done until much much later, actually it'd probably still not be out. You guys gave me the chance to work work work on my beloved mod and release it before university began again. "Without you the mod wouldn't have released." sounds cheesy as fuck but it's absolutely true. Thank you for hanging around on our Discord server, where I am every day, and for forming our awesome community. And thank the gods for the Screenshot channel there. For new people, join here to talk about all things empire at war, star wars, or just hanging around and talking with people: Discord.gg


Now, onto the 0.95 Patch!

This patch will make the game feel like new, trust me. Major changes. Just tremendous changes. These have been the best changes in the history of changes, maybe ever. Build a wall around the Rebel scum and make the Consortium pay for it.

Joking aside, here is something resembling a changelog:

Major changes include an entirely new camera system that'll make the game feel a lot more cinematic! This is really a massive change. Additionally, new projectile sizes and speed. Turbolasers and ion cannons have been sped up. Population cap changed to 50 from 40. Fighter AI has changed so now they're more useful.

Smaller changes include:
Fighters like the TIE Interceptor and X wing now have fighters in their squadrons that fire all weapons at once instead of one after the other. So some X wings will now have quad linked laser fire instead of firing each laser individually. Firepower remains unchanged, same amount of fire per sec.

X wing now fires a proton torpedo. Purely for show, it only does 15% damage of a normal proton torpedo. NOW SHUT UP ABOUT IT!

Several xplosion particles have been slightly sized down. ARC-170 now fires green lasers instead of red. Annihilator (Purifier) is now 50 pop points to reflect its power level with the increased projectile speed, its fighter garrison has been increased to compensate. Weaken enemy from the Sund Heart now has a dope new particle effect, as does the Aggressor Destroyers plasma and ion blast cannons. Menu battle now has a Titan instead of the Purifier so it loads faster. Fuck slow loading. TIE fire sound effect now no longer ear shattering. Consortium level 5 starbase now fires missiles. Thrawn's Assault ability now less OP in combination with regular intensify firepower ability. Luke Skywalker and Rogue Squadrons X wings now do a lot more damage. Still get creamed by diamond boron missiles. Don't fly your heroes into diamond boron missiles. I feel like this is a no brainer but I keep hearing people bitch about it. Escort carrier now more expensive to compensate for faster turbolaser shots. Some text changes have been made to reflect the new info.

EAW Remake is released on Steam Workshop!

EAW Remake is released on Steam Workshop!

News 26 comments

The Empire at War Remake mod is now available on Steam Workshop!

Closed beta testing

Closed beta testing

News 3 comments

Hi guys, Next month I'll be doing a closed beta test of the development version of the mod.

"Drastic" gameplay changes

"Drastic" gameplay changes

News 24 comments

A list outlining some major changes to the mods gameplay.

Crash Fix (OUTDATED, READ LATEST NEWS ARTICLE)

Crash Fix (OUTDATED, READ LATEST NEWS ARTICLE)

News 55 comments

CrashfixCrashfixCrashfixCrashfixCrashfixCrashfixCrashfix

RSS Files
Home One crash to desktop fix

Home One crash to desktop fix

Patch 14 comments

This file will prevent the game crashing to desktop when the Home One is in a battle. Place the file inside this one in the Mods/EAW-Remake/Data/XML folder...

PATCH Empire at War Remake V0.95

PATCH Empire at War Remake V0.95

Patch 95 comments

This patch will make the game feel like new, trust me. Major changes. Just tremendous changes. These have been the best changes in the history of changes...

Empire at War Remake V0.9

Empire at War Remake V0.9

Full Version 130 comments

The much anticipated new version of the Empire at War Remake is now out!

Crash Obliteration Package

Crash Obliteration Package

Patch 27 comments

This will reduce strain on the game engine considerably, and prevent crash issues.

Very High Performance Textures

Very High Performance Textures

Patch 21 comments

This add-on makes most of the 4K and 2K textures 1K, greatly increasing performance.

Empire At War: Re Beta IV

Empire At War: Re Beta IV

Full Version 152 comments

OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD OLD!

Comments  (0 - 10 of 4,044)
Duty_Guy
Duty_Guy

What's going to be the difference between the ISD I and II?

Reply Good karma Bad karma+1 vote
Dj.Darling
Dj.Darling

Will there be new star destroyers models? Or some redone work on it?

Reply Good karma Bad karma+1 vote
Jeroen(imo) Creator
Jeroen(imo)

darlin', you have no idea.

Reply Good karma+4 votes
Dj.Darling
Dj.Darling

I pray to the force they look movie accurate ;) Love your models... and your surface turrets on it :D

Reply Good karma Bad karma0 votes
Guest
Guest

Is the "Galactic Campaign" supposed to not work? When i load it up as the Imperials, the intro battle loads but their crawl intro doesn't, so i get stuck with a black screen.
For the Rebels, the crawl and the intro mission work well until it gets stuck in the end when the blockade runners are supposed to jump out.

Reply Good karma Bad karma0 votes
Orphanus
Orphanus

I guess it would be more accurate that it isn't supposed to work, but yeah, that's no bug. From what i see and hear it's very complicated and annoying to get the campaign to work, so this is something which (maybe) won't be addressed soon, if it will.
I can imagine it has a rather low priority for now, as the mod is not even version 1.0, even though this doesn't mean much, if you ask me. It's more like "not yet absolutely perfect", but still the best mod in my eyes.

Reply Good karma Bad karma+1 vote
Wordsarecool
Wordsarecool

EAW Vanilla campaign does not work in any iteration of EAW FoC.

Reply Good karma Bad karma+2 votes
Guest
Guest

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PMT
PMT

Hello Jeroen!
Is there a way to play this with the steam-version of the game?
I couldn`t find your - great - mod on the steamworkshop =/

Reply Good karma Bad karma+1 vote
EmperorNiko
EmperorNiko

Download it here and manually install it like everyone else did for over a decade before the workshop was added to the game.

Reply Good karma Bad karma+4 votes
PMT
PMT

Allright. Thanks!

Reply Good karma Bad karma+2 votes
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8.9

156 votes submitted.

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Highest Rated (12 agree) 9/10

I'm really quite fond of this mod- particular highlights are your inclusion of some of my favorite Imperial ships, as well as the fact that you seem to admire the work of Ansel Hsiao as much as I do. I love all the completely new ships as well as the revamped models of the existing ones (more to come?), I love the accurately-sized fighters, I love the description of the Nimbus (though question your judgement of such a beautiful fighter). I especially enjoy that you've resized and renamed some of…

Jul 13 2015 by ArmchairAkula

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