A bit of story time first about what am I even doing and how did I end up here. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. After playing around with that for some time, I started reporting bugs and other issues. Seeing how some were not resolved, I decided to make some changes myself. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. This lead to the last version of the original 1.5, R4. After that, things changed. I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. Here is where everything went wrong. It turned out later, that I joined in either the best or worst time. Development was right about to be stopped by Alundaio, who didn't want to work on the mod anymore. With me joining, I became the fresh source of power, trying to keep going. It was going fine for a surprisingly long amount of time, but then nearly everybody had to take longer and longer breaks. What I did in the end is completely ruin the development by going off track, trying to completely redo major parts of the game.
All that lead to the current state. Development paused back in the end of July 2018 with some small activity spikes up until around October. I took my own long break, also waiting and hoping people will come back. Without team lead and our C++ programmer, I tried to change the engine under the mod with the help from a Russian team, to one that uses mid July 2018 Open X-Ray as a base, which is 64 bit. It wasn't very successful to say the least.
So, what next? Well, the mod needs manpower in order to be continued. Mainly C++ and LUA programmers, but anything helps, even writers and good QA. If you can help, leave some information about what you can do in the comments. If you know someone, please send them our way.
Update: I can no longer promise any activity from my end. After many years with stalker, I have to start making major changes in life, which will not leave enough time for a project this big.
The last in-development builds: 32 bit from October 2018 | crashy 64 bit from February 2019
Thanks to everyone for your patience and support!
The long awaited 1.4 patch for the S.T.A.L.K.E.R.: Call of Chernobyl modification has been released. Many new features, customizations and optimizations...
Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!
The time has come, announcing the best Mods of 2016 as selected by you.
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Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.
This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:
Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.
JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.
This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...
This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...
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Does anyone have a backup file of the d3d9 files?
i was on linux before and used dxvk files
now i'm on windows and my card doesn't support it anymore with the drivers of windows (weird linux stuff) so can anyone pass me those files again?
downloading it again it would be suffering
Why cant i download the latest build in the article fro mgoogle drive, because it says i dont have the right account and with more acces ?
May this mod rest in peace
Just wanted to stop by & say that this is one of my favorite overhauls, been playing this one more than the others I currently have installed
I was thinking about the purpose of an "ironman" mode. In this game, sometimes it is very unlikely not to die. What if to introduce a modified checkpoint system, in which - at a selected trader - the player could decide to buy a one-time respawn in case of protagonist death? Only one respawn could be had at a time and changing the respawn spot means buying it again at a new trader. Understandably, the respawn or the rescue option needs to be expensive enough, so as to match the terms of a challenge. In case of protagonist death with no active respawn, then the game ends as it does in the "ironman" mode.
Extra punishment could be that carried equipment is lost on death if respawn.
Another wild idea regards game meat. Does eating enough of hunted game meat grant you immunity achievement, meaning you will not suffer radiation or toxin penalty due to that consumption? Challenge name could be "Carnivore". Another thing that keeps bugging me, is the meat of psi-animals. I mean, these are special kind of animals and it feels off they are counted same as regular game. It should be something like "psi-dog meat" or "psi-cat meat" - furthermore, does eating enough of psi-animals meat, grant you psi-related achievement and bonus?
Speaking of achievements, I believe there is not one such as for having killed enough of opponents with a knife?
I do not also want to go long bitching about gun upgrades but some guns are really made by these and some guns are lost by these.
Hi, anybody ever gone to the monolith war lab in generators ? (Stalker coc 1.4.12)
See there's a door down the stairway needing a code and I'm dying to know what it'd be, if you know it plz tell me
Just open it with a glitch. Youtube.com
Wild guess, but try out 26041986, tho the door might be active only in the "story" mode.
Date of the accident?
It ain't workin' dude, but thanks anyway
Not sure about the code but I remember reading there is a bug in CoC 1.4 where that door won't open even if you put the correct code.