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More than two years after 1.4.22 and one and a half years after 1.5 R6, it is most certainly time to explain what has been going on.


A bit of story time first about what am I even doing and how did I end up here. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. After playing around with that for some time, I started reporting bugs and other issues. Seeing how some were not resolved, I decided to make some changes myself. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. This lead to the last version of the original 1.5, R4. After that, things changed. I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. Here is where everything went wrong. It turned out later, that I joined in either the best or worst time. Development was right about to be stopped by Alundaio, who didn't want to work on the mod anymore. With me joining, I became the fresh source of power, trying to keep going. It was going fine for a surprisingly long amount of time, but then nearly everybody had to take longer and longer breaks. What I did in the end is completely ruin the development by going off track, trying to completely redo major parts of the game.

All that lead to the current state. Development paused back in the end of July 2018 with some small activity spikes up until around October. I took my own long break, also waiting and hoping people will come back. Without team lead and our C++ programmer, I tried to change the engine under the mod with the help from a Russian team, to one that uses mid July 2018 Open X-Ray as a base, which is 64 bit. It wasn't very successful to say the least.

So, what next? Well, the mod needs manpower in order to be continued. Mainly C++ and LUA programmers, but anything helps, even writers and good QA. If you can help, leave some information about what you can do in the comments. If you know someone, please send them our way.

Update: I can no longer promise any activity from my end. After many years with stalker, I have to start making major changes in life, which will not leave enough time for a project this big.

The last in-development builds: 32 bit from October 2018 | crashy 64 bit from February 2019

Thanks to everyone for your patience and support!

Call of Chernobyl 1.4 released!

Call of Chernobyl 1.4 released!

News 102 comments

The long awaited 1.4 patch for the S.T.A.L.K.E.R.: Call of Chernobyl modification has been released. Many new features, customizations and optimizations...

Release and FAQ

Release and FAQ

News 108 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 81 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 91 comments

The time has come, announcing the best Mod of 2015 as selected by you.

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[BETA] Call of Chernobyl 1.5 R6 Full

[BETA] Call of Chernobyl 1.5 R6 Full

Demo 581 comments

Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.

[Patch] Call of Chernobyl 1.4.22

[Patch] Call of Chernobyl 1.4.22

Patch 168 comments

This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:

[Release] Call of Chernobyl 1.4.12

[Release] Call of Chernobyl 1.4.12

Full Version 307 comments

Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.

[Utility] JSGME

[Utility] JSGME

Installer Tool 39 comments

JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.

[Modding] Call of Chernobyl 1.4 SDK Files

[Modding] Call of Chernobyl 1.4 SDK Files

SDK 30 comments

This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...

[Modding] Call of Chernobyl 1.2 SDK Files

[Modding] Call of Chernobyl 1.2 SDK Files

SDK 34 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

Comments  (0 - 10 of 23,431)
Dimwits
Dimwits

How can i find a svarog detector in coc or is it not in the game

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Sezamme
Sezamme

In v1.5 it's a common misconception, that generally you can buy it at both scientific bunkers after obtaining Heavy Pockets achievement. If you look at the game files, it's clear, that you must be in the faction of the trader, which may sell them because the heavy pockets achievement only affects your factions traders. Summary: you can buy it in the Yanov (Herman)and Yantar (sakharov) Bunkers only if you are an Ecologist and have decent reputation. You can also buy it from the Clear Sky trader on the same conditions. If you are not member of any of the factions above, your only chance of getting a Veles/Svarog is item drops from Stashes and enemies, or as a quest reward.

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Diegtiarov
Diegtiarov

In 1.4.22 it should be available at both scientific bunkers after obtaining Heavy Pockets achievement or can be found in a stash as random loot.

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Zealot_K
Zealot_K

Hi, as a bandit, i cannot talk to Doc, but if i kill him and steal his stuff (the key and the documents), it triggers the storyline. Does it mean it's available for all factions ?

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Diegtiarov
Diegtiarov

The way info_portions work it should be possible, unless there's a conditional that checks player's faction somewhere down the storyline.

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Stalker1994
Stalker1994

In 1.5, a lot of animations are not blending properly and seem to stutter at the end/beginning of their cycle. It is very minor, but the difference is quite noticeable once you've seen it. I'm nitpicking, but is there any way to fix this issue?

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ZaliaS
ZaliaS

Development on CoC has been dead since August 2018 when everyone on the team left. 1.5 is an unfinished and mostly broken beta version. You should use 1.4.22 instead.

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Stalker1994
Stalker1994

Maybe, but an unofficial patch for 1.5 has been released by russian modders on Ap-pro.ru (as stated by Bamah a few weeks ago). I have close to no issue with this version, apart from that particular problem with animations. It's not that bad, but I just wanted to know if there was a "simple" way to fix it...

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Kardue
Kardue

I have a problem that I don't know how to fix or if it can be fixed.
I've noticed that when you hit an NPC and they go into a stun animation, during the stun animation no matter what they get hit with or as many rounds (I think unless it's like a RPG, I THINK) they are completely invulnerable.
I've hit NPCs point blank with 1 round shotgun, they go into stun, I follow up without stopping with another 3-4 rounds, and they come out of the stun animation with **** and vinegar, meanwhile I need to reload because I'm out and next thing I know I'm chikki brikki with my d1ck in the dirt!

I'm using a few mods and add-ons but the only ones I think it could be are...
CoC 1.4.22
AO
OA
or Warfare.

I haven't played vanilla CoC in years but I'm thinking it's the way NPCs are programed in CoC.

Does anyone know what I'm talking about?
Is there a fix of some sort?

I know there's a file in gamedata that has a line that's something like "invulnerable after hit = x.x" but that seems to be for the player and is only used when you drop the difficulty.

Also, one thing I loved about Clear Sky and Warzone mod was that they were able to leave in NPC AI such as NPCs removing dead bodies from a camp after a battle. Also dogs would start to eat or drag away dead NPCs or dead mutants. By comparison CoC seems pretty empty. The AI in CoC just seems a lot more 2 dimensional compared to the AI from say Warzone mod for Clear Sky.
Is there an add-on that reintroduces these behaviors back into CoC?

I've looked and looked and I can't find anything. Anyone else know of a stun invulnerability bug fix? Or an AI behavior add-on for CoC?

Any help would be much appreciated.

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Guest
Guest

Im thinking its because the Bullet power is too low happens with the knife in shadow of chernobyl as well where the enemy can heal back if there armor value is greater then the damage value aka where the damage taken would become a -1 or more value so they heal instead i think there should be a option to increase bullet power? or if you play on a higher difficulity it should fix it.

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An endeavour that should be complimented by not only our small S.T.A.L.K.E.R. community, but modders around the globe. A project that started as map-pack which grew into a full modders resource and base for role-players, free-play enthusiasts, weapon pack lovers and of course die hard stalker fans alike. Call Of Chernobyl is the embodiment of what I think "modding" should be. Team Epic spend their time and effort in not only creating something, but polishing it, adding onto where others would've…

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