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More than two years after 1.4.22 and one and a half years after 1.5 R6, it is most certainly time to explain what has been going on.


A bit of story time first about what am I even doing and how did I end up here. All the way back in May 2017, I was digging around the Bitbucket repository and found a mirror leading to the in-development version. After playing around with that for some time, I started reporting bugs and other issues. Seeing how some were not resolved, I decided to make some changes myself. Right around this time it was already August with the release of the first 1.5 beta versions and me digging around in the game, having all kinds of ideas. This lead to the last version of the original 1.5, R4. After that, things changed. I was suddenly part of the team working on gameplay balance related changes, which can be seen in a horrible state in R6. Here is where everything went wrong. It turned out later, that I joined in either the best or worst time. Development was right about to be stopped by Alundaio, who didn't want to work on the mod anymore. With me joining, I became the fresh source of power, trying to keep going. It was going fine for a surprisingly long amount of time, but then nearly everybody had to take longer and longer breaks. What I did in the end is completely ruin the development by going off track, trying to completely redo major parts of the game.

All that lead to the current state. Development paused back in the end of July 2018 with some small activity spikes up until around October. I took my own long break, also waiting and hoping people will come back. Without team lead and our C++ programmer, I tried to change the engine under the mod with the help from a Russian team, to one that uses mid July 2018 Open X-Ray as a base, which is 64 bit. It wasn't very successful to say the least.

So, what next? Well, the mod needs manpower in order to be continued. Mainly C++ and LUA programmers, but anything helps, even writers and good QA. If you can help, leave some information about what you can do in the comments. If you know someone, please send them our way.

Update: I can no longer promise any activity from my end. After many years with stalker, I have to start making major changes in life, which will not leave enough time for a project this big.

The last in-development builds: 32 bit from October 2018 | crashy 64 bit from February 2019

Thanks to everyone for your patience and support!

Call of Chernobyl 1.4 released!

Call of Chernobyl 1.4 released!

News 104 comments

The long awaited 1.4 patch for the S.T.A.L.K.E.R.: Call of Chernobyl modification has been released. Many new features, customizations and optimizations...

Release and FAQ

Release and FAQ

News 111 comments

Finally, the long awaited Call of Chernobyl has been released. Here is a short FAQ of some of the most commonly asked questions and issues!

Players Choice - Mod of the Year 2016

Players Choice - Mod of the Year 2016

Feature 81 comments

The time has come, announcing the best Mods of 2016 as selected by you.

Players Choice - Mod of the Year 2015

Players Choice - Mod of the Year 2015

Feature 91 comments

The time has come, announcing the best Mod of 2015 as selected by you.

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[BETA] Call of Chernobyl 1.5 R6 Full

[BETA] Call of Chernobyl 1.5 R6 Full

Demo 580 comments

Complete beta version of Call of Chernobyl 1.5. !IMPORTANT! Please read the description for more details.

[Patch] Call of Chernobyl 1.4.22

[Patch] Call of Chernobyl 1.4.22

Patch 170 comments

This package will update all versions of CoC between 1.4.00 and 1.4.21 to 1.4.22. Please read the description:

[Release] Call of Chernobyl 1.4.12

[Release] Call of Chernobyl 1.4.12

Full Version 315 comments

Complete repack of Call of Chernobyl version 1.4.12. !IMPORTANT! Please read the description for more details.

[Utility] JSGME

[Utility] JSGME

Installer Tool 40 comments

JonesSoft Generic Mod Enabler is an application that allows you to manage addons more easily.

[Modding] Call of Chernobyl 1.4 SDK Files

[Modding] Call of Chernobyl 1.4 SDK Files

SDK 30 comments

This download is not needed for players to play CoC, it's only useful for modders! The pack contains updated level editor scenes and updated objects for...

[Modding] Call of Chernobyl 1.2 SDK Files

[Modding] Call of Chernobyl 1.2 SDK Files

SDK 33 comments

This download can be useful only for modders! SDK files for level editor/3D software work, for all.spawn compiling. My complete SDK/editors folder compressed...

Comments  (0 - 10 of 23,081)
Killerx20
Killerx20

Does anybody know how to convert an exported .lua save back to the proper .scoc save format?

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zlatanovic54
zlatanovic54

Hi there, if anybody could help me with this, I'll be much appreciated. Whenever I take a quest from a random npc and complete it and than click on "The job is done." option, game crashes to desktop without warning. I'm gonna post the crash log. I am playing on 1.4.22 with addons like: smurths hud, warfighter, arsenal overhaul, milligram's flashlight mod, trx dynamic news, trx sounds, trx global weather, drx questlines, pda lag fix.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'ammo_vo'. Please attach [*.ini_log] file to your bug report

stack trace:

0023:00A7399C xrCore.dll, xrDebug::fatal()
0023:00A54AFC xrCore.dll, doug_lea_allocator::malloc_impl()
0023:00A757C7 xrCore.dll, str_container::dock()
0023:05F7AF9C xrGame.dll, CDialogHolder::IgnorePause()

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twinstar360
twinstar360

I'm having trouble playing this game is crashes for no reason there isn't any error popping up it just crashes i have save my game every battle becuz it just randomly crashes

I don't have any addons on

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miyukiharukagacus02
miyukiharukagacus02

What's your Specs?

My Specs are very Potato but it can run very well.

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Tribufudafavela
Tribufudafavela

Hello, everyone. Im trying to use JSRS sound mod (wich is for Anomaly) on CoC. But im stuck. Searching the files, i notice that the game uses different sounds to the character shooting and NPCs shooting, and i have no idea of how i can do this in CoC. Can someone help me on this, please?
Prints of what im talking:
Prntscr.com
Prntscr.com
Prntscr.com
And yes, it have to be in CoC. I cant play Anomaly.

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jeredy_hothead
jeredy_hothead

Rename each JSRS sound file to its CoC equivalent name and place it into right folder (unpack CoC sounds database with AXR toolset which gives you gamedata to lookup for files you want to replace and correct directories). But what is the point of it without having sound layering system in CoC as in Anomaly?

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Sanctuary
Sanctuary

Anyone has heard anything more about the possible update to CoC that was mentionned some pages ago, when xr_sanya mentionned in February in the ap-pro.ru board that he gave his 1.5r7 source code to Bangalore (that is a member of Team Epic) that was asking for it ?
Ap-pro.ru

I sometime check for modding purpose the CoC bitbucket Bitbucket.org but it seems it has not recieved any commit since 2019.
?

So is there still hope ?

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Amoch
Amoch

CoC development ended several years ago. but the Anomaly team continued the great work from the CoC team. You should really check out that mod, if you haven't seen it yet. The graphics has been upgraded significantly (by far the best looking version of STALKER), and there's a lot of other cool additions. They also added the story addons posted here. Afaik it's the best and most polished STALKER mod experience out there.

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R00573R
R00573R

CoC is done being worked on. Everyone involved has moved on. Read above for more information. Dr.X has taken over development.
Moddb.com

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taffy62
taffy62

Hey there, yeah there's some hope in my opinion. Things have been quiet recently, but I've not heard anything to say that Bangalore or Sanya have stopped working on CoC

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An endeavour that should be complimented by not only our small S.T.A.L.K.E.R. community, but modders around the globe. A project that started as map-pack which grew into a full modders resource and base for role-players, free-play enthusiasts, weapon pack lovers and of course die hard stalker fans alike. Call Of Chernobyl is the embodiment of what I think "modding" should be. Team Epic spend their time and effort in not only creating something, but polishing it, adding onto where others would've…

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