Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks. As Punks or Corporate Mercenaries, players will fight through the physical world to gain access, via Jack-in Points, to cyberspace. Cyberspace is a three dimensonal representation of the world's network. In cyberspace, players must fight off enemy hackers and launch programs to gain control of critical systems and to affect the physical world. Gameplay progresses through inter-linked physical and cyberspace objectives, and players must work together to achieve victory for their team. Players will be immersed in action-packed battles, whether as a heavily augmented combat mercenary armed to the teeth with the latest in firepower and cybernetic implants, or as a twitch-reflex cyberdecker racing to infiltrate a cyberspace node.
This competition needs no introduction. For the past month the community has been voting for their favorite mods. The votes were cast and the results are in. There are a few surprize packets but all in all, the results reflect the 2005 mod making year.
Posted by INtense! on Jan 21st, 2006 Page 1 of 6
The problem with Something of the Year Awards is that everyone's taste is different and there are over 3,000 mods competing to be in the top 30. One person may like blinding paced gameplay, with gibs and glory decided every second while others like slow and strategic team play. You can't please everyone and we don't intend to - hence we let *you* the community vote for your top mods and we throw in a few of our favorites along the way.
This is one area we are always criticized in, the fact that these awards recognize the most popular mods and not necessarily the best. I certainly don't disagree, it is a shame that some brilliantly through and detailed mods made for games with a smaller community don't make the cut. But we must all keep in mind that there is a reason *why* these mods are so popular and it isn't because they are bribing 1,000's of people!
With this in mind let’s discuss the year that was 2005. Compared to previous years, it felt a little slow due to a slew of new games been introduced with new SDK's to learn. As mod teams made the switch to the next generation engines, so the learning process re-began and it took quite some time before we started to see what the new breed of mods were capable of doing. We are still a fair way off maximizing these engines potential so there are certainly exciting times ahead.
2004 was Half-Life 1's year and 2005 is Half-Life 2's year with mods from other games such as Battlefield, the UT series and Doom 3 also making the cut. Valve really has recognized the importance of mods and capitalized on the mod making movement. Their continual support and close ties with the mod making community has placed them in a position of power and the path they have blazed is been chased by the other game developers. Proof of this is the sheer number of mods made on their engine which have since gone pro. Their community is a force to be reckoned with and whilst they may be knocked off their perch in 2006, in 2005 they still reign supreme.
Without further aimless banter let’s get onto the awards!