The Elder Scrolls III: Morrowind is an epic, open-ended single-player game where you create and play any kind of character you can imagine. Be the noble hero embarking on an epic quest, or an insidious thief rising to leadership of his guild. Be a malevolent sorcerer developing the ultimate spell of destruction, or a reverent healer searching for the cure to a plague. Your actions define your character, and your gameplay changes and evolves in response to your actions. Confront the assassins' guild, and they take out a contract on you. Impress them, and they try to recruit you instead. No two sagas are the same in the world of Morrowind.

Gameplay is further extended with the inclusion of The Elder Scrolls Construction Set (bundled with the game). This powerful tool is being used to create the entire game, and will also allow players to modify and add to Morrowind in any way they see fit. Change character or creature attributes and skills, introduce new weapons or dungeons into the game, or create entire new worlds to explore. Consequently mods for this game are everywhere, ranging in size from mere characters to fully themed packs! So should you ever want to expand on your gaming experience, be sure to scope out just a few of the amature modifications available and in existence!

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Which are the worst balance changes in Rebirth?

Hi guys! It's time for another update. Down below you can review the changes in 4.2, and I hope you'll enjoy what it has to offer. As always let me know if there are any bugs or any other issues. Have fun!

Vanilla Fixes
* Removed 'Resist Corprus Disease: Variable', 'Resist Corprus Disease: Strong', 'Resist Corprus Disease: Great' and 'Weakness to Corprus Disease' from NPCs as the spells were useless and didn't have any effect on gameplay.
* Removed 'Ghost Curse', 'Ogrul's Quick Again', 'Scrib Paralysis', 'Alit Bite', 'Wrath of Uthol' and 'Grave'-curses from NPCs as they are special spells not intended to be used by unique NPCs or creatures.
* Shuzug gro-Bug and Shagdub gra-Murz, Tel Aruhn could sometimes appear naked due to their skills in light armor being set too low.

New stuff in 4.2

Morrowind Rebirth Fixes
* Fixed an issue where the spell 'Burden of Sin' being set as 'target' instead of 'touch' caused an "invalid trap" error message appearing under certain circumstances.
* Fixed (potentially) an issue where the minaret in Gnisis were missing which caused floating banners and other statics hanging in the air next to the temple.
* Fixed an issue where it was impossible to get out of the Deadlands if you didn't have a access to levetation spells/enchantments.
* Fixed an issue where a missing texture for the St.Felms statue 'tr_st_statue.dds' could cause the game to crash.
* Fixed an issue where the bridge connecting Vivec Entrance and Vivec was floating above ground.
* Fixed issues where light-sources had too low light radius, making some areas too dark.
* Fixed some texture issues on the Silver Battle Axe.
* Fixed collision issues with some plants/flowers.
* Fixed spaces and underscores in NPC names.
* Landscape fixes and improvements.
* Fixed doubling issues.

New stuff in 4.2

Morrowind Rebirth Changes
* Vampire clan vendors have recieved tweaks so that they offer more meaningful items for sale. They also have more money and some items like ammo, probes, potions and repair items now restock.
* Removed the (horrendous) female variations of the Imperial Cuirass and Imperial Chain Cuirass introduced by the expansions.
* The outfitter in Balmora, Clagius Clanler, now is more of an oddball trader rather than another pawnbroker.
* Most vendors that deal with potions now restock and have a larger selection to choose from.
* All named Ash Ghouls now have a unique model to set them apart from regular Ash Ghouls.
* Randomized the amount of gold in all containers that used to have a set amount of gold.
* All summons now emit a small white light and are somewhat trancelucent.
* Lowered the volume of some in-game effects that were painfully loud.
* Added a few more basic spells to Arrille such as Jump and Feather.
* Randomized the content of urns that used to have just bonemeal.
* Arangaer, The Scribbled Scroll, Balmora no longer sell spells.
* All summons now have the prefix "Summoned" in their name.
* Dreamers (talkers), are no longer half-naked and unarmed.
* The topic 'Ald Redaynia' now mentions that it's a village rather than a site of an old ruined wizard's tower.
* The topic 'Pelagiad' now mentions the Mages Guild in Pelagiad.
* The topic 'Imperial Legion' now mentions Fort Ashmoth.
* The topic 'Forts' now mentions Fort Ashmoth.
* Elone's Directions now mentions Seyda Outpost.
* Travel guides no longer have the barter option.
* Greatly improved performance in Seyda Neen.
* Kwama Foragers are now hostile again.
* Hundreds of misc tweaks.

New stuff in 4.2

Morrowind Rebirth Additions
* New places of interest such as ruins, mass graves, bandit camps etc.
* Added a proper sleeping quarters to Guild of Fighters, Balmora.
* Added a palisade to Gnaar Mok plus additional detailing.
* Added 28 new enchanted Dwemer weapons to leveled-lists.
* Added 8 new enchanted shields to leveled-lists.
* Added 8 new enchanted staffs to leveled-lists.
* Lots of new props around Vvardenfell.
* Added 25 new seasonal rumors.
* New creature:
- Dremora Archer
* New Artifact:
- Frostsong
* New armor
- Dwemer Towershield
* New Spells
- Spelldrinker: Wild

random

Balance

Game settings
* Tweaks to hand-to-hand damage output by changing 'fmaxhandtohandmult' from 1.000 to 0.7500, as it was a bit too strong at higher skill levels (0.500 vanilla).
* Drastically lowered the cost for creating enchantments by changing 'fenchantmentvaluemult' from 800 to 500 (1000 vanilla).
* The distance at which NPCs greet the player has been lowered from 3 to 2 (6 vanilla).
* The maximum attribute multiplier has been decreased from 5x to 4x:
* Min running speed from 120 to 125 (100 vanilla).
* Max running speed from 160 to 200 (200 vanilla).

Creatures
* Bloodmoon summons Wolf and Bonewolf has recived a bit more health + reduced magica cost.
* Alits now have a 50 % resistance to poison.
* Skeleton movement speed from 50 to 60.

Weapons
* Dagoth Dagger value from 75 to 125.

Clothing
* Exquisite Amulet enchantment capacity from 60 to 160.
* Extravagant Amulet enchantment capacity from 30 to 100.
* Expensive Amulet enchantment capacity from 15 to 60.
* Exquisite Ring enchantment capacity from 60 to 80.
* Extravagant Ring enchantment capacity from 30 to 50.
* Expensive Ring enchantment capacity from 15 to 30.
* Emperor's Defence value from 975 to 2250.
* Alchemist's Robe value from 1750 to 2750.

Spells (base cost)
* Weakness to Fire base cost from 0.3 to 0.2.
* Weakness to Shock base cost from 0.3 to 0.2.
* Weakness to Poison base cost from 0.3 to 0.2.
* Weakness to Frost base cost from 0.3 to 0.2.
* Resist Blight Disease base cost from 2.0 to 0.5.
* Resist Common Disease base cost from 0.5 to 0.4.
* Absorb Fatigue base cost from 14 to 10.
* Spell Absorption base cost from 6 to 0.8.
* Absorb Magica base cost from 14 to 12.

Spells (general)
* Energy Leech magnitude from 5-25 to 25-25.
* Tap Energy magnitude from 12-12 to 20-20.
* Spelldrinker: duration from 5 to 15 seconds.
* Spelldrinker: Strong duration from 5 to 15 seconds.
* Spelldrinker: Great duration from 5 to 15 seconds.
* Spell Absorption duration from 5 to 15 seconds.

New stuff in 4.2

Graphics
* New meshes for Steel Broadsword, Nordic Iron Helm, Cavern Beams, Baskets, Crates and much more!
* New mesh/texture/icon for the shield Emperor's Defence.
* Improved the look of the Iron Crossbow.
* New icon for the Silver Katana.

Misc
* New extensive readme.

[RELEASE] Morrowind Rebirth 4.1

[RELEASE] Morrowind Rebirth 4.1

Morrowind Rebirth 4.2 24 comments

Hi guys and say welcome to a brave new world with Morrowind Rebirth 4.1. This update is packed to the brim with stuff including: new and improved meshes...

Morrowind Modding Showcase; Alpha Preview

Morrowind Modding Showcase; Alpha Preview

Stros M'Kai in the Third Era 1 comment

We at Stros M'Kai in the Third Era are in the final stages of releasing our testing alpha and WE WANT YOUR FEEDBACK!

Official Mod Trailer

Official Mod Trailer

Stros M'Kai in the Third Era

Darkelfguy of Morrowind Modding Showcase has completed our official trailer! Check it out!

[RELEASE] Morrowind Rebirth 4.0

[RELEASE] Morrowind Rebirth 4.0

Morrowind Rebirth 4.2 21 comments

Welcome to the 40.th update for Morrowind Rebirth! This is by far the largest update to Rebirth, and includes a plethora of changes like expanded and...

Add file RSS Related Files
[RELEASE] Morrowind Rebirth 4.2

[RELEASE] Morrowind Rebirth 4.2

Morrowind Rebirth 4.2 Full Version 2 comments

Hi guys! It's time for another update. Down below you can review the changes in 4.2, and I hope you'll enjoy what it has to offer. As always let me know...

[RELEASE] Morrowind Rebirth 4.13 Hotfix [OUTDATED]

[RELEASE] Morrowind Rebirth 4.13 Hotfix [OUTDATED]

Morrowind Rebirth 4.2 Patch 2 comments

Includes a missing statue texture that could cause the game to crash.

[RELEASE] Morrowind Rebirth 4.13 [OUTDATED]

[RELEASE] Morrowind Rebirth 4.13 [OUTDATED]

Morrowind Rebirth 4.2 Full Version 3 comments

This is the full version of Morrowind Rebirth. Please refer to the latest news post for the changelog.

[RELEASE] Morrowind Rebirth 4.12 [OUTDATED]

[RELEASE] Morrowind Rebirth 4.12 [OUTDATED]

Morrowind Rebirth 4.2 Full Version

This is the full version of Morrowind Rebirth. Please refer to the latest news post for the changelog.

[RELEASE] Morrowind Rebirth 4.11 [OUTDATED]

[RELEASE] Morrowind Rebirth 4.11 [OUTDATED]

Morrowind Rebirth 4.2 Full Version 1 comment

This is the full version of Morrowind Rebirth. Please refer to the latest news post for the changelog.

Province:Cyrodiil - Release 01

Province:Cyrodiil - Release 01

Province:Cyrodiil Demo

Our first release. Please note that this mod requires Tamriel Data. For its download location, see the full description.

Comments  (0 - 10 of 155)
Shuden
Shuden

I wonder why morrowind is listed as a first person shooter on moddb?
You can see it on the style box on the right hand side of the page...

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BlueShit199
BlueShit199

This game is my life <3

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kingofthealpacas
kingofthealpacas

Am I the only person who noticed that this game is listed as a First Person Shooter while all the other Elder Scrolls games are listed as RPGs?

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BlueShit199
BlueShit199

Weird, I don't think even DX games are listed as FPSes...

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EricBoyceU
EricBoyceU

Morrowind is a full RPG, but was listed under First Person Shooter when it was released in 2002?

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kylestyle147
kylestyle147

is this compatible with saved games? (un modded)

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EricBoyceU
EricBoyceU

Yes... un modded save games should work with Rebirth. Going from one version build to another, may cause doubling in NPC's. But you can always use Wrye Bash!

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Euirana
Euirana

morrowind will always be better than oblivion and skyrim for me. i just enjoyed the story and world more.

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EricBoyceU
EricBoyceU

Morrowind has always held more promise, with more mods, moddler resources, and more potential for improvement. I never cared that much for the Nerevarine Prophecy. But loved the variety in architecture, landscapes, and plants.

Oblivion was a very smooth game, very polished, and complete world. I had a hard time deciding what to add to the game outside of a small house, castle, or alternate beginning. Oblivion was very generic, offering the same buildings, ruins, and interiors over and over again. It wasn't until MorrOblivion and other mods that the new buildings were offered in the game. If fact, the game should be called Cyrodiil instead of Oblivion, and there should only be one gate instead of ten.

Skyrim offered a huge leap in graphics, offered the same smooth game play, finished world. I had to upgrade from XP to Win7 though, just to enjoy the game. The same with Fallout 3, which played very clunky on XP but enjoyable on Win7. Fallout Vegas was a much better game that the Fallout 3. Back to Skyrim, I really disliked the transition from exterior world to interior buildings, and felt like the black square behind the door was annoying. But overall, Skyrim has great game play, smooth graphics, and a very polished finished world.

Elder Scrolls Online, I felt cheated with the graphics. If they had used the Morrowind Engine with a Graphic Replacer... the game would have looked much better. Or if they had used the Oblivion or Skyrim Engine ... it would have had a more polished look. I enjoyed discovering the world of Tamriel, and all the different styles in architecture. But found the begining mission from Daggerfall to Betony, (or the Orc's version of it) very forced and heavy handed. I was hoping for more open ended, free travel, straight from the start of the game. And not be railroaded down a certain path until I reached a high level to free travel.

I haven't played Fallout 4 yet, but I'm guess I have to upgrade my computer from Win7 to Win10 with a better graphic's card. Just to enjoy the game. I havn't heard how it plays on older computers.

Eric

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Avoozl
Avoozl

True, but Oblivion was at least a close second to it.

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BlueShit199
BlueShit199

Nope, Skyrim is better than Oblivion :P

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amnesion
amnesion

Same here buddy! :D

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Elder Scrolls III: Morrowind
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Bethesda Softworks
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Highest Rated (6 agree) 10/10

one of the best role-playing game ever. i thing is better than Oblivion... ;)

Nov 20 2010 by infernoth

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