Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.

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  • Unreal Engine 2 includes example content and 100% of the source code for the engine, editor, XSI/Max/Maya exporters, and the game-specific code for our internally-developed games.
  • Extensible, object-oriented C++ engine with software framework for persistence, dynamic loading of code and content, portability, debugging.
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Blog RSS Feed Report abuse Latest News: SWAT 4: Graphical Enrichment Mod released!

About SWAT 4: Graphical Enrichment Mod with 2 comments by GordonCZ on Apr 11th, 2015

It’s only one month after the mod has been first announced and its full version is already available for download, here on ModDB. The following article should serve you as a preview of what to expect from the mod before you download it.


Modified game environment


You have already seen numerous articles about various features and changes done in this mod, but most of the screenshots have been taken from SWAT 4 Editor so far. To let you see the changes done to the game environment, here are some screenshots directly from the game before and after applying this mod (for comparison).

Changed textures for more realistic environment Changed textures for more realistic environment
Changed textures for more realistic environment
- - -

Introduced new and more fitting terrain textures Introduced new and more fitting terrain textures
Introduced new and more fitting terrain textures
- - -

Optimized the entire scene compositions Optimized the entire scene composition
Optimized the entire scene compositions
- - -

Replaced dull colors with more saturated ones Replaced dull colors with more saturated ones
Replaced dull colors with more saturated ones
- - -

What this mod is about


SWAT 4: Graphical Enrichment Mod (aka SWAT 4: GEM) is changing nearly all game textures, partly with enhanced originals, partly with hi-res variants.

Still, it's not going to be any complete redesign but more like a polish to the original game. The engine remains the same, 3D models, animations, maps, weapons... everything is the same as in the original game. The only thing that is different is the textures and it's not possible to do miracles with that.

You should expect the feeling from the mod to be close to the original game. But it’s going to be more polished, more sharpened, more optimized and balanced colors of the in-game textures with more details wherever deemed fit with some additional changes done where needed.

Mod features


  • Compatible with all versions of SWAT 4 game (SWAT 4, SWAT 4: The Stetchkov Syndicate, SWAT 4 Gold)
  • Maximized compatibility with gameplay-focused mods, because this mod does not change anything else than textures (i.e. it has no gameplay changes, no modifications of game core files, no new 3D meshes etc.)
  • Nearly all 2500+ game textures are modified; some textures were replaced with hi-res variants to add the missing details wherever deemed fit; the rest of the textures received corrections to their sharpness, contrast, color balance, saturation and other image properties so that they would be looking more pleasantly to the eyes
  • SWAT team members have all their facial textures replaced with hi-res variants to include more details
  • The Blue and Red SWAT teams are now dressed in more distinct uniforms, so that you'd be able to recognize them at a glance
  • Police cars are now looking much more like their NYPD real-life counterparts
  • Other cars have also modified textures to show better contrast and color saturation
  • Completely redesigned marketing materials of all in-game companies (such as Red Library, Hologen Research Center, DuPlessis International, Food Wall Restaurant or A-Bomb Music Club...)
  • Introduced new brands of products appearing in the game (such as Cool Cola instead of Red Pop, Play Chips instead of Krunchington's etc.); created respective advertisement posters for these products as well
  • Clothes of hostages as well as of suspects were redesigned to make them look more like real-life clothing and to replace those dull and monotonous colors from the original game; this applies both to male and female characters in the game
  • Faces of both male and female characters in the game received also slight corrections (mostly to eye colors, hair colors and skin tones)
  • Replaced low-res art paintings with hi-res textures
  • Introduced new posters for music bands, movies and theatre plays so they look more professional now
  • Completely redesigned 3rd person view textures for SWAT as well as suspects' weaponry so more details are visible; they now also look more like the respective real-life weapons
  • Optimized textures of 1st person view models of weapons used by SWAT
  • Reworked textures of both 1st person view and 3rd person view models of tactical gear used by SWAT team members so they match the looks of real-life tactical gear more closely
  • Changed some of the terrain textures so the game missions are giving more optimized overall “feel” when playing the game

Installation instructions


How to install the mod:

  1. Locate a directory where you have SWAT 4 game installed (for example "C:\Games\SWAT 4")
  2. BACKUP all files from the subfolders named "...\Content\Textures" and "...\ContentExpansion\Textures"
  3. Unpack swat4gem.zip to this main game directory (e.g. "C:\Games\SWAT 4"), the textures will unpack to the above subfolders automatically
  4. Confirm files overwrite if prompted

To uninstall the mod, simply replace the modded files in the respective "Textures" folders with the default files from your backup (as done in point 2 during installation process).

How to enable Anisotropic Filtering in the game (optional):

  1. Use Notepad to open the following two files - "...\SWAT 4\Content\System\swat4.ini" (the main game) and "...\SWAT 4\ContentExpansion\System\swat4x.ini" (the expansion)
  2. Find a line starting with a text string "LevelOfAnisotropy" in both these files (the row should look like: "LevelOfAnisotropy=1"); it will be in a block of settings called “[D3DDrv.D3DRenderDevice]”
  3. Change the default number there to the level of anisotropic filtering you prefer ("4", "8" or "16", which is the maximum value) and save the files

Enjoy and have fun!


So here it is, guys! I have managed to finish the mod and its full version is now available for you to download here.

Thank you all for your support during the final stages of the mod development. You have been a great encouragement to my work.
I hope you will enjoy the mod and have fun playing it!

SWAT 4: GEM (v 1.0)

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Post comment Comments  (0 - 10 of 24)
Dukenukem1234
Dukenukem1234 Dec 7 2013, 9:47pm says:

does any one want to help me make a duke 3d remake mod from this engine

+1 vote     reply to comment
parkisg
parkisg Aug 10 2014, 2:01am replied:

I am a big fan of Duke Nukem 3D, not sure about doing a Duke remake, I would play it if you did. I may do a map or two from the game Blood, that is for UT2004.

+1 vote     reply to comment
Jackie362
Jackie362 Jun 6 2012, 8:33am says:

Unreal Engine 2 is the less lag, that would be better

+2 votes     reply to comment
ice_trey
ice_trey Sep 20 2011, 8:59pm buried:

(buried)

i avoid all games made on unreal engines

-26 votes     reply to comment
Guest
Guest Nov 24 2013, 2:16am replied:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Aug 27 2013, 12:34pm replied:

Excuse me sir,but those games are awesome. Your an idiot,and maybe you should put your meaningless hate speech somewhere else.
-_-

+4 votes     reply to comment
MitchZer0
MitchZer0 Dec 16 2011, 8:46pm replied:

What, is it the fact they crash? Not all of them crash you know.

Or are you an id fanboy?

+9 votes     reply to comment
roothair
roothair Apr 11 2012, 5:57pm replied:

I love both...

+6 votes     reply to comment
waltercool
waltercool Oct 11 2011, 1:32am replied:

Why?

+6 votes     reply to comment
ytres
ytres Sep 25 2010, 5:43pm says:

Awesome and very capable engine.

+8 votes     reply to comment
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