PDS is a simulation-oriented, gameplay improvement total conversion for Homeworld 2.
PDS halted development at "First Era" stage, V7.x for the past year or so due to various reasons. Regardless, we experimented with many "newtonian based" physics models that ran into Homeworld 2's innate engine limitations.
The result of that relentless experimentation was a lot of our veteran supporters leaving for greener pastures... but today we are proud to announce the integration of experimental PDS concepts into mainstream, tried and true First Era gameplay.
We might be restarting development this December, tell us what you'd like to see!
Check out the new face of PDS in the following links:
V11 Beta 8 @ PDS Website
Beta 8 Download @ StrategyInformer.com
Or view old PDS releases here (V7.3.x by SunTzu)
Post Comments at PDS @ ModDb
Old PDS videos:
PDS Videos archive on YouTube
Get more fan videos here:
Things had worked out very well in the realm of RL - and PDS somehow, is still rather alive. Why not make further improvements to make? There's a lot of untapped potential... in ship design and gameplay in general. As usual, screw the naysayers :)
V12 was skipped - not a bad thing; it'll be a waste of time doing another semi-Newtonian physics experiment with little gameplay value.
So we'll head for V13. Many things will change including the tried and true shiplist. It's time once again to conduct another phase of natural selection. Lean, mean warships like LiirHra would soldier on to the next era of space warfare. Anything that tries to be a one-man army, or converts a double hull shipyard into a battle station probably gets killed by the PDS equivalent of self-terminally-guided, explosively forged depleted uranium slugs on a transorbital trajectory a million kilometres away.
That's the reality of space warfare. Who sees first, kills first.
And it'll be a challenge indeed to make that happen within the confines of HW2. Without any 3D modelling or scripting. You want to do that, earn real money doing it. It's simply not necessary, given the fact we can simulate the desired effects without much effort. All it takes is the right mind to plan, build, optimise. Rinse and repeat till we have another V7.3 scale effort.
At this point I'm not interested in knowing whether this vision for V13 would succeed. It either goes forward and gains victory, or it doesn't start at all. Things are very simple in the realm of PDS...
We humans with our limited lifespans can't take everything into account. The unimportant, illogical, or unnecessary is simply discarded using the skill of selective listening.
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Point Defense Systems V11 - Far Eastern Operations BETA 8 Warning: This release showcases the new method of rapid ship prototyping made possible by the...
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