Ashes of Apocalypse: Zero-One
An Elder Scrolls III: Morrowind Total Conversion

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According to our records, we should now be surviving the year 2073. It is hard to believe this place was once called Earth. Little life still endures and sees the sun rises doubtingly on the wastelands. Those among the livings that can still consider themselves human have retreated into the barrier cities: humanity last defenses.

Various recent reports from the other cities announce what could be the dawn of a new menace: the machines? automats, mostly androids, those that once were to the service of humanity, those we left behind when we sought refuge in the barrier cities? those we believed to be broken beyond repair due to the intense electromagnetic pulses created by the numerous nuclear explosions? they appear to have been reactivated and are now progressing toward city Zero-One, obliterating everything in their path. We have already lost contact with two of the barrier cities: instead they seem to be repeating a powerful signal that seems to transmit heavily encrypted orders to the robots which we have not yet been able to decipher. However, our engineers have adduced convicting evidences that this stimulus has a sole objective: to terminate any human life.

Any capable men and women are now being enrolled to defend city Zero-One. Our last hope might be to find the source of the signal and destroy it.


- Explore a vast post nuclear wasteland.
- Experience battles using various exclusively modeled rifles, pistols and melee weapons.
- Wear up to 11 different sets of armor.
- Visit outposts, villages, ruins, and the last barrier city Zero-One.
- Read over 30 books containing exclusive lore about the Ashes of
Apocalypse world.
- Advance the ranks of the United Barrier Nations army through completing various missions.

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0 comments by travdark on Apr 17th, 2006

Development for Ashes of Apocalypse on Morrowind is still going strong. We have toned down some of our goals for it though. The size of the world will be a bit smaller then originally planned. The storyline will focus on playing as a wastelander and standing up against the United Barrier Nations. I will be completely finishing it with a couple of other people and then release it. There may be expansions released for it later on.

The development of Ashes of Apocalypse 2 for Oblivion has begun! We haven't decided on a official name yet but it will be set before the events of Ashes of Apocalypse for Morrowind. Expect more details soon.

Post comment Comments  (0 - 10 of 69)
hsdoomgrill Apr 13 2010, 10:28pm says:

post the link where to get it people

+1 vote     reply to comment
Envy Apr 22 2010, 3:55pm replied:

Here, at No Mutants Allowed:

The AOA 1.1 DL is on Filefront:

+1 vote     reply to comment
Moonscar14 Oct 29 2009, 3:13am says:

Hey ive been modding this and i was wondering can someone give em some zombies i need some. thanks

+1 vote     reply to comment
Miburec Nov 26 2009, 12:09pm replied:

zombies? in a post apocalyptic, futuristic dystopia?
well, i gues it's a matter of taste...
but just for fun: take the standart corprus walker from original Morrowind, copy it several times and do a little texture work. so you get at least a bunch of standart zombies, complete with anim & sound...
i talk about those guys:
if you take the corpus lames too, you'LL even get some mutants (or mutant zombies, if you prefer). or the old fashioned skelletons... the archetype of an undead... XD

+1 vote     reply to comment
AUG_DUDE Sep 19 2009, 9:23pm says:

only 2 races in this mod? can i add races?

+1 vote     reply to comment
Envy Nov 4 2008, 2:54pm says:

Hey, I'm also working on AOA as well. I've added quite a lot of stuff there but it's far from finished. You can see current screenshots on my profile.

+1 vote     reply to comment
freakyangeeky Aug 16 2008, 6:56pm says:

its good for 5 minutes the game sucks its so small i mean is thia all there updatesd? 1 update? 1??!! it came out 2006 and they got 1 update so far? they forgto about this game!

+1 vote     reply to comment
zawmbabwe Nov 4 2008, 9:59am replied:

the mod died

+1 vote     reply to comment
neronix17 Dec 13 2008, 12:43pm replied:

didnt die, moved to a different game.

+1 vote     reply to comment
neronix17 Sep 3 2009, 3:00pm replied:

then died

+1 vote     reply to comment
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Released Aug 8, 2006
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