The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.

Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

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Blog RSS Feed Report abuse Latest News: Developer's Blog - Episode 1

About Stargate Space Conflict with 4 comments by Erayser on Aug 5th, 2014

The first developer's blog episode is now available.
This one presents the speech feature, available via playing Stargate Space Conflict. This content comes from the 1.0 version, which will be released later this year.



Hope you like it guys.


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Homeworld 2 Complex Simple 2.9
Homeworld 2

Homeworld 2 Complex Simple 2.9

Aug 28, 2014 Homeworld 2 Complex Simple Full Version 8 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld Universe v 1.0.4
Homeworld 2

Homeworld Universe v 1.0.4

Aug 19, 2014 A Homeworld Universe Mod Full Version 0 comments

Changes from v1.0.3 Kushan, taiidan, Vaygr and HW@ Vaygr now use chassis upgrades for armor and speed. Kushan and taiidan ai can now build GW and cloak...

Complex Enhanced 8.81
Homeworld 2

Complex Enhanced 8.81

Aug 18, 2014 HW2: Complex Enhanced Full Version 3 comments

Recently, after our comeback we have been hard at work, polishing certain design elements and balance testing in multiplayer 1v1. The time has come to...

Homeworld:@ 0.2.21.2 .big release
Homeworld 2

Homeworld:@ 0.2.21.2 .big release

Aug 4, 2014 Homeworld:@ Full Version 3 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed. Please report any crashes you encounter.

Homeworld:@ 0.2.21.2 files release
Homeworld 2

Homeworld:@ 0.2.21.2 files release

Aug 4, 2014 Homeworld:@ Full Version 0 comments

A bugfix release to actually fix the survival mode crash 0.2.21.1 should have fixed.

Hiigaran MS on Kharak WP
Homeworld 2

Hiigaran MS on Kharak WP

Jul 30, 2014 Homeworld 2 Other 0 comments

These are some screenshots of the Hiigaran Mothership on Kharak, uploaded by request for wallpaper use. Resolution: 1920 x 1080 Format: PNG Depht: 24...

Post comment Comments  (0 - 10 of 432)
Erayser
Erayser Aug 5 2014, 3:09pm says:

We just improved the background behind the text guys. Hope you like it.

+1 vote     reply to comment
Moleman2009
Moleman2009 Aug 5 2014, 9:19pm replied:

Spell check for the description and the disclaimer about the remastered editions is a wonderful thing, same with grammar checks.

+2 votes     reply to comment
880Zero
880Zero Aug 17 2014, 5:12am replied:

Yeah I would do a quick grammar and spelling check. Mastered is spelled wrong on one line.

+1 vote     reply to comment
Firebird1985
Firebird1985 Jun 10 2014, 3:27pm says:

I have some ideas, specifically for one with a pirate faction, like the Turanic Raiders. (I know there are some pretty good mods, where they are a playable faction; like FX Commander, or Complex Simple, but; at least from my point of view, the Raiders there are fun to play, but not yet perfect.)
-Make them a faction very dependant on boarding and capturing ships. For example by giving only access to ships up to a cruiser size, just through normal research. They could hold their ground till around late midgame, but to win they need to capture other ships to: a)Have those ships and b)Get access to some new technology (ship types or upgrades) or weapons (interchangeable subsystems on some ships).
Capturing a Battleship Would give them access to their own type, boarding an Ion Cannon Frigate Would slightly improve their own Ion Array vessels, and so on.
-To do that they need some weapons and technologies oriented towards improving their chances at boarding: EMP weapons; perhaps an EMP mine with a small or medium sized AOE, ways to speed up the boarding process, etc. Also a cruiser outfitted for ship capture would make things easier. Corvettes and Frigates often have quite a hard time. Maybe limit the number of ships of this type that can be build to 1 or 2.
Since I lack time and skills for a mod of this type, I want to throw these ideas into the room, hoping some of them, if not all get picked up by somebody.
Sorry for the long post, but I just wanted to get this out of my head.

+1 vote     reply to comment
siliconworm
siliconworm Jun 16 2014, 1:48am replied:

In Path To Victory, you need to capture enemy ships to gain technologies when playing the Raider. However, from a player's point of view, I find this dissuade me from playing the Raider, simply because I'm just not a blitz type player (I'm a turtle type player actually) and I'm really bad at capturing enemy ships in battle!

Also, as a modder who transplanted PTV into Complex Simple, I also find that the Turanic AI will be too weak if they have to capture some particular types of ships in game -- those ship types may simply never present in a game!

+1 vote     reply to comment
Guest
Guest Jun 7 2014, 12:39am says:

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Shadow85
Shadow85 Apr 28 2014, 8:48pm says:

Any mods that add races/factions message me them please

-1 votes     reply to comment
我才不写用户名
我才不写用户名 Aug 9 2014, 8:01am replied:

逗比

+1 vote     reply to comment
Guest
Guest Jun 28 2014, 7:33am replied:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Apr 22 2014, 2:09am replied:

一个小屁孩儿而已,跟他认真你就输了

+1 vote     reply to comment
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Homeworld 2
Platforms
Windows, Mac
Engine
Custom Built
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Official Page
Homeworld2.sierra.com
Release Date
Released Sep 13, 2003
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9.7

846 votes submitted.

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Highest Rated (5 agree) 10/10

Awesome game!

Nov 23 2010, 5:27am by testerchops

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Real Time Strategy
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Sci-Fi
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Single & Multiplayer
Project
AAA
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Homeworld 2, Released Sep 13, 2003
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Homeworld, Released Aug 1, 1999
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Homeworld 2
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