STC - Release BETA - Hotfix II
Jun 8, 2013 Star Trek: Continuum Patch 2 commentsHotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!
The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.
Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.
About Homeworld 2 Ultra High Graphics with 2 comments by TuranicRaider on Jun 19th, 2013
Good Afternoon Vaygrs, Hiigarans, Kadeshi, Taiidan's, fellow Turanics and Bentusi who deem this important enough to attend.
Right, I'm back in the game and immediately I run into another issue. The asteroids at Gehenna are a mess. they don't work with the shaderprograms and are giving me problems that I can't give a reason for. I know what it does, I just don't know what to do about it yet, short of retexturing them.
This is the best I could do by moving some materials around, but that is not right in anycase.
I think I will retexture them after all. To some extent at least.
You may have noticed that I got my hands on fraps and posted some videos. The first one I posted is the intro cutscene where the Pride of Hiigara is launched. The second is where I show you the bug I'm getting. I'm still getting that on both my computers and still no joy in resolving it. Rolling with it.
Some of you have been asking about light effects cast by weapons and explosions, and I will post pictures and a video showing it off. I haven't gotten round to adding effects to things that might need them, the megaliths are my priority right now. Just know that light is cast by various sources onto surrounding ships and surfaces.
I have also been experimenting with some engine trails, adding new effects, making them shorter, brighter engine burns, not sure about which effect I will go with so I'll see what you guys think.
I will be changing them though, the stock ones are simply too boring.
I'm also thinking about changing the glow meshes on the engines of larger vessels to burns, the glows just look ridiculous. This game needs Homeworld 1 atmosphere, not its technology.
I have appointed an adjudicator for my work. If you have an issue with my work, drop a comment at the ship in question, give a GOOD reasoned argument and if she agrees I will adapt it. This is relevant because I will start to run a showroom type of thing in the next week or so, showcasing every ship on its own and there you will be able to praise or hate, or give reasoned arguments if you want it to change. Please post opinions on specific ships at their specific pictures.
If you do have opinions on general things, keep them to the summary page please, or post them with sajuuk at the back so I don't have to read them :p Comments relating to general things on ship picture pages will be deleted if it does not concern the relevant ship. It is just easier to work out what needs to be done that way.
Also, I am not notified when someone posts on a picture, I have to go through them to see messages.
So if I do take a while to respond (if I deem it worthy) it is most likely because I didn't know about the message.
Now I wonder how many will actually have read this, but I guess I will see soon enough. Patience for a little while longer gentlepeoples, I will post pictures and videos as I get the chance.
Have a good one.
Hotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!
Due to the massive amounts of bugs in the previous release, the team quickly investigated and fixed the issues. Enjoy this rather stable release - and...
Managed to find and fix the error in the translation text .lua file.
Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.
Bug fixes and added more functionality (ROTViewer 1)
This is the lastest progress of Complex Simple. Don't ask why it's so much bigger than the game itself, because you'll find out when you play it. Orz
Does anyone know what mod is used in the Homeworld 2 cover picture up there?
So much for the hope of getting homeworld 3 :/. Goddamn gearbox :(. Well, the only thing we can hope now is that Team Pixel will be able to create a true successor to the franchise like what have said.
You know, Gearbox at least made some bigger games. And some of them, especially the Brother in Arms-Series, showed much talent, and the ability to make an unconventional game in a genre full of CoD-copies. TeamPixel couldn't present anything to proof their ability of creating a noteworthy successor at all. Where does all this baseless trust come from?
While I don't doubt Gearbox's ability to make good games, I just hope they knew what they were doing when they bout the Homeworld IP.
plus side to gearbox's purchasing? no more anticipation. now i know i won't get it because it'll be ****.
guys gearbox just bought hoemworld Gameinformer.com
lets hope they do good with it. And see how alive the games community still is.
I remember there was this badge pack from pack in the day that added fleet based badges, not sure what happened to it though.
Hey guys, I found out that THQ is auctioning the Franchise of Homeworld, and team pixel is trying to obtain it so they can work with the series and release it on steam and even make a version for mobile devices (not to excited about that), but I am excited for their hopes to develop homeworld 3. Here's the link if you want to help keep this great franchise going. Kickstarter.com
I don't see how the Taiidan were inspired by the former USSR.
Both the Vaygr and Hiigarans are based on a clan and kinship-based social structures that are very different from modern human societies.