STC - Release BETA - Hotfix II
Jun 8, 2013 Star Trek: Continuum Patch 2 commentsHotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!
The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.
Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.
About Homeworld 2 Ultra High Graphics with 4 comments by TuranicRaider on May 29th, 2013
Good Afternoon Vaygrs, Hiigarans, Kadeshi, Taiidan's, fellow Turanics and Bentusi who deem this important enough to attend.
So bad news, exams. I might actually fail this time so I need to study really hard. I've also discovered an uncomfortable anomaly in the mod that does not want to go away. A bug in other words.
At the right(or wrong in this case) distance and angles there is a light shining out of my ass or somewhere else at random and gets reflected off of the objects. Even tanis, which at this point is very matte, has this infernal shine.
As you should know, this side doesn't even have sunlight and I've tried deleting all lights yet this one remains. So at this point I'm just rolling with it as there's not much else I can do.
Now for the good news, a release is almost ready. I have but a handfull of ships to do still, but the Hiigaran subsystems and vaygr carrier subs are done. most of the megaliths still need to be done but I'm hoping they use universal textures on those progenitor debris. All asteroids are done and the pebbles too of course. still need to fine tune the backgrounds.
When I'm done I'll build the mod and play test on my other computer which is much less powerfull than this one and also much less polluted with homeworld installations, so any problems for a more average player should be clearer on it.
Now I know I've said that I want to release a full mod, and so I will, but I've been thinking, would you guys be interested if I made the ships spawn their actual debris on death? for a second release maybe? sort of an expansion pack?
This is what I've done so far, took me an entire evening for this:
Care to guess the ship? Resource value stays the same and I just added a rudimentary texture. Tell me if this is something you want and I will pursue it further with better textures and better models.
I also just want to say that I am optimizing the mod for NLIPS disabled, I don't know why it is even in the game in the first place. this is only really relevant to the LOD tweaking, but tuning for NLIPS will be a bigger performance hit anyways as the LOD's should then be kept higher at further distances and this is generally useless for those who don't like NLIPS.
Right then, gentlepeople, I will post some pics as well but I'll only be lurking for the next few weeks.
Have a good one.
Hotfix for use on the TNG Content Update ONLY, will not patch earlier versions of the mod!
Due to the massive amounts of bugs in the previous release, the team quickly investigated and fixed the issues. Enjoy this rather stable release - and...
Managed to find and fix the error in the translation text .lua file.
Content update for the work done on the mod during Q1 2013. This can be applied to both Release BETA or Release BETA with the hotfix installed.
Bug fixes and added more functionality (ROTViewer 1)
This is the lastest progress of Complex Simple. Don't ask why it's so much bigger than the game itself, because you'll find out when you play it. Orz
Does anyone know what mod is used in the Homeworld 2 cover picture up there?
So much for the hope of getting homeworld 3 :/. Goddamn gearbox :(. Well, the only thing we can hope now is that Team Pixel will be able to create a true successor to the franchise like what have said.
You know, Gearbox at least made some bigger games. And some of them, especially the Brother in Arms-Series, showed much talent, and the ability to make an unconventional game in a genre full of CoD-copies. TeamPixel couldn't present anything to proof their ability of creating a noteworthy successor at all. Where does all this baseless trust come from?
While I don't doubt Gearbox's ability to make good games, I just hope they knew what they were doing when they bout the Homeworld IP.
plus side to gearbox's purchasing? no more anticipation. now i know i won't get it because it'll be ****.
guys gearbox just bought hoemworld Gameinformer.com
lets hope they do good with it. And see how alive the games community still is.
I remember there was this badge pack from pack in the day that added fleet based badges, not sure what happened to it though.
Hey guys, I found out that THQ is auctioning the Franchise of Homeworld, and team pixel is trying to obtain it so they can work with the series and release it on steam and even make a version for mobile devices (not to excited about that), but I am excited for their hopes to develop homeworld 3. Here's the link if you want to help keep this great franchise going. Kickstarter.com
I don't see how the Taiidan were inspired by the former USSR.
Both the Vaygr and Hiigarans are based on a clan and kinship-based social structures that are very different from modern human societies.