The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.

Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

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Blog RSS Feed Report abuse Latest News: State of the mod

About Mass Effect Reborn with 4 comments by Erayser on Jul 17th, 2014


It's been a while without a decent news isn't it ? Don't worry, while we didn't published any major changes on this page, we would like to present you several things that are planned for the Beta release, coming in few months. Of course, all the content you will see right now was made after the Pre-beta release. We're not "recycling" old things ;)


Soundtrack, the more developed it is, the better it is
You both know that all mods we are developing have their own soundtrack, produced and composed by indie composers. Truth is that, for Mass Effect Reborn, we developed a soundtrack that had no sense at all. It means that, in fact, both tracks weren't at all relative of the same spirit, the same atmosphere. In Mass Effect tracks, you can hear something that makes all tracks related. There's a sort of "soundtrack architecture". In other words, it means that having a lot of tracks when almost all of them are not related is by far not useful. 


Therefore we decided to sign a new contract between Draco Nared, Nicolas HFM Kivao and Plasma Music Ltd. Our goal is to create a brand new soundtrack exclusively related to the same global atmosphere. In such case, both tracks available in Mass Effect Reborn's OST will be related. However, it doesn't mean that our tracks won't be different. It's just that we prefer to have related tracks, based on a certain architecture. Our guideline may be considered as "strict" but the final result will be certainly something powerful and epic. You will be able to listen our soundtrack without feeling a sort of discomfort. 


If you are interested by MER's OST, feel free to follow Draco Nared on YouTube. He's by far a talented composer and... he's just a student. Having such skills when you are not a professional is really impressive. Don't listen too much tracks nor you'll be addicted, that's for sure :P



A new game launcher... because the old one wasn't enough polished.
Don't you know that we, at Phoenix Interactive, are working on Mac OSX and Linux compatibility for our modifications ? While both modifications we have are working on Mac and Linux (Ubuntu, except online mode), our setup architecture wasn't working at all. Therefore, with our team, we decided to re-code everything we made for our launchers. Now, they are working perfectly on these systems, which is really great. You know that we want to make the things easier for all of you and having a such system is impressive. There's an update system, there's a warning system like "New donwload available" and so on... It's something really powerful.

This launcher will be available in English and French. Please notice that if you want to contribute in order to add other languages, feel free to contact us directly via using this link.


Global State of the mod
The last time we published a news on ModDB, we said that we were developing a research system. While the research system is not finished, we solved some bugs in Mass Effect Reborn. Other than that, our creative director, Julian Vinet, is not working on Mass Effect Reborn. If you follow us on Facebook or, at least, on ModDB (Stargate Space Conflict), you'll know that Julian Vinet is creating the Destiny from Stargate Universe. He wants to create the best 3D model he ever made. It's just a matter of time. However we have various conceptual arts, which belongs to Ice-Dragon. He's a great modeler. He gave us some concepts for Cerberus and the Alliance. We plan to publish some 3D pics as soon as possible.

We need testers for Mass Effect Reborn
Yeah, Mass Effect Reborn is still WIP and we still need testers ! We plan to publish Job adds soon. Stay tuned. However please notice that our website is still WIP and it should be released at the end of July. So... You know the date guys. 

Thanks guys,
Make sure to stay tuned !
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HWU v 1.0.2
Homeworld 2

HWU v 1.0.2

Jul 30, 2014 A Homeworld Universe Mod Full Version 2 comments

Homeworld Universe mod updated to v 1.0.2. Main changes from 1.0.1 are that the Taiidan and Kushan Ai now fully work again, i was able to get them to...

FSFC version 3.22
Homeworld 2

FSFC version 3.22

Jul 17, 2014 Freespace: Fleet Command v3 Full Version 1 comment

FSFC gameplay is intended for a fast paced, competitive multiplayer format. Players take the side of Terran, Vasudan, or Shivan fleet commanders and attempt...

Official English Patch for FX 2.0 / 2.1
Homeworld 2

Official English Patch for FX 2.0 / 2.1

Jun 27, 2014 Homeworld 2: FX - Commander Patch 7 comments

The official English translation for the first two installments in the v2.x series. Patches FX v2.0 & v2.1 to the English version. Installation instructions...

HWR Demo 671
Homeworld 2

HWR Demo 671

Jun 16, 2014 Homeworld REMASTERED Demo 16 comments

The nature of this MOD is the graphic enhancement of the ships featured in the original Homeworld game. In this DEMO pack you'll find both Kushan and...

FX v2.1 (CN)
Homeworld 2

FX v2.1 (CN)

Jun 2, 2014 Homeworld 2: FX - Commander Full Version 13 comments

Bugfix for v2.0. Adds the re-textured TAI Missile Destroyer & KPR "Demolisher" Frigate. Installation instructions below.

A Quick & Dirty Guide to Path to Victory
Homeworld 2

A Quick & Dirty Guide to Path to Victory

May 29, 2014 Path To Victory Guides 3 comments

This is about three years late in coming but I had the urge to play PTV this week and decided to write this up for anyone who wants to know more about...

Post comment Comments  (0 - 10 of 429)
Firebird1985
Firebird1985 Jun 10 2014, 3:27pm says:

I have some ideas, specifically for one with a pirate faction, like the Turanic Raiders. (I know there are some pretty good mods, where they are a playable faction; like FX Commander, or Complex Simple, but; at least from my point of view, the Raiders there are fun to play, but not yet perfect.)
-Make them a faction very dependant on boarding and capturing ships. For example by giving only access to ships up to a cruiser size, just through normal research. They could hold their ground till around late midgame, but to win they need to capture other ships to: a)Have those ships and b)Get access to some new technology (ship types or upgrades) or weapons (interchangeable subsystems on some ships).
Capturing a Battleship Would give them access to their own type, boarding an Ion Cannon Frigate Would slightly improve their own Ion Array vessels, and so on.
-To do that they need some weapons and technologies oriented towards improving their chances at boarding: EMP weapons; perhaps an EMP mine with a small or medium sized AOE, ways to speed up the boarding process, etc. Also a cruiser outfitted for ship capture would make things easier. Corvettes and Frigates often have quite a hard time. Maybe limit the number of ships of this type that can be build to 1 or 2.
Since I lack time and skills for a mod of this type, I want to throw these ideas into the room, hoping some of them, if not all get picked up by somebody.
Sorry for the long post, but I just wanted to get this out of my head.

+1 vote     reply to comment
siliconworm
siliconworm Jun 16 2014, 1:48am replied:

In Path To Victory, you need to capture enemy ships to gain technologies when playing the Raider. However, from a player's point of view, I find this dissuade me from playing the Raider, simply because I'm just not a blitz type player (I'm a turtle type player actually) and I'm really bad at capturing enemy ships in battle!

Also, as a modder who transplanted PTV into Complex Simple, I also find that the Turanic AI will be too weak if they have to capture some particular types of ships in game -- those ship types may simply never present in a game!

+1 vote     reply to comment
Guest
Guest Jun 7 2014, 12:39am says:

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Shadow85
Shadow85 Apr 28 2014, 8:48pm says:

Any mods that add races/factions message me them please

-1 votes     reply to comment
Guest
Guest Feb 16 2014, 10:18pm says:

家园2吧的图门就是一独裁说不得一点不同观点
劝大家别去家园2吧

+2 votes     reply to comment
Guest
Guest Jun 28 2014, 7:33am replied:

This comment is currently awaiting admin approval, join now to view.

Guest
Guest Apr 22 2014, 2:09am replied:

一个小屁孩儿而已,跟他认真你就输了

+1 vote     reply to comment
和光同尘
和光同尘 Apr 8 2014, 11:45am replied:

为毛

+1 vote     reply to comment
kraosdada
kraosdada Feb 1 2014, 2:18am says:

LGH, yu can also wait for homeworld 2 hd's release

Let's hope it is still compatible with the mods

+1 vote     reply to comment
Deathlord12
Deathlord12 Jan 2 2014, 4:15pm says:

I not have Mod Own. Where is need can make mod homeworld 2?

0 votes     reply to comment
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Homeworld 2
Platforms
Windows, Mac
Engine
Custom Built
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Official Page
Homeworld2.sierra.com
Release Date
Released Sep 14, 2003
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9.7

843 votes submitted.

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Highest Rated (5 agree) 10/10

Awesome game!

Nov 23 2010, 5:27am by testerchops

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Real Time Strategy
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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Homeworld 2, Released Sep 14, 2003
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Homeworld, Released Aug 1, 1999
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