The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.

Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

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NOW ON HOMEWORLD:REMASTERED

Here it is at last, the Homeworld:Remastered version of Homeword:@. What that means is that the mod now benefits from many new engine features and a fancier rendering engine, and is available through download on Steam. It doesn't mean steam will be our only distribution, the mod versions are and will be available on moddb as always. It doesn't mean is that we've revamped *all* our art to be higher fidelity, though in some cases we have and in many cases the new engine makes it look like we might have.

The changeover brings many nice things, large and small. A higher framerate for the underlying simulation means we've been able to make the vaygr assault frigate main gun fire *even more* bullets, the addition of parallel build capabilities at the engine level means we can get much closer to our gameplay design goals, as does the addition of healing beams and latch salvaging. Changes to how races are handled by the engine let us streamline a lot of clunky things in race selection for the mod, too.



And of course, there's the visual updates.

ART UPDATES


With the graphical features Remastered makes available, Dark Sentinel has gone back and revised all the Frerrn ships with normal maps and other graphical fanciness.

This release also includes the glorious fully textured republic missile destroyer.

This release also includes our new, Space Engine produced backgrounds. They're a bit of a stylistic shift from standard homeworld backgrounds, so we're interested in hearing how people feel about them. That said, they're unlikely to go away. We need a way to produce new background for our single player plans, and space engine is a huge labor saver there. But if you have detailed feedback on them, we may be able to find ways to act on that feedback while keeping those advantages.

A reminder: We have over 40 fully modeled and textured ships from a variety of contributors. However, new players should be aware that our planned ship lists are large and to fill out the gameplay we've put placeholder models in many roles. These range from untextured rectangles to partially finished actual models. If you're playing the survival mode you have the option of only fighting ships with finished art, though you can still build placeholder ships yourself if you choose to.

MULTIPLAYER TESTING

The features of remastered and some changes we've made in it's wake have meant a shakeup in how skirmishes play out. Currently we have attempted to balance deathmatches for UNH vs UNH only, the other faction is not tuned well to face up to them. The amount of playtesting we've managed to squeeze in is limited, and none of us are exceptionally proficient PVP homeworld players. We need more games and more players to refine this. If there's interest in the community I'm going to try to organize some community games, timing to be announced on our Steam fangroup. If you're interested in participating and that doesn't work for you, let me know what would and I'll see if I can make it happen. Unfortunately I can't promise any regular times, but if people show interest I'll aim for a session a week, and I'll do my best to take the available times of interested parties into account if they speak up.

And of course if have feedback from skirmishes or PvP games of your own we'd love to hear about it.

ASSET PACK

It has always been our policy to make our work available for the community to use, both to encourage other projects and to make sure that if we vanish from the net someone else could conceivably at least take over maintenance of the mod. With the changes to modding in Homeworld Remastered simply providing our blessing and files doesn't quite get that done anymore. To that end an asset package has been made available for download too, that provides all the source files HODOR needs to rebuild our HOD files if anyone needs to. If that means nothing to you, don't worry about it, just download the release method of your choice and ignore the assets download.

WHAT'S UNFINISHED

Adapting to the salvaging and repair mechanic changes has been taxing, and isn't completely finished. Salvaging in the mod in particular is a complete mess and I wouldn't recommend trying to use it. Repair should generally work, using the returned healbeam mechanics. If you have any issues with repair not working, please report them so we can fix them.

There may also be some issues with animation, but those should be rare. If you see any, let us know.

WHAT NEXT


Any day now gearbox will be releasing a new patch that is very exciting, and promises to bring back the formations that didn't make the transition from HW1. I fully expect this to cause a compatibility break, but I also expect to be able to adapt to the new system relatively quickly. I plan to do a update of the current version ASAP after the patch comes out, for pure basic functionality, no waiting on tons of polish or any new content we're working on.

That said, even if it's only a five minute job to update my copy of the mod, packing and uploading the mod can take hours at least, and worse in some cases. I'll get it done as fast as I can, but it won't be instant. Making everything use the new features to their fullest extent and rebalancing our ships to the new systems will take even longer, but will come after.

Past that, we have a few avenues for progress. One is to continue refining multiplayer factions, in particular the Frerrn are ready to get split off into a third faction with minimal added placeholder ships needed for that. From there, the confederate+vaygr fleet needs some work to break it into some kind of parity with the UNH's armed mothership. There's also a fair amount of low-hanging fruit to be had in improving placeholders for those fleets without enough finished art, and of course art production is continuing.

Past all that, the single player mission project we've talked about in the past is not dead, though it will most likely wait on the big patch before being finished up. In the wake of that patch, expansions to or improvements of survival mode may aso become possible. We will have to wait to see what the patch brings.

Homefront moving to Deserts of Kharak

Homefront moving to Deserts of Kharak

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Homefront will be changing from Homeworld 2 to Deserts of Kharak, the RTS prequel to the Homeworld series.

Gundam Seed Homeworld 2 Mod English Translation 1.0

Gundam Seed Homeworld 2 Mod English Translation 1.0

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The English translation for the Chinese Gundam Seed Homeworld 2 Mod.

Homeworld:@ 0.2.32.0 release

Homeworld:@ 0.2.32.0 release

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A new version of Homeworld:@ featuring 11 new ships and Homeworld Remastered Collection compatablity

Doci7's Recent Ships

Doci7's Recent Ships

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Doci7's contributions to the mod resume with two striking fully textured ships.

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I uploading this to moddb prior to putting my PC together so afterwards i can convert this to hw 2 classic on steam. The only real changes are adjustments...

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Post comment Comments  (0 - 10 of 441)
maxdamage
maxdamage

Could someone please upload their copy of the Neu_Transport.rar that sanityflare fixed by porting the Hiigaran prison transport model from HW1 and using the updated textures from the neu_transport.hod so it could be loaded in HW2? The File.sc link is dead.

Thanks.

It will be cool to be able to try out that version of the HW1 prison ship in HW2. :)

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maxdamage
maxdamage

Can someone who has the following mp3 cataclysm_outake_groove.mp3 please upload it here.

Thanks.

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ariel27
ariel27

it's really hard for me to activate mods using the steam and regular homeworld 2 CD won't work on my win 7 laptop how do i activate the mods i wanna play utilising the steam DLC?
i want to play cllasic homeworld, can someone give a step by step instructions? because the developer site of the remastred version have no answers for this question. i really want to activate the freespace 2 mod and bunch of others.
will be glad for any responce.

my laptop specs are
HP Pavilion g6 1330sj
intel core i3 2.6 ghz
6 gb ram
intel 3000 gpu coupled with AMD Radeon 7450 1 gb
and 750 gigs of HD

thanks for the brilliant game.

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ariel27
ariel27

correction intel core i3 2.30 ghz

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ashdenhayward
ashdenhayward

hi everyone, im new! and i have a question about homeworld 2 or 1 for that matter. see i wana play this game again. had it on an old pc and my new one iv had for a while now is only like a year old. but i can not for thw life of me get this game to run or get past a black screen. its sots for like 2 seconds then it just gose back to my desk top. iv lost the physical game disk it self. so i know some people will be mad but i have tryed getting it off a site that has it for free coz i dont wana pay for it a second time...anyways it just will not work on my windows7. any idias??

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Travis9x
Travis9x

Get the Homeworld Remastered Collection from Steam. It's the same classic games, but with modern/enhanced visuals & audio, and Steam/Shift multiplayer. It's on sale right now, too.

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Guest
Guest

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shanewallis123
shanewallis123

Ive been thinking of making mods and models for homeworld and thought id ask a few questions on here.

1) do i need to do anything special to the models or make them in a certain way to make them work in homeworld?
2) is there anyway to port homeworld models into 3ds max to i can use them as a scale for my own ships?

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warwolf1ab2ef
warwolf1ab2ef

Hi,

I created a mod called:
World War Space
its a homeworld 2 mod and im looking for people to become a part of my mod and help me make it. I do have skills as a 3-d modeler but do not know how to export the files into homeworld 2 compatiable files and many of the other things required to make a mod.

here's the mod info page:
moddb.com/mods/world-war-space tell me what you guys think

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AdmiralKelly
AdmiralKelly

does anybody know where i can buy this game for a decent price? i have been looking everywhere an the few places i did find it was like 500 bucks and crazy **** like that

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Guest
Guest

Get the remastered on steam and you get the original 2 games and the remastered versions.

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comrad_b_fox
comrad_b_fox

i know...

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Homeworld 2
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Awesome game!

Nov 23 2010 by testerchops

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