The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.

Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

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Homeworld: Remastered page on ModDB tadamir tadamir
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About Homeworld REMASTERED with 0 comments by Krnt on May 16th, 2015

We took the time to make some explanations of the mod features, talking about the new Gearbox's Homeworld Remastered and having some fun.

After the 1 hour mark I attempted a failed suicide attack, I wish you will like it.

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Homeworld Universe v 1.0.9
Homeworld 2

Homeworld Universe v 1.0.9

Apr 14, 2015 A Homeworld Universe Mod Full Version 0 comments

Release of HWU version 109. Changes from 108 Fighter and corvette armor increased by 50 percent except for progenitor drones and movers, those were increased...

Gameplay Enhanced for HWU 1.0.3
Homeworld 2

Gameplay Enhanced for HWU 1.0.3

Mar 4, 2015 A Homeworld Universe Mod Full Version 3 comments

CHANGE LOG 1.0.3 • The ATI display is now enabled by default, and I added a message telling players how to hide it by pressing "SHIFT + I" and "SHIFT...

Tag Team v1.1.0
Homeworld 2

Tag Team v1.1.0

Mar 2, 2015 Tag Team Full Version 0 comments

1.1.0 • The game now checks whether teammates are all of the same race. If not, a "Mismatched Races" message will appear on the screen, and the game will...

Homeworld Classic Enhanced v1.2.5
Homeworld 2

Homeworld Classic Enhanced v1.2.5

Feb 27, 2015 Homeworld Classic Enhanced Full Version 0 comments

CHANGE LOG 1.2.5 • Tweaked several maps. • Updated the HTML reference sheet with my own personal quality ratings for many maps.

FreeSpace: Fleet Command 3.31
Homeworld 2

FreeSpace: Fleet Command 3.31

Feb 25, 2015 Freespace: Fleet Command Full Version 7 comments

Fleet Command 3.31 is the final release for Homeworld 2. This mod is the definitive FreeSpace strategy experience. 3.31 is compatible with both retail...

STC - Mod Launcher Compatibility Fix
Homeworld 2

STC - Mod Launcher Compatibility Fix

Feb 22, 2015 Star Trek: Continuum Patch 8 comments

This is a Windows XP compatibility fix for the mod launcher of Star Trek - Continuum (Release GAMMA). Note: Windows XP support has ended. It is highly...

Post comment Comments  (0 - 10 of 435)
ashdenhayward
ashdenhayward Apr 10 2015, 11:04pm says:

hi everyone, im new! and i have a question about homeworld 2 or 1 for that matter. see i wana play this game again. had it on an old pc and my new one iv had for a while now is only like a year old. but i can not for thw life of me get this game to run or get past a black screen. its sots for like 2 seconds then it just gose back to my desk top. iv lost the physical game disk it self. so i know some people will be mad but i have tryed getting it off a site that has it for free coz i dont wana pay for it a second time...anyways it just will not work on my windows7. any idias??

+1 vote     reply to comment
shanewallis123
shanewallis123 Feb 28 2015, 9:56am says:

Ive been thinking of making mods and models for homeworld and thought id ask a few questions on here.

1) do i need to do anything special to the models or make them in a certain way to make them work in homeworld?
2) is there anyway to port homeworld models into 3ds max to i can use them as a scale for my own ships?

+1 vote     reply to comment
warwolf1ab2ef
warwolf1ab2ef Jan 12 2015, 9:00pm says:

Hi,

I created a mod called:
World War Space
its a homeworld 2 mod and im looking for people to become a part of my mod and help me make it. I do have skills as a 3-d modeler but do not know how to export the files into homeworld 2 compatiable files and many of the other things required to make a mod.

here's the mod info page:
moddb.com/mods/world-war-space tell me what you guys think

+2 votes     reply to comment
AdmiralKelly
AdmiralKelly Dec 14 2014, 11:33am says:

does anybody know where i can buy this game for a decent price? i have been looking everywhere an the few places i did find it was like 500 bucks and crazy **** like that

+1 vote     reply to comment
Guest
Guest Mar 1 2015, 8:15am replied:

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comrad_b_fox
comrad_b_fox Dec 19 2014, 1:47am replied:

i know...

+1 vote     reply to comment
KOYK_GR
KOYK_GR Nov 11 2014, 3:20am buried:

(buried)

Single, Multiplayer & Co-Op
(Co-Op)??? lol humans are stupid

-6 votes     reply to comment
KOYK_GR
KOYK_GR Dec 26 2014, 9:28pm buried:

(buried)

downvoted for what?

-6 votes     reply to comment
Firebird1985
Firebird1985 Jun 10 2014, 3:27pm says:

I have some ideas, specifically for one with a pirate faction, like the Turanic Raiders. (I know there are some pretty good mods, where they are a playable faction; like FX Commander, or Complex Simple, but; at least from my point of view, the Raiders there are fun to play, but not yet perfect.)
-Make them a faction very dependant on boarding and capturing ships. For example by giving only access to ships up to a cruiser size, just through normal research. They could hold their ground till around late midgame, but to win they need to capture other ships to: a)Have those ships and b)Get access to some new technology (ship types or upgrades) or weapons (interchangeable subsystems on some ships).
Capturing a Battleship Would give them access to their own type, boarding an Ion Cannon Frigate Would slightly improve their own Ion Array vessels, and so on.
-To do that they need some weapons and technologies oriented towards improving their chances at boarding: EMP weapons; perhaps an EMP mine with a small or medium sized AOE, ways to speed up the boarding process, etc. Also a cruiser outfitted for ship capture would make things easier. Corvettes and Frigates often have quite a hard time. Maybe limit the number of ships of this type that can be build to 1 or 2.
Since I lack time and skills for a mod of this type, I want to throw these ideas into the room, hoping some of them, if not all get picked up by somebody.
Sorry for the long post, but I just wanted to get this out of my head.

+1 vote     reply to comment
Guest
Guest Feb 20 2015, 4:01am replied:

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siliconworm
siliconworm Jun 16 2014, 1:48am replied:

In Path To Victory, you need to capture enemy ships to gain technologies when playing the Raider. However, from a player's point of view, I find this dissuade me from playing the Raider, simply because I'm just not a blitz type player (I'm a turtle type player actually) and I'm really bad at capturing enemy ships in battle!

Also, as a modder who transplanted PTV into Complex Simple, I also find that the Turanic AI will be too weak if they have to capture some particular types of ships in game -- those ship types may simply never present in a game!

0 votes     reply to comment
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Homeworld 2
Platforms
Windows, Mac
Engine
Custom Built
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Official Page
Homeworld2.sierra.com
Release Date
Released Sep 12, 2003
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9.7

855 votes submitted.

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Highest Rated (5 agree) 10/10

Awesome game!

Nov 23 2010, 5:27am by testerchops

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single, Multiplayer & Co-Op
Project
AAA
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Sequels
Homeworld: Remastered, Released Feb 24, 2015
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Homeworld 2, Released Sep 12, 2003
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Homeworld, Released Jul 31, 1999
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Homeworld 2
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2 months ago
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