The epic struggle of the Hiigarans and their leader Karan S'jet continues. Many thought their hardships would end when they returned to Hiigara, yet fate has not been so kind to the Exiles. Now the Hiigarans face a new and bitter enemy, a renegade clan from the eastern fringes of the galaxy, who wield the power of the ancients.

Homeworld 2 chronicles the valiant journey of the Mothership and its crew into the oldest regions of the galaxy to confront their new foe and discover the truth behind their exile.

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Today, as I checked my phone on my lunch at work, I was rewarded with valuable knowledge. It turns out that Update 2.0 to Homeworld Remastered is slated to release on the 7th of June!

Well, what does that mean for Homefront?

If you've been gone the last month, you would have missed that we slowly started revamping some of our models and textures in anticipation for a new release. Business has been slow for a very long time, and that is in part to yours truly helping out the ARMA III mod, Operation: TREBUCHET. And while I enjoyed my time helping those talented folks over there out, I've neglected Homefront far too long. What better time to get into the swing of things than Gearbox updating the engine and fixing the mod tools?

We've been wanting to get back in the saddle for quite some time, and in our long hiatus, we've figured out a pretty precise gameplan. Halo: Fleetbattles couldn't have arrived at a much better time in our long dev cycle, and there are some big changes coming to Homefront, so without hesitation, we're going to lay it on you!

One of the biggest challenges we've faced working on Homefront is breaking the traditional mold of Homeworld gameplay. We've tried everything, asymetric units, stations instead of shipyards and much more to the point where we've lost track of what made Homeworld so great in the first place! This is where Fleetbattles comes into play, and it's as if they wanted us to finish Homeworld! Que the Orion, a new ship recently introduced, that is designed in the same manner as the Halberd (used to be called the Thanatos), which used space age armor configurations. Except, this ship is intended for expeditionary action. Capable of being it's own production house, it was intended to infiltrate deep space and attack the enemy from within their territory. That's great, because we needed a mothership! But what about the other craft - carrier and shipyard? Well don't worry because Fleetbattles has those bases covered.

The Epoch-class Heavy Carrier is a perfect candidate for a carrier equivalent vessel. It's large enough to produce frigates and has room for subsystems.

And the Punic-class Supercarrier fits in as the perfect shipyard. Bear in mind we are still experimenting with asset placement and the final look can change at any time! We're pretty confident you guys will like what we end up with.

So what's up with the stations? Well they were pretty resource intensive, large static objects and they didn't fit with the playstyle of Homeworld. That isn't to say they will be deleted from the mod, but they will most certainly not be useable in the player arsenal. Moreso, they'll be pushed to different game modes we have planned, such as Firefight, Colony Defense, and even just static objects on maps.

"But wait!" you say "Don't these ships have armaments? How are you going to keep them from bum rushing the beginning of the game?" Well, I'm glad you asked! We've broken it down for you:

  • These capital ships are production first and combat last. Ships will initially spawn with a modest array of AA, just like vanilla capital ships.
  • After the Research subsystem is built, more research options will open up per vanilla HW2, but will also unlock special combat research. Depending on the ship, they will open up advanced combat subsystems to purchase on your ship. This will mostly be Archer banks.
  • When the Advanced Research subsystem is built, more combat research is revealed. These open up the ability for the capital ships to maintain power to production while also engineering a powerplant to support weapon systems such as MACs (in the case of the Orion and Epoch) or an array of mini MACs (Punic).
  • Once the last combat research is unlocked, then a final combat research will be revealed. Make no mistake, R&D is expensive and to upgrade a powerplant to support Super MACs (Punic) will be a costly venture.
  • In order for this type of balance to exist, the Covenant will also be set up the same way. The "Turn Research On/Off" feature will also no longer exist because we want you to play the mod the way we intended. We'll reveal more as time progresses!

So there you have it! We're pretty ambitious with getting the mod ported over. This will also mean that we will be starting from bone stock. The way turrets, ships, weapons, etc are handled will also be changed. We're going for a complete overhaul, getting rid of a lot of useless junk and we'll publish a changelog as we move forward.

Also the Covenant won't be left in the dust. Our friends at Sins of the Prophets has offered models in textures, so you may see some familiar faces about until we can get back in the swing of things!

We hope you all like what we're doing!

tl;dr: Homefront won't be what you remember it as. We're moving forward, read the article!

Six Years of Slipstream!

Six Years of Slipstream!

News 2 comments

It’s been six years since Slipstream: The Price of Freedom ended full-time development. There has been an attempt at revival several times since then...

Homeworld:@ 0.2.35.0 Available for HW: Remastered

Homeworld:@ 0.2.35.0 Available for HW: Remastered

News 3 comments

A new version of Homeworld:@ now available for Homeworld: Remastered!

Homefront moving to Deserts of Kharak

Homefront moving to Deserts of Kharak

Homefront 22 comments

Homefront will be changing from Homeworld 2 to Deserts of Kharak, the RTS prequel to the Homeworld series.

Gundam Seed Homeworld 2 Mod English Translation 1.0

Gundam Seed Homeworld 2 Mod English Translation 1.0

News 3 comments

The English translation for the Chinese Gundam Seed Homeworld 2 Mod.

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Multiplayer Map Thumbnail Replacements v1.2.0
Homeworld 2

Multiplayer Map Thumbnail Replacements v1.2.0

Multiplayer Map Thumbnail Replacements Full Version 0 comments

CHANGES IN 1.2 * The thumbnail for Sarum Dustclouds had its start positions incorrectly labeled.

Multiplayer Map Thumbnail Replacements v1.3.0
Homeworld 2

Multiplayer Map Thumbnail Replacements v1.3.0

Multiplayer Map Thumbnail Replacements Full Version 0 comments

CHANGES IN 1.3 * Converted the images from ".tga" to ".dds" in order to save space.

Homeworld Classic Enhanced for HWRM v2.0.0
Homeworld: Remastered

Homeworld Classic Enhanced for HWRM v2.0.0

Homeworld Classic Enhanced for HWRM Full Version 0 comments

CHANGE LOG 2.0.0 • Ported the mod from Homeworld 2 to Homeworld Remastered. First release on Steam Workshop.

Gameplay Enhanced for HWU 1.0.4
Homeworld 2

Gameplay Enhanced for HWU 1.0.4

Gameplay Enhanced for HWU Full Version 0 comments

1.0.4 • Minor tweaks to make the mod work via Steam.

Homeworld Classic Enhanced 1.2.6
Homeworld 2

Homeworld Classic Enhanced 1.2.6

Homeworld Classic Enhanced for HW2C Full Version 0 comments

1.2.6 • Absence of "keeper.txt" may have been preventing the mod from running. • Minor tweaks to AI.

Homeworld 2 Complex Simple 3.1
Homeworld 2

Homeworld 2 Complex Simple 3.1

Homeworld 2 Complex Simple Full Version 16 comments

Many changes have been made since the last version. To unzip the RAR, you need WinRAR 5.0 or higher version.

Comments  (0 - 10 of 440)
박동희
박동희

Homeworld map editor to make the novel.
Pqh5703.deviantart.com

Someone hoping to make this story missions.
Add a new ship is also here. Modes to the universe.

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maxdamage
maxdamage

Could someone please upload their copy of the Neu_Transport.rar that sanityflare fixed by porting the Hiigaran prison transport model from HW1 and using the updated textures from the neu_transport.hod so it could be loaded in HW2? The File.sc link is dead.

Thanks.

It will be cool to be able to try out that version of the HW1 prison ship in HW2. :)

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maxdamage
maxdamage

Anyone? Thanks.

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maxdamage
maxdamage

Can someone who has the following mp3 cataclysm_outake_groove.mp3 please upload it here.

Thanks.

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ariel27
ariel27

it's really hard for me to activate mods using the steam and regular homeworld 2 CD won't work on my win 7 laptop how do i activate the mods i wanna play utilising the steam DLC?
i want to play cllasic homeworld, can someone give a step by step instructions? because the developer site of the remastred version have no answers for this question. i really want to activate the freespace 2 mod and bunch of others.
will be glad for any responce.

my laptop specs are
HP Pavilion g6 1330sj
intel core i3 2.6 ghz
6 gb ram
intel 3000 gpu coupled with AMD Radeon 7450 1 gb
and 750 gigs of HD

thanks for the brilliant game.

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ariel27
ariel27

correction intel core i3 2.30 ghz

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ashdenhayward
ashdenhayward

hi everyone, im new! and i have a question about homeworld 2 or 1 for that matter. see i wana play this game again. had it on an old pc and my new one iv had for a while now is only like a year old. but i can not for thw life of me get this game to run or get past a black screen. its sots for like 2 seconds then it just gose back to my desk top. iv lost the physical game disk it self. so i know some people will be mad but i have tryed getting it off a site that has it for free coz i dont wana pay for it a second time...anyways it just will not work on my windows7. any idias??

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Travis9x
Travis9x

Get the Homeworld Remastered Collection from Steam. It's the same classic games, but with modern/enhanced visuals & audio, and Steam/Shift multiplayer. It's on sale right now, too.

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shanewallis123
shanewallis123

Ive been thinking of making mods and models for homeworld and thought id ask a few questions on here.

1) do i need to do anything special to the models or make them in a certain way to make them work in homeworld?
2) is there anyway to port homeworld models into 3ds max to i can use them as a scale for my own ships?

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Highest Rated (5 agree) 10/10

Awesome game!

Nov 23 2010 by testerchops

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