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Fighter Stress Test
Skyfire

Fighter Stress Test

Dec 22, 2014 Skyfire News 0 comments

When I originally began making this game, I was always wanting the scale of the major battles to be larger than what games typically give you...

Transparency for trees with OpenGL
Patchwork Empire

Transparency for trees with OpenGL

Dec 21, 2014 Patchwork Empire News 2 comments

We struggled with transparency when rendering trees with OpenGL. Here is what we found out, hopefully it will help others stuck on the same thing :)

Devlog: Piracy, Weaponry and Hives
Unending Galaxy

Devlog: Piracy, Weaponry and Hives

Dec 21, 2014 Unending Galaxy News 0 comments

Our weekly devlog detailing the improvements made to the pirate faction, the new weapon systems and space-faring creatures.

The Legacy : Irregular News #2
The Legacy

The Legacy : Irregular News #2

Dec 21, 2014 The Legacy News 0 comments

Our first video is finally here, featuring the beginning part of the game !

DOS
Duke Nukem 3D

DOS

Dec 21, 2014 Duke Nukem: Total Meltdown Mod News 0 comments

And I thought I wouldn't be able to make this in time. So it appears it will be possible to play Plug and Pray using one of the source ports with working...

Interstellar tower defense/arena shooting adventure!
Spacejacked

Interstellar tower defense/arena shooting adventure!

Dec 21, 2014 Spacejacked News 0 comments

Get a early look into the fast-paced side-scrolling tower-defense/arena shooter hybrid!

OGAT - Update 64.5 and Xmas Sales!
Of Guards And Thieves

OGAT - Update 64.5 and Xmas Sales!

Dec 21, 2014 Of Guards And Thieves News 0 comments

Hi guys, here the news for the update 64.5: New and improved aiming system (better accuracy and support for shooting enemies on different floors) New...

Stargate Space Conflict - Version 1.0
Homeworld 2

Stargate Space Conflict - Version 1.0

Dec 21, 2014 Stargate Space Conflict News 2 comments

Stargate Space Conflict is now released, with its brand new version. This total-conversion is the result of two years of hard work, and we hope you'll...

Moonbase 332 - December Update
Moonbase 332

Moonbase 332 - December Update

Dec 21, 2014 Moonbase 332 News 0 comments

Hello, here is the fourth monthly update for Moonbase 332! To bring you up to date of the development there is one major update per month.

Final Year Update
Star Wars: Jedi Academy

Final Year Update

Dec 21, 2014 Jedi Academy - Knights of the Old Republic 2 Duels News 2 comments

It has been a good year for modding and mapping. Check it out what its on on the mod by now.

Other platforms
Survival: Barren Roads

Other platforms

Dec 21, 2014 Survival: Barren Roads News 2 comments

True to my roadmap of working on five different platforms I made a basic walking around and driving video of me vs me demonstrating day/night cycle and...

Singleplayer Update: Hoth Outpost
Battlefield 2142

Singleplayer Update: Hoth Outpost

Dec 21, 2014 First Strike News 0 comments

Greetings Troopers! For those that don't know, First Strike is being overhauled to change it into a singleplayer focused modification for Battlefield...

CARTONEROS 0.00.6 Released - Anyone can create a match now!
CARTONEROS®

CARTONEROS 0.00.6 Released - Anyone can create a match now!

Dec 20, 2014 CARTONEROS® News 0 comments

CARTONEROS 0.00.6 Prototype Released - Anyone can create their own match now!

So much done, so much more to go!
The Legendary Maze

So much done, so much more to go!

Dec 20, 2014 The Legendary Maze News 0 comments

We have done so much work in the last few months with little to no distractions. We have brought in good voice talent, and made some large changes to...

Hardland Early Access Release 7!
Hardland

Hardland Early Access Release 7!

Dec 20, 2014 Hardland News 3 comments

The second iteration of the new erosion based terrain system with better biome distribution. More characters added to the story generator: Bandits, Skeletons...

Graphics update released!
Damnation - City of Death

Graphics update released!

Dec 20, 2014 Damnation - City of Death News 0 comments

New graphics, houses changed to new ones, mainmenu fully remade and many features added in the new patch!

Alpha Demo Progress
Hoverbike Joust

Alpha Demo Progress

Dec 20, 2014 Hoverbike Joust News 2 comments

I'm trying to get the first alpha demo of Hoverbike Joust done by Saturday, January 3. But there's still a lot to do in just two weeks.

Devblog 4
Sins of a Solar Empire: Rebellion

Devblog 4

Dec 20, 2014 The Homeworld Returns... News 1 comment

This week I focused on trying to get the Hiigaran Carrier added into the game, balancing ships, sorting out a few researches and most of all trying to...

Ultima Ratio Regum full-time development begins!
Ultima Ratio Regum

Ultima Ratio Regum full-time development begins!

Dec 20, 2014 Ultima Ratio Regum News 0 comments

A year of full-time development on the game begins! Building interiors, NPCs, strategy, coinage, combat...

Character Reveal and Environment Update
Observatorium

Character Reveal and Environment Update

Dec 20, 2014 Observatorium News 4 comments

An introduction to our main character - "Kit" - and a preview of upcoming environments.

Update #9 -  Traders Alive, Competitors Dead and Free Games
Last Knight

Update #9 - Traders Alive, Competitors Dead and Free Games

Dec 20, 2014 Last Knight News 0 comments

Update #9 with Competitor Rider, Tavern, Traders with faces and Extra cameras. Plus 3 free games.

Development Log #2 - Day 10
Overlooker

Development Log #2 - Day 10

Dec 20, 2014 Overlooker News 0 comments

Screenshots and details of what I've been working on since my Day 3 development log.

Progress since version 1.13
C&C: Tiberian Sun

Progress since version 1.13

Dec 20, 2014 The Dawn of the Tiberium Age News 2 comments

It has been 2 weeks since version 1.13 was released and a decent number of changes and fixes have been made since then already, partially thanks to the...

Dev Update - December '14
Hanako - Soul of the Samurai

Dev Update - December '14

Dec 20, 2014 Hanako - Soul of the Samurai News 0 comments

We had our first closed pre-alpha demo session for our game last Wednesday and there are a lot of things to report, especially with our Greenlight launch...

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