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The New Lower City of Luftahraan. Courtesy of Double_Felix
The Elder Scrolls V: Skyrim

The New Lower City of Luftahraan. Courtesy of Double_Felix

May 3, 2015 Luftahraan News 0 comments

Double_Felix, our new modeller who specializes in architectural modelling, has been churning out models left and right and he has been focusing a lot...

Video | The Forest
S.T.A.L.K.E.R.: Call of Pripyat

Video | The Forest

May 3, 2015 In Spite Of The Death News 21 comments

Welcome to one of Stalker's finest maps ever... The Forest.

Smith and Winston - Barriers to Progress
Smith & Winston

Smith and Winston - Barriers to Progress

May 3, 2015 Smith & Winston News 2 comments

We've added electronic barriers to Smith and Winston because we're not just copying Ikari Warriors wholesale

Switchcars - New trailer, featuring the alien
Switchcars

Switchcars - New trailer, featuring the alien

May 3, 2015 Switchcars News 2 comments

Launch of the new trailer, website, and general progress report.

The World of Antinomy: The Capitol
Antinomy - Justice, not Vengeance!

The World of Antinomy: The Capitol

May 3, 2015 Antinomy - Justice, not Vengeance! News 2 comments

As Antinomy is an open world game, size does actually matter. However, most of the time the player will be in one of the many settlements - or even in...

Campaign and Lore Dev Blog #1
Homeworld: Remastered

Campaign and Lore Dev Blog #1

May 3, 2015 Rebirth News 0 comments

First dev post in regards to our planned campaign and lore.

April update, Scanning & Lighting
Deep Space Settlement

April update, Scanning & Lighting

May 2, 2015 Deep Space Settlement News 1 comment

Update on our progress on April : Scanning mechanics and new lighting!

Tempest - Monthly Recap #4
Tempest

Tempest - Monthly Recap #4

May 2, 2015 Tempest News 1 comment

New trailer, volcanic eruptions, create your own flag, rum drinking, and more!

The Living Dungeon
Cogmind

The Living Dungeon

May 2, 2015 Cogmind News 8 comments

Explaining what makes Cogmind's maps feel alive--content that changes dynamically, inhabitants with their own agendas, and a central AI to rule them all.

It's time for first media release
Half-Life 2

It's time for first media release

May 2, 2015 Half-Life Opposing Force Source News 3 comments

Hello again, it is me, Aulov Nikolay. Today i would like to present for you the first media release of my mod, that is called Half-Life Opposing Force...

Procedural ANSI Face Generation
Ultima Ratio Regum

Procedural ANSI Face Generation

May 2, 2015 Ultima Ratio Regum News 4 comments

An overview of the procedural generation system for ANSI faces in URR!

Roche Fusion - Dimension Drive crossover - A graphical effect explained
Roche Fusion

Roche Fusion - Dimension Drive crossover - A graphical effect explained

May 2, 2015 Roche Fusion News 0 comments

In this post, I highlight a unique graphical effect of one of the new power ups coming to Roche Fusion. I explain its individual parts and how they come...

Development diaries
Mount & Blade: Warband

Development diaries

May 2, 2015 GRIM AGE - Skirmish News 6 comments

Hello everyone! As long as I can't show new models too often, I've decided to start some kind of development diaries, where you'd be able to see development...

The Forgettable Dungeon  - Emotional Ladders
The Forgettable Dungeon

The Forgettable Dungeon - Emotional Ladders

May 2, 2015 The Forgettable Dungeon News 0 comments

This week on The Forgettable Dungeon, I taught chickens to feel emotion and learned how to throw teammates down ladders effectively.

Weekly Update #9 - A brief update and... rain!
Lights

Weekly Update #9 - A brief update and... rain!

May 1, 2015 Lights News 0 comments

In which I briefly explain the hours I spent creating rain and a "wet" material in UE4.

War of 1812 v2 - Now on Moddb Download
Mount&Blade Warband: Napoleonic Wars

War of 1812 v2 - Now on Moddb Download

May 1, 2015 The War Of 1812 News 0 comments

War of 1812 v2 Full Version is now on ModDB downloads page. The full version is more simple to install should one have trouble with the patch version...

Update 20: The answer is 42!
Tower 57

Update 20: The answer is 42!

May 1, 2015 Tower 57 News 2 comments

42 tasks derived from our first public play-session, players joining mid-game, new doors, and turret variations.

Defragmented Devlog #6
Defragmented

Defragmented Devlog #6

May 1, 2015 Defragmented News 1 comment

Tons of new features and our official Kickstarter announcement!

First Inventory and Character Models
The Pankration

First Inventory and Character Models

May 1, 2015 The Pankration News 2 comments

Today we'll show you our first basic inventory which we have been working on for quite some time and the first two alien models (Ragon and Metraxi) whereas...

Rise of the Reds Patch 1.851 Development Update II
C&C Generals: Zero Hour

Rise of the Reds Patch 1.851 Development Update II

May 1, 2015 Rise of the Reds News 4 comments

Hello everyone, I'd like to report that due to the size of changes of our new patch and the fact that some of our developers have had RL stuff to take...

Burning sword, catapult and drunk knight - new updates
The Grail

Burning sword, catapult and drunk knight - new updates

May 1, 2015 The Grail News 0 comments

New updates, separated into 3 videos! First video demonstrates new skill for knight - burning sword. In the second video you can see a possibility to...

A Galaxy Far Far Away is now a little bit closer
Sins of a Solar Empire: Rebellion

A Galaxy Far Far Away is now a little bit closer

May 1, 2015 Star Wars: Interregnum News 10 comments

There's more Star Wars content to explore than ever in the coming update to Interregnum. We give you some of the highlights.

Bringing The Game to Life
Skein

Bringing The Game to Life

May 1, 2015 Skein News 3 comments

In this news post I'll be discussing the use of my procedural generation scripts to actually create a maze, as well as how I designed some of the graphics...

World Domination Monthly Update #1
C&C: Yuri's Revenge

World Domination Monthly Update #1

Apr 30, 2015 World Domination News 1 comment

Hello Commanders and Comrades. I have good news that I will be sharing with you today. As the WD Team are working silently on updating the artwork, including...

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