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November Progress
Kenshi

November Progress

Nov 27, 2014 Kenshi News 1 comment

We’ve made some real headway with the path-finding this month, we just need to fix a few more bugs and crashes to finish up.

Soul Axiom Update - The Museum & Steam Sale
Soul Axiom

Soul Axiom Update - The Museum & Steam Sale

Nov 27, 2014 Soul Axiom News 0 comments

From the indie games studio that brought you Master Reboot comes a new first-person sci-fi adventure game that will take you on a journey through the...

The Fragments of Him Interface
Fragments of Him

The Fragments of Him Interface

Nov 27, 2014 Fragments of Him News 0 comments

With the release of Unity 4.6 and its new UI system, we thought it was time to go into more detail on how we designed and built the interface of Fragments...

Congo - Out now on Steam!
Congo

Congo - Out now on Steam!

Nov 27, 2014 Congo News 0 comments

Happy to announce that Congo is now available on Steam! Grab a copy for $9.99 now and let us know what you think.

v5.0 Progress Update
Half-Life

v5.0 Progress Update

Nov 27, 2014 Sven Co-op News 7 comments

Another update, albeit a little later than planned, for Sven Co-op v5.0 has been posted along with an introductory video to an upcoming feature.

Silverstag v0.25 has been released
Mount & Blade: Warband

Silverstag v0.25 has been released

Nov 27, 2014 Silverstag News 2 comments

Silverstag's v0.25 version has been released. Patch notes can be found in this articles description or at the mod's wiki site under version log.

New Overgrowth a208 video devlog
Overgrowth

New Overgrowth a208 video devlog

Nov 27, 2014 Overgrowth News 3 comments

New features including more simultaneous characters, ragdoll physics are more accurate and more efficient, improved chase AI, increased enemy sight distance...

Reflex Out now on Early Access
Reflex

Reflex Out now on Early Access

Nov 27, 2014 Reflex News 1 comment

Reflex is a competitive Arena FPS that combines modern tech with the speed, precision and freedom of a 90s shooter.

Project Mythargia - Developer Blog #3
Project Mythargia

Project Mythargia - Developer Blog #3

Nov 27, 2014 Project Mythargia News 0 comments

"First feature we will talk about is our "hallucination control system", by taking certain medicine (or mixing them up) will increase specified type of...

Blackwake has been Greenlit, a look into the future, and Kickstarter reminder!
Blackwake

Blackwake has been Greenlit, a look into the future, and Kickstarter reminder!

Nov 27, 2014 Blackwake News 4 comments

Blackwake was submitted to Greenlight 22 days ago, entered the top 100 yesterday, and today we are Greenlit! We want to thank everyone who voted to support...

More multiplayer
Duke Nukem 3D

More multiplayer

Nov 27, 2014 Duke Nukem: Total Meltdown Mod News 0 comments

I don't post updates too often, do I? Here is a few screenshots of the sort of changes made to the new maps so they can be played in multiplayer. Speaking...

Battlegroup42 Final: Biplanes incoming!
Battlefield 1942

Battlegroup42 Final: Biplanes incoming!

Nov 26, 2014 BattleGroup42 News 1 comment

Today the Battlegroup42 team wants to present you a project, which after nine months reached its final stage. It began on Christmas Eve last year, when...

F.E.A.R. : MMod
F.E.A.R.

F.E.A.R. : MMod

Nov 26, 2014 F.E.A.R. : MMod News 1 comment

Meet the F.E.A.R.: MMod, a new mod for good old F.E.A.R game.

Nightmare House 2 - New version is coming
Half-Life 2

Nightmare House 2 - New version is coming

Nov 26, 2014 Nightmare House 2 News 29 comments

As some of you may know, Nightmare House 2 has been broken for quite some time now. But we come bearing good news!

Sins of the Fallen: November Update
Sins of a Solar Empire: Rebellion

Sins of the Fallen: November Update

Nov 26, 2014 Sins of the Fallen News 2 comments

November update for Sins of the Fallen (2014) providing a quick overview of Aliens, Artifacts and other mod related items.

Sea battles on Skyrim's engine
The Elder Scrolls V: Skyrim

Sea battles on Skyrim's engine

Nov 26, 2014 Ice and Fire: Bear island News 3 comments

Hi everybody, whoever is reading this. I was thinking about the ships in Skyrim. Why there is no real sea battlefield? Too complicated for Bethesda? Who...

Undead Chapter 5
Warcraft III: Frozen Throne

Undead Chapter 5

Nov 26, 2014 Warcraft Ressurection News 0 comments

My dear friends,fans and more especially foes i am so sorry for the almost nine months of absence and inactivity but real-life issues had pressed me down...

Fusion of Worlds: Sky's Edge (5v5 map) - Part 1: Design
Fusion of Worlds

Fusion of Worlds: Sky's Edge (5v5 map) - Part 1: Design

Nov 26, 2014 Fusion of Worlds News 0 comments

Our main map is a battleground designed and built by the minions summoned by the great rulers of Atalma. After decades of wars (this will be elaborated...

Blood Alchemist November Update
Blood Alchemist

Blood Alchemist November Update

Nov 26, 2014 Blood Alchemist News 0 comments

Blood Alchemist is a survival horror "rogue-lite" with action and stealth elements. A lot has happened since we announced "Blood Alchemist"! We've participated...

Skills and Game Aims in Lithic
Lithic

Skills and Game Aims in Lithic

Nov 26, 2014 Lithic News 1 comment

Creator Spirits, Controlling your tribe, Gaining of Skills and Passing of Knowledge, Game Aims and Storyline vs Sandbox within Lithic.

Scanalyzers & Fabricators
Cogmind

Scanalyzers & Fabricators

Nov 26, 2014 Cogmind News 4 comments

Machines that enable Cogmind to build his own parts and robots.

Streaming World - Part 2
Daggerfall

Streaming World - Part 2

Nov 26, 2014 Daggerfall Tools for Unity News 0 comments

Looks at mesh chunks, tiling textures, and smoothly flattening random terrain for locations.

The Hero of Time News November 2014
The Hero of Time

The Hero of Time News November 2014

Nov 26, 2014 The Hero of Time News 7 comments

So here we are back with some new work in progress shots from Gerudo Valley and some new Information.

Spawning
Half-Life

Spawning

Nov 25, 2014 Hazard: The Plague News 10 comments

How should spawning be handled? This is extremely important to the mod's gameplay. I have three possible methods.

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