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 Rise of the Reds Blog Update 23
C&C Generals: Zero Hour

Rise of the Reds Blog Update 23

Mar 6, 2015 Rise of the Reds News 1 comment

This week, one new vissual tweak and something entirely new.

Update 12: characters!
Tower 57

Update 12: characters!

Mar 6, 2015 Tower 57 News 1 comment

To celebrate 3 months of weekly updates, we introduce the first two playable characters, as well as some customization options (spoiler ... it's hats!)

These add-ons make Motherland Calls complete
Blitzkrieg

These add-ons make Motherland Calls complete

Mar 6, 2015 Motherland Calls News 0 comments

The add-ons Motherland Calls: The Other Side and Buzuluk To Prague are now online too, completing the Motherland Calls grand-mod here on ModDB.

Upcoming Patch / New Website Launch / OST V4 Released!
C&C: Tiberian Sun

Upcoming Patch / New Website Launch / OST V4 Released!

Mar 6, 2015 Twisted Insurrection News 4 comments

We have three important things to announce this week. The first is that there will be a patch for 0.39 available very soon to fix some performance issues...

Rabbit Hole: the bottom is announced
Game

Rabbit Hole: the bottom is announced

Mar 6, 2015 News 0 comments

It's time to create a profile for Rabbit Hole: the bottom. It's a sequel to the Rabbit Hole mod.

How to tame your swarm
Submerge

How to tame your swarm

Mar 6, 2015 Submerge News 4 comments

A new approach on the movement system based on the great community feedback given, regarding to our blogentry about swarm movement.

Additional Units Mod - Attila (AUM-ATT) 1.2
Total War: Attila

Additional Units Mod - Attila (AUM-ATT) 1.2

Mar 6, 2015 Additional Units Mod - Attila (AUM-ATT) News 0 comments

Additional Units Mod - Attila (AUM-ATT) 1.2 has been released.

Redout announced for XBox One! Release quarter, trailer and everything!
Redout

Redout announced for XBox One! Release quarter, trailer and everything!

Mar 6, 2015 Redout News 1 comment

The next wave of ID@XBox games has been announced by Microsoft at GDC, and Redout is one of them. Get ready to finally enjoy Anti Gravity racing on XBox...

Dev Diary #1: Color-grading spaceships
Starfall Tactics

Dev Diary #1: Color-grading spaceships

Mar 6, 2015 Starfall Tactics News 0 comments

Color-grading is good for your spaceships! Find out why in our latest Dev Diary.

Dev Blog #3 March 2015
Star Wars Battlefront II

Dev Blog #3 March 2015

Mar 5, 2015 Battlefront: The Clone Wars News 3 comments

The SWBF2 Clone Wars mod dev blog for March 2015.

NO RETURN UE4 Development Tests
NO RETURN Survival Simulator

NO RETURN UE4 Development Tests

Mar 5, 2015 NO RETURN Survival Simulator News 0 comments

NO RETURN UE4 Development Tests. Is an update to UE4 worth the time, what benefits would it bring to NO RETURN dev? Find out as I delve into the world...

Devlog: Free traders and code optimizations
Unending Galaxy

Devlog: Free traders and code optimizations

Mar 5, 2015 Unending Galaxy News 0 comments

Our weekly devlog featuring a massive performance and stability boost and new trading opportunities.

Next Up: Slavery
Kenshi

Next Up: Slavery

Mar 5, 2015 Kenshi News 6 comments

We're aiming to release our next update in late March/ early April: Expect slavers, new GUI and a performance boost.

New Models and Concept Art
Empyrion - Galactic Survival

New Models and Concept Art

Mar 5, 2015 Empyrion - Galactic Survival News 4 comments

Recent models and truly amazing concept art developed for Empyrion by our friends from the "Modding Asylum".

Melodefense Devlog 3 – Game Mechanics
Melodefense

Melodefense Devlog 3 – Game Mechanics

Mar 5, 2015 Melodefense News 0 comments

On the basic and conceptual game mechanics on our first prototype made at GGJ 2013.

Indie Wall of Love
Game

Indie Wall of Love

Mar 5, 2015 Team17 Digital Ltd. News 5 comments

Team17 have teamed up with Unity and IndieDB.com at this year’s PAX East to promote indies from all over the world and bring a handful of amazing prizes!

Difficulty in Project:Blue Room
Half-Life 2

Difficulty in Project:Blue Room

Mar 5, 2015 Project:Blue Room News 1 comment

Project:Blue Room is a precursor to an experiment in dynamic difficulty adjustment (DDA). Our modification allows us to select a variable level of difficulty...

Dev Blog: The Ground is Falling!
Airships

Dev Blog: The Ground is Falling!

Mar 5, 2015 Airships News 0 comments

Wherein I explain and fix a bug where the entire ground would sometimes fall away...

Executive Assault is now on the Steam store
Executive Assault

Executive Assault is now on the Steam store

Mar 5, 2015 Executive Assault News 0 comments

Get your suit on and prepare you self for the chance to command your very own robotic army from the comfort of your plush office. Executive Assault is...

Development news (Scripts, Items...)
Mount & Blade: Warband

Development news (Scripts, Items...)

Mar 5, 2015 Game of Thrones - Roleplay Module News 0 comments

Ok, you want news :) Several people were forcing me to release some new development blog and here it is. But before I start with all the updates someone...

YR:NW News Update #4
C&C: Yuri's Revenge

YR:NW News Update #4

Mar 5, 2015 Yuri's Revenge: New War News 0 comments

Are you ready for news? Are you ready for some awesomeness? Check this news to find out!

DevDiary#11 Player Created Missions
Factions

DevDiary#11 Player Created Missions

Mar 5, 2015 Factions News 0 comments

We're back with our eleventh dev diary in which I will cover Factions' player-driven and player-created missions system in detail!

The Core Q&A 3
Half-Life

The Core Q&A 3

Mar 4, 2015 The Core News 29 comments

Ask your questions for the final pre-release Q&A session with the devs of The Core!

March update
Island Delta

March update

Mar 4, 2015 Island Delta News 3 comments

Our closed demo is due to be released next week to our friends and colleagues so we're working very hard on the build. This post is to highlight some...

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