Puny Human Games is an independent group of like-minded people with a strong passion for gaming and game development. Founded in 2007 by friends who have been casually playing and working together for years, Puny Human is made up of a diverse mix of people with different histories and backgrounds. We all share one thing in common: An intense love for great games.

Initially developing game "mods", Puny Human has grown into a group that focuses on fun games that appeal to many and bring something new to the table. Valuing our fans first, Puny Human knows that it is best to deliver an artful and impacting experience before releasing something to fill the profit margins. We are always eager to learn more about game development as well as contribute to advancing the art of designing them.

Puny Human looks forward to bringing their dedication and talent forward into the new decade!

Games
Blade Symphony

Blade Symphony Blade Symphony

Updated 2 months ago Released May 7, 2014 Multiplayer Fighting

Prove that you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Face...

Mods
Dystopia
Half-Life 2

Dystopia

Updated 1 year ago Released Sep 9, 2005 Multiplayer First Person Shooter

Dystopia is a is a total conversion of the Source Engine that places players into tense combat situations in a high-tech world spanned by computer networks...

Post comment Comments
cryptoarbiter
cryptoarbiter Dec 23 2010, 7:49am says:

You made dystopia?
Now my blade symphony expectations are even higher :)

+10 votes     reply to comment
Arvind
Arvind Sep 26 2010, 1:00pm says:

I love you guys *sniff*

+12 votes     reply to comment
Deathy
Deathy Jun 3 2009, 10:20am says:

AWESOMECAKE!

+5 votes     reply to comment
Zunami
Zunami Apr 12 2008, 11:38am says:

Thanks for Dystopia! *cheer* ^^

+8 votes     reply to comment
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Nov 9, 2007
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Twitter

RT @archillect: T.co

1hour 39mins ago by mflux

@mattdesl @thespite you guys were right I had to pass the attrib 3 times (once per component) regardless of custom attrib's component length

1hour 43mins ago by mflux

TIL You can make webgl throw JS errors T.co + passing the "debugContext" to #THREEjs WebGLRenderer T.co

1hour 47mins ago by mflux

@onattyso

7hours 10mins ago by mflux

@onattyso I'll be crashing this

7hours 38mins ago by mflux

@nopjia @mrdoob this seems familiar

8hours 40mins ago by mflux

RT @nopjia: Current Project: T.co #webgl #threejs #javascript T.co

8hours 41mins ago by mflux

@thespite @mattdesl I wish we had a mailing list so I can stop polluting Twitter :)

10hours 0mins ago by mflux

@thespite @mattdesl It's in a web-worker T.co that procedurally generates the meshes and brings the buffers back out

10hours 2mins ago by mflux

@thespite @mattdesl Relevant bits T.co

10hours 8mins ago by mflux

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Puny Human
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