GoldenEye: Source is a multiplayer only total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.
We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!
Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.
Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.
While we continue development on the 5.1 update, we need to release a patch to address some vulnerabilities that have recently been discovered within Valve’s Source engine.
Our 5.0.6 patch is primarily to fix this recently discovered exploit in all Source engine games. Using this exploit, a server running malicious custom content can potentially execute arbitrary code on your computer. Though there have been no instances of this exploit spotted in the wild, due to the nature of this vulnerability we urge everyone to update as soon as possible.
If you launch the game without updating you will receive a notification that your game needs to be updated on the main menu.
Since everyone has to go through the trouble of updating, there are also a few essential fixes and features that we decided are worth including as well. Servers are not affected by this exploit, but we’ve included a server patch as well to fix a few other bugs. Read the full changelist here.
Though most of Valve’s popular titles have been patched at this point, if you’re planning on playing a Source engine game you’re not sure has been patched, we would recommend setting the following console variables:
cl_downloadfilter none
cl_allowdownload 0
These settings will disable all client-side custom content including sprays and maps, which will eliminate the attack vector this particular exploit uses. In most games this will probably not be necessary, but it could be worth it if security is a concern for you. Stay safe.
Head to our Downloads page to get the latest version of GoldenEye: Source.
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Team GoldenEye: Source
May Status Update. Sneak peak at some of the upcoming changes for GoldenEye: Source 5.1.
It’s time to show more than still images. Here is our official trailer for the new version of GoldenEye: Source!
Quick follow up to the 5.0 launch. Full OST, Linux Server Beta.
There is something in the background that just brings GoldenEye: Source to life. The soundtrack! Featuring 25 new track by Tweaklab and GoldenZen. Come...
This is the FULL installer for GoldenEye: Source 5.0.6 - It includes some minor security updates.
This is the FULL SERVER for GoldenEye: Source 5.0.6 - It includes some minor security updates.
This is the Patch Pack for GoldenEye: Source 5.0.6 - It includes some minor security updates.
This is the PATCH installer for GoldenEye: Source 5.0.6 - It includes some minor security updates.
Full server for Windows. Contains the 5.0.1 build of the Windows server. Can also be used as the client install.
Full server for Linux. Contains the 5.0.1 build of the Linux server.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
i'm having troubles getting the classic train map playable and need help
any hope for update in 2021?
Yes bro 🔫😎
Decrypter1990
Wait, really?
No
Could you add images for the Steam Library? also do you plan to make a campaign? I'm glad to hear you guys might add new weapons and features.
RIP Nickster even though I didn't know you, thanks for your work in this mod.
There won't be campaign from us.
Will you submit to Steam Direct?
I'm not a developer, but I know that there is absolute zero chance of this getting on Steam.
hi there. just wanted to report i've been having some issues with the bots when playing by myself on a local server. i found out they lead to some weird fps drops on certain areas of more open maps, it's most noticeably in the runway airstrip but the same thing goes for the dam and craddle levels and even some sections of the casino. i've narrowed the problem down to the bots themselves rather than the player count because i've been testing those same maps on Noob's Wonderland team arsenal server with up to 12 people and had rock solid 110+ fps all the time. i have a really good PC that pretty much overkills the mod at any setting and can't think of any reason for the AI to be causing this fuzz. anyhow, would appreciate if you have any input regarding it. cheers!
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