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About Half-Life: Subtitles MOD with 8 comments by FograinDaNoob on Aug 30th, 2015

Half-Life: Subtitles MOD 4.0 ALPHA - Development progress update #05.

Today, let's take a look at some FX.

UPDATES:

Particle system (based on HL1 Battlegrounds mod particle system) has been implemented. In the video we can see current test version of hit-impact blood splash for both humans and aliens.

In future we will use this particle system to replace almost every 2D sprite used for FX. There will be particle based fire, explosions, smoke, water, sparks, teleport effects etc.

Since large number of particles can overkill older (and I mean really, really old) CPUs, there will be three options, allowing the player to set quality of these particle effects:

  1. LOW = Particles will be mostly disabled, game will use 2D sprites (lowest quality, best performance)
  2. MEDIUM = Limited particles. There will be a fine amount of particles but they won't be highly detailed. (normal quality, medium performance impact)
  3. HIGH = Full particles. There will be a lot of particles everywhere, and they will use the highest render settings. (best visual quality, highest performance impact)

BTW: Thanks to BUzer (half-life.ru) The old HL1 shadows are back, and like everything else you can enable or disable them ;)

PREVIOUS UPDATES:

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Post comment Comments  (0 - 10 of 1,049)
nerdenfromsweden
nerdenfromsweden Aug 2 2015 says:

anyone wants to make a mod?

+2 votes     reply to comment
MistaGray
MistaGray Jul 10 2015 says:

Half-Life 1 - Legendary shooter :)

+5 votes     reply to comment
EdvinmorZ
EdvinmorZ Jul 6 2015 says:

First FPS I've played. It's not my favorite game because there is Half-Life 2.

+2 votes     reply to comment
Mr.Shit
Mr.Shit Aug 31 2015 replied:

Yeah, less enemy variety and weapon variety makes it a lot better.

+1 vote     reply to comment
TuskenPenner
TuskenPenner Jul 5 2015 says:

Does anybody if it is possible to give a custom model to a specific npc ?
It is possible if you`re mapping for Sven-Coop but is there also a way to do this in normal half-life ? I`ve searched all over the internet but i couldn`t find anything about it :/

+1 vote     reply to comment
Qwertyus
Qwertyus Jul 5 2015 replied:

It's possible with Spirit of Half-Life.

+2 votes     reply to comment
TuskenPenner
TuskenPenner Jul 6 2015 replied:

Ah, thanks ! :D

+1 vote     reply to comment
epicstufff
epicstufff Jun 16 2015 says:

How do you add custom weapons into a Half-Life mod?

+1 vote     reply to comment
OsirisGodoftheDead
OsirisGodoftheDead Jun 22 2015 replied:

Use these tutorials:
Web.archive.org

Web.archive.org

+1 vote     reply to comment
SLeNd3rMaN23
SLeNd3rMaN23 Jun 21 2015 replied:

you can make your on with the sdk or you can use a modeling program to make a replacement model

+1 vote     reply to comment
Guest
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Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

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