After doing something THAT big with Timeline, i ended up finishing my old leftovers from TUM, changing things here and there and everywhere.
Funny enough, i've actually finished this Remod before, but trashed all of it because i wasn't satisfied with the results.
The purple hands was weird to look at, so i replaced it to a more proper BlackOps look.
The original weapons was kinda generic and a bit broken (the shell.mdl being shared to all pistols, smgs and ASSAULT RIFLES), so i had to revise the entire arsenal, making everything SMGs.
The HGrunts look awful, with some of the model's mouths not moving despite making sounds, so i replaced all of them with balaclava wearing MAssn models.
Hell, i've even added an easier difficulty, just when i don't feel like dying every 2 seconds because i didn't notice the bastard hidden in darkness (i have a NVG, but unfortunately it seems to be suffering from the complete-and-utter-trash-in-darkness syndrome).
There's rarely a stealth-themed mod for Half-Life, especially one that actually uses custom coding.
There's another one, called TEA, but that mod is in third person view and the shooting can cause carpal tunnel, which thankfully, this mod avoids (in some way, pistols are semi-auto, nothing else).
More weapons are available that differs from the usual HL arsenal again, with some even sharing ammo with each other (your silenced pistol has the same ammo as the mini SMG, so finding ammo for that nice looking pistol of yours ain't gonna be a problem).
Combat was a bit different, enemies can kill you literally in 1 hit if they hit you in the head, so you have to be EXTREMELY careful exploring the HBW base.
Even worse if you're fighting the guys with the shotguns that WILL one hit kill you if they so much as pull the trigger of their SPAS.
Thankfully, the same is done to them, a few shots from any weapons is enough to pierce their weak armor and put them down, and they're pretty stupid as well (if you're still sneaking that is), so overall, pretty fair.
Though i have to say, fighting HGrunt exclusively throughout the mod (sans one HAssassin, one shark, and a bunch of turrets) can be a bit of a bore, but then again i can't think of any good enemies to add variety in.
Having the walk as the main walking speed can both be a blessing and a curse, you need it when you're busy sneaking, but having to hold it after you're done sweeping the floor can get a bit fidgety.
Level design's mostly indoors, with a single outdoor area in the middle, they're not really magnificent/ground breaking stuff, but they got the job done (that trap in the crew quarters was unnecessary death btw).
Ending was REALLY WEAK though, "you kill the bad guy and you saved the world, yay", THAT'S LITERALLY IT.
IN TEXT FORM.
Even the bad ending is broken, with crashing done in the middle.
(Had to retool it to fit a different purpose, it still crashes, but, you know, PESIX blowing up and screwing the EMP's and all, a tiny bit of meta.)
Overall, it's okay, and i would probably replay again when i'm bored or something.
Hope you all enjoy the Remod.
Thanks for reading.
Been pretty busy with dead shift lately, that I thought that Id show how maps have improved since you guys have seen them last in previous updates.
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Highest Rated (44 agree) 10/10
Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…
Jan 12 2011 by GordonFreeguy