
Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
Hey guys,
just wanted to say, I am working on the project again. Doing concepts, analyzing real-world stuff I want to use in the game, learning C++, creating small mapping-tools with C++ for practice, creating a storyline and characters and writing the Screen-Play.
When the preps are done, I will start to create rough maps (again), insert rough animations, models and voice data (from synthetic voice tools) to test how well the dialogues work in scripted sequences.
Now one might think "Shouldn't you have done all of that already?". Well, of cource, but as you know I've been working on this project for a very long time now. I stopped and continued the process very frequently in all these years, so I discarded a lot of content and created new ideas for the story.
I am getting to a point where I am relatively happy with the story but it still needs a lot of detail and composition. I am lacking a lot of background knowledge about important parts, which is hard to compensate if you are rather a stay-at-home type of person.
Reading is they key, thanks again Internet!
Also, here are a few new models some of you might not know yet (already a year old though):
However, I am very motivated at the moment and I can assure you there's something "going on".
See you soon and thanks for your loyalty!
Half-Payne latest update fixes several issues, thanks to the feedback.
Half-Payne Definitive Update has been released! Play the mod the way it was meant to be from the beginning.
Latest article covers Score Attack Gamemode, Max's commentary on gameplay, New ending and the Release date.
Right when Steam Greenlight is about to die, let's add some more to the overall death count.
Version final added sonunds + models + sentences.txt
One of the many early opening maps to Half-Life: Cold Shift.
* Fixed Max's commentary not being played sometimes when visiting a new map. * Fixed minor annoyance in the ending.
Previously scrapped content uploaded for people to use. Also includes 2 Absolute Zero pre-release builds.
Custom Build of Parabot - Human-like Artificial player for Half-Life and some other games on GoldSrc and Xash3D game engines.
Custom Build of Parabot - Human-like Artificial player for Half-Life and some other games on GoldSrc and Xash3D game engines.
Highest Rated (47 agree) 10/10
Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…
Jan 12 2011 by GordonFreeguy
Hey, is it ok with xash?
I'd like someone to animate a custom zombie npc for me, please PM me if you can help thanks. I'd really appreciate it ^^;
Does anyone knows how do i fix this annoying issue that i can't see the mods list when i'm logged on? It shows normally only when i'm not logged.
you've probably clicked on a another platform instead of 'home' by accident for example you you've clicked on 'X360' instead of 'Home' which is PC. i hoped i helped
It did help!
Thank you so much ^-^
Hell, visited this game again using Svencoop after nearly 5 years, so much fun, Glad the modding community is still alive.
I Wish the Glock 17 had a Attachable/Detachable Silencer as its Secondary Function instead of a useless as hell Automatic Fire.
Imagine how useful that would've been.
yes XD
In fact, HL glock is already works as silenced - you can shoot monsters and if they don't see you, they will not react on wounding by glock. But they react (by moving from dangerous place) if you shoot them with other weapons. Also, low-res glock model HAS the silencer attaching animation (not used in game though).
It is laughable. How CoD players, Battlefield players, Far Cry players always try to say that older games like Half-Life aren't worth anything.
Considering how those series have to make new ones all the time.
Indeed. cod is just a huge gaming business enterprise...while HL is based more on it's modding community that will never go away.
half lifes longevity comes from its community which continues to create content almost 20 years after the games release
What? If I understood your message correctly, it's not something about games but about (dumb) gamers...and those existed in the '90s just like they do now. And the same thing will be said about today's CoD or BF by players in the next generation of gaming...
If I'm dumb for having a preference to HL, then I'm dumb as f*ck! HL is part love, part nostalgia :D
(´:
where did this come from? more importantly, who cares?