Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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HALF PAYNE - APRIL PROGRESS


SCORE ATTACK GAME MODE

The upcoming Half-Payne update includes a new Score Attack game mode. I've got an idea for this mode for the same reason as with Black Mesa Minute - such game mode was present in Max Payne 3. I didn't have a chance to play Score Attack in Max Payne 3 though, so I had to watch gameplay videos of it, only to realise that it's scoring ruleset has a major flaw.

In Max Payne 3, you have a dynamic multiplier which sums from killstreak up to 5 and you being in slowmotion, dive or being prone. The latter is the real flaw here in my opinion - you can get the most score if you tend to dive yourself on the floor and turn on the slowmotion, which gets tedious.

Instead of this system, I decided to allow to build limitless combos and not to depend on player's state - this should keep you pumpin'n'runnin. Almost all kills increase your combo multiplier by one (easy enemies like barnacles or babycrabs only prolong the combo). Special kills (like headshots or explosive kills) add to current multiplier alittle on its own and give you more score (like more time in Black Mesa Minute).

To get the most score you will have to know the level layout well and plan your route alot. Since some enemies give more score than others - they should be killed last, just after you built up the combo with something easy as headcrabs.

Some of the earlier gameplay can also be seen in this April Fools video below, don't take it too seriously.


MAX PAYNE COMMENTARY

In the previous article I mentioned being able to embed custom sounds or Max's commentary and play it when certain things occur. While that's great, I've also implemented playing of several lines during gameplay situations such as:

  • Finding or taking painkillers
  • Taking damage
  • Taking huge damage dealt by player himself
  • Being near death while (not) having painkillers
  • Wasting bullets
  • Killing innocent people
  • Having no ammo in the gun
  • Answering a very important rhetorical question

If you find such commentary annoying - commentary and pain sounds (except for falling pain sounds) can be disabled with max_commentary and max_commentary_pain console variables.

As I'm writing this article, I have 53 wav files for story commentary (I expect to add some more), and 159 wav files on gameplay moments. Max's lines were taken from Max Payne 1 and mostly Max Payne 3. I've listened to Max Payne 2 lines too but didn't pick anything yet and most likely won't.

Voice lines can be overlapped sometimes and this is a problem, but a rare one and think I want to leave it for the final update that should come out after this one.

MED CABINET UPDATE

My buddy who goes by name Xinus22 ripped the med cabinet from Max Payne 1. I like it more than mine, which was done from the scratch. My cabinet had no shading, which made it look weird and out of place sometimes.

NEW ENDING

I'm announcing that I've modded c5a1 enough to say that this will be an eniterely different ending for Max. I don't want to spoil much, but since I've never seen anyone doing something like this, I'm excited for what you people will think when it's released.

MINOR THINGS

  • Optional classic view roll and weapon sway like in old WON versions of Half-Life.
  • Sentry turrets now emit sparks.
  • Additional console commands that list available config files for custom game mode.
  • Grunts turn around more faster when playing on medium or hard difficulty. They're also now more accurate when slowmotion is active.
  • Additions on hooking system for embedding sounds or utilising it in custom game mode config files.
  • Game now starts in a tram with familiar music. I choosed the tram to show up the opening credits and highlight some of the mod features.



IN CONCLUSION

Here's the stuff left to do:

  • Add more commentary to story events
  • Remove all mentions of Freeman in NPCs' voice lines
  • Minor things: additional custom mods, update documentation
  • Update user.scr file, which will allow to tweak several options from Advanced tab in Options menu
  • Extensive play-testing

Half-Payne update is getting close to it's release

Estimated release date: May 5-10th


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SLeNd3rMaN23
SLeNd3rMaN23

I'd like someone to animate a custom zombie npc for me, please PM me if you can help thanks. I'd really appreciate it ^^;

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Kandara
Kandara

Does anyone knows how do i fix this annoying issue that i can't see the mods list when i'm logged on? It shows normally only when i'm not logged.

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SLeNd3rMaN23
SLeNd3rMaN23

you've probably clicked on a another platform instead of 'home' by accident for example you you've clicked on 'X360' instead of 'Home' which is PC. i hoped i helped

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Kandara
Kandara

It did help!
Thank you so much ^-^

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An_Unknown_Player
An_Unknown_Player

Hell, visited this game again using Svencoop after nearly 5 years, so much fun, Glad the modding community is still alive.

Reply Good karma Bad karma+6 votes
BigLez
BigLez

I Wish the Glock 17 had a Attachable/Detachable Silencer as its Secondary Function instead of a useless as hell Automatic Fire.

Imagine how useful that would've been.

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Qwertyus
Qwertyus

In fact, HL glock is already works as silenced - you can shoot monsters and if they don't see you, they will not react on wounding by glock. But they react (by moving from dangerous place) if you shoot them with other weapons. Also, low-res glock model HAS the silencer attaching animation (not used in game though).

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PMDLEADERSHINX
PMDLEADERSHINX

It is laughable. How CoD players, Battlefield players, Far Cry players always try to say that older games like Half-Life aren't worth anything.

Considering how those series have to make new ones all the time.

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OsirisGodoftheDead
OsirisGodoftheDead

half lifes longevity comes from its community which continues to create content almost 20 years after the games release

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Turpow
Turpow

What? If I understood your message correctly, it's not something about games but about (dumb) gamers...and those existed in the '90s just like they do now. And the same thing will be said about today's CoD or BF by players in the next generation of gaming...

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Dоuble
Dоuble

If I'm dumb for having a preference to HL, then I'm dumb as f*ck! HL is part love, part nostalgia :D

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Ownederd
Ownederd

where did this come from? more importantly, who cares?

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Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

Jan 12 2011 by GordonFreeguy

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