Test patch 2 for CUtlLinkedList Overflow
Jul 06, 2006 Patch 0 comments:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
This game is not related to the story of the Half-life2.
Something goes mad because the human race failed in the
experiment, and it connects with another world.
The resident in the another world is crazy due to the mistake.
We should restore the situation.

As for this game, almost all are made only from the basic function of HL2.
Having fiddled with the code for the chapter unlock is the only exception.
You will learn the degree of freedom of the expression of HL2 is very high.
K.S.(Koumei satou)
0 comments by koumei_s on Jul 6th, 2006 digg this super bookmark
I released the test patch ver.2 for the CUtlLinkedList Overflow error.
Please try this file, when a problem has not improved, even if it tried "Test patch 1 for CUtlLinkedList Overflow" .
If you are not confronted with this error, the patch need not be used.
:Attention:
To our regret, there is no guarantee that the problem solves by this
patch.
Refer to readme for details.
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:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please try this file, when a problem has not improved, even if...
:Attention: To our regret, there is no guarantee that the problem solves by this patch. Please tell it to me if the problem still happens. Refer to readme...
Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. (Please make it in SteamApps if there is no SourceMods folder. )...
The version becomes v1.0c. I fixed some stucked parts, and fixed the game balance. Please download the ks_mop_v1b-v1c_update.zip file if you have already...
Please copy this "MOP" folder into your Steam/SteamApps/SourceMods folder. re-start Steam. It is a success if "Mistake Of Pythagoras"...
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Really interesting mod. I've never heard of Claude Nicolas Ledoux, but the geometry and architecture in MOP make me want to read up on him. I also really enjoyed the music (was it composed originally for this, or is it from somewhere else?).
I did run into a few bugs, and I felt that some of the areas were somewhat non-intuitive in terms of what to do next, but overall these didn't detract too much from the gameplay. I really wish that someone would use the LOS Telekinetics in another mod/game because, in terms of combat, that was easily the best part of the game.
Nice, 9/10. But I have a problem, where is the citizen in part 2 who calls me "Doc, are you there?". I couldn't find him yet. LoL.
Just finished, very interesting, worth a download
I've been looking for that kind of mod for ages! All the mods around there are all about shooting zombies and Combine soldiers in dark and spooky environments, it gets boring after a while. I just love how you used math and geometry for designing the enemies, and the voices were perfectly put together. And the gameplay is priceless, even though my graphics driver stopped responding at some point of the game... but I can only blame my crappy computer for that.
Can't give it less than 10/10.
i downloaded it and put the MOP folder in my sourcemods folder and it didnt show up on ym steam after i exit and re-open it up
nope sorry it did work after i downloaded the right 1 lol
Amazing i think with the limited scripts you puklled it together really well screw the othe mod this should be mod of the year
Wait if it has nothing to do with the HL2 universe how come all the buildings look the same, everything is dressed the same, and there combine..... there is something amiss here......
Music is great!!!
This looks wierd, but awesome! Just what I was looking for! Downloading now. :)
you have to go into the water and search near those wooden planks
damn i always forget to check post date -.-