Battlefield: 1942 is a tactical first-person shooter set in World War II. It introduces combined arms tactics, using tanks and dive-bombers, submarines and carriers, and machinegun nests with AA-artillery. Every aspect of WWII warfare will be accessible to a player and his friends from an FPS perspective, and the ultimate goal is to win enough campaigns to win the war.
Several bugs have been identified with yesterday's release, and I am working as fast as possible to fix them and release a patch. The patch changelog so far looks like this:
Added missing minimap icons for vehicles
Added Ha-Go wreck mesh and textures
Fixed path to desert texture for Spitfire
Added correct TZF 9D sight to the Tiger II
New .skn file for Tiger I tracks
Fixed path to missing tower, gunbase, and weapons sounds for several vehicle variants
Tweaked muzzle effects (e_MuzzPanz, e_MuzzPanzSml, e_MuzzArty)
Adjusted muzzle effect position on land guns
Adjusted projectile position on land guns
Consolidated variant vehicle weapons to the main vehicle's weapons.con file
Deleted unused or redundant misc. code from several vehicles
Added or adjusted exhaust to all applicable land vehicles
Added SturmTiger to Battle_of_the_Bulge map
some screens of a few of the changes...
I have today off so I will be testing very hard today to identify and fix any other issues. I hope y'all enjoy the mod so far, and I look forward o getting these fixes to you as soon as possible! Please feel free to contact me with any bugs you find as you play, and I will address them ASAP!
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From Call To Arms Mod Team: This mod focuses on realism and historical accuracy. The mod details the role Canadian forces played in the second world war...
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