RSS Reviews  (0 - 20 of 115,639)

Civ City Modpack

Mod review by Tallestdavid Agree Disagree




Mod review by Xenemros Agree Disagree

You have to ask yourself one question:

Do you want to charge into battle against cyborgs, elves or mutants whilist wielding an AK-47, riding a mechanic bear, wearing an epic looking armor in the name of the People's Democratic Republic of Morlok?

If the answer is yes, then why haven't you downloaded this mod already? 10/10 GOTY



Game review by D.jTeo Agree Disagree

Old cnc games to their full glory and beyond!


MustaphaTR's D2K Mod

Mod review by D.jTeo Agree Disagree

Its just like an expansion to original D2k and most important concrete and defense structures has their own tab


Penumbra: Europa

Mod review by Darksar Agree Disagree

Really fun and challenging mod.
The Maps are a nice change from the standard Amnesia used in most mods.
The Game controls work better for me as well.
I rate it a 7.5


The Citizen

Mod review by letexteam Agree Disagree

cool trap ****


Penumbra: Europa

Mod review by SebastianAg. Agree Disagree

not bad. Has some bugs and Ai glitches. But still not bad


Age of Chivalry: Hegemony

Mod review by Creepersjockey Agree Disagree

Great mod with tons of unique features



Mod review by sebastianm1985 Agree Disagree

Dobry mod. Trochę trzeba jeszcze poprawić(ortografia i interpunkcja w celach i wydarzeniach) ale jest naprawdę w porządku. Oby tak dalej.


RTCW Venom Mod

Mod review by Nightmarekiller Agree Disagree

One of the best graphical mods I ever saw for this game !!!


Star Wars Battlefront II

Game review by movingshadow66 Agree Disagree

Too good to be consumed by the monster that is EA


Penumbra: Europa

Mod review by KrustiClawn Agree Disagree


- Classic Penumbra settings and music
- Puzzles were challenging but not too hard
- Good and easy to learn layouts


- AI is really bad
- Very abrupt ending
- Minimum character development
- Every map is so small
- Filled with glitches and bugs. It was almost unplayable at times
- A few texture glitches
- Light from infected's flashlight was still there even when I died and the infected was gone

This mod is very unpolished. I almost gave up on it to be honest.


Oh boy...

While in the vent, I was able to glitch out by clicking on the jump button.

Throwing items at walls will often make them glitch like crazy. This is caused by planes being too close to one another. When adding planes, copying it and turning it around for another room, make sure there is some space between them, or anything thrown against the walls will make them glitch.

The first infected enemie had such terrible AI. Sometimes he would stand at the door and do nothing. He even said "Stay there!" and the chase music was playing, but he did nothing for 10-15 seconds, untill I throwed stuff at him.

Same infected also glitched through boxes a couple of times.

While talking about the boxes, I jumped onto a couple of boxes and accidently fell down between them. I was stuck there untill the infected killed me through a small crack between said boxes.

When the infected killed me, I spawned outside the closed area I was in, making it impossible for me to continue. I had to load a previous save. When you lock the player in a certain area, make sure to add a checkpoint.

Just like I could glitch through the vent earlier, I could glitch through the ceiling by jumping on certain other boxes later on while crouching mid-air.

Second enemie, the flying thingy, was easily blocked by boxes and got stuck. I later removed said boxes, ran out and blocked him with boxes again, trapping him inside. Enemies can easily break metal doors, but boxes, too difficult to pass through ^^.

Maps and puzzles:

Why is each map like, a minute long? Some puzzles were well made, I admit that, but there were also several maps I went into to, grabbed an item and left and never had to go back to that area ever again. 20-60 seconds in and out. This even included the gasmask area. Why would I even need a gasmask? I couldn't hold my breath to grab the saw? I mean, that map also took 20 seconds ^^.

It feels like such a shame to work on maps and give them almost no purpose at all is what I'm saying.

When the maps are so easily passed, guess what, a lot of loading screens. It would be so much better for you to make the maps bigger, or make certain items harder to reach to lower the amount of loading times we have to sit through.

Characters and story:

I know you said we should play black plague first to understand this mod, but despite playing it in the past, I didin't quite get the story that well. Like, minimum character development mixed with the very abrupt ending made me so confused, and my reaction when I saw the credits was like "...that's it?".

There are many penumbra mods out there already, and even more zombie outbreak mods. I like them a lot, but if doing something a lot of other people have done before, it needs to be a bit more unique than this. Perhaps if the mod was longer, and you added more notes, more development for the protaganist or something, maybe it would have made more sense.

Final verdict:

The layout for this mod is good and you captured the Penumbra feeling very well. Story wasn't bad, only underdeveloped. What drags the score down a lot, are all the bugs and the very abrupt ending, and ofcourse the AI. When enemies makes me laugh instead of being a threat, something isn't quite right.

If a huge bug fix was made for this mod, I would maybe say it's a 6/10, or 7/10. It seems like this is your first mod, and most of the bugs are mistakes I have made when I was new as well. It's one of the hardest things you need to learn in order to make a good mod. But as I said, you captured the Penumbra feel very well and if you practise, I'm sure you can make a great mod.

4/10 - Okay



Mod review by silentjan Agree Disagree

Just wow. This mod is one of the best mod in the M&B Warband world along with PoP and Brytendwala


Down Time

Mod review by Urby Agree Disagree

Definitely not the most attractive looking map pack and the semi open environments completely break the flow. Having said that, it's still enjoyable to a point and the new setting makes it a little more interesting to stick with it.

I did think the area with the Apache and Gonarch was serverely lacking cover, which became especially frustrating when approaching the RPG grunt.

Overall, a short and fun little map pack with occasionally frustrating design.



Game review by Zuurix Agree Disagree

Very impressive for a first game!
I'm not a fan of arcade games, but this one kept me playing.


10/10 Music.
10/10 Sound effects.
10/10 Graphics.
10/10 Presentation.
10/10 Variety.
10/10 Concept.
Several really cool weapons. E.g.: Target lock, amplifier.


Most of the weapons are really bad and will kill you. E.g.: Lasher.
It's painful to switch to the white weapon after getting something good.


6/10 with the potential to be at least 8/10 if weapons are fixed.


1) Picking up a new gun should kill ALL enemies and give you at least few seconds to understand how the gun works. I died even with good weapons because I couldn't instantly understand what it does/I was surrounded by enemies.

2) Would be cool to have an extra health.



Mod review by denizen42 Agree Disagree

A masterpiece of horror.


Suvarnabhumi Mahayuth

Mod review by muhammadnabilhakimi Agree Disagree

Terbaik :D


Wind of Time

Mod review by sunjiangstee Agree Disagree

Very good by too many crash due to insufficient storage


The Sword And The Axe

Mod review by BasaraTheSlayer Agree Disagree

Runs great with little to no bugs well done mod all around


Third Age - Total War

Mod review by MightyEmpire Agree Disagree

It is so amazing!!!!!Thank You!

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