Fantastic graphics and ships designs, but balance needs some freaking work hardcore. I think the AI was tweaked severely as well, as even playing against "Easy" level AI, you'll be swarmed within the first 10 minutes of a 1v1 by an endless stream of corvettes, followed quickly by a swarm of very OP frigates that will rape anything you can field that early in the game (as Hiigara, anyhow.) I haven't tested other races yet, but this severely needs a balance pass or seven.
This mod basically adds so much content it feels like a new game! The ships are balanced well and trips into the Xenon sectors are so much more scary ;) It is a must have mod for X3:Reunion and I HIGHLY recommend it. First thing I done was get the patches, Xtended mod and then the optional bonus pack.
I have spent too much time doing this review... I must go and conquer some sectors :D You will NOT regret trying this mod out. - Geopelia666
This mod simply makes Gothic 2 a whole new game, with features and stuff coming back from the first game (eg: Templars, Uriziel, Sleeper). It will be the greatest mod for this game ever made, and the mod author is simply a genius for dedicating such hard work into giving us Gothic fans a truly unique mod to enjoy :D
Absolutely fantastic mod. Even though there are some issues with the AI and its pathing it is still one heck of a job. The long support time for this mod and how long they have kept updating and everything is just amazing. The models are high quality with some pretty funny clipping issues. Weapons and vehicles might need some balancing, looted tanks especially considering how quickly they demolish ordinary Lemon Russ Battle Tanks. Not to mention the absurdly long range looted tanks have compared to their fully functional counter-parts.
Definitely try this mod if you are in the mood of playing Warhammer 40k and overall the mod is incredibly fun to mess around in.
P.S you really feel like you're shooting the imperial flashlight when playing as a bog standard Imperial Guardsmen. Except if you put it on full power then you can take down Nobs with a quick headshot. But you run out of ammo so quickly you're ****** anyway.
The artwork and quality of this mod is outstanding. My only critique lies in the omission of craft known to be active or around during the timeframe of this mod. I'd like to see the UNSC Phoenix-class in the game in a "Mothership" or Flagship type role, with Anchor 12 available for other game modes. The UNSC Supercarrier would also work for this, but I feel like the Spirit of Fire would be more iconic. Since the Infinity isn't around at this point, the Spirit of Fire is the largest ship in the UNSC fleet, and would make an ideal Mothership class of vessel, slipspacing in reinforcements for the fleet. My other issue is one of balance; given that the Covenant haven't been implemented publicly yet, I'd love it if the balance were adapted so that fighting one of the HW2 factions was less easy. Currently, with every ship in the UNSC fleet possessing MAC Cannons (which I totally agree they should have) they can make short work of pretty much anything Vaygr or Hiigara can throw at them. I beat a Medium level AI Vaygr fleet with just 4 of the basic frigates (can't recall class name, same as Inamberclad and Aegis Fate) and 4 wings of Longswords, and a ONI Prowler running recon. I may have just gotten lucky, but it didn't seem too challenging, and I'd like to see the mod keep the ability to pit the UNSC/Covvys versus the default factions, since so many mods remove the Vaygr and Hiigara factions.
Never Threaten Gabe Newell!
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I just started playing and I already am addicted to this mod, it really deserves all the praise it has been getting and I love how the developer got into the star wars lore, though my only complaint is that all the characters from star wars lore are all together, it just kinda gets on my nerves but other than that the mod is awesome