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Started the Insurgency mod back in 2002. Now a photojournalist.
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0 comments by Argyll on Mar 17th, 2009 digg this super bookmark
Importance of community and culture: Every game
has a community of followers and develops its own culture of gamers.
Once the role of Insurgency is determined, the developers themselves
need to establish the infrastructure for its community and help shape
the fan culture. You can’t let this happen solely on its own, although
in almost all cases, games let this happen on their own.
Gameplay mechanics: Once the role and community of
Insurgency are determined, the gameplay must reflect them. Currently,
there are a few gameplay flaws, particularly with balance, that can
easily be tweaked and solved with changes to the levels’ .imc2 files.
These changes literally take minutes to get functional in a public
server, and can completely change the gameplay dynamic. When the
current gameplay dynamic has issues, it is very surprising that the
developers have not taken the initiative to solve them, especially when
it literally takes minutes.
Custom development: This can be the life-blood of
any mod, but the current leadership has seen it in the opposite way -
as damaging and exploitative. INS was originally designed with the
promotion of custom development in mind. We hoped that we could
attract talented level designers, 3d artists and 2d artists who would
develop new content for the mod and become the replacements for those
who moved on to work professionally.
Competitive play: There has been a little bit of
support from the developers to competitive play, but this only really
comes through promotion on the website. There are promises that
competitive play will be concentrated on for improving future
development, however there are also multiple types of competitive play
to be catered to. This should be acknowledged and the development
team should establish and maintain their own competitive play to
further their vision of the gameplay. Support to any other kinds of
competitive gameplay should also be provided.
In-game communication: The best experiences that I
have had in INS are when my team mates are organized through
communication to dominate the enemy. The communication methods for
those without a microphone should be greatly enhanced. There already
are orders/comms menus for players, but they should be automatically
prompted when needed (i.e. when reinforcements are depleted, the
commander should automatically be prompted to call in more; when an
order is issued, players should immediately respond; etc).
Level design: Unfortunately, not all levels work as
well as others. Some should be taken out of the default rotation,
although all should be provided as content to use at the server’s
discretion. Sinjar is undoubtedly the most popular level, and future
designs should learn from its success. All of the levels' gameplay can be changed via the corresponding .imc2 file found in the /maps/ directory. This should be taken advantage of to gain some fresh gameplay experiences.
Grunt support: ‘Grunt’ is the default alias for new
players. There should be support for new players, both in and out of
game. New players should always be pointed in the right direction so
that they can develop an understanding for the game early and not be
turned off by any difficulty they encounter that might ruin their
important first impression.
Re-branding the mod: Through out pre-release
development, the mod underwent multiple redesigns and changes to its
‘brand’ that influenced player expectations and feelings for the mod. It continued to evolve, not suddenly change and stall.
It is vitally important to match expectation with experience that the
player has both in and out of game. Insurgency is long over-due a
re-branding to make up for some critical mistakes that still haven’t
been corrected. Polish the brass.
With these few concepts in mind and focused on, I think that
Insurgency can live up to its full potential. Please feel free to
discuss and expand upon these thoughts.Originally published on INS Legacy - Inslegacy.wordpress.com - January 19, 2009
Revised: March 17, 2009
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Hey. I've been waiting for this mod ever since HL2 was released (I know, not the very beginning) and even though I was banned from the forums and everything I'd like you to know I'm still waiting patiently. If yuo need a prop modeller I'm ready to do a model or two every now and then. Anything that's not on your priorty list, and doesn't require a lot of skill, I could do. I can do 2D and 3D art (pretty damn good a 2D) and since you guys have little over a month before you're either releasing the game or dissapointing all of your fans I think my help, as little as it is, might be of use to you. Think about it.
harro. you still around? (tycan from ins... just checkin in...)
As i read before i know your in the Canadian Military. Are you deploying to Afgahniland any time soon??? If so take my adivce. While patrolling in the mountains, don't stay in one place long. They got some good snipers over there. Good thing we got thermal sights to see them easily.
Semper Fi' and about to die (waiting for this mod)
Hey Argyll, Long time no see...
I apologize for any past experience we've had, and for my childish dreams in attempting to make a modifcation with you (Canadian Armed Forces).
Great to see you're doing a mod, guess I'll check it out then =)
Cya,
AbsurdWreckage
(A.K.A. Absurd_Man)
remeber insaneo, from northern troubles?
its teh mighty argy!!! we want ins!
<3 arg
The leader of CC didn't have much dedication and the project eventually just died... the website went down and never returned.
What happened to Chechen Conflict Argyll?
ill comment......
hi
;p