Steam & Source SDKbase 2007 installed [Steam & SDK install are both FREE]

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

[Release Phase]
GoldenEye: Source v4.2.4




We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!



Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.


Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.

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Blog RSS Feed Report abuse Latest News: GoldenEye: Source 2015 Community Map Pack

10 comments by GoldenEyeSource on Jan 19th, 2015


Welcome back for another community update. Today we are announcing and releasing our next Community Map Pack. Two are faithful recreations of classic GE007 maps, and one is a welcome departure from the GoldenEye genre. Each map's description is written by the map developer. Call it their final words; their reasoning for developing the map and crediting the people who helped them along.

Each of these maps were made by a GoldenEye: Source Team member, but were designed to be released separate from an official update. Although these maps are being promoted in a map pack, only Archives Classic will be included in future releases of GoldenEye: Source. These are fantastic quality maps, and we hope everyone will enjoy them as much as we had testing them. Nevertheless, let's dive into the details of each map.


Created by Cy

"The map orientates itself towards the N64 classic layout as close as possible in order to capture the original feeling. In addition the map features some new high-res-textures and bot support for multiplayer experience. It took 6 months until the map was done: January - April 2014 and continued in December - January. While game artist Kraid modeled the exploding brake units, our new music artist Mesmonium created a new remix for Train. The map features the alpha version of the track. At last Graslu made the loading screens. Thank you all very much." -Cy

Click for larger image




Created by Torn

"A tear in the spacetime continuum has merged our reality with that of the Mushroom Kingdom. In a world where General Ourumov reigns supreme, he plays a twisted game of cat and mouse as he reminds players that they can not, in fact, win.

Blockfort was approximately a 3 to 4 week project, that began with a passing comment by JcFerggy along the lines of "I heard there was a blockfort Mario Kart map, I kind of want to see it" What started as somewhat of a joke attempt to create the original blockfort in a matter of hours, turned into making it a decently balanced, albeit silly multiplayer map. The original layout has been slightly modified to have interior sections that help to spruce up game flow. All team game modes are fully supported, and bot support is included.

The map became very much a community effort, and I thank everyone for their involvement. Kraid's tree sprites, Graslu's music, JcFerggy's texture help and loading screens, and Adrian's skybox all came together to help make the map what it is. And of course Luchador's assistance with hosting the map for us to test it. Their portraits can be found hanging in the map... if you know where to look. Along with a few other easter eggs strewn about." -Torn

Click for larger image




Created by Adrian

"Archives Classic is a faithful recreation of its N64 counterpart, from its scale and lighting to its high-res texture work.

The tight scale gives the map a niche for close-quarters combat. The classic aesthetics and setting bring memories of chasing after and rescuing Natalya while avoiding the hail of bullets from Russian soldiers. There was only one deviation from the original I had to make. The original multiplayer map was just the frontzone (the starting room, pillar room, tight hallways and the offices). This area was hardly suitable in multiplayer for even three or four players. The doors leading to the main room, and the rest of the backzone, were locked. In this, I unlocked them for more gameplay opportunity and playable space.

The map started as my trial project at the end of August, and was my gateway to joining the dev team. After four months of work, the map reached its final stage in the middle of December. This was one of the most important stepping stones for me. It was not only my first official project for the mod, but it was a chance for me to further develop my skills and get to know my tools more intimately. This was also where I made my first model, the cardboard crates which are strewn about. I worked closely with Mangley and Luchador while developing this. I cannot thank them and the beta testing team enough for their support and input. This map was an absolute pleasure to work on and I look forward to producing more content in the future!" -Adrian

*Note: This is an official GoldenEye: Source map and will be included in future releases. The version in this Map Pack may not represent the official release build.

Click for larger image





We'd like to thank the community for all the years of support and hard work you've given. For all the content and events the community creates between our releases makes this one of the longest and best communities around. Rest assured the wheels behind the scenes are still moving and that the future holds some awesome content for the dedicated player base. We're very lucky to have you.

As always, you can follow us more closely at our community hubs! We love your contributions, and excitement. Continue to

give your opinions, and get involved with our discussion areas!


With dedication comes reward, in a game that is always evolving and releasing. Made by the fans for the fans. As always, we are taking applications for our open positions. Mature and dedicated folk head Here to Apply


Sincerely,
Team GoldenEye: Source.

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GoldenEye: Source January 2015 Community Map Pack

GoldenEye: Source January 2015 Community Map Pack

Jan 18, 2015 Patch 14 comments

This map pack is compatible with GoldenEye: Source 4.2.4. It contains the official Archives Classic and two third-party maps, Train and Blockfort. Enjoy...

GE:S v4.2.4 | Server Full | [TAR.GZ]

GE:S v4.2.4 | Server Full | [TAR.GZ]

Nov 23, 2013 Server 8 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

Nov 5, 2013 Patch 11 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Server Patch | [7z]

GE:S v4.2.4 | Server Patch | [7z]

Nov 5, 2013 Patch 1 comment

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Full Installer | [EXE]

GE:S v4.2.4 | Full Installer | [EXE]

Nov 5, 2013 Full Version 25 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.3 | [EXE] | [OUTDATED]

GE:S v4.2.3 | [EXE] | [OUTDATED]

Jun 22, 2013 Full Version 16 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.3 update...

Post comment Comments  (0 - 10 of 1,593)
Guest
Guest Mar 11 2015, 12:25pm says:

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major 
major  Mar 30 2015, 12:15am replied:

We're still working on it. Trust us, we'd love to play on linux as well.

+1 vote     reply to comment
Pinkis007
Pinkis007 Mar 7 2015, 4:32pm says:

Weird. I was really expecting some community in this game. But unless I did something wrong, this game have zero servers.

+1 vote     reply to comment
StrikerMan780
StrikerMan780 Mar 10 2015, 2:05pm replied:

Uncheck "Show Map List" in the server browser. I'll show the servers.

+2 votes     reply to comment
Pinkis007
Pinkis007 Mar 10 2015, 4:54pm replied:

oh, thanks!

+1 vote     reply to comment
Guest
Guest Feb 10 2015, 9:31am says:

This comment is currently awaiting admin approval, join now to view.

Graslu
Graslu Feb 22 2015, 4:30pm replied:

No. At least not anytime soon, but probably no.

+1 vote     reply to comment
Guest
Guest Jan 30 2015, 9:10pm says:

This comment is currently awaiting admin approval, join now to view.

major 
major  Feb 2 2015, 8:12am replied:

Doors are finicky in source. Specially when a piece of glass is attached to the door, or is a double door. We've tried for a long time to get doors working similar to the original, and I'm sure we'll keep trying different tricks.

Fall damage didn't exist in the original cause there was no jumping or falling in it. You can turn off jumping in GE:S to get a more original feeling. Furthermore, our classic maps don't let players fall from ledges like the original.

We have to take some modern adaptations to round out the gameplay to fit modern engines and 4+ player multiplayer gameplay.

Thanks.

+3 votes     reply to comment
kalinus
kalinus Jan 26 2015, 7:19pm says:

Anyone in the community consider making Maps from World is not Enough 64 or Nightfire PC? Or maybe other James Bond Games for this?

+2 votes     reply to comment
BIWDC
BIWDC Mar 6 2015, 10:34pm replied:

I am making some from goldeneye & I may make some from the world is not enough & nightfire aswell.There is a team working on a nightfire source mod here:http://forum.nightfiresource.com/viewtopic.php?f=29&t=239 -you need to register on the forum to view it.

+1 vote     reply to comment
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Goldeneyesource.net
Release Date
Released Feb 6, 2009
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Highest Rated (7 agree) 9/10

Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…

Dec 28 2010, 6:33pm by SolidFake

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Genre
First Person Shooter
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Movie
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Multiplayer
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Latest tweets from @goldeneyesource

@bdunkelman @SupanovaExpo @HanabeeOfficial Ditto. Couple team member will be around Perth sadly just before supernova there. @SupanovaExpo

Mar 20 2015, 11:16pm

@nicaterpillar we wish. Sadly still a lot of work ahead. Sorry for ruining hopes.

Mar 11 2015, 3:02pm

@Tenta02 yes there will be. Cannot say when it will come, but work is still happening.

Mar 11 2015, 10:17am

@mikebeasterfeld Can't believe haven't seen your videos till now. Some great old gameplay. See some gameplay we need to cleanup/better tuts.

Mar 11 2015, 8:31am

@claresiobhan Great video!! Love seeing you have a blast. Online will be the next challenge for you. Cheers for support and videos.

Mar 11 2015, 7:59am

@glightgames Thanks. Look forward to it. Cheers.

Mar 5 2015, 2:24am

@NitroBeast93 Nothing in the pipeline as of now. But who knows.

Mar 4 2015, 5:50pm

@NitroBeast93 T.co

Mar 4 2015, 5:45pm

@NitroBeast93 Cause we can’t be supported by any 3rd party do to copyright. Copy over all the textures and models along with the map.

Mar 4 2015, 5:30pm

@NitroBeast93 No maps in the immediate future. Copying over maps and assets should work just fine in GES. We don’t test, but should work.

Mar 3 2015, 10:38pm

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