GoldenEye: Source Beta 3.1 Full Download! EXE
Mar 14, 2009 Full Version 5 commentsFor new users to install GoldenEye: Source using an EXE package. Use the EXE patch instead if you already installed the 3.0 beta release that was current...
GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling new. We can do this by getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?". This question has come up alot, and we think we are creating and implementing already in our mod interesting ideas for fans and gamers to enjoy!
Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our goldeneye source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.
Forums.goldeneyesource.net
This post will stay in the announcements for as long as the mod is around.
18 comments by wake[of]thebunt on Oct 23rd, 2009 digg this super bookmark
Everyone at Team GoldenEye: Source is so excited to be giving you this media and mod progress update, and we know we had a few months off the chart for updates, since our big releases earlier in the year. Behind closed doors we've been progressing so well, the reasons and apologies for the lack of word you wouldn't even remember by the end of this update. So, strap yourselves in as we reveal whats on the plate for beta 4!
Code Progress![]()
On the coding side of the house we have fixed many little bugs that were in Beta 3.1.4 (released march) but didn't directly impact gameplay. We have also implemented a plethora of new features in Beta 4 that further extend the GoldenEye 64 atmosphere.
One key update comes a new gameplay engine based on Python instead of our current LUA. This not only
allows us to more closely integrate the gameplay scripts with the C++ architecture, but it also
makes it easier for us to create custom AI for our mod that can be tuned to each gameplay! This
advancement is still under works, but should be ready for Beta 4 or as a downloadable addition. Things to note:
CAVERNS![]()
The Caverns map, by Sharpshootah, is definitely one of the multiplayer dev favourites and we delight in getting to experience this revisioned level. The map is capped off with extra areas accessible, the most instantly recognized is seen in screenshot three (caverns_2.jpg), which links the lower section with the upper via the glass panels and holds two weapon locations. The atmospheric enhancement available and utilized by sharpshootah on source, and the anticipation of a community, makes this map one to really look forward to!
Open for larger image
Rolling Explosions!![]()
Whaomg!? Yes you read right. I'm sure theres not a fan out there that hasn't wanted this nostalgic wonder for quite some time, and the code was put in place before beta 3 came out ; However it was rightly deemed we should not rush it, but rather finely tune the bugs that came up and hone the particle and overall visual aspects before allowing it to our playing public. If you are wondering, It's damage value and radius are similar to the n64 instance.
The fireball is laced with all the goodies, such as, debris and a smoke filled air for a period after the fire clears. It also visually reflects the same way as in the n64 counterpart ; when you detonate or launch an explosive near a wall for example, the other side of the wall (if another room for example) will experience the fireball . Also to note, even props that explode will be rolling explosions!
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This weapon has just this week undergone tweaks and fixes for it's induction into full blown testing, the code is all working and the reload animation looks 5 star and release ready.
Speaking of animations, with the addition of The SSL to the developer list, we have in conjunction with KillerMonkey, been able to revamp our idle and fire animations for the characters. This marks a big leap in our goal for a unique look away from HL2 style, and more towards goldeneye64.
To find out more about these developments, plus more screens than moddb should handle, head to our complete update!
Next update : The possibility of a teaser video for beta 4, which will include visuals of rolling explosions seen above! Plus more screens from artwork, namely a new character for MI6 about to go in game. Finally, continuing to show new levels slated for release, this time from Viashino Cutthroat who is a savage beast of classic's perfection. Thanks Moddb for viewing our work and your support is appreciated!
We want to mention one last thing. Big thanks goes to the folks who make Wing IDE. Wingware have provided us with a free license for their Python debug technology, which mentioned above is used for our gameplay modes and other features. Wingware.com
Remember, our forums and website are always welcome places to hang out, support us and find more!
Goldeneyesource.net
Forums.goldeneyesource.net
Sincerely,
Team GoldenEye: Source
For new users to install GoldenEye: Source using an EXE package. Use the EXE patch instead if you already installed the 3.0 beta release that was current...
For new users and new serverhosts to install GoldenEye: Source using a zip package. Use the ZIP patch instead if you already installed the 3.0 beta release...
Client install to patch your EXISTING Beta 3.0 installation! If you don't have Beta 3.0 installed, you need the Beta 3.1 FULL install.
Server/Client ZIP install to patch your EXISTING Beta 3.0 installation! If you don't have Beta 3.0 installed, you need the Beta 3.1 FULL install.
The original sound track for GoldenEye Source beta 3.
This is the full client install for GoldenEye Source Beta 3.0.1
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Wonder why this is not on steam works, 40k Downloads and alot of players playing, i stoped playing before, after my favorit server changed from random weapons drop to allways same weapons drop and same weapon to start with. :(
Note: save ur files, since the achivmets will only be saved there.
Finally got around to playing this, and I must say, you guys have done a terrific job. Now, if you could just add singleplayer...
why dont some of ure weapons have hands on them
because they probably want to make it look like the original GoldenEye007 game
This mod is amazing we someone has to schedual a huge ingame tournement or something
Thank you for your comments. We are in talks with a couple of tournament organizers to include our mod in their LAN parties. As far as I am concerned there is a tournament almost every night in GoldenEye ;-)
Best HL2 mod along with NeoTokyo :D
This an awsome multi-player had a lot of fun playin it!!!
I dun play Jame bonde
I would love to see a Single Player Version of Dam in the Next release, just promise if you are to do it, please keep little beta hints and stuff, like the Island across the water from the damn, the little hole in the room with the russian commandant, or the actual bottom to the dam (if you use the Gameshark you can turn the end of the level off and slide down the side of the damn and find a little ledge with a vent, and even some actual venting beneath it) these little beta throwbacks are great additions witch always left a bit of mystery for young gamers!