GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with only one goal in mind;  to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling new. We do this by getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?". This question has come up alot, and we think we are creating and implementing interesting ideas into the mod for fans and gamers to enjoy!

RELEASE PHASE :: Beta 4




Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our goldeneye source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster,  from the GoldenEYE: Source team.

Forums.goldeneyesource.net
This post will stay in the announcements for as long as the mod is around.

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Blog RSS Feed Report abuse Latest News: GES Update 02/24/10 [Release wrap-up]

4 comments by wake[of]thebunt on Feb 24th, 2010 digg this super bookmark



The latest version of GoldenEye: Source is out there (unless you were living under a rock), and kicking some major heiny! With a successful launch netting us downloads in the vicinity of 20,000+ in just 5 days ; 5000+ on moddb alone, we are humbled and thankful the playerbase continues to get behind us and is appreciative of our weekly and yearly efforts!

Right now we are still rank #1 for the 6th day running on moddb, and this is a testament to our resolve for making a quality experience for fans of goldeneye and fresh players to enjoy! If you are trying out GoldenEye: Source for the first time, now is the best opportunity we have given to get hooked on our many and varying gameplays. Is there a downside? Right off the bat you may feel overwhelmed. If you learn the crucial aspects and apply that knowledge consistently map-to-map you can overcome the first day syndrome!. So with that in mind...

Radar

The GE:S radar is your friend! Use of it is vital in normal gameplay (when server has enabled it) and in many team gameplays like Capture the Key, Living Daylights and Live and Let Die it becomes forced on automatically. And understanding the icons and symbols can be the difference between a fair crack at victory and a frustrated rage quit! We'd prefer the former, and have put in place many visual displays to help you achieve the goals of each gameplay. Key things to understand :

Circles [Solid]

  • Green is an enemy on all modes
  • Red is a camping enemy
  • White is friends in team modes
  • Gold is the constant radar tracking of the goldengun holder in MWTGG and Live and Let Die

Circles [Hollow]

  • Blue is the Mi6 Capture point for the Intelligence Briefcase
  • Red is the Janus Capture point for the GoldenEye Key

Squares [Solid]

  • Light Blue is the grounded Flag in Living Daylights
  • Dark Yellow is a dynamically fresh spawned Flag for Living Daylights
  • Red is the GoldenEye Key in game-mode Capture The Key [Team Janus objective]
  • Darker Blue is the Intelligence Briefcase in Capture The Key [Team Mi6 objective]

The filled shapes which are radar indicators of physical players, become triangles when they are higher or lower than you in vertical space. GoldenEye: Source often has "levels" to the layouts. Basically, a triangle pointing down means a player is below you, and pointing up means a player is above you!

Other Symbols

  • GoldenGun on ground, is a small icon of the weapon on radar, for MWTGG and Live and Let Die
  • Running man icon is for flag carriers in Living Daylights
  • Black/White Mask is Baron Samedi's constant radar tracking in Live and Let Die

Teams

Mi6 [Blue]

  • Bond, who has several colored suit outfits
  • Valentin who is the stocky Ex-KGB from the GoldenEye movie
  • Mishkin is the russian Defense Minister
  • 006 is the good side of Alec Trevelyan, before he turns to "Janus" the villian
  • Female Scientist is the generic character, which is the first in GE:S and using a developer head

Janus [Red]

  • Boris is the russian programmer in severnaya
  • Jaws is the assasin from The Spy Who Loved Me, with stainless steel teeth
  • MayDay is the henchman and lover of chief villain Max Zorin in A View To a Kill
  • Ourumov is the russian General in GoldenEye
  • Baron Samedi is the voodoo wielding villian from Live and Let Die. Special character in the mode of same name, for GE:S
  • Oddjob is the silent asian henchman with metal rimmed hat in Goldfinger

When you are in a team-based gameplay, you need to become instinctually aware of which character you have selected, and this will help you be aware of the enemy as being on the opposite team to yours!
=======================
Stay tuned for more education topics for the next update! IMPORTANT links for anyone confused having only played once or twice. A lot of effort has been put into informing our playing public, please do us the service of learning our mod with help of our wiki!

Playing GoldenEye: Source
Beta 4 Release Documentation
GoldenEye: Source Game-mode Scenario Summary



William, and his band of brothers had us on their Saturday podcast episode #71. Thanks to Wake, SSL, and Enzo for representing GE:S on the most informative and prominent HL2 Universe podcast seen on MobDB. Cheers to William, Emanuel and Thomas, who asked us some great questions.

Some big topics including the present release, and its impact and details ; As well as talk of the future with distribution and the subject of campaign. And of the team's past, while covering much about general modding's hurdles and positives.

Podcast 17 Website for downloads of the episode, interview and to check out the agenda of the whole episode. Worth a look and a listen!
======================

Next update we will have embedded, the "cutting room floor" audio of the post show game session which was naturally, GoldenEye: Source! Stay tuned for that goodness.


[Click on image for moddb mirror]

Trent Robertson (Basstronix)
www.soundclick.com/bands/basstronix

Greg Michalec (Sole Signal)
Site: www.solesignalmusic.com
Artist Facebook page: Facebook.com

Yannick Zenhäusern (Goldenzen)
Site: www.yanzen-solutions.ch
Artist Facebook page: Facebook.com

GoldenEye: Source boasts a large body of high quality remakes of those iconic and amazing goldeneye64 tracks, as well as a dozen or so original works so far by our three talented artists. Definitely a must even if you don't love playing our mod daily. iTunes will love you for it!

**Download at bottom of news**


In the commitment to give the playing public quality crash and bug free conditions, we have already worked up a HOTFIX to address the tiny handful of bugs that dealt with certain limited gameplays. Right now over half the servers that have moved to Beta 4 have installed this hotfix through it's GoldenEye: Source forum distribution. However, please if you are certain a game-mode is not working right you could join another server that has the fix on it. This fix was released the 22nd. So servers, if you have not gotten the additional 4.02 Server files to be used over the top of the Beta 4 FULL ZIP, here you go :

SERVER | hotfix 4.02 | NEW 22nd (servers only) [11MB]
GESource.org Server HOTFIX
ModDB.com Server HOTFIX


Thanks again for your continued support! Dont forget to check out our youtube page, and any site you see us featured on! Subscriptions, watching and page views all help spread the word of our release. The more we get noticed, the more players for you to enjoy the mod with! If you think you see a news article on the web we may not be aware of, you are encouraged to post the link on our forums, and feel free to email them about our release date!

And dont forget to keep playing! Sleep is for the week. GoldenEye: Source is for the weekend...And the week..

Our forums are where you get all the coded info, dev blogs and hints from developers as to whats going on daily.

GoldenEye: Source WIKI
Beta 4 Changelist
Beta 4 OST Download [right click to save]

Sincerely,
Team GoldenEye: Source

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
GoldenEye: Source [Beta 4 OST]

GoldenEye: Source [Beta 4 OST]

Feb 24, 2010 Music 12 comments

Tracks by most recent artist Goldenzen, as well as all current and previous tracks by long time artists Sole Signal, and original music artist Basstronix...

GoldenEye: Source Beta 4.0.2 Server Fix

GoldenEye: Source Beta 4.0.2 Server Fix

Feb 20, 2010 Server 3 comments

This is a hot fix designed for SERVER HOSTS ONLY. This fixes several gameplay issues detailed in the full description.

GoldenEye: Source Beta 4 ZIP

GoldenEye: Source Beta 4 ZIP

Feb 18, 2010 Full Version 9 comments

GoldenEye: Source Beta 4 is the first major release since Beta 3.1.4 in March of 2009. Beta 4 brings us many steps closer to a final version of the mod...

GoldenEye: Source Beta 4 EXE

GoldenEye: Source Beta 4 EXE

Feb 18, 2010 Full Version 31 comments

GoldenEye: Source Beta 4 is the first major release since Beta 3.1.4 in March of 2009. Beta 4 brings us many steps closer to a final version of the mod...

GoldenEye: Source Beta 3.1 Full Download! EXE

GoldenEye: Source Beta 3.1 Full Download! EXE

Mar 14, 2009 Full Version 12 comments

[OLD release]For users curious to install our first orangebox version of GoldenEye: Source using an EXE package.

GoldenEye: Source Beta 3.1 Full Download! ZIP

GoldenEye: Source Beta 3.1 Full Download! ZIP

Mar 14, 2009 Full Version 4 comments

[OLD release]For curious users and serverhosts to install the first orangebox version of GoldenEye: Source using a ZIP package.

Comments  (0 - 10 of 943)
Your_Bff_Thomas
Your_Bff_Thomas Mar 21 2010, 1:59am says:

This is an awesome mod, loved the n64 game and this brings back those memories Ihatesara.com

+1 vote     reply to comment
MANBEARPIG™
MANBEARPIG™ Mar 19 2010, 11:42am replied:

Snakethefox and sepnova, are a bunch of flaming trolls, can't be good at the game, so they much rather talk **** about it then work on getting better at playing the game, AYUM YOUR WEAPONS crybabies and then maybe you'll hit something!!

+1 vote     reply to comment
Sepnova
Sepnova Mar 20 2010, 4:07pm replied:

Moar liek ManChildTroll

-1 votes     reply to comment
wake[of]thebunt
wake[of]thebunt Mar 18 2010, 9:29pm replied:

We have never deleted any opinion that was negative except yours, which should be a signal at how far out there it was. It's so obvious you cannot be talked to about the mod. You already think you have the master opinion about the mod.

Fact is, you got it wrong, because you and the other user said ge64 did not have an invulnerability mechanic ; when it did! That's where we got it from. And, it was in beta3 as it is in beta4! Just quit and run along to wrongly flame somewhere else :)

Sepnova/SnakeTheFox ; Continue to post your misrepresentative opinions on our mod will receive just more deletion. I said before, PM or let it go. Thank you.

+2 votes     reply to comment
Sepnova
Sepnova Mar 19 2010, 2:21am replied:

Ok, I'll just quote it straight from your wiki. "So what does this mean to you? Well if you blast through a full clip of your RCP90 on someone, only about 1/3 of your shots will actually register damage!"

-2 votes     reply to comment
killermonkey01
killermonkey01 Mar 19 2010, 8:45am replied:

LOL, you quote about as good as the liberal media. Here is the rest of the wiki sentence:

"This means that 4 well-placed and well-timed shots of the PP7 will easily defeat a spamming RCP90. This is the distinction between GoldenEye and every other "generic" FPS game, and this is why you must AIM and TIME your shots."

So, what was your point for quoting our own wiki anyway?

+2 votes     reply to comment
Sepnova
Sepnova Mar 20 2010, 2:55am replied:

It wasn't in the original game, so why is it there now?

-2 votes     reply to comment
StrikerMan780
StrikerMan780 Mar 20 2010, 5:30pm replied:

It was, you fool. I've played GE64 since the beginning, and I still have the game. Play it on a daily basis as well. There is indeed a brief invulnerability mechanic.

+2 votes     reply to comment
Sepnova
Sepnova Mar 21 2010, 5:59am replied:

Yes there is one, but it is not a purposely built in system that either nerfs every gun in the game or disrupts gameplay. The one in this mod breaks the game completely.

0 votes     reply to comment
killermonkey01
killermonkey01 Mar 18 2010, 6:40pm replied:

Its obvious we take criticism, we take it VERY seriously. Almost all the improvements from Beta 3.1 were from people posting suggestions, bugs, etc. on our forums in a productive manner. And all the improvements going into v4.1 right now are directly from fan feedback!

BTW, for your edification, Invulnerability (forced hit detection mechanic you mention) is in GE64 and we are modeled directly after how GE64 works with improvements for > 4 person games.

+3 votes     reply to comment
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