GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling new. We can do this by getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?". This question has come up alot, and we think we are creating and implementing already in our mod interesting ideas for fans and gamers to enjoy!


Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our goldeneye source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster,  from the GoldenEYE: Source team.

Forums.goldeneyesource.net
This post will stay in the announcements for as long as the mod is around.

Nominate for Mod of the Year 2009

The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!


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Image RSS Feed Latest Screens
Rolling Explosions!! Rolling Explosions! Rolling Explosions!
Blog RSS Feed Report abuse Latest News: GES Update 12/24/09 [December Report] MOTY!

11 comments by wake[of]thebunt on Dec 23rd, 2009 digg this super bookmark



We've had a spectacular year, our best since 2006, with several successful releases of our mod totalling over 40,000 unique downloads spread across our site mirrors and moddb.com. We ask that you help give us the best chance we can to once again win a MOTY award!

Help show support for the mod!


Awards
This time around we will be in the "released" category. Our previous awards were top 5 placings for an editors choice for "best unreleased" in 2005, and players choice 3rd placing 2006 released.

Since then we've had a restart by going to Orangebox engine, and now find ourselves eligable for the "released" category. This has been one of our side goals for this year, and extra incentive for working hard to find fixes and a patch to the valve issues that plagued mod servers during february. Following the patch we have seen the game played successfully through several of the best community driven servers, utilizing stat services to give our players an even greater experience time and time again.

We thank them, and you the fans, for giving us the opportunity to see the mod enjoyed and the feedback receieved. To jump in game even 7 months after a release to find fans eager to hop in for a goldeneye romp, is surely gratifying.

And we say that knowing what is to come on your GE:S horizon is even grander than what you have now!

Beta 4
2010 will see the finalization of GE:S Multiplayer, starting off with this huge and anticipated content release coming very soon. After that a planned commitment to release often as we bring in the last of the standard Mi6 and Janus characters as well as the remaining maps. To help for this next year of releases we are going to use the emerging platform, DESURA! This is one reason we are not rushing a premature beta 4 before the end of the year.

We will investigate our options and in the meantime we can test and polish the many dozens of features and additions shown and listed in our previous october report!

Media
Last report we promised to show more guns, more screens of maps, more rolling explosions and one of the newest characters to the Mi6 team. Here is the kind of delivery pizza hut could never touch!

Moonraker Laser [click image for large size!]



Rocket Launcher [click image for large size!]


Explosive Action! [click image for large size!]

006 Posing Teaser [click image for large size!]


Next update will be cranking out some more 006 screens and info [whoamg? I know right!], more characters on the way in-game, and hopefully just into the new year we can roll out a trailer to showcase some of the things in moving splender that you have seen us pimp over the last 2 months!

Happy holidays, merry christmas and/or any holiday you observe, may it be a joyous and relaxing time for you from all of us at the team. Next update will be January 1st of the new decade! See you then and remember to vote us into top 100, and then again at any time you can. Do us proud by visiting our profile daily and dont forget to tell your slack friends to vote for us as well!

Remember, our forums and website are always welcome places to hang out, support us and find more!
Goldeneyesource.net

Forums.goldeneyesource.net

Sincerely,
Team GoldenEye: Source

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
GoldenEye: Source Beta 3.1 Full Download! EXE

GoldenEye: Source Beta 3.1 Full Download! EXE

Mar 14, 2009 Full Version 7 comments

For new users to install GoldenEye: Source using an EXE package. Use the EXE patch instead if you already installed the 3.0 beta release that was current...

GoldenEye: Source Beta 3.1 Full Download! ZIP

GoldenEye: Source Beta 3.1 Full Download! ZIP

Mar 14, 2009 Full Version 1 comment

For new users and new serverhosts to install GoldenEye: Source using a zip package. Use the ZIP patch instead if you already installed the 3.0 beta release...

GoldenEye: Source EXE Patch 3.1

GoldenEye: Source EXE Patch 3.1

Mar 13, 2009 Patch 5 comments

Client install to patch your EXISTING Beta 3.0 installation! If you don't have Beta 3.0 installed, you need the Beta 3.1 FULL install.

GoldenEye: Source ZIP 3.1 Patch

GoldenEye: Source ZIP 3.1 Patch

Mar 13, 2009 Patch 1 comment

Server/Client ZIP install to patch your EXISTING Beta 3.0 installation! If you don't have Beta 3.0 installed, you need the Beta 3.1 FULL install.

GoldenEye Source Beta 3 OST

GoldenEye Source Beta 3 OST

Feb 07, 2009 Full Version 3 comments

The original sound track for GoldenEye Source beta 3.

GoldenEye Source Beta 3 .0.1 Client Install

GoldenEye Source Beta 3 .0.1 Client Install

Feb 06, 2009 Full Version 32 comments

This is the full client install for GoldenEye Source Beta 3.0.1

Comments  (0 - 10 of 711)
Rawket
Rawket Dec 25 2009, 1:20am says:

can we have dual-rocket launchers perhaps? :D I always got a kick out of using those in my n64 days. At least as a server variable!

+1 vote     reply to comment
dotsona
dotsona Dec 25 2009, 12:32am says:

You guys got my vote!

+1 vote     reply to comment
BcForCe
BcForCe Dec 24 2009, 3:35am says:

i see the rocket launcher and laser in screen shots but i can never find them on any maps

0 votes     reply to comment
wake[of]thebunt
wake[of]thebunt Dec 24 2009, 5:48am replied:

The media screens recently seen, aren't showing content that is available to public! They will be in the next content release coming soon in the new year.

+1 vote     reply to comment
SPECTRE_v7
SPECTRE_v7 Dec 23 2009, 11:53pm says:

I just Jizzed with these new screen shots!

+1 vote     reply to comment
Rukus_
Rukus_ Dec 23 2009, 11:52pm says:

Make sure not to end on a "beta" version. Make sure your final version is marked "final".

+1 vote     reply to comment
killermonkey01
killermonkey01 Dec 24 2009, 7:07am replied:

Of course, it will actually be marked simply GoldenEye: Source. Do you ever see any retail games with Final after their name? Of course it will be made known that it is the final release.

+1 vote     reply to comment
LORDDEREX
LORDDEREX Dec 23 2009, 4:04pm says:

Wonder when GE:S will be on steamworks, since its just so great!

+1 vote     reply to comment
Sonosuke
Sonosuke Dec 23 2009, 12:34pm says:

where is the mist? ^^ looking really great!

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Dec 23 2009, 10:45am says: Online

Still a great mod, voting now!
Also like the custom page, haven't been to this page in awhile :)

+1 vote     reply to comment
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