GoldenEye: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling new. We can do this by getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?". This question has come up alot, and we think we are creating and implementing already in our mod interesting ideas for fans and gamers to enjoy!


Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our goldeneye source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster,  from the GoldenEYE: Source team.

Forums.goldeneyesource.net
This post will stay in the announcements for as long as the mod is around.

Image RSS Feed Latest Screens
Rolling Explosions!! Rolling Explosions! Rolling Explosions!
Blog RSS Feed Report abuse Latest News: GES Update 10/23/09 [October Report]

18 comments by wake[of]thebunt on Oct 23rd, 2009 digg this super bookmark



Everyone at Team GoldenEye: Source is so excited to be giving you this media and mod progress update, and we know we had a few months off the chart for updates, since our big releases earlier in the year. Behind closed doors we've been progressing so well, the reasons and apologies for the lack of word you wouldn't even remember by the end of this update. So, strap yourselves in as we reveal whats on the plate for beta 4!

Code Progress
On the coding side of the house we have fixed many little bugs that were in Beta 3.1.4 (released march) but didn't directly impact gameplay. We have also implemented a plethora of new features in Beta 4 that further extend the GoldenEye 64 atmosphere.

One key update comes a new gameplay engine based on Python instead of our current LUA. This not only
allows us to more closely integrate the gameplay scripts with the C++ architecture, but it also
makes it easier for us to create custom AI for our mod that can be tuned to each gameplay! This
advancement is still under works, but should be ready for Beta 4 or as a downloadable addition. Things to note:

  • Bullet penetration - This will work for the same set of weapons as the original used ; such as RCP90, AR33, and Cougar Magnum.
  • New Gameplay Modes - Expected to feature in beta 4 are Capture the Key and The Living Daylights (Flag Tag). We will explain Capture the Key in our next update!
  • Background Music Player - This implementation is level dependent and can be easily customized by the user. Since we have 4+ artists creating so many variant styles, we decided to implement a player that sits in the background and takes its playlists from easily configured text files. This will allow you to modify each level's music playlist to your liking and even include your own mp3s with ease.
  • Miscellaneous - We made it easier to see the current weapon set's weapons and help information on the current gameplay by simply pressing a key (much like the voice taunt menu in TF2). Additionally, Invulnerability has also been buffed with an advanced system that promotes teamwork by allowing two different attackers to compound damage on an enemy. And, we've added some super secret agent implementations which are so secret you only have to get to the end of the update to gain all the knowledge. keep at it!

CAVERNS
The Caverns map, by Sharpshootah, is definitely one of the multiplayer dev favourites and we delight in getting to experience this revisioned level. The map is capped off with extra areas accessible, the most instantly recognized is seen in screenshot three (caverns_2.jpg), which links the lower section with the upper via the glass panels and holds two weapon locations. The atmospheric enhancement available and utilized by sharpshootah on source, and the anticipation of a community, makes this map one to really look forward to!

Open for larger image




Rolling Explosions!
Whaomg!? Yes you read right. I'm sure theres not a fan out there that hasn't wanted this nostalgic wonder for quite some time, and the code was put in place before beta 3 came out ; However it was rightly deemed we should not rush it, but rather finely tune the bugs that came up and hone the particle and overall visual aspects before allowing it to our playing public. If you are wondering, It's damage value and radius are similar to the n64 instance.

The fireball is laced with all the goodies, such as, debris and a smoke filled air for a period after the fire clears. It also visually reflects the same way as in the n64 counterpart ; when you detonate or launch an explosive near a wall for example, the other side of the wall (if another room for example) will experience the fireball . Also to note, even props that explode will be rolling explosions!

Open for larger image

Grenade Launcher In-Game

This weapon has just this week undergone tweaks and fixes for it's induction into full blown testing, the code is all working and the reload animation looks 5 star and release ready.

Speaking of animations, with the addition of The SSL to the developer list, we have in conjunction with KillerMonkey, been able to revamp our idle and fire animations for the characters. This marks a big leap in our goal for a unique look away from HL2 style, and more towards goldeneye64.

To find out more about these developments, plus more screens than moddb should handle, head to our complete update!

Next update : The possibility of a teaser video for beta 4, which will include visuals of rolling explosions seen above! Plus more screens from artwork, namely a new character for MI6 about to go in game. Finally, continuing to show new levels slated for release, this time from Viashino Cutthroat who is a savage beast of classic's perfection. Thanks Moddb for viewing our work and your support is appreciated!

We want to mention one last thing. Big thanks goes to the folks who make Wing IDE. Wingware have provided us with a free license for their Python debug technology, which mentioned above is used for our gameplay modes and other features. Wingware.com

Remember, our forums and website are always welcome places to hang out, support us and find more!

Goldeneyesource.net
Forums.goldeneyesource.net

Sincerely,
Team GoldenEye: Source

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
GoldenEye: Source Beta 3.1 Full Download! EXE

GoldenEye: Source Beta 3.1 Full Download! EXE

Mar 14, 2009 Full Version 5 comments

For new users to install GoldenEye: Source using an EXE package. Use the EXE patch instead if you already installed the 3.0 beta release that was current...

GoldenEye: Source Beta 3.1 Full Download! ZIP

GoldenEye: Source Beta 3.1 Full Download! ZIP

Mar 14, 2009 Full Version 1 comment

For new users and new serverhosts to install GoldenEye: Source using a zip package. Use the ZIP patch instead if you already installed the 3.0 beta release...

GoldenEye: Source EXE Patch 3.1

GoldenEye: Source EXE Patch 3.1

Mar 13, 2009 Patch 5 comments

Client install to patch your EXISTING Beta 3.0 installation! If you don't have Beta 3.0 installed, you need the Beta 3.1 FULL install.

GoldenEye: Source ZIP 3.1 Patch

GoldenEye: Source ZIP 3.1 Patch

Mar 13, 2009 Patch 1 comment

Server/Client ZIP install to patch your EXISTING Beta 3.0 installation! If you don't have Beta 3.0 installed, you need the Beta 3.1 FULL install.

GoldenEye Source Beta 3 OST

GoldenEye Source Beta 3 OST

Feb 07, 2009 Full Version 3 comments

The original sound track for GoldenEye Source beta 3.

GoldenEye Source Beta 3 .0.1 Client Install

GoldenEye Source Beta 3 .0.1 Client Install

Feb 06, 2009 Full Version 32 comments

This is the full client install for GoldenEye Source Beta 3.0.1

Comments  (0 - 10 of 689)
Druza
Druza Nov 6 2009, 6:56pm says:

Finally got around to playing this, and I must say, you guys have done a terrific job. Now, if you could just add singleplayer...

+1 vote     reply to comment
Killi101
Killi101 Oct 29 2009, 5:38am says:

why dont some of ure weapons have hands on them

+1 vote     reply to comment
jonny30bass_123
jonny30bass_123 Oct 30 2009, 6:24am replied:

because they probably want to make it look like the original GoldenEye007 game

+2 votes     reply to comment
BcForCe
BcForCe Oct 24 2009, 1:27pm says:

This mod is amazing we someone has to schedual a huge ingame tournement or something

+4 votes     reply to comment
killermonkey01
killermonkey01 Oct 26 2009, 11:30pm replied:

Thank you for your comments. We are in talks with a couple of tournament organizers to include our mod in their LAN parties. As far as I am concerned there is a tournament almost every night in GoldenEye ;-)

+3 votes     reply to comment
Marcus500
Marcus500 Oct 24 2009, 12:40pm says:

Best HL2 mod along with NeoTokyo :D

+4 votes     reply to comment
~(COLT)~
~(COLT)~ Oct 24 2009, 9:48am says:

This an awsome multi-player had a lot of fun playin it!!!

+2 votes     reply to comment
sol09
sol09 Oct 16 2009, 10:21am says:

I dun play Jame bonde

-2 votes     reply to comment
chris1001001
chris1001001 Oct 15 2009, 12:40am says:

I would love to see a Single Player Version of Dam in the Next release, just promise if you are to do it, please keep little beta hints and stuff, like the Island across the water from the damn, the little hole in the room with the russian commandant, or the actual bottom to the dam (if you use the Gameshark you can turn the end of the level off and slide down the side of the damn and find a little ledge with a vent, and even some actual venting beneath it) these little beta throwbacks are great additions witch always left a bit of mystery for young gamers!

+1 vote     reply to comment
ultimatemale420
ultimatemale420 Oct 3 2009, 8:48am says:

The modders on this modding have worked really hard to bring us what they have so far. which has bitten a huge chunk out of thier life and personal time. so for that we must thank them.

the mod is good in most areas excellent and some and of course there are its bad points. i know its a beta, but the point of a beta is to address the negatives to fix em before the full scale release.
and really thus far there is only 1 negative.
the footwork animations need to be improved. i mean when playing you see a charcter they look a lil stiff but the worse thing is they look like there sliding accorss the ground without much foot movement. which looks similar to foot animation of half life 2.

on the plus side the mapping could not be any better. the music is good. except for the runway theme which was kinda gay it didnt sound true to the original at all in my opinion

at least 1 singleplayer level needs to be made for the next beta. considienerg your map work i would best advice that the facility level 2nd level be worked on for singleplayer.

thanx for reading

0 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Contact
Send Message
Official Page
Goldeneyesource.net
Release Date
Released Feb 7, 2009
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

8.4

328 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Movie
Players
Multiplayer
Statistics
Rank
97 of 10,588
Last Update
1 week ago
Watchers
1,640 members
Addons
7
Files
7
News
58
Features
16