Steam & Source SDKbase 2007 installed [Steam & SDK install are both FREE]

GoldenEye: Source is a multiplayer only total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

[Release Phase]
GoldenEye: Source v5.0


Use our Torrent for a fast and stable installer!

GE:S v5.0 | Full Installer | [EXE]

We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!

Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.

Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.

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Working Towards 5.1

For the past many months since 5.0’s release we’ve been hard at work behind the scenes preparing what is coming next for GE:S.

Moving forward we would like to be more open and keep the community more up to date with what we are doing, and first off we are happy to announce and show a little preview of two of the maps we are presently working on.

New Maps


We would like to introduce you to a level that is not that well known. ‘Citadel’ was a test level found on the original game’s ROM by using a GameShark on the GoldenEye cartridge. In the past there have been community versions of this map, but the level is now being incorporated into the game and given the full treatment.



I would never choose the caves! The temple, maybe.

Temple is a map that has long been absent from GoldenEye: Source. Whilst there have been various versions in development over the years it has never quite made it all the way to completion. The map has now been completely reenvisioned and given it’s own unique theme.



With two new levels there might have been a gap in our Soundtrack. Never fear! Tweaklab has been hard at work and would like to debut some of his awesome beats.


“I wanted to take the Citadel track from the original game that was only used in multiplayer matches and make it feel a bit more tailored to a specific map, keeping the original tempo while adding more layers to the track to give it a greater sense of progression and ambience.”


Temple didn’t have it’s own track in the original game, so to accompany the new map Tweaklab has created an original track inspired by the soundtrack of the original game and the atmosphere of the new map.

“I was encouraged by the team to have a go at writing an original track for the game and it all started with the main chord progression which utilizes a few familiar notes from the traditional Bond theme, everything else evolved fairly naturally from there. I wrote the track with the idea that it was almost like a remix of an original N64 track that no one had ever heard before and there are lots of cool ominous sounds like pan flutes and monk choirs in the mix to keep the atmosphere front and center while the beat drives the track.” - Tweaklab

Weapon Effects

Moving forward with our initiative of improving the way that weapons feel and act in the game, each weapon now has an increased number of sound effects associated with it. Pistols, Rifles, Mines, Shotguns, Rockets and so on now have distinct pickup, ammo and reload sounds for each type.

Building on our adjustment of their ammunition types, the Gold and Silver PP7s now have distinct firing sounds to help distinguish them both from each-other and the standard issue PP7.

The soundscape of the game is now more satisfying and delivers much better audible feedback on what is happening.

Improving User Experience

One of our big goals with the upcoming 5.1 is to greatly improve the experience players have when playing the game. 5.0 was a huge milestone and step up in the quality of the mod from past versions but we still see great room for improvement when it comes to making the game feel more intuitive and enjoyable. Certain lingering issues in the gameplay were made apparent by 5.0’s release which we’re working towards fixing, including changing a few Source engine defaults that fell outside of the design of our game and went under our radar.

The main one is of course the maximum server player count, which can be set as high as 32. However, GE:S was never designed to accommodate this number, and having such a large amount of players on one server causes several problems that result in a poor gameplay experience. As such, for 5.1 this will be capped to a more reasonable 16 players. We hope everybody can understand that we want players to have the best experience of the game possible.

PSA: Please keep this in mind if you’re running a server as 16 will be the maximum number of player slots supported once GoldenEye: Source 5.1 releases.

Thank You

We would like to thank the community for their amazing support following the release of 5.0. We’ve been blown away by how much the game has grown and all of the positive attention we’ve received around the web.

In case you missed it we recently had an interview with PC Gamer, you can find it here:

Streaming GoldenEye: Source

If you’re a YouTube or Twitch streamer and would like to stream GoldenEye: Source, please do! Our original soundtrack will not get your content flagged. Please contact us if you do have any issues.

We’re Looking For Developers

As a team that is always growing and adapting we would like to remind everybody that we are always looking for new talent. Please check our open positions page if you’re interested in getting involved and helping us to create this game.


Team GoldenEye: Source

GoldenEye: Source 5.0 Media Day 4 - 5.0 Trailer

GoldenEye: Source 5.0 Media Day 4 - 5.0 Trailer

News 6 comments

It’s time to show more than still images. Here is our official trailer for the new version of GoldenEye: Source!

GoldenEye: Source 5.0 - Recap Server Patch & Full OST

GoldenEye: Source 5.0 - Recap Server Patch & Full OST

News 1 comment

Quick follow up to the 5.0 launch. Full OST, Linux Server Beta.

GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release

GoldenEye: Source 5.0 Media Day 3 - 5.0 Soundtrack Release


There is something in the background that just brings GoldenEye: Source to life. The soundtrack! Featuring 25 new track by Tweaklab and GoldenZen. Come...

GoldenEye: Source 5.0 Media Day 5 - 5.0 Release

GoldenEye: Source 5.0 Media Day 5 - 5.0 Release

News 24 comments

Without further ado, here it is! - New levels: Aztec, Bunker, Dam, Depot and Caverns - Overhauled visuals for the "neo" maps. - Most of the "neo" levels...

RSS Files
GE:S v5.0 | Full Installer | [EXE]

GE:S v5.0 | Full Installer | [EXE]

Full Version 118 comments

This is the FULL installer for GoldenEye: Source 5.0 If you have troubles with this or need a zip install, you can use the SERVER install.

GE:S v5.0.1 | WINDOWS SERVER | [7z]

GE:S v5.0.1 | WINDOWS SERVER | [7z]

Server 1 comment

Full server for Windows. Contains the 5.0.1 build of the Windows server. Can also be used as the client install.

GE:S v5.0.1 | LINUX SERVER | [tar.bz2]

GE:S v5.0.1 | LINUX SERVER | [tar.bz2]


Full server for Linux. Contains the 5.0.1 build of the Linux server.

GE:S v5.0.1 | Windows Server Patch | [7z]

GE:S v5.0.1 | Windows Server Patch | [7z]


The first patch for the WINDOWS DEDICATED SERVER. Fixing some crash bugs.

GE:S v5.0.1 | [BETA] Linux Server Patch | [tar.gz]

GE:S v5.0.1 | [BETA] Linux Server Patch | [tar.gz]


The launch of the LINUX DEDICATED SERVER. This allows Dedicated server hosts to use their Linux systems

The GoldenEye: Source Collection 2016 OST

The GoldenEye: Source Collection 2016 OST

Music 1 comment

Providing the ultimate collection of tracks, bonuses and early versions from composers Basstronix, GoldenZen, Mesmonium, Sole Signal and Tweaklab from...

Comments  (0 - 10 of 1,762)

I was playing some team arsenal and the map was switching from bunker to Egyptian and it crashed with this error message: "Can't load lump 53, allocation of 19887665 bytes failed!!!" any idea what happened?

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Really such a shame it is only MP!!
I hate mp, so for me no download, sorry.


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How to dual wield?

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You don't.

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Also, is there not any way we can have the weapons from PD created and modded into the game for new custom loadouts, complete with secondary fires true to the game? That'd be very interesting to see.

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I've had a few ideas for new maps.


Please will someone create these and add them to the rotas in the game's servers, and release them as a map pack. Thanks.

Other maps I've thought of from PD.

G5 Building.
Area 52.
Villa. (Classic, as I've seen an updated version already.)
Car Park.

And PD versions of.
Facility (Felicity)

I'd also like to see maps from TWINE 64.

Air Raid.
Underground. (From singleplayer)
Silo Surprise.
King's Villa. (From Singleplayer)

Anyone think of any others? Reply to this comment! Hopefully some of the Map Making Boffins here at MDB will create these iconic maps for us all to bust the crap out of in GE:S.

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Anyone think of any Night Fire, Agent Under Fire, GE:RA, GE:R, go ahead and comment them here. I hope the MDB dudes have the time to create maps from all these games for GE Source. Anything else anybody like to see, reply here, like Unreal maps, Doom, Quake, Duke Nukem etc. If enough players show a demand for new maps, surely the developers will create the supply for us all.

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1 ) Change the game's name and all in game names as needed. -- Golden Arena, Gold Gun, Golden FPS, Golden Kill, etc...

2 ) Strip the game down to unique core assets excluding GES characters, guns, maps and make them Workshop DLC available on the home screen.

3 ) Deploy on Steam and nurture popularity.

4 ) Then release 4-6 player split screen and launch on SteamOS and on Source SDK 2013 or Source 2.

5 ) Capture the SteamOS and Linux Market and become the #1 Multiplayer FPS for Steam Machines competing with Halo, CoD, etc...

6 ) ....

7) Profit. Lots of profit.

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My game is failing to load GE_Archives_Classic.bsp is there a fix for this? Please help! Message my steam account at LivingAmongstTheDead, thanks! From LATD.

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Highest Rated (8 agree) 9/10

Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…

Dec 28 2010 by SolidFake


Latest tweets from @goldeneyesource

Some may call this a leak. But we might call it a tribute to @sirrogermoore The next martini is on us Mr. Bond. Th…

May 24 2017

A sad day for our community. A legend Roger Moore has passed away. Our thoughts go out to family, friends and fans.

May 23 2017

Proof not every tool you use needs to be expensive.

May 21 2017

RT @gedossier007: Sad to hear about @chriscornell's premature death. "You Know My Name", from CASINO ROYALE, was as a remarkable theme song. #RIPChrisCornell

May 18 2017

We’ve been hard at work behind the scenes preparing what is coming next for GE:S

May 15 2017

Joe Donnelly at PCGamer has written a wonderful article about GoldenEye: Source Check it out!

Apr 6 2017

Just a sneak peek at one of the changes for 5.1! We wanted to help people learn the maps as quick as possible so...

Apr 1 2017

Such a nice Holiday Treat!

Dec 25 2016

Last chance to get your vote in!

Dec 19 2016

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