GoldenEye: Source is a multiplayer only total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.
We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!
Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.
Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.
GoldenEye: Source 5.0 Download now from ModDB!
More download links are available on the downloads page!
While you download we figured it would be a good time to inform you of some important details:
For those of you into the minutia of change, why not take a stroll over to our newly redone Wiki and have a look. Gorge on the details!
One of our goals with 5.0 was to put considerable effort into maintaining a steady playerbase so that people can always find others to play with. One of many approaches we are taking to achieve this is by hosting community events and offering exclusive cosmetic skins as rewards to players that participate.
For 5.0’s release we’re offering an exclusive cosmetic weapon skin, the Ivory DD44.
Bunker is another map that has been in production for many, many years and passed between developers but never quite made it to a releasable state. Finally this hallmark map of the original game is now finished thanks to the efforts of Luchador.
“Bunker was a map that seemed to be in perpetual development almost since the mod was founded. Nobody seemed to be able to finish it. Finally Fourtecks stepped up and did the main control room. He payed exquisite attention to the movie to get all the details just right. Then I decided to create the rest of the map. I blocked out then refined the layout based on playtests. Made lots of custom art assets. It was with Bunker that I really started to push the limitations of the Source Engine. Indeed, content had to be cut just to get the map to run. Nevertheless, I did the best that I could under the memory restrictions and I’m still proud of the amount of detail I was able to put into the map.”
-Luchador, Lead Artist
One last thing before jumping into the mayhem, a preview of the new Grenade Launcher. Devastating at short range, just as deadly at long range in the right hands.
Today we’re featuring not one, but two maps! Caverns was another map that underwent a complete remake for 5.0 and actually very almost didn’t make it because of time constraints.
Our lead artist Luchador’s turn around time on this map during the wrap up stages of development was astounding and nothing is skimped on, it’s one of the prettiest maps we have.
“In 2006 I made a version of Caverns for GE:S Alpha 1. It was the first map I released for GE:S and it was very rough! Ten years later, we found ourselves needing to replace the Caverns map made by another developer. I took on the challenge, along with the help of other team members, to make a new map from scratch that matched the quality of the other maps in GE:S. In a sense, things have come full circle!”
-Luchador, Lead Artist
With the new release, we are happy to show off the new Russian Soldier character models, created by Dr. Dean! These hardened warriors are a worthy addition to the GE:S roster and sure to represent the Russian infantry in the best way possible!
From all of us at GoldenEye: Source, we’d like to thank you for all your support. This is a project made by fans, for fans. Whether you want to reminisce in some of your fondest console memories, or team up against your best friends all over again, we hope that GoldenEye: Source provides you the means to do so.
GoldenEye: Source has always been a not-for-profit modification, and we’ve relied on the generous support of you: our great community. If you would like to help us with mirror hosting or game servers, or want to get involved, do not hesitate to join the community and drop us a line!
“When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen.
There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work.
With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with:
This is good, kill each other.”
-E-S, Managing Director & Lead Programmer
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It’s time to show more than still images. Here is our official trailer for the new version of GoldenEye: Source!
Quick follow up to the 5.0 launch. Full OST, Linux Server Beta.
There is something in the background that just brings GoldenEye: Source to life. The soundtrack! Featuring 25 new track by Tweaklab and GoldenZen. Come...
Come see the new Depot it it's grungy glory. Learn about the changes to the core gameplay and also the weapon overhaul. "Strafe Running" do we need to...
This is the FULL installer for GoldenEye: Source 5.0 If you have troubles with this or need a zip install, you can use the SERVER install.
Full server for Windows. Contains the 5.0.1 build of the Windows server. Can also be used as the client install.
Full server for Linux. Contains the 5.0.1 build of the Linux server.
The first patch for the WINDOWS DEDICATED SERVER. Fixing some crash bugs.
The launch of the LINUX DEDICATED SERVER. This allows Dedicated server hosts to use their Linux systems
Providing the ultimate collection of tracks, bonuses and early versions from composers Basstronix, GoldenZen, Mesmonium, Sole Signal and Tweaklab from...
Highest Rated (8 agree) 9/10
Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…
Dec 29 2010 by SolidFake
Went to credits, just for pure curiosity. Custom song starts playing.
After 2 minutes i realize the song has lyrics. And 30 seconds later i realize its not the original but slighly "modified" by the GE:S team.
I ******* love you guys.
I reinstalled this game, when I go to access it I get a window that says "Failed to start game (missing executable)". Can anyone help me with this?
Been playing a lot of Goldeneye and Perfect Dark lately on the mouse injector 60fps 1964 emulator. I have noticed that both of them and their base speed is a little bit faster than this mods base speed. Always felt like there was something up with Goldeneye source because it felt slow in movement and to no surprise that is just how the game actually plays. Plus I think a FOV slider should be added at some point. Like in Quake you can adjust the fov anywhere from 90 - 130. Changing this fov is based upon what resolution you play on and the fov you feel comfortable with. The lower the FOV the slower the game appears. So maybe GE:S is just as fast but doesn't look like it due to fov.
But personally I just think the base speed is slow. I play on 4:3 resolution because that is what I feel most comforatble in playing on. I also play by stretching to fill the whole screen rather than black bars on the side. And if you never do add a fov slider will holding the forward and strafe keys ever just make the player run like in the 64 rather than waiting a whole 1 or 2 seconds before it activates because before the update all you had to do was hug the wall to go faster. So instead of just increasing base speed you could just make the C-Button activate instantly like the 64 version and a fov slider.
These changes alone would probably make Goldeneye a much more competitive game. Would also like to see the gun models sway around like they do in the original Goldeneye, Perfect Dark, and even Turok 1. Will the perfect Dark maps ever come back along with the !rtv !nominate commands? Is it possible to make Goldeneye Source have 64 upscaled graphics on everything Other than just the classic maps?.
So in conclusion will a FOV slider ever exist? To add variety and also make the game more competitive because players can use their own personal configuration that they took the time on in creating a style that suits them kinda like Pro Quake Live Players do?
Will holding the c-buttons activate immediately like the 64 other than waiting?
Will there ever be a gun sway very similar to the 64 counterpart? The 60fps GE & PD has the sway as well but it's a lot tighter and nostalgic to look at while using a mouse.
Will there ever be a Texture pack or option for having original n64 upscaled graphics rather than just the levels themselves? be a great way to further add the appeal the game already excels in.
Will !RTV, !NOMINATE, Perfect Dark levels and music ever come back?
Could there ever be a possibility in replacing the gun models with perfect dark ones instead? Such as the K7 Avenger in place of KF7 Soviet? Be another great way to further add appeal to the game. You could even choose which weapons you want to have the perfect dark guns as well as being able to choose the original and then have both GE & PD skins in the game?
It's not possible to further raise the FOV because then the camera would collide with the walls and you'd be able to see a gap through them (It is already possible to do so on some walls if you use 16:9 on weird angles). The maximum FOV is 90 if I remember correctly. It's 60 in the original game.
The base speed is greatly increased from the past 4.2 version, making the straferunning give you the speed instantly without any buildup could lead to many exploits. The original GE and PD did have a bit of speed buildup, and friction when you switched from left to right, just a bit faster than what it is here in GE:S. You can find a lot of tricks though to keep your speed constant (and gain a little more) with the new strafing system which adds a bit of depth to it, not just pressing two keys.
Perfect Dark maps were never official, they're community ports and that's up to the server owners to host them or not, same with !rtv and !nominate commands, which are custom plugins added by the server hosts. No, it's not possible to make GE:S have 64 graphics outside classic maps unless someone made a total conversion of all the models with the original 64 counterparts, which won't be done officially.
It's already possible to replace the weapon models with others, but that's again up to the community to do and won't be added as an official feature to have PD skins.
Would 130 really cause issues ? I know some people want more FOV for preference, but a lot of us want wide as we have motion sickness. Is going that high really an issue ? :(
Sadly yes. I don't know of any Source game that lets you go that far without enabling cheats.
really? because Left 4 Dead 2 allows you to do that, by that i mean what it does is pretty much extends your gun out more so it doesn't look like it's touching your cheek when you hold it.
it kinda is an FOV type thing in a way, except it doesn't give you a wider point of view
EDIT: i found what it is for L4D2, it's this, it's a type of FOV, mainly it's the "view model FOV"
cl_viewmodelfovsurvivor 65
"cl" would stand for "client" i would think and the "65" was an example of what you could use
I'm pretty sure you can increase the viewmodel FOV in GE:S if cheats are enabled, but not otherwise. It just doesn't really help in any way to see your gun flying, remember there are no hands animated for most of the guns like in the original.
You can also increase the viewmodel FOV in TF2, and a bit in CS:GO, but the actual FOV is tied to your resolution and AFAIK no Source game lets you change it without cheats.
Have you guys considered Greenlighting this? It has all the content to be its own game and it would make downloading and updating it so much easier for new players + other benefits.
Hey guys I played this tonight, its vastly improved from the version 3.0 I played a long time ago. Here are some Highlights of the gameplay.
Short YT Highlights of Funny Moments from playing the MOD! Enjoy
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