GES Unoffical Beta 1.1 Patch Version F Linux Serve
Dec 05, 2007 Full Version 0 commentsThe Long awaited GES Beta Patch for Linux servers. Version F (need the full Golden Eye Source Beta 1 to play)
GoldenEYE: Source is a modification of Half-Life 2, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
Some of the key objects we have to focus on are. Keeping the original feel for the game that we all know and love. Adding new and fun game play features, along with new maps and weapons that will keep the game feeling new. We can do this by, getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?". This question has come up alot, and we think we got some really interesting ideas, that we look forward to see come together.
Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our goldeneye source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck through this difficult time. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster from the GoldenEYE: Source team.
Forums.goldeneyesource.com
This post will stay in the announcements for as long as the mod is around.
27 comments by SharpSh00tah on Sep 27th, 2008 digg this super bookmark
For all the loyal fans out there, we are alive and have some goodies below! Now before we hear "WHEN ARE THE RELEASE DATES!!!1!?1!?!" just read the whole post. The mod has taken root again, and alot has been getting done behind the scenes. This mod tends to fly under the radar until MOTY (Mod of the Year) awards. We would like to continue the streak of bieng on the top 10. It seems like we are working as a team once again; and have been like this since Killer Monkey's return to land. Each member has contributed their time and boy, it has been a trip to get here. Heres how the team is broken down:
First off, a special thanks to an old developer; Mark (known as Lodle at Moddb.com), hosting the video and doing alot of work in the background!
Runway made by myself (SharpSh00tah) is completed for the next release. The map was in development for 2+ years. It has been commited and finished. Now I am workin on Streets. If everything goes as planned, the map will be huge!
KillerMonkey has been the life behind the mod. He coded everything from scratch (hence the whole point of the BETA3). Now with the addition of two new coders, and a new modeller, work will be going just that much smoother. Next, YOLT and Deathmatch game modes have been completed and work 100%. Also, many guns have been completed and are ingame including;
pp7(s), Klobb, Cougar Mag, DD44, KF7, ZMG, DK5,RCP90, AR33, even the Tazer Boy has emerged! Yes, there is more!
SporkFire has Silo comming along!
Armored Fury is working on the TANK! Looks amazing!
4Tex is working on a suprise! As usual it looks beautiful.
InvertedShadow is workin on Archives Front Zone and Back Zone, They are nearing testing and will be a showcase map!
Well Konrad Beerbaum and KillerMonkey have taken liberty to create the mod's menu's. First pic is the Team selection, make sure to take a look at some of the options, and the brand new layout. The second pic is the character selection. The third and final pic is the scoreboard! All accompanied by the lovely Cougar Magnum that Fourtecks made and animated (yes, he is a strong as Thor's hammer.)
Team Selection

Character Selection

Scoreboard

Runway Pictures;
On the Runway:


Looking down the runway from the facility building

In the Hanger:

Unreleased parts:

Along with the pictures you can see there Audix had an oppertunity to make some music for Runway, it came out beautifully!
Runway background music - by Audix
www.audixmusic.com/audix_Runway.mp3
Also took his time to create some ambiance...
Multiplayer background music "Shadows in the Temple"- by Audix
www.audixmusic.com/audix_shadowbond.mp3
Good Ol' Cradle
"Rocking the Cradle" - by Audix
www.audixmusic.com/audix_Rocking_the_Cradle.mp3
And Spider, Spider has been organizing people, not only that, but has been doing some botox surgury!

Okay okay, Ill stop with the pictures, Here is a video of gameplay:
SharpSh00tah
V.S.
KillMonkey
Who will win?
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Okay guys, its time for us to ask you for help. We have decided to draft up some "Achievements" that you can unlock during game play in the near future. However, because we are trying to get this release perfect and out the door in a timely manner, we ask you for help.
Heres the plan, we want you to create 64x64pixel icon's that will be placed inside of Konrad's template. There are some requirements, We either need a layerd .PSD file or .tiff with the logo on a seperate layer.
OR you can just give me the logo with a transparent or single color background with out the template background. Basically the team needs to be able to take the logo separately and apply filters to it.
FYI: The multi-colored icon will be used once you have unlocked the achievement. Inversely, black and white Icon will be used for the locked achievements.
I want to stress the fact that you WILL be credited for ANY and ALL work that WE decide to use for a FINAL release. Next, we may alter your icon after it is received by the development team, you still WILL be credited.
Template can be downloaded: Konradbeerbaum.com
Please contact me (SharpSh00tah) in regards to any questions. Also, finished Icons must be sent over to me as well. Finally, please tell me what you want your alias to be credited as.
Please do not be offended if your icon is not chosen for a release.
Please, post all Icons in this thread
Forums.goldeneyesource.com
All icons posted other than that thread will be deleated.
AIM: SharpSh00tah
MSN: Jebsistem@hotmail.com
E-Mail: Jebsistem@aol.com
Licensed to Spill - Shoot 100 soda cans
Tzar of the U.S.S.R. - Kill 50 opponents with the Tazer Boy
Phantastic Phantom - Kill 50 people with Phantom
Remotely Remove - Kill 50 people with a remote mine
Timid Termination - Kill 50 people with a timed mine
Proximity Pulvarisor - Kill 50 people with proximity mine
RCP 4 Death - Kill 50 people with the RCP90 (recipe for death)
PKing Soup - Kill 50 people with the PPK
AR3YOU33? - Kill 33 people with the AR3 Assault Rifle
A View To A Kill - Kill 50 opponents with the Sniper Rifle
Silent Assassin - Use only melee weapons and win the round
Number One With A Bullet - Be awarded Most Deadly and Most Accurate (in the same round)
Live and Let Die - Be the last man standing in YOLT game play without dieing (10 times)
I AM INVINCIBLE! - Be awarded Most Deadly and longest inning while playing as Boris
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The Long awaited GES Beta Patch for Linux servers. Version F (need the full Golden Eye Source Beta 1 to play)
The Long awaited GES Beta Patch. Version F (need the full Golden Eye Source Beta 1 to play)
The Beta 1.0 version of GoldenEye: Source has been released. This is the .EXE isntaller, intended for Client Side.
Here is a trailer for our upcoming release of GoldenEye: Source, which will be released on Christmas.
Goldeneye source Alpha 1.1 Client update
GoldenEye: Source is modification made by Cyber Genetic Studios using Valve Software's Source Engine. The mod is based on the original Nintendo64...
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Wow, and nice job on the remote mines kills :D
i take back what i said about being dead this looks amassing please release asap
Looks blimy! I mean GREAT! :D I wish i could help out but i'm a noob. Well all i can do is enjoy the game :D
Great Work!
Im so sad i lost my 10k computer.... BUHUU now i cant play ANYTHING, FREAKING F**** that destroy everything!!! WAHAHAHAHA im going to cry myself to bed, BUT THE GOOD THING IS, my 360 works fine ^^ for now :P still i cant play this....
haha we have been around for some time man
OMFG! What?? Goldeneye...!? Im... totally astonished!! its too hard to differentiate between how excited and surprised and amazed i am to find this mod! this game has been one of my longtime faves and has a HIGH place in my library. as a matter of fact, me and a couple of the guys just played a few rounds in GE 007! =D
if there's anything you need help with, let me know! drop a line, message, or post! i'll be more than happy to collab with you all.
does this download GES Unoffical Beta 1.1 Patch Version F Linux Serve
on windows vista
theres two types, one linux one windows, the windows(F)and not (F Linux Server) works on vista
never mind, i someone, but i think it should be an reticle for guns cause its hard to aim without, since mine version dont show it until im dead, and when i respawn its gone...
Sadly there is 0 of 15 on the servers :/