Steam & Source SDKbase 2007 installed [Steam & SDK install are both FREE]

GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind;  To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.

[Release Phase]
GoldenEye: Source v4.2.4

We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!

Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster,  from the GoldenEYE: Source team.

Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.

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Blog RSS Feed Report abuse Latest News: GoldenEye: Source v4.2.4 Release

1 comment by major  on Nov 10th, 2013

Welcome back again for another update. Only just a little over 4 months since our last update we're back for more. We've been listening to bugs and game play issues over these last months and are ready to exterminate all pesky issues and introduce some remastered and brand new tracks to our soundtrack.

This being mostly an code update we don't have a gallery or big gameplay video to accompany is update, so we'll jump into what we fixed and added in this version.

We've fixed all submitted issues associated with crosshairs and aiming.

  • Aiming being sluggish and slow.
  • Dying while zoomed would stay zoomed while blood screen plays.
  • Crosshairs correctly turns off now while reloading.
  • Changing your resolution while playing now correctly re-centers the crosshairs.
  • When zooming in/out with the mouse wheel will no longer invoke the weapon selection panel.

Bugs fixed that were associated with gameplay:

  • Now when spectating a player while dead or in spectator mode their health/armor shows correctly.
  • Payers will no longer get stuck into wall/props when spawning.
  • Projectiles(grenades,rockets,etc) now correctly pass through teammates.
  • End of the match will now properly show the round scores, and not skip them for final scores.

Game modes also have seen a couple bug fixes:

  • Various capture area code fixes/enhancements. Therefore, uplink will now have properly sized capture areas.
  • gameplay_capturethekey.txt was added back so server admins can now use that.

Also brand new work from Yannick "GoldenZen", we'll highlight his amazing work below.

We'd also want to shout-out and highlight our lead sound designer, GoldenZen's new James Bond album! Listening to these tracks you can really tell some long hours and painstaking work went into this album. Please stop by and give it a listen and support his great work.

Check it out on iTunes or HERE.

Also check out his behind the scenes videos showing the work it takes to produce these tracks.

On top of his new album, GoldenZen went through and remastered all his old GE:S tracks. Even with this painstaking work he didn't leave us without some brand new tracks.

New tracks in this update include:

  • Archives
  • And two new surface versions

Be sure to give these new and updated tracks a listen. They sound amazing outside the game as well, highly suggest giving them a listen in the car.

Thanks again for your dedication and playing along with us after all these years. We hope to see you in game and submitting ideas and bugs.

-Team Goldeneye: Source

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GE:S v4.2.4 | Server Full | [TAR.GZ]

GE:S v4.2.4 | Server Full | [TAR.GZ]

Nov 23, 2013 Server 8 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

GE:S v4.2.4 | Patch from 4.2.3 | [EXE]

Nov 5, 2013 Patch 9 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Server Patch | [7z]

GE:S v4.2.4 | Server Patch | [7z]

Nov 5, 2013 Patch 1 comment

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.4 | Full Installer | [EXE]

GE:S v4.2.4 | Full Installer | [EXE]

Nov 5, 2013 Full Version 13 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...

GE:S v4.2.3 | [EXE] | [OUTDATED]

GE:S v4.2.3 | [EXE] | [OUTDATED]

Jun 22, 2013 Full Version 16 comments

GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.3 update...

GE:S v4.2.1 | [EXE] | [OUTDATED]

GE:S v4.2.1 | [EXE] | [OUTDATED]

Aug 2, 2012 Full Version 26 comments

[Old release] GoldenEye: Source v4.2 brings fully customizable BOTS, ultra refined polish, enhanced scenario help, and fully rendered loading screens.

Post comment Comments  (0 - 10 of 1,578)
Nikulas Jul 23 2014, 2:15am says:

how would i configure a USB N64 controller to play Goldeneye Source?

+1 vote     reply to comment
D.E.G Aug 16 2014, 12:56pm replied:

Well you can use a program for that. Can't remeber the name but you can use google to google.

+1 vote     reply to comment
Jesusfreak Aug 16 2014, 12:03pm replied:

Are there USB N64 controllers? I seriously doubt Nintendo made any...

+1 vote     reply to comment
WhiteRhino27 Aug 23 2014, 7:09am replied: +2 votes     reply to comment
CarlitoMontanaC Jul 18 2014, 8:34pm says:

Can i play this with a Macbook?

+1 vote     reply to comment
Corky64 Jul 18 2014, 6:59am says:

It's been awhile since this mod has updated, but I decided to give it another play for old time's sake. I forgot how much I loved it.

Hope there's a new update around the corner.

+1 vote     reply to comment
Sanjarobi Jul 8 2014, 9:33pm says:

Can you please help me and other? Every time I attempted to open the game on steam is always come up with an error box that its missing an executable. Should I uninstall GE or sdk 2007? or is their any other way to fix it?

+1 vote     reply to comment
sowhatsnew Jul 26 2014, 8:29am replied:

I'd just reinstall it, make sure Source SDK Base 2007 is installed FIRST and then make sure you are installing the most recent full installer --- GE:S v4.2.4 | Full Installer | [EXE]
Also read the installer carefully, make sure your not missing anything else required.

+1 vote     reply to comment
killermonkey01 Jul 5 2014, 10:50am replied:

I will be aggressively working on Linux Play in the next couple of months. Watch us on GitHub to stay tuned to the latest updates!

+1 vote     reply to comment
Guest Jul 7 2014, 6:10pm replied:

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Release Date
Released Feb 6, 2009
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978 votes submitted.

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Highest Rated (7 agree) 9/10

Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…

Dec 28 2010, 6:33pm by SolidFake

First Person Shooter

Latest tweets from @goldeneyesource

@boct1584 we're working on the switch, it's still a ways out. No current plans to do sp till mp is warped up. Then will consider.

Aug 26 2014, 4:27pm

@boct1584 yes, this happens sometimes. It was worst pre v4.2.4. Hopefully switching to new sdk will fix in future versions.

Aug 25 2014, 4:03pm

In case you missed it, be sure to check out Achievement Hunters Let's Play in GoldenEye: Source. Since we're big...

Aug 24 2014, 11:00am

RT @solesignal: Just put all my GoldenEye:Source remixes up as a free album download. GE 007 soundtrack ftw @grantki

Aug 23 2014, 10:55pm

@boct1584 no single player. Just multiplayer.

Aug 23 2014, 6:26am

@rockman10 Cheers mate!

Aug 23 2014, 6:25am

@AH_BrownMan play some more GoldenEye: Source and we'll play with you ;)

Aug 21 2014, 5:02pm

Shoutout to @AchievementHunt GE:S Let's Play. Thanks guys, big fans here. @jack_p @AH_Michael @RyanTheTwit @GavinFree

Aug 21 2014, 3:18am

@Killklli yeah we're pretty ecstatic about it.

Aug 21 2014, 3:13am

@OfficialShaneG Go ahead. Making money is good.

Aug 16 2014, 9:03am

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