GoldenEye: Source v4.2 brings fully customizable bots, ultra refined polish, enhanced scenario help, and fully rendered loading screens. The v4.2.4 update...
GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made artistic recreation, released for free, with a primary goal in mind; To bring the memories and experiences from the original GoldenEye64 back to life using Source' Orange Box Technology. As one of the premier and consistently released HL2 mods, GE:S has been seen out and about, reviewed by the best, and played by hundreds and thousands of PC gamers for Eight long years and running.
We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64. A lot of things have changed since they first designed the original, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.
We focus on a daily basis to keep the original feel for the game that we all know and love. Adding new and fun game play features is our secondary mission, along with new maps and weapons that will keep the game feeling fresh. By getting together with all of our development team, and asking ourselves "What are the things we always wanted to see and do?", we think we created and implemented interesting ideas into the mod for fans and gamers to enjoy!
Despite the success of the mod it is with a heavy heart that we say good bye to Nickster our GoldenEye Source mod leader. He passed away on May 24, 2006, at his home at the age of 27. We as a mod team hereby dedicate this mod fully to Nickster. Tragically his life ended too soon and we as a team wish his family and relatives the best of luck after this difficult period. He would want us to continue on no matter what the costs and we sincerely hope he is in a better place. This mod is for you Nickster, from the GoldenEYE: Source team.
Nicholas "Nickster" Bishop | Tribute Thread
This post will stay in the announcements for as long as the mod is around.
Welcome back again for another update. Only just a little over 4 months since our last update we're back for more. We've been listening to bugs and game play issues over these last months and are ready to exterminate all pesky issues and introduce some remastered and brand new tracks to our soundtrack.
This being mostly an code update we don't have a gallery or big gameplay video to accompany is update, so we'll jump into what we fixed and added in this version.
We've fixed all submitted issues associated with crosshairs and aiming.
Bugs fixed that were associated with gameplay:
Game modes also have seen a couple bug fixes:
Also brand new work from Yannick "GoldenZen", we'll highlight his amazing work below.
We'd also want to shout-out and highlight our lead sound designer, GoldenZen's new James Bond album! Listening to these tracks you can really tell some long hours and painstaking work went into this album. Please stop by and give it a listen and support his great work.
Also check out his behind the scenes videos showing the work it takes to produce these tracks.
On top of his new album, GoldenZen went through and remastered all his old GE:S tracks. Even with this painstaking work he didn't leave us without some brand new tracks.
New tracks in this update include:
Be sure to give these new and updated tracks a listen. They sound amazing outside the game as well, highly suggest giving them a listen in the car.
Thanks again for your dedication and playing along with us after all these years. We hope to see you in game and submitting ideas and bugs.
-Team Goldeneye: Source
Highest Rated (7 agree) 9/10
Goldeneye Source offers simple and good old classic deathmatch action. No complicate new mechanics, no specific movement possibilities with which you can outmanoveur your enemy, no adjustable or unlockable weapons, pure Deathmatch. Players who like the n64 goldeneye or games like Timesplitters will love this one! Only things that might be not the best for this mod are that making out if the guy you just've seen is on your team or not, and that the simplicity can also be a bit boring, as the player…
Dec 28 2010, 6:33pm by SolidFake
Latest tweets from @goldeneyesource
@WIRED Thanks for the article. We really hope some new devs take a look at the code and offer any assistance they can. Mod for/by the fans.
Apr 15 2014, 12:19pm
@GTA_Mk_DeSilva We can't either! He's a maniac and putting out some great work. And couple of these are already in game and going.
Apr 7 2014, 5:17pm
@MarestormGames you always could, and these will be the same. :)
Apr 7 2014, 3:10pm
I posted 10 photos on Facebook in the album "v4.3 Development W.I.P" T.co
Apr 7 2014, 2:36pm
"This is it folks. I am pulling the trigger (finally)! As of today, GoldenEye: Source is now an open source... T.co
Apr 4 2014, 7:52pm
@twi_jorge Hmmm I'll try and get one to you soon. On vacation so might be 24 hours or so.
Mar 24 2014, 8:49pm
Mar 24 2014, 1:51am
@twi_jorge Console, nope. Dual weapons hopefully sometime soon. They are a lot of work but hopefully can integrate.
Mar 23 2014, 5:18pm
@swipe_ we'll see when the time comes to test it hard. Right now we're just adding back the features and getting core things working.
Mar 19 2014, 12:13pm