Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.
The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.
Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed. Get the steampipe fixes here.
If anyone wants to use custom stuff with their mods, create a folder called custom inside Half-life 2/hl2 and/or inside the ep2 and episodic folder. Never simply put models/materials/sounds inside the custom folder, you must make your own folder inside there first!
For example: ep2/custom/my_custom_folder
Then just open up a sourcemod's gameinfo.txt and add this:
game+mod ep2/custom/*
game+mod episodic/custom/*
game+mod hl2/custom/*
Make sure it goes before any other game+mod or game_lv listed there, in order to make sure that the custom stuff loads first, otherwise standard hl2, ep1 and ep2 valve stuff will end up being used.
It will load all the custom content in all your custom folders. If you don't wish for all of it to be used then you can simply replace the asterix with the actual name of the folder you want used inside the custom folders.
For example: game+mod ep2/custom/freddymercurys_custom_stuff
Please note that this functions in the same way the hl1 system worked. So that if a mod has its own custom content, than that will be used instead of your custom version. So if a mod has its own pistol model, if you want your custom pistol to be loaded you'll have to manually delete the files in the mods folder that you don't like.
Eg Personally I delete skill.cfg in a mods cfg folder so that I can keep my difficulty modification working.
With the sense that Valve will never continue the Half-Life 2 story, the modding community has picked up where the developer left off. We've prepared...
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New HL Remix 2K18 Mod ...download & play now...i hope all half life gamers like this mini mod.
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Highest Rated (25 agree) 10/10
Sadly it never ends for Gordon Freeman, he is gaming worlds Jack Bauer, consistently going from one bad day to the next. No sooner have you blown up the head of the Xenian Nihilanth and discussed career prospects with the mysterious G-Man than he tosses you in the mix again. Another train ride another mysterious situation leaving Gordon (and you the gamer) none the wiser, but thats what we like about the Half-life series and all it's canonical universe, Valve will always give you a Palm d'or plot…
Dec 21 2010 by newnowmusic
(buried)
******* crazy video game : check https://www.arikami.com/catalog/category/view/s/acg-movie-series/id/550/
^^spam
*sigh* I wish somebody made a HL2 Mod that's like SMOD, but runs on Source Engine 2013 and supports Episode 1 & 2.
Bsnooch.com
That got canceled or put on hold from what I heard... :<
do i need episoede 1 to run these mods
No. You may need HL2 Episode 2 though.
как скачать ?
Is it possible to make a mortar synth appear through the console?
I'm still waiting for Half-Life 3.
What the, I come back to see my comment disliked down to zero. I didn't say anything wrong at all.
Keep waiting for a eternity bro.
you gonna die waiting
We all are, man; we all are.
No we aren't anymore.