Pick up the crowbar of research scientist Gordon Freeman, and find yourself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. You must rescue the world from the wrong you unleashed back at Black Mesa.

The original Half-Life sent a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title won more than 50 Game of the Year awards, was named "Best Game Ever" by PC Gamer, and launched a franchise which has since sold over 11 million units worldwide. By taking the suspense, challenge and visceral charge of the original Half-Life and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player’s presence affects everything around him or her, from the physical environment to the behaviors and even the emotions of both friends and enemies.

Technical note: most mods “for Half-Life 2” are actually cross-compatible with all of Valve's Source engine games. Check a mod’s profile for details on whether a specific game is needed. Get the steampipe fixes here.

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Working Towards 5.1

For the past many months since 5.0’s release we’ve been hard at work behind the scenes preparing what is coming next for GE:S.

Moving forward we would like to be more open and keep the community more up to date with what we are doing, and first off we are happy to announce and show a little preview of two of the maps we are presently working on.

New Maps

Citadel

We would like to introduce you to a level that is not that well known. ‘Citadel’ was a test level found on the original game’s ROM by using a GameShark on the GoldenEye cartridge. In the past there have been community versions of this map, but the level is now being incorporated into the game and given the full treatment.

Citadel


Temple

I would never choose the caves! The temple, maybe.

Temple is a map that has long been absent from GoldenEye: Source. Whilst there have been various versions in development over the years it has never quite made it all the way to completion. The map has now been completely reenvisioned and given it’s own unique theme.

Temple


Music

With two new levels there might have been a gap in our Soundtrack. Never fear! Tweaklab has been hard at work and would like to debut some of his awesome beats.

Citadel

“I wanted to take the Citadel track from the original game that was only used in multiplayer matches and make it feel a bit more tailored to a specific map, keeping the original tempo while adding more layers to the track to give it a greater sense of progression and ambience.”

Temple

Temple didn’t have it’s own track in the original game, so to accompany the new map Tweaklab has created an original track inspired by the soundtrack of the original game and the atmosphere of the new map.


“I was encouraged by the team to have a go at writing an original track for the game and it all started with the main chord progression which utilizes a few familiar notes from the traditional Bond theme, everything else evolved fairly naturally from there. I wrote the track with the idea that it was almost like a remix of an original N64 track that no one had ever heard before and there are lots of cool ominous sounds like pan flutes and monk choirs in the mix to keep the atmosphere front and center while the beat drives the track.” - Tweaklab

Weapon Effects

Moving forward with our initiative of improving the way that weapons feel and act in the game, each weapon now has an increased number of sound effects associated with it. Pistols, Rifles, Mines, Shotguns, Rockets and so on now have distinct pickup, ammo and reload sounds for each type.

Building on our adjustment of their ammunition types, the Gold and Silver PP7s now have distinct firing sounds to help distinguish them both from each-other and the standard issue PP7.

The soundscape of the game is now more satisfying and delivers much better audible feedback on what is happening.

Improving User Experience

One of our big goals with the upcoming 5.1 is to greatly improve the experience players have when playing the game. 5.0 was a huge milestone and step up in the quality of the mod from past versions but we still see great room for improvement when it comes to making the game feel more intuitive and enjoyable. Certain lingering issues in the gameplay were made apparent by 5.0’s release which we’re working towards fixing, including changing a few Source engine defaults that fell outside of the design of our game and went under our radar.

The main one is of course the maximum server player count, which can be set as high as 32. However, GE:S was never designed to accommodate this number, and having such a large amount of players on one server causes several problems that result in a poor gameplay experience. As such, for 5.1 this will be capped to a more reasonable 16 players. We hope everybody can understand that we want players to have the best experience of the game possible.

PSA: Please keep this in mind if you’re running a server as 16 will be the maximum number of player slots supported once GoldenEye: Source 5.1 releases.

Thank You

We would like to thank the community for their amazing support following the release of 5.0. We’ve been blown away by how much the game has grown and all of the positive attention we’ve received around the web.

In case you missed it we recently had an interview with PC Gamer, you can find it here:
Pcgamer.com

Streaming GoldenEye: Source

If you’re a YouTube or Twitch streamer and would like to stream GoldenEye: Source, please do! Our original soundtrack will not get your content flagged. Please contact us if you do have any issues.

We’re Looking For Developers

As a team that is always growing and adapting we would like to remind everybody that we are always looking for new talent. Please check our open positions Geshl2.com page if you’re interested in getting involved and helping us to create this game.


Community:

Reddit.com
Facebook.com
Youtube.com
Discordapp.com


Team GoldenEye: Source

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Comments  (0 - 10 of 1,611)
halil1040
halil1040

Although it's hard to believe, it's finally here ... Half Life 2. The continuation of Half Life, which has been voted the best game of all time. The first game has sold more than 8 million copies (as official copy) all over the world, set the fps standards for PCs, put the concept of "mode making" into everyone's lives, and as a result, our life has entered a mode called Counter-Strike intermedia cafe. It was a spectacular success for the gaming industry, and every subsequent game, even Doom 3, was influenced by Half Life like this or so. But until now, there was no game approaching his success.http://friv.party/

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Thaddian
Thaddian

took you 12 years to say that?

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BigLez
BigLez

Looking at the Leaked Half-Life 2 Beta makes me sad on how much was Removed from the Final Product (all those cool and unique Weapons and Enemies), in the Final Version we got a Boring Arsenal and Generic Enemy Roster.

Don't get me Wrong, Half-Life 2 is a Good Game and was Revolutionary for the Time/Year/Century it came out, but it gets boring for people like me after playing through it and its Episodes more than twice unlike Half-Life 1 and its Expansion Packs.

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Blue199
Blue199

*I'm gonna do something stupid and disagree*

I'm sorry, but I'm really tired of Half-Life 2 fans comparing Beta (alongside the early concepts) and Retail. I mean, they are relatively equally good, all they differ in is the atmosphere (darker =/= better), while the story is pretty much the same (actually more detailed in retail, obviously, yet still not that great, if you ask me), but the Beta gets waaay too much appreciation among the fans, in my opinion.
Hell, just look at the ammount of Beta recreation mods around here on ModDB. (For God's sake, why can't modders just make one good, *complete* recreation, instead of 30 incomplete ones?)
That aside, I think Valve knows better than us what works best in their games and for their own developing abilities (not saying that Half-Life 2 wouldn't make use of some improvements, though).
As for gameplay and replayability of the Beta, we can't be sure about it, since we never got it. Takig for granted that Beta is better than Retail got very popular over the years, but it seems like the real reason for that is because people always desire what they can't have, I guess.

Again, sorry for the outbreak, but that's the effect of years of seeing people comment on how they "wish Valve kept the Beta stuff, yada yada yada" which really pulled me away from liking or enjoying Beta content in the first place :/

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Thanoshld
Thanoshld

I don't find retail HL2 (and its episodes) boring. I still play them from time to time and I believe HL2 is a game that aged well.

That said, I think that it is for the best that Valve decided to change the beta game so much. The dark, horror atmosphere wouldn't really fit in the Half-Life universe so well. It would feel kind of off, especially comparing to the first one. And I am pretty sure that fans would complain that "this is not HL, this is a generic horror game, bah. Look of how bright, colorful and cool the other version is, just like the original".

The only thing that saddens me is that they have cut out a lot of interesting enemies, NPCs and locations from the final game. And the fact that they thought releasing the "sequel" as episodes was a good idea. Not to mention that they never released OF2, BS2 and/or Decay2.

I would really love to see someone releasing a full mod, representing the beta, for once, though. The fact that we haven't seen one yet seems to emit from the difficulties posed by working with a new game engine (bigger teams, more time). If beta HL2 was to be released for GoldSRC, we would have seen a dozen of full recreations by now. I still find it bizarre why all these teams don't work together though.

Xen levels of Black Mesa is the only thing I am looking forward to at this point that is HL related. I gave up on the premise of a new Valve title a long time ago.

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JuleRose
JuleRose

Oh my god are you People really this Thick Headed and Narrow Minded?

He didn't say the Beta was better than the Final Version, he said he was disappointed that all those Enemies and Weapons got cut from the Final Version.

Did you 2 not get taught to read or understand English enough to throughly process what he said?

I'm sorry if I'm sounding rude or mean but argh God you 2, tearing him a new hole thinking he said the Beta is better than the Retail.

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Blue199
Blue199

JuleRose I'm just easily triggered any time someone starts talking about Beta and comparing it to HL2 because of how many stupid people try to look original and edgy by saying that Beta was better than retail when it really (with a few exceptions) wasn't.

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Thanoshld
Thanoshld

BigLez clearly says that he is "sad that Valve removed all these enemies/weapons and that we got a final product that has boring assets instead". Connecting this first sentence of his with the second one, (the fact that he ultimately got bored of HL2), makes someone think that he would have preferred the beta stuff in the final version, so maybe he wouldn't get bored, thus preferring a "beta" version altogether.

I am not flaming him or "tearing him a new hole" because he stated his opinion. I am merely stating my own thoughts as well.

The fact that you found the need to answer us in such a matter, instead of contributing something essential to our discussion, is beyond me.

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BigLez
BigLez

We'll TBH Half-Life 2 isn't Boring, its just that it has very little to none Replay Value Compared to the first.


In HL1 I get alot of joy out of it no matter how mnay times I replay it, but in HL2 I don't really get that much outta it.


HL1 may look dated and have some Flaws (The Gunplay, which has always been terrible in every Valve Game IMHO, and the Xen Chapters were so awful that even Gabe Newell regretted them being in the Game), I still enjoy it and never get bored of it, and always Amazed me for a Game Released 2 Years after I was Born and getting to play it in 2001.


And Half-Life 2 wasn't really all that Revolutionary, sure the Physics were pretty great and so were the NPC Facial Animations, but honestly it still wasn't Mind Blowing compared to Half-Life 1.


If any Random Person is gonna reply to this then they better respond with a Bashful Mindless Hate Comment because I prefer the First Half-Life over the Second, I'm fucken' warning ya'll.

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Thanoshld
Thanoshld

Compared to HL2, HL1 and its expansions are superb in every way. HL1 is always installed on my PC, and often launch it, just to play some chapters. I play HL2 from time to time, but, to be honest, the sum mustn't be more than 10 times at this point since release. I wonder why that is... I still can't pinpoint what exactly is missing from HL2.

And that's why I eagerly await for the full release of Black Mesa. Did you play it btw? The mod or/and retail version? I still haven't. Any good?

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BigLez
BigLez

Played both Versions of Black Mesa, its really great (one of the best Remakes/Remasters I've ever played in my Life), I'm really stoked for the Xen Chapters.

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Thanoshld
Thanoshld

I am REALLY forcing myself not to play it, until the full release is here. I simply can't wait though and I am eager to see what Crowbar Collective are cooking for us, regarding the Xen levels. Glad to hear you've enjoyed BM, and I am sure every HL fan, including me, will too. Not to mention that I believe BM will surpass HL2 in greatness.

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Blue199
Blue199

It does already, in my opinion.

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Half-Life 2
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Highest Rated (25 agree) 10/10

Sadly it never ends for Gordon Freeman, he is gaming worlds Jack Bauer, consistently going from one bad day to the next. No sooner have you blown up the head of the Xenian Nihilanth and discussed career prospects with the mysterious G-Man than he tosses you in the mix again. Another train ride another mysterious situation leaving Gordon (and you the gamer) none the wiser, but thats what we like about the Half-life series and all it's canonical universe, Valve will always give you a Palm d'or plot…

Dec 21 2010 by newnowmusic

Lowest Rated (8 agree) 1/10

lol

Dec 22 2010 by MasterBandit

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