Write a lot of news posts or manage your mod or game profile? Editing it should now be a lot easier! We have finally emerged from the stoneage with a new HTML5 WYSIWYG text editor which should exactly mirror how your post looks. If you want to test it out pretend you are posting news and scroll down to the content section.
Another big feature for the text editor is a handy image uploader personalized for every member. Want to include an image in your post? Awesome that is easy peasy now, just follow the steps below...
If you track where visitors come from to your profile, we have updated it so the referrers you have visited already are dulled out:
Adding large downloads should be easier, because we now support uploading from Dropbox and Google Drive (provided the file is shared and public).
Finally, we have updated our code syntax highlighter - so if you need to share code or write a tutorial perhaps it is much easier to do. Just click the "Insert/edit code snippet" then button paste in your code to wind up with something like this:
<ul class="tabs"> <li class="on"><a href="/" title="All platforms">HOME</a></li> <li><a href="/platforms/set/xone">XONE</a></li> <li><a href="/platforms/set/ps4">PS4</a></li> <li><a href="/platforms/set/wiiu">WiiU</a></li> <li><a href="/platforms/set/iphone">iPhone</a></li> <li><a href="/platforms/set/android">Android</a></li> <li><a href="/platforms/set/vr">VR</a></li> </ul>
We ******* love mods! I'm sure that's no surprize to anyone. And after the paid modding saga blew up it is clear that millions of you out there love mods also. Mods are such an important part of PC Gaming - but it occurred to us that until the community found its voice a few weeks back, we mostly took all the hard work and effort mod teams put in (while asking for nothing in return) for granted.
We felt it was time to change that by raising awareness for our favorite mods, so developers know their effort is enjoyed and appreciated by many. It's the least we can do, and with more games supporting modding today than ever before we need to encourage game developers to continue working on keeping their platforms open and mod friendly.
This week you may have noticed every mod on the site has a "love bar" shown on their profile, which looks a little like this:
Just click any of the handy links provided, then post a message with a link to the mods profile to help raise awareness and appreciation for your favorite mods. Or follow these steps:
We have partnered up with many awesome games that either support mods, or began their life as a mod and will be giving them away to participants. We've got hundreds of keys for the games listed below - just follow the steps above to be eligible to win!
Don't miss this chance to promote the mods you love and win awesome mod-friendly games! Time is limited...
With the E3 Expo only a month away, PCGamer + AMD have teamed up to put on the biggest PC themed show possible. They will be live-streaming it on their Twitch channel, and will be covering all manner of hot news from the industry.
But what PC themed show would be complete with mods? NONE of course! Mods are what sets the PC apart from our closed off friends in the console and mobile gaming worlds. We have the power to change our games and that needs to be celebrated. With that in mind we would like to give one (or perhaps more) mods the opportunity of a lifetime - here are the rules.
Do you want your mod on the big screen in front of millions? If so:
If you answered yes to all of the above, then we and PC Gamer want to hear from you. Tell us what you have up your sleeve and if it qualifies - we will be in touch. It be great to see a mod shown, so lets make it happen!
In the space of 4 days, Valve has launched paid modding support for Skyrim only to remove the feature following significant community backlash. The discussion has involved many prominent people in the modding community with strong opinions, including Valve’s CEO Gabe answering questions in a reddit thread, Dark0ne from SkyrimNexus who is concerned about the DRMification of mods and Garry from GarrysMod and Rust who believes we need to give this a chance.
We’ve sat back and watched this drama unfold - and whilst it has been put on hold for now, this will have fundamental repercussions that will forever affect how developers approach modding and how players consume mods. There is a lot to cover, so please read this entire post before passing your judgement. First up some background.
Valve is a company who have built themselves on the back of mods success. They know that the wisdom of many cannot be matched by the wisdom of one, so when amazing ideas from the community emerge, Valve is there to nurture them to success and eventually big business. We’ve got the original Team Fortress, Counter-Strike and DotA mods listed on ModDB as proof of that. They have already been toying with paid mods for many years now, which begun in Team Fortress 2 and it has been a huge success, which they discussed in a Steam Dev Days presentation in 2014. The numbers are impressive, since 2010 Valve has paid over $50million (25% of $200million) to modders and has seen TF2’s popularity increase 5 fold. They even encourage other developers to think about paid modding… so this change has been a long time coming.
Our reluctance to pay for anything digital, is forcing the music, movie and games industries to adapt. In the case of music and movies, they have turned to streaming with ads and subscriptions. In the case of games (especially F2P and mobile) we have tried many ugly ideas such as pay to play, pay to win and ads, but all of these ideas punish the player. So in comes DLC and addon packs to the rescue, as a way to generate revenue while giving something back to the player. But even DLC is often viewed as a negative, as content that should have been shipped in the original game… so what’s left? MODS!
They cost little to the developer to support once they are implemented, other than providing tools and attempting to maintain compatibility. Modders are not bound to deadlines, financial pressure, social norms or company politics, which often yields amazing results. Modders have created new genres MOBA, Survivalist and Sandbox, brought the original S.T.A.L.K.E.R vision to life, added multiplayer to the unmoddable and experimented with unusual ideas like The Stanley Parable. In all cases games with mod support are better for the players, mod developers and publishers.
The numbers don’t lie, every good game that has mods has abnormally high user engagement and longevity. As Team Fortress 2 shows, revenue skyrocketted when user-generated content was sold. As we run towards a F2P content based economy, the significance of this cannot be understated, as publishers explore new ways of making money (which doesn’t have to be a bad thing). This is why despite support for paid Skyrim Mods being retracted, it is clear when you read between the lines “stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here” that Valve intends to return with a similar feature, but likely in new games only so as not to disrupt established modding communities.
So with all of the background out of the way and the expectation that paid modding will arrive in a big way at some point soon, where does that leave us?
Right now there are a number of opinions floating around:
All of the arguments above have their merits. Paid mods will definitely lead to more content, better content and well supported content. It will also lead to more free mods as tools improve, and more developers participate. A healthier mod community is a great thing and if optional (and I must stress optional) paid mod support is how we get there, then I’m on board. More games today support modding because of this potential than ever before, and if once-great moddable games were to contemplate a return to modding if it continues, isn’t that a win?
There are however a lot of problems that will need to be overcome, which concern me greatly:
13 years ago we started ModDB, because finding mods is tough, and ending up at a broken download link is heartbreaking. A lot of great mods and ideas have been lost along the way, but since 2002 we have never lost a mod hosted on our site and every month you download over 800TB from us. It is amazing that modding has never been stronger than it is today, and Valve is a big reason for that. We need to be understanding that growth may come at a cost, and to approach all change with an open mind. Doing so as a community and our voice will continue to be heard. We also need to encourage game developers to keep their mod platforms open, and for modders to share their work everywhere they can (Steam, Nexus, Curse, ModDB etc). In this scenario Valve can experiment and attempt to make installing mods easier and ask users to pay for the convenience, and we can continue to offer an alternative that is free and open forever.
In 2015 we have a lot planned for the DBolical Network. First and foremost our aim is to greatly enhance and optimise our existing sites (ModDB, IndieDB, SlideDB) - so we can continue to grow and nature our amazing community. We have already done a great deal in the last month which includes:
We hope these changes help both creators and players who visit our site on a daily basis. We have plenty more to come such as a redesign, embeddable game support, extra VR stuff and will continue to improve everything we can (welcoming all suggestions).
Oh and one final change for us admins, is a new detailed analytics dashboard to help us make informed decisions and see the impact they have on our visitor engagement. I've included a secret sneak peak of it above. Thanks for reading! Scott