Fortress Forever is a Source mod inspired by the earlier versions of the Team Fortress series (Team Fortress Classic and QuakeWorld Team Fortress). Our all-volunteer team has created this mod entirely from scratch and continued to develop it for over 5 years now. It was originally released in September of 2007. Fortress Forever involves two or more teams, each with 9 available classes, competing in a variety of map-determined objectives (capture the flag, territorial control, invade and defend, etc). Each class has its own unique abilities and strengths that offer extremely varied playstyles. The gameplay ranges from fast-paced, competitive, and deep to absurd and chaotic.

  • Totally free; only requires a Steam account with Source SDK Base 2006 installed.
  • Fast paced, team- and class-based gameplay
  • Faithful to the spirit of Team Fortress Classic (TFC) and QuakeWorld Team Fortress (QWTF), meaning Fortress Forever includes offhand grenades, bunnyhopping, etc
  • 10 Classes (9 + Civilian)
  • Training level and in-game hints
  • Extensive map scripting/customization using Lua

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Fortress Forever

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5 comments by squeek502 on Oct 18th, 2014

It's been nearly a year since Fortress Forever was Greenlit, and there's been a total lack of updates since then. To remedy that, here are two things that will be happening in the coming weeks:

  • The current version of Fortress Forever will be released on Steam
  • The Fortress Forever code will be made open source on Github

Why did it take a year for this to happen?
We didn't think it was possible to release the current version of FF on Steam because we thought that the version of the Source SDK that FF uses was too old. Neotokyo proved otherwise, and we are able to follow their lead and finally release FF on Steam.

What does 'released on Steam' mean?
It means that you'll be able to install Fortress Forever directly through Steam and that you will receive updates automatically. As always, Fortress Forever will be completely free.

Why go open source?
Fortress Forever's development has been largely opaque for a huge majority of the playerbase for a very long time, and the reason for that opaqueness has not always been intentional; attempting to keep everyone informed can be pretty labor intensive. By moving our development entirely into public view, it will be easier for everyone to stay in the loop with what will be happening with the game, and will give everyone a chance to participate directly in the development process.

Media RSS Feed Latest Video
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FF 2.46 Patch Installer (2.45 to 2.46)

FF 2.46 Patch Installer (2.45 to 2.46)

May 6, 2013 Patch 0 comments

This exe file will update Fortress Forever 2.45 to 2.46

Fortress Forever 2.46 Full Installer

Fortress Forever 2.46 Full Installer

May 6, 2013 Full Version 9 comments

This exe file will fully install Fortress Forever 2.46

Fortress Forever 2.45 Full Installer

Fortress Forever 2.45 Full Installer

Dec 9, 2012 Full Version 3 comments

This exe file will fully install Fortress Forever 2.45 for client players

FF 2.45 Patch Installer (2.44 to 2.45)

FF 2.45 Patch Installer (2.44 to 2.45)

Dec 9, 2012 Patch 1 comment

This exe file will update Fortress Forever 2.44 to 2.45 for client players

Fortress Forever 2.44 Full Installer

Fortress Forever 2.44 Full Installer

Dec 16, 2011 Full Version 3 comments

This exe file will fully install Fortress Forever 2.44 for client players

FF 2.44 Patch Installer (2.43 to 2.44)

FF 2.44 Patch Installer (2.43 to 2.44)

Dec 16, 2011 Patch 1 comment

This exe file will update Fortress Forever 2.43 to 2.44 for client players

Post comment Comments  (0 - 10 of 564)
DURANGAMES Feb 16 2015, 7:29pm says:

this game will die
30 players so far
no bots
They are dead

if you add bots revive

+1 vote     reply to comment
DURANGAMES Dec 31 2014, 7:26pm says:

ff es un buen juego pero lo que falta es un sistema de bots o algo asi

los servidores siempre estan vacĂ­os

lo malo es que compiten con team fortress 2 quienes les llevan ventaja

+1 vote     reply to comment
zombie9143 Dec 12 2014, 8:50pm says:

can you add bots? because all the servers are empty

+1 vote     reply to comment
ronjack Nov 4 2014, 6:46am says:


0 votes     reply to comment
SexualGardevoir Dec 21 2014, 10:30am replied:

Goddamn your jokes are bloody awful...

+3 votes     reply to comment
Guest May 7 2014, 4:03pm says:

This comment is currently awaiting admin approval, join now to view.

SexualGardevoir Mar 22 2014, 4:57am says:

You should add an option for server owners to disable bunnyhopping, bunnyhopping was (along with other exploits) the main reason why so many players left TFC, if you added an option to disable it then I'm sure more people would play this. :)

+1 vote     reply to comment
WiFiDi Oct 27 2014, 4:55pm replied:

one of the core features of FF is bunnyhopping. (its balanced around it.) so you could learn to bunnyhop its not always easy but once you learn its like a riding a bicycle. :D

hold space bar move side to side done :D

+1 vote     reply to comment
damnmav May 18 2014, 12:06am replied:

Actually, bunnyhopping is one main thing for ff.

+1 vote     reply to comment
The_Dias Oct 19 2014, 12:26am replied:


+1 vote     reply to comment
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Release Date
Released Sep 13, 2007
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500 votes submitted.

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Ratings closed.

Highest Rated (5 agree) 10/10

This mod makes me feel as if I was playing Team Fortress Classic!

Jun 6 2011, 4:02pm by nikorasu_san

Lowest Rated (8 agree) 5/10

Instead of taking team fortress classic and improving it in a new original way without it being a copy paste of TF2... instead they decided to remake team fortress classic... exploits and all. Scout still feels weak, medic is still unusually powerful. The maps are rather underwhelming.. Bunnyhopping, all I want is a option to disable it. Any server that has disabled bunnyhopping would automatically have a tag that says "bhop off" so it wouldn't hurt anyone. Quake was designed for strafe jumping…

Dec 9 2012, 3:38pm by TheUnbeholden

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Latest tweets from @fortressforever

Remember. FF is now open source Also we are in the...

Dec 15 2014, 9:24pm

Fortress-Forever on Steam !! Join us in the beta! Get your key now!...

Dec 7 2014, 6:11pm

Remember, we are testing the beta version of Fortress -Forever on Steam! We need your help! Make sure to sign up...

Dec 5 2014, 7:16pm

Steam Pre-release Beta!! Sign up now for a key in helping us test the Steam Version of Fortress-Forever. More...

Dec 2 2014, 9:33am

Happy Thanksgiving!

Nov 27 2014, 2:54pm

A Long Overdue Update:

Oct 18 2014, 1:13am

ffdev roll call

May 26 2014, 3:39pm

Work in Progress Air Shot icons. What do you think? More info:...

Jan 27 2014, 3:10pm

If you can change anything in Fortress Forever, what would it be?

Jan 8 2014, 11:00pm

We wish everyone a Happy New Year! Cheers!

Dec 31 2013, 8:29pm

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