This is the full version of my module. The Job Search: An ‘Adventurer’s Tale. A readme is included in the zip file. I hope you enjoy playing it. The module...
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king’s court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
So I've finally learned my lesson about trying to cram a zillion updates into one package like I did with 1.1 and 1.2. Instead I'll be releasing updates to the mod attacking specific areas of the current game leading up to 1.3. That means we could see updates once a month or more. My goal is to get 1.3 done by July, since finishing major releases of the mod in its titular month has become an accidental tradition of sorts.
The overall aim of all updates leading to 1.3 is to reinforce the action-RPG aspects of this mod and the nu-fantasy universe it takes place in by making the combat more fluid, the story more relevant and the performance better optimized. 1.2.1 shows examples of all that by focusing on what, to me, has been the most underwhelming aspect of the mod, the final boss fight and both endings.
At first I tried very hard to make the game's final hours canon to the original story, since I intended to translate the rest of the novel into an NWN mod. The result was a boss fight you could not win and an ending that answered no questions. Version 1.2 made it (barely) possible to kill the final boss, but the alternate ending was rushed since the original was still canon. Now I've decided, to hell with it. The player kills the final boss and gets the ending they damn well deserve.
So now everything about that final battle has been revamped. The previously blocked-off sector of Tier-Anoch is now accessible, more than doubling the size of the combat area. The "Weak Points" that you had to insert CASA bombs into can now be destroyed by any weapon. Destroying a Weak Point causes the surrounding ceiling to collapse, causing massive damage and a 15-second Knockdown on anything within range. There's also now twice as many of them, so luring the boss to a Weak Point and chucking a grenade at it is a key tactic to bringing it down. Don't get comfortable with that, though. As the boss takes damage, he starts to call in some help, so for the entire fight you need to stay on your toes.
The cutscenes after that are getting reworked for better camera angles, animation, and background action. The original ending is cut entirely: It's gotten zero positive feedback and the movie is a pain to code anyway (Though I am gonna miss Frank Perez's delivery of the line "That fucking Nomad!"). I also have additional cutscenes planned to foreshadow the ending earlier in the game, but that will have to wait for another update.
There are a few general changes too. Players now have the option to spare Nobien (with a surprising result). The main battle area now has an orchestral music track, reserving nu-metal tracks for Adrenaline Rushes since they're supposed to reflect Alex's mental state during a fight. Most of the metal tracks have been replaced with songs that better fit the game's culture, including the boss fight track. And for the time being, the ending credits video is cut. A new one will be added when all new voice acting is implemented in the game.
I'm honestly feeling better about this mod, and modding in general, than I have in a long time. I feel like a guitarist that sobered up and got back with his old band. Hopefully when all the updates are rolled out, this mod can attract new players to the NWN community.
Highest Rated (5 agree) 10/10
NWN is a wonderful game. What surprised me was the amount of options you get to chose for your character when making him or her. There are 7 races to chose from and you can create your own sub race. There are many classes to chose from and then their is the alignment you chose for your character. The campaign is very long and the story is good - some of the areas are memorable - like Charwood village. I picked up the Deluxe edition for £1 which contains the two expansions - along with the toolset…
Dec 10 2010, 6:28pm by RadiantLoneWolf
Latest tweets from @bioware
If you've ever wondered what Garrus might look like in real life, wonder no more. This cosplay is AMAZING!! T.co
May 23 2013, 4:49pm
NEW BLOG: BioWare Goes Down Under to PAX Australia: T.co
May 22 2013, 12:31pm
May 6 2013, 6:06pm
BioWare Blog: The 5th Annual CMPUT 250 Game Development Awards - T.co
May 3 2013, 12:56pm
Apr 25 2013, 1:18pm