Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
unrealscript programmer/scripter game.makers. anywhere programmers ----------------------------------------------------------------------- this job is for the game exil. exil is a pop-like game. the game will allow acrobatic moves and interactions with the player's environment, and a sword will be available to fight the monsters and prisoners. moddb project : http://www.moddb.com/games/exil ----------------------------------------------------------------------- * knowledge of the c++/unreal script (could be learn for the job) -* know how to setup player input -* know how to create game interaction for 3d plate-form game (link player animation and player action, link player action to environment interaction (plateform interaction)) -* know how to create ai monster and player combat interaction this job is for the main project's programmer place. of course, with this job you have acces to the fully game and other demo and alpha/beta. -----------------------------------------------------------------------
software engineer interwave studios remote, europe programmers looking to make waves in the gaming world? interwave studios is seeking to hire an independent, self-managed programmer to join our nuclear dawn development team. the ideal candidate will be capable of managing their own time, and able to deliver progressive work on a tight schedule. part of your daily responsibilities will be developing a range of features and technologies for nuclear dawn, working remotely with a team of coders using project management and voice communication software to keep in touch with your colleagues and department leads. general requirements for the position include: - over 5 years of general experience with c++ - experience with valve's source engine (through an established mod, or licensed game) - excellent problem solving and software design skills - the ability to work well as part of a team who are developing around the clock, turning out multiple builds daily. - the focus, drive, self-motivation and determination to create something that is a cut above in your work. this is a full-time paid position. your role within the programming team will be geared toward your own personal strengths, but also allow you to mature and develop weaker skills throughout the course of production. experience with the source engine through a publicly well received title will considerably help your chances. www.interwavestudios.com www.nucleardawnthegame.com
texture artist the wind production online production artists the wind, an animated feature length machinima production (video game driven animation), needs designers like you! currently, we have the script at a feature film production company and an animation studio with shows that appear on television. we have also just started talks with a cable network known for their innovation. to accompany the script, we are creating a 2 minute promotional piece to send to said ventures. to finish this work, we need experienced texture artists. we have tons of models that need textures. please be experienced with photoshop or like program, uving and adding normal, bump and specular textures. we have literally thousands of high-res references to draw from. we also have consultation from our former texture artist, who now works for ea. if you have experience, perseverance and are responsible, please contact us. we have an active forum, ftp, and weekly meetings. the director is hands on and communicates with his team daily. the feedback will make you better! this is a great opportunity to build a dynamic portfolio and do something within the modding and machinima community that is completely original. only serious designers needs apply. the position is freelance with a chance to turn into something permanent. this job is currently unpaid, but funding is being actively sought. come join our team!
ut2004 mapper needed! studio75 anywhere level designers apart from a mapper. we currently have all the members required to make a fantastic piece of work. mappers are required to have at least a semi-moderate knowledge of how to build a map in the ut2004 editor. maps made will be for a sidescrolling mod, so there is a slight change from normal fps mapping any previous work you can show will be a great help to smooth out the applicant process for the you and the team. :) the project is a small total conversion for unreal tournament 2004, we hope to bring an old classic back to life using modern technology to do it. our current stand point is a relaxed one, we know things get in the way of modding, its supposed to be a fun thing, so we take our time and allow ourselves to deal with everything life throws at us without any added pressure. everybody in the mod is currently either working as a hobby, or in the hopes of using this mod as a medium to reach greater things by adding it to resumes, cv, and other such applications. we need your help, so we can take off for real! :d
2d/3d artist bluehell productions anywhere artists bluehell productions is looking for talented individuals to work on fps incarnations of the classic c&c rts games, red alert 2 and red alert. our work ethos is that of a friendly environment and community where we aspire to help each other in creation of our projects. we may use an older engine, but that doesn't stop us from squeezing the most out of it that we possibly can. the main attraction of the engine though, is the fact that we can release our games as free standalone packages. what we are looking for in either a 2d or 3d artist, is someone who: -is enthusiastic about working with the bhp apocalypse rising team. -has spare time. -will be active in the foreseeable future (a.k.a we don't want you running off). -is competent at creating their own 2d textures or 3d models in 3d studio max/maya. -is over the age of 16. if you are interested in an engaging, rewarding and welcoming position, please consider applying. note: because we are a non-profit organisation this position is non paid.
modellers of all kinds - mechanical & character studio horisen anywhere artists hi. i'm working in a team on a new game based on the neo-axis engine. it will be an fps/rts based around 2 sides fighting, with 1 player on each side sitting in a command vehicle, overseeing the battlefield and commanding his team. we're looking for modellers who can produce art for this game. whilst in a group (as in the entire team) we will decide some basic style/attributes to the factions, there will be near total freedom for what you want to do. here are some screenshots taken using placeholder art: http://dl.dropbox.com/u/1034763/ze_future/screenshot003.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot008.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot007.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot010.jpg if you wish to contact me, feel free to email me at trickster21@hotmail.co.uk, or pm on the moddb forums. or for even quicker contact, use one of the follow methods: add me on steam at "trickster9012" join our gamesurge irc channel. the command is: /j #the-project disappointhero if you want any more information, just get in contact with me, even if you're unsure about anything. we don't have a website as we're yet to settle on a name for the project. thanks.
weapons animator topic studios anywhere artists the developers behind orion ( www.orion-project.net ) are currently looking for a weapons animator. we are gearing up for our first public beta release early next month and need to start animating all of our alien weapons that we are including in a content update scheduled for late december. if you are an experienced weapons animator and are interested in joining orion please be able to provide the following: -previous examples of work -availability -non-static animations (lots of fluid movement.. make it look as if they're moving as fast as they can.. as this is a war). send all inquiries to my personal email at: david@prassel.com
[blacksector tc mod] concept artists human armor game studios anywhere artists hello, maybe some of you have already heard of our total conversion mod blacksector: subject h.o.r.i.z.o.n. for half-life². it is a futuristic and slightly tactical third person-shooter taking place in a not too distant endtime scenario. two classes fighting against each other to reign the world and its ressources. the uasc (united alliance special corps) versus the wraith horde. we are in a early prototyping phase right now and we definitly need some inspirational and talented artists to bring blacksector on the way. for some more information about our project, just check out our official website (www.theblacksector.com) or our moddb profile (http://www.moddb.com/mods/blacksector-subject-horizon). this time we are searching for the following jobs: prop concept artist(s): - he/she should be able to draw futuristic / industrial / urban props - he/she should be an experienced concept artist - he/she should be able to show us some previous work - he/she should be able to create own ideas and bring them to live - he/she should be able to draw concepts for our model artists hope to see some of you talented guys in our team as soon as possible. we need your help to create one of the most ambitious mod projects ever. unreal1ty - blacksector tc mod project lead / art director www.theblacksector.com
concept artist studio horisen anywhere programmers hi. i'm working in a team on a new game based on the neo-axis engine. it will be an fps/rts based around 2 sides fighting, with 1 player on each side sitting in a command vehicle, overseeing the battlefield and commanding his team. we're looking for concept arists who can produce art for this game. whilst in a group (as in the entire team) we will decide some basic style/attributes to the factions, there will be near total freedom for what you want to do. here are some screenshots taken using placeholder art: http://dl.dropbox.com/u/1034763/ze_future/screenshot003.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot008.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot007.jpg http://dl.dropbox.com/u/1034763/ze_future/screenshot010.jpg if you wish to contact me, feel free to email me at trickster21@hotmail.co.uk, or pm on the moddb forums. or for even quicker contact, use one of the follow methods: add me on steam at "trickster9012" join our gamesurge irc channel. the command is: /j #the-project disappointhero if you want any more information, just get in contact with me, even if you're unsure about anything. we don't have a website as we're yet to settle on a name for the project. thanks.
please delete please delete anywhere artists please delete, i messed this up and reposted another one, i apologise.
musician/composer anywhere audio/music i am from romania,i'm a guitarist and i can compose almost any kind of music.i have two albums with instrumental/ambiental/experimental music and also an active band in bucharest.my experience make's composing for other people a very easy job and a pleasent job also.for who's interested of my services i put here my personal e-mail : (adrian_ursu2006@yahoo.com). ps: my songs on myspace are not representative,it's a personal project,that's not recorded in a studio.thank you
concept designer arcdevelopment anywhere artists hello great artists of moddb. for a big game project called omega warfare, im looking for people who can make concepts ! requirements : able to make weapon design. > 1 front view is enough, drawing, photoshop or any programm is ok, use whats the best for you. all the weapons are based in a futuristic world namely 2200 so fantasy is required for making the weapons. able to make armours. > front and back view is enough. drawing, photoshop or any other programm is ok, use whats the best for you. all armours are based in a futuristic world where living without a eviormental suit is suicide. so most armours must be capable for combat and breathing. able to make world art. for level designers it is most important to know how the world looks like. for world art it is required that you can make a concept in 3d. ruined cities, streets, bunkers, or smaller things like landposts, streetsigns to the smallest decoration in homes like cabinets, broken tv's etc. able to make robotic art. turrets, robots, androids and weapons only a robot can carry. for this it is needed to make the front, side and top view. and as final. able to make characters. for omega warfare i need 40+ character designs. male and female. only 5 characters has to be done exactly as what the document says. the remaining characters? you named it use your fantasy. your free to make any character you like. i need the front and the back view.
3d artists unnamed ww2 mod anywhere, preffered europe level designers hello everyone, i'm looking for 3d artist for a new world war 2 mod for half-life 2, the story of the mod is set during world war 2 in former yugoslavia / kingdom of yugoslavia. i am a well experienced programmer in c++ and well understood in the source engine, and am looking for an experienced artist. you will need to be able to model in certain quality and be able to animate them or rig them, texturing is a bonus, but not required. this is just a mod for half-life 2, and will not be used for any profit, and i am not interested in any paid positions. i'm sorry if i could not give any much more information about the project, but it still is in an alpha phase.
artist the dead anywhere artists the dead is a cinematic, single player fps set in a paranormal western world. the player character is a sipher, a preternatural being that extends its own life by taking the lives of others. the gameplay is similar to bioshock in that the player will have both weapons and special abilities. the initial focus of the project will be creating a 30 minute episode that introduces players to the world, the character, and the gameplay. i expect this first episode to take 4-6 months. depending on how we feel during development, i would like to extend the project to multiple episodes that we would release for a small charge and then package together into a game at the end. i'm hoping to complete this project with just myself and an artist, but it may be necessary for us to grow the team, especially if we go beyond one episode. in an ideal world, this is something we could eventually make money with, but a great demo is the primary goal. i am a programmer with professional user interface development experience in the game industry, and i also have experience with two completed mods as a designer. in addition, i have a degree in creative writing and english, and i have won awards for both fiction and poetry, as well as written a short screenplay for a produced indie film. i'm using this project to expand my gameplay programming skills and learn the udk (unreal development kit). you can check out my portfolio here: http://adobbs.com/portfolio/
character modelers the wind production online production artists the wind, an animated feature length machinima production (video game driven animation), needs designers like you! currently, we have the script at a feature film production company and an animation studio with shows that appear on television. we have also just started talks with a cable network known for their innovation. to accompany the script, we are creating a 2 minute promotional piece to send to said ventures. to finish this work, we need experienced character modelers. the characters range from realistic humans to detailed fantasy characters. they will eventually be imported in hl2's source engine. if you have experience, perseverance and are responsible, please contact us. we have an active forum, ftp, and weekly meetings. the director is hands on and communicates with his team daily. all characters come with high-res 360 degree reference images. this is a great opportunity to build a dynamic portfolio and do something within the modding and machinima community that is completely original. only serious designers needs apply. the position is freelance with a chance to turn into something permanent. this job is currently unpaid, but funding is being actively sought. come join our team!
animators wanted atomic armadillo entertainment anywhere artists the ruiner doom3 modification is looking for animators to help create combat related animations for the player model. we are in need of sword attacks, axe attacks, and hand to hand combat animations. animators can use either 3ds max or maya to create the animations. they may use bipeds or their own custom skeleton and rig to create them with very, very few requirements in setting them up to be compatable. interested animators can start creating work immediently without having to wait for development to hold them back. everything else has already been setup and ready to go. for more information on ruiner, visit our mod database page: http://www.moddb.com/mods/ruiner ruiner is a midievil thirdperson modification for doom3. the player assumes the role the herald of death and battles the forces of the damned. the mod features a full combo and special move based combat system for both melee fighting and long range weapons.
sniper division-new job openings! sniper division development group anywhere artists sniper division has new job openings! if you don't know our half life 2 mod already, you can check it out here: http://www.moddb.com/mods/sniper-division the jobs that are currently available within the sniper division development team are: -level designers / multiple job openings -sound effects artists / one job opening -c++ programmer / one job opening (supporting our main programmer) make sure to send us some of the material that you have made in the past. the better the material, the more chance that you will be chosen for the particular job. if you think you have the experience in any of these roles, make sure to contact us, by sending me a private message. you can also mail me at: art@joostk.com cheers, joost k leader/founder sniper division
building modeler houngan games anywhere level designers houngan games are looking for talented people familiarized with the unreal engine for a hard sci-fi horrot game set in a dystopian future where drugs are legal and education have gone not mandatory. if you're interest in first person games, and not playing games that uses the same formulas all the time, this is your chance to hop in and do something new! the game will introduce a plot developed via npcs interactions with the main player divided into different chapters released as expansions.
texturers houngan games anywhere artists houngan games are looking for talented people familiarized with the unreal engine for a hard sci-fi horrot game set in a dystopian future where drugs are legal and education have gone not mandatory. if you're interest in first person games, and not playing games that uses the same formulas all the time, this is your chance to hop in and do something new! the game will introduce a plot developed via npcs interactions with the main player divided into different chapters released as expansions.
writers (for plot and npcs creation) houngan games anywhere artists houngan games are looking for talented people familiarized with the unreal engine for a hard sci-fi horrot game set in a dystopian future where drugs are legal and education have gone not mandatory. if you're interest in first person games, and not playing games that uses the same formulas all the time, this is your chance to hop in and do something new! the game will introduce a plot developed via npcs interactions with the main player divided into different chapters released as expansions.
3d artists (props and scenery) houngan games anywhere artists houngan games are looking for talented people familiarized with the unreal engine for a hard sci-fi horrot game set in a dystopian future where drugs are legal and education have gone not mandatory. if you're interest in first person games, and not playing games that uses the same formulas all the time, this is your chance to hop in and do something new! the game will introduce a plot developed via npcs interactions with the main player divided into different chapters released as expansions.
3d artists (characters) houngan games anywhere artists houngan games are looking for talented people familiarized with the unreal engine for a hard sci-fi horrot game set in a dystopian future where drugs are legal and education have gone not mandatory. if you're interest in first person games, and not playing games that uses the same formulas all the time, this is your chance to hop in and do something new! the game will introduce a plot developed via npcs interactions with the main player divided into different chapters released as expansions.
main lead programmer houngan games anywhere programmers houngan games are looking for talented people familiarized with the unreal engine for a hard sci-fi horrot game set in a dystopian future where drugs are legal and education have gone not mandatory. if you're interest in first person games, and not playing games that uses the same formulas all the time, this is your chance to hop in and do something new! the game will introduce a plot developed via npcs interactions with the main player divided into different chapters released as expansions.
texture artist combined offensive mod devs anywhere artists we are looking for experienced texture artists here at combined offensive mod, a modification of the game battlefield 2. you must be acceptably experienced at texturing and be able to do higher resolution (eg. 1024 x 1024, 2048 x 2048)colour maps of firearms,vehicles (eg. tanks, aircraft, helicopters) and soldier models. you will be working with a small, but talented core team who are committed to and enjoy what they are doing. we look forward to working with you soon! and last of all, even if you don't meet the criteria, feel free to contact us anyway, as we are always willing to make a new addition to the team. *note: this is a modification and therefore a non-profit group. this is not a paid position, please do not email seeking a paid position please.
texture artists indie rts game anywhere artists we are currently working on an rts/sim game, using the unity engine as our base. the game is futuristic sci-fi based and will contain a number of different elements that will hopefully take it away from a straight forward, "build loads of things and rush em" rts we are looking for skilled texture/2d artists who will be able to take models and concepts and create nice skins. models will mainly be buildings and vehicles and environmental prop models. knowing how to uv map would be a bonus. i am also looking for a skilled designer to help develop the graphical user interface for the game. good art and design skills are necessary as not only will it have to look pretty, but be easy to use and functional.
c++ coder and modeler for half-life 2 mod quantum-rise productions usa prefered but anywhere will do. programmers we need someone with a little bit of c++ coding experience that can get their hands on the source engine from valve and add some new weapon functions and change up the ui a little bit. maybe even program some new ai for new enemies if you are up to it. this is a non-comercial mod i.e. we do not intend to sell it or get paid for it, meaning you will not get paid for it. so if you have some spare time and are looking for a fun project to do with that time send me an email and we'll talk. the mod is just an addition to the storyline of half life 2 with a planned total gameplay time of about 10-14 hours depending. the story is based in an alternate universe created when the citadel exploded at the end of episode 1. we currently have 1 writer, 2 mappers, 2 voice actors, and a few playtesters on board, and would be happy to have a few coders and modelers. requirments for the programmer position: at least basic knowledge of c++ coding. a little bit of time on your hands. you must own a copy of half-life 2: episode 2 to participate. i can't stress this enough! 16 years of age or older. able to work with a group of people as a team member. for the modelers, we need someone who can make good looking in quality and function rag dolls, weapon view and world models, and good looking physics props as well as scripted dynamic props. requirments for the modeler position: good knowledge of a proper modeling program such as 3d studio max. a little bit of time on your hands. you must own a copy of half-life 2: episode 2 to participate. i can't stress this enough! 16 years of age or older. able to work with a group of people as a team member. for both position a good knowledge of the half life series is a big plus as we are basing the whole mod as an extension of the original series. important note: you must own half-life 2: episode 2 for the pc to participate as the mod runs on that version of the engine. thanks for looking, hope to hear from you soon!
texture artist infuse digital anywhere artists the infuse digital team is highly in need of an outstanding texture artist to help us in development of our "the black lands" modification for the pc and playstation 3. the mod - http://www.moddb.com/mods/the-black-lands the black lands is a sci-fi/fantasy modification based on a post-apocalyptic island where two factions compete for control over territory. (more of the story to come shortly) there will be 2 overall teams, with 3 classes in each team, demolition, assault and recon. the mod will be territory based, so teams must capture the entire territory of a black lands map and hold that capture for at least 1 minute to win the match. the mod will be developed under the unreal 3 engine, and will feature new characters, weapons and vehicles in a massive open world. the position - texture artist as a texture artist for the black lands mod you would need to be able to: be proficient in your choice of 2d package, preferably photoshop. create high quality 2048x2048 diffuse and specular texture maps. make textures for both environment objects and vehicles. preferably characters aswell but not essential finally must be a team player, and highly mature. you will be developing with very talented artists, so motivation is the key, when we work as the infuse digital group we don't just think about the mod, but we also think about how you can expand your own professional portfolio with some amazing artwork.
enviroment artist infuse digital anywhere artists the infuse digital team is highly in need of an outstanding enviroment artist to help us in development of our "the black lands" modification for the pc and playstation 3. the mod - http://www.moddb.com/mods/the-black-lands the black lands is a sci-fi/fantasy modification based on a post-apocalyptic island where two factions compete for control over territory. (more of the story to come shortly) there will be 2 overall teams, with 3 classes in each team, demolition, assault and recon. the mod will be territory based, so teams must capture the entire territory of a black lands map and hold that capture for at least 1 minute to win the match. the mod will be developed under the unreal 3 engine, and will feature new characters, weapons and vehicles in a massive open world. the position - enviroment artist as an enviroment artist for black lands mod you would need to be able to: model high quality 3d objects both in high poly and low poly, and bake out normal and ao maps. create clean uv's ready for a texture artist to easily work on. model vehicles (although not essential) finally must be a team player, and highly mature. you will be developing with very talented artists, so motivation is the key, when we work as the infuse digital group we don't just think about the mod, but we also think about how you can expand your own professional portfolio with some amazing artwork.
level designer/mapper infuse digital anywhere level designers the infuse digital team is highly in need of an outstanding level designer/mapper to help us in development of our "the black lands" modification for the pc and playstation 3. the mod - http://www.moddb.com/mods/the-black-lands the black lands is a sci-fi/fantasy modification based on a post-apocalyptic island where two factions compete for control over territory. (more of the story to come shortly) there will be 2 overall teams, with 3 classes in each team, demolition, assault and recon. the mod will be territory based, so teams must capture the entire territory of a black lands map and hold that capture for at least 1 minute to win the match. the mod will be developed under the unreal 3 engine, and will feature new characters, weapons and vehicles in a massive open world. the position - level designer/mapper as a level designer for black lands mod you would need to be able to: have thorough knowledge of the unreal 3 editor. create amazing landscapes from ideas and concept art. easily import and manage assets such as vehicles and custom props through the unreal editor. should be able to work around technical problems with out much assistance from the team. finally must be a team player, and highly mature. you will be developing with very talented artists, so motivation is the key, when we work as the infuse digital group we don't just think about the mod, but we also think about how you can expand your own professional portfolio with some amazing artwork.
concept artist infuse digital anywhere artists the infuse digital team is highly in need of an outstanding concept artist to help us in development of our "the black lands" modification for the pc and playstation 3. the mod - http://www.moddb.com/mods/the-black-lands the black lands is a sci-fi/fantasy modification based on a post-apocalyptic island where two factions compete for control over territory. (more of the story to come shortly) there will be 2 overall teams, with 3 classes in each team, demolition, assault and recon. the mod will be territory based, so teams must capture the entire territory of a black lands map and hold that capture for at least 1 minute to win the match. the mod will be developed under the unreal 3 engine, and will feature new characters, weapons and vehicles in a massive open world. the position - concept artist as a concept artist for black lands mod you would need to be able to: have thorough knowledge of either photoshop or corel painter. create jaw dropping digital paintings to specifications of the game designer. ability to draw both scenery and characters aswell as vehicles. (exceptions can be made if you can do one of the three) work very closely with the game designer and mod leader(who also use to do concept art) finally must be a team player, and highly mature. you will be developing with very talented artists, so motivation is the key, when we work as the infuse digital group we don't just think about the mod, but we also think about how you can expand your own professional portfolio with some amazing artwork.
concept artist blue shift source dev team anywhere artists guard duty, a remake of half-life blue shift on source engine is looking for talented concept artist, who is able to produce environment and/or character concepts at our request. this is guard duty. put your feet in the shoes of barney calhoun, a security guard at the black mesa research facility who has no idea that the next few hours are going to change his life forever. re-live the exciting adventure of blue shift, now re-created in the award winning source engine. features: - maps re-created down to the very last detail, with extra additions that make it look even better than before. - enhanced gameplay with the features of source engine, such as physics system and more to make gameplay more competitive and interesting. - entirely new content created specifically to bring black mesa to life in the source engine. - new ai, making enemies smarter, friendlier and more evil than ever before thanks to the ai scripting capabilities of source. - breath taking scenes that are using advanced facial technologies of source engine and creating immersive atmosphere. - all the models are now using all advantages of source engine, to make the characters and props look real! - all new voices, sounds and music will immerse you into the world of black mesa accident. - multiplayer (more info coming soon) and much more! __________________________ you must be: - skilled artist - being able to produce concept arts at our request - be able to accept criticism and use it to improve your work and give suggestions and ideas to other members, to provide the feedback to their work. - must work in team and be decided to spend the time upon this project - must be familiar with half-life: blue shift or any other game from half-life (1) universe
texture artist blue shift source dev team anywhere artists project guard duty is in need of several texture artists or skinners, who are able to create some neat environment textures and/or skins for our models. this is guard duty. put your feet in the shoes of barney calhoun, a security guard at the black mesa research facility who has no idea that the next few hours are going to change his life forever. re-live the exciting adventure of blue shift, now re-created in the award winning source engine. features: - maps re-created down to the very last detail, with extra additions that make it look even better than before. - enhanced gameplay with the features of source engine, such as physics system and more to make gameplay more competitive and interesting. - entirely new content created specifically to bring black mesa to life in the source engine. - new ai, making enemies smarter, friendlier and more evil than ever before thanks to the ai scripting capabilities of source. - breath taking scenes that are using advanced facial technologies of source engine and creating immersive atmosphere. - all the models are now using all advantages of source engine, to make the characters and props look real! - all new voices, sounds and music will immerse you into the world of black mesa accident. - multiplayer (more info coming soon) and much more! __________________________ you must be: - skilled artist and be able to create a custom environmental/model textures - being able to produce textures at our request - be able to accept criticism and use it to improve your work and give suggestions and ideas to other members, to provide the feedback to their work. - must work in team and be decided to spend the time upon this project
mapping textures, bumpmaps and little 3d modelling. command & conquer 2142 planet earth preferred artists for all of you who're a fan of ea's "command & conquer" and "battlefield" series. below is a brief description of our modification for cnc3, named "command & conquer 2142". http://www.moddb.com/mods/command-conquer-2142 =============== in year 2047, the alien crystal element - commonly known as "tiberium" - began blanketing the earth, dividing the globe into various zones based on the level of tiberium infestation. as war continued over the past century between the european union (eu) and the pan asian coalition (pac) for the last habitable lands, tiberium fields continued to grow, polluting wide areas around the globe with violent ion storms, changing the course of nature forever. the year is now 2142, and the dawn of a new ice age has thrown the world into a panic - a global threat that nobody has ever expected. as earth's resources are depleted by both the ice and the growing tiberium crystals, the two coalitions soon found themselves trapped in a desperate war for the only cause that matters - survival. in command and conquer 2142, players can choose to fight for one of two military superpowers - the european union or the new pan asian coalition -in an epic battle for the last habitable lands. a range of devastating, hi-tech arsenal will be available, including assault rifles, cloaking devices and sentry guns. players will also take control of the most lethal vehicles known to man, using massive battle walkers to wage wage fierce combat on the ground, while commanding futuristic aircrafts to rule the skies. command and conquer 2142 also provides additional vehicles for players to control, including the massive flying "titan" warship, the hovering light ifv hachimoto available to the pac, and the massive heavy ifv goliath available to the eu. structures will also be available as part of the modification, including titan docks from" port bavaria" and wall systems as seen in the battlefield 2142 map "verdun". =============== the mod has been suspended from production for 2 years, but it's coming out of deep freeze due to overwhelming demand! as we have a written permission from ea for us to "strip" the models directly off bf2142 to apply to cnc3's sage engine, mapping the textures and bumpmaps to the original 3d models will be the main portion of this job. having said that, we are still aiming to produce most (if not all) of the models ourselves. knowledge in texture channels will also be necessary. 3ds max 7, 8 or 9 (preferred) will also be needed to open the original 3d models!
milk shape/ blender modeler mrp anywhere artists need 1+ modeler's for a position with mrp, helping to produce a dbz multiplayer/ single player indie standalone game. dbt is a side view/ 3rd person / first person anime fighting/ adventure game with multiple modes. we have completed 30% of the verse's mode in short time from hard work currently have 3 people helping in production of dbt - son raditz: lead programmer, modeler, 2d artist. remedy: 3d sound artist. dark goku: lead 2d artist. and 3 beta testers getting ready to test the new alpha 0.2 version you’re details: name. how long you have been modeling? are you passionate about dbz? attach any work you have previously finished. can leave details which we can contact you either phone number etc, optional. we will reply to all resumes submitted sincerely son raditz
warhammer 40k 3d modeller ren40k development team worldwide artists renegade x 40,000 is a modification for ut3, using some of the engine changes made by the renegade x mod team. so, it's more or less a mod for a mod! it essentially changes everything in the game to a few things from games workshop's warhammer 40,000 universe. gdi will be changed into the imperium of man, and nod will be changed into the forces of chaos. there will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. everything will be from past 40,000 concepts; buildings from dawn of war, locations from codex: city fight, etc. we are looking for multiple 3d artists that are able to create characters, vehicles, buildings and/or terrain. requirements for the job: 1: must be fluent in the use of 3d modeling programs such as 3ds max and maya. 2: must be able to model off other source images 3: must converse with the rest of the modification team 4: must have a portfolio to provide of previous work. if a portfolio is not available then applicants will be required to create a given model from scratch. some extra skills, that are not required, but can help, are: 1: animation skills 2: passion for the warhammer 40,000 universe 3: skills in level design, texturing, and/or programming we have our own website and forum for the team to use at will. our current team is friendly, and helpful. the modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. however, the more work that is done means the faster the mod is completed. finally, this is a mod team and thus you will not be payed, it is voluntary work, as with other mods. all work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. also, all work of yours will be credited throughout the creation of the mod. we look forward to all applications.
warhammer 40k level designer ren40k development team worldwide level designers renegade x 40,000 is a modification for ut3, using some of the engine changes made by the renegade x mod team. so, it's more or less a mod for a mod! it essentially changes everything in the game to a few things from games workshop's warhammer 40,000 universe. gdi will be changed into the imperium of man, and nod will be changed into the forces of chaos. there will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. everything will be from past 40,000 concepts; buildings from dawn of war, locations from codex: city fight, etc. we are looking for multiple level designers that are able to design maps for multi-player and possibly single-player use. requirements for the job: 1: must be fluent in level design. 2: must be able to design off other source images 3: must converse with the rest of the modification team 4: must have a portfolio to provide of previous work. some extra skills, that are not required, but can help, are: 1: animation skills 2: passion for the warhammer 40,000 universe 3: skills in 3d modelling, texturing, and/or programming we have our own website and forum for the team to use at will. our current team is friendly, and helpful. the modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. however, the more work that is done means the faster the mod is completed. finally, this is a mod team and thus you will not be payed, it is voluntary work, as with other mods. all work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. also, all work of yours will be credited throughout the creation of the mod. we look forward to all applications.
unreal engine 3 programmer/scripter ren40k development team worldwide programmers renegade x 40,000 is a modification for ut3, using some of the engine changes made by the renegade x mod team. so, it's more or less a mod for a mod! it essentially changes everything in the game to a few things from games workshop's warhammer 40,000 universe. gdi will be changed into the imperium of man, and nod will be changed into the forces of chaos. there will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. everything will be from past 40,000 concepts; buildings from dawn of war, locations from codex: city fight, etc. we are looking for multiple programmers artists that are able to code such things as drop-pods, teleport markers, vehicle "walker" movement, etc. requirements for the job: 1: knowledge of the unreal engine 3, or a willingness to learn the engine. 2: knowledge of c++ or other methods of coding. some extra skills, that are not required, but can help, are: 1: animation skills 2: passion for the warhammer 40,000 universe 3: skills in level design, texturing, and/or programming we have our own website and forum for the team to use at will. our current team is friendly, and helpful. the modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. however, the more work that is done means the faster the mod is completed. finally, this is a mod team and thus you will not be payed, it is voluntary work, as with other mods. all work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. also, all work of yours will be credited throughout the creation of the mod. we look forward to all applications.
3d artist combined offensive dev team anywhere (correspondance over internet) artists we're looking for a 3d modeller with at least basic experience with 3ds max/gmax. they must be able to model weapons, vehicles and/or static objects (eg. houses) within the 10,000 polygon range. also, it is preferred (but not a requirement) that they are able to uv map and produce colour/normal maps. you will be working with a small, but talented core team who are committed to and enjoy what they are doing. we look forward to working with you soon!
concept artist grand-games anywhere artists grand games, an indie developer, is currently looking for talented concept artists to join the development team on our crysis mod, grand heist. we are an established team of 8 members who work very hard on whatever we do and almost all of our members have graduated from uni or a technical school with a degree in some game related course, so we know what we are doing! we don't expect you to work for us as a full time job, but we do expect you to atleast be active on our forums and be creating concepts when ever you are up to it. we require somebody who specialized in character concepts, and somebody else who specializes in environment concepts. you can read up about the mod here: grand heist you can view our steam group here: steam group as you can see, we are quite popular for not releasing most of what we have worked on. our steam group alone has over 130 members in it, and we have 70 members tracking the mod on moddb.com, and that number grows every week! there is a lot of potential with this mod! what we expect from you: - dedication to the team - remain active on the team - be a talented and creative artist
hl2 source mod ai and games coder skillsage games anywhere programmers c++ literate game coders, level designers, testers and experience ai programmers required to join a new games design team as contractors. the current project is at the early stages of development and will require a team of individuals who are available to join skillsage games to make the innovative idea a reality. preference will be given to those who are able to display experience with halflife 2 source, c++, 3d games, physics and above all enjoy gaming. the work will include: ai design and coding npc coding game physics level design full details of the concept may be found here: http://www.moddb.com/mods/the-marderer the target is to create a playable demo of the concept as described. depending on location (london, uk) we may be able to provide some hardware for the right candidate. we look forward to your applications. emmanuel ss games uk
music composer unitedstudios anywhere audio/music unitedstudios modding and development group are currently looking for experience volunteer composers to compose music for promotional videos of the groups mods. we require full ochestral scores with dramatic and feel to the music. a need to compose brilliant and attractive music would be a bonus, but at the moment we are open to any composers who are interested. i myself as the manager of unitedstudios am very muscial so i can tell you guys what they should be like.
programmer topic studios anywhere programmers we are currently recruiting more talent! we are getting ready to release the first public beta of orion to the public next month. we are pretty much set for the first release. however, we are going to be adding plenty of content through updates and patches. so we need some talent! we are currently seeking only one programmer. we need someone that is both experienced with c++ and the source engine. we are looking to add things ranging from vgui, to vehicles over the network (orange box), new weapons, and other smaller features! you would be working alongside our current lead programmer, jack morgan, as well as ben (amogan) who helps out when he can. we are currently only looking for a programmer that has a hefty load of free time as well as being a team-oriented member. if you are interested in joining the team that is creating orion ( www.orion-project.net) then please feel free to contact me directly! email (preferred): david@prassel.com msn: praz34@msn.com steam: praz34
3d artist topic studios anywhere artists we are currently recruiting more talent! we are getting ready to release the first public beta of orion to the public next month. we are pretty much set for the first release. however, we are going to be adding plenty of content through updates and patches. so we need some talent! we currently seeking 3d artists to help us create original environment art. this includes small things such as trash cans, tables, chairs, computers, keypads, generators, etc. if you are interested in joining the team that is creating orion ( www.orion-project.net) then please feel free to contact me directly! email (preferred): david@prassel.com msn: praz34@msn.com steam: praz34
lua programmer azareth productions anywhere programmers who we are: a small indie developer looking to get our first title off the ground and running. our team is filled with both industry veterans and people new to the field. our first title, gevo, has first round approval from sony's third party team and we are currently in talks with getting 1st round approval and financing from them. if funding falls through we will seek private funding, and if all that fails the team is dedicated to releasing this title on steam. no matter what happens we are shooting for a release by mid next year, we just have a long way to go. who we are looking for: our team has built it's own engine from the ground-up, unfortunately the creator has had to step away from the project leaving us with a dire need for a lua programmer. the engine uses lua scripts, with calling done through c++. we have a full fledged c++ programmer, but need someone with more lua knowledge. what we need from you: send along a resume, or background info, and a short email regarding your expectations from the project (ie. just looking to build your portfolio, big ol' bags of money etc.) and what your commitment level can be (ie 5-10 hours a week, 10-20 hours a week, etc).
2-d sprite artist (8-bit, 16-bit, 32-bit, celshading) azareth productions anywhere artists who we are: a small indie developer looking to get our first title off the ground and running. our team is filled with both industry veterans and people new to the field. our first title, gevo, has first round approval from sony's third party team and we are currently in talks with getting 1st round approval and financing from them. if funding falls through we will seek private funding, and if all that fails the team is dedicated to releasing this title on steam. no matter what happens we are shooting for a release by mid next year, we just have a long way to go. who we are looking for: our title is very unique and involves a significant amount of art assets ranging from the original nes to cel-shaded hand drawn sprites. we are looking for any type of 2-d artist that could lend a hand to the team. what we need from you: send along a resume, some sample work, and a short email regarding your expectations from the project (ie. just looking to build your portfolio, big ol' bags of money etc.) and what your commitment level can be (ie 5-10 hours a week, 10-20 hours a week, etc).
3d/2d artist ovteam anywhere artists we are looking for a 3d artist for overlordess, source engine modification set in futuristic world. the mod itself is based around the idea of asymmetric gameplay with one player using trap system to defeat the opposing team. it is still in alpha state and therefore lacks sufficient content. we are looking for individuals capable of creating models of characters and/or world props based on provided model sheets, as well as exporting them fully and properly textured into the source engine. our team is a group of creative people who are still improving their skills, therefore we welcome both experienced applicants as well as those who haven't had much experience in modding. please also provide samples of previous works with the application, as well as any other relevant skills.