Industry Jobs Location Name | Field
Epistory is looking for a writer

[PAID] Epistory is looking for a writer

UK or US (or at least native english speaker) at Fishing Cactus

epistory is looking for a writer fishing cactus uk or us (or at least native english speaker) web/other hey ‪guys‬, we are currently looking for a uk or us based (or at least native english speaker) freelance writer who can give us a hand building the scenario and lines for our upcoming game epistory - pc/mac/linux typing adventure game. experience with indie games a plus but not mandatory. cheers, the team


Indie / Mod Jobs Location Name | Field
Anywhere 3D Modeller, unity experience would be good! at Inkfish Game Studios

3d modeller, unity experience would be good! inkfish game studios anywhere artists hello we are well underway with our awesome local multiplayer realtime/turnbased sci-fi action title eonwar, but will soon be in need of an artist to finish a few models that are missing in our games development. we already have a load of concept artwork and models made so you will be working to an already established aesthetic. the whole game is being built in unity and scheduled for release on all next-gen consoles as well as pc. you would ideally have at least 2 years experience working on games, low poly and high poly works in your portfolio, some understanding of mechanical engineering (you will be building tanks for 2 factions) and good character, nurbs modelling techniques. if you are able to draw taht would be beneficial, though most of the concept art is already made and hence you will be creating 3d models from 2d artwork. we are based london though the whole team are located all over the uk and even some in milan. in exchange for your services you will be given a share of the overall games sales profits (like the rest of us) and an opportunity to work on a truly exciting title. join a great team of talented and enthusiastic gamers that want to bring back fun into the living room. get in touch!

Anywhere [PAID] Lead 2D Game Artist at HeartQuake

lead 2d game artist heartquake anywhere artists heartquake is a small startup based in ticino, the california of switzerland. we are looking for an experienced game artist consultant to guide our talented and multicultural team working on the next big 2d top down game. what you offer: 5+ years lead game artist 2d portfolio ready to show ability to communicate with a team knowledge of unity3d knowledge of sprite sheets and tile sets ability to communicate in english big passion for top down 2d games is a big plus (like zelda, secret of mana, secret of evermore, secret of time, terranigma, chrono trigger). what we offer: young, dynamic, multicultural team opportunity to work independently possibilities for your personal development a versatile, performance-oriented environment flexible working hours if this description stimulates you, if you feel the need to create something unique and special, if you feel ready to help us making a change on our and your life take contact at wne@heartquake.co to explore this amazing opportunity. looking forward to meet you.

USA or Canada [PAID] Game Artist - Generalist at Thorium Entertainment

game artist - generalist thorium entertainment usa or canada artists good news, everyone, thorium is hiring a game artist! we're looking for a risk-tolerant, disciplined, jack-of-many-trades artistic problem solver to join our small startup and finish this great little title that we're very much in love with. ideal candidates will thrive on responsibility and ownership, as this position is brimming with both. you'll get complete control over the artistic vision for every aspect of the game and marketing, with no producers or publishers to get in your way. if you've got a strong grasp of (or aren't afraid to learn) character art and animation, environments, effects, ui, and great organizational skills to keep them all consistent, then this is the perfect position for you. come solve game-related problems with us! please check out our jobs site for more information at http://thoriumentertainment.com/jobs/

Anywhere [PAID] Game Development Startup Looking for Exceptional Talent! at Stormy Peak Entertainment

game development startup looking for exceptional talent! stormy peak entertainment anywhere programmers greetings! about two months ago i posted an ad because i had an idea to start a new game development company. you can (and probably should) read that post here: http://www.indiedb.com/jobs/funded-startup-looking-for-lead-mid-level-and-intern-programmers-artists it generated a great deal of interest and now i have a sizeable team of people working with me to create our first game. we are now officially incorporated and hard at work writing our own engine (important for our vision, and we have some great programmers who can do it!). we now just need to fill up a few extra spots on the team to round out the talent a bit. in particular, we could use the following: - experienced programmers, c++/opengl experience preferred but if you are an awesome coder and fast learner we can get you up to speed - talented concept artists, esp. those who do sci-fi work - an experienced human resources person, preferably someone also familiar with business accounting do note that exceptional talent from all areas will still be considered, so don't be afraid to inquire if you are interested. we are working on a 3d, graphically-realistic, futuristic/sci-fi mmo game that has yet to be announced. :) if you are interested to learn more about the project and want to get involved in this startup venture, leave me a message describing your experience, a link to your portfolio, and a resume/cv at: [ gamedevelopercareers@gmail.com ] (sorry for the generic-looking email address, it's not fake; i use it to avoid spambots harvesting my email from this site {which i've found they do}).

Anywhere [PAID] Environment / Prop Artist / Level design at e-visualsoft.com

environment / prop artist / level design e-visualsoft.com anywhere programmers project using unreal engine 4 we are recruiting for the following positions: environment / prop artist / level design knowledge of how ue4 handles art (lighting, art pipelines, render pipelines, post process effects) knowledge of ue4 material editor is required knowledge of world machine and geocontrol knowledge of speedtree experience in lighting and world building with ue4 is required intimacy with pbr workflow we look for people with a medium-high level of expertise the game will be in multiplay the project started from 6 months the team consists of 9 people the company is financed

Anywhere [PAID] Unity3D Programmer at Crytivo Games

unity3d programmer crytivo games anywhere programmers crytivo games is currently looking for a skilled and motivated part-time developer to join our team. the universim is a god-game where players will explore the universe and experience the evolution and hardships of a civilization and is being created by a team of passionate gamers from all around the world. position expectations work on challenging, non-trivial tasks in the game environment work in an environment where code peer review is essential be involved with the whole development life-cycle desired skills & experience team player qualities at least 4 years of working experience with unity3d software design skills including oop experience with source-control concepts and tools graphical programming skills: knowledge of meshes, textures and shaders an understanding of physics and math algorithms strong verbal and written communication skills in english additional pluses ui design audio implementation camera controls

Anywhere [PAID] Looking for Skilled Individuals UE4 at Avalon Games LLC

looking for skilled individuals ue4 avalon games llc anywhere programmers hello everyone at moddb, we are currently looking for some quality members to help speed up development of our game, we have a lot that we haven't shown publicly but will disclose to those that join us and require talented individuals to help us get this game ready asap. steam: http://steamcommunity.com/sharedfiles/filedetails/?id=425276632 sound cloud: https://soundcloud.com/avalongamesllc/sets/the-death-games/s-k1z5f https://soundcloud.com/avalongamesllc/sets/the-death-games-official-sound-track/s-xkmb0 social media: https://www.facebook.com/avalongamesllc https://twitter.com/avalongamesllc requirements for c++ programmers: * 2-10 years of programming experience and at least 1-2 years of experience programming for games. * c++ programming knowledge for video games * ai coding experience * used to coding reusable gameplay systems * fast learner and hard worker * knowledge of ue4 api requirements for 3d artists: * must know proper pbr workflow for ue4 * 1-3 years of experience in your respective field * communicate via skype * must be willing to submit to an art test/programming test. * basic blueprint knowledge what we are looking for: * 3d character artists ---must know proper pbr workflow for ue4 * programmers (c++ or blueprint) --- must be skilled at either/both *3d environment artist/interior artist -- must know proper pbr workflow for ue4 and match quality as our lead environment artist. *lead 3d animator -- as the lead you will be in charge of any new recruits and you must have at least 2-3 years experience animating and experience in ue4 is a plus. *3d animator -- must have at least 1-3 years experience animating and rigging bipedal and quadrupeds and experience in ue4 is a plus. *technical artist -- must have 2-3 years of exp and some knowledge of ue4 *scene writer -- 1-3 years experience writing for games & game design knowledge. you will be specifically writing engaging scenes whilst our other writers handle everything else. *ui artist -- must be able to create beautiful and intuitive user interfaces. knowledge of setting them up in ue4 via blueprints is a plus but not necessary.

Anywhere [PAID] Game Developer (Artist/Programmer) for Indie Point and Click Game at Great Gold Bird

game developer (artist/programmer) for indie point and click game great gold bird anywhere programmers hello, i'm a playwright/director based in austin, tx, but not in the traditional sense. my work incorporates a lot of digital media, immersive experience, transmedia storytelling, and site-specific locations. you can see some of my past work, as well as reviews on my website www.twinalchemy.com. my last project, "great gold bird, great dark yawn," was billed as a "wanderplay," but really it was a city-wide, narrative-driven alternate reality game. it's about the fictions we create to make sense of our personal tragedy. it was hugely influenced by point-and-click adventure games like kentucky route zero, gone home, and year walk. so i was thinking...why not adapt it into a feature-length (2-3 hours?) video game. it's an original, emotionally compelling story with interesting plot devices that create a lot of potential for experimentation with time and place, multiple povs, and non-linear storytelling. i think it should be a point-and-click adventure game with puzzles. i've been playing games my whole life on almost every platform (although narrative-driven pc games are currently my favorite), and i understand the mechanics of games and what makes a good one. i just can't program or draw to save my life. i would love to collaborate on this with the right artist. i would be responsible for adapting the play into a game-i just need a strong artist who also codes. i'm looking for an original aesthetic, nothing too cartoonish or minimalistic. the unity engine can leave me cold sometimes, so i'd rather see a unique style, or some kind of mod on the unity engine (like kentucky route zero). to give you an example of what this project was... the play began as a twine game (you can play it here to give you a sense of some of the writing: http://futurephoneline.com/access.html), led to a mysterious phone menu service, then switched to real-world experiences, including: a tour of the museum of natural and artificial ephemerata, rifling through the drawers, letters, and photographs inside the protagonists' camper, and ending in the found location of an abandoned zoo in the woods with a guided audio tour delivered by the protagonists' dead wife. themes and features of this story are: time travel, conspiracy theories, magical realism, the nature of memory, and regret. it was very well-received. i am attaching a few short trailers that feature the sound design, voice acting, and aesthetic. if you might be a good fit for this project, i'd be happy to send the working script later. i already have a composer attached to the project. he wrote the music for the static speaks my name (kotaku & rock,paper,shotgun) and the tender cut (vice). not to mention incredible voice actors. samples of their work on this project can be heard in the trailers i am attaching. compensation is about $1,000, plus profit shares, an incredible composer, and great voice actors. i wish i could pay more, but alas, i am a poor playwright. position: this position is for one person only. you must be both a strong programmer and designer/artist. trailers 1, 2, and 3: https://www.youtube.com/watch?v=rpe_nsahjjw https://www.youtube.com/watch?v=k6cw9_ra6pa https://www.youtube.com/watch?v=6lp-1odgxr4 style references: (see kentucky route zero, year walk, three fourths home, and dolly)

Anywhere 3D Character Artist for WWII Online: Battleground Europe at Playnet, Inc. - Cornered Rat Software

3d character artist for wwii online: battleground europe playnet, inc. - cornered rat software anywhere artists we're looking for an experienced 3ds max character artist to help us create new characters which will be used by nearly all players ingame, however if you work in maya that will also do. this is a 100% volunteer position. you will be working with a great team and get your foot in the door of the gaming industry. if you're up for a good challenge and would like to have your work be viewed by thousands of online gamers, this is your calling. please submit a resume, portfolio and a written description of your experience / skill set. important notes: - this is a remote (not on-site) position. - you will be required to attend a saturday meeting at 11am pacific time every week on our skype conference call. - you should have at least 1-2 years of character art experience. - you must be self disciplined and have initiative. - you will get credit for working on a live industry game. - we will gladly act as a referral for outstanding work. ====================================================== about the game wwii online: battleground europe is the first mmo-fps ever created, with a 300,000 sq km map (all interconnected) and with a persistent, player driven campaign. it is a combined arms wwii simulation game and all vehicles and characters are manned by real players in real time. we were steam greenlit some time ago and are aggressively pursuing a release. in the interim we are beefing up our content generation department to introduce new game content and re-work existing content to improve appearance and feel of the game. if you are an avid fan of mmo's and fps's and have a desire for history / simulations, this is a fantastic opportunity to be apart of one of the longest running mmo's in gaming history. to see our game trailer and read more about us, go to http://wwiionline.com. submit your resume below for consideration, thanks for your interest. sincerely, matt callahan executive producer playnet, inc.

Anywhere [Currently Unpaid] Looking for more talent for a 2.5D Sci-Fi Side-Scroller at Night Wolf Studio

[currently unpaid] looking for more talent for a 2.5d sci-fi side-scroller night wolf studio anywhere artists summery johnny reboot pc, mac, xbox one 2.5d sci-fi side-scroller unity 5 budgeted into indiegogo, opportunity for full-time/part-time after the game johnny reboot takes place in the fictional digital world of xeno. populated exclusively by a race of beings known as xenobytes, this world is a technological marvel, advanced beyond its years. the city was created eons ago by the ancestral xenosians, and has been a safe harbor against the many maleficent viruses that also populate the digital world. the game will feature never before seen mechanics, and a story that is very personal to myself, and the character will be based on my experiences and hardships that i have gone through in life. night wolf studio night wolf studio is a new startup, trying to break into the indie scene with our first game. we are a group of passionate talented artists who not only love to make games but also play them. we are looking for the same kind of people, artists who have a passion for game design, and love what they do. our team consists of several talented people. current team martyn tranter - lead designer and creator. robert j. merritt - art director, and lead cinematic director. brandon mcallister - head script and story writer and voice actor - frank reboot. drew forbes - lead composer and sound engineer. tavvon reynolds - 3d character and environmental modeler. steven "gizmo" malar - 3d modeler and assistant programmer. travis whilden - concept artist. matthew hasbrouck - 3d generalist. valerie watson - character concept artist. izzy dulay - voice actress - morrigan. austin nebbia - voice actor - johnny reboot. daman mills - voice actor - norman reboot. what we can offer we are currently looking for additional team members who are willing to work for post-indiegogo compensation. until we receive funding through the indiegogo campaign, this is an unpaid project. if the indiegogo fails there of course will be no compensation until we do get the funding we will need. we work in a remote virtual environment, and use several programs that help us keep on track, these include: dropbox - storage. trello - project management. skype - communication. the above is required when joining the team, if dropbox size is an issue, we can invite you to a personal dropbox folder. there are a few other things we will need from everyone that joins us and they are: sign an nda and a contract and able to work at least 5-10 hours a week. be accountable, respectful, and professional. be a proactive worker and communicator. what are we looking for? qualities great communication – must be able to speak and write english and able to communicate via skype, email, or facebook. passionate and trustworthy – everyone on this project has a passion for game design, and we want people with the same drive and passion. motivated and proactive – if you have an idea or an opinion then never feel afraid to speak up. creative and collaborative – you must be willing to give and take constructive criticism. so please check your ego before coming in. accountability and dependability – this is key to making this game a reality, we want people who we can rely on to get the job done. programmer experience developing video game code using c#. experience using version tracking and working as part of a team of developers. experience with side-scrollers is a major plus!. strong eye for efficiency, clean code, and bug tracking. specialization in ai, rendering, or particle effects is a plus. environment concept artist experience creating unique and high quality environment concept art. specialization in characters is a plus. ability to match an art style. strong eye for architecture, composition, color, and lighting. 3d character modeler experience with fictional humanoid, mechanical sci-fi enemies. ability to create texture maps: diffuse, specular, normal, alpha, and emissive. ability to create both high and low poly models based on concept art. rigging and animation skill is a plus but not required. strong skills with maya and zbrush(optional). strong eye for detail in human and animal anatomy. 3d animator experience rigging and animating bipedal characters, mechanical enemies, weapons, and environments. experience with unity 5 a plus. strong skills with maya. technical understanding of animations and their use for player feedback. level designer experience with level design and crafting areas through all stages of production, from initial sketches to final polished environments. experience designing sci-fi levels. experience with unity. good understanding of plat formers and side-scrollers. ability to design to given requirements and iterate based on feedback. how to apply if you would like to apply for any of the positions listed above you can email us at: contact@nightwolfstudio.com with the subject you are applying for. you can also visit us at our website: http://www.johnnyreboot.com/jobs

Anywhere AI Life Programmer at Fallen Angel Game Studios

ai life programmer fallen angel game studios anywhere programmers we at fallen angel game studios are looking for an artificial intelligence life programmer to work on our game vigilante. the game is about a serial killer who tries to make his city a safer place by killing the criminals that roam the streets. the playable character will have a variety of methods and gadgets at their disposal to carry out the killings and make the city safer. this job will require the following tasks to be carried out: - be able to synthesize life (meaning that you will be able to program an npc to live out a virtual life) - be able to communicate with a team effectively - proficient ability in c#, javascript, and unityscript this job will also require you to have a skype and a portfolio of at least 3 different items made with the required languages. if you are unable to provide one, message anyway and we can discuss terms. we are looking for a dedicated individual who has a drive to make fantastic games and redefine what it means to be an independent game developer. we want you to apply as soon as you can so we can make vigilante the next big thing. this position is currently unpaid, but will be paid based on game release and/or a crowdfunding campaign.

Anywhere Animator, Programmer, 3D Designer, Musician at UbiCrystal

animator, programmer, 3d designer, musician ubicrystal anywhere artists hello! we are the "ubicrystal" team from bulgaria, and yet we have one full released game. tons of people are playing it and like it. but in our team is missing something... oh, sure... more members, because for now, we are only three people in the team: kristian panov - me - ceo, programmer, ai programmer krusto stoqnov - programmer kalin georgiev - 3d designer, player modeler, level designer. you won't be paid in a month, but for every purchase of the game, of course you will get your part of the money, even it's "stolthrun" - our released game. you didn't took part of the developing of the game, but you count as a member of the team. now we are developing an amazing first-person shooter game called "t.e.a.m", and your are welcome as an member to help us! and forgot to say, our mission is to make games that the people will like, love and play!this is the most important in our team. ------------------------------------------------------------------ requires: То have skills in the area you want to join us as. to be patient in every one single moment. to be loyal, truthful and faithful.

Anywhere 3D Modeller at Atomic Owl Games at Atomic Owl Games

3d modeller at atomic owl games atomic owl games anywhere artists i am looking for a 3d modeller to help me make my game jazz fox. i'm not looking for anyone with industry experience, as the games art style is simple and easy to model for - but just someone to help take the load off my back as i work on the games mechanics. requirements • experience modelling with blender, 3ds max, cinema 4d etc • experience with working with another person(just me at the moment) • ability to model simple objects based on descriptions within the games simplistic art style • experience modelling props, flora and fauna etc things i also want but are not required • experience with google drive so we can share files • animation experience would be nice but not required at all. • not easily offended - the game i'm making involves crude humor, so it would be best not to get offended easily at this sort of stuff. • not skill, but familiarity with unity3d for a sneak peek at the games art style, heres a picture of one of the assets i made: http://i.imgur.com/nfffrpu.png as you can see - a very simple art style that will have very simple colors. nothing spectacular. about the game game name: jazz fox genre: stealth you play as jazz - a fox who has a knack for stealing. you have recently lost your most prized possession - a collection of skinny porn. nobody must know about your secret hobby of being a skinny! you have traced your porn back to the mansion of one hugh m. ann and aim to reclaim your possessions. can you survive his gauntlet of traps and reclaim your porn? the game is very tongue and cheek and is a pretty small idea, but i would love to be able to just focus on the games mechanics instead of everything at once. if the idea interests you, please apply! i would love to work with someone and get my idea off the ground!

Anywhere Last Man Interactive looking for members! at Last Man Interactive

last man interactive looking for members! last man interactive anywhere artists hello all! we are last man interactive, an innovative team of young talented developers from around the world. (check out our website: lastmaninteractive.com) we are working together to create fantastic games and have a good time doing so. we are currently in the middle of producing two games: "last man: arena" and "john cupboard (temporary title)." last man: arena (lma) is an upcoming first-person multiplayer online battle arena. in this gruesome fight to the death, players will be placed in detailed arenas and forced to do whatever it takes to survive, and be the last man standing. with complete freedom as to your path to victory, you can truly create your own strategy. the choice is yours! (see an example of a few weapons designed for the game here: http://s28.postimg.org/zftuidbrg/20150424120701_weapons.jpg.) john cupboard (temporary name) is a unique indie puzzle-platformer. it is story based, about a child growing up with not-so-great (hinted at being abusive) parents. he is bullied at school a lot, and in order to escape his hard life, often wanders off in his imagination. his favorite thing to imagine, as kids often have a go-to, is that he is a 1940's style noir detective. the player in the game can switch between his imagination and real life in order to solve puzzles, escape the horrors of his life (including icky vegitables), and muster through the intriguing, meaningful storyline. (no screenshots yet, game is still in early development.) let's get right to the point: we're looking for some team members as we still have a few slots to fill. here are the currently occupied positions (alphabetical by name): alexander wonnacott - marketing/pr manager, writer leo houts - assistant designer, pr manager, writer jochem van diepen - 3d artist joram millenaar - animator julian m. i. - composer, lead designer peter de klerk - animator, graphic designer tobias nyholm maneschijn - lead programmer tyler burd - founder, producer as you can see, we have an established team but some holes that definitely need to be filled. keep in mind this is an unpaid hobbyist project, any compensation received will be a small amount of rev-share and will be based on amount of work put into the project. so, on that note, here are the jobs that need to be placed and are open for applicants: concept artist assistant programmer 2d animator 2d character artist here are some jobs that we either already have filled but could use more of, or aren't filled but also aren't vital as of right now and : 3d animator 3d modeler writer sound effect designer (not composer) if you'd like to apply, either send me a pm, message me on skype (alphawolfjmi), or email me at alphawolfjmi@gmail.com. i'm super excited to work with all of you, and i'm sure everyone on here is super talented! i hope you're as excited as i am to see these projects come to fruition. posted image -julian m.i.

Anywhere Animator at Fallen Angel Game Studios

animator fallen angel game studios anywhere artists we at fallen angels game studios are in need of an animator to flesh out our creative director's many ideas. the animator position will require: - competent to exceptional animating ability - a skype - ability to work with a team of others - a portfolio consisting of no less than 5 animations previously done this position may only be filled by those with extreme passion for games and a dedicated work ethic. this position could also be responsible for other general animations unless we get multiple applicants. this position is not for the light of heart as you will be working quite a bit for some time. we will accept those of all skill levels but will still require that you have skills to work with us. the game you would be working on is a game called vigilante. it is about a serial killer that hunts and kills criminals. the game will be mainly open world with a focus on a dynamic criminal force that constantly evolves. it will also have aspects of evading and/or escaping police capture. if this sort of project interests you please contact ryan senter about this job position. it may pay immediately, but that is a highly unlikely proposition. please inquire below.

Anywhere Tools Programmer at Sunwell Studios

tools programmer sunwell studios anywhere programmers we are looking for a tools programmer to work with our engine team to develop tools to assist game developers to create the programs of their dreams. your main role within the team will be to create and maintain the game editor for the clockwork game engine. as a tools programmer you will be using either c++ or angelscript (similar to c#) depending on your abilities, within your chosen language you will be designing and creating a gui that allows a fast and natural workflow for all the engines users. the clockwork engine is an upcoming engine based on providing users to current gen technologies in a small and fast package without limiting the users. the tools within the engine should easy to user for all skill levels, including a visual scripting and shaders for the engine, these feature will be co worked with a engine programmer. ideal candidates would have: - confident programmer (preferably c++) - experience with tools programming - ability to create high quality graphics - able to work with git - good working in a team

Anywhere (PAID ON WORK) C++ programmer at DaBestGamez

(paid on work) c++ programmer dabestgamez anywhere programmers dabestgamez indie development team is currently looking for a programmer with great knowledge of c++ (and lua is preferred but c++ is a must have). dabestgamez is currently creating a online fps, the shooter will be unique from most fps, the project will be funded via indiegogo and the funds will be used as payment for your work. you will receive credit in the game and you may be hired as a full time programmer in dabestgamez if all goes well. dabestgamez may be using leadwerks indie edition for the development of this game, leadwerks requires c++ and lua coding, which is why we require a programmer with great knowledge of those two languages. the job doesn't rely on age, but it is preferred that you are 18 or older, your experience is also important, if you're able to get your previous employer to contact us, your chances of getting this job is extremely likely. your job will take place online, meaning you will work at home. although, if you do have any real life activites e.g school, we can work out a schedule. it is preferred you will work for atleast 10 hours a week or submit enough codes we see fit every week. you will be paid depending on your work, (small codes for low prices, large codes for high prices). it is also required that you have previous experience and have the ability to work with others, you also need to have: teamspeak or skype and a gmail account is preferred.

Anywhere Unique 2D RPG needs a graphics artist at Anywhere

unique 2d rpg needs a graphics artist anywhere anywhere programmers i am currently looking for two graphics artist unique skill sets to join me in creating a unique 2d rpg. someone who is talented at creating scenery and another who is talented at creating characters, monsters etc. etc.. even better if you can do both. the rpg is secret of mana style game play with lush, rich tile sets, and a unique skill system. applicants must be familiar with creating tile sets as this is a 2d game and most things will be done in tile sheets and sprite sheets. artwork that needs to be done - scenery (tree's, grass, water, buildings, etc..) - character skills - characters - basic monsters - misc.. (items, chests, etc..) - user interface this position is unpaid, but if we do end up making money from this game, any revenue will be split fairly between the development team. if you are passionate about making 2d artwork and interested in using that artwork to help create an exciting and unique 2d rpg, send me an email along with some of your artwork and i will get back to you.

Anywhere 3D Architecture Modeler at Anywhere

3d architecture modeler anywhere anywhere level designers hello and thank you for taking your time to read this! currently we are looking for someone who is moderately skilled in 3d architecture who can make ideas come to life. we would like you to be able to use one of the following! - 3ds max - blender our game is called "laifu" from the phrase "don't get more than one waifu or you'll ruin your laifu". this is a satirical game and the plot is as follows: the otaku counsel holds a meeting every year and at this years meeting someone leaked information to the "great otaku" revealing that on an all girl academy there is a perpetrator that is a boy. your job is to become friends with the students and make them confess their love to you to find which of them is the trespasser. the story isn't set in stone but our goal is to bring the most visually stunning and funny game together while learning more about game developement. our team currently exists of two people. brandon - ue4 blueprint, event, character design, game design. kyle - 3d model animator, foliage, game physics, level design. as you can tell it is alot of work for us two and we'd like to add one more person to the team that can have fun and joke around. we take things seriously but we also have fun with what we are working on. we are a small team working to bring together a beautiful game with ue4 and we have many ideas in store!

Anywhere [Unpaid] Pixel Artist at TheStoics

[unpaid] pixel artist thestoics anywhere artists the game, lemon, needs graphic designer. lemon is a chicken, who searches for the answer of his being. game is a platform game, and supports combats (up to now the combats are similar to turn base rpg games). i found free stuff in the internet, and with these make the game. now the code gone good, the project needs an artist to add variety to game. ai is working, but there is lack of diversity in the game because i have only one tile set and few sprites. i need five tile sets different to each other, and about five to eight animals with three stages: idle, chasing and waiting-cannot-chasing. if you can draw bosses for fight, you can assume the code part is done already. i want to release the game in google play, but before that, there is no money to share. i put aside half of the sales of google play for the artist. if you want to test the logic and programming part, please email me: (i can send to you an apk or give you exe, but cannot give you mac or iphone supported files) niftyboy.1372@gmail.com thanks for reading.

Anywhere Looking for Skilled Programmers for Royalty at Motivart Studios, LLC

looking for skilled programmers for royalty motivart studios, llc anywhere programmers game: cosmic prophecy developer: motivart studios, llc job description: looking for skilled programmers that can produce quality results from what's been given to them ranging from ai, controls, movement, etc. we will pay a royalty but that will be discussed last of everything. our game is under nda agreement and is top secret to the world until information is released by the ceo of the company. just know, this game is revolutionizing, open world(s), and is based on exploration and discovery as well as combat and focuses on mystery and its' story. this game will be released on steam, playstation 4, and xbox one if we decide not to make the project exclusive. we will be using skype groups to communicate the majority of the time. you must be willing to put your time into this project. you must stay active with our development team, communication is huge. feel free to give your own ideas along the development, we're always open eared and easy to get along with which is as well what we'll be looking for. revolutionizing the basis of creativity, one game at a time. looking forward to hearing from you guys! - andrew swanger (ceo of motivart studios, llc)

Anywhere Looking To Put Together A Dev Team! at 431 Industries

looking to put together a dev team! 431 industries anywhere programmers we here at 431 industries are looking to put together a team for an upcoming game we are working on. it's a simple, side scrolling, maybe mobile based or cross platform. it's an idea a few of us came up with one night hanging out; it's the story of an italian gold fish. he get's flushed down the toilet and ends up in the ocean. being in his nature he tries to get to be the top fish. he makes his way up the totem pole fighting each mob boss. (we have it right now where there are 3 bosses) we haven't set up what each boss will be but we have an idea that he's working his way to the bottom of the sea. so we will base the bosses accordingly to depth. it's still an idea and has a little refining to do but it's almost done. it's going to be mainly a 64 bit game so nothing crazy. as long as you are willing to help us out it'll be greatly appreciated. so we are in need of: a writer lead programmer artist etc. we are working mainly in unity so if you have a background in that it will definitely help you out. anyone is open to try out for the team. just email us:

Anywhere Gun modelers (futuristic) at Unvanquished Development

gun modelers (futuristic) unvanquished development anywhere artists about unvanquished is a free, open-source fps game with rts elements, facing off technologically advanced humans against monstrous aliens. players can choose either team, and must maintain a base while attempting to destroy enemy base structures. humans rely on a broad variety of weapons and futuristic equipment, while aliens utilize claws, poisonous bites, and more. the game itself is under highly active development, with monthly alpha releases made on the first sunday of each month, bringing new artwork, gameplay, and engine features to the community. pre-alpha began september 2011, and our first alpha release was march 2012. we have made more than forty alpha releases since then, and we expect to reach beta sometime next year. here are a few articles to give a sense of what we've been up to as a project:2014: year in reviewspecial effectsmaps of unvanquishedsummary of gameplay changes our project receives regular coverage on major sites like phoronix, where we have been praised for the quality of our artwork for an open source project. the team behind unvanquished is an international one, and developers range from experienced hobbyists to professionals contributing their free time, all of whom are centrally coordinated on our irc channel and forums. position we presently have concept art for multiple weapons that need to be modeled. it would be desirable if you could provide the assets for a firing effect as well, but this is not a requirement. we may also be able to offer hard surface props if you are interested in doing a human base structure or map objects. our engine supports diffuse, specular, and normal maps, with emissive (glow) and gloss (roughness) maps being optional. the renderer offers a variety of effects, including bloom, rim lighting, ssao, heat haze, soft particles, and more. polycount limits (in triangles) are negotiable per-model, and can be discussed. to get a taste of our art style, look at the screenshots above, as well as the ones on our site. a few examples of our weapon concept art can be found below.

Anywhere 3D Character Artist at Fallen Angel Game Studios

3d character artist fallen angel game studios anywhere artists we at fallen angels game studios are in need of a concept artist and a 3d character artist to flesh out our creative director's many ideas. the 3d character artist position will require: - competent to exceptional modelling ability - a skype - ability to work with a team of others - a portfolio consisting of no less than 5 items of previous work this position may only be filled by those with extreme passion for games and a dedicated work ethic. this position would also be responsible for other general artwork unless we get multiple applicants. the game you would be working on is a game called vigilante. it is about a serial killer that hunts and kills criminals. the game will be mainly open world with a focus on a dynamic criminal force that constantly evolves. it will also have aspects of evading and/or escaping police capture. if this sort of project interests you please contact ryan senter about this job position. it may pay immediately, but that is a highly unlikely proposition. please inquire below about the vigilante project.

US - Anywhere Weapon modeler 3D Artist position open for science fiction horror FPS on UE4 at TBA

weapon modeler 3d artist position open for science fiction horror fps on ue4 tba us - anywhere artists hello. my name is shannon 'hypnosis' brown, and i am executive producer of an upcoming science fiction horror fps game that is currently being developed on unreal 4. we are a team of reliable, dependable, highly motivated, and talented individuals who are very passionate about developing video games, and have years of experience. we are also a team of creative individuals who are self-motivated, and create unique, and captivating, award winning games on steam. some of your responsibilities will include: - creating unique concepts of weapons from guidelines, and basic needs of the game. - modeling weapons from concept to completion (this includes unwrapping, baking, and texturing), that is completely game ready, performs/looks great, that are ready to be rigged, and animated. - communicating with administration, and peers on skype. - keeping a highly professional attitude at all times. requirements for the position are: - 1~2+ years experience in this specific field. previously shipped retail game, or team-based modification background is a plus. - excellent grasp of creating full scale replicas of weapons down to the last detail, and also creating completely new concepts from scratch based on criteria, and specifications provided. - expert level knowledge of autodesk 3dsmax, maya, zbrush, mudbox, and photoshop. substance designer, and painter experience is nice. - very hard worker with great communication skills. - lots of free time, and also free time for the foreseeable future. - strong artistic knowledge. - strong portfolio of weapons. - able to act self-sufficiently, and work with others. thank you very much. - shannon brown.

Anywhere 3D Character Designer [Royalties] at Revelations Studios

3d character designer [royalties] revelations studios anywhere artists do you love to design people on your computer? do you have a knack for bringing personalities to life? do you love to spend hours perfecting your models? then do we have a job for you! revelations studios is currently hiring a new 3d character designer to add to their team. if you have a knack for making realistic characters, and super scary monsters, then you are in for a treat! our psychological horror game allows you the chance to deepen you realism skills, and to bring some nightmares to life. and who doesn’t love giving people a good scare? bonus if you can rig characters! there are three basic things you will be doing as the character designer: first: you will be completing models that have been abandoned by other artists who didn’t fully commit. save the orphan models! second: you will be making your own characters from your own mind, and using them to enrich the game experience for our players. third: you will be taking ideas sent to you by the concept artist and turning them into usable models that the programmer and place in the game. if you are interested in the position, send your resume and portfolio to nstavish.2014@gmail.com for more information on our game, please visit: we are a small, close knit team working together electronically to create something extremely special. amazing time management, skilled communication, and enthusiasm to work is essential to all positions on our team. this is a royalties position with a contract.

Anywhere Concept Artist [Royalties] at Revelations Studios

concept artist [royalties] revelations studios anywhere artists do you make amazing initial art? do you have perfect ideas that you can convey to paper? do you like to watch your ideas come to life? then have we got the job for you! revelations studios is currently seeking a concept artist to join their collaborative team. we are working on a psychological horror game and we need your ideas to bring life to our environment. if you can draw well, convey your ideas in an easily transferable format, and love to collaborate, then come on over. we want to bring your ideas to life. there are a few key elements to your job. firstly, you will be in charge of sending the other artists your own ideas for them to model into usable mediums for the game. however you create, you will be collaborating with the other artists in the studio to help them bring those ideas to life. second, you will be helping to complete the ideas of other artists. we have some things started already, and we need your creativity to finish them! third, you will be helping to further develop our game alongside the creative director. working in characters, levels, and props, you will be helping to enrich the entire environment of the game. sounds pretty cool right? if you are interested in the position, send your resume and portfolio to nstavish.2014@gmail.com for more information on our game, please visit: we are a small, close knit team working together electronically to create something extremely special. amazing time management, skilled communication, and enthusiasm to work is essential to all positions on our team. this is a royalties position with a contract.

Anywhere PR Manager needed [Royalties] at Revelations Studios

pr manager needed [royalties] revelations studios anywhere public relations hey there! do you love to network? are you a wiz at writing? is research your thing? then have we got the job for you! revelations studios is looking for a new pr manager to take over/supplement the position. you will have three basic jobs as our new pr manager. first, you will get the word out! facebook, twitter, tumblr, we don’t care, just get it out there! if you are great at social networking and can use that tool to effectively tell the world about our awesome new game, then we want you. that is our advertising. that is how we will get people interested, that’s how we will get buyers, and that’s how we will become the huge success we can be! it’s all down to you. are you up for the task? second, it will be your creative word explaining to our audience just how awesome their gaming experience is going to be. we write weekly blogs here at revelations studios, and as the new pr manager, you will be taking over that task. they must be engaging, entertaining, and informative. the point of the blogs is two-fold. get people interested, and keep them interested. if you can do that, you are perfect for this job. last but not least, it is down to you to find us a publisher. it will be your job to scourge the internet in search of a company, investors, a single investor strategy, and anything else you can think of to get our game funded. because who doesn’t like money, right? you will be the face of this company. you will be the biggest component to its success. are you up for the challenge? if you are, send your resume, relevant information about you, and a writing example to nstavish.2014@gmail.com. impress us, and impress the world with what you can do. for more information on our game, please visit: we are a small, close knit team working together electronically to create something extremely special. amazing time management, skilled communication, and enthusiasm to work is essential to all positions on our team. this is a royalties position and has a contract.

Anywhere 2D Isometric artist (NO PAYMENT) at Z Game-Production

2d isometric artist (no payment) z game-production anywhere artists hello there! project: i, the ceo and founder of z game-production am trying to hire talented people to achieve one of my next goals: create a fallout fan-game named "fallout: maneuver". the game will be taking place in kansas city wasteland, which is more or less kansas city after a nuclear war. you start as a vault dweller from one of the experimental vaults, numbered vault 93. after malfunction you wake up in the vault from a 200 year coma, and find out that you weren't alone in the vault. then the games first choice takes place as you can choose to either kill, save or leave alone the other vault dwellers. in the meanwhile you were asleep in kansas city wasteland, three factions: the brotherhood of steel, the new republicans, super mutants, which have been fighting to seize the kansas city hall, as the one who seizes it, gets the control of kansas city wasteland. the game will also make you meet many characters, will have a variety of missions, and lots of choices to make. job: the game is going to be in a 2d zelda-ish perspective,but the player will have a choice to rotate the camera, for which will need you to know how to do both kinds of drawing. to what you will have to draw will be ordered by me who is also the project director and lead writer, but feel free to add your creativity to it. but, if you don't feel to work on this project, we have plenty other projects you can work on. so to apply to the job, you'll need to know how to: - use a computer - draw on the computer - pixel art (8-16 bit) - isometric art

Anywhere **PAID** Tutor for Unreal 4 C++ programmer at Anywhere

**paid** tutor for unreal 4 c++ programmer anywhere anywhere programmers i have been working in unity for 3 years and i am moving on to unreal. i am in need to fully understand how to use the c++ side of unreal to create classes such as: how to generate classes with parameters, spheres with colors, shapes, components, etc. (this is for procedural generation) how to create visual effects 'post process' for things like depth of field. how to fully understand pointers and when to use them for unreal. (c# has been too good to me when dealing with pointers) full in depth knowledge of why and what to use blueprints in conjunction with c++ classes. more advanced techniques for unreal 4 that i cannot find easy answers for online. this is a paid position by the hour and will be paid out in cad 'canadian' one thing i do ask is that you come prepared with something that could teach me as opposed to just 'winging' it when we are talking. i learn by examples and would appreciate something that could teach me the above questions i have. the rate and how many hours i will need will decide on the candidate after seeing their work and how well they are able to teach. as long as there is something that you can teach me we can work together. the hourly rate will be between $13-$20 canadian so please feel free to email me for more info or if you think this is something you are interested in. wesley,

Anywhere Noshrac dev-org searching for 3D ARTISTS, CONCEPT ARTISTS at Noshrac development organization

noshrac dev-org searching for 3d artists, concept artists noshrac development organization anywhere artists • indie development group searching for 3d artists, concept artists. • 3d artists • - + 2 years of modeling experience. - must texture the models he makes. - must be interested in the project and not desert after a while. - game source is not being shared in full. - you get fully credited for all the work and proof for portfolios. • concept artists • - must be a good drawer - the images don't have to be detailed at all. - you can signature the images, but the dev-org logo will be added. - game source is not being shared in full. - you get fully credited for all the work and proof for portfolios. • about the project • the project is called magenda, it's a top-down rpg game, it's basically multiplayer which you can play with your friends around the world. the game style is unique it's something between diablo, wow and lol. the graphics of the game are going to be medium, and the models are low-medium poly. the game is being developed in unity 5 engine, and is still in the early stages of the development, which means we do not have much to showcase but the designs pretty much. • images / designs •

Anywhere AI Programmer at Anywhere

ai programmer anywhere anywhere programmers do you have the talent to code ai agents that respond to their surroundings, and can execute the right dialogue depending on their defined state variables? the team behind 'to the last breath' is looking for an experienced and talented ai programmer that can write their own ai framework to allow for the needed functionality mentioned above. the job requires: * familiarity with unity engine * dedication * mid-to-advanced knowledge and experience of ai programming to reitirate differently, the ai that is coded will have to be aware of the world state and it's own, act on the knowledge, and be able to execute complex planning behaviors with efficiency to achieve their goals. a big plus if you can implement pathfinding in a procedural game environment. this will be the game you will be developing for with more information about the game itself: http://www.teamups.net/teamup/685 candidates must show examples of their past work before applying.the job is temporarily on a volunteer basis, but payments will be made once the game gets funded. this is an exciting project, and i hope we can use your skills to make many of the game's designs technically feasible.

Anywhere 3D Artist, Level Designers, Sound Designers (SFX & Wwise Integration) at Affinity Pixel

3d artist, level designers, sound designers (sfx & wwise integration) affinity pixel anywhere audio/music i am currently producing a title for xbox one, ps4 & pc. we started this project back in february and since changed our game engine from game maker to unreal engine because it is more versatile. we are creating a 1940s film noir inspired first person shooter for xbox one, ps4 & pc. we have already been approved to publish this game on xbox live and we are currently waiting for sony's response. this game features a talented cast of voice actors and a stellar soundtrack that really sets the mood. we are doing our best to create a fantastic product, however because we all work day jobs and have bills we are finding it increasingly difficult to pay our artists for assets. so as of last night we opened up volunteer applications for those who would like to offer their services free. as a independent artist myself i know how annoying and overwhelming these projects can be so in return we will add you to our imdb credit list, credit you in-game and give you a copy of the game for the platform of your choice. you can email me at john@affinitypixel.com to submit your portfolio or reply to this thread. however, i will more than likely response to an actual email. until next time, john montoya executive producer

Remote [Royalty] 3D Artists needed for Indie game developer at Starboard Games LLC

[royalty] 3d artists needed for indie game developer starboard games llc remote artists starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! -- we are looking for an animator to join the development team to design, develop, and implement animations for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! -- we are also looking for a 3d hard surface modeler to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. your responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Remote [Royalty] PR Representative for Indie game developer at Starboard Games LLC

[royalty] pr representative for indie game developer starboard games llc remote public relations starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated public representative to join us on our projects. you may find out more about us at:http://starboardgamesllc.com/ -- the pr specialist needs to proactively updating social media and communities regarding our project/s, as well as looking for ways to broaden and solidify our social presence. duties: 1. direct the pr campaign by providing weekly agendas, goals, and assignments. 2. manage newsletters, multiple blogs, forums, and provide outreach to additional communities. 3. manage social media and provide regular updates. 4. collaborate with artists to produce concept-to-product videos. 5. prepare weekly presentation of social media statistics. requirements: 1. hold a communications degree or be able to provide past games you have worked on in a similar position. 2. able to commit 15+ hours per week to starboard games projects. 3. able to accept constructive feedback and improve based on feedbacks. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere Manager needed at FrostCloudInteractive

manager needed frostcloudinteractive anywhere management we need a manager here at frostcloud interactive. as our manager you will need to: sign any contracts offered by publishers that i, the company owner, accept. contact and find publishers. make sure publishers transfer the correct amount of funds to our company paypal. calculate how much each employee, including yourself and me, will get from the overall amount. you need to be 18 or over for this job, so you can sign nda's, and anything else a publisher may need. everyone in our small team will get a pay share of the game's overall profits, including you. we communicate mostly through skype chat, but we can communicate over email if you prefer it. thanks, devon

Anywhere Rigging/Skinning Artist or Animator at Fenrir Studios

rigging/skinning artist or animator fenrir studios anywhere artists we are currently looking for some artists to help bolster our animation and rigging sections. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. to apply, you must: - have good animation skills in maya - understand ik and fk plus rigging and creating rigs from scratch - understanding of skinning - time to dedicate to the project - a showreel/portfolio of work - experience rigging and animating bipedal characters and weapons - technical understanding of animations and their use for player feedback - experience with view models for a fps a big plus - experience with unreal and the ability to import animations and set up animation trees a plus! payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere Character Artist Lead Needed at Fenrir Studios

character artist lead needed fenrir studios anywhere artists dark storm the dark storm team is currently looking for quality talent in character modeling. you must know how to fully unwrap and texture them as well. we are greenlit required skills (any or all) 3ds max, maya, zbrush, blender but amber's story is only one part of a bigger universe. through episodic content releases, you will experience a story that takes you to the edge of a world covered in a dark storm. clever girl– dark storm is a stealth action game. so use your cunning and quick wit to give you the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. websites: dark storm official site http://www.adarkstormiscoming.com indiedb http://www.indiedb.com/games/a-dark-storm-is-coming greenlight http://steamcommunity.com/sharedfiles/filedetails/?id=167692136 payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent

Anywhere 3d modeller at Cowardly Creations

3d modeller cowardly creations anywhere artists we're looking for a 3d modeller to help us build a prototype with which we plan to attract publishers. we already have some publishers interested in the game, but of course they want to see some in-game footage first, and that's where we need someone to supply our assets. our team already made a 2d game, which is released on steam: http://store.steampowered.com/app/359580 now we're looking to expand into 3d. the models we want are pretty simple objects that shouldn't take long to model, the whole project should take you about a month tops to complete. after we get funded, we will of course offer you a job/contract and compensate you for your previous and future work. our team already has a programmer, illustrator, sound designer and a composer, so if you need anything done (especially illustrations for specific objects) it's no problem. this is the level we're building, you can see what models we need from that already: http://shrani.si/f/x/ov/39j43rz5/museumfinalhr2.jpg programming wise we have most of the features we want already done, we just need environment art completed. here are some examples: - full body camera view, details such as bloody footprints when you walk in blood: http://webmup.com/97676/vid.webm - puzzle overview (you have to light a stick on fire and then carry it to light two pillars on fire so the door opens): http://webmup.com/ce024/vid.webm

Preferred USA, Canada, or UK C++ Engine Programmers Needed at Sunwell Studios

c++ engine programmers needed sunwell studios preferred usa, canada, or uk programmers sunwell studios is current still looking for people that have knowledge in c++ language and 3d engine. we are looking for people that willing to dedicate time to this project and make it become a great engine. the engine will be an commercial engine, but we cannot pay people right now, since we don't have the money to do so. about the engine: right now the engine is in it's development state, and not pre-alpha. we have been working on the engine for the past 7 month, which we started on the january 27, 2015. in that time we came far with the engine, but right now it slowing down. we are using urho3d for for about 75% of the engine. we been developing working on the engine to remove the engine, but we don't have the people. the engine currently have multi-thread, linux, basic lighting, multi-core, and a editor so far. which most of them are apart of the urho3d engine. we also have a lot of 3-parties addon. more info at http://docs.sunwells.net and clockwork moddb programmers we currently have only one programmer that is working on the engine and one artist working on the icons (howllo). which he have's been working on the engine for the past 7 month, while artist has been working on the icons for the engine. the type of engine programmers we are looking for: ai programmer ui programmer physics programmer graphics programmer porting programmer sound programmer networking programmer technology programemr talents: working for or have degree in computer and/or mathematics is plus proficient with c++ and object-oriented programming firm gasp on vector and matrix math, quaternion and linear algebra is a plus. development experience in game industry is a plus. strong communication and organization skills be able to work with other people to complete task be motivated to create 3d engine and video gameshow will you be payed? this is main reason why we can't get anyone. right now we do not have the money to pay anyone only to have an website. we have been working on this engine for long time about, 7 months so far, but only one engine programmer haves been doing all the work, expect the art. if we ever come across an the money to pay, we will 100% pay people.

Anywhere [ROYALTIES] Animator at Blacklight Studios

[royalties] animator blacklight studios anywhere artists faceless is in need of animators to help rig and animate characters to be used in faceless, an independent greenlit horror on the unreal engine 4, to be sold on steam. http://store.steampowered.com/app/243240/ to apply for this role, you must have a good understanding of rigging and animating, the main points of animation will be for character models. as mentioned above also, examples will be required in your application and if you have signed an nda and cannot show certain examples, you are more than welcome to create a test piece to show your level of skill, if you want to apply. if you are accepted onto the team, you will be required to share your skype credentials so that you can be added to the development chat group. this chat group is text based, and not audio based. there is also a separate personal chat for off-topic speak of all kind. the development chat requires you to check in as regularly as possible, we recommend once every two days. royalty payment: this project is being sold on steam, and developers will receive pay post-launch based on the sales. more information can be requested when applying. additional links: https://www.facebook.com/facelessgame http://www.indiedb.com/games/faceless

Anywhere 3D Modeler for Napoleon : Conquest Europe at NCE Development Team

3d modeler for napoleon : conquest europe nce development team anywhere artists we're looking for an experienced 3ds max artist to help us create new model which will be used by the troops, however if you work in maya that will also do. this is a 100% volunteer position. you will be working with a great team and get your foot in the door of the gaming industry. if you're up for a good challenge and would like to have your work be viewed by thousands of gamers, this is your calling. ===================================================== about the mod napoleon conquest europe: this is a mod for mount&blade; warband. it is the europe at napoleonic age, the mod includes 16 countries, so i need some modelers to make some uniforms, weapons, scene props and map icons for that. here is a list: uniforms, hats, weapons, scene props. civilian man equipments. siege equipments. map icons like ntw. party icons like ntw =================================================================================================================== ===================================================== sincerely, randomcode

Anywhere Volunteers UE4 3D Artist Needed at War Studio

volunteers ue4 3d artist needed war studio anywhere artists we are developing projects called command and conquer battle grounds, a mod called bwtfgw and a mod called tiberian dawn for command and conquer 3 tiberium wars. you can see them here: http://www.indiedb.com/games/command-conquer-battle-grounds http://www.moddb.com/mods/bw3d http://www.moddb.com/mods/tiberian-dawn we are looking for 3d artist that can do the following: character modeling vehicle modeling building modeling environment modeling aircraft modeling naval modeling to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. we are currently not accepting freelance applications this is a voluntary position only. why join? this is a great opportunity to improve your port folio and to enhance your experience in game development. if your application is accepted you will be given a list of projects that you can choose from to do your work. thank you.

Anywhere Programer Javascript Canvas at analog digital

programer javascript canvas analog digital anywhere programmers dear programmers. my name is andy rocket. game artist/graphic designer. i am currently looking for a programmer with good skills in javascript canvas tag. the idea is to advance the web design, make little games and other stuff. i just got the job keeping two websites. i have full creative freedom. the traffic is good also. it's the perfect place to bring in some new vision into the world. one website is for a record company and the other is for a mobile game. we will use this two websites to advance and experiment. so we can make new great templates to sell to companies. entertainment and the new generation of web-magazines. we form a contract and you keep hours. the material we will be working on is already written up and sketched down. skilled and creative programmers are encouraged to apply. write a little bit about your self. what is your experience, how many years and what kind of experience? the main jobs will be to work with a slider, a promotion slider, and make it more advanced. also there will be some sprites, and images moving in layers. so pretty advanced stuff for a canvas. i am a game developer. i have an expert understanding working with the pixel graphic. we will create some explicitly beautiful things. looking forward to hear from you.

United States & Canada ROYALTIES Most Positions Needed (Building an Indie Team) at Raining Pixel Entertainment

royalties most positions needed (building an indie team) raining pixel entertainment united states & canada artists raining pixel entertainment is looking for experienced programmers, artists, designers, composers, and writers! rpe is a laid back company. do work when you're asked and meet the deadlines. one of the projects that is in the works is looking to release q4 2015 or q1 2016. the date will obviously be changed if the game is not up to snuff. position requirements: all- experience with unreal engine communicate with other members of the team programmer- fluent in c++ experience with blueprints 2d artist (concept artist)- experience with photoshop. work with or from reference images. 3d artist- experience with 3d modeling software such as maya, c4d, 3ds max, etc. work with or from reference images. model high and low-poly assets. texture artist- experience with zbrush or equivalent texturing/modeling software. work with or from reference images. animator- experience rigging and animating characters and objects. writer- experience writing narrative and engaging pieces as well as character dialogue. other- if you feel that you have a skill or skills that could benefit the team, feel free to apply. positions we do not need- sound designer music composer pr qa

Anywhere [Voluntary] Concept Artist at Team Abyss

[voluntary] concept artist team abyss anywhere artists hello again, i am the project director of a small indie team working on a project known as portal 2: abyss. this is the project page on moddb http://www.moddb.com/mods/portal-2-abyss this is the official site http://www.portal2abyss.com we are currently looking for a concept artist who will be working on different artworks such as - character poster - level concepts - utilities and models concepts - various smaller requests additional skills: 2d animation. this is not required but it could be very useful for the team. it would be some very basic things. for instance, the creation of a loading bar, a stactic tv screen. etc. nothing very fancy. additional skills: texture creation, once again, this is not required but it would be very useful for the team. usually, the textures should be in a dimension between 1024 and 2048. going higher than that will just take too much memories. the creation of textures like concrete walls, metal floors, catwalks, etc. a very high varieties of textures can be required. here are some advantage - great for a portfolio or a cv - you do not have a time restriction or limits. take your time. - you will keep full credit of you works. - if you demands it, we can link your portfolio or any related page whenever we are presenting your work to the public. if you are interested to this project, please fill the form given bellow. thank you for your time.

Anywhere ROYALTIES Multiple Positions Needed at Revelations Studios

royalties multiple positions needed revelations studios anywhere artists story the earth is dying. on the ground, rebellion could spring up at any moment while a tyrannical government tries it’s best to suppress it. in space, a band of pirates has formed constantly attacking the newly formed trade lines between earth and her colonies. humanity’s only chance is eden. you get to play as spera sanza, a young woman who has managed to get a ticket onto one of the ships to eden. she hopes that jumping aboard will make her old life, and her old problems, disappear. but after the flight takes off, there’s no turning back. running away never solves anything, and the past comes back to haunt you on board the beyond equilibrium. features stunning aaa graphics and aesthetics that immediately put you in the world of the ship the ability and need of the player to use their environment to their advantage in order to survive the choice of stealth or violence by the player in order to progress through the game a captivating new age story that sucks you in from the moment you sit down, and never lets you go the institution of the latest software available, including unity 5 a super fun, super charged 4 player co-op outside of the main story goals our goals with this game are simple and straightforward. we are looking to do three things: reinvigorate the genre of stealth and horror games to bring players back to old experiences that are seriously lacking in the current market to implement the use of psychological horror to scare players in a whole new way to get our company name out there, to get name recognition, and to hopefully be picked up by an aaa publisher. so far we have talked in depth to 3d realms, who unfortunately passed on the game because it did not fit their current marketing campaign. as if this wasn’t enough, you can get even more information, check out some of our work, and read our development blogs here: nstavish2014.wix.com about us our team currently consists of the following administrative and artistic team members: creative director (1) writer(1) sound engineer (1) programmer (2) level designer (1) we are seeking awesome artists to join our team in the following categories: texture artist (1) character designer (1) pr manager (1) concept artist (1) we are a small team, but it means greater royalties for everyone involved. should we get picked up by a publisher we’ll be looking to expand, but right now we need to have a beautiful first level to show off. our prototype, while working better, isn’t aaa standards. we may seem small, but this only means that more of your work will be seen, you will earn more credit, and there will be more royalties for everyone involved. in the event that we do pick up a publisher, we will of course be looking to expand. but for now, we like our close knit family. we have released a very raw prototype, just to get some feedback. while it is working, it is not aaa standards, or a representation of what our final product is going to look like. we are definitely looking to improve greatly. the most important thing for us to accomplish right now is creating a beautiful first level to show off, so we can get those publishers! and we really need your help! how you can help in the event that you join us, you will be receiving 5% net royalties, and a contract. this protects your profit, and our product, hopefully what will soon be your product, we are asking for the following requirements to join our team: our texture artist applicants must be able to retexture any model given to them and, if need be, be able to edit the actual model along with working closely with the level designer and 3d modeler. you must also have knowledge on creation of skyboxes and particle effects. our character artist applicants must be able to fully create the 3d models of the characters based on concept art, along with rigging them. they should have working knowledge and skills when it comes to textures, but they will be able to receive assistance from the texture artist. our pr manager applicants must be able to write weekly blogs, maintain and expand networking, search for and contact publishers, and help proofread documents sent to publishers. they should have excellent writing skills, an ability to network and communicate effectively, and be adept at researching and reaching out. they will work closely with the creative director in all of their tasks. our concept artist applicants must be able to create detailed concepts of enemies, characters and landscapes. concepts must be visually appealing, and all tasks must be accomplished in a timely manner. the concept artist will be assisting the level designer, character designer, and texture artists. all applicants are absolutely required to meet deadlines, and must be willing to have weekly correspondence with the creative director. further details regarding the position can be discussed via email with the creative director. if you are interested in any of the above positions, or you are just interested in our game, you can send an email outlining your inquiry to nstavish.2014@gmail.com

Anywhere CONCEPT ARTIST - ZOMBIE APOCALYPSE FPS at Beare Games

concept artist - zombie apocalypse fps beare games anywhere artists beare games is looking for a concept artist for its upcoming zombie game. synopsis- the game is going to be a multiplayer game and is going to be very complex meaning we need to have people who are dedicated to making a game. there will be 10 players who each have different skills from when they have made there character, for example if your occupation before the outbreak was a builder then you can craft stuff quicker and if you were a doctor you can revive people quicker. also if you get killed you are immediately kicked from the session meaning that teamwork is necessary. this game will be built in unity3d and will feature- *10 player multiplayer mode *realistic graphics *create a character *skills such as doctor or a builder etc *if you die in the game you are kicked from the lobby and many more features if you are interested in being a concept artist for the game then you will need to be able to do the following- *create detailed 2d sketches of humans and zombies also guns *skilled with photoshop or any other software *some experience but not needed this will be a game that will be put on a campaign so then i can pay you and get greenlight but at the moment it is voluntary work

Anywhere Programmer, Anime Character Artist, Modeler for Action RPG (Unreal Engine 4) at Team Reptilia

programmer, anime character artist, modeler for action rpg (unreal engine 4) team reptilia anywhere programmers project reptilia is an anime styled action rpg inspired by classic japanese games such as final fantasy, ys, parasite eve and kingdom hearts. reptilia blends exploration with fast paced action and a thrilling story taking place in a deeply immersive universe.. we are currently a team of 5 members making this game for learning, experience and publicity but a commercial release is most likely possible to happen.. during the development we follow a timeline which we write based on team members' availability to work.. as of now the project is in the pre-production and concept stage but we are also trying to get a playable prototype with an animated character as soon as possible.. c++ programmer position: we're looking for a programmer who is willing to take the responsibility of working on a third person action role playing game with fairly complex systems and gameplay mechanics, the game is being built on the latest version of unreal engine 4. anime character artist: we're looking for an artist who can digitally draw and design anime styled characters similar to this: http://goo.gl/km5jc9 character modeler position: we're looking for an artist who can create cel shaded/toon shaded anime styled characters similar to this: https://www.youtube.com/watch?v=zwodgor-0a4 we are looking for someone enthusiastic about game development and role playing video games and is willing to work for fun and experience.. this position is not paid, it is a royalty based project and you will also be credited for your work.. to apply email: teamreptilia@gmail.com and send a portfolio or samples. or if you don't have a portfolio yet and would like to be tested please let us know..

Anywhere C# programmer Unity3d at Anywhere

c# programmer unity3d anywhere anywhere programmers so this is the game that i am working on www.indiedb.com/games/the-creek . the art is completed, now i just need a programmer to get this done. :) about the game: this game is a first person horror game, i have been working on it for about a year now. and this is my first project ever and i am working on it alone since day 1. gameplay: so you start off in the middle of the forest, you have no idea where you are. you get through a bridge and soon you reach to the waterfall place, you see a signboard called "death valley"(pointing towards the left). you need to get through there and then you reach at the top. you see a bridge but it is protected with some kind of wooden pieces, there is a cabin to the left, you go there , you solve a puzzle and then you get an axe, with the help of the axe , you break the wooden pieces and pass through the bridge. then suddenly you realize that something is chasing you(something invisible) and then you pass out in the town. (rest of the gameplay still needs to be decided) skills required: c# programming programming ai scripting ui scripting animations(and stuff). you can contact me via my email: hassaan5233@gmail.com here's the facebook page of this game: www.facebook.com/thecreekgame it would mean a lot to me ,if somebody helps me out with this one(since this my first project). note: i can't pay you , however i can credit you in my game! thanks!

Skype Studio looking for talented developers at Surface Entertainment LLC

studio looking for talented developers surface entertainment llc skype artists hello , from our previous job ads you probably already know about how project , here is our list of available positions. animators 0/5 texture artists 0/4 character artists 1/3 - david s. 3d prop/architecture modeler 0/5 3d artist 0/2 hud programmer 0/1 c++ programmer 0/6 lighting artists 0/2 sound designers 0/6 visual effects artists 0/5 marketing/advertisers 1/10 - tyson jones cinematic artists 0/4 composers 1/3 - efe tozan cryengine hobby artists 0/2 skills for 3d artists - must be able to create aaa models using full version of 3ds max - must show pieces of work skills for animators - must show recently made animations - must be able to animate weapons and player vehicle positions using cryengine skills for texture artists - must be able to create good textures for 3d models skills for character artists - must show examples of previously made characters - must be aaa quality and follow our references skills for hud programmer - must be able to make a good solid hud using flash or scaleform or any system that will allow users to make hud's that work in cryengine skills for lighting artists - must be able to improve lighting to enhance the games environment's skills for c++ programmers - must be good at c++ and should be able to code custom vehicles that are not set up for cryengine as yet - must be able to create main menu for the game , features etc. skills for sound designers - must be able to create great immersive sound effects for vehicles , explosions etc. that will help give players a better experience skills for visual effects artists - must be able to create great particle effects , and other vfx such as explosions , and muzzle flashes , smoke etc. skills for composers - must be able to create great memorable soundtracks that will make red valor stand out. skills for marketing/advertisers - must be able to help us market red valor , and help it raise its popularity greatly. skills for cinematic artists - must be able to create good trackview cutscenes using cryengine. skills for cryengine hobby artists - must be able to set up characters , vehicles and models for cryengine as they must be .cga to work in cryengine.

Anywhere Looking for Animators for Fantasy Action RPG at PhyNXT Interactive

looking for animators for fantasy action rpg phynxt interactive anywhere artists hi everyone, we're currently looking for a 3d animator for our third-person action rpg, primetus. story: the world is in turmoil. the ruler of the early-stage empire of aristos has gone missing without a trace, his daughter crowned reigning monarch, and petty rulers very much displeased with this. to make things worse, the neighboring nation of baskeir, home to the beastmen, is preparing for war with the fractured aristos. a year after the disappearance of aristos' former ruler, several prisoners escape lockup in neutral territory and return to aristos, the player among them; however, the beastmen of the neighboring nation of baskeir aim to start war any day. the player is now set to live through these events. about the game: primetus is a third-person open world fantasy action rpg with implicit and immersive storytelling where the player is entirely incidental to events which unfold. this isn't your typical 'player is the hero, can mow down entire armies without effort, saves the day and happily ever after' kind of stories and attempts to emphasize the possibility of failure and give a novel experience each playthrough through decisions which actually matter. we want the art style to be stylized and exaggerated while still being able to pull off a serious tone with the story. we also want our different races in game to be different than in other games, for example, our elven race if modeled after aztec culture rather than your typical haughty elf design. progress: so far we've built some core components of the game, including the inventory system, character controller, quest system, chunk loading, and day/night scripts. we're currently in alpha development and working on finishing up the first area of our game while moving onto concepting of the second area. additionally, we have a lot of concept art and much of the story written and being edited, as well as a few pieces of music. technology: we're using unity 5 and coding in c#. our art team uses a combination of maya, blender, and photoshop. the team communicates via skype and organizes all notes in a shared onenote notebook while art assets are shared and organized in a google drive. basic requirements: above all else, we require you to be willing to learn when you need to and work in a timely manner. while we don't expect anyone working on things full-time and understand things come up, we don't have time to deal with people getting bored and just leaving the project because of it, so it's imperative you also take the project seriously and make sure it's something you can see yourself dedicated to. other than that, we just require you be at least 16 years old and maintain constant communication with the team. animator specifications • must be able to work with rigged models to create animation sets which complement our game’s unique style and feeling • must have a strong understanding of human and/or animal movements to be able to produce convincing animations. our game is going to be highly stylized, similar to games like wildstar, darksiders, or world of warcraft, so creatures in our game will reflect that.

Anywhere Level Designers Needed at Fenrir Studios at Fenrir Studios

level designers needed at fenrir studios fenrir studios anywhere level designers hello everyone fenrir studios is looking for talented level designers to help build the world of "dark storm". we're looking for candidates that have wide range of techniques for creating stunning visual 3d environments, and architectural interiors. about dark storm ascension: dark storm: ascension is an indie stealth action title, with roots heavily inspired by classic games such as metal gear solid and deus ex. you play as amber kingsley, a form army special forces soldier that was dishonorably discharged after a failed mission in north korea, which resulted in the deaths of several members of her squad. now riddled with guilt, amber has joined ancile, a private military corporation charged with protecting the irving apex facility in alaska. there she hopes to find a new purpose, but will ultimately be forced back into action when the base comes under attack from a mysterious enemy. requirement for level designers: - need to have at least 6 months + exp in ue4/udk - spend 6-8 hours a week working on project - must attend our weekly meetings and active on skype almost daily - the willingness to manage and assign tasks to modelers under you - basic knowledge of blueprints - positive attitude - willing to take and give positive criticism optional requirements: - modeling/texturing is a plus payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere Third Person Horror Adventure Game (Blueprints) at Red Watch Inc.

third person horror adventure game (blueprints) red watch inc. anywhere programmers our goal is to create the best game that we possibly can. we need your help to do so. we have big goals for this game. it won't be easy. if you are looking for a long term positions, and a challenge you found it. here are some details we're looking for. looking for: - someone that has experience with blueprints 6 months, and up. - can work 15-30 hours a week. - can get the job done. - must have a skype what we can offer: we are planning to launch a kickstater soon, i can pay a little with kickstater. but the rest of the pay will be after the game is made. right now we have a offer for the game. can't say much at the moment. with this game we are looking into consoles as well. but that will be in future. our game/team: our game is a third person horror adventure. we are pretty early in development. looking for a extra pair of hands to help create this amazing experience that we want to bring to the players. we have another programmer. two modeling artist. one person that is handling the music. i am currently the level designer. if this interest you, email me. we can go from there.

Anywhere Environment Concept Artist at Enjoyable Games

environment concept artist enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this job post we're specifically searching for environment concept artist and or matte painter. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the concept artist position. the artist needs to have: - previous experience as a concept artist or matte painter - possiblity to show some of his previous works - ability to create concept and images with alot of details - can follow directions but also able to come up with some own ideas. - good knowledge of english language - friendly personality more details will be discussed and disclosed later to interested candidates.

Anywhere [PAID] Unity Gameplay Programmer at +AsDesigned Games

unity gameplay programmer +asdesigned games anywhere programmers asdesigned games ltd are an independent games developer focused on creating the very best mobile, tablet, and browser games. we are now looking for a talented unity programmer to join us as we create a brand new quiz game for mobile and tablets. this role is expected to run for around two months, with an immediate start. while we have a limited budget, we may be able to offer some financial compensation in the form of a flat rate and/or revenue share, which will ensure that your work will be rewarded and you will be financially compensated following the game’s success. working with this new ip, you will be using unity to implement new and exciting gameplay features and create the best player experience possible. this dynamic role will cover a range of coding skills so would be suited to someone with a good understanding of ui, sound and tools. the idea is to create a framework from which new quizzes can be created quickly and easily. the majority of design work has already been completed so you’ll be able to hit the ground running. this is an amazing opportunity to be at the heart of an exciting start up studio, where you can have a real impact on the development and growth of the company, and requires a sharp and keen individual with a passion for mobile games. it would also be a great portfolio builder for a current student, recent graduate, or someone looking to enter the games industry. key duties include: • writing and maintaining solid and robust code to strict deadlines • evaluate the feasibility of design direction for difficulty of implementation, time, and priority • taking part in the design process essential requirements: • experience in using unity • ability to work efficiently as part of a small team or individually • have your own equipment from which to work on • hard working and pro-active desirable requirements: • be easily contactable during regular uk office hours (09:00-17:30 bst) • experience of mobile games development (particularly ios and android) • knowledge of agile/scrum methodologies to apply for this position, please send your cv, cover letter, and any supporting materials (links to portfolio, demos etc.) to adam.russell@asdesignedgames.co.uk no later than 16th september 2015. please also look at our previous work, created with the help of the indiedb community! impatient squirrel: https://play.google.com/store/apps/details?id=com.asdesignedgames.impatientsquirrel godsweeper: http://www.kongregate.com/games/dark_link001/godsweeper

Anywhere 2D Artists/3D Modeller/Level Designers/Compostors at Broken Heart Studios

2d artists/3d modeller/level designers/compostors broken heart studios anywhere web/other **if a game is produced a percentage of profits will be shared with all team members** here at broken heart studios are idea is create a new form of game for everyone, by incorporating both new game mechanics and older nostalgic ones. details about any of the projects offered by broken heart studios are available by getting in contact. our main focus is to create a vr based game with amazing visuals and cinematic moments that the player will cherish forever. any experience at all with ue4 will be great, as that is what we hope to create the program within. however, practise with other applications is just as good. prior knowledge is not mandatory. overall, we welcome all applications and we are unlikely to turn anyone away. feel free to get into contact with us, as we are looking for 2d artists, 3d modeller, level designers, and audio composers and programmers. hopefully you guys are as excited for these games as we are and i look forward to hearing from all of you.

Anywhere UI/Gameplay Programmer at Shunless

ui/gameplay programmer shunless anywhere programmers about the game: it is an action/racing game for mobile devices, such as ios, android etc. here is a brief description: the goal of the game is to collect illegal packages as fast as you can without been caught by the police. the game has a lot of levels, beginning with easy tasks in deserted towns collecting the stuff with you bare hands and ending collecting packages worth of millions in overcrowded cities with a little help from your gang.if you get caught by the police all your daily earnings will be seized and additional penalties may be applied depending on your wanted level. this is not final though, a lot of stuff may change before we start the project. responsibilities · builds, with the lead programmer, to accomplish the project mandate. · gives regular feedback to the team members, in the shape of regular one on ones. · in collaboration with the graphic designer, integrate designs and animation (timeline or code); skills and knowledge: · excellent javascript/c# programming skills, with excellent knowledge of object oriented development; · experience with commonly used development tools such as git; · excellent oral and written communication skills; · strong debugging skills

Anywhere Looking for a 2D Artist at 2D Artist

looking for a 2d artist 2d artist anywhere artists hello there volunteer! we are currently looking of a new 2d artist for our game developing company z game-production. to apply for the job you will have to know these skills: - isometric art - pixel art - 2d 3 dimensional art - basic knowledge of drawing with a variety of colours - drawing with drawing software (of any kind) if you have these sets of skills and want us to send a resume we must also let you know these next things: - we do not pay! our games are free and we a don't have any money to pay anybody for work, so if you are looking for experience, you're welcome. - we will ask you a few questions later when you send the resume. - if you apply to the job, you will have choice on which project to work, you will also be able to jump from a project to an another project - if you have other skills like programming, writing and other, and you are a skilled person, we will be really happy if you join us. we will be happy if you join us! + for more information about us and our past projects, please visit our website: www.zgameproduction.webs.com

Anywhere|Skype Crew needed for Zombie survival game at Beare Games

crew needed for zombie survival game beare games anywhere|skype programmers hello, i am making a game which i believe could get very famous. synopsis- the game is going to be a multiplayer game and is going to be very complex meaning we need to have people who are dedicated to making a game. there will be 10 players who each have different skills from when they have made there character, for example if your occupation before the outbreak was a builder then you can craft stuff quicker and if you were a doctor you can revive people quicker. also if you get killed you are immediately kicked from the session meaning that teamwork is necessary. jobs- lead programmer (0/1) you will be the person who is in charge with all the programming aspects of the game you will be guiding the other programmers by telling them what to do. programmer (0/4) you will need to know c# fluently and be able to make scripts quickly and efficiently. lead 3d modeler (0/1) you will be the person who will make and design the multiplayer maps an example is a shopping mall. you will also work with the programmer so then you will know what to make. 3d modeler (0/4) you will make the high poly models that the programmers will use. you will need to know blender or any other modelling software fluently this is not a paid job until we create a kickstarter campaign and then when we have finished the game we will greenlight it and put it on desura and everyone will get a share.

Anywhere Various for The Swedish Rhapsody at WindozeNT Software

various for the swedish rhapsody windozent software anywhere programmers the swedish rhapsody is a free and open-source (gpl v2) 3d first-person open-world adventure/puzzle espionage game that will be made in unity3d 5. it is planned to be released on windows, linux, and mac os x, with releases on consoles being considered. the game takes place in cold war-era europe. you are a spy working for a mysterious agency. your only line of communication with them is through encrypted messages they send to you over shortwave radio from their numbers station, run by an equally-if-not-even-more unknown entity known as miss shortwave. you are to receive and decode the messages and instructions sent to you in the form of sequences of numbers transmitted by voice (the most common), fsk data, or morse by miss shortwave (what is done with the messages and what they will exactly contain haven't been decided yet), using a collection of one-time pads that contain the keys required to decrypt anything sent to you. however, it won't be easy; there will be various things that can get in the way of your transcribing of the messages, such as weak signals, atmospheric/environmental interference, drop-outs/distortions/quiet volumes and other technical difficulties at the transmitting station, jamming of the signal or taking over of the frequency by opposing forces, errors in the transmitted message, and other various radio issues. there will probably be more radio-related problems you'll have to deal with as development progresses. you will also occasionally need to decode or listen to stations (numbers station or otherwise) originating from other sources independent of your agency's stations, with some even broadcasting in foreign languages (exactly what languages will be used and other details regarding this haven't been decided yet). you'll also need to locate the transmitting locations of these stations to obtain the one-time pads needed to decode them, if necessary. the swedish rhapsody is a largely audio-based game given its heavy usage of radio transmissions in the core gameplay. positions we are especially needing for this project are composers for music for the overall game and for the different stations (there will be many -- including misc ones not involved in the plot), sound designers for creating different kinds of sounds that will be broadcast (like for morse/fsk data stations) and other stuff, voice actors and actresses to provide voices for the various numbers stations and other broadcasts going on, and story/dialogue writers to write scripts for the game and to probably help with gameplay ideas. some radio researchers will also be needed to help with the accuracy of the portrayal of various radio conditions. voice actors/actresses: add me on skype at windoze96 or send me a message at windoze96@winntsoft.host22.com and i will send you excerpts of recordings of various voice-format numbers stations, taken from the conet project (released under cc). we need: 3d modelers and animators, concept artists, composers, cryptographers, game designers, graphic designers, level designers, programmers (c# and potentially unityscript), researchers (radio), sound designers, story/dialogue writers, translators, voice actors/actresses we greatly prefer programmers with decent experience with unity and c#. more info on numbers stations: https://en.wikipedia.org/wiki/shortwave_radio https://en.wikipedia.org/wiki/numbers_station https://en.wikipedia.org/wiki/interval_signal https://en.wikipedia.org/wiki/one-time_pad https://www.youtube.com/watch?v=ea_bw4ayqck https://www.youtube.com/watch?v=njqnxewhxse https://www.youtube.com/watch?v=wbhcewtx9sg thank you and i look forward to working with you. - windozent

Anywhere LF: Video Editors at IronTides

lf: video editors irontides anywhere artists hey indiedb,¬ we are the iron tides, a team of two gamedevs with 12 years of collective game experience. we joined indiedb to showcase our game, gather feedback, and rock the tides in our favor . the iron tides is a dynamic tactics game, focused on tumultuous voyage and strategic gameplay. the game is meticulous and structured ; players must use their resources carefully and prepare the vikings of valhalla for a battle-against-all-odds. the hunt is on for a viking-esque video editor to advance these vikings forward with two epic trailers. in the coming months, we will submit these trailers to steam greenlight and kickstarter. utilizing existing art, music and direction, we hope you can create the following: - a sizzler trailer (1 minute) a short clip intended to hype our fan-base, and show off the current state of the iron tides. - a game trailer (2 minutes ) a trailer used to educate new players, and encourage patrons to support our game through kickstarter. as independent developers, we love those equally passionate about what they do. we’re open to discuss how your own viking style and footage can be incorporated into the iron tides. be bold, reach out! currently, we can only pay you in smiles. however send us a message and we can explain real terms for the future. thanks

Anywhere Network Programmer in Unity C# at Life Virus Games

network programmer in unity c# life virus games anywhere programmers we are an independent developing group called "life virus games" and search a new member that is able to produce qualitative code concerning network interfaces and sockets. the game we develop is called "reaction", which is a moba containing chemistry and redefined gameplay ideas. requirements: - experience with low level sockets - c#/.net skills - knowledge of tcp/udp - comprehension of authoritative networks - knowledge of unity3d a plus as a network programmer you will work together with me, niklas, on the communication between the unity client and simulation server. we are currently 5 people: 1 designer, 2 modelers, 1 animator and me the coder. for the game we created a new network containing simulation servers to bring a full authoritative environment into the game. as we plan to obtain high player counts this will eradicate cheating on all levels for normal users. this job is not a fix hourly wage. after our crowdfunding campaign we will be paying you for your hard work for everything you created to the project and we hope for you to stay with us as a long time member were all in this for the long haul.

Anywhere Scripting, 3D Modeling, Animators Needed at Nerds RPG - an Arma 3 Mod

scripting, 3d modeling, animators needed nerds rpg - an arma 3 mod anywhere programmers nerds rpg is an mod for arma 3 made by bohemia interactive which is currently seeking to add more talented individuals to their development team. were looking for individuals that likes working with others and a team player that's interested in expanding their portfolio. scripters: looking for individuals skilled in sqf to assist with making custom features and interactions within arma 3. 3d modeling: looking for individuals that are skilled in making medium to low poly custom buildings/vehicles. 3ds max, blender or object builder (arma) is preferred. animators: looking for individuals that are skilled in animations utilizing any 3d modeling tool of your preference. more information about nerds rpg: nerds rpg is an arma 3 community that is focused on developing a life mod within arma 3 made by bohemia interactive. nerdsrpg focuses on custom development of environment mapping, custom vehicles and player characters. whether it be from custom fire scripts, legal and prison systems, custom crafting system and manufactoring to player ran businesses and organizations. for those looking to steal from others, nerdsrpg has a lot to offer on the criminal side as well. visit our moddb page at http://www.moddb.com/mods/nerds-rpg and also visit our website at http://www.nerdsrpg.comto learn more about who we are and currently offer.

Germany (Writer searches) Innovative Horror Game needs a development team! at Anywhere

(writer searches) innovative horror game needs a development team! anywhere germany programmers my name is tim schuerlein and i have started a project called project 'yoy'. >>i am looking for a german development team, that i can actually work with!

Anywhere [Revshare] GameMaker Programmer for Dark Magic at Team Pizza

[revshare] gamemaker programmer for dark magic team pizza anywhere programmers let me start off by saying that placing this under "hobbyist projects" is terribly misleading. i'm just cheap right now. http://jschweihs.wix.com/jake-schweihs i am seeking individuals who are interested in gamedev on a professional level, those that believe they have what it takes to succeed in the indie scene with their current set of experience and talents. me: my name is jake schweihs and i've been focusing on a career in game development for the last three years. i'm also in my last year at full sail for a bachelors in game art. before this, i co-owned a web advertising company where my duties were to promote the site and attract customers. i also grew up with a background in computer science and music. what i'm getting at is i believe i have what it takes to produce some quality indie game titles. however, some help from some equally talented and motivated designers would only help, right? the game: in dark magic, you play as the heir to the dark throne, moonshine, with the intent to take down the system of corrupted mages in place. you will fight through each realm and take down the lord in order to save this magical world from further corruptions. exploring these new areas will lead to new abilities, even some other elementals, that will assist the player both in battle and in further exploration, all packaged in some fancy pixel art. the plan: the end goal at this point is creating enough content to get going on kickstarter. this means all of the necessary graphics, gameplay, and music to compose a trailer. additional features like dialogue, promotional content, concept art, etc will be needed as well. promotion will be a very important aspect to this project. the goal is to have this phase complete before 2016, but additional help can hopefully push that forward. an llc will be established prior to any official releases. you: - professional, dedicated, and experienced - available 30+ hours per week - proficient in gamemaker - experience in programming basic physics, ai, data management, and game design principles. i've put these ads up before but the 'team' fizzles out and i'm left to conclude that if you want a job done right, you have to do it yourself. please prove me wrong and show me that teamwork is the most powerful force there is! get more information at: http://jschweihs.wix.com/jake-schweihs

Remote [Royalty] Writer needed for indie Game Developer at Starboard Games LLC

[royalty] writer needed for indie game developer starboard games llc remote level designers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated writer to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! our goal is to create a world with so story-rich it will 'ka-boom!!!' aaa games out of this universe; as well as featuring sophisticated companions. as a writer you will be required to: 1. write portions of the game. 2. collaborate with other departments to ensure a cohesive vision. 3. be able to act upon instructions independently; listen and accept feedbacks from others. 4. possess superb writing skills. we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere 2D Environmental Concept Artist at Augment Studios

2d environmental concept artist augment studios anywhere artists we require a 2d artist for our project. our project is an on-going game, which has been pretty advanced in the programming sector. unfortunately, most of its features cannot be revealed to you until a non-disclosure agreement has been signed. however, i can tell you that its a futuristic-themed rpg game, that involves both 2d and 3d gaming. note that the position were offering is on profit-sharing basis, and we have a few conditions. the first, is that we require you to be dedicated to the project. be enthusiastic and do what's best for the project. the second, is that we require you to work for 3-4 hours per week, which in our eyes isn't much compared to what others ask. and the third condition, is that we need you to carry on with the project till it's done. if you choose to take this position, you cannot back out when half of the project is done. the task that the 2d artist will have, is this ; create concepts of only the game environment. this is the main task of this 2d artist. anything else may be asked of him or her if needed.

Anywhere 3D Artist/Unwrapper, Programmer, Texture Artist, Concept Artist at Firestorm Productions

3d artist/unwrapper, programmer, texture artist, concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine 4. you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike 3d artist, unwrapper we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. programmer we are looking for individuals who can help create the backbone of our game. the game is going to be on unreal engine 4 so experience with c++ is required. texture artist we are looking for someone who can texture models that have been unwrapped and/or unwrap them if they are not already. concept artist we are looking for individuals who can take references from the original command & conquer and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your works that we use. if your application is accepted then you will be given all the time that you deem necessary to complete your project, but a weekly check in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Character Modeler Position at Creazn Studio

3d character modeler position creazn studio anywhere artists 3d character modeler position creazn studio job description creazn studio is currently hard at work on the horror game dollhouse, that will release on steam (pc & mac) and playstation 4 both digitally and physically. we are looking for a 3d character modeler with a wide variety of skills. you will be working from a remote location. about the company creazn studio is a startup game development company based in toronto, canada. at this time the team consists of 11 passionate and talented employees. creazn studio is currently developing the game dollhouse which will be released later this year on both playstation 4 and steam. dollhouse.creaznstudio.com requirements: experience with maya/3ds max strong modeling ability in z-brush or mudbox the ability to rig and weight character models fluent english speaking and writing work experience in the games industry deep understanding of anatomy ability to take on complex tasks and self-manage on timely delivery of those tasks outstanding communication skills and availability through skype ability to collaborate with the project manager in the creation of high-quality workpreferred based in or near toronto, canada (to work with the team in person on occasion) a passion for horror games the ability to animate character models payment you will be paid fairly on rev share base of digital and physical sales for all current and future platforms. you will join the project late and will be paid in the very near future.

Anywhere Voice Actors Needed! at Project: Seasons

voice actors needed! project: seasons anywhere audio/music project: seasons is an action adventure game that takes the idea of four seasons and the spirits guiding them turn to turmoil and the player's goal, along with their team members, to return the land to its glory. we need a cast of voice actors for our upcoming game, project: seasons. as of right now voices will just be used in promotional videos but may be used in game, in which the cast will be paid. for details on what we need right now, click below for details. http://www.indiedb.com/members/projectseasons/blogs/voice-actors-needed all that is required is that you have a clear mic. please send files in a .wav format. all auditions will be attempted to fit into the game in full. thank you!

Anywhere Mappers, Modelers, Voice Actors at THE NEXUS Development Team

mappers, modelers, voice actors the nexus development team anywhere level designers mappers we are looking for experienced mappers to help. you will need a few things to get involved with the company though, such as a dropbox. you will need to know how to do simple things, such as scripting sequences, lighting creation/adjustment, using soundscapes and ambient generics, and you might be required to participate in skype calls while working. you must know how to use certain ai entities, such as assault entities. you must know how to use advanced shapes, and be able to implement them in ways to give detail to the map. you will also need to have source sdk base 2013 singleplayer hammer, instead of just regular half-life 2 hammer. if you don't have the sdk 2013 hammer configured yet, we will help you configure it. you must also respect the people you are working with. modelers we need someone that knows how to use 3d modeling software, and be able to implement the models into the source engine. you will also need to know how to texture(if texturing is difficult for you, you can still apply for this job, we will try to have someone else texture the model you have created.) you must know how to model simple things, such as hands, and weapons. you might also be required to be in a skype call while working. you must also know how to animate your model, or make animations to an already existing model. {i.e. adding an animation to a civil protection's animations.) we'll also need people that can somewhat reskin certain things, such as default hand models and what not. you will also need a dropbox to share files with the team. voice actors we need a variety of different voices to be present in the mod. you might be required to be in a skype call and work alongside other voice actors, because your lines might correspond with one another. you must have a good microphone, and be at least 16. you will need to have a dropbox as well. you might be required to be in a skype call with the dev team members and not just fellow voice actors. you must be expressive and be able to use expression in your lines. we are looking for a variety, do not be shy to apply! who you might be voicing: civil protection [metropolice officers/and or combine soldiers] the overwatch voice from half-life 2. citizens. thank you for reading, and we hope to have you on our team!

Anywhere **ShogunwWolfgames looking for StoryWriter!** at ShogunWolGames

**shogunwwolfgames looking for storywriter!** shogunwolgames anywhere web/other heya my names dyvine, 16 yrs of age im a 2d and 3d artist who has recently decided to start up a game dev crew called shogun wolf games. this is a company ive recently created because i want to cooperate and dev awesome games with fellow devs. i have an open mind when it comes to creating video games any genre im down with developing. currently im looking for a story writer male or female who are dedicated to projects, we have a game thats halfway done in development and one of our last steps is implementing the story and you can follow on twitter @shogunwolfgames. once your on the team i will give you all the info youll need to complete the task, our base of operations will be skype where well have meetings and discuss game ;) so, to apply, answer this form and reply to the thread! 1. how old are you? 2. what would you rate yourself at your talent? (out of 10) 3. do you have any of your previous work that you can share? 4. how are you at meeting new people/socializing? 5. what time zone/country are you in? 6. how much time could you dedicate to the production of games?(**well need someone dedicated to getting tasks done which is a necessity.)

Anywhere Modeler at Combat Interactive

modeler combat interactive anywhere programmers dear, arma iii community we are looking for modelers/textures/config creators and scripters to join the arma life online team. now you might be wondering "hey connor, i want to join the alo team! how do i join?" great question! you need the following things to be looked at for the position: 1. some type of portfolio 2. must be at least 16 years of age 3. mic is preferred but not required ***disclaimer** all positions within the alo team are non paid. all work being done to help us and the arma community in delivering what they've been waiting for. "moving gaming forward" -connor caskey, founder of combat interactive

US Character Artist position open for science fiction horror FPS on UE4 at TBA

character artist position open for science fiction horror fps on ue4 tba us artists hello. my name is shannon 'hypnosis' brown, and i am executive producer for an upcoming science fiction horror fps game that is currently being developed on unreal 4. i was previously a level designer for the game no more room in hell (winner of pcgamer goty moty, and winner of moddb moty), one of the most played mods in the world, and also author to nmo_junction, an official objective level on nmrih. i have since started my own company with several of my peers from nmrih, and now our project is coming to fruition, and we are working towards our kickstarter campaign. we are a team of reliable, dependable, highly motivated individuals who are very passionate about developing video games. we are also a team of creative individuals who are self-motivated, and create unique, and captivating projects. we have members from all over the world, and we would like to fill the position of 'character artist'. some of your responsibilities will include: - creating concepts of characters from guidelines, and basic needs of the game. - creating characters from concept to completion (this includes unwrapping, baking, and texturing), that is completely game ready, and meets performance requirements, and technical specifications. - attending meetings with staff on skype. - keeping a highly professional attitude at all times. requirements for the position are: - 1~2+ years experience in this specific field. previously shipped retail game, or team-based modification background is a plus. - excellent grasp of human, creature anatomy, and evolutionary features. - expert level knowledge of autodesk 3dsmax, maya, zbrush, mudbox, and photoshop. substance designer, and painter experience is nice. - experience with rigging and animating. - very hard worker with great communication skills. - lots of free time, and also free time for the foreseeable future. - strong artistic knowledge. - strong portfolio of characters. thank you very much. - shannon brown.

Anywhere 3D Artists Needed at Augment Studios

3d artists needed augment studios anywhere artists here's a little about our game. it's a half 3d , half 2d rpg. it involves a lot of 3d aspects, as well as 2d aspects. it's more of a story-based game in a fantasy sci-fi world. it's features will be further discussed once a non-disclosure agreement has been signed. the programming has gone ahead quite well. some models have been made, but what we really require at the moment is character artists. the person will have to model , rig and , if he / she can , also texture it. the one who suits our needs will be modelling from humanoid characters to "monster" like creatures. we're looking for 3d artists for character modeling and rigging at the moment. we require them fast , for the project to continue any further. the person will have to model , rig and , if he / she can , also texture it. the one who suits our needs will be modelling from humanoid characters to "monster" like creatures. here are some of our terms : - the person who takes up this post shall spend enough time to finish rigging, modelling, and texturing (texturing is only if you know how) at least one character per week, that is to say , spend 3-4 hours on the project per week, but again it depends on the game's needs at that time. - the person who takes up this post is sure to carry on till the end of the project. and so, please note that this post will be taken on a profit-sharing basis. anyone who's interested, should contact us.

Anywhere Source Engine Level Designer at Mud & Blood Developers

source engine level designer mud & blood developers anywhere level designers we are looking for a skilled level designer for our world war 2 themed insurgency modification as well as someone to help with creating some custom assets the map will need. mud & blood is set around the brutal war time of the 1940's, and will feature a blend of intense close quarter street to street combat, fierce duck and cover hedgerow fighting, daring beach assaults and more. the mod will feature variations of allied vs axis forces in combat over unique and fresh scenarios and locales. to put it simply, day of defeat and insurgency had the love child of red orchestra. we have had a ton of support via our workshop page. https://steamcommunity.com/sharedfiles/filedetails/?id=448862209 along with the amazing support of the new world interactive team, but have yet to secure a mapper willing to dedicate their time to such a task. you can check our first media release here: http://www.moddb.com/mods/mudandblood our first map, to be released with the first public alpha will be dunkirk, the premise of the map is the axis have pushed the british expeditionary force back to the beaches of dunkirk and a massive rescue is underway. https://en.wikipedia.org/wiki/dunkirk_evacuation the map would be the familiar push game-type popular with insurgency players with the allies being pushed back to a beach head as the axis move through from inland capturing points and securing key objectives to sustain their frontline. spitfires flying overhead as well as blown out buildings, ambient artillery fire and a sea of ships will immerse the players. featuring a large beach littered with debris and armor, the main combat would be tight street fighting similar to dod_donner, dod_avalanche and dod_anzio. giving plenty of artistic freedom on layouts, flanking pathways, sniper nests and choke-point killzones. if you would like to discuss this opportunity or other contributions to the project please get in touch and we can discuss things further. this is an unpaid position ideal for anyone wanting top notch portfolio content looking at gaining experience within a mature and skilled mod team.

United States. Great Britain. Unity Developer with PC, Mac, or Android Experience at BRZ Games

unity developer with pc, mac, or android experience brz games united states. great britain. programmers introduction: create unique and fresh games that are open to all audiences. give new founding and especially fun engaging experiences to anyone that steps in and play. any game type is open and any applicant willing to try their hand in the development is very much welcome here. 5 years ago brz software was a small developer that was focused on making windows programs that intended to change the user experience. now it has migrated to game development and is now looking for anyone that would like to make games just for the fun of it. of course any ideas and discussions are open in order to create the best game possible. platforms which we work on: pc, mac, and mobile(android) game engines: currently unity is the one that's being used. other game engines are also considered to be worked on. if you're a person new to the development world or just want to join in to see what can be created in group then everyone is welcome here. in order to join you must have one or more of the following skills: - programming javascript or c# - game design - 3d /2d art - composing - concept art - other (please explain in resume) commitment is one thing that will be strongly considered. if you're dedicated to making games than the only thing required is the love of making games. games: ah yes, the games. recently brz game has released "the impossible platformer" for pc, mac, and playstation vita. which as a starting to publish games. right now there's a window to create a brand new game and thus explains the reason why this job opening is open. so if you're interested then all you have to do is send an e-mail to the address provided below explaining what are your talents and purpose.

Anywhere 2D Concept Artist wanted at ES3D

2d concept artist wanted es3d anywhere artists hi everyone.. we are currently looking for a 2d concept artist to join our team. we are working on a 3rd person shooter video game called "the hollow earth" we have the links below for our project and facebook pages. we need concepts for our initial story an some other art we will need throughout the game. any level of experience is welcome, as we are going to work together to come up with the desire goal. here i'm going to attach a brief story of the game, so you can have an idea of what's the project about. the story. after admiral richard byrd discovery of the north pole entrance into the center of the earth, international organizations joined together to the total exploration and self verification of mr. richard alleged sighting and journey. as soon as these organizations confirmed the authenticity of the matter, they restricted and enforced the air space and roads to the public to get to these entrances. they also commanded n.a.s.a. not to show any traces of the holes on any maps globally, as this was a top secret project. without hesitation they started to build massive underground facilities throughout the world. facilities that connects the surface of the planet to the surface of the inner lands inside the hollow space. inside the hollow earth creatures of all kinds did not suffer the blast of the meteorite that put the planet in mere extinction 65 million years ago, so many species of dinosaurs were living a normal evolution cycle there. with the existence of dinosaurs in this place, a new idea came out and they created a new project called "project reign" which consists of capture fierce dinosaurs and genetically manipulate them and turn them into weapons to use in armed conflicts. many agreed to this idea, but others did not, among them was dr. daniel angel who sign up to study dinosaurs exclusively. by taking this decision, all these scientists were put in jail which ironically save their lives, as many of the dinosaurs in that area escaped and kill almost everyone. somehow dr. daniel manged to send a brief message to clark thomson asking for help. clark immediately contacted carmen, daniel's sister, and told her they will do whatever it takes to save her brother. -------------------------------------------------------------------- if we reach an agreement, you will become one very important team member, as you will be extracting the project's soul on the concepts. all you work will be paid, once we reach our crowdfunding goal. plus extra bonuses. if you want to join us.. please leave us a message.. here is our facebook page www.facebook.com/thehollowearth1 our main facebook page.. www.facebook.com/elsalvador3dcg and if you want to check our kickstarter campaign here it is.. kickstarter.com

Anywhere 3D Artist for Tech Demos at Sunwell Studio

3d artist for tech demos sunwell studio anywhere artists we are looking for a 3d artist to help develop tech demos in conjunction with our lead engine programmer. these demoes will push the engine and help develop new features within the engine. you will be paid in royalties upon the engines release and depending on the engines success could lead to a full time position as a artist for the engine. currently the engine provides a blender plugin to export directly into the engines binary format, alongside this the engine can import most model formats including obj and fbx and allows for the import of ogre binary formats allow the use of 3ds max and maya through the ogre plugins. ideas we currently have for demos include an underwater scene (inspired by bioshock), a sci-fi space station scene, a fantacy castle and a modern house. requirements: * 3d art skills in your preferred software (e.g. maya and blender) * ability to uv wrap all models * desire to push technology helps to have: * texturing skills * level design ability * worked with programmers

Anywhere Elysian Fields Is Recuiting Artists at Bloody Mech Studios

elysian fields is recuiting artists bloody mech studios anywhere artists bloody mech studios is looking for artists to help in the creation of elysian fields elysian fields is an real time strategy game based in the halo universe that is built on the unity3d engine. elysian fields is both a multiplayer and single player game and as such is a large project, at this stage we do not have a limit on the amount of members that can join our team, in fact the more the better as everything is custom content. our artists are tasked with the creation of graphical assets, which include the following - game icons - faction unit icons - faction icons - faction structure icons - background images - promotional images and artwork - other images this is an unpaid role, we are a non-profit team any money used goes into running services such as our website and nothing else bloody mech studios uses skype for quick commutation between team members, while not needed skype is highly recommended. other ways of contact can be used including steam and indiedb/moddb we will provide more information to interested people if you require more information then feel free to contact us and ask, if you wish to join but are not a 3d modeler you may still contact us as we may have a need for you as well, not all our needs have been posted at this stage

Anywhere Elysian Fields Is Recuiting 3D Modelers at Bloody Mech Studios

elysian fields is recuiting 3d modelers bloody mech studios anywhere artists bloody mech studios is looking for 3d modelers to help in the creation of elysian fields elysian fields is an real time strategy game based in the halo universe that is built on the unity3d engine. elysian fields is both a multiplayer and single player game and as such is a large project, at this stage we do not have a limit on the amount of members that can join our team, in fact the more the better as everything is custom content. our modelers are tasked with the creation of 3d assets, which include the following - faction structures - faction infantry - faction vehicles - faction aircraft - environmental assets - map assets [ this can include civilian structures and people ] - cut scene assets this is an unpaid role, we are a non-profit team any money used goes into running services such as our website and nothing else bloody mech studios uses skype for quick commutation between team members, while not needed skype is highly recommended. other ways of contact can be used including steam and indiedb/moddb we will provide more information to interested people if you require more information then feel free to contact us and ask, if you wish to join but are not a 3d modeler you may still contact us as we may have a need for you as well, not all our needs have been posted at this stage

Anywhere Nearly finished project seeks a skilled coder to help prepare product for launch at Warpforged Games

nearly finished project seeks a skilled coder to help prepare product for launch warpforged games anywhere programmers we are a small indie team of industry professionals working after hours on a turn based strategy game for the past year or so. the vast majority of the game is complete at this point but we need some additional help from a skilled coder to wrap things up. we already have unit spawning, deployment, combat, shooting, panic, magic, heroes, and much more done. what we need help with is some polish work, bug fixing, and networking assistance (we intend to integrate and use the photon tools). specifically we are looking for someone who is familiar with unity and can sync up to the build and get started right away. we intend to launch the product in the next 2 to 3 months. we already have several coders both junior and senior on the project who will be able to provide all the information needed to get up to speed very quickly and help with all tool installation. if you are a skilled coder and looking to quickly get another game under your belt and also have the chance to make some serious money this is the project for you. please contact us with your resume and information and we will be happy to discuss further details.

Remote [Royalty] Programmer and Artists needed for Indie game developer at Starboard Games LLC

[royalty] programmer and artists needed for indie game developer starboard games llc remote programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our projects. you may find out more about us at: http://starboardgamesllc.com/ if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! -- we are looking for an unity engine coder to design, develop, and maintain essential game systems using c#. you will need to be experienced with unity and script writing in c#. you will also be interacting with other members of the project team. you must be able to follow explicit instructions from project lead and coding team lead. essential skills: 1. strong knowledge of design, implementation, mathematics and data structures. 2. strong knowledge of script writing in c#, and reasonable understanding of 3. object-oriented programming. 4. willing to learn additional skills and be a flexible learner on the team, preferred skills or ability to learn: 1. knowledge of unity 3d pro, 2. graphics development (particle system, shaders) -- we are looking for an animator to join the development team to design, develop, and implement animations for the game. you will collaborate with fellow members of the dev team, and follow explicit instructions from the project lead and the dev team lead to craft smooth, flowing animations. as an animator for this project you will be required to: 1. have working knowledge of appropriate animation suites needed to produce files necessary for game engine integration. 2. translate written requirements into visually rich media experiences. 3. handle multiple tasks and deliver results in a timely manner. 4. contribute to constructive discussions; at the same time understand feedbacks and be able to change course if needed. 5. in-depth knowledge of the unity engine uma character creation system, or the ability to learn would be a great advantage! -- we are looking for a 3d character modeller to produce realistic character models for our project. essential requirements: 1. able to produce 3d character models from 2d concept images. 2. able to produce both high-poly and low-poly models. 3. able to follow instructions from department and project leads, understand feedback and make adjustments as needed. -- lastly but not the least, we are looking for a 3d hard surface modeller to implement and refine 3d models for the game. you will be collaborating with others on the team to come up with 3d objects that meet polygon count requirements as well as high texturing quality. you will also be able to understand feedback, and enact on explicit instructions from the dev team lead and the project lead. you responsibilities are: 1. create 3d models both high and low poly. 2. skinning, un-wrapping and texturing of models created. 3. be able to follow instructions and meet deadlines. -- we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. currently we are unable to offer up-front payment or wages due to us being an independent developer, your understanding is greatly appreciated. we thank you for your time and are looking forward to hearing from you! john s hr lead starboard games llc

Anywhere HORROR GAME Need Level Designer plus Multiple Positions Open at Anywhere

horror game need level designer plus multiple positions open anywhere anywhere level designers i'm an aspiring sound designer/composer trying to build my portfolio and learn unity at the same time so i'm trying to make a slenderman type game with a few different mechanics.the game will have an emphasis on sound if the player makes too much noise the enemy will find and kill the player. being built in unity. i'm not a programmer, 3d modeler, or level designer so i may need some help with the creation of some assets. the game will be free to play unless advised otherwise. i cant offer any payment but you will be credited. - first thing i need is someone to model me a high quality rigged, textured, slenderman model and first person character - i also need someone to design a horror level in a building enviornment - enemy ai programmer is needed help needed in these areas: level designer 3d modeler programmer i will be actively monitoring my messages and email. so if intrested in helping please message me.

Anywhere Writer for a Narrative game at Anywhere

writer for a narrative game anywhere anywhere web/other greetings, writer's help needed on my (yet personal) tiny allegorical video game project, allegory is of life (mainly: life of the one coming out of crowd, who seeks living; or life of the one who is the sheep, blindly following what is given; and that, that at the end - for everyone - it's same, just one lives longer, another's life is as short as time it takes to die). let me first introduce myself: i'm a game designer and (3d) artist, and, well, lover of "deep things", who believes games can be art and wants to change game-dev scene by a tiny bit into this direction. and please excuse me for my "perfect" english, hope you understood the points i wanted to say.. the game i work on, as written above, is allegorical, genre wise it's something like "story driver stealth mini-rpg" (with immersive sim with player enforcement philosophy), but that doesn't actually matter, and the settings are: it's set in giant underground cave with souls flowing as a river from 4 different branches flowing into lake center (which is like a whirlpool with something like shrine lighting the souls up). you, being a part of those souls awaken in the middle of this flow and see, that you with hard get out of this flow, or follow it. the whirlpool is the "end". going out of this flow you see, that you're not the only one that left it, and that you're not so special as you thought at first, but you're a bit different though(that is, everyone is especial actually if they wish), unlike them you naturally have interest, i.e. you want explore. that you also find out is that that there are others, metaphorically speaking - with scythes (allegory of fate) taking those souls right to the center of whirloop, and that this place belong to them, the unhuman architecture seen every there and now seem to be of their origin. and if this whole act is allegory, and soul flow is sheep society, part of which you currently are and if you won't resist - soon you'll reach the end; if you resist and you're not a sheep and leave that flow you'll discover other who left, sparsely standing there and here and your being becomes "longer", you discover strange scythe men walking every now and then; and after evading many or few such men you discover that no matter how hard you wont seek for "truth", seek for exit from this soul whirlpool cave, seek for immortality - the only exit is from whirlpool leading to end; yet, maybe you can change the world? maybe those scythe men... how can you them? and if you defeat them.. what happens them? how can you change this whirlpool, or who are those standing souls? gods? but scythe men apparently whirl them away.. yet some are there for a real long... maybe those are temperament's 4 states? maybe it's mankind's history told from different faces? or those are "great people", who changed by a bit the world? and why is there 4 branches?(as it's not aligned to 4 geographical directions) and, more importantly, who are you? the god? just one soul? or the living man who accidentally got there? this is the thing i'm thinking about, more details would be given for the one who decides to help this project. thing is - we'll need some writing in order to get interested in my team, who are: i - the passionate (and devoted) game designer, under who goes whole artistic things(from 3d art, to level design, to artistic side of this game), sound engineer (all audio things, including soundtrack), the programmer, and your part. at the moment is "just a hobby thing" (but actually we have close connection to local game-lab(plus plus), and when this project's production reaches shining point, we most likely get some good news) hope this interests you enough to donate time to this passionate and deep project. sincerely, g. janiashvili

Anywhere Looking for any teen developers for founding a indie studio at Anywhere

looking for any teen developers for founding a indie studio anywhere anywhere programmers hello there! my name is justus and i am 13 years old. i started to develop and make games and programs when i was 9 or something and i am searching for any teen developers who are interested to found a small indie game studio with me. requirements: [programmers] unity engine good at c# at least 13 years old smart always free like developing games creative [modellers] blender/cinema 4d/3ds max/other 3d modelling programs 1 year experience of modelling good at modelling at least 13 years old smart always free creative well this is a volunteer job, and only for hobby, killing spare time, and having some fun. i don't really care about your grades or career, or anything. only if you enjoy making games, i am welcome. also if you are texturer, animator or artist, also try to apply! i am welcome to any person who likes developing games. sorry for my bad english... my mother tongue is not english. to apply: send a email to justusip0717@gmail.com ***also if you have skype, please put your username into the email so i can contact you.*** ps my dream is to make triple a games... hope my dream will come true one day.

Anywhere Line artists at FrostCloudInteractive

line artists frostcloudinteractive anywhere artists our team name is frost cloud interactive. we are a small development team consisting of 4 programmers 3 story writers 3 music composers and an artist. however, recently our artist has had some family problems and can't complete her job. we need someone that can either make line art of characters, environments, items, weapons, enemies, etc, or make ascii art. our game - we are making an rpg/adventure game called the grand fantasy: garadose. it is ascii based hence why we need line art(so we can convert it to ascii). payment - i can't pay upfront however, everyone that wants a share of the profits will get one. we are planning to go with an indie publisher that will get us attention so that we make some money and everyone will get paid. apply - when you apply please attach some previous work you have done, it can be anything. age - we don't have any restrictions on age. just as long as you can do the job cleanly and professionally (don't get me wrong we still have fun).

Anywhere Freelance character concept artist [220$ budged] at Sindria Games

freelance character concept artist [220$ budged] sindria games anywhere artists hi. my name is xavi and i'm looking for a jr concept artist that wants to help me create my first mobile game. the game is basicalli a simple beat'em up for mobile, similar to the classics but created to be playable with 2 buttons, atack left attack right. the project consist in create 6 characters (for a beat'em up android game) based on a text description and image references. the ideal workflow for me would be (for earch character) 1- the artist creates a 3-5 sketch proposes similars to this one (https://drive.google.com/open?id=0b5tfnim3ja2tyk5loe5mdjbmrzg) based on a text description and some image references (https://drive.google.com/open?id=0b5tfnim3ja2tfl9lmerkouf4dkdhagzwn0pkuktucmtxtlpxvexmaxhory1ju1zyumfcbwm) i send you. 2- i choose one of them. 3- the artist creates the final concept front + back view (http://www.gamearthub.net/wp-content/uploads/2013/03/timurm-claire.jpg) full color. 4- the budged for all 6 concepts is 200€ // 220$ if you're interested please send me an email with some examples of your work. thanks!

Anywhere Modeling Artist for a Third Person Horror Game at Red Watch Inc.

modeling artist for a third person horror game red watch inc. anywhere artists creating a third person, horror game called "the forsakens" creating a horror game, but also creating an amazing horror experience. needing someone that is good with modeling. can model anything, and willing to work wither others. looking for: can model objects. has experience in 3d modeling. can model anything. someone that can got the model done soon. good with teamwork, ready to work with others. requirements: looking for someone that can work about 20-30 hours a week. have to have a skype at least. someone that is over all dedicated to this project. has experience in 3d modeling. explain to us, why you love modeling, and creating games? this is volunteer work, but the work will pay after the game is made. our goal is to create not just a horror game, but to create a horror experience, that hasn't been done before in third person. if you love third person, horror, or games in general come work with us. if you think you can do it, email us. we will go from there. thank you hope to hear from you!

Anywhere Seeking Concept Artist for "Metroid" based mod at Anywhere

seeking concept artist for "metroid" based mod anywhere anywhere artists i am working on a modification for "c&c3;: tiberium wars", a tower defense type to be specific which is set in the "metroid (prime)" universe. drawing concepts might be one often underestimated job for hobby projects but i often get to a point where i could really need some impressions and imagination of someone who is able to bring visions to paper. this especially would speed up the 3d art creation process and map design a lot. so if you are willing to help and have the skills to turn rough descriptions of a certain asset into something visual you are my man! i do not expect an unreachable level of quality so you do not have to be an expert in drawing. your imagination counts. your tasks cover everything from designing a faction or neutral structure, an enemy unit or environmental scenes. it is a plus if you are familiar with the "metroid (prime)" universe in some way. even if this is posted as a volunteer position i do not have a problem to pay a little obolus. mod homepage: http://www.moddb.com/mods/strato-defense

Anywhere Unreal Engine 4 | Programmers Needed | Molotov Industries at Anywhere

unreal engine 4 | programmers needed | molotov industries anywhere anywhere programmers hello everyone, i am currently in the process of expanding my team for the development of our unreal engine 4 game. while we are quickly filling many roles, we are still in need of skilled c++ game programmers. we are starting the game code base from scratch, with ue4's base c++ third person game as our starting point. we will need several programmers to develop all of the game's core functionalities, as well as some intricate systems central to our game's 'hook' feature, which should prove exciting and challenging to develop. moving forward, here are a few details about the game: - 3rd person action rpg - medieval fantasy setting - colorful, simplistic art style - dark souls / legend of zelda style gameplay - rogue-like elements furthermore, here are a few details about the team: - we are currently a team of 13 members; all of us are students, hobbyists, or professionals working in our free time - we are currently in pre-alpha stage of development and we are just beginning to build the game (heavy recruitment now) - i am keeping the scope of the project at a manageable level throughout the development cycle; i am quite aware of the risks of being over ambitious - our ultimate goal is a commercial release of our game; if we reach a point in development at which this possibility becomes certain, we will create royalty agreements for all team members - we expect all team members to work out of intrinsic motivation rather than extrinsic given the uncertainty of the project’s future at this point thank-you for the read, and if you are interested, please feel free to contact me here : happyconscript@happyconscript.com

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