Industry Jobs Location Name | Field

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Indie / Mod Jobs Location Name | Field
Anywhere [PAID] Cyber Chicken wants you for level designer! at Groupees/Cyber Chicken game

cyber chicken wants you for level designer! groupees/cyber chicken game anywhere level designers what we expect? - previous experience with designing levels for side scroller and/or 2.5 platformer - some experience with unity and ownership of unity pro or willing to subscribe - at least two years experience working with indie/studio development team - a full portfolio and resume - part time working hours, 10+ hours a week (2-4 fully designed levels per month) what you get? - $400 usd/month - 5% royalty after previous payments are covered (the $400/m) - a warm feeling in your heart and a nice piece to add to your portfolio other info? cyber chicken is being developed in unity. we are aiming for a july release, this year, 2015. there are ongoing discussions about future iterations of the series and potentially more hours and more work in the future. cyber chicken is 2.5d side-scrolling, rollicking adventure featuring 8', 375 pounds of cybernetic poultry as a futuristic killing machine on a quixotic mission to save the world from itself. a satirical romp across pop culture and modern life, the comic-book styled game features weapon-based gameplay, platforming elements and lock/key puzzles in a metrovania-designed world. the story follows cyber chicken as he sets out to suppress a cyberpunk revolt in the dystopian new york city of the future. cyber chicken soon realizes he's been played the fool and must confront intergalactic forces spanning dimensions of time. from his mayhem-laced adventures into modern day new york city, cyber chicken reveals a grand conspiracy involving the likes of big bucks coffee, the fakebook and the intergalactic leader himself, gw! though humor is at the core, the experience is layered with rich and varied influences from literary, film, comic and video game classics, including don quixote, brave new world, terminator, blade runner, batman, duke nukem and super metroid. with an arsenal of weaponry at this disposal that would make the pentagon jealous including thermal nuclear dual uzis, magnum 357,000, nepalm flame thrower and a sawed-off howitzer and the physical prowess that comes with an advanced cybernetic poultry makeup including spectacular parkour feats and a wicked right cross, cyber chicken is one badass hero you're not soon to forget.

Anywhere [ROYALTY] - Artists wanted - ACRON/VOLERA/DOLOMITE - WEBSERIES/Tie-in GAMES at ACRON

[royalty] - artists wanted - acron/volera/dolomite - webseries/tie-in games acron anywhere artists needing character designers to create character concepts for a scifi 3d web series and possible future tie-in games projects. currently revising scripts and polishing up the storylines and hoping to go into production soon. currently seeking: character designers environment designers future jobs: character animators fx animators lighters sound voice actors concept artists 3d modelers ( both character and environment ) assets: knowledge of maya, 3dsmax, unreal engine, zbrush, adobe cs5+ if interested in being involved with a project that is a brand new from-scratch production, please apply by writing a short email with some questions you have or any demo work you'd like to show off. the primary production goal is to put together a short teaser and use that, along with concept art to start a kickstarter to fund further production. about the project(s): acron ordinary people are abducted by aliens and taken to a far away deserted world. their memories are wiped and they are left defenceless at the mercy of an evil alien. but their situation changes when they start to discover who they are, and what they are meant to be. their future lies in becoming a crew and fighting to get back home. dolomite (acron prequel) a look into what drives a boy who wants nothing but to save his people and be a hero, to become the most evil creature in all the cosmos. from innocence to malevolence. volera (acron prequel) when the last vampyrus princess is exiled to an alternate world, she must fight to survive the horrors of warlords and brutal savages to reclaim her rightful place at the throne of her kingdom.

Anywhere **ROYALTY** Animator at Lethal Lens Productions, LLC

**royalty** animator lethal lens productions, llc anywhere artists hey hey, we're back. looking for some of the best talent to join our team yet again. we had a hiring spree some 4 months ago (i think) and i got to bring on some of the most talented people. we're back, again, but this time, with an oldie we had worked before. i'm bringing this bad boy back into production and i need you incredibly talented peeps to help us get there. who are we? we are lethal lens productions, been in the game dev scene for roughly 2 years. while we haven't been able to release things, we are still pushing forward. i (the guy that started this fun stuff) have moved out to austin, texas to get closer to all of the expos and i have to tell ya, sxsw and rtx being down here, you can do some serious networking. what game are we making? you guys remember project icarus (http://www.indiedb.com/games/project-icarus)? well, i wanna start developing for that again. wanna show that off at the rooster teeth expo in august. the game is being developed in unreal engine 4 (which is now free!!). what we're looking for: - an animator who can give us smooth lifelike animations for first person perspective as well as 3rd person animations. - be highly skilled in animations (we're looking for stuff you'd see in dying light, mirror's edge, and battlefield 4 style) - have access to motion cap (now this isn't required, but man, if you can get your hands on it, you are golden). - you need to know how to rig, we don't have dedicated riggers. you'll be doing this yourself and animating. perks of working with us: - join us at expos while we exhibit the title you worked on (closest one rtx) - being part of a fun loving gang of epic gamers. - the possibility of being hired full time once funded. - a cookie for doing the thing. this is a royalty gig, we're looking for experienced modelers who can model at a fast pace. we have less than 5 months to pump out a demo for rtx. if you love the rush of deadlines, then you found the right gig for you. here's some fun links to feast your eyes on: http://www.lethal-lens.com http://www.youtube.com/lethallensproduction http://www.playtranscend.com

Anywhere **ROYALTY** Texturist, Enviromental Artist at Lethal Lens Productions, LLC

**royalty** texturist, enviromental artist lethal lens productions, llc anywhere artists hey hey, we're back. looking for some of the best talent to join our team yet again. we had a hiring spree some 4 months ago (i think) and i got to bring on some of the most talented people. we're back, again, but this time, with an oldie we had worked before. i'm bringing this bad boy back into production and i need you incredibly talented peeps to help us get there. who are we? we are lethal lens productions, been in the game dev scene for roughly 2 years. while we haven't been able to release things, we are still pushing forward. i (the guy that started this fun stuff) have moved out to austin, texas to get closer to all of the expos and i have to tell ya, sxsw and rtx being down here, you can do some serious networking. what game are we making? you guys remember project icarus (http://www.indiedb.com/games/project-icarus)? well, i wanna start developing for that again. wanna show that off at the rooster teeth expo in august. the game is being developed in unreal engine 4 (which is now free!!). what we're looking for: - high resolution texture artists - environmental modelers/artists (things like props, misc. assets, trees, bushes, particle effects. - work in a very quick but quality like manner. - the ability to have a sense of humor and the ability to chat us up whenever. - have some free time for some together gaming. perks of working with us: - join us at expos while we exhibit the title you worked on (closest one rtx) - being part of a fun loving gang of epic gamers. - the possibility of being hired full time once funded. - a cookie for doing the thing. this is a royalty gig, we're looking for experienced modelers who can model at a fast pace. we have less than 5 months to pump out a demo for rtx. if you love the rush of deadlines, then you found the right gig for you. here's some fun links to feast your eyes on: http://www.lethal-lens.com http://www.youtube.com/lethallensproduction http://www.playtranscend.com

Anywhere **ROYALTY** Character Sculptor at Lethal Lens Productions, LLC

**royalty** character sculptor lethal lens productions, llc anywhere artists hey hey, we're back. looking for some of the best talent to join our team yet again. we had a hiring spree some 4 months ago (i think) and i got to bring on some of the most talented people. we're back, again, but this time, with an oldie we had worked before. i'm bringing this bad boy back into production and i need you incredibly talented peeps to help us get there. who are we? we are lethal lens productions, been in the game dev scene for roughly 2 years. while we haven't been able to release things, we are still pushing forward. i (the guy that started this fun stuff) have moved out to austin, texas to get closer to all of the expos and i have to tell ya, sxsw and rtx being down here, you can do some serious networking. what game are we making? you guys remember project icarus (http://www.indiedb.com/games/project-icarus)? well, i wanna start developing for that again. wanna show that off at the rooster teeth expo in august. the game is being developed in unreal engine 4 (which is now free!!). what we're looking for: - character modelers and sculptors - preferably the use of zbrush (them polys though) you can use whatever, i mean, we won't judge. - the ability to texture, wrap, unwrap all of that fun stuff. - be able to sculpt in high poly, then drop it down to whatever res we need for the final product. perks of working with us: - join us at expos while we exhibit the title you worked on (closest one rtx) - being part of a fun loving gang of epic gamers. - the possibility of being hired full time once funded. - a cookie for doing the thing. this is a royalty gig, we're looking for experienced modelers who can model at a fast pace. we have less than 5 months to pump out a demo for rtx. if you love the rush of deadlines, then you found the right gig for you. here's some fun links to feast your eyes on: http://www.lethal-lens.com http://www.youtube.com/lethallensproduction http://www.playtranscend.com

Anywhere {Royalty} Multiplayer Level Designer at Oh Snap Games

{royalty} multiplayer level designer oh snap games anywhere level designers oh snap games is looking for a talented level designer to join our team. the perfect applicant would be adept at communicating via the internet, and could be available for online meetings at least once a week. displaying both a collaborative capacity and personal initiative, and have worked previously on other projects specifically dealing in multiplayer layouts. they like outdoor urban based levels, and strive to add strategy when possible. since this is royalty based, they have a consistent income elsewhere that will financially enable them to see the project through release. prerequisites: - understands lighting and how it effects mood. - used to blockout work methodology. - ability to work closely with concept and environmental artists to help create a consistent look. - experience in any 3d game engine with creating levels. (we use mit torque 3d) - scripting knowledge sufficient to create level based events. - can create basic assets to fill in spots if artists are otherwise occupied. - ability to communicate and work over the net. - works well independently with a work flow concept. about us: we are a small indie company who work with one another on our freetime over the web. our members are a mix of past professionals, indies, and fresh graduates. we strive to keep our working relationship relaxed with one another since it is volunteer at this time. we want people who can be passionate, but not to the point of exhaustion, or vice versa can't add anything other than enthusiasm.

Anywhere {Royalty} Looking for Skilled UE4 Programmers at Avalon Games LLC

{royalty} looking for skilled ue4 programmers avalon games llc anywhere programmers requirements: *sufficient in c++/blueprints *own a copy of unreal engine 4 (it is free now) *good communication skills (talk through skype) *accept constructive criticism responsibilities: *creating events *creating game mechanics *save game system *scripting ai *write code in an efficient manner general skills required: *a good teammate with a positive attitude. *able to accept criticism and be able to improve yourself and your work. *be able to communicate through skype with the team. (send skype name in email) *ability to meet deadlines and adjust your workflow to meet the teams requirements. about the game: hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, the death games. the death games is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding. for a closer look, here is our current status of our main character and an old demo from unity which we are no longer using. https://www.facebook.com/avalongamesllc/photos/a.1520798954871569.1073741833.1458033644481434/1554285798189551/?type=1&theater; http://avalongamesllc.com/ also check out our facebook page for more screens on characters: https://www.facebook.com/avalongamesllc

Anywhere [PAID] Part time Unity3D developer at Crytivo Games

part time unity3d developer crytivo games anywhere programmers part time unity3d developer crytivo games is currently looking for a skilled and motivated part-time developer to join our team. the universim is a god-game where players will explore the universe and experience the evolution and hardships of a civilization and is being created by a team of passionate gamers from all around the world. learn more about our game: www.theuniversim.com position expectations work on challenging, non-trivial tasks in the game environment work in an environment where code peer review is essential be involved with the whole development life-cycle desired skills & experience team player qualities at least 4 years of working experience with unity3d software design skills including oop experience with source-control concepts and tools strong verbal and written communication skills in english additional pluses ui design audio implementation camera controls an understanding of physics and math algorithms to apply send your resume at contact[a]crytivogames.com​

Anywhere Programmer at four8games

programmer four8games anywhere programmers hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a programmer who is skilled in the "ruby" programming language. the game is being created using the "rpg maker" program the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as a programmer you will be expected to have/purchased the rpg maker vx ace program. new/updated ruby scripts can be sent to me via email so that i can place them in the game. we will keep in contact via email, skype or phone which ever is your preference.

Anywhere [PAID] Game Designer / Team coordinator at Crytivo Games

game designer / team coordinator crytivo games anywhere management hello ladies and gentlemen, our small indie team, crytivo games, is currently looking for a talented game designer/team coordinator. learn more about our game: www.theuniversim.com engine: unity3d about game: the universim is a next generation planet management god - game in development by crytivo games and designed by alex koshelkov. duties and responsibilities: - write and organize game documentations. - great communication skills. - willing to work at least 4-5 hours a day - strong english skills - ability to work effectively with the project lead and adjust/change game design concepts in a timely manner - day to day communication with team, including the organizing and creation of online meetings - email responses to business proposals and related business tasks. - previous games industry experience is a massive plus. please only apply if you have the skills and know-how to perform the tasks listed above, as well as -other elements of game development. - basic knowledge of adobe indesign is a plus. thank you, crytivo games team

UK Only. Preferably in London Forming an Indie team (All Skills Needed) at Mindset Games Limited

forming an indie team (all skills needed) mindset games limited uk only. preferably in london programmers hi, i am looking for people to form an indie team with. people interested have to be living in the united kingdom, preferably in london so we can improve communications and attend gaming events/jams. mindset games ltd was officially created last year. i admit, i have no idea how to manage this company/business. this is a llp company co-founded by me and my friends after graduating from university. hopefully there are people our there with the knowledge and experience to join and help us in that area. we just want to make great games with unique mechanics and artistic design. during those couple months, we have had people come and go, and projects left unfinished or in their prototype stage. (mainly due to people in different time zones resulting in lack of communication.) so here i am on indiedb, back to square one. last attempt to find people with not just the talent but with the thirst and motivation to create something to completion. all skills are welcome. (we do need programmers) currently, our team consists of: 2 digital artists 1 sound/music designer if you are like me and want to create a team, break into the industry and meet great friends. this is a great opportunity. due to past experiences i am looking for people in the uk only. thanks for reading, david

Anywhere Music Artist for Electro Music (Game: Mr. Crooked Crazy 2) at Simails Entertainment Studios

music artist for electro music (game: mr. crooked crazy 2) simails entertainment studios anywhere audio/music we search for an music artist, who can make electro house and some other electronic music for the game "mr. crooked crazy 2". it isn't here on indiedb, because it's in development, and it will be a secret till it's release. your name will be in the credits of the game, and you get your own special role in the game. the main music we need it some sort of electro house, dubstep, techno, and progressive electro house. you need to be at least 18 or 16 with parental permission, and you need at least 4 months experience, and you need something to show us some of your work. payment: we can't pay you for everything you make, but we can pay you 5$ once, thats the limit we can pay you. the game itself: the game is a 2d jump and run sidescroller called "mr. crooked crazy 2", but we can tell you more, when you message us, because its currently secret until its release. in short, its a game about a man, who must save the world before monsters and robots. the game is really funny and consists of many flatjokes. we can tell you details when you message us, because it's currently secret and no one need to know much about it, except for the people who work at it. we hope that someone will make this job, and we would be really thankfull, best, michael peter

Anywhere 3D Character Artist Wanted at Greenlight Games

3d character artist wanted greenlight games anywhere artists as a start-up independent games studio, we need to make amazing characters for our games that really reflect our designs! we’re looking for someone to fill a voluntary position(possibility of paid position upon completing gombies demo) within greenlight games as a 3d character artist. this position is unpaid and a remote position, so can be done from home. roles: you will be expected to create, edit and texture 3d characters for games currently in development (such as gombies) under the project leaders supervision. you will be expected to use any 3d software of your choice, with our subscriptions to substance painter, substance designer and mixamo. creating characters for unity 5. requirements: you must own a copy of your favourite 3d modelling software (such as maya or 3ds max) you will be provided with 3d texturing, rigging and animations tools such as substance & mixamo. you will also be provided with a twitch streaming setup, to stream development live on occasion or create video dev blogs. if you’re interested in the available position please contact dean on: jobs@greenlightgames.co.uk you will be required to take part in a small interview via skype, where you will be asked to show your previous work. in return for your work greenlight games will credit you or your company for all work created.

Anywhere [PROFIT SHARE] Looking for two pixel-artists for monster-collect/adventure game at

[profit share] looking for two pixel-artists for monster-collect/adventure game anywhere artists hi, we are looking for pixel artists who wants to join us in our mobile game project. you should have competent pixel art and general insight of the aspect of game developing --- who are we? --- at this moment our team exists of one programmer and one storyteller. we both live in the netherlands and can communicate in english easily. most of our communication goes through skype. we have had a pixel-artist in the past as you can see in the video beneath, but because lack of time he could not help us anymore. both of us develop the game in our spare time, which varies from 8 to 24 hours a week. ---the game--- our mobile app: coromon(codename) is made with the corona sdk and will be available for loads of devices! when we release the game it will be available for iphone, ipad, android, windows phone, steam and mac appstore users! worldwide. we are aiming to combine the monster collecting game genre with the adventure genre. together with an awesome and intense lore (background-story), deep dungeons, hidden secrets. you should not easily get bored in the world of coromon. we really want to effort into lore, graphics, user interface, battle intensity and adventure (puzzles/dungeons). also we invented some unique selling points to distinguish us from others in the genre. i will list some of them beneath with a compact description. --crystal shards— i don’t want to leak too much of the lore, but there are crystal shards spread around the world. each of them can be found in hard to reach places/dungeons. these shards can be used to give a bonus or unique effects to a coromon. it’s some kind of “hold-item” for a coromon. some examples: -regen crystal: recover x hp every turn -growth crystal: coromon holding this gains increased experience -[stat] crystal: increase specific stat by x -anger crystal: increases attack by 30% when below half hp etc.. --fusion-- in coromon world there has been research into fusion. it is a mechanic that makes it possible to combine two monsters together and make it a fusionmonster for a certain amount of time. these fusionmonsters will be epic, big and intense. they will be stronger than just the stats of the 2 coromon together. fusion can’t always be activated, to activate fusion you need to have a full fusion capsule. you can fill the capsule by fighting monsters and trainers. the energy of the fight (damage done and received) will be captured and stored in your fusion capsule. if the fusion capsule is full the “fuse” option will become available. there are 21 different fusionmonsters to create. the type of fusion monster that will appear is based on the coromon’s “fusion type”. each monster has an elemental as well as a fusion type. fusion types can be something like: wings, mech/spiked, ooze, tentacles, shadow/dark or aura. you can combine any of these together. for example you can combine a coromon with a “shadow type” with a “spiked type” to spawn the shadowspiked fusionmonster. each coromon has 2 special fusion skill slots; they will both take these skills to its fusion form. --gauntlet-- in the lore you get to know you live in a world in which a power manifests itself in the form of crystals. this power (which is yet to be named, but lets call it psy) exists everywhere. the source of psy is said to be located beneath an island far from the mainland. this source, in the form of a crystal, branches off underground towards the mainland. in our world, there are seven places where these branches surface, attracted to element-heavy area’s (like a volcano for fire-element). humans discovered they could harness the power inside the crystal by constructing a gauntlet, which can absorb this power and channel it into the world. these surfaced crystals can be found at hard-to-reach locations and play a huge part in the lore. the player has got access to his own gauntlet. when the player defeated the crystal guardian he charges his gauntlet on the crystal and obtains a new power or a upgrade on an already existing power. there are three different powers to obtain. “energy bubble” to walk on special terrains; “energy dash” to overcome world obstacles and energy push/possess to move objects around. --current state of the game-- a big part of the game is already programmed! and some is designed too! we have uploaded a video to show you what the game looks likes now. keep in mind there are loads of objects/interface elements that are way from final. stuff clearly not designed yet: worldinterface, tabbar, title screen, some buttons, battles, monstersprites (we got them from pokemon now for demo purposes) and also objects in the world like: lava, water, blocks, powers (we want to make them visually cool). youtube video: https://youtu.be/k092qhnuvs4 j.nope.me/qmo0k.png j.nope.me/pcddt.png http://puu.sh/f6x8f/a674340a9e.png http://puu.sh/fcds5/4a1cb8a249.png http://webgel.net/bf/ui_animation_1.gif --what will you be doing?-- in general, you will be helping us design this game. we are in need of two pixel artists. an artist that will focus on the battles. we are aiming to make the battles feel fast, with great visuals (like spells in the “golden sun” games). don’t mind the pokémon sprites that are used now, we are aiming for a different style, open for suggestions. the other artist will focus on the tilesets and the spritesheets for the world maps. the world map has places like: water temples, volcanos, graveyard, desert, snow and more. but both of the artist will definitely be involved in stuff like interface and other game elements too! communication is very important in our team as well as working on this project with passion to make this a success. you will be involved with all aspects in this project. you can come with your own ideas or discuss ours. we want to make this game a product of all of us. the game will eventually be sold in the appstores. we are thinking about a price between $1 or $2 but it will be discussed later on. we expect you to commit yourself to this project and our partnership. as you will be a full project member just like us, the profits will be split depending on how much you added to the game. ---interested?--- are you the one that can make this game a big success? or do you have any questions? mail us at coromonthegame@gmail.com and maybe you could already show us some work you made. kind regards, team coromon

Anywhere WordPress/Web Designer at Folklore Games

wordpress/web designer folklore games anywhere web/other folklore games is seeking a wordpress designer who can take our vision and art and turn it into a wonderful informative web page. the domain is purchased, all that is needed is you to help us make it happen! we are a small but growing company with a vision and a dream. set to release next year, our launch title "legend of the peach girl" is a fun action game following the trials of momoko and her animal friends in the quest to save her village form the torment of the ogre invaders. our ideal candidate: *excels in communication and collaboration. *knows the ins and outs of wordpress *ability to create or edit a theme to fit game style and art. please note, we will not respond to advertising spam. ~email karela@folkloregamestudios.com for more information or to apply :)~

Anywhere *ROYALTY* Kismet Artist on Dark Storm at Fenrir Studios

*royalty* kismet artist on dark storm fenrir studios anywhere artists dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. currently we need a few kismet designers to coordinate triggers and oversee ai placement and partols inside the level. you can find out website below and requirements of the job. requirements: [*]1 years experience with udk/ modern game engine [*]knowledge of kismet editor [*]good communication skills, leadership [*]knowledge of level design is a plus payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere *ROYALTY* Level Designer on Dark Storm at Fenrir Studios

*royalty* level designer on dark storm fenrir studios anywhere artists dark storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, it's clear that your new mission is to evade and survive. requirement for level designers: - need to have at least 6 months+ exp in udk - spend 6-8 hours a week working on project - must attend our weekly meetings and active on skype almost daily - the willingness to manage and assign tasks to modelers under you - must attend our weekly meetings - basic knowledge of kismet - positive attitude - willing to take and give positive criticism optional requirements - modeling/texturing is a plus do not apply if - you have little to no time to put into the project - you expect to get payed on the spot - you do not meet the requirements payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent.

Anywhere Artists needed for icons logos and concept design and much more at Restro Games

artists needed for icons logos and concept design and much more restro games anywhere artists hello i am looking for someone that can draw good.draw stuff or ideas that we give you you need experience with a computer to create the icons logos and main design not all items requires to be on the computer but if its better for you why not we are currently creating a medeval times game with making it real as life well something like that. with that we require a drawer. you role would be the designer you would make the drawing or rough images of items like swords shields armor food what ever was back then and oh i almost forgot that you need to be able to create fully hd textures to the drawing i mean that people that would be modeling the models into the game can have hd textures to work with. we need a person that won't lie acialy do the work and have fun we need people that have a open mind and a creative one to work with the other people like the modelers and so on.

Anywhere Programmer/Level designer (Share Based) at Fallen Savior

programmer/level designer (share based) fallen savior anywhere programmers hi there,this is fallen savior here im a 3d modeler and 2d graphics designer. i am currently planning to make a small game and looking for a programmer who is skilled in the 2d game coding and level designing.the game will be a 2d plate-former which will be very simple and can be completed within a week or two (so don't expect a long development).i am gonna release it on android platform .the basic goal is to rise funds for a bigger 3d game that is planned.you can also be a part of it if you like to. for the current game you have to do the programming and level designing and in exchange i will share a percentage of the revenue. don't worry if u are a student or not skilled enough.the game will be simple. the only complex thing will be the player it self.i don't want to share the main idea of the game right now.you can assume a simplified version of limbo which itself a very easy to develop and budget friendly game. if u are interested or want further info contact me on ssssavior@gmail.com or skype :fallen savior (sheran khan)

Anywhere *[Free Job]* Voice Actor/s at Team Abyss

*[free job]* voice actor/s team abyss anywhere audio/music hi, my name is francis racicot aka pac0master. i am at the head of development of a project known as portal 2: abyss. this is a game size modification of portal 2 with an entirely different storyline. you can see more about the project here: http://www.moddb.com/mods/portal-2-abyss i am looking for people who are capable of voicing different characters that already exists. such as cave johnson, caroline and one unknown character named rick ( the adventure sphere aka core 2) here is the original cave johnson's lines: http://www.portal2sounds.com/#w=johnson&s=2 here are rick's lines: http://www.portal2sounds.com/#w=2&s=2 we need to add more dialogues to the game and it would be great to have a seamless transition. as mentionned in the title, this mod do not have any budget thus it won't be possible to pay for any services. the mod will also be a free to play game on steam. no money will be made during the production nor the release. since this is an unpaid job, we do not force a time restriction on anyone. you are free to live your life and work when you are free. it would be great to stay in contact on skype or steam. you require a legit steam version of portal 2 to apply. thank you.

Anywhere [ROYALTY] WarLegacy: looking for programmer at ORKAAN

[royalty] warlegacy: looking for programmer orkaan anywhere programmers indie game group: orkaan, game name: warlegacy game type: multiplayer free to play, tactical shooter no. of people in team: 11 contact: dexro89 - skype, marianro2006@gmail.com - email war legacy is a team based ultra-realistic multiplayer first person shooter that challenges the player to a more tactical approach to battle and to carefully coordinate with fellow teammates in order to defeat the opposing team. it is a free to play slow paced tactical shooter similar to tom clancy’s rainbow six raven shield. bullet trajectory and penetration vs armor is modelled and also a realistic effect on the player’s health and ability to fight. the game spans the whole historical period of firearms development from the first crude gunpowder weapons to modern high tech assault rifles. features: 800 years spanning technology tree from early gunpowder firearms to modern specialized weapons. advance through the technology tree, discover new weapons or upgrade existing ones with more advanced components and new attachments. as you progress new body armors and items become available for purchase. ultra-realistic bullet speed, trajectory, penetration impact and effect on player health and ability to fight. more than 50 weapons, body armors, grenades and other offensive and defensive items. each item and weapon has its own weight and affect the player’s movement speed. wound based health system that directly affects the player depending on wound location and gravity advanced tactical map that lets players coordinate with each other, spot enemy players to other teammates, place markers for strategic points of interest and much more skill based system that allows players to specialize and to develop abilities according to their style of play. choose to be a sniper, assault trooper, machine gunner, demolitions man or close-quarters specialist. game's nearing completion and we are going live very soon,.,so join us in our venture of making this game a reality http://www.indiedb.com/games/war-legacy http://www.indiedb.com/company/orkaan what we are looking for: programmer that has at least experience with c++ willing to work with unreal 4 responsibility: able to work 2 hrs a day to help complete all coding left by our last programmer who has already managed to complete quite a lot. also you need to be available on skype. feel free to contanct me even if you are not a programmer, new guys are always wellcome!

Anywhere Game Programmer at Nuked Cockroach

game programmer nuked cockroach anywhere programmers nuked cockroach are looking for a talented and motivated full-time game programmer to join our team. we are currently working on our ambitious and new project named “veterans” a top-down view moba. requirements: - an avid gamer with a passion for making games - at least 2 years of professional software development experience - expert level c# skills - proficient in c/c++ - at least one previous xbox one title cheeped - experience using design patterns and software architecture paradigms - self-motivated with a strong work ethic - networking experience in tcp/ip and udp protocols - familiar with higher level network protocols such as http, snmp, smtp and ftp - strong verbal and written communication skills in english or french pluses: - experience with network gameplay synchronization and online game service apis, such as xbox live, psn and steam. - expertise in developing games in unity3d to apply email us at contact[a]nukedcockroach.com

Anywhere Audio for Hire/Free at Anywhere

audio for hire/free anywhere anywhere audio/music hello all, my name is nick. i am a sound designer, audio engineer, classically trained musician, and one-man-band based in the usa. i am looking for audio work including sound design, dialog editing, music / ambience creation, foley, you name it. projects big and small welcome. willing to work for royalties, or within tight budgets. however, even if your budget is zero, contact me! my studio is equipped with pro tools, logic (i'm an apple certified pro), fmod, various audio restoration tools, and recording gear. i have a masters degree in music and a diverse background to draw upon. i look forward to working on all types of projects and i am interested in all genres. as a player my all-time favorites included some tactical espionage action, gritty first person shooters, 3rd person roll-playing games, a few top-town shooters, quirky side scrollers, and clever puzzle games. lets add your new game to the list! some samples of my work are available on my website - website: nick-spradlin.com email: nick.spradlin@gmail.com

Anywhere New unity programmer, environment and texture artist - for already working team at Silent Horizons

new unity programmer, environment and texture artist - for already working team silent horizons anywhere programmers hey there, my name is matthew and i am looking just for you (well probably :d). i am leader and founder of silent horizons. i currently work as a full time 3d artist in a company focusing on vr technologies. my area of expertise is 3d graphics, story, and the overall idea of our project. about our project itself: it is an open world, story driven, horror, medieval, survival rpg. - mature story - blood and gore - dynamic weather - dynamic leveling - crafting - much more yeah, i know. that is a lot of lovely titles for just one game, but believe me, we want to make a change. we really have enough of those generic survival games that you can´t tell one from another. we want to make something special, something worth playing. we aim to create a hand made experience. something you can really recognize, something similar to great rpgs of old with rich worlds full of mysteries. world that you will love and fear. we are already working on it, but we have just started. so do not worry about the pace, or that you will be anyhow confused. we have a gdd for that matter anyway. about our team: we are all really cool dudes from all over the world. we like our work and we are dedicated to finish it. i as a leader have to say, that i was really lucky to find such talented guys. but as it happens, i´ve found that i need some more people. especially now, when our programmer had an accident. but anyway, lets get to business. the goal for now is to create playable demo with some of the features and overall atmospheric feeling of the full release. once it is done, we will head and try our luck on kickstarter, steam or any other possible site/system. this is not a paid job. it is just a "hobby" project at this state. but once we hit the kickstarter and i believe we will be sucessful, we will share the money accordingly and discuss following development. general skills needed: team player - cooperating with others without any problems. communication - sharing your suggestions, problems and ideas with the rest of the team. selfsufficiency - capable of doing your designated work without any supervising. time for the project - atleast few hours a week. but do not worry, i am no slave driver. i myself have a full-time job, so i perfectly understand how problematic time management can be. good english skill - ability to communicate and to understand other team members generally being a great gal or dude :d

Anywhere Social Game Tester at analog digital

social game tester analog digital anywhere qa/testers hi there my name is andy rocket. game producer and leader of analog digital. we are releasing a game pretty soon. it got five levels. each level takes around 3-4 minutes. depending on you make it or not. the game is for android. in your application. tell us what device you got. we want you to go through the game and check if every thing is alright. we have already doe testing. after, you and i will talk on skype. i will ask you a lot of questions. if you are a social person. if you make me understand your experience 100% for example. is something boring or not? or what motivates you and what makes you want to leave the game? how much time did you spend on each level. or how many times did you redo a specific level. how is the music and the sounds to you? what could we do to make it more fun. or make it harder? i think you got an good understanding. if you do a good job. you will be kept in the team. and get paid to play games later on. oh forgot. tell us a little bit about your self. ad a picture.

Anywhere Sound Designer available for new projects at SoundsByJohan

sound designer available for new projects soundsbyjohan anywhere audio/music hey, i'm johan, a sound designer and composer from sweden looking for more projects within game audio. i'm a passionate gamer and sound geek who wants to collaborate with more game developers who loves to create awesome games. i'm capable of creating a wide range of sound effects that suits your game and also to compose music that fits your games style. i also have access to a voice recording studio and actors for recording and directing voice overs for your game. i am able to work with either fmod or wwise or just send the audio assets you need for your game, although the latter not preffered. i'm used to working remotely and have experience working with dropbox/google drives to sound assets and handle documents. my rates are flexible and indie friendly and can be discussed to fit your projects budget. have a look at some of my sound design on my webpage where you can find my showreel and portfolio. you can also listen to some of my music on soundcloud: web : www.soundsbyjohan.com/showreel soundcloud: https://soundcloud.com/soundsbyjohan

Anywhere [PAID] Seeking professional Pixel Artist for 2D Platformer/ARPG currently in dev at [PAID] Seeking professional Pixel Artist for 2D Platformer/ARPG currently in dev

[paid] seeking professional pixel artist for 2d platformer/arpg currently in dev [paid] seeking professional pixel artist for 2d platformer/arpg currently in dev anywhere artists hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional pixel artist for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project has been created using pixel art i’ve created, but i’m looking for someone to touch it up and start creating new assets. i’m looking for background artists for both background images (640x320) and tiled textures (20x20) and character artists for spritesheet animations (varies). this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: warrensmith@darkflamegame.com . i would like to know a little about you to include: • experience • areas of expertise (environments/animations) • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren

Anywhere [PAID] Seeking professional C# Programmer for 2D Platformer/ARPG currently in de at [PAID] Seeking professional C# Programmer for 2D Platformer/ARPG currently in de

[paid] seeking professional c# programmer for 2d platformer/arpg currently in de [paid] seeking professional c# programmer for 2d platformer/arpg currently in de anywhere programmers hello and thank you for your interest! my name is warren and i am currently seeking an experienced and professional programmer for dark flame – a 2d platformer/action rpg (metroidvania) currently in development. for current information and screenshots of the game, please visit www.darkflamegame.com . this project is currently going through reworks and upgrades towards an upcoming kickstarter campaign. i am unable to lone wolf all aspects of the game to make a successful and timely presentation. this is where you are needed! i am looking for someone who would be interested in jumping on this bandwagon with me. the development: the current project is being developed in c# using xna framework 4.0. there are currently over 50 classes completed along with xml and txt documents for saving/loading content. this game is being developed towards xblig services as well as the pc. other ports are still an option, but are not an immediate goal at this time. i am looking for someone to be integrated into the project - so enthusiasm, professionalism, and pride in work are essential to success! compensation: as of right now, this project’s funding will be contingent on the success of a kickstarter campaign (or other outsourced means). if it is absolutely necessary for you to be compensated immediately and are not interested in royalties, let me know and we can discuss other options. i would like to know how much you require for payment so i can budget it accordingly for the upcoming campaign. about me: my name is warren and i’m currently working full time, but have always wanted to follow my dream of creating video games. so, i taught myself how to program and spent hours upon hours learning the “way of the pixel” art. all the assets in this project were completed by me in my off time. this has been a hobby for the past one to two years and now i’m making it official. i don’t have the time to do everything myself, so i’m reaching out to areas of expertise to help me complete this project. i am an incredibly enthusiastic and committed worker who supports honest feedback. conclusion: if this sounds like something you might be interested in, please send an email to: warrensmith@darkflamegame.com . i would like to know a little about you to include: • experience • areas of expertise • past projects • your gaming interests • compensation requirements • time estimations for completion of tasks (relative to something you’ve done) again, thank you for your interest and i hope to hear from you! v/r, warren

Anywhere 3D Animator at Life Virus Games

3d animator life virus games anywhere artists looking for someone who can animate our 3d models for a moba type game. must show: - past works - enthusiasm toward our project - able to get things done - dealing with deadlines - friendly to others - be able to work with others our projectreaction is a fun fast paced moba that blends chemistry with highly colorful anime inspired-art style with intense action . powerful elements, each with a unique design and play style, battle head-to-head across multiple maps and game modes. with a growing roster of elements ,reaction offers endless replayability. use knowledge in chemistry to form powerful reaction's with your allies and pull off amazingly cool combos and decimate your foes ! add more depth to your matches by upgrading your towers and creeps change their attacks with element fusion, changing not only their visual appearances but sats as well. use plasmids to added unique effects to your element, while also granting stat bonuses. about uswe are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission : make games that are unique,creative, and entertaining to play ! this job is not a fix hourly wage. after kickstarter we will be paying you for your hard work for everything you created to the project. you may also look at our project form here: http://www.indiedb.com/games/reaction job description: your responsibilities: - collaborate with team members to understand business and user requirements - translate requirements into highly innovative and interactive rich media experiences - effectively conceptualize, design and create high-quality storyboards, mocks and animation demonstrations - communicate design strategy and rationale to stakeholders - handle multiple projects and deliver results in a timely manner - contribute suggestions or ideas to improve branding and messaging

Anywhere Player Modeler at Life Virus Games

player modeler life virus games anywhere artists have knowledge in making 3d models? want to be part of a small team that's working on a small project? then join us have skills in making - anime type 3d models - must be able to speak english - must be enthusiastic! - willing to work with a team - able to work with deadlines us we are a small active team of dedicated individuals who want to develop our skills in creating games. we ourselves are gamers just like you who have the strong passion for creativity, so we want to use that passion to create games that are unique, fun and exciting to play. our team is hard working with whatever little cash we can muster to make our goals and projects complete. any support and thanks from the community is greatly appreciated. our mission: make games that are unique, creative, and entertaining to play! our game element wars is a fun fast paced moba game that blends chemistry with highly colorful anime inspired-art style with intense action. powerful elements, each with a unique design and play style, battle head-to-head across multiple maps and game modes. with a growing roster of elements, elemental wars offers endless replayability. fight with your favorite element form the periodic table of elements use knowledge in chemistry to form powerful combinations with your allies and pull off amazingly cool combos and decimate your foes! add more depth to your matches by upgrading your towers and creeps change their attacks with element fusion, changing not only their visual appearances but sats as well. get some plasmids while they're hot! use plasmids to up your game and give you a powerful stat boost and sometimes unique effects! feeling a bit down take up a perk! we got 50 of them to choose from. each perk is made with a bit of humor and uniqueness in mind while still staying to the chemistry theme, granting the player small stat bonus and effects adding diversity. achievements are not just for show! well sort of... completing achievements will grant you the opportunity to earn rewards like special icons and borders for you to use to make you more unique, there might be special hidden skins you may unlock through achievements. show off your friends how many achievements you completed. compete in various game modes. have a favorite element? buy unique and cool skin to show off your friends how cool you are. trade and craft plasmids. this is just a brief explanation of our game and hope for further development. support from the community is greatly appreciated.

Anywhere FX Artists at Enjoyable Games

fx artists enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps in which the main story will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. right now we're in search of fx artists. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. the fx artist will have to create different effects while using the particle system inside unreal engine 4. now let me tell you more about the requirements for this open position. requirements: - good knowledge of unreal engine 4. - experience developing particle systems and geometry based visual effects. - strong photoshop, or any other similar software, skills for creating effect textures for use with particles - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.

Anywhere Unreal Engine 4 Material Creator at Enjoyable Games

unreal engine 4 material creator enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that which the main story will take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we recently added to the team quite few new people and the modeling process is going quite well but since we've more people working on environment and character we feel like the production speed will increase so in order to not lose time we would like to find someone who is experienced in creating materials in unreal engine 4 so our 3d artist can keep their focus on modelling. we're aiming for a realistic outlook so we need people who can recreate realistic materials to bring even more realism to the game. please feel free to check our game's page on indiedb searching for a game called project ttt. the main requirements for this position are: - have experience in material creation inside unreal engine 4 - abiility to show previous works - team player - good knowledge of the english language - high level of commitment more details will be discussed and disclosed later.

Anywhere [ROYALTY] First Person Animator [UE4] at Old Sport Games at Oldsports Game at Oldsports Game Studios

[royalty] first person animator [ue4] at old sport games at oldsports game oldsports game studios anywhere artists hey mates we are looking for a first person animator for our fps with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 5 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with autodesk maya or 3ds max - animate a very defined first person rig - make some high quality animations, we would like some fps animations with guns and solo powers (like bioshock plasmids). - work seriously and keep in touch with the project leader and the animation director. - deliver animations within a time limit set by the schedule, respecting delivery dates - communicate by skype + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere [ROYALTY] AI Programmer [UE4] at Old Sport Games at Oldsports Game Studios

[royalty] ai programmer [ue4] at old sport games oldsports game studios anywhere programmers hey mates we are looking for a a.i. programmer for a first person shooter with a very dark and detailed story. if you are amateur but have a professional attitude, please contact us. about the game: electroshift™ is a first person shooter set in an post apocaliptic world, inside the city of paris while maintaining a noir/retro atmosphere. when one of the most brilliant men, aton tesla, had the bright idea to protect the city from the rest of the world, the definition of justice lost its meaning while the noble forces took over control with an alternative power source. compensation: royalties team structure: project lead: luiz gustavo creative director: alexander nestoratos sound designer: thomas frost we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. + requirements: - good english communication - report at least twice on week - some experience with unreal 4 or 3 - work with blueprints or in c++ - develop a behavior tree - communicate by skype - develop a basic shooter ai, with cover, and idle state, and shoot with different weapons. + studio: http://luiz-gsan.wix.com/oldsportgamestudios

Anywhere Sound Design, Music Composition, Foley Studio at Anywhere

sound design, music composition, foley studio anywhere anywhere audio/music brand new 5.1 and stereo studio for foley, sound design, spot effects, mixing and music composition for games development! our acoustic spaces: our main room has 5 metre high ceilings and is a great space for recording foley and spot effects. adjacent to the main room is another live room which has a different acoustic profile for again for recording foley as well as adr. we also have a large vocal booth for voice over. our control room is on the mezzanine level. it overlooks the main room and provides a relaxed mixing and listening environment. the main room: a huge 6m wide space with a 5m high ceiling. control room: situated above the main room it provides a relax professional listening environment. vocal room: ideal for vocal overdubs, audio dialogue replacement or voice over. recording room: another large space with a warm acoustic profile for foley and voice recording. we have a great signal path! for great analogue to digital conversion we use the lynx aurora 16. neve summing is achieved through the neve 8816 summing mixer and we can utilise mix bus compression through gssl and oxford analogue hardware. we have a huge array of plugins from waves, uad, fabfilter and many other companies. our protools hd 2 rig is also connected via a lan line to a second intel i7 custom built sample computer running vienna ensemble pro, vienna symphonic and kontakt sample players. this makes for incredible music composition and sound design possibilities! check out our showreel for audio examples broadcast on bbc, sky and distributed by universal at www.oapp.co.uk .

Anywhere Programmer For HL1 (GoldSource) Modification at Heath Games

programmer for hl1 (goldsource) modification heath games anywhere programmers i'm making a short, but sweet singleplayer half-life modification, taking place in 1883. it will feature period weaponry. access to the half-life source code and visual studio 2010 are a must. job consists of: i'll just need someone to set up the framework for custom weapons using the half-life 1 source code. i'm not exactly the most familiar with the hl1 code-to-art pipeline, but i have a rough idea - you most-likely will know what there is necessary to work in tandem because that is precisely what we'll be doing...working in tandem. there are four separate weapons. i need the frame work for their functions... - framework for their attributes (ammo capacity, reload time, damage, functionality for custom sound play, etc.) - framework for their respective weapon slots (placeholders for custom hud art and the ability to scroll and select them.) artistically, i would like to have the slots set up similarly to those that were featured in day of defeat - on the right side of the screen - and the placeholders for custom selection sounds. here is a link to the mod itself: http://www.moddb.com/mods/half-rats-a-fever-dream the "team" consists of just me at the moment, which, with the addition of your work will most likely suffice in finishing this mod. half-rats - mapper, story, sound, music, 2d art, models. i'll have the front-end buttoned up - i'll just need some code to back it all up and function as a mod.

Anywhere QA Game tester (Android) at Hardcore Technologies

qa game tester (android) hardcore technologies anywhere qa/testers job description we are looking for quality assurance video game testers to work on our next amazing project. responsibilities: you will be responsible for testing pre-release video games and verifying functionality, data content, performance,compliance, usability/playability, and hardware/software compatibility. work well in a team environment to successfully accomplish assigned projects. document testing procedures and writing/editing test cases identify, classify and report bugs via a database verify bug fixes and monitor active issues responsible for the overall quality of products communicate and coordinate activities with team members and other departments requirements: · strong interest in video games · sharp attention to detail · honesty and a strong work ethic · aptitude to learn quickly and effectively · ability to remain focused in a team-oriented environment · basic pc knowledge, as well as being familiar with microsoft programs such as word, excel, and outlook -an android device (2.4 android version or higher) in order to apply please send us a short motivational letter (without a resume)

Anywhere Looking for 3D animators and riggers! Natures Wanderer - Green Thumb Studios at Green Thumb Studios

looking for 3d animators and riggers! natures wanderer - green thumb studios green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for 3d animators and riggers!(there are other positions also just shoot us a mail to check) there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-human-fisherman (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators: used to working with in-place animations and also familiar with animation re-targeting. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere [ROYALTY] sound designer/composer at Little Leds

[royalty] sound designer/composer little leds anywhere audio/music we are looking for a sound designer/composer for a high action shoot’em up mobile game. if you are amateur but have a professional attitude, please contact us. about the game; infinity aces is a high skill action game to great pilots! choose one of the well trained members of the infinity squadron and defend the world from invading armies in an endless war for freedom. evolve your fighter, get special items and take off into incredible battles! ------ the sound designer needs to make the button, interface, sfx and the musics of the game.we are expecting 2 or 3 hours a week for 3 months. we have all the documentation very especific, including the schedule. ------ if you want to see our other games, please take a look; https://www.behance.net/collection/35742337/little-leds-games if you want to see more about the game, please take a look; https://drive.google.com/folderview?id=0b9vhrigpdy40zwtvc0hhlwpimlk&usp=sharing if you are interested, please send us an e-mail andre@littleleds.com.

Anywhere [ROYALTY] Artists needed for a Shoot'em up at Little Leds

[royalty] artists needed for a shoot'em up little leds anywhere artists we are looking for a mecha/character artist for a high action shoot’em up mobile game. if you are amateur but have a professional attitude, please contact us. ---- about the game: infinity aces is a high skill action game to great pilots! choose one of the well trained members of the infinity squadron and defend the world from invading armies in an endless war for freedom. evolve your fighter, get special items and take off into incredible battles! ---- the mecha artist needs to make the planes and all other military gear, including scenario. adobe illustrator kung fu master skills will make all the difference for us. (we are expecting 3 to 4 hours a week for 2 - 3 months). the character artists needs to draw 7 characters in 2 poses each. adobe illustrator ninja skills will also make all the difference here. if you want to see our other games, please take a look; https://www.behance.net/collection/35742337/little-leds-games if you want to see more about the game, please take a look; https://drive.google.com/folderview?id=0b9vhrigpdy40zwtvc0hhlwpimlk&usp=sharing if you are interested, please send us an e-mail andre@littleleds.com.

Online, Skype [Rev-share]Unity Engine Coder for 3D RPG at Starboard Games LLC

[rev-share]unity engine coder for 3d rpg starboard games llc online, skype programmers starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. as well as smaller mobile titles. position available: unity engine coder essential requirements for the unity engine coder are: • strong knowledge of design, implementation, mathematics and data structures. • strong knowledge of script writing in c#, and reasonable understanding of object-oriented programming. • ability to meet deadlines, and follow instructions from team leads. • willing to learn additional skills and be a flexible learner on the team. preferred skills or ability to learn: • knowledge of unity 3d pro, • knowledge of uma character creation system, • graphics development (particle system, shaders) we offer profit sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews. we thank you for your time and are looking forward to hearing from you!

Anywhere Concept Artist at Dark Ice Studios

concept artist dark ice studios anywhere artists concept artist job example are you sick and tired of wasting 65+ dollars on a video game you can literally destroy in two days’ time? or tired of playing the same old game just reskinned and repackaged? the change is here its name is aylus: exiled dominion by dark ice studios. a revolutionary new pc game that utilize the latest technologies like oculus rift and pixologic zbrush in its development and implementation! the game itself is a rpg (role-playing game) with a server based multiplayer that allows for nearly 200 people to join your game and explore the vast worlds. sporting a unique one of a kind vigor system and an in-depth leveling system that squashes games like world of warcraft, final fantasy, and star wars. with graphical capabilities that would rival the best the industry has to offer. look no further, the game supports the oculus rift and is played on pc. if your tired of the same old games help us now by supporting our kickstarter page be one of the first to help build an industry changing, revolutionary new game. software knowledge: adobe photoshop or pixologic zbrush http://www.darkicestudios.com/#!jobs/c8sy https://www.kickstarter.com/projects/143648531/aylus-exiled-dominions https://www.facebook.com/darkicestudios2013?ref=br_tf

Anywhere Concept Artists for AAA Pitch at Black Drop Games

concept artists for aaa pitch black drop games anywhere artists introduction & plan: good day fellow modders, my name is m, i am a professional art director residing in london. my team is in the midst of curating a formal pitch for a aaa title and i am scouting for an incredible concept artist to join my humble team. the project is absolutely amazing and we are still in the process of writing the script. our pitch will be for the third instalment of an ip that was released in the early 2000's, our script involves uncharted style linear gameplay and mechanics but set in urban london. our current plan does involve securing that pitch, but if it does not go as planned we are aiming to continue the pitch but as a new ip. what you will be doing: your role will be curating environment and character concepts whilst working close with myself the creative director on this project. it would also be beneficial if you are good at creating storyboards. the team: the current team consists of 4 individuals who work on an ad-hoc basis. we are a very fun team to work with and extremely professional, all currently working in the design industry. we are also in the process of securing a government grant to push us along. we just need that little extra help to get us there. what's in it for you: unfortunately due to our very low budget, this will initially be an unpaid role. but rest assured as i have a lot of contacts in the art & design industry, agency and recruitment wise. if you wish to part ways with us after working together on the pitch, i would be more than happy in trying my best to secure you a job. conclusion & contact i have not used this account for years but you are more then welcome to pm me if you are interested or alternatively please email me your work. you do not have to be in london for this position. i love moddb and i worked on a ton of projects here when i was younger. i am back on here as a professional adult as i know it's full of ridiculously talented individuals who are looking for that professional break. we're here to help. thank you.

Anywhere Looking for Animator, Modeler, Rigger at Indie Team

looking for animator, modeler, rigger indie team anywhere artists hello, guys. my name is oleksandr firsov. i am an indie developer (programmer, to be precise) and currently i'm looking to form a team for psychological horror game(which means this game will focus not on shooting ugly things, but on scaring a shit out of player). i need pretty much every kind of artist - modelers, artwork artists, composers, animators - you've got the point. a little bit about the game: it's going to be a 3d horror game, primarily developed for pcs. this is a free project, it has no budget, so you won't get paid.... not unless we get the funding, but later about that. as for modelers, you're going to model few humans, monsters(of course), some of which will look like humans, buildings, some pieces of furniture, a little bit of vegetation, probably and 2-3 animals. animators will handle animations for...pretty much everything, oh and there're going to be few scenes where people talking. artwork artists will work on concepts, but don't worry, i'll give you a rather detailed image of what i need, it won't be like: "make a scary monster" or "make an awesome building". there won't be a lot of work for composers at first, but you're free to contact me. i mean, the earlier you know you've got people ready to work with you, the better. and last but not the least: i'm looking for passionate people who's willing to spend time on the project like this. thanks for your time, oleksandr.

Anywhere Anime Artist, Composer for Action RPG at Derailed Games

anime artist, composer for action rpg derailed games anywhere artists anime artist anime style artist needed to join the team developing a 2.5d japanese styled rpg, the artist will help design various characters and will help design some sprites (depends on agreement). composer soundtrack composer needed for action rpg project, the soundtrack will include electronic and piano elements, it will be slightly similar to the soundtrack of parasite eve and final fantasy games. [center].............[/center] the game is currently in preproduction as project men'eki and is an rpg that will have strong storytelling and deep characters... the game will feature a 3d explorable world with many secrets and sidequests... the planned platform for the game is pc but based on reception it might receive console treatment.. [center].............[/center] please make sure to contact us if you need any information on the project and the team or if you need to apply, if you need to apply please make sure to send a portfolio or your capabilities: derailedgames@gmail.com [center]..........[/center] about us: we are a cloud based game development team with a long experience, we decided to start another project because we love jrpgs and we'd just like to make something like that, we have started a side project and decided to recruit new team members to keep the work on our main game active...

Anywhere Texture Artist, 3d Artist [Royalty] at Anywhere

texture artist, 3d artist [royalty] anywhere anywhere artists looking for both texture artist and 3d artist information about the project role playing game with focus on character development and story. documentation about the project can be found here https://docs.google.com/document/d/12th7mpexlyhbcej6k7go61b72y3tvehsqsvlutsprqu/edit?usp=sharing compensation: royalty team for a complete run down on the current team https://docs.google.com/document/d/10qkh5x24ybemdxksic2ynfncnj44uphbu8kk1abed7q/edit?usp=sharing platform pc, with ports to ps4 and x-box to follow needs texture artist who is willing to texture previously made models with realism, using photo based textures and edited by hand. must have a good concept of shadows and lighting. must have base knowledge of 3d modelling to edit models and uv's to achieve best possible texture. uv mapping knowledge a definite bonus. 3d artist who understands pbr texturing, sturcutual and seamless modual design to work with the tilesets. if you are interested in joining our team please email me at temporalinfraction@gmail.com thank you for your time.

Anywhere Game Designer and Texture designer at Proxy Moron Studios

game designer and texture designer proxy moron studios anywhere programmers hello first of all would i like to introduce my self. my name is casper ledel birch and im the leading director of the proxy moron project. proxy moron studios started out as a project between clan mates, since then have we been changing a lot in the team and we have to do that again since some of our members either don’t have the time or are to lazy. right now whats left of the team is me, 3d designer and our story writer. what we need right now is: texture artist (photoshop/zbrush) game designer (the code and design behind the levels and the game it self.) what we like you to have. can work on your own but also as a team.( can code a line eg. and send it to the main coder/level designer) has a good humor. is friendly over for co-workers and if you had a crappy day please try not to put it on your team members. we would like you to be a gamer your self, but its not needed. have some spare time beside your school/work that you atleast do school or have done school for game design or development/ working with textures depending on what role you are looking to forfill. this is not a full time job and its not paid also why we ask that you have some spare time when your not in school or working on your daily job. we all in this project are working for free and using our spare time to create the game we want. we do hope that with all the hard work put into this that we can start to pay our workers and hopefully expand our team with even more team members to make the next game. we are currently working together with g2a and getting things ready for the launch of our game, and they will be helping with publishing our game and selling it to thousen of costumers around the globe. the plan is to sell the first game for 10 euros and hopefully the next game for a little more. if you would like to test out your skills with us can you always contact me at casper@proxymoronstudios.com. current team. casper ledel birch - leading director dk tristan kempen- leading 3d designer nl ben wright - story writer uk missing - level designer missing - level designer missing - texture designer we are all in the age between 18 and 30, but we do not have any age limit for our team members as long you can follow up on what we want from you. we are a team which can make fun with each other in a good way and manners. we like to have fun, but we do also take it really serious when it comes to the work we do. the game we are working on right now! the game we are working on gonna be working out like a wave based survival game, in a cartoonish looking graphic, that allows even the outdated pc’s to follow up on the graphics. we do have some 3d design made for the charecters it self and some basic models for whats gonna be in the map. our 3d designer have made a simple map layout for team against team mapping. your job your job will be to either code the levels and objects and the movement of ai and the movement of the user it self, or making the texture for the game with one of the listed programs above. its not needed that you have a pro version of the software nor trail, if you have a cracked version of this software is it okay, but we do not want you to talk loud about it. hours as i wrote before is this work made in your spare time and its fully up to you how long you use on the project as long that its not taking way to long to hand in the files needed to finnish the game. so if you are good at what you do and can do it fast the less time do you need to use on this project.

Anywhere IDYM looking for Prop Artists at I Drink Your Milkshake

idym looking for prop artists i drink your milkshake anywhere artists idym is looking for a prop artist to help populate the world of shadow on earth. we are open to candidates with all levels of production experience and would like to encourage a diverse pool of applicants. the style of our environments will be 'toon', if your work looks anything like pixar then you're in with a chance. work for the demo (apart from the expenses noted below) will be for credits but after demo release we will sign a release on your props allowing you to sell asset packages on. work is estimated to begin in earnest in late april 2015 and last for two to three months. location: europe please be advised this is a short term position and may lead to a full time position. responsibilities: concepting, modeling, uving and texturing game resolution props. be able to take simple sketches or photo reference and translate your own work to follow the game’s established style and art direction. deliver work via google drive. you must be able to: relocate to our studio. (travel, accommodation and food paid) or work remotely, using your own hardware/software. (former is much preferred) participate in web based company chat and video conference. work in unity and adobe photoshop. work independently with confidence, tackling a list of tasks while providing your own embellishments. added bonuses: you are familiar with unity. please see our website [www.idymgames.com] for a synopsis of the games story. interested? send a link to your portfolio and resume to idymgames@gmail.com and be ready to do a quick art test.

Anywhere Texture Artist needed at Anywhere

texture artist needed anywhere anywhere level designers (pardon for my english) hi we are 3 guys making a first person salesman game and we need someone who can do textures for all the modells we've made. 3d work is 90% done for the first level and your work is needed

Anywhere Music Composer (Only Emotional/Epic Music Tracks) at Anywhere

music composer (only emotional/epic music tracks) anywhere anywhere audio/music hello. my name is fredrik käldqvist also known as epicano. i am 17 years old and i live in a small town called jakobstad in finland. i have been interested composing for games since i started. it was about 2 years ago since i started composing simple tracks such as piano songs. then i started with a program called fl studio, which now i could start doing other instruments like violin, trumpets and many more. i do mostly epic or emotional soundtracks. so i would like to focus on that. this would be a huge step for me in the music industry and it would be amazing to see my own song/songs in a game or a film. i have a soundcloud --> https://soundcloud.com/epicano if you want any of the songs from soundcloud. just ask. i am a very calm guy, so don't worry about any problems. there is always a solution. thanks fredrik/epicano

Anywhere Looking for 2D Artists // 2D SciFi Sidescroller at Anywhere

looking for 2d artists // 2d scifi sidescroller anywhere anywhere artists hello! we're looking for 2d artists to help with the project. the game is a sci-fi 2d sidescroller. we're looking for people to join the team. we will mostly be using skype among other programs. the game artstically followers alien lifeforms and other weird alien environments. we're looking for artists to join to establish what the game will look like in its environment and animate creatures/characters and even the world itself. we're hoping to get everyone together as a team (programmers/devs, art, and music) and make it a cool project. please message if interested! ( nedayoron@yahoo.com ) we're using unity, c#, and the game will be in 2d. the game is a single-player title. summary of the game: followers a player and their crew of hunters that hunt a particular breed of space-snakes known as 'planet-eaters'. these creatures are known to swallow entire planets whole, even stars. their target is a giant planet-eater that's been destroying stars and wiping out entire civilizations of alien species for many years, and needs to be stopped. about the game: - takes place in an outer galaxy - gameplay revolves around a player and a couple teammates going through a space environment - gameplay focuses on taking down hordes of enemies with the player and their teammates as opposed to more singular enemies other singeplayer games have. - game is sci-fi and uses guns and more highly advanced technology - game has a slight storyline for direction. gameplay is mostly about exploration. - game is almost fully randomly generated - unique aspect about the game is that players can move in any direction as opposed to purely side to side. meant to simulate zero gravity in a 2d scenario.

Anywhere Looking for programmers // 2D SciFi Sidescroller at Anywhere

looking for programmers // 2d scifi sidescroller anywhere anywhere programmers hello! we're looking for programmers to help with the project. the game is a sci-fi 2d sidescroller. we're looking for people to join the team. we will mostly be using skype among other programs. please message if interested! ( nedayoron@yahoo.com ) we're using unity, c#, and the game will be in 2d. the game is a single-player title. summary of the game: followers a player and their crew of hunters that hunt a particular breed of space-snakes known as 'planet-eaters'. these creatures are known to swallow entire planets whole, even stars. their target is a giant planet-eater that's been destroying stars and wiping out entire civilizations of alien species for many years, and needs to be stopped. about the game: - takes place in an outer galaxy - gameplay revolves around a player and a couple teammates going through a space environment - gameplay focuses on taking down hordes of enemies with the player and their teammates as opposed to more singular enemies other singeplayer games have. - game is sci-fi and uses guns and more highly advanced technology - game has a slight storyline for direction. gameplay is mostly about exploration. - game is almost fully randomly generated - unique aspect about the game is that players can move in any direction as opposed to purely side to side. meant to simulate zero gravity in a 2d scenario.

Anywhere Skype "Royalty" Programmer & Level Designer at GainesInterActiveCorp

"royalty" programmer & level designer gainesinteractivecorp anywhere skype programmers activerigstudios is a new indie company who want to create (a few small game titles to start with before diving into a major big project. we plan to release on mobile,pc's,steamos and more. we are currently seeking a skilled gameplay programmer and level designer to join our talented, passionate team on our games. "all assets" have been purchased and ready to go! these will be "free to play" with merchant purchases. team work software and platforms: - git @ "bitbucket" - dropbox - skype - trelo 1 - environment modeler: we need an environment modeler for modeling 3d assets based on concept art and references, these will most likely be furniture and items used by the player. we have paid environments also. 2 - programmer: responsible for the game interaction. customizing scripts etc essential: - to know programing languages like c# and javascript - good communications skill - a good basics about unity 3d is a plus desirable: - experience of development on mobile devices,pc,xbox,steamos payment: we'll talk about it after you contact us, the project is "royalty" based. project will be crowd funded and splits will be equally distributed. same for any revenue generated. there are 2 programmer positions and 2 level designer positions.

Anywhere, we'll mostly be talking on like skype, or irc. Map Maker needed at Anywhere

map maker needed anywhere anywhere, we'll mostly be talking on like skype, or irc. level designers i need someone to make quake bsp maps for my quake one mod called doomsville. i m doing all of the programming, i just need someone to make maps and stuff. barely any experience needed. all you have to do is produce a usable bsp for me. my standards are really low. comminication will be done mostly via irc and/or tox. i don't need a lot of maps, just like a few sets (2-3 per set) of simple ones. about doomsville doomsville is planned to be a stylized single-player quake mod. notable changes will include: different weapons, different enemies, and cutscenes. i mean it's an fps, not much can change from one game to another. about picklesrevil.com picklesrevil.com is my website, it looks like crap because i don't know css. it may not look like a modding company, cos it's not. i make software reviews. i wanna try something different, so i am using my programming knowledge to make a quake mod. why quake? because it's fun. other stuff you should know the maps would preferably be made in trenchbroom, but you're making the maps so like why should i care. i don't want the .map files, just the .bsp. current team: me, of http://www.moddb.com/members/mailer and hopefully you! also i might get a 3d modeler.

Anywhere Level Designer at Derailed Games

level designer derailed games anywhere level designers we're derailed games, a cloud based indie game development team with a long experience, we're working on an innovative and unique photorealistic episodic third person survival horror title which we're building on unreal engine 4, the game blends classic survival horror gameplay and modern smooth mechanics, we're currently working on a short demo called episode 0 and it is set to release sometime around april... we're looking for someone to help structure and build the world in the engine, your responsibilities would be: - creating levels based on drawn maps and documents.. - decorating the levels with 3d assets made by the team... - adding a level of detail to the levels and making sure they look realistic. requirements: - the ability to interact and cooperate with team members.. - good knowledge with the material editor of ue4.. - a passion for game development and survival horror games.. for more information on the job or for applying please contact: derailedgames@gmail.com for applicants it's required to send an example of previous work or your capabilities..

Anywhere Composer #41,942-B Looking for Task at Freelance

composer #41,942-b looking for task freelance anywhere audio/music portfolio: http://www.moddb.com/members/half-rats/videos i am available for work on your project, and would be made very merry to hear from you! if the above link does not work; to hear samples of my work, simply go to my "videos" section here on my moddb/indiedb profile, located under my name and "joined" date - you can't miss it. if you're interested, please contact me via private message or drop me a comment! a little background: i live, eat, and breathe music. literally, i can safely say it's like sustenance to me now or something...enough said...oh, alright, i suppose you'll want to hear more... i have been creating music since 1998 and since then, i never looked back - starting out on drums as a boy and then slowly branching out to other instruments until finally reaching this point. i have a mid-sized project studio with all the modern amenities and software - and i know how to use them. i have done everything from ambient, world, folk and electronic music, to blues, swing jazz, big band, rock, metal, alternative, and orchestral pieces. another interesting thing to note is the fact that i approach my compositions with a bit of a "band dude" mentality - being self-taught and having been in many bands in my time, i can certainly bring that catchy, "good god, get this lovely song out of my head" element to your project. mix that with music theory and the the mainstays of modern composition and you have a formidable soundtrack. that same facet has made many popular hits in music history - danny elfman, ennio morricone, robert price, and akira yamaoka will tell you - it works for games and movies too! i don't call it a day until the client is perfectly content - my writing background helps me get my head into any project and deliver the music that game or movie needs. oh, did i mention i've worked on more than a few games already? that, and i've had experience with several different game engines and middleware. get in touch, you won't regret it.

Anywhere Game Designer at RadLab Gaming

game designer radlab gaming anywhere level designers hello everyone! i am looking for a game designer to join our new indie studio named radlabgaming and help us get to the next level of creating video games that people will love to play and thoroughly enjoy.we have finished one game already and are working on the second one via live stream for anyone to watch. we focus on 2d games using our own engine built in c++ / sfml. therefore, i am looking for someone who loves 2d games and can do a great game design while i take care of the programmer and our marketer takes care of the marketing. :-) our twitch account is: http://www.twitch.tv/radlabgaming/profile our first game that we have in alpha is: http://radlabgaming.itch.io/space-masters-blasters if you are interested i would love to hear back from you and see if w can get something worked out! i would love to talk via skype as well to make things go quicker then email and allow us to move forward quickly with the correct candidate. if and when we get onto steam and start making money you will receive a portion of the game revenue that we agree upon at a later time... so hopefully that will motivate you!! haha bryce

Anywhere Looking for Level Designer at MasoICE

looking for level designer masoice anywhere level designers hi, i'm new here. i would like to make a horror videogame. i'm a programmer, but i don't know how to create 3d models and great textures. i need a level designer, that will develop all the scenary where the player will play. if you'll agree help me i'll explain you all the project but now i don't would like to say the features. i need an expert level designer, because the game i'm developing is great and i would like to share it. so please, if you aren't an expert level designer, don't contact me. if you agree help me i would like to see your capacity, i would like to know if you are very good at level designering, or if you are terrible! if you'll agree help me you'll send me a video where you are doing a 3d model, with textures. to see if are you really doing the 3d model, put the word "hello timmyturner241" on the body of the human that you'll do. sorry for my english! i'm italian so i don't speak english very well!

Anywhere 2D Top Down Tileset and Vehicles Needed at OmegaPointGames

2d top down tileset and vehicles needed omegapointgames anywhere artists i am looking for art for a project that is in development, this will be a freelance opportunity with possible future collaboration. i need a top down 2d landscape and road tileset of high quality, and several top down vehicles. you can view the project at http://www.rubberandlead.com there is a tech demo linked, start it up once and you'll see exactly what is needed. if you are interested send an email with an idea of your price range, whether revenue sharing would be an option for you, and some links or attachments of sample work. i'll give some more specifics at that point, i also need some marketing images for indiegogo/kickstarter but that is secondary to finding someone who can produce a good tileset and vehicles that fit the needs of the project. the project is also live on steam greenlight and you can view a few screenshots of the current work there (an upvote while you are on the page would be vastly appreciated) http://steamcommunity.com/sharedfiles/filedetails/?id=407102178

Anywhere [PAID] 2D Designer at Hardcore Technologies

2d designer hardcore technologies anywhere artists [center]##############################################################################[/center] grettings, we are in need of multiple part-time 2d artist to join our multicultural team. as a 2d designer at hardcore technologies software you will have to work one to two hours a day,~ five days a week, except the weekly meetings. we search for talented young artists with a big passion for mobile games . if you want to apply please send us an email with a link to your portfolio, along with a short motivation letter. all the needed software products are given by the company. the perfect candidate must have the following strengths: 1. passion for games; 2. talent as a 2d designer; 3. an online portfolio; 4. hardworking; 5. a keen eye to the detail; requirements proficiency using adobe photoshop or equivalent 2d paint program strong sense of form, shape, structure, and silhouette in regards to illustration and environmental design outstanding graphic design skills and strong painting background self-motivation, good communication skills, and a great team-player attitude [center]############################################################################## [/center]

Anywhere Concept Artist (A Walk Among Stars) at SkyShield Studio

concept artist (a walk among stars) skyshield studio anywhere artists skyshield studio is currently looking for someone with the ability to create digital art which can be used to inspire our programmers and 3d artists. we are on the lookout for someone with a great hand at scifi landscapes, vehicles, and scenery. we need someone who can truly deliver something beautiful and awe-inspiring to our artists. the process goes as follows: you create art and send it to us. we then pass this art onto the artists who will not recreate the scene into the game, but will take inspiration from the pieces you send in. this is not going to simply be us telling you what we see in our heads and you putting it on paper, this will be your mind exploding on the small ideas we give you to start with. skills required: 1. experience in photoshop (any version) 2. can draw and/or paint scifi landscapes from small descriptions. 3. can create your pieces in layers. (ships being in one layer, far land being in one layer, near land being in one layer, etc) 4. can follow instructions. 5. can redo your work if needed. ================================================ you must be willing to dedicate a good amount of your free time to this project. this is a paid job. however, due to current financial issues, you will not be paid on a regular basis. as of now (will change when issues lighten up) you will be paid through the kickstarter campaign and/or the final product sales. ================================================ if you feel you do not fit the requirements, please do not hesitate to send us your resume anyway! we often hire when we say we're not hiring! and we appreciate and welcome "newbies".

Anywhere Environment Programmer (A Walk Among Stars) at SkyShield Studio

environment programmer (a walk among stars) skyshield studio anywhere programmers skyshield studio is currently in need someone who possesses knowledge of procedural mesh generation within the unity engine. our current project requires procedural planet meshes that generate at runtime based on values set beforehand such as atmospheric moisture effecting the water color and so on. please note that a current procedural generation framework will be provided that you could build off of. =============================================== skills required: at least two years of advanced unity c# knowledge. knowledge of procedurally generated meshes within unity. the ability to optimize your work via lod. =============================================== you must be willing to commit some of your free time to this project. this is a paid job. however, due to current financial issues, you will not be paid on a regular basis. as of now (will change when issues lighten up) you will be paid through the kickstarter campaign and/or the final product sales. =============================================== please note that we do not wish for you to be disappointed if you do not meet the above requirements. if this is the case, then please continue to send us your resume. we review every resume we receive, regardless of if we are hiring or not. and a lot of times we will hire when we're not hiring!

Anywhere 3D Low Poly Artists & Animators Needed at Royal Hand Studios

3d low poly artists & animators needed royal hand studios anywhere artists royal hand studios royal hand is a swedish indie game studio comprised of eleven highly talented game makers working pro bono and with one common goal: to create games that stimulate your mind as well as your emotions. our original flagship title (codename: project glitch) will achieve this through an emotional journey to the center of a troubled young boy's mind. our offices can be found in karlshamn, gameport, but our team members come from all across the continent. at this very moment we have begun the production process on our first game (codename: project glitch) and are looking for experienced 3d artists (low poly) and animators to give the final touches to an already excellent project. the challenge ahead as a 3d artist you are responsible for supplying and implementing game world objects and other 3d elements such as characters. you will be responsible for seeking out and understanding the art direction and the overall vision of the game. it is also important for you to understand and take in to account how your tasks fit into the big picture when planning, prioritizing and estimating your work. reference models and style we are interested in: http://trouge.com/low-poly-character-design/ you as a candidate we are looking for creative, passionate, and smart artists and animators that can help us overcome the challenges we face. we are looking for artists with all kinds of experience because we believe that having different perspectives is an important part of creative work. work task examples: - 3d modeling - uv-mapping - implement 3d assets to unreal engine 4 - shader and animation setup - knowledge of low poly - optimization according to performance guides we thought you might also want to know as part of the application process we might ask you to perform a practical work test. we are looking for several 3d artists and the positions are pro-bono and revenue share roles and applications will be selected continuously.

Anywhere | Skype Concept Artist at Demigod Studios

concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Zombie horror game - 3D Animators at tendogames

zombie horror game - 3d animators tendogames anywhere artists who we are: tendo games is a indie company currently developing the video game, them & us. what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view / old school camera controller: full support platform: pc, for now engine: udk what we are looking for? hi everyone, we just place our main character in the game. we have 2, 3d animator in the team but is not enough. we need 2 more professional animators that can create more animations. you can also test the animations in-game if needed. requirements: 1. in depth experience about maya, 3d studio max, animation experience. 2. at least 2 years experience of 3d animation. 3. if you know also how to rig it will be a plus but is not required for this position. what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing. is this a paid job? just to avoid any miss-understandings we'll mention again that the team and the game we are working at is based on royalty, every staff member is going to be paid according to all the work he/she done as soon the game "will be ready and sold".

Anywhere (Revenue) PR / Community builder at deeepgames

(revenue) pr / community builder deeepgames anywhere marketing hello! i'm (together with two other developers, an artist, a musician and a qa guy) looking for somebody who can join us and help with all the press release related activities. we are working on a new game which is due to release in april(flying caveman, see our site), we have already released two other games on the android play store. our site can be found here (http://www.deeepgames.com). it might not be very extensive yet, and we do not have a lot of published titles yet, but that will change very soon. at the moment we are all doing it for hobby, and we can not be offering any money in return for the help. what we can offer is revenue share(we are going to monetize the game), experience, portfolio work and a great time in the team! we realise its a lot of work and we want to do it the right way, so we need to team up with the right people. this means that we are looking for a hobbyst/junior community manager to join us and help promote the games, in order to get an audience/player-base. so in short the person we are looking for has the following activities: someone that gets into communities and post updates, communicates the feedback on those posts to the devs and answer general questions. someone that gets in contact with reviewers and gets the word spread! we do not require any previous work, we do require dedication.

Online, Skype Mobile Programmer at NG Studios

mobile programmer ng studios online, skype programmers ng studios is a new indie company who want to create new fun games. we are currently seeking a skilled mobile programmer to join our talented, passionate team on our next mobile games. our company is based on conviviality and mutual aid in order to develop and improve our skill. about the project: we are currently at the beginning of our project and we want to create team before entering to production process. you can help us to develop the game concept and we consider all ideas to make you feel happy and passionate about this project. your responsabilities: - make portage on mobile devices. - have the entire responsibility about the executable. - speak about the game with artist, designers and producers. - work closely with gameplay programmer to implement game features on the project. essential: - to know programing languages like c# and javascript. - good experience about unity 3d. - experience about the creation of mobile executable and the android/ios platform. - good communications skill.

Online, Skype Gamplay Programmer at NG Studios

gamplay programmer ng studios online, skype programmers ng studios is a new indie company who want to create new fun games. we are currently seeking a skilled gameplay programmer to join our talented, passionate team on our next mobile games. our company is based on conviviality and mutual aid in order to develop and improve our skill. about the project: we are currently at the beginning of our project and we want to create team before entering to production process. you can help us to develop the game concept and we consider all ideas to make you feel happy and passionate about this project. your responsabilities: - create gameplay of the game - have the entire responsibility about the gameplay programming. - speak about the game with artist, designers and producers essential: - to know programing languages like c# and javascript - good communications skill - a good basics about unity 3d is a plus desirable: - experience of development on mobile devices if you are interested about this position, please send us your application with a portfolio of your last projects.

Anywhere 8-Bit composer looking for a job! at N/A

8-bit composer looking for a job! n/a anywhere audio/music hello! my name is wouter van leeuwen. i'm a 16-year-old producer and beginning dj from roermond, the netherlands, and i want to set myself the challenge of composing a soundtrack or part of a soundtrack for a videogame. my music style can be best described as a mix between 8-bit, glitch, raw data, and more mainstream genres like oldschool house, edm and trap, although i mostly make songs in only one of the selected genres. i've always been fascinated about 8-bit and this sort of music in general, using simple or a small amount of different instruments or samples to construct a big sounding song. i use tracker software to compose my music, in particular openmpt/modplug tracker. trackers have been around for ages and they're a versatile piece of equipment if you know how to use them - for many beginners their intricate interface may be a let down, which is why not many people use them. you can make minimalistic music as 8-bit with them, but you can also add in vst instruments and plugins and quite a bunch of other features to allow for more mainstream composing. i came across this type of audio workstation back in 2008, when i played a game that used this type of music composing and music filedata. i've always been a creative person and at the time i refused to play any games without level editors, thus i was thrilled to find one available for the game. i started building levels and i thought - i could aswell edit the music for the levels i'm building! from there on i downloaded openmpt and i started creating music - not the best music, but i've improved by miles over the years. over the years i also thought of creating my own games, and obviously scoring them myself. i started with game maker, a software that as a game developer you'll probably know already. i took example games that demonstrated things like simple platforming basics, and made my own games out of them, then composing midi music for them in anvil studio, a midi composing program. this game-making, how basic it was, got me an interview in the studio of national dutch radio station 3fm on the edge of 2009 when i was 10, because i had made a game starring dutch radio dj giel beelen - and also starring my music ofcourse. later on in late 2011 and early 2012 i started doing the same thing again, expanding from a simple 3d shooter engine and developing it into a big game with a campaign, simple deathmatch mode and a level editor. to make it score to the public, i copypasted the face of jan moes on the enemy texture. jan moes was a hated youtube vlogger and had a fair share of haters. i figured i could attract a large amount of people by making the game mildly offensive towards him, and it got me fairly popular on youtube, if only because the childlike nature of the game. other youtubers started picking up the game and did commentaries of it - there's probably a few of them that are able to be found on youtube if you search for it. once again, the entire soundtrack was composed by myself. this time featuring a minimalist approach, nearly leaning towards 8-bit. it only consisted of two instruments - a cut up amen break and a saw-like waveform which the latter i used various octaves and vibratos on to make it sound more unique. the game and all links to it have been taken down as jan got mad about the game, so i had to take it down. over the years i have improved my musical abilities and my performance at scoring video game music. trying to make more mainstream music - and mixing odd genres as 8-bit and raw data into it - has definitely built up my qualities over the years. i started doing this in early 2013 when i composed my song translate, using some 8-bit sounding arpeggio synths, a google translate sample and a really thick beat, and mixing it all together in one song. i started putting my music on online services such as soundcloud and youtube, and i tried my best on improving my more mainstream side of my music - making the transition from very 8-bit sounding electro to a well-balanced mix between every genre i like. i've been featured in a local newspaper too about my producing career. my songs microbe and bit funk have both been featured in the online game cat ninja: the quest for the magic energy crystals. another feat, minor but still noteworthy, is that i'm also a big fan of the littlebigplanet series, another creative game where you get to build levels. the game also has a simple but very nice built-in song building feature that sounds great for what it does, and i've built up quite some skill composing songs for people's levels on both the ps vita edition of the game as well as littlebigplanet 2 on the ps3. this got me quite popular in the game and lead me to being invited to betatest littlebigplanet 3 back in 2014. i've recently went back to my roots, or maybe even further than that with my latest 8-bit tracks "the key" and "pwnt" - although i've never quit the genre if this bit may imply that, i've always made a few 8-bit tracks here and there inbetween, such as my track "ayt beit" which has been on soundcloud in the past, i have no idea why it's not on my profile, and various unreleased and mixed-genre tracks such as "buildingstyle" (this song has been removed from soundcloud as i wanted to clear space for other, better songs). this going-back gave me a thought - i should start doing this on a bigger, more grander scale, and stretch my qualities as an 8-bit musician as far as i can! composing an entire soundtrack fits all the requirements i have and i'm really going to do my best at a soundtrack. i'm fairly experienced with soundtracks, but doing one for a serious game would boost that experience by miles! i can expand my 8-bit style to various themes and moods, for whatever setting needed, and i'm really driven when i create musical pieces, in fact, i could have a song finished in few days if needed. i'd also love to see how video game development - and audio development in particular - works from the inside. i don't have a specific amount of payment in mind but i'm sure i can figure something out with you/your company, same story on how much musical pieces and what song lengths you're thinking of. my resume: - experience with music since 2008, with soundtracking skills built up over the years - a complete midi soundtrack consisting of 10 songs for the game giel and the 3fm awards - 10 more songs for the unreleased sequel of giel and the 3fm awards - complete tracker-based soundtrack for the game anti-jan spel - 60+ musical pieces for user-created levels in the games littlebigplanet 2 and littlebigplanet ps vita - personally selected to participate in the littlebigplanet 3 private beta - 18 songs on soundcloud over the past two years, varying from trap to glitch and from house to 8-bit - but hundreds upon hundreds of drafts and unreleased material that only needs mastering. safe to say i have at least over 40 finished songs already! i'm really hoping for a company to pick me as a musician for their game. it would really get me a stronger audience - and it'd get you a sick soundtrack for your game! there's some contact info and links to my soundcloud and youtube in the "how to apply" section. i can send some more examples of my 8-bit style or other work such as the anti-jan spel soundtrack or some midi songs from giel and the 3fm awards at request. i really hope to get some replies soon! thanks for reading through, wouter van leeuwen.

Anywhere Animator + Rigger(Fantasy-Magic-Combat) at Anywhere

animator + rigger(fantasy-magic-combat) anywhere anywhere artists i've recently started back into game development after some time out of the industry and exploring parallel industries for gained experience. anyhow i've recently started doing character models for an indie game of my own design, however i am unpracticed in the art behind animation and would much rather have someone else with expertise handle these. having a knowledge of rigging would help. the game's idea right now revolves solely around magical use. personally i am a fan of lateral combat(i.e. shadow of the colossus) which is honestly not that difficult on the coding end, and is much more a matter of animation. with all of this said, i must say that the game will probably be brought to life slowly. i have high standards, and as such we will most likely try to set up a single scene to build the proper combat mechanics. i am currently modeling assets for the game, but i wouldn't officially declare it as 'in production' until summer time. any animator that helps me set up the assets before production starts has a near guaranteed place on the development team. i'm honestly looking for a more down to earth person for this job though. animation in itself isn't easy to find, but animation with personality is even harder to find. if you are a person who animates for love; than this job may be for you. i am not a person who lives vicariously through video games. i love to produce and create, however many games in the industry are generally not that great. if you are in the gaming industry to change it and shape it into a new mold; than this job may be for you.

Anywhere [Royalty]DeepBlue Games seeking Texture Artist/Sound Engineer at DeepBlue Games

[royalty]deepblue games seeking texture artist/sound engineer deepblue games anywhere artists hi! my name is josef, im the project leader of a game, me and my friends are making. it's a survival mmo with zombie. we know that when we mention "zombie" everyone is thinking "this is the another boring zombie game", but the thing with game is not focusing on the zombie part, the zombie is just an ai that will be a barrier. what we want to do is actually make a game where the player will have a need of interact with other to survive. well at the moment we are in a need of: - texture artist - sound engineer the "texture artist" will be needed to know how to make a diffuse/normal/ao/specular map, by having a low-poly and high-poly mesh. also need to know how to texture maybe a house, tree or a gun/rifle the "sound engineer" will be needed to know how to make general sounds like footstep, eating sound and shooting guns sounds this project will take time, and by that i mean you will need to have time. and one reminder is that we are no professionals, but we know what we are doing.

Anywhere Environment Modeler & Character Modeler at Derailed Games

environment modeler & character modeler derailed games anywhere artists props modeler & character modeler needed about the team: we are an established team working on an episodic third person survival horror game close to completion.. we have 19+ members all working on the game.. the game features deep exploration, a cinematic story and satisfying yet difficult combat.. 1-environment modeler: we need an environment modeler for modeling 3d assets based on concept art and references, these will most likely be furniture and items used by the player.. 2-character modeler: character modeler needed for making a basic 3d character model based on concept art, someone else will be responsible for polishing and rigging it.. payment: we'll talk about it after you contact us, the project is royalty based.. the two positions we have are for separate people, you can be either an environment modeler or a character modeler, we're not asking you to be both.. apply: please email us with your portfolio and once we approve you we'll contact you to talk about all the info you may need! email: derailedgames@gmail.com skype: e25mad25

Anywhere (no pay - collaboration) Whispers In Akarra: Rebirth at iAkarra Project

(no pay - collaboration) whispers in akarra: rebirth iakarra project anywhere programmers i'm looking to grow a volunteer based development team on iakarra project (game group here on moddb). as this is a no pay, volunteer job posting: i don't have much of a knowledge prerequisite or criteria for potential applicants at this point. i expect you to have some aqueduct experience in .net and javascript, particularly with byte and blob types. the 'job' will primary be: working on, or toward, the development and collaboration of wia:rebirth. wia:rebirth is a stand alone game; it is not a mod. the development on the game is primarly refactoring of an existing game and source. the game is a nostalgic 2-d mmorpg called whispers in akarra that was developed by jens 'jeb' bergensten. the source of the original game (which didn't make it out of beta) is refreely available for use and modification. (more information on that can be found at oxeye studios) the game server and editor utilities were originally programmed in borland c++. they will be refactored, or compiled over to, .net. the original server leveraged directx, in particular directplay, for the networking component of the game. the client software, server, architecture, and platform are being completely refactored. the targeted platform is the .net language; however, the client software is intended to be decoupled. iakarra project, in scope, will produce a html5 web client to connect to the game server over websockets. this project has been attempted by other people within the past 8-10 years. that's something to be said. i suppose i can only recommend you get a feel of the original by playing it. if you're interested, follow the information on how to apply. feel free to join the open group iakarra project.. also, you can find more information on the original game on the facebook fan page.

Anywhere Environment Concept Artist, Matte Painter, Illustrator at Enjoyable Games

environment concept artist, matte painter, illustrator enjoyable games anywhere artists hello everyone, i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programmers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). you can check our page on indiedb searching project ttt. even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this job post we're specifically searching for environment concept artist and or matte painter. they will have to work on environment pieces that are going to be used as image reference and for promotional purposes. now let me tell you some requirements for the concept artist/matte painter position. the artist needs to have: - previous experience as a concept artist or matte painter - possiblity to show some of his previous works - ability to create concept and images with alot of details - "ability" to follow directions but also to come up with some own ideas. - good knowledge of english language - friendly personality speaking about the illustrationist we would like to find some talented who can draw, from references, characters or environments both in a realistic and comic style. it would be great if he/she has a good experience with software of photo editing or photo manipulation because some images will be created for our upcoming website. more details will be discussed and disclosed later to interested candidates.

Anywhere ROYALTIES Concept/GUI artist needed! at Revelations Studios

royalties concept/gui artist needed! revelations studios anywhere artists this is a message to gui/concept artist looking to join a passionate group of indie developers. we are your career resource. here at revelation studios, we pride ourselves on innovation, team work, and dedication, both to our game and our employees. there is no experience required to join our team. all you need is a positive attitude, a strong work ethic, and a passion to succeed. our current project is a survival horror game. this game puts you right into the mind of a willful and daring female lead who is on a voyage to a new utopia when the engines suddenly fail. she is the only hope for all the passengers on the ship, and must fight her way through rogue robots, space pirates, crazed passengers on neurotoxins, and her own fears to fix the engines and get the voyage back on track. as the gui/concept artist, you will be working closely with the creative director and the programmer on creating the interface of the game, working on things like the start menu and the pause screen. you will also be developing concept art for the team to build the game on. your work will be the face of our game! all employees are entered into a contractual agreement, so your job is secure as long as you want it. pay for this game development will be 5% net royalties, but all of our loyal artists who stay for our next successful game development will become full employees and receive a salary from the earnings of this first installment. we look forward to hearing from you soon about your desire to join our innovative team. please send your resume and portfolio to nstavish.2014@gmail.com to be considered for this amazing chance to join up with a company on its way to the top. be here right from the start. loyalty is always rewarded.

Anywhere Concept artist (paid after project!) at Virtual Leap

concept artist (paid after project!) virtual leap anywhere artists hi, i am the project manager, head of marketing and lead writer at virtual leap,virtual leap is working on a big project right now but it's lacking a face! we need a dedicated concept artist to share our vision to the rest of the world! you'll need to be able to dedicate at least 9 hours a week to the creation of art work for our social media, personal website, game website and game cover. the game is a linear fps story driven game with a dynamic decision system that allows the player to choose what happens next! virtual leap is in the middle of a big deal that can allow us to directly market to already established fan bases at over 800,000+ combined subscribers and followers right of the bat, by featuring internet personalities in our product. if you join you will meat dedicated and enthusiastic team members ready and determined to get the product finished and to make the gameplay stand out from the others on the market! our team is looking forward to putting our name on the map with this game so we try our best and we hope you'll do the same!

Anywhere UE4 C ++ Programmer at Off The Edge Entertainment

ue4 c ++ programmer off the edge entertainment anywhere programmers at the off the edge entertainment we are looking to create a science fiction survival game. we are building the game in ue4. in the game you must move from space station to space station to gather resources and return to earth. we have been using blueprints to create the game mechanics and assets, like health system, o2 system, zero gravity, basic save system, and inventory system. we have gotten to the point in game production where we need something more powerful than blueprint to continue creating advanced game mechanics. that's why we need you to help us push the forward. we are looking for someone that is collaborative, has good communication skills and is sufficient in c++. requirements: *sufficient in c++ *own a copy of unreal engine 4 (it is now free!) *good communication skills *accept constructive criticism responsibilities: *creating events *creating game mechanics *save game system *scripting ai *write code in an efficient manner

Anywhere Client side C# Programmer at Team Brolos

client side c# programmer team brolos anywhere programmers hello, we are a two person team seeking to recruit a new member to join us in developing our unity game. our project has been in planning and light development for some time now. we have an infrastructure composed of multiple servers setup already. also there are plans to get a demo of the game out and then create a kickstarter campaign to gain funds to further develop the game. currently we're looking for an intermediate level developer experienced with c# scripting in unity. they will work client side helping to build core game mechanics and the user interface. the new member should have good oop skills and be familiar working with the new unity ui (version 4.6 and up) and the event system. they should also be familiar with .net in general like using generic containers such as lists and dictionaries. also an understanding of xml will be helpful. while it does not need to be treated like a full time job, the new member should have time set aside to work on the game regularly to complete tasks for the project. you will usually be working independently, but sometimes we like to do pair programming as well for certain tasks.

Anywhere Modeler, Animator at Fall of Saigon

modeler, animator fall of saigon anywhere artists the team of the half-life 2 modification known as "fall of saigon - a vietnam war mod" are in need of at least another active modeler and active animator. if you'd like to see our current progress/work please visit moddb.com. if you'd like to contact us/check us out further you may visit our forums by going to fallofsaigonmod.com. feel free to also reply here, or send a personal message to me, my email being severus101@hotmail.com. thank you for your interest in our project, we hope to hear from you soon! *please note as this is a modification therefor there is no pay involved. these open positions are for those willing to expand their skills and just do it for fun i suppose.* ******************************************************************* modeler: can be prop modeler or character modeler, both would be great! ******************************************************************* animator: animations and rigging for weapons, character, and other props. ******************************************************************* chris [fos dev]

Anywhere 3D Artist/Texture Artist/Coders/Animators needed at War Studio

3d artist/texture artist/coders/animators needed war studio anywhere programmers we are developing a game called command and conquer renegade ii it is a first person shooter and a third person shooter set in the command & conquer universe as a prequel to command & conquer. progress thus far: we haven't gotten to much work done in the past few months, we are looking to expand upon these areas in the following. you can see the game here: http://www.indiedb.com/games/command-and-conquer-renegade-ii-tlww we are looking for: 3d artist 3d character artist texture artist coder animator to apply to join the studio read the following: you must have previous work shown in order to be accepted. you must have quick communication via steam, skype, teamspeak 3. explain why you want to join the studio. you must have also already have played the original command & conquer games and understand the story line of command & conquer. you must have knowledge of autodesk 3ds max and or blender. for coders: you must have knowledge of unreal development kit to apply. we are currently not accepting freelance applications this is a voluntary position only. thank you.

Anywhere Various at Virtual Leap

various virtual leap anywhere web/other i am the project manager from virtual leap. virtual leap studios is looking for members: programer capable of building the structure of the game that includes ai, ui and anything else that comes with the territory. web page designer who can actively update,revise, and streamline our web interface. animator who can animate walking, running, picking up an item, crouching, etc. a level designer that can design an linear inner-city surrounding and place items in a natural flowing way. a graphic designer capable of creating concept art, web page art and promotional material. and a texture artist that is able to make high resolution textures. for our current and future projects. the positions are going to be "pro bono" for the foreseeable future, but if any revenue is made off of a game, all contributors will receive their share. inexperienced people are welcome to build their experience and resume while they're on the team. all applicants must have a skype account, if you do not you can sign up for free.

Anywhere Video Editor at Greenlight Games

video editor greenlight games anywhere marketing as a start-up independent games studio, we need to make trailers and videos that really show our good work off! we're looking for someone to fill a voluntary position within greenlight games as a video editor. this position is unpaid and a remote position, so can be done from home. roles: you will be expected to create, edit and finalise trailers for games currently in development (such as gombies) under the project leaders supervision. you will be expected to create, edit and finalise youtube videos for marketing or from game play 'lets play' session, to expand our youtube audience. requirements: you must own a copy of your favourite video editing software (such as sony vegas, final cut, adobe premier) ideally you will be good with graphic design or image editing using your favourite image editing software (such as photoshop) you will be required to take part in a small interview via skype, where you will be asked to show your previous work. in return for your work greenlight games will credit you or your company for all work created.

Anywhere Game Reviewer at Indie Examiner

game reviewer indie examiner anywhere web/other hello everyone, we are currently looking for an additional game reviewer or reviewers that specialize in indie games. our goal is to provide accurate reviews/previews and level realistic critiques and criticisms at indie games that deserve attention. currently the website is not monetized so the position is unpaid. if you are passionate about indie games and are looking for a place to preview, review and discuss indie games then feel free to contact us. if you have a particular genre that you are exceptionally fond of please include that in the email. if there is a genre you feel uncomfortable reviewing please include that as well. our goal is to review as many indie games as possible so you may be reviewing a wide variety of games. time requirement: flexible (we aim for one article per week, but are willing to accommodate a busy schedule) writing sample: we aim to keep the quality of the website high and are looking for strong writers that are able to produce fair and concise reviews.

Anywhere Pixel Artist at 4:8 Games

pixel artist 4:8 games anywhere artists hi my name is paul perkins i am the creator of a small indie game company called 4:8 games. being born in the 80s i have grown up playing video games and i have a real passion for creating one of my own. i have the vision i just need the "a" team necessary to help me create a great game that i myself and others would enjoy. for almost a year my story/dialogue writer and i have been working on a rpg game called "soul sword rpg" the games theme has its roots in ephesians ch 6 in the bible. "put on the whole armor of god" the games graphics and art style will be reminiscent of snes era games. the games perspective will be 2d isometric and the platform is pc. i am currently looking for a pixel artist who is skilled at creating character and monster sprites, animations and backgrounds. the position, at this time is a volunteer basis only! i am willing to write up a contract to back pay any logged hours the volunteer spends on the game and share ten percent of any revenue from game sales. this of course can be negotiable if these terms are not satisfactory. at the moment there is only a story writer and one artist working on the game with me. we keep in contact periodically through email usually sending updates and exchanging ideas and information every week or every other week. as an artist you will be required to keep in contact via email, skype or phone to exchange sketches and ideas for the type of art needed for the game.

Anywhere Need Animator, Programmer, Modeler, Mapper at RESS PROJECT - RTCW REMAKE MOD

need animator, programmer, modeler, mapper ress project - rtcw remake mod anywhere programmers hi! we working on modification to return to castle wolfenstein named: rtcw remake mod. mod will include: - new models (weapons, vehicles, peds etc.) - new better sounds - new and more stuffs on the default maps - new graphics options (bump map, parllax etc.) - hd textures - gameplay improvements and more... in march we released beta version with only new textures and maps for now. rtcw remake mod is a biggest project for this game( first place in moddb ranking - most popular mod for return to castle wolfenstein) http://www.moddb.com/mods/rtcw-remake-mod we looking for someone to help. we need programer for edit rtcw soruce code, animator for player animations. in out team is only two people's. i know something about 3d modeling, texturing. my coworker known mapping, but we need someone to help in modeling and mapping too. job is non-profit. if you interested - write. email - ressproject@gmail.com fb fanpage - https://www.facebook.com/pages/rtcw-remake-mod/463839790384048 main site on moddb - http://www.moddb.com/mods/rtcw-remake-mod member site on moddb - http://www.moddb.com/mods/member-rtcw-remake-mod

England 3D Generalist (Character Artist/Animator) volunteering skills for experience at Anywhere

3d generalist (character artist/animator) volunteering skills for experience anywhere england artists hi everyone, great to see lots of likeminded people with a passion for making games. i am looking for some work purely to gain some experience working in a game development team and will work for free. i am providing a link to my showreel and my portfolio which shows all my projects. i am an illustrator and 3d generalist, i have experience in animation (key-framed and motion capture), modelling (hard surface and organic), texturing and some rigging too. i am also developing a concept art portfolio. i would be interested in working in any of these areas, but personally i am looking to specialise more in character art and design. i use 3dsmax, maya, xsi, mari, photoshop, zbrush, unity and other software. i have been working in 3d now for 2 years, with an ma in 3d computer animation from bournemouth. i live in england. please take a look at my work and let me know if you would be interested. website www.samgalloway.co.uk portfolio www.behance.net/samgalloway showreel https://www.youtube.com/watch?v=qq0v19nakj4&index=2&list=uut9qxakihjtcq8rma2lc8gw cv (linkedin) https://www.linkedin.com/profile/view?id=297498849&trk=spm_pic all the best =d

Anywhere ImmortalThought | Unity | Dynamic Voxel MMORPG | Devs, Artists, 3D etc. at PrimeTales

immortalthought | unity | dynamic voxel mmorpg | devs, artists, 3d etc. primetales anywhere programmers hey guys, immortalthought is a voxel - mmorpg with 1st person action gameplay elements and a big economy system! we are an indi company set up freshly and are on the search for new team members. we are very grateful for every help and are pleased to meet new people. the most important information about the game is in the text here, in case of more exact questions we are available any time. fantasy vs sci-fi? it's the year of 2407, or as we say, the 228. year after the departure. 2179 was the last year on our home planet earth. long ago, many animals and plants living on this planet. there were large forests, rivers and lakes. but the beauty faded. nearly every resource has been depleted by us humans. finally, this planet is a large, dry and dusty pile of ... well, as the name implies, earth. since then, the fleet of the remaining people flying through the universe in search of a new home. now almost 3 years ago, we found a suitable planet. we call him felijah. he is probably much nicer than the earth has been. however, there were serious accidents during the landing caused by the asteroid belt which surrounds felijah. only a fraction of the people survived the landing. but for the people who have survived a whole new world opened. for centuries, mankind lived on artificial territories in their spaceships. but now they finally see and feel the life which they had almost forgotten. but after a while we realized we are not alone. in the beginning, we discovered mystical animals, some were similar to those strong animals that lived on earth. others were more mysterious. but not only animals, also humanoid creatures were spotted by reconnaissance troops. some of them are very human. there are large and slender, small and thick of them. sometimes you'll hear of very large beings with crooked back. we do not speak their languages and for them we are intruders. everything points to a war. project started in october 2013 developing started in 2014 team members: 4 current state: pre-alpha engine: unity mapeditor: minecraft primetales - germany the following concept is only scratching the surface, but going more in detail would be tons of text’ lol. immortalthought - more than only a mmorpg! economy the first big main feature is our complex economy system. nearly every building in the game is available for purchase. additionally new structures can be build. build your own home, set up a factory and become a company, everything is possible. dynamic landscapes the world in immortalthought is constantly changing. most of the changes are determined by the community. small villages are becoming big cities, forests are being cut down and new habitats will be created. but not only the economy system has an influence on the development of the map. even through pvp battles, seasons and weather conditions, the map may change. story the game sets up only the framework for the story. ultimately the players decide how the story unfolds. in addition to a main storyline, there are side stories dynamically generated which are dependent on the surrounding area. gameplay again, the player decide how he spends his playtime. whether quests, exploration, crafting, pvp or trade, each element brings experience points. pvp the pvp system consists of a mix of moba and egoshooter. it is especially characterized by tactical approach. each class has a pool of different abilities from which the players must choose. mobs we attach great importance to a very good ai. fights should be interesting, challenging and surprising - finally no more dull bashing! npc’s also, npc’s behave dynamically to the environment. the npc population varies depending on the size of the city and other environmental factors. as with mobs we rely on a sophisticated ai. crafting system the crafting system should feel as realistic as possible. it is very elaborate to produce good products. it offers you thousands of resources that can be processed! realms from a certain number of players new realm servers are added, which are independent of another realm servers. so every realm can develop differently.

Anywhere Technical Assistant and Programmer at D# Games

technical assistant and programmer d# games anywhere programmers role:- the role involves helping d# games by giving technical support to prepare games for distribution and resolve publishing issues. in particular for smartphone and internet. you will have experience publishing through android as well as preparing html5 games for online distribution. you will have a knowledge of construct 2 as well as unreal engine and relevant knowledge of different game distribution formats. you will have knowledge of exporting to and testing upon smartphones directly. you will have an understanding of different smartphone formats and specifications and how they might affect technical performance. you will be able to relate technical information to artists and designers effectively, accurately and succinctly. d# games is hoping to make this role full-time, paid and permanent in the future. character attributes:- d# games is looking for: a positive individual an enthusiastic individual a good problem solver a conscientious and polite individual a trustworthy individual .

Anywhere Logo Designer, 3D Artist/Unwrapper, Programmer, Texture Artist, Concept Artist at Firestorm Productions

logo designer, 3d artist/unwrapper, programmer, texture artist, concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine 4. you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike logo designer we are currently looking for individuals who are capable of creating logos for our game, our company, and our website. 3d artist, unwrapper we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. programmer we are looking for individuals who can help create the backbone of our game. the game is going to be on unreal engine 4 so experience with c++ is required. texture artist we are looking for someone who can texture models that have been unwrapped and/or unwrap them if they are not already. concept artist we are looking for individuals who can take references from the original command & conquer and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your works that we use. if your application is accepted then you will be given all the time that you deem necessary to complete your project, but a weekly check in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team

Anywhere 3D Modeller, Animator, Texturer, Sculptor for mod/game at Chalk

3d modeller, animator, texturer, sculptor for mod/game chalk anywhere artists hey, i've been doing 3d modelling, animation, sculpting, and texturing for the last 5 years, and i'm currently looking to help out with projects to keep myself busy. whether it's a mod or a game, i'm willing to help out. general skills: 3d modelling animating texturing sculpting c# (basic) program skills: blender paint.net gimp unity i can create complete models within a day if i work fast, and bigger/more complex models within a week. i tend to prefer to stick to one field so i can be as fast as possible while still keeping a good quality (e.g. only doing 3d modelling, or only doing animating, or helping out with 3d modelling and helping out with animating). that being said, i would prefer to work on something established. at the very least, if you don't have a concept artist i doubt i'll be interested in the project, unless the idea grabs me or you already have some groundwork set up. here are a few low and medium poly models i made for different projects: http://imgur.com/a/de4pm thanks for reading, schalk

Anywhere [Unpaid] Need Programmers & 3D Modelers at N/A

[unpaid] need programmers & 3d modelers n/a anywhere programmers what i'm working on: i'm working on a free to play (obviously) fan game of five night's at freddy's that i'm calling "five night's at freddy's -1" (negative one). if you know the storyline you know that there were four locations. (fredbears's family diner, the first freddy fazbear's pizza, fnaf 2 location, & fnaf 1 location.) fnaf -1 will take place in the location after fredbear's family diner, but before the fnaf 2 location. the year will be 1983. i'm doing almost everything from scratch. all i'll be borrowing really is the camera gui's (the white border and the red recording dot), the font, and the battery gui for the flashlight in fnaf 2. i need a programmer who knows how to use clickteam fusion to help me out and a 3d modeler who can make the animatronics and the pizzeria (i.e the areas, the office, etc.) skills required: for the programmer- you need to know clickteam fusion pretty well. in other words, you need to know how to create the proper events to make everything run properly. for 3d modler- you need to be good at what you do. you will be making the animatronics and the entire pizzeria. remember: this is an unpaid job. simply to be done for the love of fnaf.

España [ES] Se busca Animador at Paranormal Studios

[es] se busca animador paranormal studios españa artists hola! soy kyle, de paranormal studios y buscamos un animador para trabajar con nostros en algunos fps y tps. experiencia requerida. el software usado no es problema. probablemente necesitaremos modelos humanoides, estructuras cayendo... o incluso armas. es un trabajo gratuito. pero quizas en el futuro, en proyectos de mas embergadura si se llegue a pagar... el unico requisito es constancia ya que hemos tenido malas experiencias con gente que acaba por no contribuir como se esperaba, y dejan el sitio vacante desde el momento que entran, dejandonos "cojos" a la hora de programar tranquilos. nuestra sede principal se encuentra en granada, andalucía, españa. somos jovenes estudiantes de informatica y redes apasionados de la creacion de juegos y el mundo del video-gaming en general. gente que viva "cerca" tendra alta preferencia para ser elegidos. como incentivo dire, que no somos exigentes y que en cualquier momento se podra abandonar el proyecto en curso sea cual sea la causa. aunque pediriamos seriedad y formalidad dado que nosotros planteamos esto como nuestro medio de vida. gracias por el interes ^^ stay tuned~~

Anywhere Texture Artists at Enjoyable Games

texture artists enjoyable games anywhere artists hello! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we're always in search of talented people who are willing to join the team. in this ad i will talk only about the texture artist position. at the moment we're searching for texturer/s for environment objects (both organics as hard surface), guns and vehicles. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for this open positions. - high level of commitment to an ambitious project - good knowledge of uv mapping - ability to create textures (diffuse, normal, displacement, ambient occlusion, specular) in different sizes. - ability to save texture in .png, .jpg or .tga . - will to analyze excisting material in order to create realistic texture. - good knowledge of photoshop, xnormal or crazybump and owns one of those software. - good communication skills and good knowledge of the english language. - friendly and ready to work with other 3d artist and other team members. more details will be discussed and disclosed later.

Anywhere {Royalty} Looking To Expand The Team at Avalon Games LLC

{royalty} looking to expand the team avalon games llc anywhere programmers hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, shi no gemu. shi no gemu is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. we are currently looking for skilled and dedicated programmers that are fast and hard working individuals who are ready to take that first step into an ambitious project that is near ready to get funding. for a closer look, here is our current status of our main character and an old demo from unity which we are no longer using. https://www.facebook.com/avalongamesllc/photos/a.1520798954871569.1073741833.1458033644481434/1554285798189551/?type=1&theater; http://avalongamesllc.com/ also check out our facebook page for more screens on characters: https://www.facebook.com/avalongamesllc jobs available: 3d artists (generalists are preferred but we accept anyone who can do what they are tasked to do and meet deadlines.) 3d animators unreal engine c++ programmers vfx artist general skills required: *a good teammate with a positive attitude. *able to accept criticism and be able to improve yourself and your work. *be able to communicate through skype with the team. (send skype name in email) *ability to meet deadlines and adjust your workflow to meet the teams requirements. requirements for writers: *must submit at least two writing samples. *five years of disciplined writing, either in a professional capacity or as a burgeoning writer with a large body of spec work. *college degree in screenwriting, creative writing, film making, narrative design, or similar; or equivalent professional experience. *knowledge of games and interactivity from storytelling, character development, and user engagement perspectives. you must not only play video games, but understand them as a dramatic form. for programmers: *knowledge in c++ for unreal engine 4 * skilled programmer in c++ for at least 3 years minimum for 3d artists: * capable of creating 3d models and preparing 3d models for texturing and animation. * proficient at creating high or low polygon models. * proficient at creating static/hard edged meshes or organic meshes. * proficient at creating textures and maps for the meshes (mainly diffuse, specular, normals). optional skills: *css3, html5, php, java, jquery, photoshop, after effects, ui design note: we are currently looking for more environment artists and character artists to work with our current staff and also will be needing those skilled at rigging and animation who do not mind working first and being paid once the project makes money and we are also needing voice actors/actresses to join the team and also script writers. shi no gemu is nearly ready to be marketed and we are posting this ad to fill a position which will get us where we need to be for the second cgi film we are doing which will be a game-play one. payments will be discussed but this is a position that has potential to become full-time if the game is a success. we have a team of voice actors and actresses that have starred in various indie games and animations etc. and a ton of skilled individuals on the team. we are serious and will make this game with or without you, but don't you want to be with us?? if so contact information on how to apply is below and we look forward to hearing from all of you.

Online, Skype [Rev-share]PR Lead at Starboard Games LLC at Starboard Games LLC

[rev-share]pr lead at starboard games llc starboard games llc online, skype public relations starboard games llc is an indie gaming studio comprised of highly professional and friendly people. we are looking for talented and dedicated artists and programmers to join us on our project int (www.int-game.net), a sci-fi rpg with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. if you are looking for a fun-loving team with mature, respectful people working on a large, ambitious project, read on!! we are looking for a pr specialist for our upcoming title int. duties: 1. direct the pr department by providing weekly agendas, goals, and assignments. 2. manage newsletters, multiple blogs, forums, and provide outreach to additional communities. 3. manage social media and provide regular updates. 4. collaborate with artists to produce concept-to-product videos. 5. prepare weekly presentation of social media statistics. requirements: 1. hold a communications degree or be able to provide past game's you have worked on in a similar position. 2. able to commit 20+ hours per week to starboard games projects. 3. able to accept constructive feedback and improve based on feedbacks. we offer profit-sharing from crowd-funding and sales revenue generated to compensate team members who spend 15-20 hours per week on company projects and meet starboard games deadlines. compensation models may be discussed during subsequent interviews

Anywhere [Recruiting] RED RIVER - Dark Medieval RPG at RED RIVER

[recruiting] red river - dark medieval rpg red river anywhere artists the game sets the player in the boots of the drifter parcival godrigson; a charlatan, scavenger and hired sword - used and protected from the law by the merchant's guild. tasked with acquiring a deceased nobleman's tournament prize, he will be pulled into the thick of the imminent war he so direly tried to avoid. yet the war, will be the least of his troubles - come nightfall. birmwood is a dark medieval rpg with slavic inspiration. the game offers thoughts on the fate of a hero in fiction, the sacrifices he has to take and their impact, their consequences on his character. birmwood takes place in a fully custom fiction worked on for five years and features an in-depth lore. the game (not the fiction) is inspired by titles such as: gothic (1, 2), witcher (1, 2) and zelda. focusing on exploration and immersing the player in a rich setting. a great focus is laid on the player's interaction with the world and its inhabitants - not everything has to be killed and monsters have a greater reason to exist beyond filling the space. our style for the game, we wish to focus on making our own style and tell the story through it. while a realistic approach would further add to our adult focused story, it can also quickly get outdated, thus a rather stylized and with that semi-realistic style comes in order. the style of games such as dishonored, bioshock is really something we take to heart. the current team the following positions are taken by the current team: - 3d modeller (structures) - concept artist (character, structure, monster) - audio (music and sound effects) - voice acting (main characters, monsters) - writer - graphic artist - texture artist what we need to realize this project, we require the following roles: - 3d modeller (environment, props, character) - environment concept artist (creating the scenes) - monster concept artist

Anywhere 2D Aritst or Animator needed! at Z Game-Production

2d aritst or animator needed! z game-production anywhere artists we are z game-production! we need you, a 2d artist or an animator to work with us, on our project. if you are interested, please follow these steps. step #1: requirements: - gml basics (basic skills with the game maker software) - 2 years of experience with 2d sprite designing - 2 years of experience with 2d sprite animating - skills with working in a small team. not needed but very helpful requierments: - a college diploma or graduation in art school step #2: if you have those requirements and you are interested to work with us, you can send us your job request to our email: zgameproduction@gmail.com we will also be happier if you had a portfolio or something like that. step #3: when we do indeed finally read your request, and you seem as a guy who would work with us, we may then ask you some question and then we will hopefully employ you. step #4: some things you need to know: - we don't pay - yet! - we don't care about your age, we just need you to do your work. - you will need a nickname, we don't like to use real names in the company. we are happy for you to join us in our company!

Anywhere Music Production (Orchestral and Electronic) at Anywhere

music production (orchestral and electronic) anywhere anywhere audio/music hello! we are group of composers (alexander asimov aka helicalin, andrey alexandrov aka zirrex/ceg production and edward ramsay aka james lee grey/jlg). we are produce orchestral and electronic music for video game advertising, trailers, motion picture, and so on. our portfolio contains a wide range of work in different styles and genres. including orchestral music, hybrid themes for action scenes and adventure, horror scenes, various kind of suspense, soundscapes, ambience, etc. also we write a custom music for trailers, teasers and company logo/presentations. here some examples of our music (royalty free): http://audiojungle.net/user/tsgm/portfolio https://soundcloud.com/the-sixth-gate-music feel free to contact us about working with both paid and unpaid projects. we always welcome any collaboration. as for paid projects - pricing quotes are available upon request, and can vary based on the type and scope of game being created. also we can conclude a contract of copyright transfer if needed.

Anywhere Illustrator/Digital Painter (Royalties Only) at Lava Games Company

illustrator/digital painter (royalties only) lava games company anywhere artists we're currently looking for an illustrator or digital painter to color in and polish 2d level designs. the incumbent will receive fully detailed sketches for different sections of an indie game, and will need to reproduce each room in each section in full color. further details will be given to those who are selected for the role. please apply with your cv and a link to your portfolio. the style we're looking for involves lots of color blending and light/shadow play. to be a little more specific, we're aiming for the style that blends the color of lights in with the surrounding colors, and uses dark purples and blues for darker areas. examples will be provided to those selected for the role. about us: we're a start-up video game development company. currently, we have almost a dozen fully developed ideas just waiting to be made into games. our goal is to start up with a first title that is captivating enough to set a minimum standard for our games, yet not so loaded with our ideas that it would prove to be overwhelming to our currently small start-up team. we're very confident that this title will entertain many and will bring with it a sense of wonderment that will leave gamers wanting more. and this is just the start... tell your friends! we are constantly looking for more talented individuals to join our team. we look forward to hearing from you.

Anywhere C++ Engine Developer at Altered Cat Entertainment

c++ engine developer altered cat entertainment anywhere programmers [center] [/center]empowered creation kitempowered creation kit is a non general purpose engine for the rpg "edict: empowered".    it is an isometric (ok actually dimetric) tile-engine for creating open worlds, and is to support  creating npcs, adding sounds and music, dungeon style levels, quests, etc. for a fun rpg.  [center][/center] skills:solid c++ some level of experience with 2d game programming git source control decent math skills you'll need to learn to use sfml if you do not already know it.  lack of prior knowledge with the library is not a problem however.    while this job is posted for the engine, this is certainly a good gateway if you'd like to be involved with the game itself as well. 

Anywhere Animator | Texture Artist at Grey Smoke

animator | texture artist grey smoke anywhere artists we are looking for people for hire or for permanent work. who are we? grey smoke is an independent game development. our members are from various countries and work for own pleasure. we have not studio or place for development. because we are working on a distance. our projects use various genres like survival horror, quest, stealth and etc. the main part in the projects is story and game features. what is the project? some story: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? so the game is the first person survival horror. the protagonist must fight for life, because monsters are everywhere. you cannot hide from the monsters. they will found you anyway. yeah, it's hard game like resident evil, where you need to solve problems and look for ammo. the protagonist will not be only in the station. he should look for somethings on alaska's natural locations. other information: - the game uses unreal engine 4. - the game will be on windows and linux. - the game will be published in steam. what do we need from you? --animator-- to work with animation of faces, to work with animation of characters and enemies' motion. don't forget to show your portfolio in e-mail's message. --texture artist-- to make textures for walls, game's subjects and etc. to make textures for characters and enemies. don't forget to show your portfolio in e-mail's message.

Anywhere | Skype Level Deisgner at Demigod Studios

level deisgner demigod studios anywhere | skype level designers demigod studios is looking for a skilled level designer with knowledge of unity and also 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be able to build locations in the editor with existing meshes, tools and the help of environment artists. 4) be a good teammate and have positive attitude towards the others 5) accept positive criticism and be able to improve yourself 6) be able to communicate almost daily through skype required skills: 1) prepare sketches and maps for new locations (2d & 3d). 2) have some knowledge of real world geography and topography. 3) knowledge of 3ds max or any other leading software such as maya. 4) knowledge of the unity game engine. 5) be flexible with priorities that are given desired (but not necessary) skills: 1) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype 3D Modeller at Demigod Studios

3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Animator / rigger at Demigod Studios

animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype Unity Programmer at Demigod Studios

unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be familiar with object oriented programming (oop) 4) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere | Skype 3D Character Artist at Demigod Studios

3d character artist demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max,maya,zbrush,mudbox or any other program for creating organic meshes. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create any kind of high or low polygon organic models depending on the situation 2) be able to apply textures and maps on the meshes you create 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.

Anywhere Looking for concept and UI artists! Natures Wanderer RPG ~ Green Thumb Studios at Green Thumb Studios

looking for concept and ui artists! natures wanderer rpg ~ green thumb studios green thumb studios anywhere artists hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are looking for concept artists! artists focusing on either props/housing or characters or both are welcome. there is more info below as far as requirements go. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/tersto-human-fisherman (this is the art style, look further down the gallery to see more) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be 18 years of age or older due to legal contracts, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that is looking to create a new and interesting ui or try new aspects of creating a games ui. concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! animators: used to working with in-place animations and also familiar with the basics of mechanim and how the bones structures have to work accordingly. you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images

Anywhere Looking for programmers // PVP Dungeon Crawler at Anywhere

looking for programmers // pvp dungeon crawler anywhere anywhere programmers hello! we're looking for programmers to help with the project (for the game here: http://steamcommunity.com/sharedfiles/filedetails/?id=320154534&searchtext;= ) please message if interested! ( eldwin11929@yahoo.com ) we're using unity, c#, and the game will be in 3d. the game is primarily multiplayer based. additional project info: (from project above) summary: bassetune reapers is a player-verus-player, competitive dungeon crawler. this basically takes on aspects of dungeon crawling, but with a more aggressive setting. players will have the option to play as the "dungeon-crawlers" (called the 'knights', or "knight class", in-game) or as the "dungeon" itself (literally called the 'bosses', or "boss class", in-game). what this means is that players can choose to play as the people invading the dungeon, or as the dungeon-holders themselves. key features: - intense, fast-paced combat - multiple skills, weapons, and ways to play the game - tons of different bosses, minibosses, creatures and traps to utilize throughout the dungeon - multiple unique environments - interesting, detailed lore behind both the game and world - intricate rpg system - ladder and ranking system - lots of customization for both classes

Anywhere 2D Artist (UI and Icons) [Volunteer] at Infinitus Designs

2d artist (ui and icons) [volunteer] infinitus designs anywhere artists infinitus designs, a small development team working on 'yonder mmo' are currently seeking a 2d artist to add to our existing team! yonder is a sandbox mmo about players working together to hone skills and overcome the natural dangers of a 17th-19th century world through crafting, building and fighting. more info on the game can be found here: https://www.facebook.com/infidesigns the game is currently entering alpha as of march 2015. at the moment the team is comprised of two 3d artists, 1 programmer, the lead-designer (covering pr, project-management and design-planning) and an sfx artist. as such, we are currently looking to add a new 2d artist to our team to help bolster the work rate. many of us operate around the gmt timezone or within 2-3 hours of it. as such, we often talk to one another and discuss progress and tasks in gmt-evenings. we are looking for 2d artists who would be expected to be designing our overall ui system to replace the existing placeholder ui we currently use, as well as designing banners / artwork for the game, along with icons that would be used within an inventory system.

Anywhere {ROYALTY} - Programmer & Music - For Retro Sandbox title at MAD UNICORN GAMES

{royalty} - programmer & music - for retro sandbox title mad unicorn games anywhere programmers hello, my name is noah co-owner of mad unicorn games & designer of radical heroes. as the focus of radical heroes shifts off of my shoulders i will be branching off and forming a new development team focused on a new innovative retro sandbox game. the project is full of vibrant color and is meant to be enjoyed by all, single player, co-op and multiplayer modes all planed. i'm going for a teen rated level. more will be discussed upon acceptance to the team. i am looking for a few talented people who are interested in working on a midsize project and starting a new company from scratch. there is already a solid base for the new project and with my first game green lit things are looking up! must be able to provide samples of your work preferably you best retro stuff. this is a non-paid position "for now" but you will receive royalty's to the project. there are plans for a kick starter as well as other media and press avenues. the programmer selected must be able to port the project to many different mediums pc, mac, linux, consoles, ios you get it! due to the nature of the content the project should port with out any size or graphics problems therefore looking the same on all mediums. i do not see the need for more then one programmer for this project. sound design must blend retro and current styles to create something magical! think chip-tones and happy dub-stepish light techno! persons needed: programmer: preferably well versed in unity! sound engineer: with a heart for retro! must have skype: think you want to take this journey with me? send me your resume at: ectoplazum@yahoo.com

Anywhere 3D Character Artist at Augment Studios

3d character artist augment studios anywhere artists we at augment studios, are recruiting multiple members, for a sci-fi role-playing game. right now, we require a character artist to able to model and rig the game characters that can be exported into .obj files, along with the animations in .fbx files. our team consists of 8 members at the moment, all engaged in different aspects. before applying to this, note that we need someone who is sure to stay and progress quickly in character design, and can finish up each character quick. we need someone dedicated to this project. if you could do anything besides character designing, you'd also be of a great help to us. besides this position, feel free to apply for any other position that may aid us in our project. also, this is a volunteer position, which means it is initially unpaid, and that whatever the applicant shall get will be a share of the game's profits. we're currently working on small models and props but we require characters. that's mostly what needs to be covered. we've got programmers who are ready to start but the modeling is the issue right now. right now we're concentrating on the characters and getting started with a ue4 project. we're currently working on our website, that's why it isn't up yet. but we hope to have it finished soon.

Anywhere Galaxon - Spaceship 3D Artist at Chamegon

galaxon - spaceship 3d artist chamegon anywhere artists hi, i'am looking for non-paid spaceship 3d artist for my game galaxon. ship will have interior/cockpit and can be textured (not a requirement). in addition, you can make cockpit interaction animations (not a requirement). any past experience not required. because i'am doing my game alone, i don't have much time to do all the dev things, like this spaceship modeling. i'll be very happy to have somebody helping me with this big project. game is developed in unity 3d and what it's about ? galaxon is mmo sandbox. here, in this virtual space, you can fly alone, or join your friends. what can you do here ? you can be asteroid miner, mercenary, pirate, merchant, manufacturer, explorer and more ! with your allies, you can forge squads, clans, corporations and even alliances. you can both pilot your ship, or fight on the ground. so, is this interesting ? soon, galaxon is going to kickstarter. what it means ? you'll be paid (maybe) thanks for all people interested in, ceo, jaroslav patocka indiedb page: http://www.indiedb.com/games/galaxon/ webpage: http://chamegon.mablog.eu/galaxon/

Anywhere 3d Animators at Enjoyable Games

3d animators enjoyable games anywhere artists hello! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d animator position. at the moment we're searching for animators who are capable to create game animatins. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. - high level of commitment to an ambitious project - good knowledge of creating skeletons, rigging, weighting and animating - ability to create nice, smooth animations for characters, animals - ability to export those files in a unreal engine 4 format - in posses of an unreal engine 4 license (a big plus) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.

Anywhere 3d Artists at Enjoyable Games

3d artists enjoyable games anywhere artists hello! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we're working on right now, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we're always in search of talented people who are willing to join the team. in this ad i will talk only about the 3d artist positions. at the moment we're searching artists for model, and possibly texture, environment objects (both organics as hard surface) and characters. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but of course more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models following the artistic direction of the game - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create models from concepts or reference images. - knowledge of how to rig and how to weight (a plus) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members more details will be discussed and disclosed later.

Anywhere Game design partner at Newage studios

game design partner newage studios anywhere programmers i am looking for a programmer who is great with either javascript or c# some one who has and can use unity 3d well,and wants to partner up with someone who is very artistic and experience with 3d modeling. please like games genres such as survival, horror, sandbox, crafting, co-op, open world, game inspirations: the forest don't starve rust minecraft salt my skills: over a years experience with blender. more then 5 years experience in sound design. over a years experience with photoshop and gimp. a years experience with cry engine and unreal engine. less then a year experience with unity 3d. great time commitment. your skills: you must have over a years experience with unity 3d. you must have great time commitment. you must be able to find errors in code and fix. you must be friendly and great at communicating ideas. extra: if you have any other skills such as animation or concept artist ect, please add in your resume. how we will work together: we will organize game ideas and produce them to the best of are ability.and make money of those games, late night skypes and or emails will be used to communicate these ideas. compensation: there will be no pay for now but any game we make and sell we will split profits 50/50.

Anywhere Modeler: Mechanical at Opulentium Development

modeler: mechanical opulentium development anywhere artists in our game, opulentium, players fight with armies of mechs, of all different shapes, sizes and functions. we need modellers who are apt at making mechanical 3d assets, both industrial in theme and slick/smooth in theme. it would be preferable if you also had animating/rigging and texturing skills, although these are not paramount. we have several jobs for prospective modellers working with us: - currently, we have old models for mechs which could use a lot of improvements, and more detail to make them aesthetically pleasing to the human eye. - the majority of the planned mechs for this game have not been made. in order to bring the large variety of gameplay and tactical flexibility to the players, it will be necessary to have many different mechs available, and as such, we certainly could use help making new designs. - dropships and transport vehicles are also an important part of this game. these in particular will require a lot of detail, as they will need interiors as well as their exterior models. - as opulentium is a blend between rts and shooter gameplay, players must construct buildings. buildings may vary from factories to build mechs, resource extractors and territorial control centres. modellers who would like to work on opulentium will be working with a group of but a few dedicated individuals comprising our team, all of whom have volunteered for the job. given the ambitiousness of our project, it will take several years to reach completion, and as such, any who would like to apply for 3d modelling positions ought to do so for their port-folio, or simply because they enjoy the idea of working on this type of 3d art. that being said, for any who do work with us until the release of opulentium, they will be paid a percentage of the profits made. we hope you consider applying, and enjoy working with us.

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