logo design desuranet anywhere artists we are after a logo for a "yet to be announced" project the team here at moddb is working on. payment for all work done will be negotiated upon completion.
ut2004 mapper needed! studio75 anywhere level designers apart from a mapper. we currently have all the members required to make a fantastic piece of work. mappers are required to have at least a semi-moderate knowledge of how to build a map in the ut2004 editor. maps made will be for a sidescrolling mod, so there is a slight change from normal fps mapping any previous work you can show will be a great help to smooth out the applicant process for the you and the team. :) the project is a small total conversion for unreal tournament 2004, we hope to bring an old classic back to life using modern technology to do it. our current stand point is a relaxed one, we know things get in the way of modding, its supposed to be a fun thing, so we take our time and allow ourselves to deal with everything life throws at us without any added pressure. everybody in the mod is currently either working as a hobby, or in the hopes of using this mod as a medium to reach greater things by adding it to resumes, cv, and other such applications. we need your help, so we can take off for real! :d
texture artist tiberian sun rising anywhere artists we are looking for experianced texture artists here at tiberian sun rising, we are a total conversion modification for command & conquer 3 tiberium wars. note this is not a remake of tiberian sun but more of a next evolution of the game, redesigned from the ground up to be better then ever before.read our moddb for more details: http://www.moddb.com/mods/tiberian-sun-rising we are an experianced team, and the project is already well into production and you'll be most welcome to a fast paced development team. we also have an svn repository and can provide documentation for any needs or questions regarding a particular asset. what we are looking for? texturer -experiance with adobe photoshop or similair software -experiance texturing structure, vehicle and infantry assets -can texture to existing quality standard shown in screenshots or better or -experiance texturing environmental assets, creatures, tree's, organic assets -perferred that texturer can uv unwrap a model for texturing extra(s): (not required but desirable) -an artistic background and illustrative skillset -can produce normal and specular maps *not required thou if this project catchs your interest and you think have the skills please apply with a sample of your work and direct your emails to: assassin@cnc-source.com even if you do not have all our criteria please apply anyway, if you do not have a portfolio i can provide a model that needs texturing. *note this is a modification and as such this is non-profit group this is not a paid position do not email me seeking paid positions please
modeler tiberian sun rising anywhere artists we are looking for experianced modellers over here at tiberian sun rising, we are a total conversion modification for command & conquer 3 tiberium wars. note this is not a remake of tiberian sun but more of a next evolution of the game, redesigned from the ground up to be better then ever before. please view our moddb for additional details: http://www.moddb.com/mods/tiberian-sun-rising we are an experianced team, and the project is already well into production and you'll be most welcome to a fast paced development team. we also have an svn repository and can provide documentation for any needs or questions regarding a particular asset. what we are looking for? 3d modeller -3d studio max perferred, maya also welcome -able to model to existing quality standard showed in screenshots or better -experiance modelling structures, vehicles from concept artwork/reference material or -experiance modelling characters/infantry models and organic models (tree's/creatures) extra(s): (not required but desirable) -experiance modelling environmental assets -if you can model both the above types of objects mentioned excellent -if you can uv unwrap and texture your models definatly an added bonus ;) -you arnt required to rig or animate your creations but if you can fantastic *organic models will include mutated trees and mutated creatures/lifeforms gives you a chance to be quite creative if this project catchs your interest and you think have the skills please apply with a sample of your work and direct your emails to: assassin@cnc-source.com even if you do not have all our criteria please apply anyway, if you do not have a portfolio i can provide a concept that needs modelling. *note this is a modification and as such this is non-profit group this is not a paid position do not email me seeking paid positions please
3d artist! elseware entertainment inc. anywhere artists candidates can expect to work in an environment of mutual respect, bring fantastic concepts to life, gain considerable work experience and receive royalties for work. project warcry is a commercial game being built by a small team of experienced, professional developers with a strong emphasis on work ethic. we all want to see warcry achieve wonderful things and if you think you have the skills and time then please keep reading... we are currently deep into development with a demo right around the corner. applicants to this position can rest assured that, providing the end of times, their work will be put to use in a commercial game. your responsibilities will include: • designing, modeling, lighting, rigging, animating and rendering 3d content. • work with a team of 2d artists and programmers. • complete quality work on time, to specification. favorable skills: •minimum of 2+ years of industry experience. •experience in several aspects of videogame art production to include concept work, modeling, texturing, and shading and be highly experienced with 3d max. •a strong work ethic and a responsible attitude that can get task done on time. •a good understanding of rigging and animation principles. •attention to high quality anatomical detail. •solid understanding of computer graphic fundamentals and video game art production pipelines. •solid understanding of art fundamentals to include color theory, light, shade and form. •can work in a variety of styles. •capable of meeting deadlines. •great communication skills both written and verbal. •a collaborative work ethic. • must have at least 3 years production experience. • must have an art background. • must have a thorough understanding of physical motion, weight, balance, texture and form. • must have solid conceptual and design skills. • must be proficient in 3d studio max and photoshop. • must have traditional illustration skills. •current cv / resume •samples of your work that show your ability to create texture maps using photoshop •samples of your work that show the model wireframes associated with this same work •samples of your 3d models at in game polygon resolutions (low poly) along with higher resolution models (high poly) created in zbrush or mudbox for normal mapping
unreal script programmer(paid position) bittersense games anywhere programmers experienced unreal script programmers wanted. (paid position) for our upcoming medieval/fantasy themed stealth action game, visceral, experienced unreal script programmers wanted. we are self-funded indie game development company. you must be willing to work with the design document and be proficient in unreal script. please send resume to contact (at) bittersense dot com with the subject line "unreal programmer". you will be given access to design documents after you sign nda. this is a paid position, it is free-lance contract work. you can work from home or wherever, you won't have to relocate to our main office location. however, you might be required to travel once certain milestones are reached for internal team meetings. in such events, all your travel expenses will be compensated by us. please do not send pm in this forum, all inquires should go the email posted above. you can find more information about visceral game in the below link. http://www.visceralgame.com/ we'll offer you up-front payment for this position, when you reply you are free to include salary requirements and/or hourly fees.
mapping textures, bumpmaps and little 3d modelling. command & conquer 2142 planet earth preferred artists for all of you who're a fan of ea's "command & conquer" and "battlefield" series. below is a brief description of our modification for cnc3, named "command & conquer 2142". http://www.moddb.com/mods/command-conquer-2142 =============== in year 2047, the alien crystal element - commonly known as "tiberium" - began blanketing the earth, dividing the globe into various zones based on the level of tiberium infestation. as war continued over the past century between the european union (eu) and the pan asian coalition (pac) for the last habitable lands, tiberium fields continued to grow, polluting wide areas around the globe with violent ion storms, changing the course of nature forever. the year is now 2142, and the dawn of a new ice age has thrown the world into a panic - a global threat that nobody has ever expected. as earth's resources are depleted by both the ice and the growing tiberium crystals, the two coalitions soon found themselves trapped in a desperate war for the only cause that matters - survival. in command and conquer 2142, players can choose to fight for one of two military superpowers - the european union or the new pan asian coalition -in an epic battle for the last habitable lands. a range of devastating, hi-tech arsenal will be available, including assault rifles, cloaking devices and sentry guns. players will also take control of the most lethal vehicles known to man, using massive battle walkers to wage wage fierce combat on the ground, while commanding futuristic aircrafts to rule the skies. command and conquer 2142 also provides additional vehicles for players to control, including the massive flying "titan" warship, the hovering light ifv hachimoto available to the pac, and the massive heavy ifv goliath available to the eu. structures will also be available as part of the modification, including titan docks from" port bavaria" and wall systems as seen in the battlefield 2142 map "verdun". =============== the mod has been suspended from production for 2 years, but it's coming out of deep freeze due to overwhelming demand! as we have a written permission from ea for us to "strip" the models directly off bf2142 to apply to cnc3's sage engine, mapping the textures and bumpmaps to the original 3d models will be the main portion of this job. due to the "setup" of 3d models in ea's battlefield games, knowledge in texture channels will be necessary. 3ds max will also be needed to open the original 3d models!
milk shape/ blender modeler mrp anywhere artists need 1+ modeler's for a position with mrp, helping to produce a dbz multiplayer/ single player indie standalone game. dbt is a side view/ 3rd person / first person anime fighting/ adventure game with multiple modes. we have completed 30% of the verse's mode in short time from hard work currently have 3 people helping in production of dbt - son raditz: lead programmer, modeler, 2d artist. remedy: 3d sound artist. dark goku: lead 2d artist. and 3 beta testers getting ready to test the new alpha 0.2 version you’re details: name. how long you have been modeling? are you passionate about dbz? attach any work you have previously finished. can leave details which we can contact you either phone number etc, optional. we will reply to all resumes submitted sincerely son raditz
warhammer 40k 3d modeller ren40k development team worldwide artists renegade x 40,000 is a modification for ut3, using some of the engine changes made by the renegade x mod team. so, it's more or less a mod for a mod! it essentially changes everything in the game to a few things from games workshop's warhammer 40,000 universe. gdi will be changed into the imperium of man, and nod will be changed into the forces of chaos. there will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. everything will be from past 40,000 concepts; buildings from dawn of war, locations from codex: city fight, etc. we are looking for multiple 3d artists that are able to create characters, vehicles, buildings and/or terrain. requirements for the job: 1: must be fluent in the use of 3d modeling programs such as 3ds max and maya. 2: must be able to model off other source images 3: must converse with the rest of the modification team 4: must have a portfolio to provide of previous work. if a portfolio is not available then applicants will be required to create a given model from scratch. some extra skills, that are not required, but can help, are: 1: animation skills 2: passion for the warhammer 40,000 universe 3: skills in level design, texturing, and/or programming we have our own website and forum for the team to use at will. our current team is friendly, and helpful. the modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. however, the more work that is done means the faster the mod is completed. finally, this is a mod team and thus you will not be payed, it is voluntary work, as with other mods. all work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. also, all work of yours will be credited throughout the creation of the mod. we look forward to all applications.
warhammer 40k level designer ren40k development team worldwide level designers renegade x 40,000 is a modification for ut3, using some of the engine changes made by the renegade x mod team. so, it's more or less a mod for a mod! it essentially changes everything in the game to a few things from games workshop's warhammer 40,000 universe. gdi will be changed into the imperium of man, and nod will be changed into the forces of chaos. there will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. everything will be from past 40,000 concepts; buildings from dawn of war, locations from codex: city fight, etc. we are looking for multiple level designers that are able to design maps for multi-player and possibly single-player use. requirements for the job: 1: must be fluent in level design. 2: must be able to design off other source images 3: must converse with the rest of the modification team 4: must have a portfolio to provide of previous work. some extra skills, that are not required, but can help, are: 1: animation skills 2: passion for the warhammer 40,000 universe 3: skills in 3d modelling, texturing, and/or programming we have our own website and forum for the team to use at will. our current team is friendly, and helpful. the modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. however, the more work that is done means the faster the mod is completed. finally, this is a mod team and thus you will not be payed, it is voluntary work, as with other mods. all work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. also, all work of yours will be credited throughout the creation of the mod. we look forward to all applications.
unreal engine 3 programmer/scripter ren40k development team worldwide programmers renegade x 40,000 is a modification for ut3, using some of the engine changes made by the renegade x mod team. so, it's more or less a mod for a mod! it essentially changes everything in the game to a few things from games workshop's warhammer 40,000 universe. gdi will be changed into the imperium of man, and nod will be changed into the forces of chaos. there will be many changes made, such as new buildings, a replacement for the lack of need of a harvester, guns, characters, maps, etc. everything will be from past 40,000 concepts; buildings from dawn of war, locations from codex: city fight, etc. we are looking for multiple programmers artists that are able to code such things as drop-pods, teleport markers, vehicle "walker" movement, etc. requirements for the job: 1: knowledge of the unreal engine 3, or a willingness to learn the engine. 2: knowledge of c++ or other methods of coding. some extra skills, that are not required, but can help, are: 1: animation skills 2: passion for the warhammer 40,000 universe 3: skills in level design, texturing, and/or programming we have our own website and forum for the team to use at will. our current team is friendly, and helpful. the modification allows you to work at your own pace, and is flexible with production time used in relation to the mod. however, the more work that is done means the faster the mod is completed. finally, this is a mod team and thus you will not be payed, it is voluntary work, as with other mods. all work you do can be used in your portfolio to help you obtain a job in the games industry, and will be used for the enjoyment of the public. also, all work of yours will be credited throughout the creation of the mod. we look forward to all applications.
3d artist combined offensive dev team anywhere (correspondance over internet) artists we're looking for a 3d modeller with at least basic experience with 3ds max/gmax. they must be able to model weapons, vehicles and/or static objects (eg. houses) within the 10,000 polygon range. also, it is preferred (but not a requirement) that they are able to uv map and produce colour/normal maps. you will be working with a small, but talented core team who are committed to and enjoy what they are doing. we look forward to working with you soon!
concept artist grand-games anywhere artists grand games, an indie developer, is currently looking for talented concept artists to join the development team on our crysis mod, grand heist. we are an established team of 8 members who work very hard on whatever we do and almost all of our members have graduated from uni or a technical school with a degree in some game related course, so we know what we are doing! we don't expect you to work for us as a full time job, but we do expect you to atleast be active on our forums and be creating concepts when ever you are up to it. we require somebody who specialized in character concepts, and somebody else who specializes in environment concepts. you can read up about the mod here: grand heist you can view our steam group here: steam group as you can see, we are quite popular for not releasing most of what we have worked on. our steam group alone has over 130 members in it, and we have 70 members tracking the mod on moddb.com, and that number grows every week! there is a lot of potential with this mod! what we expect from you: - dedication to the team - remain active on the team - be a talented and creative artist
hl2 source mod ai and games coder skillsage games anywhere programmers c++ literate game coders, level designers, testers and experience ai programmers required to join a new games design team as contractors. the current project is at the early stages of development and will require a team of individuals who are available to join skillsage games to make the innovative idea a reality. preference will be given to those who are able to display experience with halflife 2 source, c++, 3d games, physics and above all enjoy gaming. the work will include: ai design and coding npc coding game physics level design full details of the concept may be found here: http://www.moddb.com/mods/the-marderer the target is to create a playable demo of the concept as described. depending on location (london, uk) we may be able to provide some hardware for the right candidate. we look forward to your applications. emmanuel ss games uk
music composer unitedstudios anywhere audio/music unitedstudios modding and development group are currently looking for experience volunteer composers to compose music for promotional videos of the groups mods. we require full ochestral scores with dramatic and feel to the music. a need to compose brilliant and attractive music would be a bonus, but at the moment we are open to any composers who are interested. i myself as the manager of unitedstudios am very muscial so i can tell you guys what they should be like.
programmer topic studios anywhere programmers we are currently recruiting more talent! we are getting ready to release the first public beta of orion to the public next month. we are pretty much set for the first release. however, we are going to be adding plenty of content through updates and patches. so we need some talent! we are currently seeking only one programmer. we need someone that is both experienced with c++ and the source engine. we are looking to add things ranging from vgui, to vehicles over the network (orange box), new weapons, and other smaller features! you would be working alongside our current lead programmer, jack morgan, as well as ben (amogan) who helps out when he can. we are currently only looking for a programmer that has a hefty load of free time as well as being a team-oriented member. if you are interested in joining the team that is creating orion ( www.orion-project.net) then please feel free to contact me directly! email (preferred): david@prassel.com msn: praz34@msn.com steam: praz34
3d artist topic studios anywhere artists we are currently recruiting more talent! we are getting ready to release the first public beta of orion to the public next month. we are pretty much set for the first release. however, we are going to be adding plenty of content through updates and patches. so we need some talent! we currently seeking 3d artists to help us create original environment art. this includes small things such as trash cans, tables, chairs, computers, keypads, generators, etc. if you are interested in joining the team that is creating orion ( www.orion-project.net) then please feel free to contact me directly! email (preferred): david@prassel.com msn: praz34@msn.com steam: praz34
lua programmer azareth productions anywhere programmers who we are: a small indie developer looking to get our first title off the ground and running. our team is filled with both industry veterans and people new to the field. our first title, gevo, has first round approval from sony's third party team and we are currently in talks with getting 1st round approval and financing from them. if funding falls through we will seek private funding, and if all that fails the team is dedicated to releasing this title on steam. no matter what happens we are shooting for a release by mid next year, we just have a long way to go. who we are looking for: our team has built it's own engine from the ground-up, unfortunately the creator has had to step away from the project leaving us with a dire need for a lua programmer. the engine uses lua scripts, with calling done through c++. we have a full fledged c++ programmer, but need someone with more lua knowledge. what we need from you: send along a resume, or background info, and a short email regarding your expectations from the project (ie. just looking to build your portfolio, big ol' bags of money etc.) and what your commitment level can be (ie 5-10 hours a week, 10-20 hours a week, etc).
2-d sprite artist (8-bit, 16-bit, 32-bit, celshading) azareth productions anywhere artists who we are: a small indie developer looking to get our first title off the ground and running. our team is filled with both industry veterans and people new to the field. our first title, gevo, has first round approval from sony's third party team and we are currently in talks with getting 1st round approval and financing from them. if funding falls through we will seek private funding, and if all that fails the team is dedicated to releasing this title on steam. no matter what happens we are shooting for a release by mid next year, we just have a long way to go. who we are looking for: our title is very unique and involves a significant amount of art assets ranging from the original nes to cel-shaded hand drawn sprites. we are looking for any type of 2-d artist that could lend a hand to the team. what we need from you: send along a resume, some sample work, and a short email regarding your expectations from the project (ie. just looking to build your portfolio, big ol' bags of money etc.) and what your commitment level can be (ie 5-10 hours a week, 10-20 hours a week, etc).
female voice actor team distant recall anywhere audio/music requesting one or two female voice actors for a game project. not accent specific, though must speak good, clear english . must have a good, high quality mic that leaves little to no background noise (fuzz). must be in a quiet environment with no distractions. must be able to express realistic emotions and be able to use higher level (speaking loudly - shouting) voice if needed with little self consciousness. some script has been set out, but you must be patient and wait for when we request the script. dont send your first recording, perfect it first. you will have total time leverage. if interested, contact me by e-mail or msn at dan36masterson@hotmail.com. if you can provide a proviously recorded voice file, that would be great, but not necessary as of yet. thank you.
new mod development team anywhere web/other battlefield 40k mod progress has been slow in the last 14 months and there are only 2 members of the mod team left. 1 coder & 1 mapper the mod is in need of a whole new development team to take over and finish off infantry only mode for either the bf2 or 2142 edition of the mod. update the website. create a manual finish off essential code and testing. we have a large number of artistic assets which is enough to release infantry only for: tau imperial guard other assets: space marine infantry and vehicles in need of updated or new textures. imperial guard and tau vehicles. archived alpha builds for both versions. there is one condition of the use of the artistic assets of the mod. they must be kept within the bf40k team and development must finish for either for bf2 or 2142 engines.
paid (after game release) shader programmer earthling games anywhere programmers we are an indie game development team working on a unique title for the pc (steam) and xbox 360 live arcade (possible publisher soon) indie. currently our team consists of someone who has went to school and has experience in the game industry. we are looking for someone with experience with pixel shader programming, specifically with normal and specular map rendering. currently we are working with and xna based game engine called flatredball. if you wish to receive payment, we will negotiate pricing after our first quarterly payment is received (will be based on how much we make from the game).
modeler broken line studios anywhere, preferably on the east coast. artists greetings prospective modders, bls is recruiting and we want you for the job! for the past 3 years, we have been hard at work bringing halo to the homeworld 2 engine. the mod is about the untold saga of space superiority between the brave, but futile unscdf, and the fanatical, alien covenant. play as the unsc and hold your own against the genocidal, intergalactic scourge, or play as the covenant, and cleanse the galaxy of the heretic infestation. currently we have a working build of the mod and we would be absolutely delighted if all you texturers out there would pitch in your artistic talents. so visit our site at brokenlinestudios.net and let's get started!
texturer broken line studios anywhere, preferably in the east coast. artists greetings prospective modders, bls is recruiting and we want you for the job! for the past 3 years, we have been hard at work bringing halo to the homeworld 2 engine. the mod is about the untold saga of space superiority between the brave, but futile unscdf, and the fanatical, alien covenant. play as the unsc and hold your own against the genocidal, intergalactic scourge, or play as the covenant, and cleanse the galaxy of the heretic infestation. currently we have a working build of the mod and we would be absolutely delighted if all you texturers out there would pitch in your artistic talents. so visit our site at brokenlinestudios.net and let's get started!
concept artist razed entertainment anywhere artists razed entertainment is a small group of indie modders working on a horror/survival mod for the source engine. our goal is to create a short, polished modification which showcases both our talents as developers and the quality of our source material, in order to create something which is truly 'portfolio worthy.' we're all people with real lives, and we understand that no one will be able to devote every waking minute to any one project. with this in mind, we're looking to add to our numbers, and take some of the load off from the existing crew. despite what others may claim, we're still human. we're looking for an experienced concept artist with a strong grasp of anatomy for character, weapon, and environmental concepts, in addition to t-poses for our modelers. some other merits we're looking for include: * a solid grasp of english * flexible schedule * previous experience in working with teams * access to a scanner (if a traditional artist) * sense of humor
general modeler needed for fly fly development team anywhere artists fly mod source engine the fly mod needs a new general modeler. the experience for this job includes being proficient at creating organic models such as player and npc models as well as skills at creating props and items to be used in game and in level design. this position will require that you can work along side the level designers and concept artists closely as well as on your own if given a list of things to do. it also requires that you have an understanding of the source engine as well as importing/exporting models to the engine. one more quality needed is that you can unwrap models so the texture artists can get right to work. links to past works would be great but not needed. thank you. tristin maniscalco fly development team
concept artist anywhere artists inside out games are after a concept artist for an upcoming mod that is in the planning stages of production. the game is about war so knowledge in this field will be essential. the artworks will involve destruction of buildings and character sketches more details will be give out after we receive your application
sound engineer/musician tactical assault anywhere audio/music hi everyone, we're currently looking for some more people to help us push towards our first release and if you've got what it takes then we definitely want to hear from you. the tactical assault team is made up of an international group of like minded people wanting to push the ut3 engine to it's limits and make a truly awesome game. we've already got a large online following and often rank in the top 5 mods. we need a sound engineer or musician with experience that can help us really push towards our first release. if you feel like you're up to the challenge then click here to apply and we can have a chat to see if you're the right fit for our team! :) here's our moddb page so you can see what we're all about: http://www.moddb.com/mods/tactical-assault cheers, bode
animator tactical assault anywhere artists hi everyone, we're currently looking for some more people to help us push towards our first release and if you've got what it takes then we definitely want to hear from you. the tactical assault team is made up of an international group of like minded people wanting to push the ut3 engine to it's limits and make a truly awesome game. we've already got a large online following and often rank in the top 5 mods. we need animators with experience that can help us really push towards our first release. if you feel like you're up to the challenge then click here to apply and we can have a chat to see if you're the right fit for our team! :) here's our moddb page so you can see what we're all about: http://www.moddb.com/mods/tactical-assault cheers, bode
coder tactical assault anywhere programmers hi everyone, we're currently looking for some more people to help us push towards our first release and if you've got what it takes then we definitely want to hear from you. the tactical assault team is made up of an international group of like minded people wanting to push the ut3 engine to it's limits and make a truly awesome game. we've already got a large online following and often rank in the top 5 mods. we need 3 of you - uscript coders with experience that can help us really push towards our first release. if you feel like you're up to the challenge then go to: http://tactical-assault.com/apply/ here's our moddb page so you can see what we're all about: http://www.moddb.com/mods/tactical-assault cheers, bode
prop artists topic studios anywhere artists the orion developers are seeking talent! we are gearing up towards our first public release at the end of this month (possibly the first week of november if bugs arise) and need to fill our maps up with props! we are looking for passionate and driven individuals who are experienced in using 3d studio max. we are looking for both 3d and 2d artists. we need you to be able to both follow concepts as well as have the ability to grasp the art style of the game and model props on the fly that fit within the style. we are looking for individuals who can compile there own props and have them in-game ready. please check more about our game over at: main hq: www.orion-project.net moddb community page: www.moddb.com/mods/orion1 if you would like to contact me personally, please use any of the following: email: david@prassel.com (*preferred*) msn: praz34@msn.com steam: praz34 (display name = david prassel) hope to hear from you soon! see you on the fragging fields!
programmer team echo - project gaia anywhere programmers the echo team is namely a congregation of developers who, in their free time, will work on this project. consider this a hobby, a passion and a side-project. the eventual aim of this project is to develop an in-depth, never before seen on the market mmorpg. in hopes of revolutionizing the mmorpg genre, away from the standard hack & slash monotone as well as moving away from the grindfest known in our games. in the coming years that this project will be developed under, each and every developer is encouraged to play his/her part in the growth of this. we are looking for programmers to develop a customized game engine and level editor from the bottom up to the top. the ideas for gameplay that we are searching for can be found through these recent game titles: "bayonetta" and "uncharted 2" which include rich environments and a full-featured 3d system. in-development game features : * revolutionary weaponary system with near unlimited customization * awards & achievements with dynamic variable requirements * highly customizable characters : fashion takes a precedence! * professions, unique quests and various tasks to keep one occupied * guild wars, area & resource control. * traits & specialized stat gain system : affecting everything * never before seen skill system ; take pvp/pve to the next level * anti-grind philosophy designed for both casual and hardcore gamers alike * teamplay & cooperative-centric gameplay that both encourages and rewards players for mingling and interacting * fully dynamic world where every action affects the world on a global scale * unique reputation-gain system * dynamic world weather system & temperature add a new level of complexity! if you are interested in developing for this project or wish to contribute, please contact the lead developers at either (x3ntaro@hotmail.com) or (kuronosu@gmail.com). thank you.
modeller & animator lord iheanacho productions anywhere artists we are in search of a modeller & animator its a non profit position for the army men extended mod http://www.moddb.com/mods/army-men-extended we have someone that does all the modelling and animation and also codeing but we do plan on haveing a large variety of enemys and weapons so we do need the extra hand . since theres only so much that one guy can do alone , you have to know how to do these for the source engine however- . you can apply by sending screens of your models in a message to me . if you wish to help
2d artist c&c generals: situation zero team anywhere artists situation zero is a mod for the expansion of c&c: generals, which is zero hour. we plan to rehash the game more or less, bringing in new gameplay elements and factions, of course units as well. we have work done to show the public, but the lack of a person to deal with media editing means that it couldn't be done. we need a person to bring out our media updates, to impress the public. we are more active at the our forums in the our forum: http://forum.falloutstudios.net/index.php?showforum=324 . for 2d art, you need to create the render backgrounds, portraits, other 2d related work, etc. we expect you to have a passion for modding and be loyal, ie not join for two weeks then leave. currently there is one media update already released, which will basically give you an idea what you'll need to do: http://www.moddb.com/mods/cc-generals-situation-zero/news/media-update-1-cc-generals-situation-zero-strikes-back .
model skinner/texturer c&c generals: situation zero team anywhere artists situation zero is a mod for the expansion of c&c: generals, which is zero hour. we plan to rehash the game more or less, bringing in new gameplay elements and factions, of course units as well. the contents for it are currently underway, models, sounds, and the likes, with the exception of skins/textures for the models as we lack dedicated skinners. the skins are for low poly models for a game that is quite old already, the typical size we're after is 512x512. http://www.moddb.com/mods/cc-generals-situation-zero/news/media-update-1-cc-generals-situation-zero-strikes-back will give you an idea of what to expect, though the shown one is still slightly less in quality. we are more active at the our forums in the our forum: http://forum.falloutstudios.net/index.php?showforum=324 . we expect you to have a passion for modding and be loyal, ie not join for two weeks then leave.
video editor c&c generals: situation zero team anywhere artists situation zero is a mod for the expansion of c&c: generals, which is zero hour. we plan to rehash the game more or less, bringing in new gameplay elements and factions, of course units as well. we have work done to show the public, but the lack of a person to deal with media editing means that it couldn't be done. we need a person to bring out our media updates, to impress the public. we are more active at the our forums in the our forum: http://forum.falloutstudios.net/index.php?showforum=324 . for video editing, you will be doing simple editing in essence, as most materials are available already. we expect you to have a passion for modding and be loyal, ie not join for two weeks then leave. currently there is one media update already released, which will basically give you an idea what you'll need to do: http://www.moddb.com/mods/cc-generals-situation-zero/news/media-update-1-cc-generals-situation-zero-strikes-back .
programmer steamlab anywhere programmers headcrab ravenholm is a horror modification for half-life 2 (needed orange box). it shows the story of the ravenholm priest (father grighory), who survived the headcrab infestation in the city. he must join the journey full of the zombies, headcrabs and some combines. but not only enemy is your true enemy. you must find the enemy in you. mod is full of the logic riddles, and horror environment gives to all a scary aura. we are looking for programmer that have experiences with coding and can create some new things in code, modify ai etc. write us, what was your previous work, what type of things do you do, and how much experiences you have earned.
animator source engine mod $$$ anywhere artists here is the deal: we have two fully completed, weight-mapped, and rigged models. we need these two nearly identical human biped models done in a specific timeframe, this is paid work. we are working on source engine ep1 version, and you must have previous experience. this is two nearly identical models, we do not care if animations are translated, as long as they are done to our specification, and within a months time. if you have extensive experience with source player animations and want to earn some serious extra money, be prepared with real examples of previous work and submit them with resumes to the address below.
level designer seven development group anywhere programmers the team working on seven hour war mod is looking for talented level designers! what is seven about? the resonance cascade scenario at the black mesa research facility heralded a dark age for humanity. the portal storms that occured as a result of it opened a gateway into the border world. the xen portals that open from the temporal rift caused countless millions of xen creatures to pour out onto earth. the countryside was quickly overrun and people flocked to the cities for refuge. the military is a prominent force controlling hard points in order to keep out the xen hordes, but the attack wasn't an invasion, that was merely coincidental. something much worse is coming. mod will feature brand new weapons and enemies and of course, deep storyline explaining what really happened during the seven hour war ________________________________________________________________________ you must be: - skilled in hammer editor and familiar with source engine - being able to produce own textures or models is a plus, but not required - be able to accept criticism and use it to improve your work and give suggestions and ideas to other members, to provide the feedback to their work. - must work in team and be decided to spend the time upon this project
seven hour war mod- concept artist seven development group anywhere artists the team working on seven hour war mod is looking for someone who is able to deliver us perfect environmental and character artworks. what is seven about? the resonance cascade scenario at the black mesa research facility heralded a dark age for humanity. the portal storms that occured as a result of it opened a gateway into the border world. the xen portals that open from the temporal rift caused countless millions of xen creatures to pour out onto earth. the countryside was quickly overrun and people flocked to the cities for refuge. the military is a prominent force controlling hard points in order to keep out the xen hordes, but the attack wasn't an invasion, that was merely coincidental. something much worse is coming. mod will feature brand new weapons and enemies and of course, deep storyline explaining what really happened during the seven hour war ___________________________________________________________________ you must be: - skilled artist - being able to produce concept arts at our request - be able to accept criticism and use it to improve your work and give suggestions and ideas to other members, to provide the feedback to their work. - must work in team and be decided to spend the time upon this project - must be familiar with half-life universe
3d artist tear developers anywhere artists we are currently looking for an experienced and talented 3d artist with experience in making models for characters, npc's and weapons. being able to animate, texture and compile are a must. you will be working with a talented group of people that is currently working on a source mod that takes place in a fantasy world, it features horror elements as well as medieval ones. tear.lua.pl requirements: -you are creative and can come up with your own idea's -you are able to create and tweak models from ready made concept art. -you are experienced in modelling, animating,texturing and compiling. if you think that this is the job for you, contact us at krzysztof.teper@gmail.com and show us some of your previous work. we will look at all candidates, and we are all looking forward to working with one of you soon.