Industry Jobs Location Name | Field
Junior Video Game Programmer

Junior Video Game Programmer

Santa Barbara, USA at Techtonic Games Inc.

junior video game programmer techtonic games inc. santa barbara, usa programmers santa barbara's largest video game developer, techtonic games inc. is looking for a rock star programmer to help us develop our future award winning mobile/tablet/web games. if you have a strong desire to be a cutting edge code warrior and are curious, detail-oriented, highly organized, and analytical, we want you to apply! requirements degree or strong experience in computer science, computer engineering, or related fieldexcellent understanding of computer science fundamentals (oop, data structures, algorithms)excellent understanding and practical experience in c# or a similar languagegeneral understanding of multiple other programming languagesgeneral understanding of common development practices (version control, agile development)ability to quickly understand, debug, and modify existing codestrong analytical technical problem solving skillsapplicants must be able to work at our studio in santa barbara, ca bonus xp for experience with unityscripting behavior in modern game engines (unity preferred; can also accept xna, unreal, udk, torque, etc.)interacting with computer graphics (code that interacts with or controls ui, materials, particles, etc.)experience working with common game constructs (physics, collision, vector math, etc.profiling and optimizationexcellent written and verbal skillsamazingly good math skills +1 life for experience developing for pc/mac, mobile, tablet and web gamesstrong personal interest in developing and playing games phat loots techtonic has a competitive benefits package, paid time off, paid holidays and other amazing incentives. combine this with a dedicated, friendly and fun team and you have an opportunity for future success. about techtonic based in santa barbara, ca, techtonic games inc. is the largest game developer in the santa barbara area. techtonic games inc. is committed to developing highly engaging games for mobile, tablet, browser platforms. to learn more about techtonic games inc, please visit: www.techtonicgames.com

Junior Level Designer

Junior Level Designer

Santa Barbara, USA at Techtonic Games Inc.

junior level designer techtonic games inc. santa barbara, usa level designers techtonic games is looking for a junior level designer. duties include creating, iterating on, and polishing level layout concepts for various projects using the unity editor and other relevant tools (i.e. maya, sketchup). this position will focus heavily on concept and balance of levels in their initial stages. if you have an analytical mind, love coming up with cool level ideas, and working with a team, we want you to apply! responsibilities collaborate directly with the art, audio, and programming teams to create stunning, polished levels for multiple titles and genres on mobile and web platforms from concept to finished productas needed, contribute to projects with event scripting, systems tuning, and game balancemaintain internal documentation of designed levels, encounters, and missionsiterate on levels by integrating feedback from leads and qa critical skills and requirements strong written and verbal communication skillsexcellent critical thinking skills and an analytical mind with a keen eye for detailstrong task management skillsat least one completed/released title (mods and student projects are okay) that includes levels you created and/or an online portfolio showcasing electronic and paper prototypesexperience with a level editor (udk, unity, hammer, galaxy, etc.)passion for playing and making video gamesapplicants must be able to work at our studio in santa barbara, ca bonus xp for experience developing for multiple genres/gametypesscripting in c# or equivalentbachelors degree in computer science, natural sciences, or game dev specific topics +1 life for experience with unity game engineworking knowledge of photoshop, illustrator, and maya phat loots techtonic has a competitive benefits package, paid time off, paid holidays and other amazing incentives. combine this with a dedicated, friendly and fun team and you have an opportunity for future success. about techtonic based in santa barbara, ca, techtonic games inc. is the largest game developer in the santa barbara area. techtonic games inc. is committed to developing highly engaging games for mobile, tablet, browser platforms. to learn more about techtonic games inc, please visit: www.techtonicgames.com


Indie / Mod Jobs Location Name | Field
Anywhere 3D Animator at boredom's products

3d animator boredom's products anywhere artists the position boredom’s products is seeking an animator, ideally who is familiar with unity and uscript, to fill a contract position for our action/arcade game extreme hugtime simulation challenge. the player plays as a contestant on the japanese game show of the same name, where s/he is competing for the title houyou no tetsujin, or “iron hugger”. gameplay is simple but addictive, challenging the player to gain a certain number of points each level, which is accomplished by pressing buttons prompted by the game as fast as possible without making mistakes. the fast-paced gameplay is augmented by different hug-themed special moves that can be performed after chaining enough flawless button inputs. the game’s over-dramatic portrayal of hugging and parodies of japanese tropes will drive the game’s appeal, so someone who has an interest in anime or manga, and who appreciates the eccentricities of japanese culture, will be preferred. the responsibilities for this contract will be as follows: • create the animations for 12 cut-scenes approximately 30 seconds each, involving two to three characters. note: the number of cut-scenes may change, so use this number as a guideline. • create various hug-related animations to use randomly during basic gameplay. • create the textures for each character’s facial expressions. note: the original .psd files will be provided to expedite this process. • rig the 26 characters in the game (only five body types/meshes are used to create the cast of characters) we expect to have a working prototype completed by the end of june, and will move forward from there. most of our art assets are complete, including character and environment models, most 2d art, and most of the gui. sound and music will be completed last, once the game has starting coming together. our target release platform was originally the xbox 360 via the live arcade portal, but after speaking with [adult swim] games, we may choose a browser-based platform. the unity engine will allow us to make our decision after a working prototype of the game has been completed. if you are interested in working with a creative team of designers who will appreciate your creativity and expertise, and if you are looking to expand your portfolio with a great indie game, send your resume and links to any completed work to jobs@boredomsproducts.com. while this is a paid position, boredom’s products is not an established developer, but rather, we are a group of professional hobbyists looking for our “break” into the gaming industry. payment for this contract is $400. the ehsc team brandon higley – producer, composer. brandon founded boredom’s products with his brother, matthew. he has written a few pieces for creative indie titles such as encore, but has yet to “break” into the industry. his resume may be found at http://brandonhigley.com/wp-content/uploads/2012/02/brandon-higley.pdf. matthew higley – writer. matt is an aspiring author who enjoys quirky humor and casual games. his resume can be found on his linkedin profile at http://www.linkedin.com/in/matthewdevinhigley. john doran – programmer. john has worked on teams of 2-7 to release games for the last 7 years. he is currently authoring a book on the udk. his resume can be found at http://johnpdoran.com/?page_id=511. sarah ellen cheney – character designer. sarah frequents anime conventions in florida, selling her works and honing her craft. she never leaves home without a book and her ipod. her portfolio can be found at http://starinmypocket.net. heriberto valle – environmental concept artist. after contributing 2d assets to imagineergames, heriberto decided he wanted to do more for the gaming industry, in addition to his usual work, which can be found at http://heribertovalle.carbonmade.com/. katherine cook – pagoda concept artist. katie typically works on japanese woodblocks, which she specialized in while attending uc santa cruz. her portfolio can be found at http://artbykatherine.com/?page_id=19. christopher wood – character modeler. a graduate of the guildhall at smu, chris has worked on an unannounced title for gearbox in addition to various indie titles. his resume may be found at http://christopherwood.us/resume.html. ryan berkani – environmental modeler. ryan composed one-half of the two-man team that worked on spectraball, for which he created all of the in-game artwork. his resume can be found at http://ryanberkani.com/about.html.

Anywhere 2D Texture Artist and Concept Artist at Leatharian Studios

2d texture artist and concept artist leatharian studios anywhere artists hello there indiedb community, we here at leatharian studios are on the lookout for a passionate and experienced 2d texture artist and concept artist to work on our up coming sci-fi fps action game, wake up call. the ideal applicant can make textures for any mesh (character, props, weapons, etc), has been texturing for at least one year, has a very strong portfolio showing their previous work and experience, and is dedicated and can allocate at least a couple hours a week to the project. in addition to all those required things, the ideal applicant also possesses the ability to create detailed and beautiful concept art, has experience in sci-fi games or mods, and has lots of free time available for this game. also, if you are a concept artist who does not know how to make textures, we are still interested in hearing from you. we hope to make our first hiring decision by may 15th, and perhaps some more afterwards. we will only be accepting one or two of the applicants but you should apply regardless. if you want to work on a dedicated team with loads of experience working together already and a solid structure and efficient working environment, now getting well underway into production, or you just want a cool original sci-fi project to join and work with on your off hours, we want you. for more information about the project, please read below or check out our indiedb page (http://www.indiedb.com/games/wake-up-call): after a massive space-borne bacteria has killed or mutated most of humanity, kyle rogers is awoken to an alien earth and must rescue the 10000 humans locked in cryostasis if humanity is to ever walk the earth again. wake up call is a story-based cinematic and immersive first person action game, crafted in a original sci-fi atmosphere and background. wake up call aims to bring the best of puzzle gameplay and immersive combat controls to the first person action genre, and, most importantly to craft a breath-taking storyline with believable characters, beautiful narrative storytelling, and an entirely first-person experience. wake up call aims to set a new mark in indie game development, utilizing the power of the unreal development kit to bring amazing art, wonderful storytelling, and immersive gameplay all into one package that any sci-fi fan has to own. thanks, and hope to see some of you with us soon! ps-for an example of a good application, please look below. this application contains plenty of information regarding the applicant's skills and where he is weak, and, in addition, gives me details about him that i need to know. in addition, this applicant also was courteous and professional, and he is, in fact, a level designer. needless to say, i am sending you this message in order to convince you that i deserve a place on your team, but since pictures speak a thousand words... //--link deleted to protect anonymity (can never be too careful) but this was a link to his portfolio--/ the reason i am particularly interested in being part of your team, is that recently i started building some single player levels myself. however, my skills do not extend beyond designing levels and making them pretty. as a result i had to use stock weapons and gameplay, and there was a limit to how far scripting ai using kismet could go. however, i feel i have learnt a lot during the experience and would love to put that to the test. what i can do: -draw detailed level plans by pen, pencil or any other drawing implement -scan said plans onto computer -mock up a bsp shell very quickly -...make pretty... (i consider myself especially proficient at lighting) -use kismet to a fairly decent level (more than enough for purely level designing) -i know how to use the material editor (i'll leave it at that, although i do have some good books with some more advanced shader techniques in them that i can fall back on) -create high quality tile-able textures (excuse the capitalization, in the past i somehow managed to convey to a prospective employer that i could create textures for 3d models) other stuff that's not related but you should probably know: -i'm british and have a fairly rumbly voice. -i am only 17 -my as exams end in 2 weeks, which is when i'd be able to start work. -i will almost always try to fit a puzzle into my maps somewhere, big or small. -someday, i will work at valve what i can't do -i cannot model -i don't know how to use the particle editor -work all day (well.... not every day) -code -animate (except basic matinee stuff)

"Anywhere" "Conceptual Artist", "3d Soft Surface Modeller", "3d Hard Surface Modeller" at Quantum Integrity

"conceptual artist", "3d soft surface modeller", "3d hard surface modeller" quantum integrity "anywhere" artists i am looking for some 3d modellers to help us get ready for our launch on kickstarter, i run on schedules but i am a pretty good guy to work for provided you can surprise by the time the next due date rolls around. for more info about the current as well previous please visit the following url's. we need your help in order to make the one true zombie apocalypse survival game. mod (dead): http://www.moddb.com/mods/state-of-emergency game (based off of mod): http://www.moddb.com/games/codename-dead-matter have a nice day, johnny guitar

Online Code, Level Design, Art at redMatter

code, level design, art redmatter online programmers [center][/center] hello! after years of development work on some of the most popular goldsrc and source mods, our team recently announced its first indie title, powered by the udk! intruder alert! (or ia! for short) is a cooperative asymmetric multiplayer real-time strategy shooter and the spiritual successor to overwatch: a half-life² modification we developed and released in late 2010 (which has been downloaded close to 100,000 times, given a rating of 9.3/10 by its community and nominated to moddb's top 100 mods of 2010!). like overwatch, ia! pits a team of gps (ground players, playing cooperatively in first-person or third-person view) against one or more ops (overhead players, commanding ai-controlled units and manipulating the environment around them from a top-down perspective). as such, our players will be playing a very different game based on what side they choose! following the amazing feedback we've received from overwatch fans across the globe, we kicked off development of ia! mid-2011 and have been working hard on it ever since. we've taken all the valuable lessons we've learned while developing overwatch and are using them to build a bigger, better and more complete game of the same genre, this time powered by epic's amazing ue3. we've also gotten rid of the restrictions we'd set on ourselves during overwatch's development. this time around, we're aiming for a complete gaming experience: bigger and better features, with levels, models and textures built entirely from scratch around a fun theme and an awesome art style. [center][/center] [center][/center] [center][/center] our plan is still to rero and to get our community intricately involved in ia!'s development process every step of the way. in our minds, their feedback and suggestions are invaluable to ia!'s success, which is why we share information about our plans so openly. if you'd like a taste of the kind of gameplay we're aiming for in ia!, we encourage you to take a look at (and even play!) overwatch, which now serves as a demo of some of the core features you'll find in the ue-powered sequel. here's a small promotional trailer to get you started: http://www.youtube.com/watch?v=3v9qjulcroq&hd=1 → why the move? you may be wondering why we're jumping ship when it was all going so well. although overwatch was a huge success, its future was becoming uncertain. source is a fantastic engine and we definitely had a blast working with it and being a part of its community; however (and unfortunately), it wasn't designed to handle everything we were throwing at it (like the op side, numerous complex entity systems, etc..). it would have taken quite a bit of effort (and lots of code) to fix those issues, which would have been time taken away from developing the game itself. after a quick bit of prototyping in the unreal development kit, it became obvious to us that ue3 was much better suited to handle our needs. the udk also comes with many other advantages and perks, so the decision to move came quite easily. what's important to us is that we keep moving forward with our original plans, building a fun and unique game that people can enjoy! you can learn much more about ia! and our team by visiting this indiedb profile, this details/q&a page and the following links: ia! newsia! development blogia! galleryother ia! mediacommunity portal you can also contact us directly by posting on our community forums, through webchat or by emailing us at: info -at- redmatter -dot- ca [center][/center] [center]ia! teaser trailer #1 -- watch in hd on youtube[/center] [center][/center] [center][/center] [center][/center] join us! as you've probably guessed, we're looking to expand by adding a few talented and experienced udk developers to our ranks. while we may not have years of experience with the unreal engine, we do have tons of experience making video games and definitely have the passion, dedication, infrastructure and know-how to go from idea to successful release and beyond. our team is currently made up of programmers, game/level designers, 2d/3d artists, sound designers and a wonderful composer. as we're sure you can all understand, being indie means that we have to be very picky about who we bring on board, so we're only looking for talented individuals with the skills, drive and resourcefulness to bring value to the team. if you fit the description and are looking to work with a talented, experienced and insanely dedicated team, a proven development process, custom tools and one heck of a project that's just a ton of fun to work on, look no further; we'd love to hear from you! simply send us an email with a link to your résumé and/or online portfolio (and a few words explaining why you feel you'd make a good addition to our team) to: jobs -at- redmatter -dot- ca please note that while all applications are welcome, we are currently not looking for any producers, game designers, writers, composers, sound designers or playtesters; as much as we appreciate everyone's interest, we already have those areas covered! featured openings: programming we're looking for an exceptional and multi-talented programmer who can design and implement game systems and features for ia!, working closely with existing programmers and designers on our team. experience in unrealscript (especially replication) is mandatory. scaleform (as2/as3) and/or c#/wpf expertise are a big plus. level design we're looking for highly-talented and experienced ue3/udk level designers who can create and plan interesting/fun new multiplayer levels for ia! (both on paper and using the ued) and work closely with other members of our team to take the levels from concept to completion. 2d/3d art, scripting (kismet) and/or matinee expertise are a plus. character art we're looking for highly-talented character artists with the skills needed to model, texture and (preferably) animate a diverse range of assets for ia! in an illustrative/npr style, specifically candidates with an outstanding ability to create character models and any related costumes/accessories. proficiency creating hand-painted texture maps, organic objects and/or hard-surface props is a big plus. → concept artists and environment artists are also strongly encouraged to apply! in closing, our staff will be payed according to a profit sharing model. thankfully, we plan to start generating income as early as possible through alpha funding/pre-orders (hopefully as soon as we hit our first major milestone: a vertical slice of ia!) to help sustain the project. please do not hesitate to contact us should you have any questions. we look forward to hearing from you! -- rm

Anywhere 2D Artist at Moonset Gaming

2d artist moonset gaming anywhere artists moonset gaming is looking for an amiable and largely diligent 2d artist to provide character design and sprite work for our current rpg project of passion, lusipurr's fountain of perpetual disappointment. the game has been in development for over a year but is only kicking into a higher gear now. this means that you'll be coming into an already formed team with a wealth of assets that have already been created for code that is quite far along. still, this is an unpaid indie project, so there is respect for your schedule and a willingness to reasonably bend on deadlines. all that being said, we have been lucky to enjoy a very high bar for the current artists on the team, so your work and rapport will have to match the rest of the team. in terms of specifics, the project is creatively collaborative, so someone who is unafraid to make suggestions and is also unhindered by criticism is a must. stylistically, the game is a 2d rpg in the vein of the super nintendo final fantasy games, except with largely hand-drawn graphics. the artist we're looking for will have some wiggle room in terms of style for the sprite designs, so somebody with a proficiency in both pixel and traditional 2d art is a great asset; although the latter is more important. your main tasks will be character design, character avatars for dialogue, and spritemaps. however, depending on your enthusiasm and availability, there is room to spill over into other departments. the following things are by no means requirements, but will certainly be held in your favour: -residence in the greater toronto area -a fondness for turn-based rpgs -ability to answer e-mails within 24-48 hours -an affinity for peach pie while the position is technically unpaid, if the game makes money, you will make money. however - as stated - this is a project of passion for everybody on the team, so we expect the same from you. there are more assets than the very small number supplied on the development blog. if you apply with interest and we respond with interest, more interesting assets will be shared! a brief plot and gameplay description is below. the ominous and eccentric lusipurr has turned the real world into an rpg! only some people are aware of how things used to be while others are slowly losing their personalities to a horrible disease called npc. can oliver fulfill his cliché and turn into a hero from his reluntant beginnings? this tongue-in-cheek homage to the turn-based rpgs of old is crammed with creative monsters, swappable job classes, and entertaining dialogue. lusipurr's fountain of disappointment is a smart and silly game crammed with nostalgia and hours if not minutes of fun.

Anywhere AI Programmer and Coder at Trollface modding team, Star Wars Battlefront Expansion Mod

ai programmer and coder trollface modding team, star wars battlefront expansion mod anywhere programmers i need some help, my team right now has five active members and we're working on a large scale era mod for star wars battlefront ii, star wars battlefront expansion, you'd get to be apart of our team and the development of the mod, the only requirements are experience, time, willingness and knowledge of lua coding. please send me some of your previous work/resume. the environment is fun and easy, but also very hard-working. please respond.

Anywhere 3d Artists Needed for MIS at

3d artists needed for mis anywhere artists if you are an aspiring artist who has passion and needs experience look no further: mis is developing a futsal game and we are in need of artists. requirements: must be able to use maya and/or equivalent software to model arenas and players must have strong problem solving skills, be able to work with others, and have fresh ideas at least one year prior of game development and/or modding along with a solid portfolio must be able to work diligently and finish tasks on time character animation experience is also preferred 3d studio max knowledge knowledge of how an athlete's body moves is needed for animators user interface designers also accepted

Online (Houston, TX) Graphic/Branding - 2D/3D Modeling - Environmental at Vigilant Addiction Studios

graphic/branding - 2d/3d modeling - environmental vigilant addiction studios online (houston, tx) artists -graphic art for use online/websites/boxes/covers and all future game title logos and design. -2d/3d modeling for assets, objects, and/or characters. -environmental concepts, designs and worlds vastudios is looking for not only talent in these fields, but gamers as well. the first few projects assigned will be likely used with unity and torque; presenting on the iphone and other devices. we currently have 4-5 projects in the 'hold' and are currently building up the initial team to take this studio forward. -: company overview vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected. vas is currently working on its first game that will be released digitally on steam/direct2drive, x360 live and the psn (ps3). while also working on smaller projects (phone devices) to give life to the studio and establish itself in the world of gaming. we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job. vastudios is a houston based independent video game studio

Anywhere - English speaking only Concept Artist at XenoTech Productions

concept artist xenotech productions anywhere - english speaking only artists this job post is for a concept artist for the dino crisis source mod. you will basically be given the blueprints of the mod (layout) and will be asked to create concept art work in which we can both advertise the mod with and also have the mapper use to create the mod itself. you will also have to create concept art for any characters, weapons, props and so forth that we might need as well during the creation of the mod. you do need to have some experience drawing / designing concept art. we dont mind how you create it as long as it can be used and understand fully by everyone. you do need steam to join! these choices are optional skype hammer 3ds max if you have any questions please email me at the email address below. i am willing to answer any questions on this job post.

Anywhere artist, programmers, and coders needed at IDSE

artist, programmers, and coders needed idse anywhere web/other skills required abiltiy to do modeling and textures. ability to do locomotion for several different things for one object basic coding experience is optional, but would be helpful project details: a mod for red alert 3 that will take a while to make but the units titles and color schemes and other details are already figured out. your role will be artist department working together there is no head artist just people working together to achieve one common goal. idse work ethic is relaxed on terms of loyality you are free to work on other porjects as well, but when it comes to working on our team's mod. we get the job done as clean as possible and as fast as possible. we welcome anyone to join be them from another country or right in north america where the team leader is stationed. programmers and coders are aslo need this job add aslo affects you as well. experience for the programmers undergradute degree or a masters. coders, college education degree dont matter.

Anywhere Artist at Inhuman Entertainment

artist inhuman entertainment anywhere artists hi there, i am looking for an artist to team up with to finish a game i've been working on called dna. i'm using the unity engine and intend on releasing on android/ios and possibly pc/mac after. i've got a lot of industry experience [http://www.eriklarsson.net/] and will be handling all of the coding duties, but can help out with some art as well. you can see what i've got done so far here [http://www.indiedb.com/games/dna] i'm only looking to work with someone who can make very high quality work. either in a vector art style or more of a painterly style. i am looking to get concepts made as well as menus, hud, and ingame sprites. i don't have revenue coming in right now so i am looking for reasonable prices and/or a profit sharing setup. thanks for looking!

Anywhere Source Programmer at

source programmer anywhere programmers hello, i am working on a mod called "quarantine". i am looking for coders in the ep2 source engine. the mod takes place in toronto, ontario. where a contagious virus was discovered on an apartment complex by the cdc, forcing the building to be locked down by local authorities. it's been under development for 3/2 weeks. i need the coder to code the following.. npc - new zombie function npc - facehugger - functions like a headcrab but can infect other npc's. weapon - ice axe weapon - pipe weapon - mp7 more stuff will be added later on. i also need experienced coders with the source engine. you need to show me if you have coded anything for the source engine, complete or in-complete. mod link: http://www.moddb.com/mods/quarantine-contagious-virus

Anywhere Engine Programmer at Bundio

engine programmer bundio anywhere programmers bundio is seeking a relentless code warrior, devoted to the pursuit of programming excellence and furthering our ongoing quest for world domination. when you play games, do you wonder how the code functions under the hood? do you love digging through assembly instructions? are you obsessed with evaluating your programs for efficiency and performance? are you the person that others come to when they can’t debug their code? bring your thirst for knowledge and fuse it with our talented team; together we shall forge a dread engine that will quake lands (of many architectures) underfoot. as an engine programmer at bundio, you will participate in the design of future generations of our engine technology. you will learn our engine’s capabilities and then help us expand them by building a structure and framework that enables new heights of flexibility and performance. most importantly you will work with an exciting and energetic team devoted to creating the best and most technically impressive games in the world. required skills --2+ years c/c++/c# coding experience --good understanding of computer hardware, algorithms, performance and optimization --smart, driven and adaptable --passionate about technology in general and game engine programming specifically --excited to tackle new and varied challenges --high quality standards for personal code optional skills --amateur experience programming in the game industry --demonstrated ability to design, architect and maintain large code systems --experience working with low-level infrastructure or game engine code --expertise in a specialist engine area (such as physics, i/o or graphics) --history of hobbyist game engine programming, mod or bot work

Anywhere Audio/soundtrack positions wanted! at

audio/soundtrack positions wanted! anywhere audio/music hey there folks, i'm looking for some work in the games industry in audio design and soundtrack positions. i have a wealth of experience in other areas of the music industry and own my own home studio. i am also due to graduate from the university of central lancashire with a top grade degree in music practice this july. i have a wide range of genres i can work within; my specialties are: drone ambient metal rock soundscape orchestral i am currently in the process of putting together an audio-visual portfolio of my work in different genres but for now i have 2 examples you can view: movements of the mind - an audio visual piece i edited and composed for my final performance at university. http://www.youtube.com/watch?v=2ntzpcn5lbg dead space trailer - the original trailer for ea games' 'dead space'. i stripped the audio from the trailer and re-wrote my own soundtrack for it, this will be the first of a number of these types of demos. i'll try to keep this thread updated. http://www.youtube.com/watch?v=kq1zpyhigtq&feature=relmfu my home studio features a range of top quality, professional level equipment including: hardware: • early 2011 imac 27” (intel i3 3.1ghz, 16gb ram, nvidia 512mb gfx) • mid 2008 13” macbook (2.1ghz intel core 2 duo, 4gb ram) • line 6 pod ux2 audio interface • roland 42 key midi keyboard • wharfedale 8.1 diamond pro active studio monitors • se x-1 omnidirectional condenser microphone • shure sm58 microphone • shure sm57 microphone • fender telecaster thinline se (guitar) • epiphone thunderbird (bass guitar) • bugera 6262 (guitar amplifier) • line 6 pod x3 live (audio processing unit) some of my software: • logic studio 9 • ezdrummer • superior drummer 2.0 • pod farm thanks for reading, if you think you could have any potential work to put my way please don't hesitate to contact me via the email below.

Anywhere Character Modeling/Animation at Bundio

character modeling/animation bundio anywhere artists bundio is looking for a character rigger to join our quest for mod domination. did you ever dream of a fantastical creature at night, and wake up with its bone rig clearly arranged in your mind? do you see the world in skin weights and edge loops? when you use 3d animation software, do you find yourself gravitating toward the script editor to automate and extend the functionality in ways never before imagined by humans? if you're still reading, you must be just the person we're looking for. required skills --collaboration with 3d art, animation and cinematics --skin weighting --quality assurance for 3d art and animation content --character rigging in autodesk maya or equivalent software --python scripting --strong problem solving skills, good collaboration and a keen eye for detail are critical for success in this role --minimum of one year experience working in games or modding --character modeling --character animation --experience using 3d studio max --knowledge of anatomy --user interface design

Anywhere Graphics Programmer (All Levels) at Bundio

graphics programmer (all levels) bundio anywhere programmers we are seeking a newcomer (or some degree thereof), skilled in the art of combat and programming, to join our quest to deliver great games. bring your strength to our cause, inspire awe in those around you, and make our games great. help us dominate the beast called graphics and feast with us upon its black heart. as a graphics programmer you will: --demonstrate technical excellence and lead by example while working with our team to code the fastest, cleanest graphics engine ever seen on this or any other planet --own large sections of the graphics engine, core tech and/or features and tackle the resulting challenges and opportunities --communicate and work well in a close-knit environment to create games that are both beautiful and fun to play --build a lasting foundation of flexible, maintainable code that will strike fear into generations yet born required skills --amateur or hobby experience programming in the game/modding industry (1+ years), with a history of shipping quality titles --experience programming in c, c++, c# and gpu languages --experience programming visual effects and/or real time systems --experience working on console or pc games --expertise in current graphics algorithms, hardware and mathematics --proven ability to independently design and maintain large software systems --solid understanding of all aspects of game programming, including physics, networking, and ai --demonstrated experience or knowledge optional skills --xna, halo ce, valve, xdk, jtag, unreal engine, cryengine, etc development experience --experience as an engineer with a previous team

Anywhere Level Designer/Enviromental Artist at CSPromod Development Team

level designer/enviromental artist cspromod development team anywhere artists what is cs:promod? -cspromod (csp, for short) is a 100% custom-coded source engine modification. its goal is to bring the gameplay, feel, and competitive spirit of the original counter-strike to the source engine, along with improved graphics and new features. why is an environmental artist/level designer needed? -the mod has reached a point now where we can start adding our own artistic look to the game. currently we are using valve's stock materials/models for the current map levels and are looking to find the ideal candidate to change that. what we require from you: required: significant 3d design experience in any major software suite (3ds max, xsi, maya, blender) and photoshop/gimp. required: basic knowledge & understanding of the source engine. required: a strong work ethic, a team-first attitude, the ability to take constructive criticism, and passion for cspromod. suggested: zbrush or mudbox experience. your task: you’ll be working with the mapping team to create original environment models/other level-related assets, and improve upon those already-created. http://www.moddb.com/company/cspromod-dev-team http://www.moddb.com/mods/cspromod

Anywhere Modeller at Arctic Games

modeller arctic games anywhere artists hey, we are currently making a project which is a modern fps called direct impact. current people in the team: animator cg artist programmer character modeller current features: multiple weapons and attachments vehicles/aircraft/boats blackmarket (you can get killstreaks and weapons) misc features like parachuting and peeking plus many more not mentioned features storyline (shortened): your team goes on to an uncharted island but is intercepted on the shoreline when mercenaries attack and you fall into the water. you wake up with your team gone and you in broad daylight. your mission is to find your team and find out whats really going on the island. stealthily you have do just that. we are looking for a modeller to do vehicle models, buildings, props etc... if you are interested please send me an email with a link to your portfolio or pictures. good luck, cooper

Anywhere (englisch speaking) or Berlin, Germany 3D Artist / Asset Designer – CLARK (Unity Mobile) at Golden Tricycle

3d artist / asset designer – clark (unity mobile) golden tricycle anywhere (englisch speaking) or berlin, germany artists love 3d ? join our team as a 3d artist / asset-designer!

Anywhere Looking for a Modeler and Concept Artist at Active Studios

looking for a modeler and concept artist active studios anywhere web/other active studios is an independent game team who hopes to make a name for themselves in the gaming industry! we're currently working on a children's adventure game called bloxs! we are, at the moment, looking for modelers and concept artists. we would prefer modelers to be able to do animated models. they can use any modelling software as long as they have legally obtained it. concept artists can do the concept art either by hand or by computer (as long as they have legally obtained the software). the minimum age requirement is, at the moment, 15. you will be (at the moment) working for free but if we ever generate profit from our projects then everyone will be paid equally depending on the amount of work they have produced and several other factors. if you are interested in applying or want more information, please email me at: activestudiosjobs@hotmail.co.uk thanks!

Anywhere (englisch speaking) or Berlin, Germany Level Designer - CLARK (Unity for iOS / Android) at Golden Tricycle

level designer - clark (unity for ios / android) golden tricycle anywhere (englisch speaking) or berlin, germany level designers clark wants you! join our team as a level designer! hey guys, this is matthias. i am the project manager & script framework developer for clark, our upcoming action loaded puzzle-adventure. we are golden tricycle, three people from berlin who joined forces in october last year to develop games for mobile devices. you can find an introduction to our team here http://www.indiedb.com/company/golden-tricycle we have been working on clark for six months now and have already finished a playable demo with three complete levels, cool puzzles, a unique visual presentation, dynamic sounds and a challanging enemy. to get an idea what our game is about you can just have a look at the complete playthrough of stage 3: but we want to add much more to this game - more levels, more gameplay elements, more enemies and characters, more environments, more, more , more ... that's way to much work for us. therefore we are currently looking for an enthusiatic level designer, who wants to join us and take over that "department". we are working together very closely and discuss every main decision as a team. however everyone of us has a main responsibility: as i said, i am doing the coding. felix is developing the visual style of clark. he creates all the models, textures, character designs and environments. philipp is our audio guy. he composes the music and implements all sounds. you could become the fourth member designing the levels and inventing lots of new gameplay elements! you can check the game's page with in-game screenshots right here: http://www.indiedb.com/games/clark your task would be to sketch up new level scenarios and to invent new gameplay elements. we are searching for someone who really is into game design and loves to bring up new ideas, new concepts and new game spaces. after building abstract prototypes in unity and testing them, you will get the 3d assets and assemble them together with felix to create full fledged stages. requirements: • efficient workflow in designing (sketches, prototypes, iterations) • strong skills in environmental art and spacial design • well-organized data management • teamplayer bonus: • knowing the unity game engine - this really is helping a lot • online portfolio depending on your location we can imagine different forms of working together: online communication (dropbox, skype etc.) or joining our studion in berlin germany. you could work with us full-time or just give us a helping hand by doing some designs in your spare time. we would like to talk about that in detail after getting in contact with you. interested in working with us? please, get in touch with me via e-mail (goldentricycle@gmail.com). thanks for your time, matthias

Anywhere Public Relations/Community Manager at Operation Market Garden Mod

public relations/community manager operation market garden mod anywhere public relations we are a well established mod for the game company of heroes. we have a large staff of developers and a very active playerbase but we still have an opening in the pr side of things. essentially we need help advertising the mod and keeping our pr outlets up to date. we're also gearing up for some big advertising pushes in the coming months to further grow our player base. we already have a dedicated community so this position is mainly helping us grow, not establish. somebody who has spare time and an active motivation would be a good fit for this job. having decent writing skills is also going to be necessary. this experience would be a great thing to have under your belt or to put on your portfolio. it should also be a fun time interacting with our unique community :) responsibilities: -advertising our mod to various online communities like relicnewsforums, gamereplays, reddit, rps, and many others. -providing updates and news posts to our moddb page -helping to keep track of our player feedback and concerns

London, UK Intern Games Programmer at BeefJack

intern games programmer beefjack london, uk programmers intern games programmer - london beefjack is looking intern game programmer for 6 months contract with possibility of a full time permanent position. this role would be ideal for student or graduate or someone looking for experience within games industry. we are seeking a game programmer, with great interpersonal skills to join our team and develop web and mobile games. you will work closely with all areas art, project management and design, but will be responsible for code implementation is appropriate for each project. you will gain exposure to various areas on each mobile and web game including gameplay, front end, engine and api’s. you should be passionate about games and able to deliver milestone commitments on time. job requirements • excellent programming skills resulting in clean, high-quality, appropriately optimized code • experience with games programming • good work ethic, a team-first attitude, the ability to take constructive criticism • passion for being apart of the creative and developmental process • good understanding of games development processes additional skills • experience with actionscript 3 • experience with lua this is internship position where we provide expenses covering all food and travel costs.

Anywhere Weapon Modeler / Animator at Syllendel Software

weapon modeler / animator syllendel software anywhere artists hello community, for our upcoming horror-survival mod voided we are looking for people willing to model and animate one or more weapons, both viewmodels and worldmodels, including, but not limited to: - melee weapons (knife, baseball bat) - pistol (glock 17) - shotgun (combat shotgun) - smg as this is an indie mod, in return we cannot offer money, but instead you get a place in the credits, and our eternal gratitude. mod page: http://www.moddb.com/mods/voided

Anywhere 3D modeler (unpaid) at Team Combined

3d modeler (unpaid) team combined anywhere artists team combined looking for 3d modelers of all types for combined blue storm fps. with 3 requirements, - dedication and sacrifice to the cause to the cause. - the works you create for the project are used only for the project. - the ability to work together with the rest of the team to overcome problems ad goals. this is of course unpaid, but you will have your share when the game is commercially distributed. contact for in depth details about the game.

Anywhere Creature Modeler / Animator at Syllendel Software

creature modeler / animator syllendel software anywhere artists hello again, community; for the upcoming horror-survival mod 'voided' we are looking for people willing to model and animate one or more monsters, probably a few zombies (and variants). as with all indie companies, in return we cannot offer money, but instead our eternal gratitude and a place in the credits. voided mod page: http://www.moddb.com/mods/voided if you're interested;

Anywhere Music Composer at Musician/Composer offering for a project

music composer musician/composer offering for a project anywhere audio/music hi, i'm an experienced keyboard player and composer looking for an interesting project to work for. i don't ask for money, just serious people to work with and share my music. you can listen to some of my work on http://soundcloud.com/folken3it you won't find the usuale epic, zimmerish style soundtracks, as i try to give to my music my own signature, hope you find something interesting ;)

Anywhere Established team looking for Concept Artists! at Rotating Cube Games

established team looking for concept artists! rotating cube games anywhere artists [center][/center] hey guys, my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for concept artists, who are capable of coming up with various creative designs for environment art. you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams your task would be to define the surreal dream world environments. [center]some concept art: (by adam clark and markus lovadina) [/center] requirements:• efficient workflow in digital art • strong foundation skills (perspective, color theory, composition etc.) • strong skills in environmental art • well-organized data management • teamplayer • past work to show bonus:• strong skills in industrial design • strong skills in illustration • experienced with single client work • experienced with studio work • online portfolio you are going to work along with markus lovadina and other professional artists, who have up to 16+ years of experience in the entertainment industry. we can show you a finished pre-production set (level plan with necessary information and 8 concept pieces) in order to give you an idea about your tasks within the team upon request. your task:you are going to develop level design plans with belonging concept art at key locations for the pipeline of production and post-production. we expect that you work in a professional manner. in the process, you are going to get art direction and in-depth feedback multiple times for each piece. benefits:this position gives the great chance to not only gain experience in the common fields of concept art, but also challenges you with level design parts. developing the required plans for our lead level designer gives you the first hand experience, which is also very welcomed in the professional industry. it shows that you can take responsibility, find creative solutions and deliver it with professionalism. this is what makes your artwork stand out in comparism to just another portfolio. we are working with set color palettes, weekly schedules, weekly analysis and master designs to make sure that we stay focussed and produce high quality content at any point. required time:the full position requires a minimum of 15-20 hours per week. you have the oppertunity to work on fully detailed illustration (environment art, weapon- and character design) in addition, if you're interested. it is also possible to join as a side contributer, which would require a minimum of 3-5 hours per week. we use our forums, dropbox and skype for the exchange of data and information. interested in working with us? please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand. thanks for your time, kjell 'iqew' bunjes (team leader & art director)

Online Established team looking for 3D Character Artist! at Rotating Cube Games

established team looking for 3d character artist! rotating cube games online artists [center][/center] hey guys, my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry for years or are ambitious to do so. we are currently looking for one 3d character artist, who is capable of creating models based on professional model sheets and concept art. you can check the game's page with in-game screenshots right here: http://www.moddb.com/mods/mindworld-shattered-dreams your task would be to realize the character model “the mentor”, which is a main figure of the game. you are going to get the full model sheet to start working on by request. [center]some concept art: (by adam clark and markus lovadina) [/center] requirements: • efficient workflow • strong foundation skills • well-organized data management • teamplayer • past work to show bonus: • online portfolio • experienced with the source engine • experienced with single client work • experienced with studio work you are going to have guidance from professional concept artists, who can aid you with any needed material (full sheets, detail shots, full illustrations etc). we expect you to document your work in a professional manner. it has to be transparent so that every team member can always check what you have been working on, are currently working on and what you are going to work on next. we are looking for people, who can invest a lot of time for at least the first character model. if you're a professional character artist with a great workflow, the required time per week can be lowered to 5-7 hours a week. you have the chance to work on further models once the mentor is done. we use our forums, dropbox and skype for the exchange of data and information. interested in working with us? please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand. thanks for your time, kjell 'iqew' bunjes (team leader & art director)

Anywhere/Online Programmer & Modeler at vestra gaming

programmer & modeler vestra gaming anywhere/online programmers hi there. some may know me from my hl1 mod hazardous materials. now is startet my first stand alone game with the udk. woorking with the udk is pretty easy for me and i'm working fast with it. but now i'm at the point where i need help. i need some for weapon and enemy models and also for the coding. and someone who whant's to help me with the leveldesign. about the game: project igi reloaded is a fan made game with the unreal development kit. project i.g.i.: i'm going in (released in europe as simply project i.g.i.) is a tactical first-person shooter developed by innerloop studios and released on december 15, 2000 by eidos interactive. the reloaded version will bring up the tactical depth combined with modern graphic. homepage: project-igi-reloaded.com if you like this project and whant to help me: mail: info@gamers-files.de thank you

Anywhere 3D modeller and texture artist at Diverge Creations

3d modeller and texture artist diverge creations anywhere artists diverge creations is looking for one or more awesome 3d art interns. the applicant must be competent in one or more 3d programs such as softimage, maya or max, as well as zbrush and photoshop (or equivelant). the ideal candidate will have experience in current generation game art production. the artist will be responsible for creating 3d meshes and textures based off of pre-existing concept art. they will work closely with the art director and art team to ensure a consistent look and high quality product. preference will be given to candidates with experience doing stylized work, similar to that in products such as "team fortress 2". please note that this in an unpaid internship position, that could turn into a paid position upon product completion. all team members are able to use their work for portfolio pieces. if you think you would fit this role, please send a sample of your work to diverge.creations@hotmail.com

USA Concept Artist at 2 Old Men Studios

concept artist 2 old men studios usa artists 2 old men studios is looking for talent to join its ranks. below is our preferred list of applicants, but it is just that: a preferred list. if you have a desire to join our team, please submit an application anyway and we will get back to you. if for some reason we no longer need a certain position, we will indicate so below our preferred list. preferred list of applicants: -concept artist about 2 old men studios: 2 old men studios was formed by two friends who both share a passion for games. that passion in mind, they are seeking to create something that they both can be proud of and enjoy playing. creating a game that is visually inspiring, immersive, and allows freedom while playing are the goals of this studio. its members are encouraged to motivate, stay focused and share ideas, while keeping a relaxed atmosphere. summary of game: (codenamed “whippersnapper”, it has been officially named “divided unity: shadows reach”. this game is a fps game set in a diesel punk inspired world.) for 56 years, the 12 territories saw peace under one man: nathaniel nomol. although his death spread much sorrow throughout the lands of nomolas, his son, nathaniel maoboh nomol, brought hope with his placement as the new prime regent. a hope that was shattered in an instant with his assassination. now, nomolas is thrown into chaos; one it has not seen since before unification. war is not on your doorstep, but it's around the corner. you are the child of a mech-builder, who reluctantly agrees to join the government in a search behind the assassination. follow the journey as it leads you into battles, struggling to uncover clues. who of the 12 territories would risk so much peace for a taste of war? only you can discover the answer.. things to know before applying: -skype is used to keep in contact with members both with chat and conference calls. -dropbox is used to keep everyone up-to-date on documents and images related to the game. -passion is a must. we know stuff happens that is beyond control and we are lenient when these events happen. however, our end goal is to create a game and we are always pushing to that end; please keep that in mind. -be prepared to sign a non-disclosure agreement. -this is a non-paid position. if you are interested in joining, please send an email to 2oldmenstudios@gmail.com with the following information: -name -position you are applying for -listing of qualifications and/or link to your work -why you would like to join -something interesting about yourself we will contact you as soon as we can after we receive your email. thank you and good luck.

Anywhere Voice actors wanted at Mr Robville Mods

voice actors wanted mr robville mods anywhere audio/music mr robville is looking for voice actors for the mafia titanic mod. the titanic mod is a free pc game modification for the game "mafia - city of lost heaven" it will feature a highly detailed replica of the rms titanic. the played will be able to roam around the ship. there is a storyline involved aswell as a freeroam function. previously i used cg voices to create the dialog ingame, but due to many complaints about the rubbish sound, i agreed to change these computer generated voices to real spoken ones. currently i have 8 volunteers for voice actors, i'm still awaiting a few audio samples to receive to be able to make a selection. -------------------------------------------------------- the first selection of character assignments has been made. this was quite a difficult job as some people wanted the same character. i must thank all current 18 volunteers for offering your help as a voice actor! the current list shows all taken, and still available characters. this list can still be updated. note that not all actors have been assigned yet. tommy angelo - siritrhe mr salieri - angrypunnishment paulie - brandon762 sam - toolboxgrey steward - ps3gameboy x passengers - male/female, no specific tone. x captain smith - male, older voice x officers - british prefered - cherub louigi - jans x vincienzo - male, bit sharp and slightly older voice parov - stef364 morello thug wilkinson - sirclink x= still available -------------------------------------------------------- the original game characters may be compared to their original voices. this list might be updated as the mod progresses, this means that more characters can be added later on. also not all dialog is finished yet, during the mod's development new dialog will be written. the following is required: .decent microphone - no background noises, no audio tearing, no "underwater effect" etc. .an audio sample of your voice - this is a must. without it i can not assign you. this could be anything, a line of dialog from the cutscene video, or from something else. .a promise that you will finish the voice acting - this means that it causes a lot of work if one voice actor stops acting halfway the developing progress. i would need to find someone else at the last minute which causes delays. if you have a legit reason for stopping, i will respect that. .available for contact - in case i need something from you, i would appreciate it if i could get a response back. it doesn't have to be the same hour, but a response within a week is much appreciated! these requirements are made due to previous experience with people who offered voice acting but never gave me an audio sample or replied back to me. when the selection is made, i will notify everyone which character has been assigned to what person. for your interest, this is the intro cutscene with the cg voices: http://www.youtube.com/watch?v=foyc6qhsoam any questions? feel free to ask!

Anywhere Composer seeking a project at Ian Fisher Composition

composer seeking a project ian fisher composition anywhere audio/music i am a composer with experience writing music for video games, smartphone apps, movies and animations, and am now looking for a new project to work on. i can compose in a variety of styles, from orchestral to electronic, from western classical to indian, from sonic art to sonata, and more. i provide high quality music for only a small fee. you can find examples of my compositions at http://soundcloud.com/fabledpilgrim-composition orchestral examples: http://soundcloud.com/fabledpilgrim-composition/wanderer-fabula-divina http://soundcloud.com/fabledpilgrim-composition/clockwork-armada electronic examples: http://soundcloud.com/fabledpilgrim-composition/nerve http://soundcloud.com/fabledpilgrim-composition/incinerate-them examples of other styles: http://soundcloud.com/fabledpilgrim-composition/transitions-string-trio http://soundcloud.com/fabledpilgrim-composition/in-bainens-hold thank you for your consideration, ian fisher

Anywhere Half-Life 1 (C++/C) programmer, voice actors, animator, texture artists at Half-Toned Team

half-life 1 (c++/c) programmer, voice actors, animator, texture artists half-toned team anywhere programmers i am building a team to help build the mod half-toned. it is a half-life 1 mod and you can see some progress done so far here... www.moddb.com/mods/half-toned ======================================================================== if applying for the following, you will need to follow up your message with a sample(s) of your work to prove your ability. only exception may be if youre applying for coding. -i am looking for an experienced programmer to collaborate and help with coding. -i am also looking for voice actors & music composers. -animator (needs to be experienced with half-life animaton and may need to do some rigging) -texture artist (needs to be able to create textures from scratch) -mapper (i don't really need mappers, but if youre experienced enough, then i'm sure i can find work for you!) =========================================================================

Anywhere Enviromental Artist - Time Lost Futuristic FPS at XstreamTech

enviromental artist - time lost futuristic fps xstreamtech anywhere artists what is time lost? in the distant future, earth has become nothing more than a milestone in the galaxy. with the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. in a desperate time, they look to their technology to save them--machines, built for the defense against all those with intent to harm. but the humans are not the only race that has loved and lost. in the remote caves of the lost continent, a race of aliens has lived in poverty and despair. though intellectually advanced beyond all other known species, these delicate creatures lack the physical capabilities to defend themselves from invaders. when their planet wan invaded by the kuu, a barbaric race of warriors, they could do nothing to fight back, and were cast from their home world. but their time has come again. using their advanced minds, they have fused their intellectual subconscious with the advanced human war machines, in hopes to destroy all those who stand against them. now, they launch the attack. and earth shall be their test ground. in a time of great uncertainty, when technology fails and humanity is threatened once more, who will save them? who is xstreamtech? xstreamtech has been in the gaming industry for a while now, i started out making videos on how to use unreal development kit and get into the gaming industry and they where somewhat successful so now i'm prepared to go one step further and make a fully fledged game, i'm looking for a team that is dedicated to the task to work alongside me on making this concept a reality. we are looking for people that are looking for experience and strive to produce the best content available... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more. currently, we are making progress in the art and design departments, we still do have a few open positions. that said, we are looking for anyone who is really good at what they do, so, if you are interested, send us an email what are we looking for? enviromental artists knowledge of udk and the material editor must be capable of modeling from refrence or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator must know how to rig and animate characters and objects must know how to make high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particle be able to work and demonstrate previous work with udk and cascade conceptual artist able to create unique and high quality concept art must be able to easily adapt to the scene and capture the atmosphere character artist must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team website and contact i've listed links to where you can find out more about us below, our website is currently in construction but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/#!/xstreamtech http://www.indiedb.com/members/xstreamtech game progress time lost is currently in development stages and we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our facebook wall which we will be posting regularly... https://www.facebook.com/xstreamtech

Anywhere Concept Artist at 8Bit Boom Studios

concept artist 8bit boom studios anywhere artists company - 8bit boom studios job position - concept artist about the company: "don't work to live. live to work." this sentence carries the essence of what our company will be. i'll explain: "don't work to live." means that you shouldn't work just to be able to afford a living. and "live to work." meaning you should live to work with what you love, while earning a living. that is the essence of this company. our company. in depth: we are currently two people, striving to make an indie game company, for people who love what they do, and for people who wants to have fun working. the work environment we have planned is intended to be a fun, safe, and most importantly, free place to be. we strive to make every member of the company have fun while working, cause no one likes to have a job you don't want to do. therefore, we want every single member to be passionate about what they do. *company related stops here* *job related starts here* general job info: there are no requirements in terms of localization. we require that you speak english. there is no need to be formal at any point, we have nothing against adults acting like children if they so desire. age restriction: 18+ you can use whichever tool you prefer, however, some projects may require you to use a different one. all positions are to be full-time once the company is running with stable income. do not apply if you're not looking for a full-time job, or a replacement for what you currently do. a 50gb box.com cloud storage is available to upload your work to share with the other members. all members are encouraged to act like they would in private, we also encourage members to think of the company as their "other home". we aren't the most skilled people, however, we are making the effort to become experienced. payment info all positions are currently paid in form of royalties, when the company is up and running, and with a stable income. we will most likely switch from royalites, to hourly wages. but until then, the revenue will be split evenly between members. if payment is unequal, the remaining revenue goes to the company. the position - in-depth: requirements: skill with the use of software such as flash, photoshop, gimp, etc. nice to have/do: experience with the use of game engines such as udk, unity, and cryengine 3. your free-time. experimenting with your work. overall: so, if you like a free work place, with loads of possibilities to have fun with your work. then please, do apply. we'd love to hear what kind of person you are, and what you can do. quiz (optional): what's your favorite game mechanic, and why?

Anywhere Composer / Musical Artist at Syllendel Software

composer / musical artist syllendel software anywhere audio/music > hello, community! we at syllendel software are looking for people to compose ambient soundtrack for the upcoming mod voided (see the associated url for the mod page on this site, or run a search). the tracks we're looking for would be of a low, dark genre, but also a few rock/metal tunes, preferably made with instruments like the synthesizer and piano, but of course other choices are welcome too. voided is a horror/sci-fi modification built on the source engine, revolving around a character who completely lost his mind - which is why the tracks would be of a dark, more or less emotional feel. as we are an indie mod team, we can't offer money in return, however our eternal gratitude and a spot in the credits are granted!

Anywhere Lead Environment/Prop Modeler at Thunder Head Entertainment

lead environment/prop modeler thunder head entertainment anywhere artists need a dedicated modeler to assist in creating assets for a fallout: new vegas mod. there is a need for several models to be created including: architecture, gear, weapons, clothing, interior tile pieces, static objects, and more. need to be experienced in blender or maya. prefer applicant to have knowledge of nifskope. texturing skills a bonus. gamebryo engine experience a plus!

Anywhere Concept Artist - Robot/Mech at Jagged Edge Software

concept artist - robot/mech jagged edge software anywhere artists want to help bring back a classic game? want to design robots to your heart content? want to see the robots beat each other up? you've come to the right place! we, at jagged edge are currently bringing back an old gem, one must fall: 2097 and we need concept artist! - must provide at least two drawings - we are not offering paid position - must accept suggestions/critism

Anywhere 3D Character Animator at Enigmati Games

3d character animator enigmati games anywhere artists do you like playing street fighter or watching bruce lee films? if so, this may be the job for you. we're looking for a ninja animator who works fast and knows a little kung fu. this is both a technical and creative position. responsibility for such a role requires the developer the necessary knowledge and skills to rig and animate creatures/characters in a stylized fashion. animations will include character movements, combat sequence, creative research and discussions. qualifications include proficient knowledge in maya, 3dsmax, or equivalent animation softwares. a bachelor degree in animation or game development are highly preferred. industry experience and knowledge in the unity tool are a plus.

Anywhere Enviromental Artist - Time Lost Futuristic FPS at XstreamTech

enviromental artist - time lost futuristic fps xstreamtech anywhere artists what is time lost? in the distant future, earth has become nothing more than a milestone in the galaxy. with the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. in a desperate time, they look to their technology to save them--machines, built for the defense against all those with intent to harm. but the humans are not the only race that has loved and lost. in the remote caves of the lost continent, a race of aliens has lived in poverty and despair. though intellectually advanced beyond all other known species, these delicate creatures lack the physical capabilities to defend themselves from invaders. when their planet wan invaded by the kuu, a barbaric race of warriors, they could do nothing to fight back, and were cast from their home world. but their time has come again. using their advanced minds, they have fused their intellectual subconscious with the advanced human war machines, in hopes to destroy all those who stand against them. now, they launch the attack. and earth shall be their test ground. in a time of great uncertainty, when technology fails and humanity is threatened once more, who will save them? who is xstreamtech? xstreamtech has been in the gaming industry for a while now, i started out making videos on how to use unreal development kit and get into the gaming industry and they where somewhat successful so now i'm prepared to go one step further and make a fully fledged game, i'm looking for a team that is dedicated to the task to work alongside me on making this concept a reality. we are looking for people that are looking for experience and strive to produce the best content available... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more. currently, we are making progress in the art and design departments, we still do have a few open positions. that said, we are looking for anyone who is really good at what they do, so, if you are interested, send us an email what are we looking for? enviromental artists knowledge of udk and the material editor must be capable of modeling from refrence or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator must know how to rig and animate characters and objects must know how to make high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particle be able to work and demonstrate previous work with udk and cascade conceptual artist able to create unique and high quality concept art must be able to easily adapt to the scene and capture the atmosphere character artist must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team website and contact i've listed links to where you can find out more about us below, our website is currently in constructions but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/#!/xstreamtech http://www.indiedb.com/members/xstreamtech game progress time lost is currently in development stages and we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our facebook wall which we will be posting regularly... https://www.facebook.com/xstreamtech

Anywhere texturer,sound fx maker,animators at 8 Night games

texturer,sound fx maker,animators 8 night games anywhere programmers hey there! welcome to the new developpers from 8 night games ! we are in the moment 4 really nice guys the work will make fun! ;) we will develop at first now an real huge amnesia mod but in future we will make own games on unreal engine 3 and much more! this job will be unpaid sorry! but in the future we will really work on make own games and want to sell them! we need: sound fx designer animators texturer if you are interestet please respond! kind regards, your 8 night games team!

Anywhere 3D-modeller at Electro Games Finlandos

3d-modeller electro games finlandos anywhere artists we are working with heil to the dead -mod for half-life 2, and we need few 3d-modellers to make custom npcs, zombies and maybe weapons to mod. contact us to get more information.

Anywhere Voice Actor at

voice actor anywhere audio/music hello there my name is daniel. i have always wanted to get into voice acting and would like to work on a mod or indie game with someone. i can voice act most roles. accents include german, russian, american, english and irish. known languages would only be english. i don't want any money in return as i have a full time job. i just want to see if i can get my voice out there. please, if nothing else, give me a chance. i'll send you some voice clips if you send me a line to say and what tone to use in the delivery. thanks in advance daniel

Anywhere Composer looking for work at Crusader Music

composer looking for work crusader music anywhere audio/music hi folks, i'm a composer looking for some projects to work on. will discuss anything, as long as the project will actually finish! check out my latest music: http://soundcloud.com/crusadermusic/sets/titan/ and my site for some of my portfolio www.crusadermusic.com please email me rather than pming on here. many thanks! julian

Anywhere [Paid] UI programmer C++/AS3 (Scaleform) for MMORTS at Taitale Studios

[paid] ui programmer c++/as3 (scaleform) for mmorts taitale studios anywhere programmers we are looking for a user interface programmer to help us with our game novus aeterno. we are an established studio and the game is fully functional and nearing beta. we have been at two international conventions, the latest being pax east, which led to a lot of exposure and acclaim. articles pc gamer: novus aeterno claims to be the "first true mmorts" tek syndicate: pax east novus aeterno footage and interview destructiod: pax first look at mmo/rts hybrid novus aeterno rtsguru.com: novus aeterno - an ambitious mmorts rising the escapist: novus aeterno promises big things from a small company more about novus aeterno it is an mmorts taking place in space within a seamless and persistent universe. novus aeterno will have large fleet battles, diplomacy, trading, crafting, planet colonization, alliances, ship customization, customizable avatars, just to name a few key features. website: http://novusaeterno.com our facebook page has the most up-to-date content and links to a lot of interviews and articles from pax east. http://facebook.com/novusaeterno our panel at pax east explains a lot about the game and shows gameplay footage. requirements excellent knowledge of actionscript 3 and flash excellent knowledge of c++ able to work both independently and with a team desired/plus scaleform experience job description you will be working with our 2d artist and our client programmer to implement a user interface in flash. you will get assets from the artist that you will import into flash (or convert to vector graphics). you need to make sure that the end-user gets an interface that is easy to use, logical and consistent. controls/widgets you will create includes (but not limited to) checkboxes, scrollbars, lists, text input fields, buttons etc. programming will be done both in actionscript 3/flash, and in c++ using the scaleform api. location you will be working from home (like everyone else) and communicate via skype and messenger. work hours position is full-time. compensation monthly salary

Anywhere XstreamTech Recruiting For Futuristic FPS Time Lost at XstreamTech

xstreamtech recruiting for futuristic fps time lost xstreamtech anywhere artists what is time lost? in the distant future, earth has become nothing more than a milestone in the galaxy. with the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. in a desperate time, they look to their technology to save them--machines, built for the defense against all those with intent to harm. but the humans are not the only race that has loved and lost. in the remote caves of the lost continent, a race of aliens has lived in poverty and despair. though intellectually advanced beyond all other known species, these delicate creatures lack the physical capabilities to defend themselves from invaders. when their planet wan invaded by the kuu, a barbaric race of warriors, they could do nothing to fight back, and were cast from their home world. but their time has come again. using their advanced minds, they have fused their intellectual subconscious with the advanced human war machines, in hopes to destroy all those who stand against them. now, they launch the attack. and earth shall be their test ground. in a time of great uncertainty, when technology fails and humanity is threatened once more, who will save them? who is xstreamtech? xstreamtech has been in the gaming industry for a while now, i started out making videos on how to use unreal development kit and get into the gaming industry and they where somewhat successful so now i'm prepared to go one step further and make a fully fledged game, i'm looking for a team that is dedicated to the task to work alongside me on making this concept a reality. we are looking for people that are looking for experience and strive to produce the best content available... current task xstreamtech is gearing up production for a futuristic first person online multiplayer game, with an expected release in 2013. our goal is to deliver a detailed and polished multiplayer experience that will keep people coming back for more. currently, we are making progress in the art and design departments, we still do have a few open positions. that said, we are looking for anyone who is really good at what they do, so, if you are interested, send us an email what are we looking for? enviromental artists knowledge of udk and the material editor must be capable of modeling from refrence or conceptual art must be able to create detailed models and textures must be able to work well with scaling animator must know how to rig and animate characters and objects must know how to make high quality animations knowledge of udk and animtrees cascade/special fx artist must be able to create realistic particle system and visual effects including explosions, muzzle flashes,steam and other required particle be able to work and demonstrate previous work with udk and cascade conceptual artist able to create unique and high quality concept art must be able to easily adapt to the scene and capture the atmosphere character artist must be able to easily create both low poly and high poly character models ability to work from conceptual art and reference images rigging and animation skill is a plus but not required ability to optimize and texture quality character models around the needs of the team website and contact i've listed links to where you can find out more about us below, our website is currently in constructions but you still have access to our place holder in the mean time. if your looking to join the team either email your portfolio to xstreamtechgames@gmail.com or alternatively fill in the application form on our website... http://www.xstreamtech.co.uk/ https://www.facebook.com/xstreamtech http://twitter.com/#!/xstreamtech http://www.indiedb.com/members/xstreamtech game progress time lost is currently in development stages and we are all working hard and strive to create the best content ready for demo purposes. i will be uploading in-game screenshots, concept art and soundtracks below and on our facebook wall which we will be posting regularly... https://www.facebook.com/xstreamtech

Anywhere C++ programmer at VaultMP

c++ programmer vaultmp anywhere programmers vault-tec multiplayer mod ("vaultmp") is a multiplayer mod for the pcversions of bethesda's award-winning role-playing games fallout 3, fallout: new vegas it's currently in development, but is going to support the following: dedicated server, masterserver and client including a server browser syncing of movement, actions / animations and ai in-game gui overlay for chatting supporting dlcs as well as fallout user mods scripting on the server to define gameplay rules (pawn) the main goal is to enable players to roam the open world of the wasteland / the desert and experience all the exciting features of the games together online. systems which are inherently incompatible with a multiplayer environment like vats will be disabled. furthermore quests and missions will be removed at first. we aim to implement several of them in future development stages though nexus pages: http://fallout3.nexusmods.com/mods/17423 http://newvegas.nexusmods.com/mods/45511 ---------- the source code: https://github.com/recycler1993/vault-tec-multiplayer-mod www.vaultmp.com

Anywhere [Environment Art] Looking for Concept Artists! at Rotating Cube Games

[environment art] looking for concept artists! rotating cube games anywhere artists [center][/center] hey guys, my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry or are ambitious to do so. we are currently looking for concept artists, who are capable of coming up with various creative designs for environment art. you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams your task would be to define the surreal dream world environments. [center]previous concept art: (character concept - markus lovadina; rough concept - adam clark; apartment concept - adam clark) [/center] requirements:• efficient workflow in digital art • strong foundation skills (perspective, color theory, composition etc.) • strong skills in environmental art • well-organized data management • teamplayer • past work to show bonus:• strong skills in industrial design • strong skills in illustration • experienced with single client work • experienced with studio work • online portfolio you are going to work along with markus lovadina and other professional artists, who have up to 16+ years of experience in the entertainment industry. we can show you a finished pre-production set (level plan with necessary information and 8 concept pieces) in order to give you an idea about your tasks within the team upon request. your task:you are going to develop level design plans with belonging concept art at key locations for the pipeline of production and post-production. we expect that you work in a professional manner. in the process, you are going to get art direction and in-depth feedback multiple times for each piece. benefits:this position gives the great chance to not only gain experience in the common fields of concept art, but also challenges you with level design parts. developing the required plans for our lead level designer gives you the first hand experience, which is also very welcomed in the professional industry. it shows that you can take responsibility, find creative solutions and deliver it with professionalism. this is what makes your artwork stand out in comparism to just another portfolio. we are working with set color palettes, weekly schedules, weekly analysis and master designs to make sure that we stay focussed and produce high quality content at any point. this position requires a minimum of 3-5 hours per week. you have the oppertunity to work on fully detailed illustration (environment art, weapon- and character design) in addition, if you're interested. we use our forums, dropbox and skype for the exchange of data and information. interested in working with us? please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand. thanks for your time, kjell 'iqew' bunjes (team leader & art director)

Anywhere Scripter/FX Artist at Tiberium Secrets

scripter/fx artist tiberium secrets anywhere programmers hello guys, we at tiberium secrets are looking for someone who is experienced with sage engine, and able to code in xml. experiences with c++ would be a huge bonus, another bonus would be able to create particles and fx in sage. we will expect: 1. use of skype at least twice a week and share work using dropbox. 2. able to discuss and adapt to a dynamic work flow 3. good team player, and able to discuss and work with a team. please contact us, either here or on moddb @http://www.moddb.com/mods/tiberium-secrets thank you for your time. -general jist, pr manager of tiberium secrets

Anywhere C# programmer for Zombie game(Unpaid) at EMP productions

c# programmer for zombie game(unpaid) emp productions anywhere programmers emp productions is seeking a programmer who is comfortable with programming and the syntax of c-sharp. we will be creating a zombie game titled:zombie hell. the game will be released on pc,mac,android, and ios. we plan to have a 4-7 month development cycle for this 6 player coop game. this is a completely unpaid position and is purely for experience for those that want it. you will get to work with a team which is something that many people want to do. depending on your competence level and skill level you also be managing your own team of programmers. we need many people. apply even if you think you are bad. if you have any questions, you can reach us at theemproductions@gmail.com

Anywhere Texture Artist at EMP productions

texture artist emp productions anywhere artists we are seeking a texture artist, who can work with 3ds max specifically(as well as create splat maps) and who may choose to use the uv unwrap method of choice or ask one of us to do the unwrap for them. we need them for human characters as well as guns, vehicles and other important props. basically a texture artist would be handy for the team. no elite skills are required but the better, the better! basically as long as we get the end result a png format 1024 x 1024 image you can use whatever you want. this is a indie role and in this case payment is given after the fact - if the game sells you get a share of the revenue etc. if you have questions feel free to ask.

Anywhere C# Programmer for Unity. at EMP productions

c# programmer for unity. emp productions anywhere programmers emp productions is looking for a c# programmer for the unity engine for our upcoming class based shooter: the battle at ecollision. the battle at ecollision is a silly, class based shooter where there is a nice amount of character customization combined with a bit of serious. progress: we are currently in early production. level design and concept art is doing really well. we are looking for c# programmers so that the concepts can be brought to life that can't be done by the project's leader. target aim: • 6-9 month development cycle • release no later than early 2013 • endless replay value • an unforgettable gaming experience requirements: know c#(you don't have to be a whiz)and be dedicated to the project. compensation:this project will be royalty paid from the release on xbox live indie game arcade. you can then work on one of the other many games we have in development. you will also get to work with a somewhat large team and have something nice to put on your resume. duties: you will work on scripts and prefabs within the unity engine to be used by level designers to create working maps. if you are interested or have any questions please do send an email.

Anywhere(speak English) C# networking programmer at EMP productions

c# networking programmer emp productions anywhere(speak english) programmers emp productions is looking for a c# programmer for the unity engine for our upcoming class based shooter: the battle at ecollision. the battle at ecollision is a silly, class based shooter where there is a nice amount of character customization combined with a bit of serious. progress: we are currently in early production. level design and concept art is doing really well. we are looking for c# programmers so that the concepts can be brought to life. target aim: • 6-9 month development cycle • release no later than early 2013 • endless replay value • an unforgettable gaming experience requirements: know c#(you don't have to be a whiz), have a decent knowledge of networking and be dedicated to the project compensation:this project will be royalty paid from the release on xbox live indie game arcade and premium features. you can then work on one of the other many games we have in development. you will also have something nice to put on your resume as well as get the experience of working with a large team. if you are interested or have any questions please do send an email.

Anywhere Writer familiar with TV show Supernatural at Shenaigames

writer familiar with tv show supernatural shenaigames anywhere web/other i require a writer who is familiar with the supernatural tv show who would be interested in writing a compelling story not directly based on the main supernatural plot but rather as part of its universe. the game is a single player source mod that will be developed incrementally in chapter form with a larger story arc at foot. send me a pm if your interested

Anywhere Enviromental Artist - Time Lost Futuristic FPS at XstreamTech

enviromental artist - time lost futuristic fps xstreamtech anywhere artists what is timelost? : in the distant future, earth has become nothing more than a milestone in the galaxy. with the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. in desperate time, they look to their technology to save them. machines, built for the defense against all those with intent to harm. but the humans are not the only race who have loved and lost. in the remote caves of the lost continent, a race of aliens has lived in poverty and despair. though intellectually advanced beyond all other known species, these delicate creatures lack the physical capabilities to defend themselves from invaders. when their planet wan invaded by the kuu, a barbaric race of warriors, they could nothing to fight back, and were cast from their home world.but their time will come again. using their advanced minds, they will fuse their intellectual subconscious with the advanced human war machines, in hopes to destroy all those who would stand against them. soon, they will rise. and earth shall be their test ground.in a time of great uncertainty, when technology fails and humanity is threatened once more, the earth will turn to one man. game modes : campaign - time lost plans to take you through a indepth campaign storyline and mmersive environments. multiplayer - time lost aims to give a different multiplayer experience where you have to use your environment to your advantage. you also earn points to use against your enemies by triggering things around you. training mode - training mode is a game mode where you can test out the different weapons in different areas to familiarise yourself with the game. who is xstreamtech? : xstreamtech has been in the gaming industry for a while now, i started out making videos on how to use unreal development kit and get into the gaming industry and they where really successful so now i'm prepared to go one step further and make a fully fledged game, i'm looking for a team that is dedicated to the task to work alongside me on making this concept a reality. once the project gets into development i will be bring in non disclosure agreements along with royalty share agreements and also we already have a business plan done and can be asked for on request... current task : xstreamtech is recruiting for a futuristic first person shooter game, we are planning for a late 2012 release. the main goal of the game is to deliver something unique with a detailed storyline and immersive enviroments. it will consist of single player campaign and multilayer. for anyone that wants to join this is a royalty based project where you will be payed based on the amount of work you have done on the project, i am to apply for kickstarter funding in around 1-2 months time once the project gets going. i aim to have regular updates for time lost to keep the game fresh and unique ranging from a new multi player map or weapon every month or so. i have just started off the project and is in planning stages and have a game design document of a few pages with infomation such as storyline to character ideas etc... further information is available on request. current team members : concept artists 2/3 writer 1/1 3d modellers 3/5 animator 0/1 level designers 2/2 character modellers 1/2 sound artist 2/2 cascade designer 0/1 programmers 2/2 ui artist 1/2 web team 1/1 contact us : if you would like to apply for one of the positions you can either fill in the recruitment form on my website http://www.xstreamtech.co.uk/recruitment.php or post a message saying you are willing to join and the position below, also you can contact me on skype my name is "xstreamtech"... also only reply to this thread with constructive criticism and if you want to apply or not... game progress : time lost is currently in development stages and i will post concept art,screenshots and make regular videos on how its going as soon as possible. also you can check out the xstreamtech facebook wall for regular progress updates https://www.facebook.com/pages/xstre...608058?sk=wall

Anywhere [Paid] Java code at Realm of the bearded beard

[paid] java code realm of the bearded beard anywhere programmers hello, we are looking for an experienced java coder for our project. we are in the progress of planning and conceptualising a turn based rts with a unqiue gameplay element. if you contact me, i can give you more detailed information about the whole project and the team. concerning payment, it will be done from a kickstarter. the plan is to go through the project using 32 bit sprites, then once we reach a playable stage with many levels and a working multiplayer, we'll begin the kickstarter to cater for new hand-drawn graphics, music composition and the coding. if you are interested, just send an application, and i'll get back to you as soon as possible.

Anywhere Modeler at Hazard Team - Devs

modeler hazard team - devs anywhere programmers hazard team is a half life 2 modfication remaking half life: decay. we at hazard team strives to remake decay into a fun mod that is recognized next to the other half life remakes. what we plan to do is remake everything from the 3d models to the maps. we're in need of several modelers for npcs, props, effects, etc. all applicants must: * be skilled in 3d modeling tools like 3d studio max or softimage xsi. * be able to produce models at our request. * be dedicated to his/her work.

Anywhere Level Designers at Hazard Team - Devs

level designers hazard team - devs anywhere level designers hazard team is an upcoming modification for half-life 2 and a complete source remake of half-life: decay. we're in need of several level designers. all applicants must: - be skilled with the valve hammer editor and the way the source engine compiles the maps. - be familiar with singleplayer entities, i/o, optimization, visgroups, displacements and 3d skyboxes. - be able to produce maps at our request. - be dedicated to his/her work and be able to take constructive criticism.

Anywhere Character Modeller Needed - Time Lost Futuristic FPS at xstreamtech

character modeller needed - time lost futuristic fps xstreamtech anywhere artists what is timelost? : in the year 2115 civilization breaks down due to a scientific organization that decided the planet would be better with robots to replace humans as slaves. they thought that it would make a massive improvement, they were wrong. robots started to advance in ways that you couldn’t imagine and began to think like humans, they rebelled and formed an alliance. the government made a special operational team called the usota (united states operational take over). you are one of the special ops team which has been selected to locate and infiltrate their base and disguise yourself as one of the robots and foil their plans to take over human kind, you must fight for what is right and destroy anything that is in your way… game modes : campaign - time lost plans to take you through a indepth campaign storyline and mmersive environments. multiplayer - time lost aims to give a different multiplayer experience where you have to use your environment to your advantage. you also earn points to use against your enemies by triggering things around you. training mode - training mode is a game mode where you can test out the different weapons in different areas to familiarise yourself with the game. who is xstreamtech? : xstreamtech has been in the gaming industry for a while now, i started out making videos on how to use unreal development kit and get into the gaming industry and they where really successful so now i'm prepared to go one step further and make a fully fledged game, i'm looking for a team that is dedicated to the task to work alongside me on making this concept a reality. once the project gets into development i will be bring in non disclosure agreements along with royalty share agreements and also we already have a business plan done and can be asked for on request... current task : xstreamtech is recruiting for a futuristic first person shooter game, we are planning for a late 2012 release. the main goal of the game is to deliver something unique with a detailed storyline and immersive enviroments. it will consist of single player campaign and multilayer. for anyone that wants to join this is a royalty based project where you will be payed based on the amount of work you have done on the project, i am to apply for kickstarter funding in around 1-2 months time once the project gets going. i aim to have regular updates for time lost to keep the game fresh and unique ranging from a new multi player map or weapon every month or so. i have just started off the project and is in planning stages and have a game design document of a few pages with infomation such as storyline to character ideas etc... further information is available on request. current team members : concept artists 2/3 writer 1/1 3d modellers 3/5 animator 0/1 level designers 2/2 character modellers 1/2 sound artist 2/2 cascade designer 0/1 programmers 2/2 ui artist 1/2 web team 1/1 contact us : if you would like to apply for one of the positions you can either fill in the recruitment form on my website http://www.xstreamtech.co.uk/recruitment.php or post a message saying you are willing to join and the position below, also you can contact me on skype my name is "xstreamtech"... also only reply to this thread with constructive criticism and if you want to apply or not... game progress : time lost is still currently in development stages and i will post concept art,screenshots and make regular videos on how its going as soon as possible. also you can check out the xstreamtech facebook wall for regular progress updates https://www.facebook.com/pages/xstre...608058?sk=wall

Anywhere [Source Engine] Looking for C++ Programmer! at Rotating Cube Games

[source engine] looking for c++ programmer! rotating cube games anywhere programmers [center][/center] hey guys, my name is kjell bunjes and i am the team leader & art director of the upcoming action adventure mindworld: shattered dreams. the team consists of people who are either working professionally in the industry or are ambitious to do so. we are currently looking for an experienced c++ programmer. your task is going to be the creation of new gameplay elements, realizing professionally designed hud and ui templates and working on either new or existing ai systems. requirements: • efficient workflow • well-organized data management • teamplayer • past work to show • c++ • able to realize new gameplay elements • able to realize profesionally designed hud and ui templates • able to realize new ai systems or modify existing ones bonus: • online portfolio • experienced with the source engine • experienced with a leading position • experienced with single client work • experienced with studio work you can check the game's page right here: http://www.moddb.com/mods/mindworld-shattered-dreams [center]some concept art: (by adam clark and markus lovadina) [/center] your main task is going to be the creation of new gameplay elements (for example double jumping, dashing, etc.). you are also going to work alongside with our professional artists, who are going to hand in templates for hud and ui design for you to realize. in addition, you are also going to work on either new ai systems or existing ones. we expect you to document your work in a professional manner. we use our forums, dropbox and skype for the exchange of data and information. interested in working with us? please, get in touch with me via e-mail (kjellbunjes@gmail.com) or add me on skype directly (iqewarts) to discuss further details in a personal interview. you can also send me a private message beforehand. thanks for your time, kjell 'iqew' bunjes (team leader & art director)

Anywhere/Online Character Artist(s) at Vigilant Addiction Studios

character artist(s) vigilant addiction studios anywhere/online artists -: artists will need to be able to draw/meld to artist styles presented by fellow artists and leads. the current project spans across many different cultures; from japanese to nordic backgrounds. -: artists will be presented with weekly goals and be working in an online environment through programs/applications such as dropbox and google docs. -: artists will need to be able to upload sketches and complete presentable final characters in digital form. -: active and reliable internet connection, scanner and software/hardware to get the job done is required. -: interested parties will need to be willing to connect to a skype conference meeting between the creative director and studio director. a profit sharing model is in place and will be discussed at the time of interview. -: company overview vas is a gaming studio that came to life from the founders of "vigilant addiction" which was once a gaming community for friends to hang out and play multiple games with through their years and stay connected. vas is currently working on its first game that will be released digitally on steam/direct2drive, x360 live and the psn (ps3). we are looking for people with that "lead" mentality; perhaps you've had experience in a large studio and wish to move into a smaller studio family and push into a lead role, or maybe you have the talent and desire but lack the 'paper education' for that large studio job. vastudios is a houston based independent video game studio

Anywhere Texture Artist - Multiplayer FPS for PS Vita at Inysis - PS Vita Development

texture artist - multiplayer fps for ps vita inysis - ps vita development anywhere artists this position is for a texture artist. the position may include texturing for either a level surface, such as a road or rock wall, or a 3d model, such as a rifle or a barrel. this project is indie, and likely will not involve compensation. the project is a fps multiplayer-centered title with a target platform of the playstation suite (vita, xperia play, etc.). you will be working with a close-knit democratic-oriented development group, consisting primarily of college students and former modders, and are expected to be dedicated to the project. this is a great way to gain experience, and to be one of the first to impact the playstation vita market. preferred abilities include: uv mapping attention to detail knowledge of normal/bump mapping experience within a development environment please feel free to direct any questions you may have about the project or position to xm114730@gmail.com

Anywhere Asst Programmer (C#) - Multiplayer FPS for PS Vita at Inysis - PS Vita Development

asst programmer (c#) - multiplayer fps for ps vita inysis - ps vita development anywhere programmers this position is for a programmer to assist with the general creation of the project's engine. ai experience is not required. this project is indie, and likely will not involve compensation. the project is a fps multiplayer-centered title with a target platform of the playstation suite (vita, xperia play, etc.). you will be working with a close-knit democratic-oriented development group, primarily consisting of college students, and are expected to be dedicated to the project. we already have a programmer who has made several 3d games from scratch for the nintendo ds platform, and you will be working alongside him. this is a great way to be one of the first to impact the playstation vita market. must have a strong knowledge of c-based languages (preferably c#). if you would like more information on the apis/libraries for the target platform, please see http://community.eu.playstation.com/t5/playstation-suite-developer/ct-p/pssdevforum please feel free to direct any questions you may have about the project or position to xm114730@gmail.com

Anywhere 3D Modeler - Multiplayer FPS for PS Vita at Inysis - PS Vita Development

3d modeler - multiplayer fps for ps vita inysis - ps vita development anywhere artists this position is for a 3d artist to assist level designers with content creation, in both indoor and outdoor settings. this project is indie, and likely will not involve compensation. the project is a fps multiplayer-centered title with a target platform of the playstation suite (vita, xperia play, etc.). you will be working with a close-knit democratic-oriented development group, formerly modders, and are expected to be dedicated to the project. primary duties include making map props. flora, fauna, industrial equipment, household objects, etc., may all be required. the objects will supplement the basic geometry of levels and maps, and may be used in both functional and static manners. this is a great way to gain experience, and to be one of the first to impact the playstation vita market. preferred abilities, other than modeling and not strictly required, include: texturing and uv mapping attention to detail in both low and high poly art knowledge of normal/bump mapping experience within a development environment please feel free to direct any questions you may have about the project or position to xm114730@gmail.com

Anywhere 3D Modeler at 8bit Boom

3d modeler 8bit boom anywhere artists company - 8bit boom studios job position - 3d modeler about the company: "don't work to live. live to work." this sentence carries the essence of what our company will be. i'll explain: "don't work to live." means that you shouldn't work just to be able to afford a living. and "live to work." meaning you should live to work with what you love, while earning a living. that is the essence of this company. our company. in depth: we are currently two people, striving to make an indie game company, for people who love what they do, and for people who wants to have fun working. the work environment we have planned is intended to be a fun, safe, and most importantly, free place to be. we strive to make every member of the company have fun while working, cause no one likes to have a job you don't want to do. therefore, we want every single member to be passionate about what they do. *company related stops here* *job related starts here* general job info: there are no requirements in terms of localization. we require that you speak english. there is no need to be formal at any point, we have nothing against adults acting like children if they so desire. age restriction: 18+ you can use whichever tool you prefer, however, some projects may require you to use a different one. all positions are to be full-time once the company is running with stable income. do not apply if you're not looking for a full-time job, or a replacement for what you currently do. a 50gb box.com cloud storage is available to upload your work to share with the other members. all members are encouraged to act like they would in private, we also encourage members to think of the company as their "other home". we aren't the most skilled people, however, we are making the effort to become experienced. payment info all positions are currently paid in form of royalties, when the company is up and running, and with a stable income. we will most likely switch from royalites wages, to hourly wages. but until then, the revenue will be split evenly between members. if payment is unequal, the remaining revenue goes to the company. the position - in-depth: requirements: skill with the use of 3d modeling/animation software. nice to have/do: experience with the use of game engines such as udk, unity, and cryengine 3. your free-time. experimenting with your work. overall: so, if you like a free work place, with loads of possibilities to have fun with your work. then please, do apply. we'd love to hear what kind of person you are, and what you can do. quiz (optional): what's your favorite game mechanic, and why?

Benefits
Companies, use this Job Board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
  • $79.99 USD for 30 days
    (free for indies and mods)

  • Your job is shown instantly

  • Attract the cream of the crop
    Why recruit a beginner to game design when you can recruit a modder. Someone who has worked with your engine and the tools you use to build your games.

  • You'll get skilled applicants & less noise
    With a Mod DB job ad, you'll find people who are dedicated and passionate about game design and determined to explore their creative ability.
Hire the best
Job Statistics
Jobs
69