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procedural c# unity programmer for legacy dps games anywhere programmers dps games is looking for a programmer experienced with unity, c# and comfortable creating and working with a procedural world system. we understand this will be a daunting task which is why we want a dedicated position for this. please read the requirements for the system below before applying! this position is for our game legacy. ( http://www.indiedb.com/games/legacy ) note: we are greenlit, and will be doing an early access in the near future, so immediate compensation is available in the near future for a committed team member. requirements - can create a middle-earth esque/inspired endless world through procedural generation - can create dungeons/towns using building and tile prefabs - many other design options available and open to suggestion - willing to commit at least part time hours for the time being (until early access) we understand this will take a committed and experienced developer to complete this system effectively and as the project progresses and once we have secured early access funds we can provide payment for your time and also look at possible revenue options! thank-you for your time, dps games
[art] 3d, 2d, concept, animation - wwii game in dev kilroy studios, inc. anywhere artists important [read]: this project is 100% volunteer based, there is no monetary compensation. you benefit from experience gained, portfolio work, networking with other professionals and working towards the creation of an outstanding game. our indiedb page is located here: http://www.moddb.com/games/war-valor kilroy studios is currently seeking artists to assist in the development and creation of assets for our wwii north africa game currently in development titled: "war and valor." we are currently focused on creation weapons, characters, vehicles, environmental pieces with plenty more to do. we are seeking the following artist specialties: [3d artist] you should be able to build a model from scratch, uv it, and texture it to our specifications. triangles very, texture maps include diffuse, specular, normal, gloss. - weapons - characters - hard surfaces (objects, environment, vehicle) [concept artist] help us bring concepts to life! you'll aid the vision of the game with important images that guide our team to develop scenes and important 3d art to expedite production and explanation of our goals. [animator] make the objects come to life! animators will help us create the immersive experience we've set course towards. you'll take 3d art and animate objects in a way that is believable and impressive! current work in progress examples of our work. about kilroy studios, inc. we are a small (growing) group of industry professionals and indie developers who have set voyage to create the next great world war ii game. everyone on our team is passionate about the game building processes and bringing concepts to life, not just talking about it. what to expect if you join? first, you will be challenged - what fun is a project without a challenge? make no mistake this is a challenging project and there's a lot to do. everyone plays their part and we are not interested in wasting your time or that of our team. you can also expect to learn a great deal, network with great people and help build an opportunity to the future. everyone on the project is volunteering their time because they believe in it. our ideal candidate(s) will be able to take direction and constructive criticism well. we have seasoned leaders in place who have a lot of knowledge and care about what you're doing, because it reflects all of us. you'll be interested in gaming with a particular interest in world war ii or wargaming. you will be expected to communicate and get along with others and work in a collaborative team based environment. do you have skills but don't see them listed above? send an e-mail to jobs@kilroystudios.com with your skill set and lets talk. [center] [/center]
art director *royalty* lethal lens productions, llc anywhere artists hey there! are you interested in joining a team where fun is second nature? are you also interested on what unreal engine 4 can truly offer? would you like a cookie for doing the thing? did you read the programmer ad and be all, “i'm not a programmer but i'm an art director!” well look no further, lethal lens productions needs you!! we're a small start-up that's trying to make it big in the beautiful city of austin, texas. our first title which some of you may know, project icarus, was just too big for us to handle, so we decided to start smaller. introducing transcend. transcend is a 2.5d platformer shoot 'em up that will be our little 'ode to gaming'. i mean check out this video! https://www.youtube.com/watch?v=mbud7jymvx0 and this website! http://www.wake-up.info spoopy rite? we need an art director to help our artists follow the same direction so things don't look so weird and all over the place. what we're looking for: - a person who can research different art styles to accommodate transcend's unique are style. - the ability to tell someone that they need to fix their art so it can work in a game. - you'll probably need to design and create some art yourself, so be sure you know how to do that as well. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. don't let those requirements freak you out, we are super fun to hang around with. perks with working with us: - access to unreal engine 4 if needed. - credits to attend comic-con and e3 for free! - we're awesome - getting a cookie for doing the thing.
ue4 programmer **full** lethal lens productions, llc anywhere programmers **edit** ------------------------------------------------------------------------------ i want to thank everyone from the bottom of my heart for applying. all of our programming positions are full for right now. we had a huge abundance of applications this time around. i'm glad to see so many people so interested in game development. even though we are full up, we're always looking for interns to learn the craft of game development. if you are still interested in what transcend is going to shape up to be, we have a site in the works at www.playtranscend.com and we'll be attending rtx 2015 in austin, tx. if you're gonna be there, be sure to drop by and say hi! thanks again guys, you're all amazing. ------------------------------------------------------------------------------ hey there! are you interested in joining a team where fun is second nature? are you also interested on what unreal engine 4 can truly offer? would you like a cookie for doing the thing? well look no further, lethal lens productions needs you!! we're a small start-up that's trying to make it big in the beautiful city of austin, texas. our first title which some of you may know, project icarus, was just too big for us to handle, so we decided to start smaller. introducing transcend. transcend is a 2.5d platformer shoot 'em up that will be our little 'ode to gaming'. we need a programmer to help fulfill this dream of ours, and maybe attend rtx in austin to showcase a playable demo for this very game. what we're looking for: - individuals with extensive knowledge of blueprints using unreal engine 4. - great knowledge of c++. - a great work ethic with the ability to keep all team members updated. - enough social skills to communicate with other team members to assist in any problems. don't let those requirements freak you out, we are super fun to hang around with. perks with working with us: - access to unreal engine 4 if needed. - credits to attend comic-con and e3 for free! - we're awesome - getting a cookie for doing the thing. i mean check out this video! https://www.youtube.com/watch?v=mbud7jymvx0 and this website! http://www.wake-up.info spoopy rite? remember this is for a royalty pay job, we're too small to pay outright, but we'll get there eventually!!
voice actress for hire audio anywhere audio/music greetings! i would like to offer my services as a voice actress. i have professional training and real world experience so you can rest assured that i will not turn your great game into a crappy one. my goal is to help elevate the quality of your game! some games i have worked on: fates forever: http://www.youtube.com/watch?v=tn0rcfn8d5y mechrunner: http://www.youtube.com/watch?v=lxiamxis1ye solarix: http://www.youtube.com/watch?v=eoz4clyufem you can check out my demos and full resume at my website here: http://www.tamararyanvo.com/ i have a home studio so you don't need to worry about getting your own recording equipment. i also offer the ability to be directed live via phone patch or skype, that way you can ensure a perfect delivery the first time round. i have a very quick turnaround, often times within 24 hours of receiving the script and do basic editing on my end. (taking out breathes, normalizing, etc) if you are interested in getting a quote for your game, please email me here: contact@tamararyanvo.com thanks!
[ 3d artists & animators] wanted for c&c3; rts project secret reality anywhere (us time zones preferred) artists hello this is a command & conquer 3: tiberium wars mod project. for the full general ad: http://www.gamedev.net/classifieds/item/3747-tiberium-secrets-rts-recruiting-programmers-3d-artis-animators/ "greetings, i'm eric, the project coordinator of an rts modification for command& conquer 3: tiberium wars. we are officially starting up again come january 2015, with the mod's projected open alpha come summer 2015 (featuring the asi faction) we're looking for dedicated individuals who are interested in helping complete this project with us. (owning a copy of c&c3;: tiberium wars is not required, but a strong recommendation.) we are both hobbyists as well as those striving to get into the games industry. the following are excerpts from our gdd: 1.1 overview/ mission statement this project aims to introduce three new factions, complete with diverse units, structures, mechanics, and lore. we plan on drawing inspiration from other works to help create an aesthetically pleasing and dynamic style for each faction. in addition to this we wish to further diversify the three original factions of the command & conquer tiberium universe, the gdi, brotherhood of nod, and scrin, with the aforementioned criteria. we will do our best to ensure the original factions are done justice, while keeping in mind that our primary directive is to insure the full development and realization of our new factions. points to consider the full scrin invasion. designs from the canceled projects of both westwood and ea: - http://www.cncsaga.com/420-projets-annules.htm [website in french; artwork sub-section in left side column.] (important note: our lore & story is mainly written documentation, this project doesn't currently intend to make campaigns or missions, due to our current resources.) ________________________________________________________________________ 1.2 faction overviews: new factions: the artificial systematic intelligence (asi) the asi possesses a distinctive egyptian design, mixed with futuristic technological and mechanical styles. they heavily believe in drawing from the older human religions’ concepts of immortality and the purity of the mind. their aim of ascension is through the use of technology, not tiberium, which is where the asi split from the brotherhood of nod. for all their belief in the purity of the ingenuity of man, they have transcended their biological flesh, and willingly integrated their consciousness with that of their own messiah of sorts, asim, their own artificial intelligence. * theme/ design base: - egyptian; gothic; futuristic; mechanical http://www.moddb.com/mods/tiberium-secrets/videos/asi-small-demo#imagebox the colony the colony is heavily based on the designs similar to the appearances of deep sea and insect creatures found on earth and from other game’s universes. their original and primary theme is that of a plague involving the mutation and infection of creatures. they also have now developed with some bony and scaly attributes. furthermore, they will portray the horror of nature. * theme/ design base: bonelike, buggish, mutilated, slimy, colorful, infected, warped nature ssld (special strategic lunar division) - the dream army (d51) the dream army is a secretive military organization that draws heavily from the designs of the us. military and area 51 (located out in nevada). technological advancement has been made from analyzing alien technology recovered from the roswell crash (i.e. remains of a scrin vessel). * theme/ design base: - lunar; utilitarian, though angular, sleek and with minor curves; aerospace." _______________________________________________________________ programs used: - 3ds max 9 (preferred)or compatible versi save as obj file format - zbrush - photoshop - blender applicants should: - be 18+ (potential exceptions upon content review) - have a microphone - can communicate in english - be us time zones compatible - be a team player - self starter - able & willing to review past work & documentation - know & understand the difference between gaming & game design we are not looking for contributors or freelancers, if you are one of these, and are interested, join our community, and express your interest and expertise on the forums. thanks for your time, - eric/jist
3d creature modeler dead man walking anywhere artists about the game: latest media and info: http://www.deadmanwalkingstudios.com rebirth is a procedurally generated survival horror sandbox rpg. it's visual style is influenced by games such as silent hill and stalker with a lore with ties to hp lovecraft. we have some pretty cool systems in place we're going to blow the lid off of, this year, so we're hoping for some really big things to happen this coming year, so join us while you still have a chance! rebirth has already been green lit on steam for a while and we're looking to release something this year. for this to happen, we need to crank out more content quickly, so we find the need for additional artists. requirements: 1) able to model and texture 3d characters 2) able to rig and animate 3) must have own license of modeling software 4) comfortable creating strange and nightmarish creatures. we need more enemies! nice to have: 1) unity3d experience 2) horror fanatic 3) hp lovecraft obsession about the team: we are a tiny indie team made up of four members. we are looking for another addition since we're wanting to ramp up development speed in order to finally get the game in people's hands. will you join us in completing the game a lot of people are looking forward to? our currently released games (the unknown, clumsy wrex) have all gotten covered by big sites like rock paper shotgun and kotaku, as well as featured by youtubers like markiplier. overall people seem to enjoy our games, and these are games made for gamejams. with rebirth being our main project with close to 3 years of development already, we are eager to show what a proper full blown game from us can be like!
3d environment artist, 3d character artist, animators enjoyable games anywhere artists hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo, on which we've just started to work on, that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of 3d artist, animators. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we think that our older team members can help youngsters to develop their skills but ofcourse more experienced artists are really welcome on the team. now let me tell you more about the requirements for these open positions. 3d environmental artist / 3d character artist: - high level of commitment to an ambitious project - ability to create high quality 3d models - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - ability to create a models from concepts and reference images. - knowledge of how to rig and how to weight (if you're applying as character artist) - good communication skills and good knowledge of the english language - friendly and ready to work with other 3d artist and other team members animators: - high level of commitment to an ambitious project - good knowledge of rigging and weighting - ability to create nice, smooth animations for characters, vehicles, animals - ability to create face animation - ability to export those files in a unreal engine 4 format - knowledge of motion capturing (a big plus) - ability to give ideas and to attend possible motion capture sessions (in a possible future development stage of the game) - good communication skills and good knowledge of the english language - friendly and ready to work with other animators and other team members more details will be discussed and disclosed later.
programmers/network programmers enjoyable games anywhere programmers i'm simone, the cofounder of the small indie studio called enjoyable games. in this post i'll only speak about programmers, if you're a 3d artist, concept artist or an animator please visit our old post about. right now we're working on our first game, an fps that will mostly take place in modern age (around 2017). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowdfunding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. we are in search of programmers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 bluprints - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english language - friendly and ready to work with other programmers and other team members
unity 3d programmer untitled company anywhere programmers oh, so you clicked! something must have caught your eye. what is that i am looking for programmers? specifically unity 3d ones? you just found what you are looking for! my name is salmaan and just like you want to make games. i am fair and like being nice to people to get the best out of them. what we will make is not known yet, but you can get an idea of something similar to the game 'beyond : two souls'. just without the whole supernatural thing. you don't have to have worked on a game previously, this could be your first one. you can be anywhere in the world, from the streets of london to the mountains of switzerland. you should be experienced with unity, since that is the engine we are going to use for our game. unity is a great engine, it expands your imagination and allows almost anything to happen. if you are just coming to look and have not used unity before, go use it! if you want to help us achieve a game, you can contact me at the e-mail address below. you can tell me who you are, maybe show me something you have made previously, if you haven't made anything, that's okay! as long as you prove worthy. thanks, salmaan.
3d modeller | 3d animator | texture artist untitled company anywhere artists oh so you clicked! something caught your eye? are you a 3d modeller, animator or artist? this is the end of your search, because you are just what we need? my name is salmaan and just like you want to make games. i am fair and like being nice to people to get the best out of them. what we will make is not known yet, but you can get an idea of something similar to the game 'beyond : two souls'. but without the whole supernatural thing. you don't have to have worked on a game previously, this could be your first one. you can be anywhere in the world, from the streets of london to the mountains of switzerland. things you should be able to do: modeller: - model human-like characters, the more realism, the better. - model environments like streets or houses. animator: - human-like movement, things like walking to throwing a punch. texture artist: - realistic textures, like a modeller, closer to reality is better. you could be texturing characters or the environment like gravel or bricks. it's great if you can work fast, but you obviously can't rush brilliance! if you want to help us achieve a game, you can contact me at the e-mail address below. you can tell me who you are, maybe show me something you have made previously, if you haven't made anything, that's okay! as long as you prove worthy. thanks, salmaan
looking to form a team! (all positions) (rev-share) harmon productions anywhere programmers hey there! looking to devote some full time into a new, campy rpg project that has been kicking around in my head for some time. we are currently looking to move to a new engine so a programmer with 2d engine backgrounds would be preferred. the project will be a revenue-share after a kickstarter and/or steam greenlight. documentation and other information will kept over google docs and we will have chats over google hangouts or skype. fashion and music are a large aspect of this project, so having a background or love in any of those is a plus! we are currently looking for all positions, but especially: programmers musicians/sound designers writers witches/wizards coffee drinkers time travelling goblins tommy wiseau impersonators jem fans concept art costume designers artists please include a little information about yourself, what you enjoy doing best and some examples. i hope this can be a simultaneous resume boost and profitable project for all active team members. thank you! we hope to hear from you soon! harmonproductions.net youtube.com/harmonproductions
2d artist industrial art project anywhere artists we are industrial art project and making games they have never seen somebody. okay, we dont make new genres or something like that, but we making new ip, we making games with good stories (better as the sh!t from hollywood, gaming industry and the other bilderberger motherf***ers * ;-) ) and we have fun to work in our free time. we are a non commercial group and we are against the industry. be a part of the revolution in the gaming industry! :d you have experience with the rpg maker (vc, vx or xp), you can create 2d graphics, you have fun to make games with experimental settings they have never seen somebody or just making new sh!t? you are at home, baby! ;-) our new project called medi3vil. sony is too dumb and just want $ and € and that´s the reason why they don´t make it. they think a med3vil can´t make enough cash. but we think who need cash if he can have a game with a soul and a good gameplay? *we are no truthers and we dont believe in conspiracies, but we like to provocate the public. ;-)
modeller oreol anywhere artists hi, my name is max and i'm founder of "oreol". our team is looking for high skilled modeller/animator with knowlwdge of belnder/maya/3d max to work on the game called kingdoms. kingdoms is procedural rpg in medieval world with randomly develiping story, quests and world. world will generate random, and we need a lot of different models. npc will live their own lifes, with unique abilities, life-aims etc. our goal is to make realistic and living world, where all players actions will affect it somehow. you can learn more about kingdoms here - http://www.indiedb.com/games/kingdoms/news/kingdoms-developing-blog-1 responsibilities: create about 5 hd model a month. of course nobody will push you to work faster or slower, high result is more important than speed. models can be exterrior/interrior/characters etc. also if have some animation-skills this is extra-wonderful. we have our team meetings in skype, and you can contact me every time you have questions. so, if you're intrested, write me to peskow_max_89@mail.ru with "modeller/animator" in letters subject.
artists, programmers, everyone needed! - team expansion rezinesoftware anywhere artists rezinesoftware are looking for new developers and helpers in all categories, we’re looking to drastically expand the development team and proceed with a future game concept that will be brought to steamgreenlight and kickstarter. we’re looking to expand in every major role! >3d modellers >programmers >animator >artists >web developers >map designers >ui designer >network engineer >script and story writers >general audio >market resource >social manager (twitter, facebook etc.) if your role is not listed here it’s not a problem, if you still think you’d be a great asset to the team contact us anyway with your experience and why you think you would benefit the team. unity 3d is our engine of choice, but in terms of art, web, 3d etc. any software can be used, we look forward to hearing from developers if you've got to this stage thank-you for being interested in this expansion of rezinesoftware. you can be from any location and be any age, as long as you can work well in a team environment and can speak fairly strong english this is not required it’s just preferred. please send your first name, location and desired role(s) via email, it would be great if you could include some past work examples but this is not required. we’ll be reaching out to those we think will benefit the team!
aritst markoff studios anywhere artists i am looking for a drawer that can take a concept and run with it to make an anime drawing. we are making a game based off of a group of people that are liberal atheists called the bible reloaded. here is their youtube: (https://www.youtube.com/user/thebiblereloaded) keep that in mind the game will be a old rpg like final fantasy or earthbound so we will use the rpg maker engine. if we like what we see i will invite you to our google docs so we can work on it, (and btw "we" stands for me and one other guy.) we will not be able to pay since this is a free game. no need for any official thing from an art school, you just need to be able to make a decent drawing and have maybe a little ex. w/ rpg maker. if not, no biggie, we can all learn from it. thank you! *bit of script, wip* the game starts with tbr guys hugo and jake with co-hosts creationist cat and the armored skeptic riffing on the worst chick tract ever made, so bad that it tears a hole in the fabric in reality. the three of them fall into the hole and become living sprites and can clearly see they are not in kansas anymore.
3d sci-fi game animator/modeler needed [paid] sokil team anywhere artists about the project: escape is going to be a sci-fi survival game for pc. it will be unique in both gameplay and plot. not only you will be able to build fortresses, hunt animals, gather berries and advance, but to advance through very interesting story and learn secrets of place you are stranded on. what we offer you: we not only give you a chance to discover your true potential and to improve your skills, but to work in a team. you will not be only a tool that will do what it asked to, but contribute to the game and story itself. we listen to every offer and improve the game. details: currently we have 2 open vacancies. 1) 3d animator. we need a 3d animator who would be able to animate human(first person arms), animal models. 2) 3d modeler. we need a 3d modeler who would be able to model human(first person arms), animal, vegetation and weapon models. requirements: - creativity - imagination - knowledge of sci-fi - ability to share ideas and thoughts about the project - experience in your field of work payment: though it is a free position, we want to pay you after running a campaign on a kickstarter. but you need to understand that before then you won't get payment, as we don't have a budget.
programmer search a team or a 3d artist questerstudios anywhere artists hello, i'm programming now since some years and i had a lot of projects, which i have never finished. the reasons are to much work for me, horrible self-created graphic assets and that's why i have decided to find a team where i can concentrate on programming or find a motivated artist(s) who is(are) ready to make all assets or mostly all assets for further projects. currently i am just doing just for fun projects(procedural landscape, spherical planetary gravity, voxel terrain, procedural objects...). my native language is german but as you can see i speak(some) english. i'm using unity free and also got unreal engine 4.5(paid only for 1 month so no updates in next time). the most experience i definitively have with unity. i haven't done much with the unreal engine yet, because as i said i'm not an artist and i have big problems implementing my (horrible) assets into the unreal engine. i'm also willing to learn new engines and software's if the team/artist likes that engine more. i have not studied or anything i have learned everything on my own and i'm on an "intermediate" programming skill(i think ^^). for the team/artist(s) i'm expecting an intermediate(maybe more but not lower) level too. greetings
visionary modder seeks entrepreneurial partnerships spec projects telecommute artists in the digital age, i've worked in the entertainment journalism field but have also moonlighted as a modder for sports pc games in the good old days of disk software and social media free hardware before cloud gaming. i've done custom rosters and data file camera angle edits for baseball games as well as designed fantasy courses for golf games. as both a writer and a storyteller with some computer graphic talent, i'm ultimately interested in getting involved in game design. to break the ice and introduce some ideas, i offer a choice of two projects. i wish to attract programmers or modders interested in upgrading pc golf games, and/or i'd like to spearhead the development as lead designer of an erotic movie rpg that i have detailed blueprints for. to my knowledge, there has never been a well made adult rpg and i'd like to change that. depending upon whether you have a taste for individual sports games or an open mind tolerance for off color gaming adventure, mod parties hip to spec gigs feel free to get in touch if any of this interests you.
environment concept artist avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for concept artists for environment. here is an example of one part of the city that our current environment artist has made: http://i.imgur.com/gnjqiev.jpg?1 skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed.
traditional and/or digital artists wanted (royalty payment) blacklight studios anywhere artists blacklight studios is in need of traditional and/or digital artists to help create the introduction and outros for the single player prologue and epilogue, as well as concept art, for faceless, an independent greenlit horror on the unreal engine 4, to be sold on steam. (http://store.steampowered.com/app/243240/) to apply for this role, you must have a good understanding of what is required of you, as well as experience and/or skills to do so. past work should be provided in your application. if you are under an nda for any recent and unreleased work, we are more than happy for you to create a test piece as part of your application, should you choose to apply, this can be of anything you choose, so long as it fits the general theme of faceless. if you are accepted onto the team, you will be required to share your skype credentials so that you can be added to the development chat group. this chat group is text based, and not audio based. there is also a separate personal chat for off-topic speak of all kind. the development chat requires you to check in as regularly as possible, we recommend once every two days. royalty payment: this project is being sold on steam, and developers will receive pay post-launch based on the sales. more information can be requested when applying.
3d modellers wanted (royalty payment) blacklight studios anywhere artists blacklight studios is in need of experienced 3d modellers to help build inorganic props and some organic props for faceless, an independent greenlit horror on the unreal engine 4, to be sold on steam. (http://store.steampowered.com/app/243240/) to apply for this role, you must have a good understanding of 3d modelling and have past work to show on hand, the majority of models that will be required will be inorganic, but there will be some organic models such as foliage. again, if you are under an nda for any recent and unreleased work, we are more than happy for you to create a test piece as part of your application, should you choose to apply. if you are accepted onto the team, you will be required to share your skype credentials so that you can be added to the development chat group. this chat group is text based, and not audio based. there is also a separate personal chat for off-topic speak of all kind. the development chat requires you to check in as regularly as possible, we recommend once every two days. royalty payment: this project is being sold on steam, and developers will receive pay post-launch based on the sales. more information can be requested when applying.
ue4 level designers wanted (royalty payment) blacklight studios anywhere level designers blacklight studios is in need of experienced level designers to help build single and multiplayer maps for faceless, an independent greenlit horror on the unreal engine 4, to be sold on steam. (http://store.steampowered.com/app/243240/) to apply for this role, you must have a good understanding of level design and to have had prior experience in the udk or ue4 engine(s) - past work will be required to show your skill, if you are under an nda for your current projects, you will be allowed to create a test map as an alternative if you would like to apply for the position. if you are accepted onto the team, you will be required to share your skype credentials so that you can be added to the development chat group. this chat group is text based, and not audio based. there is also a separate personal chat for off-topic speak of all kind. the development chat requires you to check in as regularly as possible, we recommend once every two days. royalty payment: this project is being sold on steam, and developers will receive pay post-launch based on the sales. more information can be requested when applying.
3d prop artist greenlight games anywhere artists project: gombies position: 3d prop artist salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the unity engine, gombies will be a 3 player co-op game available on pc. gombies is currently being considered for a publishing deal with a major publisher. we are looking for very dedicated and passionate people to make this dream come true. right now, we are making great progress within 3d modelling, programming and concept art. our prop team needs another artist to help with the load of models that need to be done. that’s where you come in, for this job we need a 3d prop artist to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the unity engine. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. applicants are required to have good understanding of story and dialogue writing. ideally, you have some experience writing story and dialogue for games. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.
udk level designers / environment artists tendogames anywhere artists who we are: tendo games is a indie company currently developing the video game, them & us. what we do: game title: them & us genre: survival horror zombie games. gameplay: singleplayer (co-op later, but it will not include storyline) type: third person view controller: full support platform: pc, for now engine: udk what we are looking for? tendogames is in continue looking for more environment artists and level designers to help build a beautiful game world of horror. what we need: 1. serious people to work with, developers exited to work for them & us game, candidates that likes to create games and like games. all the people we are working with, are people dedicated to the game we are making. if your just interested to make $ more than working with enjoyment, please don’t bother joining us. 2. experienced artists, to create high quality assets, and a great game. candidates should expect to take a small offsite test to see the dedication and skills. 3. individuals dedicated to the project, we ask you to be able to put at least 10 hours of work effort in a week, that will be like 2h a day to be able to progress with the work of the game we are doing.
looking for 2d artist new team forming anywhere artists i'm looking for a beginner pixel artist to partner up with. i am currently trying to increase my portfolio of completed works and thus would like to work on a few old remakes to begin filling in my portfolio. this partnership would involve creating sprites for remakes while i program the games. for now there will be no profit, but it will be a good learning experience to help increase our skills. after making a few remakes and getting better at creating games i do plan to start making my own games so this learning experience will eventually evolve into something bigger. a little about me. i'm an intermediate programmer with 3 years of programming experience. i am a freshman college student majoring in computer science with a concentration in game development (though i may do a dual major with interactive digital media). i mainly use unity2d for creating games, but i have used java, xna, gamemaker, and unity3d currently the list of remakes to do are (in order ): tetris dodger asteroids snake simon space invaders tron bubble blast angry birds bomberman super mario bros fire ‘n ice after all these have been cloned we will proceed to create games of our own creation.
tri dev needs team for next project, artists tri development studios anywhere artists hello everybody! i'm robert, the producer of tri development studios' next project, the "national mascot league." this project is very new, and as such we are looking for a wide swath of people to help out! it will be a fighting game, similar to mortal kombat, with a comedic aspect in which you fight parodied versions of the mascots of professional sports teams. this game will be made using the unity engine. no prior experience is necessary, although it is appreciated. if you believe you can help with the project, feel free to contact us! in the immediate future, we need: concept artists 3d modelers web developers (for help with our new website; see tri-dev.com) level designers soon, but perhaps not immediately, we need: sound engineers composers programmers even if you would only be getting involved with a role in the future, feel free to email us now so we know your intent. note: previous experience is not required, but it is highly encouraged! if you have any previous work that you would like to show us, for instance a specific piece you may be especially proud of, email it to us as well. this is for you to show off to us and let us know what you're capable of.
[art] calling all artists! 2d, 3d, and animators zaceldridge games anywhere artists summary:currently a one man team (programmer) working on a classic style video game, looking for an artist to assist in adding stunning detail towards the project. about the role:you will be working with one of my smaller projects using unity, creating art assets in 2d. these projects will be hobbyist/experience projects. that being said we may or may not sell these games, but if we do, profit will be split fairly. please only apply if you understand this, and you may or may not get paid, but are purely doing this for fun and experience. skills & experience:please include a cv and portfolio in your enquiry!experience, skills, and/or education in the development of 2d & 3d assets and also animation. previous experience with unity desirable. additional skills in other game development areas highly desirable. about me:i am a hobbyist game developer with 1 year experience with programming. i am wanting to form a very, very (very) small team to create projects for experience and fun. our focus is to make the games that we want to play.
3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: indiedb.com we are looking for individuals who are capable of creating 3d models and/or preparing 3d models for texturing and/or animation. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity for you to improve your overall skill and expand your portfolio for use in future applications. you will be given appropriate credit for any of your assets that appear in the game. if your application is accepted you will be provided with a list of available projects to choose from and given all the time that you deem necessary to complete your project. a weekly check-in is required unless an acceptable reason is given. help make our dream a reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
programmer firestorm productions anywhere programmers tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for individuals who can help create the backbone of our game. our game is going to be on unreal engine 3 so experience with unrealscript is preferred. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity for you to improve your overall skill and expand your portfolio for use in future applications. you will be given appropriate credit for your work. if your application is accepted you will be provided with a list of available projects to choose from and given all the time that you deem necessary to complete your project. a weekly check-in is required unless an acceptable reason is given. help make our dream a reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
texture artist firestorm productions anywhere artists tiberian dawn: the first strike is a free first and third person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for someone who can texture models that have been unwrapped and/or unwrap them if not already unwrapped. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity for you to improve your overall skill and expand your portfolio for use in future applications. you will be given appropriate credit for any of your work that is used in the game. if your application is accepted you will be provided with a list of available models to choose from and given all the time that you deem necessary to complete your work. a weekly check-in is required unless an acceptable reason is given. help make our dream a reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are looking for individuals who can take concepts and references from the original tiberian dawn and make them into concepts that can be more easily used by our 3d artists. please keep in mind that we are not accepting freelance applications. this is an excellent opportunity to improve your overall skill and expand your portfolio for use in future applications. you will be appropriately credited for any of your work that we use. if your application is accepted you will be provided with a list of available projects to choose from and given all the time that you deem necessary to complete your project. a weekly check-in is required unless an acceptable reason is given. help make our dream and reality and bring a true tiberian dawn experience to the fps world! thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
recruiting at sepulchre studios! come and join us! sepulchre studios anywhere programmers hello everyone, we are looking for members to fill in our team at sepulchre studios. we are a brand new company, and our first project aims to be a fast-paced 2d brawler with a humorous storyline, wild combos and infinite gameplay. we are currently only in planning phase, and are waiting for that special someone to help us out. if you are interested in joining us, then know that every position with the exception of writer is currently open. we will be updating this post as positions fill. no previous experience required; of course it is advisable you have some amount of proficiency in your field, but having published work or education is not required. no doubt you will be interested in payment. you're probably tired of hearing the same over and over again, however since we're not a company with successful products out on the market, we cannot offer anyone a stable wage. we have some plans such as donations and kickstarter to hopefully allow us to support our team members, but those will be discussed more closely should you be interested. if you are interested or have any questions regarding sepulchre studios or our first project, then please send your application to sepulchrestudios@seznam.cz we thank you all for taking the time to read this post. we anxiously await your applications.
unity programmer demigod studios anywhere | skype programmers demigod studios is looking for a skilled programmer with good knowledge of the unity engine. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to gather all assets and turn them into a playable form 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to learn new engines and apis depending on the situation 6) be able to communicate almost daily through skype required skills: 1) have knowledge of some of the following programming languages: c# or javascript 2) have knowledge of the unity engine 3) be flexible with priorities that are given to you desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
3d character artist demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d character artist with knowledge of 3d studio max,maya,zbrush,mudbox or any other program for creating organic meshes. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create any kind of high or low polygon organic models depending on the situation 2) be able to apply textures and maps on the meshes you create 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
modeler animator mufftopus studios anywhere artists hey everyone, my name is aaron falls and i'm founder of mufftopus studios. we here at m.studios want to invite any decently skilled animators and 3d artists to join our team. we have an experienced sound design team, with over 50 years of combined experience as well as webby award winning ryan redebaugh on the team as well. http://cchaudio.com/ http://ryanredebaugh.com/ we're creating an open world survival game set twenty years after the fall of most technology. supplies are limited but there are always ways to find more of what you'll need to make it. fight off packs of animals and hunt down your food while trying to avoid bandits who want nothing more than to see you fall. you must have at least a decent understanding of character and prop design, as well as texturing and animation. previous works must be sent with application or you will be overlooked. please check out our games page to see if you're interested in joining our team. http://www.indiedb.com/games/project-survive i hope to hear from you! aaron falls.
lead 3d character artist / animator ripper games anywhere artists help us developing skulldive! you can download the prototype alpha demo and learn about the project by clicking here: indiedb.com **project intro** the main point of the game (and the funniest one for me) is the storyline told in skulldive.the player takes the role of leo, the hero who shows us our adventure. the story begins with leo waking up locked inside a strange crypt. he only remembers that he passed out a very long time ago but, suddenly, a strange and powerful force summoned him back to live! your role as a player is to help leo bringing back all of his memories while you explore a very very huge world and fighting against it’s terrible fate too. ** ripper games is a team formed by 4 people at the moment, some of them worked in projects like scribblenauts and world of speed or the walking dead : assault. the game is now entering a solid gameplay phase and we need a 3d character artist and animator to help us finishing it! if you love the n64 and psx era you will love to be working on skulldive! as a lead 3d character artist you will work with us in our upcoming release for kickstarter, and we will offer you a percentage of the profits and a main role in the team. mainly the position will cover character modelling/texturing and animation. if you feel that you can be a part of us send us a mail some of your works and we will respond asap! thanks for reading. kind regards ripper games team
looking for developers/artists/web admin/python coders developers anywhere programmers are you an experienced and knowledgeable android and ios developer interested in creating apps with a team? we are currently looking for a few experience developers that will like to develop mobile game (single and multiplayer) applications and be part of a growing team who shares the same passion for games. these are some of requirements we are looking for in a developer e.g being able to help us create/build, test, update & maintain multi-platform applications. here's what we're looking for: developers: need to have acceptable use of the english language ability to learn quickly and complete miscellaneous tasks as assigned need to know c++ (facebook sdk - would be great) knowing the basics of the eclipse with adt, jdk, sdk(automatically), ndk, apache ant (incorporated in some eclipse releases) and cocos2d-x program expectations: working online every week working with a team online great communication be creative and pro-active create full functioning application (with team members) be a team player - help others and get help when needed following directions what you will get: working with a fun team watch millions of people enjoy the app obtain more knowledge on developing once apps are out and creating revenue, ongoing steady work with the team please contact if you are interested
level designer | mapper grey smoke europe, north and south america level designers --this is paid position-- we are looking for people for hire or for permanent work. who are we? grey smoke is an independent game development. our members are from various countries and work for own pleasure. we have not studio or place for development. because we are working on a distance. our projects use various genres like survival horror, quest, stealth and etc. the main part in the projects is story and game features. what is the project? some story: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? so the game is the first person survival horror. the protagonist must fight for life, because monsters are everywhere. you cannot hide from the monsters. they will found you anyway. yeah, it's hard game like resident evil, where you need to solve problems and look for ammo. the protagonist will not be only in the station. he should look for somethings on alaska's natural locations. other information: - the game uses unity 3d - the game will be on windows and linux. - the game will be published in steam. what do we need from you? --level designer | mapper-- to work with unity 3d and make various locations. before make locations you need make map of it. don't forget to show your portfolio in e-mail's message.
3d artists, unity3d rigging, concept artists, c# programmers windhelm studios anywhere artists windhelm studios is looking for 3d character artsits, unity3d riggers, and concept artists. if you love the art behind games such as super mario galaxy, and banjo kazooie we would love for you to join our team. we are also looking for general c# programmers who can write efficient and clean code. requirements: - a passion for video games - can work in teams - a portfolio that's it! got questions? check out the faq. faq q: so what's this whole project about? a: 3d platformers, collect-a-thon type games have vanished from the gaming world. do you remember playing games like banjo kazooie, donkey kong 64, or conker's bad fur day. we want to bring it back! we want a fun loving game, with bright colors, humorous jokes, and fun gameplay, and nothing to serious. q: how much time do i need to dedicate to this project? a: we understand that you may have a family or a full time job, so we ask that you only dedicate the amount of time that you can. q: do you have any type of funding? a: yes and additional funding will be made possible by kickstarter. q: what kind of team members are you looking for? a: we want team members who see this project as an opportunity, a chance to improve their skills or even become a future career. they should be dedicated and motivated to do their work. q: what's the overall theme of this game? a: an upbeat cartoonish style graphics. think of games such as banjo kazooie, and super mario galaxy. q: what’s the main objective? a: to collect items (such as stars in mario) to reach the final boss. you can also find secret items although they don't progress you to new levels. q: how many team members do you have now? a: a total of 5 members, ranging from artists to programmers.
unity programmer ( beginner ) beauty art 3d anywhere programmers i am in search of a unity programmer who could help me for the development of the game close quarter battle ( http://www.indiedb.com/games/close-quarter-battle ) i would prefer a programmer with a beginner level because i am myself a beginner( i only know java and python, thus i need to program in c# in unity ), so that we can learn together and no one will snob the other ( and better programmers can go with better teams so they aren't slowed and they can keep moving :) ) you still need to have a good understanding of programmation ( if you are good in java / c / any programming language but fear unity ;) ) as i am alone developping my game, i must do myself all the 3d ( i love 3d but there is very much to do ), texturing, programming, testing, debugging so any programmer, even with a beginner level would be a very great help for me that's why i won't be very selective and all the programmers can apply without fear of being denied :) the development of the game will still be a little long so if you're very impatient you will be deceived ( like every impatient person in the video game development )
need 3d artist for project fireescape studios anywhere, hopefully usa artists we would like someone who has some experience in the field, but artists of all levels are appreciated. we need people who are creative as there are many things that are made up as we go along. the only true requirement is to be able to work with our concept artist. we are in the planning stages of the project right now, and need someone who can come up with the looks of an alien race based on the plot/history for them, and then be able to create that creature. we have a basic outline for all the factions and all 3 need to be designed and drawn. all artists are appreciated and all skill levels are appreciated as we are a small group on our first project and no-one knows who we are and our project feels quite ambitious to us. there are 3 people (4, including me) which are two writers, a concept artist, and me, the owner at fireescape right now and hopefully one more, soon!! as i stated, we are still in development stages, but we look forward to having you at fireescape studios! contact me if you are interested.
concept / 2d artist needed for a starting project augment studios anywhere artists hi there, we're an indie team currently with only 2 members who are sure to assist and about 4 who agree to help if the project shows success. since we're just starting it up, we need at least 2 concept artists. we already have a writer who made the concepts of the game in written form. now we need someone to assist with the art draft by making concept art. our game is called cosmic revolution : humanity's oath, and it is a futuristic sci-fi based rpg. we're starting it as a singleplayer game and planning to release it by versions. now if you are able to do concept art , which means you have drawing talents along with the ability to use photo-editing softwares such as photoshop or gimp , please email me at zamzu123@gmail.com please note that the position isn't officially paid but everyone working in the project will receive a certain percentage of the profits once we start selling our game. we are managing fast enough to soon have a website up and running , where we may release the game. also , if you can do anything else useful in game-development , please let us know , we'll be happy to have you in our team regards zamzua
character modeler | modeler | animator | texture artist grey smoke europe, north and south america artists --this is paid position-- we are looking for people for hire or for permanent work. who are we? grey smoke is an independent game development. our members are from various countries and work for own pleasure. we have not studio or place for development. because we are working on a distance. our projects use various genres like survival horror, quest, stealth and etc. the main part in the projects is story and game features. what is the project? some story: january 11: from the station "motherland" came a distress signal to the organisation "uprising order", but whilst en route, the helicopter has crashed. the protagonist wakes up in the station motherland where monsters roam. the protagonist is uprising order's member; he must survive and escape from the station. but what lurks within...? so the game is the first person survival horror. the protagonist must fight for life, because monsters are everywhere. you cannot hide from the monsters. they will found you anyway. yeah, it's hard game like resident evil, where you need to solve problems and look for ammo. the protagonist will not be only in the station. he should look for somethings on alaska's natural locations. other information: - the game uses unity 3d v.4. - the game will be on windows and linux. - the game will be published in steam. what do we need from you? --modeler-- you should work with 3ds max or maya (unity must support your models). you should make models of characters, enemies and etc. of course you need make textures for your models. don't forget to show your portfolio in e-mail's message. --animator-- to work with animation of faces, to work with animation of characters and enemies' motion. don't forget to show your portfolio in e-mail's message. --texture artist-- to make textures for walls, game's subjects and etc. to make textures for characters and enemies. don't forget to show your portfolio in e-mail's message.
unity programmer looking for work! [free!] anywhere anywhere programmers i am an entry unity programmer, i have mostly used the 2d features of the engine and i'd like to gain more experience by working with small 2d games. i am capable of creating basic animations using spritesheets, i am also capable of generating random elements, i work with prefabs and write clean and tidy code and even comment in case someone else needs to use my code, my language of preference is c#. i have a strong motive as my target is to eventually become a professional unity programmer so i will try and do my best to deliver the highest quality work possible in the shortest amount of time. i am 20 years old, live and study in greece to become a programmer, i have many hours available a day so i can ensure that there will be no slacking with the work i am assigned. why pick me? i am dedicated individual, honest and hard working. feel free to contact me anytime, i speak english fluently and i can communicate via skype too, thanks for taking your time to read this looking forward to your messages !
c# programmer; unity game (pirate genre) miriscus anywhere programmers serious coders only. do not apply if you: - lack adequate c# skills, and unity basics. - lack the availability of time required to contribute. - lack the discipline and self-motivation to contribute. - cannot communicate in a reasonable amount of time. - cannot communicate well enough in english to be understood. - are under 16 years old. - are just looking for a hobby or experience for your cv/resume. - are not interested in the game or its theme/genre. - are pompous. if you have any of the issues above, trust me that applying will be a big waste of your time. info: the project is an fps/tps multiplayer combat game that is themed in 18th century piracy; the game features melee combat (with a parry system), ranged combat, explosives, poisons/misc, ship combat, objective gamemodes, customisable characters, dx11 optimisations and graphical features, scalable graphics, multi-os support, and more. further details about the game can be found on our official indiedb page here: http://www.indiedb.com/games/pirates/ we are using the latest version of the unity engine and c# language for the code. we are an existing team, comprised of three coders, three artists, and additional talent (music, voice, etc). we had a fourth coder, but he has become too busy with school full-time and work part-time. since he couldn't continue with us, we are seeking to fill his position with a new coder. your location may be anywhere, but you must have skype so that myself and the team may easily communicate with you. the position will be fully paid upon sale of the game. pay prior to the sale will also occur from fund-raising/donations as an incentive.
digital artists nouvaxio interactive anywhere artists hi, we are a small indie dev team from the philippines, currently working on a visual novel. you can see some basic information about our vn on our profile here on indiedb, at facebook (www.facebook.com/nouvaxiogames) and twitter (@nouvaxio). we were paying for art commissions before but sadly can't keep it up, because we are only a bunch of students. and so we're looking for a digital artist that could create art works for free (characters, backgrounds, etc) similar to the style that can be found on our profile here or at fb and twitter, or even your own style, as long as it matches with what you would usually see in visual novels. we already have the story underway for some time now, but since we're just students, we're not producing content that fast, but we are trying our best to finish this visual novel. we also have some music created for us for free by someone, but we won't be asking for new music, not until we produce some results. we plan to commercialize this visual novel, and so we'll talk about the shares once we do so. you can contact us for more information about the visual novel.
{royalty} unity 4.6 programmer avalon mods anywhere programmers hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for a programmer that is proficient at using plygame & dialogue system for unity and can work with our teams graphics artist on the user interface. required skills: - strong communication - good knowledge on the new unity ui - good knowledge on using plygame by pl young - good knowledge on using dialogue system for unity by pixel crushers team so far: - a total of 14 members. - programmers: 2 - 3d artists: 6 - concept artists: 2 - writers: 2 - graphics artists: 1 - composers: 1 what we need: - programmers: 1-2 - 3d artists: 1-2 - concept artists: 0 - writers: 0 - graphics artists: 0 - composers: 0 facebook: https://www.facebook.com/avalonmods twitter: https://twitter.com/avalonmods website: http://www.avalonmods.com/eincraft/index.html eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you!
sound engineers / composers / audio lead fenrir studios anywhere audio/music game summary: in dark storm,you play as amber, a security officer working in a classified laboratory facility near the alaskan border. it's your first week on the job when suddenly your lab comes under attack by an unknown assailant. your main objective now becomes survival. using elements from your environment, escape is crucial, and the odds are against you. however, amber's story is only a small part of dark storm. through episodic content releases, you can explore the whole dark storm universe, find out what secrets the government doesn't want to let out, and what your part in all of it is. job summary: the dark storm team is currently looking for quality talent in the following avenues of sound engineer/composer. it is a lead position for audio on the dark storm project. requirements: *working knowledge of the udk audio pipeline and the ability to implement music/sfx *ability to be creative and work with the leads of each department(animation,programming etc) *flexibly in revisions *coordinating with the vo director *above all else willing to try new things and learn payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent or forfeit it in some cases
sound designer, composer and voice over artist for paid work anywhere anywhere audio/music professional and affordable sound designer/composer/producer/voice actor looking for work and roles with indie game makers and developers, looking to gain good working relationships with hopefully regular work and commissions, i am creative, professional, reliable and driven and have a well equipped recording studio with high end analogue and digital equipment at my disposal, where i have engineered, mixed and mastered lots of bands/artists and have produced soundtracks and foley/sound design for indie games (the legend of the artefact, aerial ace) and indie films, as well as building up my own custom sound library. i am really driven to break out into the game audio industry and eagerly awaiting to gain connections with professionals and people with a similar mindset that are passionate about there craft and work. for any info, enquiries, testimonials and sound clips please email me, to check out some examples of my work head on over to studio page: https://www.facebook.com/pages/skyphonic-productions/489899217719854?fref=ts linkedin: http://uk.linkedin.com/pub/ross-copson/73/777/6bb/ - ross
looking for skilled 3d programmers presto games usa programmers presto games is looking for experienced 3d artists. our goal is to build up a small, but experienced team of people willing to make games. we are looking for members based in the united states to help build our game. potential 3d artists should have the following skills: - the ability to create presentable models in a number of styles - the ability to edit models quickly and efficiently - the ability to use tools to their full extent - to be active and present during the game's development cycle while not all of these skills will be used in the game's development, we are asking for people to have these fundamental skills. payment: due to us being a small indie team, with no resources, we cannot pay anyone royalties, or a salary. we can, however, split the revenue of the title should it be released, and we gain a revenue. about our game: we are making a 3d sandbox building game. we are currently planning to self publish the title in an early access fashion before we fully release. should the game make considerable progress, we may post the game the game on steam greenlight. in the next 3 weeks, we plan on making a playable early access prototype in jmonkey, before we move on to building our own tech.
looking for skilled java programmers presto games usa programmers presto games is looking for experienced java programmers. our goal is to build up a small, but experienced team of people willing to make games. we are looking for members based in the united states to help build our game. potential java programmers should have the following skills: - to be able to make a 3d game engine - to have the ability to read and debug code quickly and efficiently - to have good communication skills with other members of the team - to be active and committed during game development while not all of these skills will be used in the game's development, we are asking for people to have these fundamental skills. payment: due to us being a small indie team, with no resources, we cannot pay anyone royalties, or a salary. we can, however, split the revenue of the title should it be released, and we gain a revenue. about our game: we are making a 3d sandbox building game. we are currently planning to self publish the title in an early access fashion before we fully release. should the game make considerable progress, we may post the game the game on steam greenlight. in the next 3 weeks, we plan on making a playable early access prototype in jmonkey, before we move on to building our own tech.
all jobs available for a fun game! jomi entertainment melbourne, australia web/other we are creating a hack 'n' slash game for ios and android and are looking for people who wish to get involved. we are currently in the development stage of the project and starting to put the game together through unity. we are chasing artists programmers, marketers, and unity users. anything really that can help out our team to pushing our project further. here at jomi we all live in australia and want to build a company that focus there attention on creative and innovative ideas. we want to enjoy our lives by doing what ever we want and not just creating games for the sake of it. we are all very passionate about our currnt idea and if you wish to get involved please contact me. experience would be great but not necessary if you believe you are capable of doing the job. list of jobs to apply for: programmer level designer unity set up concept artist 3d artist rigger animator web design marketing graphic design ui designer and more please keep in mind we are building this game with blender3d, photoshop and unity3d. if you have experience in other programs like maya or 3ds max and are keen to learn blender3d then that is awesome for us too. also this job is unpaid, but will give you an opportunity to become apart of a game design team and work toward building a future with us. hope to hear from you. joshua
3d modeller and animator i drink your milkshake anywhere artists hi there, we're i drink your milkshake productions. founded in early 2014, we began pre-production work on our first video game based on a screenplay written by company director and writer marco saccani. our production base is in bristol uk and the team consists of graphic designers from france, switzerland and belarus plus programmers from mexico. we're looking for someone to do some work for credits on our game demo 'shadow on earth'. take a look at our website and blog to find out more about us and the project: http://idymgames.com/ we're a fun team all working for credits on the demo and need an extra hand! if you're a 3d modeller and animator, down for a challange and you are interested in the project, please give us a shout via email: idymgames@gmail.com thanks for reading and have a great day. idym out! demo synopsis: 'shadow on earth' is a first person thriller videogame. it's a stormy night when the small town of hillville, georgia is shaken by a series of disappearances. a small town with every-day problems now becomes the unusual scenario for a horrific summer. eli, a local policeman, will start to investigate the mysteries and the crimes in a journey that will force him to look after the victims and to look back at his own past.his job, his faith, all his life will have to be reviewed after his discoveries. no more black and white, no more right or wrong: choices and consequences.the free demo is based on the chapter "lori's summer". we will spend the night at the darmon house, where the story of the first victim begins. with soe we will start to interact with the "dog" technology. a new, innovative way to experience videogames that idym is finally proud to release.
level designers enjoyable games anywhere level designers hello everyone! i'm simone, the cofounder of the small indie studio called enjoyable games. right now we're working on our first game, an fps that will mostly take place in modern age (you can check our newly created game's page searching project ttt). even if we are a small team we already had early talks with microsoft u.s. and nvidia italy and they both sounded impressed and interested by our game concept. our idea is to create a technical demo that will be used for both media exposure as for a crowd funding campaign. at the moment we can't offer any payment but once we'll get funded everyone will be paid for all the work he/she has done before and for what he/she will do in the future. in this case the possible payment will be much higher if the team will reach its goal in the crowd funding. the payment after the crowd funding will be discussed in further stages. right now we're in search of a level designers. we would like to find someone who love videogames as much as we do, ready to give 100% to make the project happen. don't worry we accept application even from student or less experienced artist since we want to help the younger level designer to grow in the industry. of course the ideal would have been to have at least one experience level designer in the team but i promise we will consider each application we will receive. now let me tell you more about the requirements for this open position. requirements: - have already created levels in unreal engine 4. - experience with optimization techniques and material creation. - have a licensed version of unreal 4. - high level of commitment. - good communication skills and good knowledge of the english language. - friendly and ready to cooperate with other team members. - ability to show some of his previous work. more details will be discussed and disclosed later.
texture artist wanted commodore dragon games anywhere[america or canada is preferred] artists hello artists and artsy people! commodore dragon games is recruiting texture artists for our project - candice and beyond. we are looking for qualified people who specialize in texture creation for games, and those who are willing to work with a game development team. if you are interested, please continue reading. requirements: at least 1 year of texture creation experience maturity to work with 3 other people capable of creating 512x512 and 1024x1024 textures that can be used in games. between 14 and 19 years old(not a requirement, just preferred) knowledge to create textures on uv maps for 3d objects. about payment: when our game is completed, you will be given a cut of profits for your work, along with full credit. if you have any questions about payment, please put them in a comments box in your application, or just send us a general email about it :) about our company: commodore dragon is designed so that all team members have a voice and input on our projects. we want a synchronous working team to help us create fine games and experiences. all of our team members are treated with respect and dignity. all members are equal, and all members are appreciated.
3d environment artist (ue4) deadbyte studios anywhere artists hello everyone, we are currently looking for an environmental artist to join our team. deadbyte studios is actually working on a horror action fps called "the island". more info about the game can be seen here: http://www.indiedb.com/games/the-island http://www.facebook.com/entertheisland ----- what we need ----- - 1 environmental artist able to work on interiors and exteriors, based on concepts and references. - 1 character artist, responsible for the creatures(based on concepts) ----- payment methods ----- our goal is to create a demo for a kickstarter campaign, the payment will come in case of a succesful campaign and from any other profit from the game. the money will be split based on the percentage of work done for the game. ----- requirements ----- - 18+ of age - active on skype - commit to the project for 5+ hours weekly - knowledge of ue4 and pbr workflow is preferred ----- contacts ----- contact us at info@deadbytestudios.com or on skype: costan83. thanks, costa
developers needed for popular source modification team modcom anywhere artists project: modular combat position: many (see below) modular combat is a hl2 modification that has been around since 2008 and has been enjoyed by thousands of players. the mod is taking a new direction by reinventing itself in another engine (alien swarm) and as a result we have new positions that need to be filled. we currently have 2 programmers, a modeller and a beta tester but we need more if we are to make this game the greatest it can be. the reason why we're changing engines is because valve updated the resource format last year and it broke the current version and rather than keep using an outdated engine (source 2007) we figured we should use a newer one and the alien swarm engine offers a lot of great features (the game is free too, so no one has to own anything to play modular combat). positions are open in the following fields: mechanics programmer artist programmer modeler animator texture artist/graphics audio designer level design (mapping, alien swarm uses hammer) beta tester
writer/ 2d concept artist anywhere anywhere artists hello, i'm an artist that is looking to write or draw 2d art full-time for a gaming company. i take everything i do seriously and do not stop until its perfect or close to it since if i think it's finished or perfect, you aren't doing it right. i'm based in the us but i will gladly email (or if you prefer a different method) work to you. all of my work is located on the attached website if you'd like to take a look. author. my writing skills are highly advanced as i've written all of my life. but as professional as it has ever gotten was when i wrote for nanowrimo and won the contest. i normally write for myself or for an assignment at school. i'm fairly good at writing argumentative essays. i've found that since i have a lot of strong opinions i'm more capable of writing news articles. i use google dox and word for my writing. concept artist. i wish to go on to be a concept artist in the game/film industry preferably game. i'm a keen gamer so i am aware of the variety of art styles used in games and understand the basic structure of game development, so i'm always learning new techniques to further grow my knowledge. i like to think i'm a clean slate so that means it would be easy for me to create the design you are looking for. i use photoshop and a wacom bamboo tablet as my main equipment and software to create concepts with the occasional pencil and paper for quick sketches and ideas. thank you for your consideration. emily hontz. portfolio website: http://elihound.wix.com/fgdhf
graphic artist media shuffler anywhere artists hello, my name is matt and i'm representing media shuffler. we are a team of three italian guys who share passion in software and especially videogame development. we are currently working on our first project, named "on a hill". you can find it here on indiedb on our company page. as you will see, this project has 2d graphics. we are looking for an artist who will work on the characters' sprites and their animation (obviously generated by a sequence of images). the graphic style will be realistic, as you can see for example in the main character artwork on the project page. we require: - a reliable person who can keep contacts and show often work in progress; - a good fluency in english (at least to be able to understand each other); - a certain dedication (between 2-6 hours per week) depending on the amount of work we provide. our project is currently no-profit, although we plan to commercialize it once it will be complete, and then we shall decide how to share. further information will be provided if you like the project and want to join us.
3d artist shattered studios australia artists hello, my name is coby and i am the lead developer for shattered studios. we have been part of the games development industry for around 3 years. in this time we have worked with the unreal 3, 4, cryengine, source, unity and cade engine. we are currently looking to recruit australian based members for our new graphically advanced mobile racing game running on the unity engine. we are looking for a 3d asset artist to create ingame items such as crates, rocks and other environment items and a vehicle artist with previous experience in creating vehicles. this job is unpaid until the game is released on mobile devices. recruiting: 3d modeller - assets moderate level experience in creating assets with at least blender basic knowledge in uv mapping able to create low and high poly assets quickly and efficiently able to follow orders and work in a team 3d modeller - vehicles 2+ years experience with blender previous experience with creating vehicles within blender able to work in a team quickly and efficiently we will also need proof that the items you create are yours and not stolen.
texture artist drixy games anywhere artists hello, im ermal and i represent drixy games, a small indie studio looking to make awsome games. we're currently working on a game called pongo. pongo is a 3rd person shooter where you play as a little boy with a pogo stick...a pogo stick which can turn into a weapon when needed. the game sets place in a cartoony world and has a cartoony feel in it, something like super mario 3d games. we're looking to make it really enjoyable for the players, while adding new features and new things for the player to play with. *more information about the current team currently, our team is made of 4 motivated people including an animator, a programmer(myself) ,a modeler and a half-modeler-half-texture artist. *what do we need what we're really looking for is a person who can texture 3d models for us, including characters, environment objects, monsters etc... *requirements 1. you must own a software which is gonna allow you to make textures, it doesn't matter what type the software is as long as it does the job(paint,photoshop,paint.net, whatever...). 2. you must be able to work on your duties at least several hours a week ,the more the better. 3. you must be able to speak a clear and understandable english(written ,not spoken). it doesn't have to be perfect as long as you understand us and we understand you. 4. you must respect your teammates and be polite with them 5. you must be able to report weekly about your progress and finish your "assignments" in time. *payment the way we pay is by sharing the revenue made by the games we create. the amount earned depends on the work you've done. we also have a publisher ready to publish our game ,that's of course if they like the game. the beggining may be rough and hard but at the end it's gonna pay off really well. so if you're looking for a career in the gaming industry then make sure to contact us! if you need more information about the project or the team ,don't hesitate to ask, we're here for you. we also have a website which is under construction : http://www.drixygames.com. it hasn't been updated for a few months now as we had many problems with our host but we believe that we will get it running soon.
programmer working with unity3d and c# **roalties** soon could be paid metamorphic games anywhere programmers >> unity programmer / iphone & mobile phones (remote work)(also willing to look at recent graduates and interns to help develop skill set) job description: develop mobile games including licensed titles using the unity 3d engine responsibilities: • implement game functionality as per design document and specification (vehicles & character control, ai, game gui, scoring and other game elements) • design implementation approach to take game road map into account • communicate with other team members to establish pipeline and integrate media assets • give regular feedback to project lead as to implementation issues and possible improvements to game design • produce technical documentation • address bugs and other technical issues identified for subsequent release • develop social, entertainment & game apps for ios and android platforms primarily using the unity3d engine. • write clean, well-documented and efficient code in c# overcoming the challenges that are unique to mobile development. what we like to see: • experience with javascript or c# • prior experience in a well-known mobile title or aaa titles are a significant asset but not a must • knowledge in media (games, comics, film, etc.) essential skills & experience: • knowledge of unity3d and c# • self-motivated with a strong desire to learn and stay abreast of game developments/standards • ability to work independently, and in a team • excellent oral and written communication skills • able to ‘think outside the box’ • quick to pick up new tools and systems contact ryan at info@metamorphicgames.com
level designer - unity - 2 positions greenlight games anywhere level designers project: gombies position: level designer salary: unpaid(royalties) job description: greenlight games are working on a project titled gombies, which is a 3rd person comedy/horror title viewed at 60 degrees. created in the unity engine, gombies will be a 3 player co-op game available on pc. gombies is currently being considered for a publishing deal with a major publisher. we are looking for very dedicated and passionate people to make this dream come true. right now, we are making great progress within 3d modelling, programming and concept art. level design, however, requires more people to boost our progress forward. that’s where you come in, for this job we need a unity level designer to help bring our game alive. in a sketched comic style, our characters of geeky nature aren’t your usual subjects and are definitely not the right guys for the job; but they’re all we’ve got! if you’re interested in helping us create gombies, please get in touch for more information on the job; we’re happy to discuss our ideas and requirements. we’re looking for someone fun, with great communication skills and the ability to deliver an amazing 3rd person multiplayer experience using the unity engine. ideally you will have a good internet connection and enough time to complete tasks assigned to you. english-speaking is a must, please send us previous work or a portfolio. applicants are required to have good understanding of building scenes in the unity engine. in addition, you must have some experience creating and texturing 3d models. as we’re an independent games studio, we don’t have the aaa budget so there is no payment involved for this position. if you work for geenlight games on this project, a royalty agreement will be made which will return a payout of x percent from any profit we make distributing gombies.
level designer (unreal engine 4) the manipulators anywhere level designers - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 5,940+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - the position - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated game designers to join our team. you'll be working closely with the project lead on: - using our sizeable library of assets to create and design the game environment. - flesh out game processes, variable interactions and mechanics for the programming team. - - - - - - - - - - - - - - - - - - - - requirements - - - - - - - - - - - - - - - - - - - - - great work ethic and determination to produce a successful project. - unreal engine license (currently 19$/mo). - applicant must be 18 years of age or older. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.
3-d environment artists the manipulators anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 5,940+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d artists to join our team. you can choose to work on a variety of environment assets: - exterior & interior design - vehicles ( +boats! ) - organic environments including shores and forests - animals please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.
3-d animators the manipulators anywhere artists - - - - - - - - - - - - - - - - - - - - who we are - - - - - - - - - - - - - - - - - - - - the manipulators is an rts under development in which you take over a town with alien mind-controlling parasites. the strengths of our team: * solid, on-demand, concept art * sizable twitter following (currently 5,940+) * a team of programmers * a team of ~20 contributors (animators, musicians, 3d artists, etc) all of these put us in a good position to publish a successful project. read more about us here: http://themanipulators.co.uk - - - - - - - - - - - - - - - - - - - - who we're looking for - - - - - - - - - - - - - - - - - - - - we're currently looking for dedicated or skilled 3d animators to join our team. you'll be bringing the people in our town to life, producing animations for unreal engine 4 (standard 3d animation workflow), spanning everything from walking and combat to interaction with the aliens. please note that we're all working together under a profit sharing agreement, so unfortunately profits are not guaranteed.
particles creator oldsports game studios anywhere artists hello people, we would like people, who can work on some particles for the electric attacks and for the environment. electroshift is a indie project designed on unreal 4, based in a apocaliptic paris, with a very complex and well-made story and a creative gameplay mechanics. - the plot 46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created an anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - we want some good animations for the first person character, we use a new system created by luiz gustavo, using a small number of bones. + more info about the project: indiedb.com + skype - luiz gustavo project lead: lgsant + requirements: - report at least twice on week - create particles on unreal engine 4 - create some electric particles - communicate by skype many thanks for your time!
dead by association artists d.b.a studios anywhere artists im the lead of the indie team currently working on dead by association, its a open world game with focus on horror, survival and pve but with aspects of pvp. atm we are about 10 active developers and another 10 working now and then with sound, voice acting, some gui artwork and stuff. so mainly we need 3d artists preferebly that either have alot of experiance to do the advanced models or/and work with our characters. we also need a characters animator and if you can both model and animate its even better. we will probably use animation from either mixamo or the unreal pro motioncap set so its mostly about rigging, adjusting and adding some extra animation to already existing rig, if you can put it together with blends and all in unreal 4 thats also great. this is a profit share project so there is not direct payment but we will share everything when/if the game is sold depending on the quality and quantity of everyones individual work. this add is for animators and 3d artists but any position can be interesting if you have talent so feel free to ask.
project extract needs: low-poly modeler/ ue4 programmers project extract anywhere programmers project extract is currently looking for a low-poly modeler and programmers for unreal engine 4! while we can not pay at first, we are currently trying to obtain a position that may eventually become a full time paying job. we need to reach a further point in development in order to obtain funding. we have already spoken to several investors and received very positive feedback! at the point we are in development, we need a programmer and a low-poly modeler in order to further our talks about funding. what we need you to be able to do: low-poly modeler: - high level of commitment to an ambitious project - able to build normal maps - good knowledge of uv mapping - ability to texture his own 3d models - ability to export files in .fbx for unreal engine 4. - good knowledge of zbrush - good communication skills and good knowledge of the english language _________________________________________________________________ ue4 programmers: - good knowledge of c++ language - good knowledge of unreal engine 4 blueprints - ability to build ai tree for creatures and characters - possession of a ue4 licensed copy or ready to buy one. - passionate about coding - good communication skills and good knowledge of the english language - friendly and ready to work with other programmers and other team members extract 237 is a first/third person sci-fi adventure survival game set inside a massive creature! we have been featured on rock, paper, shotgun! so far media wise we have heard nothing but positive feedback from these sites. we have also been greenlit on steam as well!
web designer reed gaming studios anywhere web/other hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position description: i am seeking someone to take our current website http://reedgaming.com to the next level i would love to be able to still use wordpress but am open to any option out there. basically your job would be to create the best website you can and help maintain an add content to it.
marketing reed gaming studios anywhere marketing hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position description: with the upcoming release of our first game your job will include to get our name out there get us followers on twitter and facebook. ultimately you will be the one getting us out to the player so the know who we are and want to purchase our games.
level designers reed gaming studios anywhere level designers hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position description: we are seeking a few level designers to take our giant asset packs and to use them to make new and beautiful levels for the players to play on. we own over 30gb of 3d models for environmental objects so there are many opportunity for some amazing levels in game.
2d and 3d artists reed gaming studios anywhere artists hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. position outline: 2d artists- we are looking for 2d artists to re do a bunch of textures in game and help create some new ones for other parts in the game. as well as making different logos and images that will be placed in game. some of our games include some pretty big sized towns that i would like to add some unique products in so it is not just a bland environment. 3d artists- we are seeking 3d artists to create new charcters as well as new props and other various items for the different levels in game.
seeking 3 programmers (ai, photon, unity 4.6 gui) reed gaming studios anywhere programmers hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. about this position? (ai) the ai programmer will be focused on adding all ai to our game we would like to use rival theory rain but our open to other suggestions as well. your job will be focusing on our smart multiplayer system and single player mode. what is our smart multiplayer system you ask? well to break it down simplify a 16 player server will always have 16 players in it when you create a server it will fill the other slots with ai and as players join it will kick ai and let the real players play and vice versa as players leave an ai will come and join in there place. (photon) we are using photon networking for our projects and are looking for a programmer familiar with photon to help us optimize our networking and use all the features that are out there. we would like to add stat tracking with custom auth in photon that connects to accounts on our website or to the players steam account and many other things in the near future. but for now your basic job will just be getting photon integrated into our project with correct animations and everything. (unity 4.6 gui) we are seeking someone to completely redo our gui for us. we feel there are many advantages to the new unity 4.6 gui system and would really like to have someone who is familiar with it on board to help us complete this game. your duty as the gui programmer will be just making sure the gui is functioning right and appearing in the right place you will be working with a gui artist so we can deliver a beautiful user interface.
looking for hr reed gaming studios anywhere human resources hello my name is nathan and i am the owner at reed gaming studios. currently we are in the process of releasing our first title onto steam and moving on to our second game. this is going to be a huge task. currently we are seeking new members to join our team and become part of an expanding company. who is reed gaming studios? reed gaming studios is an indie game development company based in springfield, mo. our company started focusing on android development but soon moved into bigger and more advanced games on pc. with 4 games released on android we had decided it was time for our first major pc title to be born. since february 2014 we have been working hard on into the war a multiplayer fps. we are st to release this game on steam in the next few weeks around january 1st 2015. our companies main goal is to help newcomers to the indie community get there feet wet and start developing. who is our team? our team is a small group of developers who work together and rely on each other. we all have become friends from working with each other on various projects through the years. we are looking to expand this "family" of ours and that is why we are reaching out on here. what our we looking for? we are looking for self motivated, team oriented people to join our rapidly expanding company. you must be ready to show some progress and help build this company into the best it can be. we accept any one who is willing to work and are not picky. the only must is that we can see you are trying as hard as you can. we understand at reed gaming studios that life happens so there are no unrealistic goals to meet and deadlines are flexible. what is this position? the hr position will focus on looking at new applicants and deciding who would be the best fit for this team. your job will be to look through the applications and pass over the best of the best to me and help us grow to the greatest company we can be.
sound designer & composer. will work for free anywhere anywhere audio/music hi, i'm a university graduate and an aspiring sound designer and engineer. i'm looking to gain experience working on an indie game. i'm proficient at both sound design and musical composition. i own professional quality hardware and software and have the expertise needed to create high quality sound assets and musical compositions. i have experience working on the sound in games, and have also worked on the foley/sound design in a short film. this and other projects have prepared me to expand my knowledge and ability as i pursue some experience on an indie game. i have a strong work ethic and can guarantee high quality work for a group of dedicated game designers. let me just stress i'm looking for the opportunity to work on the sound in an indie game free of charge. this is purely for the purposes of expanding my knowledge of working within a game. here's a link to my website: http://joelsummers.moonfruit.com/home/4586903805 if you're interested in my free services, drop me an email to: joel43jas@yahoo.co.uk
hard working! c# programmers and level designers mainly, texture artists second. green thumb studios anywhere programmers hey guys and gals, one quick side note, read the full thing before you apply. thanks :) we are a 18 man team if anyone wants to know. we are looking for c# programmers and level designers! and many other positions, shoot us a mail after reading he list of people below. this is the games style: http://www.indiedb.com/games/natures-wanderer/images/palace-guard-custodian (this is the art style, look further down the gallery to see the game style) the art style does not have to be the same as seen in the art it can be what ever you wish but your art should be able to portray what we are looking for. intro: “your gateway to another world populated by knights, monsters, kings and princesses... with science. honestly, yes,science. well a faction of which is science, the rest is your dull medieval age. no, no, it's a matter of opinion. don't judge me. look, it's a game based off your rpg fantasies. you have your typical character, he or she will be able to explore this new land of which you have been recruited to fight for a specific faction of which there are two main ones. no, whatever you are thinking do not dare say it is cliché. wow, you just did. fine. i see how it is, then we will throw in a moral compass twist to see which is really morally right, for your likes anyway, and see who is the evil ones or good. again... just throwing out that it is your opinion to whom you wish to side and choose what you want to do. enjoy in your little reading and ogling at the pictures.” – sincerely the voice inside your head!?!? story: a world drowned in darkness, kingdoms lie in ruin, while others prosper from evil deeds. where experimentation has gone very very wrong and created even darker abominations. the woods are thick the desert empty. it needs help. that is where you come in, the wanderer. will you make this land a wonder, will you drag it down even deeper or will you work for yourself while you survive this nightmare? craft your way to the top, make potions that will murder or heal! mine and gather the toughest materials for the toughest armour. hunt the rare and mythical creatures that lurk in the world. cook magnificent meals to survive or just buy take outs… treat yourself to some outdoor camping with your player built tents and equipment. become a hero of the people by helping them. become the wanted man by harming them. purchase kingdoms and rule over your people, be just or be the tyrant. much more awaits you, in nature’s wanderer! about the game: nature’s wanderer is an open world / survival / adventure / rpg. what is special about this game you ask? we will have no magic in the game it is based on player skill and the different professions, the player has to work around a reputation system that will decide how much gold he makes form quests based on how well he did something or who he decided to help in the quest or how much was destroyed while guarding something, you will also have to choose which side of this world you believe is correct, the philanthians who strive for freedom and righteousness but are conquers and work in the shadows or the donsmoke who do anything they want while torturing people but also trying to take back their home land! http://forum.unity3d.com/threads/green-thumb-studios-natures-wanderer.272817/#post-1805744 artwork style: cartoony, stylized, and very colourful. game system: based on a player block and dodge system, there is no auto-parrying and blocking everything is manual. if you miss an attack it will not do damage, also if you just graze an enemy it will not do the same amount of damage it will do less. what we look for from people: basic requirements: must be over 21 years of age, send in your cv / resume when applying for the fields wanted, should be fluent in english as well as accustomed to using skype and dropbox. c# programmers: knowledge of unity commands for c# is required we are looking for people that have worked with unity before and can work at a good pace with a goal for kick-starter seeing as almost all assets just for the demo are almost done. 2d ui and hud artist: someone that can create a clean, innovative and colourful ui and does not mind sketching out before designing it and someone that is keen to re-do work when the game changes to always make it look best :) concept artist: can do concept art for either environment and housing or monsters and npc's 3d modellers: this is very flexible. if you can texture your work cool... if not that's fine. we are looking for people in all 3d modelling areas. texture artist: should be used to working in a hand painted / cartoon style as you saw in the links below and above. being able to unwrap your models and very basic knowledge of modelling and fixing them is required! you can find art and screen shots of the game here: http://www.indiedb.com/games/natures-wanderer/images
city building/interior designer mufftopus studios anywhere artists hey everyone, looking for someone who can accurately create large 3d city buildings and model them semi internally so that players can go into them, go up stairs in some parts and even enter some apartments. they don't have to be fully decorated mind you. 3d artists need to be proficient in exterior and interior architectural design and be able to texture their work themselves. it's a lot to ask for a volunteer job but i am working on profit share contracts for everyone involved! check out what we have so far on our games page here: http://www.indiedb.com/games/project-mufftopus project survive (mufftopus) is a multiplayer survival game with a depth no other survival game has had so far. a massive and detailed city playground and safehouse creation wherever you can secure an entrance. work together as a community or hunt down the weak as bandits, whatever you'd like to do in this scenario you can do. hunting, crafting, good graphics all are coming with project survive plus more. you will retain rights to use your work in any portfolios you may have, just don't release anything specifically under an nda i'm working on. if you join us you'll be welcome with us though out the development teams lifespan and we'll hopefully work together on future titles!
2d colorist personal project anywhere artists (this position is currently not paid, but if you are someone that is looking for experience or wanting to be apart of a independent game, please consider applying) i'm a game design student, and i currently seek someone to color and shade, or even better my line-art for sprites, we will be working in harmony to create the sprites, we are dedicated to release a 2d side-scroller, our lead and programmer has a positive outlook on the project, as we have worked on games prior to this current one, this game will take after games like; metal slug, dragon's crown and the castlevania series... requirements: - understand color theory, and how gradients of shadows are cast... - able to commit to this project, and be attentiveness and willingness to work when needed, as well as input ideas and creativeness into the sprites, and not be afraid to speak their own mind... - able to use and own a digital painting software, sai, photoshop, clipstudio, etc... if you think you have what it takes and this sounds like you can take the role then, then drop me an email...
game graphics designer batlix games alabama, florida, georgia, tennessee, mississippi, us, world artists position: partner compensation: 25% share of profit tools: unity, blender, inkscape, gimp platforms: android, web, windows, linux, macos genres: first person, third person, platforms, board, and education batlix games a webternals, llc division is looking for a well rounded graphics designer. as we all know it is hard to do it all. currently i am a one man show. to the right person i am willing to give a 25% percent profit share of profits. i am looking for a partner not just an employee. i am looking for someone local to alabama, florida, mississippi, georgia, or tennessee. however for the right individual i will consider other locations. the right person will be able to help setup and acquire funds through crowd-sourcing or any other means with the exception of a loan. my business model has always been to have as little overhead as possible and a loan is something i can't afford to chance. i currently have a few game ideas in the making, some large in scope, some small in scope. i have two simple games on the android play market that are free. one has the potential to be monetized by creating a pro version adding more content and releasing it for a charge. i have a separate programming consulting service that is my full time job, batlix is going to be a division of that company but will have its own separate staff and resources.
texture artist at cracked computer studios cracked computer & lhyb anywhere artists hello we are currently looking for a texture artist to join our team. the team is actually working on a remake of the action fps called counter-strike: condition zero - deleted scenes. the remake is called recovered operations. about the game: recovered operations is a game developed and remade by cracked computer studios, which aims to re-create counter-strike: condition zero's deleted scenes. it makes up a series of eighteen+ now connected single-player missions with an actual storyline, which has blazing fast action and intense firefights. it includes the original equipment and re-created weapons from counter-strike: condition zero's deleted scenes. "recovered operations is a graphical re-creation of a previous title released on the goldsrc engine, named 'deleted scenes' - the game scored high reviews and gave a large crowd a great time with many fun, awesome moments, which is the influx for us to re-make it." more informations about the game can be seen here: www.moddb.com/mods/recovered-operations what we need we need a texture artist that's able to make texutres for various walls, floors, ceilings, props and models. must be able to work on interiors and exteriors,based on concepts and references. if not all then one or more things is enough. (the location of the game is in various places around the world. the style of the environments is depending on where in the world the player is) payment: please note that we're a group of modders, and don't have a lot (or any) money to spend on payments - meaning this is an unpaid job. requirements ᐧ age: any ᐧ skype account (necessary for team meeting) ᐧ experience in texturing using various programs. thanks for checking in cracked computer studios
artist 2d digital artist anywhere artists i am an indie game developer and am seeking a 2d artist to work on a very simple mobile game. the amount of work can probably be finished within a week or two. most of the core programming is complete and the game is intended for android devices first but will also have the option for ios as its being developed with a cross platform tool (assuming it makes any profit to pay for the expensive ios licensing). this project would be a nice little side project for anyone looking to expand their portfolio or just work on a game for fun. if the game does make any money the artist will certainly be entitled to royalties. this can be considered a "casual" project as there are no hard timelines for deliverables, but i am seeking only motivated candidates. game description: - a simple side scrolling action game similar to "flappy bird" requirements: - able to create concept art - need to be able to create spritesheets - experience designing menu screens, gui, etc. - able to create graphics as vector art - must have android phone to access the alpha version
3d artists or animators for dba d.b.a studios anywhere programmers hey guys! im from a indie team currently working on dead by association, we are looking for more dedicated people to join us in our work. mostly we need 3d artists for both environment props, characters and animating but if you think you can help us in some other way let me know and we can talk about it. the game is a open world horror multiplayer game with survival aspects, it will focus alot on pve but will also have pvp. we recently started but have had some good progress and will have the basic functionality done in december. we have speedtree to create awesome looking fooliage and we are working on making some high class 3d environment but need more people to get the job done in time. this is a profit share project so no direct payment but we all share when/if the game is sold. we are hoping to get this on steam by greenlight or something like that. https://www.facebook.com/pages/dead-by-association/1523489664564202?ref=br_tf
rigging/skinning artist fenrir studios anywhere artists we are currently looking for some artists to help bolster our animation and rigging sections. in dark storm you take control of amber kinsly, a security officer at the irving dynamics alaskan research facility. irving dynamics has been the pioneer in aeronautical advancements for decades. their newest research has made them the target of many attacks, from the outside and within. amber is one of the many security personnel hired to combat these threats. however, when the base comes under attack by an unknown enemy, its clear that your new mission is to evade and survive. to apply, you must: - have good animation skills in maya - understand ik and fk plus rigging and creating rigs from scratch - understanding of skinning - time to dedicate to the project - a showreel/portfolio of work - experience rigging and animating bipedal characters and weapons - technical understanding of animations and their use for player feedback - experience with view models for a fps a big plus - experience with unreal and the ability to import animations and set up animation trees a plus! payment: payment will be on a percent basis after the game is released everyone on the team that helped will receive an amount calculated off the amount of work they did that makes it into the final build. we plan to release on steam and any other services that will allow. everyone is required to sign an initial royalty contract and a final upon release. leaving the team before release will lower your overall percent
modeling and animation mufftopus studios anywhere artists hello everyone! my name is aaron and i'm the founder of mufftopus studios. we're looking for people to join our team in the 3d department. we need people who can efficiently create and animate human and animal character models for our up coming multiplayer survival game (name tbd) so check out our games page at: http://www.indiedb.com/games/project-mufftopus and if you're interested contact me on here or at kagerancid@gamil.com with an example of your work and we'll see if you have a place with us! we currently have a programmer and a sound design team but we're also looking for concept artists, level designers and many more positions on our team. so please if you know any of the above recommend us to them! now at the moment this is strictly volunteer until i can get enough funding together to pay everyone. if you'd like to see examples of my previous works in 3d design check out aaronfalls3d.foliohd.com and please, if you're interested in the game remember to follow it on indiedb and share it with your friends!
first person animator at oldsports game studios oldsports game studios anywhere artists hello people, we are working in a fps game, and we need people to work on our first person animations, just the very simple animations. electroshift is a indie project designed on unreal 4, based in a apocaliptic paris, with a very complex and well-made story and a creative gameplay mechanics. - the plot 46 years since the world went to hell, and the end of the second world war were surprised by the apocalypse, humanity could not end like this, something had to be done. in 1953, one year after the nuclear disaster two great men at the time, will unite to create the only hope, to create an oasis in the chaos, paris became the last city on the planet habitable, aton tesla created an anti-matter generator, energized to keep the city forever, and zackenstein created a process that removed all the radiation site, and doubled life expectancy, for 45 years the city has become a heaven for people of that time who came from all corners of the world until one day something happened. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - we want some good animations for the first person character, we use a new system created by luiz gustavo, using a small number of bones. + more info about the project: indiedb.com + skype - luiz gustavo project lead: lgsant + requirements: - report at least twice on week - some experience with autodesk maya or 3ds max - create animations like those spells from tes skyrim or plasmids of bioshock - animate a very simple rig and create some high quality animations - communicate by skype many thanks for your time!
[fixed email] - 2d artist needed warville entertainment anywhere artists hello ,i'm hamza trabelsi i'm 2d/3d artist and game designer, we are a independent game development team " warville entertainment " and we are working on a game titled for now " sword of skirmish " it's a 2d online multiplayer strategy game, there is some very popular games of this kind , like throne rush on facebook , total domination , and clash of clans on mobile i'm sure you got a lot of ads about it on your mobile phone, the game will be similar, but we though of more control on your kingdom , you are not limited to a little rectangular terrain to build, and i though of making it more social , people can trade stuffs, there will be more type of resources more than just gold an food, and people will be trading their resources in a global market, the game is medieval fantasy , so we will be in first stage working on playable demo, something to show to the world , then we make a crowd-funding campaign, this will fund us enough to complete the project in comfortable environment, and help us provide tools and maybe hire new members if needed , the revenue will come from ads and selling items inside the game (in-app purchase). there will be revenue share for the team, since this type of games is social we will build a good fan base targeting facebook users mainly. if you are a talented artist you would be a great member for the team. we really wish a great artist can join our friendly talented team. team name - warville entertainment project name - sword of skirmish target aim - ads and in-app purchase compensation plan - we re offering revenue share or if you don't want to be a partner we can't pay you for now, but we will later when we get funded. team structure - (me) hamza trabelsi - (temporal manager) 2d/3d game artist / game designer and construct 2 programmer , will be responsible for game design and programming for this project. - brian composer - robyn creative writer - ali characters artist - vlad programmer - alin digital artist - walid back end programmer talent needed 2d artist to make concept art and/or game assets. if you are a talented artist you would be a great member for the team. we really wish a great artist can join our friendly talented team. if you think you are good and you have no experience , you are more than welcome to contact us. our team is real talents and we want a real artists.
environment modeler avalon mods anywhere artists hello everyone at moddb. we are avalon games, and we’re currently looking for new members to join our team and help with our developing project, eincraft. eincraft is a fantasy action/adventure magical survival game set in the floating city of tubonte, on which the legendary death games takes place in order to dictate the next ruler. the death games, built up of 12 powerful mages, is a brutal and violent tournament, writhe with death and destruction, but ultimately the reward seems worth it. each mage summons a familiar to battle for them, a great, mystical creature of immense power. which proves a surprise to mage louise, when she summons a human mortal from earth to her side. luke is equally as perplexed, but by the death games contract, must fight against the 12 opponents in his way. together, luke and louise must find a way to battle and survive through the danger of the games and embark on a journey which will lead them to either glory and immortality, or their own demise. for a closer look, here is our current playable demo: http://www.avalonmods.com/eincraft/index.html we are currently looking for 3d modelers to join our team for environment & characters. our concept artists have gotten pretty much everything ready. here is an example of one part of the city that will be needing to be modeled: http://i.imgur.com/gnjqiev.jpg?1 required skills: capable of creating 3d models and preparing 3d models for texturing and animation. able to create high or low polygon models. create static/hard edged meshes or organic meshes. create textures and maps for the meshes (mainly diffuse, specular, normals). other skills: skill to propose new ideas and designs. a good teammate with a positive attitude. able to accept criticism and be able to improve yourself and your work. be able to communicate through skype with the team. eincraft is in the very early process of development and we are a good lot of work away from making money from the game. therefore, we cannot yet offer any members of the team payment for their participation, not upfront or by progression. however, when the game is ready to sell, shared royalties will be discussed. (we are hoping to be releasing a basic hack n slash version of the game by the end of december and doing a kickstarter campaign.) if you are interested in joining on our team, please email rynerlutetld@hotmail.com with your resume and we will respond when we can. we look forward to hearing from you! (u.s. based preferred)