curriculum developer - minecraft emagination computer camps anywhere programmers company information: emagination computer camps is a national operator of summer technology camps for children on college campuses. with a summertime staff of bright and motivated young adults we pursue a mission to educate, entertain and help develop healthy kids. to learn more about our company visit computercamps.com. emagination minecraft xtreme is a two-week overnight program for teens 13-17. participants learn to code with java and how to use those coding skills to modify minecraft. campers will be immersed in the world of minecraft with daily activities focused on a balance of both computer and outdoor activities. position/timeframe: part time project-based position for an independent contractor. compensation: to be negotiated based upon qualifications, experience and time required. qualifications: position prefers a bachelor’s degree program and/or relevant experience, as well as experience creating mods for minecraft using java and eclipse. qualified candidate has competency to create a 60 hour program curriculum. candidate must have proficiency with the java programming language and the eclipse ide and using mcp and minecraft forge to extract, create, and import code into minecraft. scope of job: responsible for developing course curriculum in java, photoshop, blender and minecraft for emagination minecraft extreme camp. responsibility: develop curriculum for developing java coding skills and using the tools and coding to create various mods for minecraft. duties include: • develop curriculum outlining various coding components of a minecraft mod o extracting minecraft code o setting up an eclipse workspace o explaining various portions of code in minecraft o item code o recipe code o block code • develop curriculum for utilizing mc edit and obj2mc along with blender o use of basic features and functions o installing the plugin o create simple 3d assets o export assets using obj2mc o import using mcedit • develop curriculum for creating new game assets using java and eclipse o how to create new weapons o new blocks color properties ingredient properties quantity properties o character customization new skins new hair o new item properties • develop challenge sets for camper o 10 different challenge sets o 5 goals per day • develop progressive content for the course curriculum o develop challenges for experts and beginners o physics and gravity editing o netherworld crafting and materials
game design instructor emagination computer camps atlanta, ga and boston, ma programmers emagination computer camps is a national operator of summer technology camps. with a summertime staff of bright and motivated young adults we pursue a mission to educate, entertain and help develop healthy kids. game design instructors are part of a specialized team that deliver emagination's game design program for teens. the hours are long and you must love working with teens as a positive role model, mentor and leader. visit www.computercamps.com to learn about our growing company. learn leadership, teaching, presentation skills, team building and time management. join our team for an opportunity to network with other like-minded individuals. the position works closely with emagination's game design campers. you provide a safe and fun environment for kids and teens to learn technology skills, make new friends and have a blast in outdoor summer camp activities. proficient to teach one or more of the following topics: 3ds max, maya, photoshop, udk/unreal script. this is a seasonal, residential, full-time position with a competitive salary, housing and meals. the successful candidate works the summer camp season at two of our college campus locations - mercer university and bentley college - and is paid bi-weekly.
minecraft lead coder emagination computer camps boston, ma programmers emagination computer camps is a national operator of summer technology camps. with a summertime staff of bright and motivated young adults we pursue a mission to educate, entertain and help develop healthy kids. lead coders are part of a specialized team that deliver emagination's minecraft xtreme program for teens. the hours are long and you must love working with teens as a positive role model, mentor and leader. visit www.computercamps.com to learn about our growing company. learn leadership, teaching, presentation skills, team building and time management. join our team for an opportunity to network with other like-minded individuals. the position works closely with emagination's minecraft xtreme campers. you provide a safe and fun environment for kids and teens to learn technology skills, make new friends and have a blast in outdoor summer camp activities. successful staff are proficieint to teach one or more of the following topics: java, minecraft, photoshop, blender this is a seasonal, residential, full-time position with a competitive salary, housing and meals. the successful candidate works the summer camp season at our college campus location - bentley college - and is paid bi-weekly.
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polygon avatar artist sinn development anywhere artists after moths of being slightly anonymous while posting, we feel it would be better for both us and our community to put together a set of avatars for those included in the project (link below). preferably, we'd like something unique, that stands out, and gives our overall basis image of clarity. our most recent intrigue has been that of polygon art. some examples: http://matu666.deviantart.com/art/iron-man-polygon-pixel-292792386 http://lickmystyle.deviantart.com/art/the-hulk-polygon-pixel-292790906 http://seventy-eight.deviantart.com/art/james-bond-polygon-portrait-445364342 http://sirius-tattoo.deviantart.com/art/polygon-me-386685438 as we're attempting to be a bit more specific in the type of art, we'd appreciate it if you post, only if, you feel as though this is something that you can, and are willing to complete. as you will be working under contract, we'd need you to fill out a work transfer agreement as well as a non-disclosure agreement. while applying: - provide link to past projects - provide link to similar projects - brief 50 (or so) word summary of your personal interpretation - provide and questions/concerns/comments
seeking well-rounded game artist and designer to collaborate on a stellar game urban brain studios, inc. los angeles area artists are you an amazing artist and game designer in the los angeles or orange county area looking to make a game that is so unbelievably fun that you’ll work completely for free? i didn’t think so, but please read on… --- about me --- i have a background in electrical engineering, computer science, systems engineering, and video games. i am looking to create a stunning game that has no choice but to be played and enjoyed! a am currently days away from finishing a doctorate at usc and i am also a radar systems engineer at an aerospace company. i also own a small business that makes a widely used non-linear dialogue, used by 2k games and other aaa studios. free time is hard to come by, so i like to make the most of it by creating amazing things and making money off of them. --- about the project --- the project is as of yet untitled and currently lives entirely in my head. i am a huge fan of casual games, turn-based strategy, base-building, immersive storylines, and stunning graphics… and wouldn’t you know, that’s what i have planned for this game! the target platform is all tablets, but if it ends up working on phones too, that’s great. i plan to release on ios, android, and windows store. the theme of the game is a sci-fi base-building, resource collection, crafting, trading, exploring, puzzle game in a persistent world with other players. the battle mechanic centers on a unique card game that is known throughout the game universe, which is similar to the game “triple triad” from final fantasy. this also brings in elements of card collecting, which everyone loves, right? battling npc characters and winning will get you new cards to add to your custom decks that can be used to challenge other players. other activities include mining, exploring, crafting, and trading with other players. each activity will have a fun and meaningful mini-game to provide a variety of gameplay options. my goal with the economy is to make it feel like you are accomplishing a goal, including character leveling, home planet building, and ship upgrading. for example, rare upgrades for your ship and home planet will be exclusive and expensive and everyone will wish they had them. the game will be integrated with social media and will have an extensive achievement list. --- mobile game pet peeves --- i hate in-app purchases. i know that they can make you rich, but i don’t care… this game will not have any in-app purchases that will allow you to progress faster or easier than anyone else. the only exception to this may be purchases of expansion storylines. i also hate linear storylines, unless they are amazing. how about we create a non-linear storyline that has incredible replay value, but that also has amazing content? as i mentioned, we have a custom tool to do this and it integrates nicely with unity 3d. one more thing i hate… overly complex user interfaces and egregious use of high-poly 3d and particle effects. no one wants to play a slow and choppy game with a ui that is impossible to read. our ui will be simple and modern, and 3d will be used sparingly. one example of subtle 3d that i’m shooting for is how the cards are modeled in the game hearthstone. --- technology & funding --- we will be using unity pro with all the fixin’s including ios pro, android pro, and windows store pro. i am a long-time .net developer and that’s where i’m most comfortable so unity is a great fit. since i will essentially be handling 100% of the game programming and scripting, hopefully you don’t mind. i will be personally funding the licensing of the engine, as well as any add-ons we may need to aid development. unity 5 is on the horizon, so unity 4 will be used for proof of concepts and the main project will be finished and published using unity 5 when it is released. i have my own copies of photoshop, illustrator, and cinema 4d, so those would be my preferred art creation tools. as for the labor, we would be going for a profit share in perpetuity once the game is released. because the game will be released on three platforms and exposed to a huge number of people, it should be no problem for us to be paid at least for the work we have done. i realize that the art in a game has everlasting impressions on people and i feel that it is an integral part of the game. because i will be managing the project, paying for the engine, and doing most of the writing, i propose a 2/3 – 1/3 profit split once the game is released. as a side note, i am not particularly interested in going through crowd funding sources such as kickstarter but i would be open to discussion. --- about you --- i am looking for the right person for this collaboration and trust me, i’m willing to wait! i am looking for someone who identifies with the project and feels like it is something for which they would actively want to help design and create art. i am also looking for a very talented person in areas of 2d art, 3d art, and game design in general. i am looking for a partner to bounce ideas off of and to argue about the best game mechanics. you should be an avid gamer and have opinions about what works and what doesn’t work in video games. hopefully your pet peeve list looks similar to mine. because this is an unpaid profit share, i expect things to progress fairly slowly but very steadily. weekly or bi-monthly meetings would be expected, so you should live in the los angeles or orange county area. i would be happy to host the meeting space and provide food and any other supplies that may be necessary. i am also currently looking for office space in the long beach area that could serve as a work space on some weekends.
concept artist needed saber rider game team anywhere artists we are looking for a new concept artist for our on-rails shooter "saber rider" http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game our current concept artist got a job at a big aaa developer and his contract does not allow him to work on other projects anymore. therefore we are forced to replace him. the concept arts we need are mainly black and white for now and they should be usable for the 3d artist to model the objects in 3d. examples: http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game/images/robot-horse-concept-art http://www.indiedb.com/games/saber-rider-and-the-star-sheriffs-the-game/images/outrider-tank-concept-art if you are a motivated artist, who is willing to invest some time into the project and preferably like to stay until the project is done please contact us. what we can offer: we are looking for talents for our post-kickstarter/greenlight project. until we receive funding through a crowdfunding campaign, this is purely a collaborative unpaid project in a small but nice team. if the kickstarter fails, there is no compensation of any kind possible. however, all post-kickstarter material can be used for portfolio purposes after the ks campaign is done. if we are sucessfull with kickstarter, all team members will receive a portion of the funds raised for all their work they have done until this point. also fulltime work on the project would be possible if desired after ks was successfull. if there are any open questions, please let us know.
experienced 3d modelers/animators and concept artists/graphic designers metal titan studios anywhere artists we need experienced 3d modelers/animators and concept artists and/or graphic designers for our videogame project. if you are interested in rpgs/rts games about epic medieval fantasy, then this work if for you. our videogame will be titled "mighty lands" and it will be an epic scale rts/rpg game. at the time we are at an early stage and we have not started the programming stage yet, so we accept ideas, concepts, 3d models and some more stuff... if interested, you should talk to us. i advise that for the moment we can't pay anyone, but maybe in the future yes. i guarantee you that at the end, if you did a great work, i will reward you, but unfortunately i just can't pay anyone for now. if still interested, as i said before, write to us or send us an email. -calitri, boss and game designer of metal titan studios ( http://www.moddb.com/company/metal-titan-studios )
2d artist for visual novel needed! mekatron anywhere artists hey, lead of team meka here, i need a talented digital artist that is willing to work straight away over email and skype. about the project: we're currently developing our first project, which is a visual novel, its mainly a linear game, which relies heavily on art, sound and story to keep the player engaged this isn't a paid position, and we need someone that will stick with the team till the game is released. we are trying to get this game greenlight on steam and that would be the only way that i can compensate you for your work, either way you will be credited correctly. what i require: - able to digital paint backgrounds and characters. - a understanding of the details of this advertisement . - willing to work. if this suits you, please contact me and we'll see if you quality
brand new horror project "gehenna" in need of fearless, dedicated developers insert professional name here anywhere web/other hello all game developers interested in terrifying the daylight, star-light, and soul-light out of players (if this is not you, you need not apply)! i'm starting up a brand new horror project called "gehenna," the concept and gameplay of which has been decided. it will be created using the new ue4 engine, and will be a puzzle-solving/survival-horror game. more information at the bottom of this post. i am currently seeking: - a skilled co-writer who can handle dialogue, back-story, and help integrate this into the gameplay and level design. - a 3d modeller/animator capable of creating and rigging basic character/creature models. - an additional 3d modeller who can focus on static objects that are part of scenery or can be picked up, but have no animations. - a concept artist. - a programmer familiar with java or c++ who knows or is able to quickly learn unrealscript. - most importantly: dedication! i personally will be handling some programming tasks, level design, implementation of assets into udk (including creating vfx, materials, and particles), gameplay design, and the core of the writing (dialogue and back-story). my immediate need is for a programmer who can begin prototyping some of the major gameplay elements and a writer who i can collaborate with in crafting the introduction and first levels of the game. ----------------------------------------------------------------------- here is a brief overview of the game: title: gehenna basic story: "a young man of 20 years named john wakes up to find himself in a pitch black room. a light turns on and a gruff voice says "you're awake." the voice belongs to satan, who sits in a chair opposite john and lays his arms on the table (only his arms, which are thin and practically skeletal, are visible to the player). the devil is interviewing john for hell, and says that they will need to go over his qualifications one at a time. john has no recollection of anything, and when he asks satan what he's talking about, satan replies "your crimes, john. lives that you sent to heaven, outside of my reach. you're practically an angel, really, but in the eyes of god, you're just a no-good son who ran away from home and never called." satan then pulls out some papers and goes over each person that john murdered in life one at a time. john does not remember, but he was a serial killer. his pattern was to kill people who fell in love with him, because his mind (which has a voice of its own) would convince him that they were out to ruin his life. the voice in john's head tells john to call him "freddy." freddy explains that he is john's mind/conscience and will act as his advisor since he can remember everything that happened, but john can't. john and freddy proceed to go through his memories one at a time so that a final verdict can be made on john's soul." features: - focus on terrifying the player through a well-crafted story, character development, immersion in a dark and frightening world, and environmental puzzle-solving. - realistic environmental puzzle-solving that allows the player to pick up and use any object that would realistically be usable; there will always be multiple ways to approach any given problem. - high level of immersion by taking out musical cues, removing the hud and menus, and forcing the player to strike a balance between physical well-being and mental sanity in-game. - unique and varied enemies that pose a serious threat and are a key component to puzzle-solving. - a true, hardcore survival horror experience that is dark, unforgiving, and never lets up. for more detailed information, you can email me and i'll send you links to the game documents. there's plenty of talent in the indie community, and that's what i'm recruiting for today!
level designers and scenery modellers new reality studios united kingdom, united states level designers these are non-paid positions until profits are made. new reality studios are looking for creative people to work on developing amazing and beautiful worlds, these jobs will work closely together to create great environments for the current game in development called obelisk arena as well as future titles. all level designers and scenery modellers must have previous experience in creating sceneries and levels using blender 3d and the unreal engine 3 (udk) as all development are done in blender 3d and will be at this current time the game engine for all titles.
level designer grey smoke anywhere artists who are we? grey smoke is development team of game. we look for people from europe. what are we working? we work on a game in the horror’s genre (i hope you like this genre). this game about hate, hope and fear. game will be indie. game will be on: windows, mac and linux. game uses unity 3d v.4. protagonist in a station in which monsters roam. protagonist meet other characters. the main thing - to survive and escape from station. what we need from you? if you was interested you should: - are serious about the game. - show your works (1, 2 and etc.) - join grey smoke. thank you.
character modeler srgaming studios australia artists we are looking for a 3d character artist's for a new open world zombie survival game currently in early development. characters that you will be modelling are zombies, humans, mutations/hyrbids. you'll get to join a creative group of developers and experience the excitement as the game goes through different development stages. this game is an open world zombie survival, no time currently set, the story of the main protagonist ('you') is non-linear and completely up to you. (set your characters name, and off you go to make your own story!) to apply send resume to email@example.com links; greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=123457787 indiedb: http://www.indiedb.com/games/collapseproject facebook: https://www.facebook.com/pages/collapseproject/1382393632044937 twitter: https://twitter.com/collapseproject
prop modeler absolute games anywhere artists absolute games is looking for a good modeler that know how to model simple and realistic props(for example : plants, rocks, lampposts, guard rails for roads, simple houses....) also the person applying for the job needs to know how to texture the props. the models will be used in our games. experience is not needed. the person applying will be creating and texturing props for our games. the job isnt daily so the person can work when he wants etc. when the person has time. a big plus for the person applying is that he or she loves to play games :) we hope some good person applies to this good job. note*job isn't paid.
programmer - c++ modifying existent code and creating new. scharfekante-grünherz studios anywhere programmers the philsophy within sk-g studios is that we must assemble, succeed, and persevere within the growing it world. we offer a friendly relationship contract accessible from anywhere on the world. we expect abilities to work within a deadline for handing in the projects, and notable c++ and java programming skills. **ability to work with and extend existing code**, since we are working on the flexible gem2 engine, which has already been coded, and the aim is to expand the code, as well as modifying existent. please tell us if you are interested.
3d modeller for source engine attack on titan gamemode developers anywhere artists we're looking for someone experienced with 3d modelling and preferable knows his/her way around source engine modelling in particular. experience with animation is a huge plus as we need rigged player models. this position will give you the opportunity to make content for a garry's mod gamemode that has over 35.000 subscribers on the steam workshop, that's growing every day. if you're looking to do something new, we are also going for a toony style similar to the team fortress 2 style, that will be a more exciting and new way of texturing than for usual models.
3d character artist nexymedia anywhere artists atajrubah is a cross-platform,arabian inspired survival game with oculus rift support. includes: - large open world environment for players to explore. - player and world persistence. - online & lan multiplayer with a 32 person per server limit. - flexible,simple crafting system. - trading and persistent player built structures. - survival mechanics . - cross platform. - oculus rift support. team structure: alan robinson - programmer,designer dan reese - environment artist, co-designer john kochanczyk - sound engineer a.j lournie - composer lulu al ali - cultural consultant talent required: 3d character artist(1) - 18 y/o or above. - motivated,passionate,professional attitude - proficient in using zbrush as main character modelling toolset. - portfolio/showreel - must be comfortable working remotely with regular skype contact. - prior experience/shipped titles a bonus you will be responsible for modelling and texturing characters and clothing depicted in concept art materials, to a standard similar to or greater than that established in previous character/creature assets. working with us: we are flexible and communicate openly, as the development lead i work 60+- hours/week. the other team members have part time jobs and contribute as much as they are able to during the week. we do work to deadlines depending on what is required. we are looking for a founding team member, an equal who is focused on the long term and the bigger picture.if you're looking to make money over a short period of time then this is not for you. compensation: as with many indie titles money isn't overly abundant at the moment, we have been greenlit on steam and will be going into early access around november 27th. from that point onward we can offer a 10% revenue split, the same deal that all the team members including myself have agreed to.
voice actor - voicing for war game missions, english scharfekante-grünherz studios anywhere audio/music the philsophy within sk-g studios is that we must assemble, succeed, and persevere within the growing it world. we offer a friendly relationship contract accessible from anywhere on the world. we expect abilities to work within a deadline for handing in the projects, good quality voice recording (without noise nor digital background interpherence), and passion for the job in hand. we require voice acting for two different nations (german - russian) to be interpreted in english with its corresponding accents. the voicing consists of short phrases during war-time conditions. the task is of adjustable sallary and time length.
**paid job** hungarian, romanian voice actor ww2 themed double-cross studios anywhere audio/music job task: (temporary, paid on a commission basis.) 50 high-quality sound recordings of various in-game battle commands such as aknowledgements, attack, covering fire, throw grenade e.t.c. more information regarding specifics to be disclosed upon hiring. example of microphone quality via a sound sample required before hiring. timeframe for completion: 1 week from date of acceptance. wage: £12.99 (romanian) + £12.99 (hungarian) on completion of all recordings. further technical information: - sounds to be exported into mono pcm, 44,100hz, 16 bit .wav format - no digital clipping on the master audio - no background echo or reverb in the soundstage. - voice actor must research proper military terminology of the time period, for example such words that may not have been used between 1935-1945. optional: name can be included in the credits of the modification if desired. link to modification: http://www.moddb.com/mods/men-of-war-totaler-krieg-1939-45
**paid job** ww2 3d human face modeller double-cross studios anywhere artists job task: (temporary, paid on a commission basis.) requiring 15 realistically modeled human head models for a ww2 rts modification, including neck (no hair piece). 5 western sculpted (with texture variation for american, british and french i.e mustached) models, 5 germanic european sculpted models (sharp facial structure, slick back hair), 5 slavic sculpted models (rounded faces, gruff, short, buzz cut hair) emphasis is on realistic and natural looking facial structures with accompanying hair and facial hair correct for the time period 1935-1945 (as part of the texture). example of head model: http://www.turbosquid.com/3d-models/3d-head-mesh-color-normal-maps-model/368305 http://www.turbosquid.com/3d-models/hairless-male-head-realtime-3d-model/786315 http://www.turbosquid.com/3d-models/3d-head-mesh-color-normal-maps-model/368305 portfolio of previous work to be submitted before hiring. timeframe for completion: 2 months from date of acceptance. wage: £125-175 on completion of all models & textures. communication: weekly updates every friday via email including written notes or w.i.p images. further technical information: - textures to be no bigger than 1024x1024 - saved in .psd format with named layers preferably in photoshop. optional: name can be included in the credits of the modification if desired. link to modification: http://www.moddb.com/mods/men-of-war-totaler-krieg-1939-45
texture artist needed for horror game hivgames anywhere artists job description: as a texture artist, you will help texturing different assets. you will also be required to create different textures such as ground, walls textures. unfortunately this is a nonpaid job, but if we manage to get the game on steam, then everybody will get paid. required: • understanding of texturing; both basic texturing, asset-texturing. • experience with a texture program (photoshop, gimp, etc). • experience with different texture maps (normal, specular, diffuse). • work to show.
looking for a texture artist golden oak studios eu artists golden oak studios is looking to recruit a texture artist. this position is non-paid. however, you will be given a great chance to improve your portfolio and skills together with a great team. besides our main project galactic gladiators, our company is also about to release our first mobile game. what you will be doing: for now you will be mostly working on our game, galactic gladiators. we will need a set of modular textures. looking like this: https://www.dropbox.com/s/lmv2nbw7ppzj6xx/arena_map.png if this sounds like something you would be up to, let us know! you can view our game project here: http://www.indiedb.com/games/galactic-gladiators and a quick sneak peek of our mobile game here (to be updated soon): http://www.goldenoakstudios.net/content/barrel-rescue
character modeler gladius studios anywhere artists we are looking for a 3d character artist's for a new upcoming title, you will be modelling ancient characters. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a pvp arena game, set in ancient roman/greek times, work together or by yourself. if you are versing one on one there will be animals outside so you have to fight them and your other player customize your player with armour and weapons based on your faction. this is a brief about the game if you wanna know more contact me and i can tell you more if you are interested
3d modeler, texturer or animator 10thgaming studios anywhere artists 10thgaming studios is looking for 3d modelers, texturers and animators for edin's invasion (check our moddb page) you need to have experience with one of the above jobs. if you join you will be working in a team based online. profits are payed only if the game releases. if you are interested send us an email at firstname.lastname@example.org
unity programmer-rts giant lynx studios anywhere programmers we are looking for an experienced unity programmer to speed up the proces of making a rts game. experience in programming with c# is required. the game we are developing is rogue republic ,an innovative indie rts game. which aims to bring back to the stunning c&c video cutscenes, immersive storyline and the feeling of war, which takes place right behind your window. we plan to develop an rts game series, with each episode acting as a new add-on, with its own storyline, but all storylines making altogether a global narrative story about how the world changed since now to year 2064 after the ww3 and its aftermath.
2d concept artist cali media anywhere artists hello! we are looking for a concept artist for our arena shooter "instinct". the game will probably launch sometime next year (although this is not a set date and we don't like to rush ourselves) and will (hopefully) awaken some nostalgic moments in the player. the main reason that we need a concept artist is because we require some unique character and weapon designs for our game. the requirements for the job are as follows: -creativity -enthusiasm for games (ideally our game) -an interest in sci-fi -skills in design -spare time & commitment (at least 5 hours a week) you will need to show some kind of evidence for your talent (a drawing, sketch or previous concept that you have made) so that we have something from which we can decide whether you are right for the job or not. some good ways to represent your work or experiences: -portfolio -resume -website no experience in the games industry is required, although it might be beneficial if you have some prior knowledge for design. experience with 3d modelling would also be a pretty big bonus, but isn't a requirement. you won't need to fill out a nasty form or anything like that, although you can provide any extra information that you think might be necessary. what you can get from a job at calimedia? well... -work experience -influence on how the game ends up and the freedom to voice your opinion in the game's development -...and most importantly: when our game is finished and released on distribution platforms (steam, desura, etc.), the amount of sales will be shared fairly between all members. think you meet the requirements or have any other questions regarding the job? feel free to send us an email!
looking for beginners/starters anywhere anywhere artists hello gamers, i am a student and i am working on a project on unity alone and its a 2d game, my first ever project... and i realized that i alone isn't enough, and i am looking for some starters... but passionate about game development. looking for: level designer. artist. c# or js programmer. and anyone who knows to use unity engine. i dont care that how much skill you have, even if you got nothing i can teach you too but it should be your dream not your hobby regards,
2d-digital & pixel artist white matter anywhere artists hello everybody, after months of silence,we are back here,because we need you for a new project. during this period,our team's grown up with new talented members, but we are still a few. indeed, we are looking for people who want to learn and have passion. we are lookin for : - digital artist(backgrounds, portraits, etc..); - pixel artist(characters, mobs, environments, animation, etc..); so,if you feel ready to start a new adventure with us, feel free to apply (or the captain could going mad ! ).
voice actors for science fiction mod lunar descent anywhere audio/music lunar descent is a science fiction adventure mod currently in active development. the mod is currently aiming for a 2014 release, and is seeking talented voice actors to join the team. we are seeking a variety of different roles, male and female. the mod is heavily story-centric and character-driven, so voice actors will have the chance to play interesting roles. prior experience is not necessary, but it is recommended that you have samples of dialogue ready as these will be used to select between the candidates. lunar descent's developer has a history of successfully releasing mods, so this is an excellent opportunity to expand your portfolio of work.
character animator needed silver helmet anywhere artists hello! we are looking for co-workers who would like to work in a new game developer team, silver helmet. currently available main jobs: animators requirements: - you have to know maya (or your choice of program) well. - you have to create accurate/realistic movements. - you have to be able to communicate through skype. - you should have at least 7 hours a week. - you have to create rigs for characters. our offerings: - portfolio building for your further projects. - full equal rights in the team. there should be no "boss". this also means we discuss every step together. - no/small deadlines. work as you want! - you can stay with us and work on other games, or you can leave any time you want. - the possibility to work alone or with others. your choice! - the opportunity to make a cool game, play it and get money. think about it, you will get paid for the thing you like to do :) - completely flexible work hours. you work when you want/can. anything else: - the project is royalty based. - you can always ask anything. be sure to do this!
web designer darktek softworks anywhere | skype web/other what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good knowledge of photoshop, html, css and php. takes initiative and is willing to expand own horizon. requirements: knowledge of common performance issues and the methods to optimize website design and functions. be proactive and self-motivated, work with direct supervision. good creativity. we are looking for a something fresh and new.
[urgent need] 3d artist/modeler darktek softworks anywhere | skype artists what is darktek™? darktek™ is a new opened indie studio who is working on it first videogame. we have a complete and competent team made by more than twenty people actually. we are focused on provide the highest quality on our games, looking and trying to reach always the highest level of quality. is this a paid position? no, it isn't. due we are starting and this is our first project we do not have budget to pay wages or similar. the only we can do is to pay all of our team members a percent of the profit. what about the project? our first project, called 'fall of times' is a tactical shooter with rpg character evolution. it is based on a post-nuclear world. you can find more information about it on our moddb section alright i'm interested. what are you looking for? below you can find a list of requirements that would be needed for this offer: good skills on modeling. good communication and team-work skills. knowledge of z-brush as plus. responsibilities: architecture assets creation. props assets creation. vegetation assets creation. ground assets creation.
grand racing manager anywhere anywhere programmers --- what is it about --- i am working on a racing manager (formula 1) right now. the idea was to develop something like grand prix world or grand prix manager 2, the good old ones. for the last 10 years there wasn`t a single one, which satisfied me. so i wanted to make my own one. sounds ambitious and it is. there have been a couple of tries from the community and a few managers were alright, but most of them don`t really hit the core of the game (just my opinion), which for me is the race itself and not developing a car or looking if the staff is doing fine. so i started a few years ago working on the variables, formulas (which calculate lap time, failures, driver mistakes) and so forth. --- what is done --- the design document is almost complete, also (like i said above) the "equations" to calculate everything is going on during the race. right now there is just one track "done" (for testing) and the cars. menus are good enough to work with, of course a lot of finetuning is still ahead. but that`s all i can do right now, because i`m not a programmer at all. i can do some basic, that`s all and not enough, that`s why i need help. i take all the game design, graphic and sound work. --- what must be done --- the missing link for me are programmer, who know what they are doing. so basically everything in that area must still be done. the good message is, that most of the calculations (which is one of the biggest part of a racing manager) and a little bit of the basic code (car driving along the track) is already done. now we have to do a graphical implementation of that stuff, so the player isn`t just seeing a bunch of numbers scrolling the screen up and down, but also cars driving on a track. the main points would be something like: - making menus work (click on that button and the variable "aggressiveness" of driver x changes,...) - racing progress (from start over pit stops, overtaking to the finish line) so for now it`s really about getting the game engine started, keeping it quite simple. stuff like "choose your driver, making contracts" etcetera is another part that may come later. here, just a few screenshots so you get an impression of how "far" it is (of course not much to "see", because most of the work went straight into the calculations and so on. graphics pre-alpha): i hope that we can finish the basic engine in a few weeks, maybe months. the progress we made so far was pretty good and my old programmer did that "waypoint" and "start" function in just a couple of days. i am therefore confident to get a full race working in less than six weeks (with your help of course, most of the work needs to be done by programmer now). --- what`s with 3d --- i just don`t think it would increase the gameplay a lot, but would it make much more complicated for the development. right now the most important part is to get the calculations implemented, graphics are far from done. almost every good racing manager in the past was in 2d (also because most of them are older than 10 years) and so that`s the way i prefer. but if there is still time in the end for a feature like 3d, we can talk about it. --- who the hell am i --- i am a student from berlin. i am basically a game designer, 2d/3d and sound artist. i worked on several projects like tech-demos and games in several functions, most as a kind of artist. here are a few screenshots (most of them pretty old so don`t take them too serious) from game projects or random 3d stuff: --- what i can offer you --- not much i fear. i am realistic enough to say, that it`s unlikely, that this project could get big enough to make win with it. but for me it`s an ambitious project and you can contribute to it as much as you want. for sure we can all learn from that project and may get some appreciation, when it`s finished. but of course, if it would be possible to sell the game one day, everybody gets his part of it. besides of that i don`t have the ressources to pay anybody for his work. i wish i could, it would be much easier to finish the game that way. --- which software --- i don`t really care about the engine. we started the project on basic (with blitz basic) and i think we could finish it with that one. but if you prefer another engine (like unity) i think that should be possible as well (even if i have no knowledge in c at all). i am looking forward to every help offered to me.
3d character modeler flat frog games anywhere artists we are in need of an 3d modeler to turn some of our character concepts into 3d models. our game is a survival rts set on an alien world passion for sci fi and the roman empire would be a plus :) this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email email@example.com
sci-fi environment concept artist needed flat frog games anywhere artists we are in need of an environment concept artist to do some concept/ work for an upcoming title. game is set on an alien world in a sci-fi environment/ setting so great imagination & passion in this area is a must. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio and experience, full credit and free portfolio hosting will be provided also access to a group licence of video tutorials for 3ds max and zbrush. please drop me an email or pm if your interested and i will provide more information - include any links/ portfolio. thanks to apply pm or email firstname.lastname@example.org
programmer and business partner needed k - productions london, uk - or uk programmers i need a programmer and business partner, i cannot afford to pay however the sales will be split 30/30 with 20% going back into the company to expand. i have an immediate project to work on and something that should be on the touch screen interfaces within 6 months. simple and effective the game will be a success. i want someone who can communicate well, someone who is not afraid to take on a task and take risks in order for success. i want any project we work on to make a lot of money and that is the sole purpose but with this we must make great games with great mechanics and art work so please do not think this will be a walk in the park as perfection is key.
lead programmer dead law anywhere programmers i'm currently working on a singleplayer zombie shooter horror game and im in need of a lead programmer. atm most of the game is done but i'm stuck since i don't have anyone to make the classes for weapons,players and zombies. this work wont pay anything i'm afraid but its always something to put in your portfolio and i imagine it will be finished pretty quickly when a good programmer joins the crew. and ofc you will be in the credits of the game. here is a slightly outdated video of some of the level design and 3d models with parts of the games soundtrack playing in the background. https://www.facebook.com/photo.php?v=10152017276740894&set=vb.713210893&type=2&theater (you need to be logged into facebook to see it) i could do with some new zombies as well so if any 3d artists find it interesting just contact me.
3d modeller needed for horror project goregaming anywhere artists goregaming is recruiting a 3d artist for our horror/comedy game. all the project details will be given via email after application. requirements: to be able to communicate via skype instant messaging to be able to model an object given with 3 views. to be able to texture to be able to model under a polygon limit programs: you may use any desired program as long as the model is exported in .fbx format salary: we are unable to pay you. this is a free job. pay shall be received after project release
3d modeler deathmelon anywhere, uk web/other hi, first of all if you want money then stop reading the ad because we're not doing this for the money, there will be a split of profits once the game is published but i can't promise it'll be much. unless that is if you work hard along with the rest of the team (not literally but over the inter-webs). we are looking for absolutely anybody who can model 3d objects and is confident in their work (yes even you 12 year olds). models should be sent as .obj or any other format like that. the game wont be in development until around the next month or so (it shouldn't be much longer than a month) as i have to round off my programming skills with opengl but you can still send us models. if you're interested then please contact us and send us an un-textured, realistic model of a human. if you have a lot of professional experience you probably don't want to apply for this as we're not really professional and we just want to work with others who are new to the indie game industry, like us. -deathmelon
3d modeler flying-potato anywhere artists flying-potato is searching for an experienced 3d modeler that is able to create detailed monsters and simple objects for our current horror game project, and maybe for future projects as well. we are developing the game with unity, so most 3d modeling applications are supported. this job is not paid, but your desired name will be added to the game credits so the game can be added to a portfolio if needed. information about the project: we are currently working on a 3d horror game that needs simple objects and detailed "enemies" to make the game feel scary. the game is being made in unity and will be released for windows, linux and mac. for more information about the project please contact us. the game is currently in a very early stage of development so we will not release too much information in public just yet. this also means you can have some influence in the development of the game. you may give feedback, suggestions, etc. we prefer to keep contact by email or skype. sincerely, flying-potato.
game engine programmer morphadox anywhere programmers morphadox is an indie startup game company working on our debut game ashes, a reactive music game targeting mobile phones. we are looking to bring on more people who are passionate about game development and being a part of the indie community. we are looking for programmers specializing in game engine development. our team is working on a cross-platform game engine to be used for the development of current and future morphadox games. as a game engine programmer, you will work with the programming team to design and develop components of the morphadox game engine and ensure portability to multiple desktop and mobile operating systems and devices. requirements knowledge of game development processes and the video game industry able to participate in online collaboration from a secure private environment strong organizational and communication skills legal access to all hardware and software required to complete job for commercial use able to work as an independent contractor and comply with a non-disclosure agreement willingness to learn new tools and technologies required skills component-based game engine architecture knowledge of multiple programming languages and common data structures experience with ubuntu or other debian-based linux distributions desired skills c++11 programming and debugging, clang, lldb, and bash scripting agile development, pair programming, technical design, and software testing practices cross-platform development (linux, osx, windows, android, ios, windows rt) in addition, a programmer must be proficient in at least one of the following areas: android audio graphics ios mac windows this position is paid, but payment details are specific on a case by case basis. if you have any questions, contact me directly at: email@example.com please fill out an application on our website at: www.morphadox.com/jobs thank you, justin gold ceo | morphadox inc. www.morphadox.com | firstname.lastname@example.org linkedin: www.linkedin.com/in/justinjgold
professional music composer anywhere anywhere audio/music hey its falanca, from istanbul studios, i professionally arrange and orchestrate musical pieces for video games, short movies, trailers and commercials, i can do orchestral scores, ambient soundscapes, electro, ethnic world music, or themes to perfectly match your game's vibe. just listen our scores, http://soundcloud.com/falanca e mail : email@example.com
unity programmer / assets >9k softworks anywhere programmers >9k softworks is comprised of two people, who are attempting to make a game out of the series rwby. we have a programmer and a 3d artist, but we are having difficulty with unity and the assets. we are capable of programming the gameplay, but animations are more difficult. we are currently looking for someone to help get the animations to work. rwby is a series by roosterteeth about humanity fighting against the darkness, or the grim. the series has advanced weaponry that fuses guns and blades together to make some devastating weapons. currently, we are working to make a demo out of the trailer for ruby, 'red trailer'. this will show what core mechanics we'll be using for the game. afterwords, we'll release the prototype to see if players like the game. if they do, we'll decide if we want to take this project any further. for the person we're looking for, we would like to have some form of communication outside of email. text/call would work, and skype is our preferred method. follow this link to see what rwby is if you don't already know it. http://roosterteeth.com/archive/?sid=rwby&v=more
warhog productions programmer warhog productions anywhere programmers this the main and easiest role in warhog productions, you can work at your own pace before a deadline, programmers must know at least 1 language which they are experienced in, if not then they will be denied and an email will be sent to the applicant, at warhog our promotion system is different to many other gaming companys the list is as follows programmer level 1 programmer level 2 programmer level 3 team leader( 2-3 programmers in a team excluding the team leader) task leader( the lead programmer for the task/game) programming deputy-director programming director
**paid job** 3d level designer for the night shift needed skydive industries anywhere artists **developers will receive wage accordingly after every game purchase for 1 year after launch** skydive industries (also called skydive games) is a small development studio with only a few members. we have the goal of releasing amazing quality games at a very low price on multiple platforms. "the night shift", is our very own game centered on stealth. the objective is to break into a museum and steal all the valuables without triggering any alarms. if you do, however, don't just think of restarting! you gotta shoot your way out! what you will do you, as the level designer, will take part in sculpting 3d environments for which the game will take place in. you will be crafting the interior and exterior of a museum. what you need you must have experience in designing aaa quality levels with 3d modeling programs and/or unity probuilder. you must have the ability to texture these environments. you must be able to export the environment as an fbx for use in unity3d. unity3d terrain experience is preferred as well, but not needed. faq when will development start? as soon as the proper members are recruited. when will the night shift release? we're not sure. earliest being the end of 2014. what platforms will it release for? windows pc and possibly the xbox one console. will it be free? there may be a free trial. but the game will be retail for an estimated price of $9.99. (may vary) will i get paid? yes! we will split the profit with all developers whenever a purchase is made! the exact payment will be discussed over email with you!
concept artist, 3d environment artist, 3d character artist fatbot studio anywhere artists fatbot studio is a group of experienced game industry veterans with background in pc and console video game titles who are working on an indie game project named vaporum. we are fans and gamers in the first place, but skilled in making games as well. it is very important for us to work on projects that we like and are motivated for. we are looking for equally minded people to join our ranks. :-) vaporum is a grid-based, single-player & single-character dungeon crawler game seen from the first person perspective in an original steampunk setting. its main appeal lies in action oriented combat and mechanical puzzle solving, backed by immersive environment filled with mysteries and secrets to explore. vaporum uses a simplified character development system that despite its simplicity makes every player’s choice matter. the player can develop their own personal playing skills rather than number-crunching power to defeat enemies and overcome obstacles. features: - immersive steam-punk setting. - action oriented combat and puzzle solving. - lots of exploration, loot and character customization. - mysterious storyline filled with secrets. gameplay video: http://youtu.be/9f1s0sek1qe twitter: http://www.twitter.com/vaporumgame facebook: https://www.facebook.com/vaporum and the official web page: http://www.vaporum-game.com/ we are looking for people: - enthusiastic and motivated, eager to work on an exciting project. - able to stay focused on the project from start to finish. - capable of individual and continual work on a given task. - able to identify and solve problems. - being a fan of old school rpg and/or steampunk is a plus. - willing to work on the project currently unpaid with the prospect of profit shares or a paid job. - with a high level of attention to detail and professional pride in doing things correctly. open positions: concept artist: - strong traditional drawing & digital painting skills. - ability to develop fast visual prototypes, but also final polished designs. - mandatory portfolio of concept art or illustration work. - portfolio items related to steampunk theme are a plus. 3d environment artist: - knowledge of next-gen techniques such as normal mapping, high and low poly modelling. - portfolio should demonstrate experience with these techniques. - ability to work from existing concept art. - ability to develop your own concepts for asset creation. - understanding of modular modelling techniques. - experience using 3ds max (or industry equivalent) to create next-gen models for environments. - experience using photoshop (or industry equivalent) to create textures for next-gen materials. - experience with zbrush or mudbox is a plus. 3d character artist: - knowledge of next-gen techniques such as normal mapping, high and low poly modelling. - ability to work from existing concept art. - ability to develop your own concepts for asset creation. - experience using 3ds max or maya to create detailed characters to scale and accuracy. - proven ability to create detailed zbrush or mudbox models. - experience using adobe photoshop to create textures for next gen materials. all positions are suitable for students or talented beginners who want to gain experience on a real project. we offer you: - lots of experience. - to be a part of a starting indie game company. - working on an original ip. - profit share. paid outsourcing or in-house job in case of an investment. - to work with and get to know awesome people. ;-) - name in the credits, of course... a person who is a part of the team and who verifiability contributes to the project until its finalisation automatically receives a percentage from the profits generated by sales. required time: about 8 hours a week.
programmer anywhere anywhere programmers i'm looking for programmers for an indie game called dead law. the game is a horror free 2 play single player zombie shooter with lots of gore and action. most of the level and game assets are already done, but to proceed i need one or more programmers that can help me finish the game. it uses udk and most of the programming is done in kismet which i've got some knowledge of, but to make the classes for weapons, zombies and players some code needs to be done. the look of the game is far from done but here is a link that shows some of the game assets, level design and music. https://www.facebook.com/photo.php?v=10152017276740894&set=vb.713210893&type=2&theater the game is free 2 play and there is no payment for the work except the experience and some nice stuff to put in your portfolio.
warhog productions management warhog productions anywhere management as part of the management team at warhog you will have to be able to give ideas and answer questions from members in our team, currently i am looking for three positions in my management team, they are a follows co-direction (must have good people skills and take over when i the director, am not available and join meetings on skype) chief programmer(must be well experienced in programming and be able to join meetings on skype, but also create meetings with their programming team) secretary (this job is one of the most important jobs in my company, as they must organise and run meetings, and also run the public relations staff)
animators, modelers, concept artists, riggers and texture artists wanted acron: the prophecy - film project anywhere | skype artists looking for 3d artists, concept artists, modelers, texture artists, riggers, animators, lighters, character modellers and more for 3d film project. the project is as pilot for a science fiction series. if interested please send your demo reel/portfolio link and a little blurb about why you're interested there will be a lot of sets, props, characters, ships, planets etc that need to get concepted, modelled, textured and animated and rendered. i'm also going to be setting up a kickstrter and those crowd funding things to get some money so there will be pay in the future. also as this is a pilot project for a whole series of episodic webseries, there may be lots of money in the future, with prospects for expanding into video games and other mediums.
technical artist firestorm productions anywhere programmers tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who can import our models into the unreal development kit (udk) and determine if their poly counts are acceptable. we also need someone who can determine the appropriate size for the texture maps. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
concept artist firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike although there are online resources for many of the things we expect to model, some objects in the game are vague and our modelers could benefit from having concept art that they can reference to. we are also in need of someone who can create logo and website design concepts. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d artist, unwrapper firestorm productions anywhere artists tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of someone who is capable of creating 3d models and/or preparing them for texturing. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
3d animators the reps anywhere artists the manipulators" is a an rts under development in which you take over a town with alien puppeteer parasites. see more at: http://themanipulators.co.uk * * * * * we're currently looking for additional animators to join our team and collaborate with us on our project. we're working with unity. please note that we're all working together under a profit sharing agreement. * * * * * we're always looking for dedicated/skilled team members to join our project! even if you have a different skill set to what is advertised here, you should still send us an email with your portfolio to apply
marketing/pr/business co-ordinator (needed) freakout games anywhere marketing hi, freakout games is a recently formed indie game development studio. we develop browser based games and games on smart devices. our team has several years of experience in the industry. we have launched our first android game on amazon and slideme store: www.amazon.com/freakout-games-freaky-tup/dp/b00j26noho slideme store: http://slideme.org/application/freaky-tup as a part of expansion we are looking for people who have knowledge in marketing, building community, pr, promoting product,business analysis etc it's a non-paid job at present but the scenario will get changed in future. if you think you have the necessary skill set and attitude to join our team and aim for higher and successful goals then do forward your cv/resume. please email to: firstname.lastname@example.org website(still under construction): www.freakoutgames.tk fresh graduates are also welcome to apply. looking forward to hear from all gaming enthusiasts
idym looking for programmer i drink your milkshake anywhere programmers idym looking for programmer about i drink your milkshake we are new indie team focusing on the development of our first game. since we now have our hands on the finished screenplay, which the game is based on, we are looking for a programmer with original ideas, able to adapt the mechanics required. about the project our project is a first-person game with adventure elements and strong story, currently focusing on singleplayer experience, using an engine like udk, cryengine ect. the game's story is based on the town of bristol in a post-apocolyptic type scenario with a twist to the more conventional idea of video games. after the release of the demo (which will initiate a kickstarter for the full game project funds) work will start on the full game which will be seperated into 2 chapters, the result being the game demo, the 1st full game and its sequel. about the position this is a position for a gameplay/ai programmer, who can work with udk engine. the work can be done remotely, contact being kept using skype, email, phone etc. potential candidate must have previous experience programming with udk or a similar engine. general requirements - high working ethic standards is a must (there is always the time in a day to work on the project, even if it's just couple of hours a day); - being like russel crowe in the movie a beautiful mind. possibly without all the pigeon things. (in other words, someone with original ideas.) - ability to focus and follow directions; - desire to learn new technologies and ability to learn it in a relatively short period of time; - ability to communicate efficiently in english; (you don't have to be a native speaker) - ability to work online (having stable internet connection is required); - strong reasoning, analytic and math skills; - ability to evaluate problems and find working solutions; - knowledge of udk; project's specific requirements required skills: - familiarity with udk engine; - understanding of gameplay systems; compensation credits for the demo and a share in the profits of the full game; to apply please send your resume (no matter how short it might be, pdf format) and links to examples of your previous work if applicable (games, mods you worked on, other projects you participated in, etc.) to email@example.com
programmer something strange studios anywhere programmers looking for a programmer talented. i am in the process of designing a largely text based game with very few visual elements. the visual aspects will function much like a menu, although the game itself will include many variables and other assorted game play. speaking of the game, it began as a drug dealing simulator, much like the original drug wars for dos. although it was to be far more complicated, including things like variable prices, different amounts, a fictional economy and events that affected trade. the game eventually evolved into an all out crime syndicate simulator, with various gangs to war with, trade with and make peace with. many other aspects of game play such as underground gambling and weapon trafficking. i even added an option for players to start a fast food chain, turning this into a breaking bad simulator. this game does feature some more disturbing themes, that not all people will appreciate, however any help with programming would be appreciated. if interested, please email me at.
3d modeler - human and entourage elements modelling scharfekante-grünherz studios anywhere artists the philsophy within sk-g studios is that we must assemble, succeed, and persevere within the growing it world. we offer a friendly relationship contract accessible from anywhere on the world. we expect abilities to work within a deadline for handing in the projects, and good 3ds max 09 modelling abilities, to create human animated models for the gem2 engine, and maybe if the contract is extended, ambient items like buildings, flora, etc. please send us an example of your work, select your prefered sallary and have fun with us!
music composer and sound designer looking for work, 50% discount! level up audio anywhere audio/music hello! my name is andrew kim, and i am a toronto-based music composer and sound designer for games and other media. i offer rapid delivery of high-quality audio assets on a 24/7 schedule to clients worldwide. i am currently offering first-time clients a 50% discount off my standard rates. check out my portfolio here: www.level-up-audio.com/demos check out my credits here: www.level-up-audio.com/credits check out my online resume here: www.level-up-audio.com/resume check out my standard rates/discounts here: www.level-up-audio.com/rates thanks for your time, and take care! - andrew kim music composer, sound designer level up audio www.level-up-audio.com/contact
concept artist demigod studios anywhere | skype artists demigod studios is looking for a skilled concept artist with knowledge of corel draw, adobe illustrator, photoshop, painter or any other vector graphics or design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create drawings with low or high detail, with color or without. 2) have the ability to design environments, objects or characters depending on the situation. 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
graphics artist demigod studios anywhere | skype artists demigod studios is looking for a skilled graphics artist with knowledge of adobe photoshop, corel draw, adobe illustrator or any other vector / graphics design program. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to visualize the ideas and the designs of the game. 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create vector graphics (menus,ui or ingame designs) 2) have the ability to design promotional designs for icons,photos and anything necessary 3) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
3d modeller demigod studios anywhere | skype artists demigod studios is looking for a skilled 3d modeller with knowledge of 3d studio max, maya or blender. responsibilities: 1) be able to communicate with other members of the team 2) have the skill to propose new ideas and designs 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high or low polygon models depending on the situation 2) have the ability to create either static or organic meshes 3) be able to apply textures and maps on the meshes you create 4) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
animator / rigger demigod studios anywhere | skype artists demigod studios is looking for a skilled animator / rigger with knowledge of 3d studio max or maya. responsibilities: 1) be able to communicate with other members of the team 2) be able to create animations for organic and static meshes for gameplay as well as cutscenes 3) be a good teammate and have positive attitude towards the others 4) accept positive criticism and be able to improve yourself 5) be able to communicate almost daily through skype required skills: 1) be able to create high quality animations for characters and objects 2) be able to rig high or low polygon models depending on the situation 3) have knowledge of various animation / rigging tools 4) have some basic knowledge of graphic engines like unity 5) have some basic experience with motion capture software 6) be flexible with priorities that are given desired (but not necessary) skills: 1) have previous experience with game development 2) have shipped 1 commercial title this position is with royalties and not full time job. therefore it is not imperative to live in athens since we will communicate and everything will be done through internet.
artist induguys anywhere artists hello artists ! we are making a horror game called holan, we need artist to make the game look good, 1) draw images of scary houses or buildings and characters 2) the images will be shown on : loading screens , covers and more! 3) this is not a paid position. 4) and make textures. so thanks for clicking here, and hope you´ll help :)
udk environment designer fragsoft entertainment anywhere level designers firstly, this is for udk 3, not udk 4. secondly, we plan on making a gta-esque game, so you need to have open-world experience/ideas. we will be providing you with models and textures to use, we only need the base environment, as we will be putting in all the actors ourselves. we work on the game as often as we can, but school/work gets in the way, so we develop whenever we have spare time. this means that we won't need the map right away, we won't be giving you a deadline, as we understand how you have a life ;) if interested, email me at firstname.lastname@example.org with subject "udk environment designer"
network programmer campfire games anywhere programmers campfire games is currently looking for a programmer with great skills in java programming and experience in networking to join us creating war of rights. you will be working together with our main programmer, steve and mainly focus on creating the server code needed for the game. you will need at least a few years of experience in order to be able to join. war of rights is a project driven entirely by the desire to get into the video game business with a release someday. we can't pay you for your work - only invite you to become part of the dev team that one day will have a game release.
3d environment artist needed twisted passenger games anywhere artists hello, we are searching for an environment modeler who can model and texture his models to help with a small project, we are looking for someone who wants a portfolio or a hobby, or who just wants to be involved because we're a really small indie team who can't afford payments yet (we plan crowdfunding after the demo we're working on). so if you're interested make sure to email us and ask some questions and send some work you've previously done!
looking for android game artist/designer android game development anywhere artists hi all, we are an indie game development team which develop android games and live wallpapers. we are looking for an experienced game artist specially for android game development. please apply only if you have experience in designing game graphics. first, we will be offering profit sharing to the chosen game artist. you will get a certain number of sharing from all the profits for the game. the profit sharing will be based on the profit gain from both free and paid app. we will do all the game programming, publishing, marketing and promotion part of job. what you need to do is to be the game artist to draw game graphics for a certain game. please let me know you are interested to join us our big group.
2d artist/animator snowflake studio anywhere artists we are developing a 2d action/adventure(multi-genre) game and we need a 2d artist that is capable of : 1 - designing characters 2 - drawing environments/backgrounds 3 - animating characters 4 - delivering on time the game has been in development for quite sometime, our only problem lies within the art/visual side, that's because our talented artist has encountered some problems that forced him to "disconnect" with us. we communicate through skype(im) and facebook. thanks for your time,
level designer for humanity's descent (unity3d) anywhere level designers **this is a free job.** humanity's descent is a scif-fi fps game based on an alternate reality of the halo universe. it will feature a campaign that we've been writing for 5 years, as well as multiplayer and many variations of space combat mechanics. planned release for windows pc and xbox one free-to-play. this project gives you the chance to truly put your skills to the test by crafting amazing environments in modeling programs such as max and blender and using aaa concept images as references. the team you'd work with is friendly and willing to help and give advice, as well as dedicated to the completion of this project as aaa quality. your role so, what will you do exactly? you, as the level designer, will create outstanding 3d environment geometry from incredible concept images using programs such as 3ds max, worldbuilder, blender, etc. what you need you must have advanced experience in 3d modeling for terrains in any of the standard modeling applications (blender, max) you must be able to craft geometry from provided concept art. you must have good communication skills. (speech and text) you should have (but don't need) experience with unity3d. you must be willing to modify your work if asked by game developer. halo is owned by microsoft. thanks.
concept artist grey smoke anywhere artists who are we? grey smoke is development team of game. we look for people from europe. what are we working? we work on a game in the horror’s genre (i hope you like this genre). this game about hate, hope and fear. game will be indie. game will be on: windows, mac and linux. game uses unity 3d v.4. protagonist in a station in which monsters roam. protagonist meet other characters. the main thing - to survive and escape from station. what we need from you? if you was interested you should: - are serious about the game. - show your works (1, 2 and etc.) - join grey smoke. thank you.
unreal 4 experienced users dusklight studios anywhere programmers i am searching for members of a small team on their behalf for anyone with experience coding/animating/designing with games specifically within the unreal 4 engine. the company in question is upstarting team with big ambitions, armed with a license to publish projects made with the unreal 4 engine granted by mainstream company epicgames (http://epicgames.com/). since the team is recently new to the world of development they are looking for people of almost all ability to get in touch regarding their interest in being a part of this experience. pay is going to be on what the team is able to make and cannot be guaranteed at this early stage. we look forward to hearing from you here at dusklight games and hope you see this as just as fine opportunity as we do!
programmer firestorm productions anywhere programmers tiberian dawn: the first strike is a free, standalone, first-person shooter based on westwood studios' real time strategy, command & conquer. the goal is to re-create all of the units, weapons, and structures from the original game, and present them in an epic base-oriented environment on the beautiful unreal engine (udk). you can view our page here: http://www.indiedb.com/games/tiberian-dawn-the-first-strike we are currently in need of people who can create the backbone of the game. applicants must be able to work with unreal script. this position is not paid. however, this is a great opportunity to improve your overall ability and expand your portfolio for use in future applications. thank you for your consideration, and we look forward to working with you! sincerely, bfranx and the firestorm productions team
prehysteria - 3d artist fiddlehead games anywhere artists we're currently a small team with a few years of game design experience and games under our belts. such titles include indie-horror titles like paranormal, and faceless. we started up our own studio over at fiddlehead to follow a pure "survival-horror" based studio in the games industry. i left the team in charge of faceless to pursue more original, and interesting concepts. other experience includes things like: league of legends, need for speed pro street, and sound work in films such as kick-ass, les miserables, and more. our first project is called prehysteria and it's going to be an extremely unique game, and capture the imaginations of the entire gaming community. we have a good feeling. without further ado, let me explain the project. --- prehysteria is an open-world, survival horror game set on an island somewhere in the middle of the bermuda triangle. players awaken on the beach after surviving the sinking of the cruise ship they were on, and they're the only survivor (three more survivors if playing co-op). the survivor(s) soon find out they're not alone on the island as it is populated by animals thought to have long been extinct... so, the game is a survival-horror game set on a tropical island full of dinosaurs. there is no means of weaponry and no way to kill the prehistoric giants. you'll be armed with a flashlight that survives the wreckage, and numerous rocks you can pick up on the island to distract the larger carnivores for a short amount of time, or scare the smaller ones away. --- we need someone who can model various props, environment objects, and also take our dinosaurs from concept art to actual 3d creation. animating, and rigging would be an added bonus and you'd be paid more when that time comes.
ashton morris~composer and sound designer looking for new projects anywhere anywhere audio/music hi, my name is ashton morris and i am a composer and sound designer.i am looking for another unique project to work on. you can listen to my portfolio here. http://www.ashtonmorris.com/ http://soundcloud.com/ashtonmorris i am always excited and interested to talk with you about your ideas, dreams and the goals you are hoping to accomplish with audio on your next game. this has been a good year and i am excited to find new creative and passionate developers to work with nest year. please contact me via pm or the email on my site's contact page for any information at all. thanks! cheers, ashton morris
animator needed for humanity's descent (unity3d) skydive industries anywhere artists **this is not a paid job. do not expect a wage** humanity's descent is a sci-fi fps for the windows pc and xbox one. it is based off the halo universe and will feature many variations of space combat, as well as runtime editors. it will be a free-to-play title for both platforms. what you would do the animator is the person responsible for bringing the game to life with motions. he animates the 3d models given to him by the artists. what you need to have you need experience in animating lifelike third person and/or fps models. you must be willing to change the animations if asked by a developer. you should have the ability to modify the animations via code( not needed) halo is owned by microsoft and 343 industries.
reprocess programmer anywhere anywhere programmers hey all, my name is chris and i am seeking programmers of maturity and prideful persistence to partake in a long-term project which will see compensation after completion (possibly multiple times) here is the description for reprocess, naturally - i'm sure questions will be left after reading - in which case, please contact me . reprocess is a large scale, single player, war simulator where players will combat massive robot armies in an fps taking inspiration from battlefront, rome: total war, and classical rpg elements. players will not only experience intense warfare in first person, but customise their hero, customise their army, manage their army, conquer a tile based map, board enemy war machines, and battle upon beautifully constructed environments of varying seasons and topography. classic rpg elements such as leveling up will be implemented not only for your hero, but squads which survive battles - bringing a whole other level of persistence and familiarity with the npc's you will fight beside and customise. game modes will include classic take and hold scenarios, storming bases, attacking power generators, and fully demolishing the enemy army (with more to be planned) conquered land will also be customisable, with turrets and such that will be noticeable while fighting on that land.
java programmer anywhere anywhere programmers i'm rebuilding an old game of mine that was made in 2009. the gui was horrible and the game consequently had a steep learning curve. the game would average 20 players online at a time and still has a small fan base asking for its return. i'm in the process of building an engine for it (what i had failed to do the first time.) it's my hopes to rebuild the game to be more new user friendly which would in turn increase the player base. more players = more potential revenue. what made the game unique is that there were no npc players except for trainers to teach your character skills. combat could only be done between actual players. there were no npc's to kill and grind for hours. skills also don't increase when you use them 1,000 times over. skills are increased by skill points, which are awarded after a set time of activity in the game with each interval increasing. there are 11 animals to choose from: badger, beaver, ferret, fox, hedgehog, mouse, rabbit, rat, shrew, skunk, squirrel, weasel. each race has it's own benefits to certain stats. such as, the badger has a +7 to the strength stat and +6 to the fortitude stat. the settings takes place in a giant forest. the maps will extend to deserts, swamps, and other types of terrain. in the original version, you could literally walk for 15 minutes in any direction until you would find a dead end. players also had the ability to dig their own "burrows" which they could use as shops. inside their burrow they could design the structure of it: tables, walls, ect. a fair bit of progress has already been made. the server skeleton is built. you can login to the server and walk around and see other players walk around. i'm really looking for someone with at least 2 years of experience with programming, preferably with java.
concept artist golden oak studios europe artists greetings, golden oak studios is currently looking for one concept artist. we are currently working on two games, one mobile game and one pc game. our mobile game is to release in the coming month. why choose us? we are a team with alot of talented artists with great portfolios. with our imminent release of our mobile game and ongoing talks with investors this means that we could soon grow into a professional game company. what do we expect? we expect dedication, nothing more, nothing less. we can provide you with a place to grow and learn, and possibly a paid job in the future.
prop modeler artist for rpg game grande studios anywhere artists we are looking for a new talents for a first proyect. we are a new studio and are looking for 3d artists for a rpg game, we remunerate the work. if you're interested in be part of our team please send a message to our director. skills required: mid experience in 3d model programs like blender/3d max mid experience in rpg games comunicate with people from other contries via internet
seeking to fill positions 61 planks anywhere artists we are looking for help developing a 3rd person survival rpg adventure game. the specific positions we are hoping to fill: • concept artists (environment) • texture artists – stylistic, gritty textures (not photorealistic) for each position, please provide samples of work to email@example.com . candidates must be able to communicate adequately in english using skype. we hold bi-weekly meetings via skype voice chat (video not required) on weekends, times are varied and polled for most voted time slot. we look forward to hearing from you.
source engine coder/programmer laberynth games anywhere programmers we are looking for someone with experience programming in the source engine. we are looking to make a source mod that simulates a virtual office that can be used by companies and groups working on projects to better manage their assets. requirements: 1. a good knowledge of the source engine. 2. skype. 3. the ability to work with others.
programmer (general) neonlightscpu anywhere programmers i would like a programmer that is capable of flash action script 3. and can decompile swf files, port them to a os and recompile it. three os's need to be compiled into a standalone or launcher + program files. linux mac windows pay. special boxed version of game credits about page a place in our team please consider, ethan, neonlightscpu
realm zero - a sandbox mmo realm zero - devs anywhere programmers realm zero is looking to add a few new members to the development and production team. the positions available are voluntary (non-paid) and should be viewed as a chance to gain experience in the game industry. mission statement the goal this year is to work towards building a very stable and graphically stunning platform. this include elements such as: network, graphic, sound, combat, crafting and other core improvements to help make this game something that stands out from the crowd. once this has been achieved beginning in january 2015 the game will attempt to make an appearance on kickstarter with the hopes of achieving financial backing. this is currently a project that has been built on spare time and limited resources. however if the project gets funded, it will then become a full-time commitment with the potential to hire full-time and contractual employees. programmer - shader development this position requires knowledge and proficiency with the c++ programming language. you will be responsible for creating and implementing the (hlsl & cg) shaders which will communicate directly with the graphics card. the shaders will implement features like (normal mapping, shadows and alpha transparency). programmer - character development this position requires knowledge and proficiency with the c++ programming language, perl is also a desired skill. you will be working with a program called makehuman and working towards directly integrating the generated characters into the game. this will branch into character customization and properly applying clothing and armor to characters. source code individuals selected for the available positions will be given access to a (trimmed down ) version of the current game engine. this subset version will be managed via a github repository and shared among the developers within the project. this will allow everyone to work together and commit changes as they see fit throughout the development cycle. if feel that you would make a good addition to the team and posses the skills mentioned for the desired position above, please fill out and submit the following application.
programming job for 3rd year student or freelance. i drink your milkshake anywhere programmers hi idym here again! we are looking for programmers to start working on our game demo, using a gnu/gpl engine like udk, cryengine ect. the game will be a 3d, first person adventure style game. since we now have our hands on the finished screenplay, which the game is based on, we are looking for someone with original ideas, able to adapt the mechanics required. we are looking for someone with experience, but without a place of their own in a company already. we are offering credits for the demo and a share in the sales of the full game. if you are interested please contact us so that we can conduct an interview via skype, or in person if you live in bristol uk area. send your cv and details to: firstname.lastname@example.org all the best. idym
game artist needed! noobadda anywhere artists hi folks! we are developing a side scrolling action game and looking for game artist. responsibilities : 1) designing character/enemies, background and bringing them to life. 2) designing game elements and huds. 3) making spritesheet for the character. this will be position of the lead artist. we communicate through skype/hangout. this is not a paid job. but if game's published then all monetary benefits will be shared.
2d artist / unity programmer --> citizen game citizen game anywhere artists who are we ? ------------------- we are 3 french people, with one 2d artist/designer, one 3d artist/animator, and the other one is programmer (c# - c++) we are passionate of our work and we have decided to create our video game project. what are we working on ? ------------------------------------ our game based on pc, and uses unity engine. the project began in november 2013. it's a real time strategie game inspired by our favorite rts games like age of empire, caesar iii / pharaon, the settlers, knights and merchants. the gamedoc is finished, and we have already 2 characters, and 3 buildings. but only one character is totaly finished with the mesh/texture/rig/skin/animation. the others have only the mesh ready. if you want to see our last video (3month before) : http://youtu.be/r6xtothwan8 what are we looking for ? ----------------------------------- we are looking for one 2d artist and one programmer (c#) what is your job ? --------------------------- 2d artist : as our 2d artist you will make some characters and building from the gamedoc. you need to be experienced with photoshop and drawing. programmer : as our programmer, you will import some mesh and animation to unity, and create the game. you need to be experienced in c# or c++ and to be skilled with unity3d. [center][/center]
rize f2p (unreal engine 4) various positions goldenwolfgames anywhere artists what is rize? rize is a free to play(f2p) first person shooter zombie game. a online multiplayer team objective based game which consists of competitive and co-operative gameplay. set in a post-apocalyptic world. the competitive side of things consists of two survivor factions, the marines and the scars, who must battle it out to become the surviving faction. based in a first person view point, the two conflicting teams must battle not only each other, but zombie npc’s (non playable characters). each survivor faction has a set of classes which has its own strong and weak points, but every class is a vital role to the game. the co-operative side of rize consists of multiple game modes hunted (survivors vs zombies) and objectives (short story driven objectives). as rize will be a multiplayer only game, we will be putting all of our efforts into making a fluent, unique and enjoyable experience for all players. we will be supporting rize bringing out new features and content for several years, meaning rize will become a more diverse and unique world over time. what's the background story behind rize? rize is based in the near future after an infection has killed off a vast amount of the human population. the government tried to hide it, but because the outbreak spread very quickly the government lost control and everyone was left to fend for themselves. most of which became very weak because of a lack of a food source, which made them venture the streets to find any type of a food source, which led most to be out in the open and unable to fend for themselves against the infected. any survivors that survived through the first year did so by grouping together, local church groups, friends, family or even any group they could find. really in the end it didn't matter, the only thing what mattered was surviving. the key to surviving was the power in numbers, but remaining small enough to be safe. at first all of the groups got on with their lives with no trouble using anything they could find to keep safe, trying to help each other’s groups survive through until the infestation was gone. but that was before the winter came, local food supplies dried up, water sources froze over and wild life migrated. that's when all the fighting between groups started, everyone blames another group for making the first move but since then they are all guilty of sabotaging and stealing from each other. the harsh three years these groups have managed to survive together has built a sense of pride and loyalty within the groups and a deep sense of hatred towards one another. they no longer live side by side peacefully, given the chance they will slit each other's throats and leave their corpse naked in the streets. most of the survivors are now believed to have some sort of resistance to the infection. when the virus first became airborne it was still young and killed many victims without reanimation, so most survivors will survive small cuts and scrapes obtained during a confrontation with the infected. however the infected are extremely hungry and the ones that have survived are ruthless killers and have learned how to quickly incapacitate humans. more often than not if an infected is close enough to scrape you, you won’t why unreal engine 4? we first started out developing rize with the unreal development kit, but once the opportunity came upon us to develop rize on the unreal engine 4 the team just knew we had to take it. the goldenwolfgames team felt that ue4 suited our project alot more than udk did, we feel we will be able to make a more immersive and unique world within ue4 than that what was possible with udk. we knew that moving the project over to ue4 would mean that all the udk stuff we created were useless, but we felt that we honestly couldn't give up the opportunity to work with such an amazing games engine. positions! game designer 2/2 level designers - 1/3 3d environmental artists - 1/2 concept artists - 2/2 composers/sfx - 1/1 c++ programmers - 1/2 blueprint programmer - 0/1 particles/cascade - 0/1 | character modellers - 1/3 animators - 0/1 ui artist - 1/1 web designer/developer - 1/1 apply/contact us! website: [url]www.goldenwolfgames.co.uk[/url] (currently down due to re-design) skype: goldenwolf games (please include the space or you may not be able to find us) personal skype: improdz you may also pm me on this forum or reply on this thread. thanks for reading best regards jamie moore.
virtual plague studios - looking for more talent (unpaid) virtual plague studios anywhere programmers unreal engine 4 unreal engine 4, the game engine technology developed by epic games. virtual plague studios virtual plague studios is an independent game design studio with around 15 people on the staff, this includes graphic designers, web designers, writers, motion graphic artists, 3d modelers, and concept artists. everyone involved are 100% dedicated to making this game happen. what are we looking for? virtual plague studios is looking for more people to fill crucial positions within the company, for our 2.5d sidescrolling platformer johnny reboot - and the legendary upgrade. what can virtual plague studios offer you? virtual plague studios are looking for people who are professional and dedicated to there craft, we would like someone who is social and will be active within the company, skype is a must have for anyone joining the team, and anyone joining must sign an nda (non-disclosure agreement) there will be no exceptions about this if you cannot sign then you will not be able to join us, this is to protect everyone working on the game as well as yourself. here are a few things we would like to see. stay dedicated and passionate to development and commit at least 10 hours a week. always push yourself to be the best that you can. always act in a professional manner. and as always have fun, this is a gaming environment and the team is made up of gamers.3d modeler requirements create high and low poly models based off the concept art to be put into promotional videos and games. create high and low poly models. work closely with game designer / concept artists. use industry standard software unpaid position, 10 hours a week minimal. it is a plus if you are able to rig and animate and are familer with the unreal engine.c++ programmer program anything from game behavior, basic ai, in-house tools to create game play. prototype out both tech and game solutions. use industry standard software. game programming knowledge and design patterns preferred. unreal engine 4 knowledge is a plus. unpaid position, 10 hours a week minimalworld/level concept artist requirements as a concept artist you'll create concept art to be created into 3d models. create level and world concept art work closely with 3d modelers/concept artists. use industry standard software. unpaid position, 10 hours a week minimal.
3d modeller , c++ programmer , texture artist gloom studios anywhere artists we are a small new studio working on a survival mmo fps. we are currently looking for a few skilled people to join our team. some info about our project. - we use cryengine 3.5.8 currently. - we use teamspeak3 for comms ( must have ) - we are about 20% completed of the project at it's current state. what we are looking for. - 3d modeller - texture artist - programmer ( must be familer with cryengine ) - flash artist all members of the team collaborate with each other on a daily basis. this is a unpaid position at first. will be paid royalties from kickstarter and the finished product.
ai programmer space warfare developers anywhere programmers game: space warfare: the ultimate war! 2d or 3d?: 3d! genre: sci-fi (space shooter) and action! space ships or like a mass effect game?: space ships! needed skills: 1: knowledge on making ai use different tactics in unity3d 2: knowledgo on making ai to determine if enemy ships are too strong 3: knowledge on making ai to attack either by them self or in big fleets 4: knowledge on making friendly ai to cover the player on command
special effect maker (laser sounds etc) space warfare developers anywhere audio/music game: space warfare: the ultimate war! 2d or 3d?: 3d! genre: sci-fi (space shooter) and action! space ships or like a mass effect game?: space ships! needed skills: 1: basic sound editing (any sound program (logic, fl studio etc)) 2: been in a game developer group or modding group (any game) 3: basic knowledge of space game sound examples!
3d ship modeler space warfare developers anywhere human resources game: space warfare: the ultimate war! 2d or 3d?: 3d! genre: sci-fi (space shooter) and action! space ships or like a mass effect game?: space ships! needed skills: 1: basic modeling (any modeling program compatible with unity3d) 2: atleast been in a gaming team or modding team before! 3: fan of space shooters
fallout: new vegas mod team freelance anywhere artists **looking for contributors of all trades!** i'm currently looking for a group of laid back people who would be interested in creating a large new vegas story mod in which you travel the world the first fallout game was set in. with locations such as the hub or boneyard there will be plenty of awesome possibilities (whats not to love if you're a fallout fan?) i'm looking for people who have a good amount of experience and work well with the editor, because i already have a fully accurate-to-the-area map generated at about 2/3 the size of new vegas and just need a team to help fill it in with character. lets make this happen! -thanks **looking for contributors of all trades!**
weapon modellers gladius studios anywhere artists we are looking for a 3d modellers / texture artist's for a new upcoming title, you will be modelling ancient weapons. you'll be having fun while doing this, and get to know us you will also see a great game get done. this game is a pvp arena game, set in ancient roman/greek times, work together or by yourself. if you are versing one on one there will be animals outside so you have to fight them and your other player customize your player with armour and weapons based on your faction. this is a brief about the game if you wanna know more contact me and i can tell you more if you are interested
texture artist digital pulse interactive anywhere artists digital pulse interactive is an (international) online indie development studio. we are creating our first experience: a tactical 3rd person action-stealth game, set in a postmodern world. in addition to our innovative gameplay, we are taking story seriously, making a deep and rich world with three-dimensional characters. we will be working in cryengine3, our quality standards are high, and while we are professional with our work, we do encourage a casual and fun working environment. we are looking for a capable texture artist, familiar with modern tactical gear, fashion, and ideally some experience with postmodern or science fiction settings. prerequisites for application acceptance: - able to contribute 8 hours a week (minimum) - skype account - portfolio, or equivalent - 18+ (or have an outstanding portfolio) if we decide to consider your application, you will be interviewed via skype (video chat is optional). if you have a portfolio or anything else that showcases your capabilities, please have it ready.
2d environmental artist digital pulse interactive anywhere artists digital pulse interactive is an (international) online indie development studio. we are creating our first experience: a tactical 3rd person action-stealth game, set in a postmodern world. in addition to our innovative gameplay, we are taking story seriously, making a deep and rich world with three-dimensional characters. we will be working in cryengine3, our quality standards are high, and while we are professional with our work, we do encourage a casual and fun working environment. we are looking for a capable digital artist, familiar with classic european architecture, and ideally some experience with postmodern or science fiction settings. prerequisites for application acceptance: - able to contribute 8 hours a week (minimum) - skype account - portfolio, or equivalent - 18+ (or have an outstanding portfolio) if we decide to consider your application, you will be interviewed via skype (video chat is optional). if you have a portfolio or anything else that showcases your capabilities, please have it ready.
c++/lua programmer (cry engine 3) digital pulse interactive the americas (canada, usa, mexico, south america) programmers digital pulse interactive is an (international) online indie development studio. we are creating our first experience: a tactical 3rd person action-stealth game, set in a postmodern world. in addition to our innovative gameplay, we are taking story seriously, making a deep and rich world with three-dimensional characters. we will be working in cryengine3, our quality standards are high, and while we are professional with our work, we do encourage a casual and fun working environment. we are looking for a capable programmer, familiar with c++ and lua, or fluent in at least one; familiarity with cryengine will be considered a bonus. prerequisites for application acceptance: - able to contribute 8 hours a week (minimum) - skype account - portfolio, or equivalent - 18+ (or have an outstanding portfolio) if we decide to consider your application, you will be interviewed via skype (video chat is optional). if you have a portfolio or anything else that showcases your capabilities, please have it ready.
concept artist digital pulse interactive anywhere artists digital pulse interactive is an (international) online indie development studio. we are creating our first experience: a tactical 3rd person action-stealth game, set in a postmodern world. in addition to our innovative gameplay, we are taking story seriously, making a deep and rich world with three-dimensional characters. we will be working in cryengine3, our quality standards are high, and while we are professional with our work, we do encourage a casual and fun working environment. we are looking for a capable digital artist, familiar with modern tactical gear, fashion, and ideally some experience with postmodern or science fiction settings. prerequisites for application acceptance: - able to contribute 8 hours a week (minimum) - skype account - portfolio, or equivalent - 18+ (or have an outstanding portfolio) if we decide to consider your application, you will be interviewed via skype (video chat is optional). if you have a portfolio or anything else that showcases your capabilities, please have it ready.
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