The Battle Grounds 2(BG2) is a Half-Life 2 multiplayer modification based on the revolutionary war. It is the sequel to the popular HL1 mod with even more features and possibilities. The British Army and its Native American tribal allies engage in battle against the United States Continental Army and local militia forces. Interactivity is a very important factor in this mod and team play is as important as ever before. Take aim and fire muskets, prepare bayonets and take control of the battlefield to succeed in your campaign for final victory. Combat will vary from long-range rifle marksmanship to brutal close quarters hand-to-hand melee fighting. You will need a mix of first person combat skills and quick-thinking strategy to survive. So prepare yourself to do battle for your side and to meet the enemy head-on. Only one side can be victorious.

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Greetings all,

It's been some time since our last news update, so we wanted to reassure everyone that while work is proceeding slowly, we're still plugging along on the mod after several serious setbacks. The most serious problem was with our initial port of the mod's code from Source 2007 to the latest version of Source 2013.

For a long time, we had a problem where our Source-2013-based game would inexplicably crash. We eventually found out that the fault was due to Valve's Source SDK Base 2013 itself. As it was, we originally ported BG2 to the engine three years ago; and since that time, Valve has updated the Source SDK so much that our original port no longer works. Valve's public, corresponding source code was also updated, but we were unable to merge the updates over because of how poorly documented the large, sweeping updates were. To make matters worse, our programmers became unable to actively contribute to the project due to health issues and living situations.

Fortunately, our long-time mapper Awesome had begun taking programming classes at university, and recently took advantage of some great versioning tools to piece the game back together and re-port it to the 2013 engine. With that scary will-it-work-or-not part done, he has already begun implementing the new core gameplay features which will be coming in the next version.

We've got a lot of plans for the newest version of the mod, including map tweaks, class changes, and completely new classes and weapons. We're very excited about the future of the mod, so keep your eyes out for our new updates!

That's enough text, lets have some pretty pictures!

NEW PLAYER MODELS!

A long time player, Hogan/Rumple very generously spent time making and contributing a new set of player models and face textures for the mod. We're working on implementing this contribution with our animation system.

New facial textures

Very exciting stuff. The models have weighting jiggle bones which creates dynamic movement of the equipment and coattails when the characters run.

At the same time, without realizing what Hogan was up too, I started work on replacement British infantry models. Currently about 50% done, the model lacks crucial texture details and still needs a lot more work, but here are some WIP shots:

WEAPON MODELS:

Another public contributor is a fellow named Torkilon, who very generously offered his time and talents to help us with some weapon models. He made replacement sword and pistols for us.

Officer's small sword:

A new feature being added to many of the defense type maps is the swivel gun, which we have showed before:

The Swivel is now fully functional and added to the game in crucial defense spots. Simply select the weapon with E, then use your mouse to aim and blow your enemies to smithereens!

That's all for now folks. But we have some pretty sweeping ideas in mind for the next version of the game, and we're pretty excited about it. So make sure you keep an eye out at Bg2mod.com and here on MODDB for more news posts as we get things done.

Give 'em the bayonet!

Battle Grounds II development team.

Version 2.4 Released

Version 2.4 Released

News 5 comments

The Battle Grounds II development team is pleased to announce a small content and bug fixing patch for Battle Grounds II, version 2.3 This patch will...

Announcing Battle Grounds 2 2.4

Announcing Battle Grounds 2 2.4

News 5 comments

We are pleased to announce that development is nearing completion on the next update to Battle Grounds 2. Battle Grounds 2 2.4 will be the next release...

New Patch 2.3 for Battle Grounds 2 version 2.2

New Patch 2.3 for Battle Grounds 2 version 2.2

News 2 comments

A new patch for the 2007 version of Battle Grounds 2. This patch updates the mod from Battle Grounds II, version 2.2 to Battle Grounds II, version 2.3

News update for Battle Grounds II

News update for Battle Grounds II

News 19 comments

We're pleased to announce that we will soon be releasing a small patch for Bg2 version 2.2 Check out the news and latest screen shots!

RSS Files
BattleGrounds 2 2.4 FULL Installer

BattleGrounds 2 2.4 FULL Installer

Full Version 9 comments

A full Installer for the version 2.4 Windows client.

BattleGrounds 2 2.3 to 2.4 Patch Installer

BattleGrounds 2 2.3 to 2.4 Patch Installer

Patch

An Installer that will upgrade from version 2.3 to 2.4.

BattleGrounds 2 2.4 FULL Client/Server ZIP file

BattleGrounds 2 2.4 FULL Client/Server ZIP file

Full Version

A ZIP file containing the full 2.4 installation for clients and servers.

BattleGrounds 2 2.3 to 2.4 Patch ZIP File

BattleGrounds 2 2.3 to 2.4 Patch ZIP File

Patch

A ZIP file containing the files to upgrade from 2.3 to 2.4.

Battle Grounds 2 2.3 Patch

Battle Grounds 2 2.3 Patch

Patch 10 comments

Patch for BattleGrounds 2. Version 2.3 - released August 7th, 2015. Click 'read more' for installation instructions.

Battle Grounds 2 2.2 Full Installer

Battle Grounds 2 2.2 Full Installer

Full Version 30 comments

Latest release of BattleGrounds 2 mod for Half-Life 2 (Orangebox engine). Version 2.2 - released December 19th, 2013.

Comments  (0 - 10 of 678)
mixerdust
mixerdust

needs visible legs and shouldered weapons

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BlueoVerse
BlueoVerse

A really good mod. "Simple installer, simple math!"

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Guest

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Guest
Guest

I can't find any servers, is it dead? I hope it's not, it was lot's of fun back in 2009)

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fleet84
fleet84

have you guys ever thought of going steam green light, you know before it goes steam direct

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Mr_Douglas
Mr_Douglas

Glad to see this mod is not dead

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awesome24712 Creator
awesome24712

Battle Grounds is like a Great White shark who stalks in the deep, cool darkness and then suddenly bursts from the waves with huge splashes of shock and awe before going quiet in the darkness once again. It's always there, always hunting and growing, and you never know when it will appear next ;)

Reply Good karma+4 votes
TakenixGames
TakenixGames

Hello friend wanted to know how you did to change the interface of half life 2 as the look of the weapons, the look and others is that I am doing a mod and I want to know how it is done, regards!

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TakenixGames
TakenixGames

Reply Pls

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awesome24712 Creator
awesome24712

I'm Awesome, the current programmer who's working on the game. The menus are combinations of C++ programming, RES file scripting, and graphic arts. For the C++ side, our menus were built off of the ones in the client-side game_controls folder of the Source SDK Base 2013 source code. The RES files in the resource folder communicate with the C++ to define where the menu pictures appear on the screen and where they are on disk. The menu pictures themselves were designed in GIMP, photoshop and other programs.

Reply Good karma+1 vote
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Highest Rated (7 agree) 10/10

one of my favorit mods,it is simply awesome to have linebattles, skirmiches and meele fights

Feb 14 2011 by GabbaGandalf

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