The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over the heads of most of our visitors.
Posted by Henley on Dec 30th, 2009
2009 has been a fantastic year for modding and indie gaming. With the highest amount of recorded featured releases ever on ModDB it can still go over the heads of most of our visitors. Even with the help of the monthly ModDB Spotlight and the brand new Why Should I Play feature it still can be tough to soak in all the goodness that our dedicated community of Modders seems to be able to come up with. So as a last ditch effort to help bring out all the mods you SHOULD have played here is a year in review.
With the spookiness of Halloween taking over, October was a very odd month for modding. With a very large resurgence of Stalker graphical mods (seriously there would have been at leased 3 different graphical mods for Stalker) October has been a great month for modding.