Sorry for the delay! We had a baby!
Check out this demonstration of the Jedi Fighter AI coming with beta 3 in July 2016!
The AI uses a Bayesian method to determine the next best move, given the relative health between the players and the relative position of the opponent. I tried the neural network approach, and it just took too long to train, and couldn't train on the fly. This one can!
This approach allows the AI to learn from their opponents in realtime, by keeping a memory of the last 100 moves, the position of the opponent when the move was issued, and the resulting health of the AI and the opponent from that move.
The AI first determines whether the combat state is going to be NEUTRAL, DEFENSIVE, AGGRESSIVE, or SUPER AGGRESSIVE. Then it checks for the 7 closest moves based on the relative position of the opponent. From those moves, it decides on the optimal move based on the combat state.
For example, if the state is aggressive, the optimal move from those 7 would be one that gives at least 10% damage. If nothing in recent memory is within the appropriate distance nor caused the minimum damage, then a new random move is tried to broaden the experience.
I've cleaned up the menus and the HUD, added diagonal buttons instead of just (up, down, left, and right), added a force meter, tweaked some of the moves, and will try to get in a few new characters from the Force Awakens. But really, the AI is the showpiece of beta 3. You'll love it!
Here is a screenshot of the new round indicators and proper text justification on the HUD:
JEDI FIGHTER beta 3 is coming in
April July (we had a baby!)
For now, try out JEDI FIGHTER beta 2 and give me your feedback on the forums!
You'll need to install Jedi Academy, the OpenJK engine, and Jedi Fighter beta 2 to play.
Make sure you download both of these!
Check out these installation instructions to get started.
Run JF_CLIENT_OJK.BAT in your Jedi Academy\gamedata\jedifighter directory to get started. Configure your controls, max out your video settings and resolution, and have fun!
If you have any issues, check out the detailed instructions in jedifighter\_README_.txt. If you still have problems, feel free to post in the forums.
A year ago this mod was published in Moddb. 11th April 2015. Now in April 11th 2016 I re-visit and share the development process of the mod, and a guide...
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Highest Rated (6 agree) 10/10
This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.
Jun 17 2011 by onicutrale