A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • - Twi'lek female
    - Kel Dor male
    - Human male or female
    - Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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Blog RSS Feed Report abuse Latest News: August Update

About The Dark Pastime with 1 comment by NumberWan on Aug 29th, 2014

Before we show you the latest developments on our modification, I would like to thank all of our friends and fans both for their interest in the project and continuous support of our efforts. As I mentioned before, the Dark Pastime is a collective work of many people in different aspects. Our project is not just about maps and wielding a lightsaber against evil Empire.

We've tried to keep you informed to certain extent via our project threads on jkhub.org, publishing minor news and previews there. We also received a lot of messages regarding the release and most surprisingly - about our new Kyle Katarn model. I guess, Olgo feels flattered, as this one was both
her work and initiative to add the original (Jason Court) appearance.


As of late we added a few new characters and new models to the story. On the forums I mentioned, that I started creating lots of new objects for different planets. This is done so that each place, city or forest would have their own unique atmosphere. Surely certain elements would remain the same everywhere, but only the essentials perhaps. Below are the examples of some of the objects that I added to the game. It's notable, that most of them have 3-4 variants to enhance diversity in design.


The same applies to characters. Currently we have over two hundred models in the mod, with each having several variations (skins), sometimes from three up to ten and even more. This makes it possible to add as many characters to the plot as we need. Surely some NPCs are seen throughout the game (with similar clothes and faces), but for the most part all have different appearance.
Below is the model of a mining or labor droid, with different classes of it. Having been created about thirty years before the rise of the Galactic Empire, these machines are used by yet unknown owner of an old factory on Ord Mantell. His motives on acquiring the abandoned building are unclear as well as on why he would attain so many obsolete units at once.


As you might know from our previous news the Empire plays a significant role in the mod. It differs from what we see in Jedi Outcast and Jedi Academy though. The second mission of the game is fully Imperial and takes place in one of the major Imperial cities on the planet of Dvorn (the screenshots were published earlier).

It was not long time ago, that we decided to release DP in parts. The first chapter of adventures is almost ready and includes two planets, including the above mentioned Dvorn. I am not saying the exact date right now, as not to spoil all the plans of ours. But we do want to release Chapter I for you to try. Soon.


It was stated before, that the Dark Pastime makes a lot of references to other Star Wars stories. Among the already known things are the appearance of Dantooine and Jedi Enclave, Selkath species from KOTOR, Imperial Star Destroyers from Original Trilogy and many more. We wouldn't like to reveal all of them, but I made a minor article on this aspect (besides, much of Star Wars is labeled Legends now, so it might be only fair to make a nod towards them). If you have favourite Star Wars comics, book or video game, check this list in Features section right away - it might surprise you.


Next time: Starship models, New Adversaries, DP Chapter 1 Release Date.

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Moviebattles II V1.0.1 Patch
Star Wars: Jedi Academy

Moviebattles II V1.0.1 Patch

Aug 5, 2014 Movie Battles II Patch 5 comments

This is the incremental update for V1.0. It is suitable for Linux, Windows and MacOS systems, including server hosts.

NPC Tool v1.0.0.116
Star Wars: Jedi Academy

NPC Tool v1.0.0.116

Jul 21, 2014 Custom JK3 Server Tool 2 comments

NPC Tool v1.0.0 from JK3Files. Since many people do not have access to Filefront I decided to upload here. I take no credit for this, credits go to the...

Moviebattles II V1.0 Full
Star Wars: Jedi Academy

Moviebattles II V1.0 Full

Jul 19, 2014 Movie Battles II Full Version 15 comments

This is the full release for V1.0 It is suitable for Linux, Windows and MacOS systems, including server hosts.

Jedi Knight Galaxies Launcher
Star Wars: Jedi Academy

Jedi Knight Galaxies Launcher

Jul 1, 2014 Jedi Knight Galaxies Installer Tool 16 comments

The JKG Launcher is an update program used to get new content and patch your game, as well as adjust several game settings before entering the game (such...

Stargate Event Horizon v1.0 [FINAL]
Star Wars: Jedi Academy

Stargate Event Horizon v1.0 [FINAL]

Jun 15, 2014 Stargate: Event Horizon Full Version 12 comments

This is the newest 1.0 release for Stargate Event Horizon. After a long wait and contacting many people I have finally been able to release a build of...

JA+ BitValue Calculator
Star Wars: Jedi Academy

JA+ BitValue Calculator

Jun 13, 2014 Custom JK3 Server Tool 0 comments

This is a JA+ BitValue Calculator I spend 5 hours locating online since the JA+ website (www.japlus.net) went offline. I have no idea who made this but...

Post comment Comments  (0 - 10 of 176)
capt-jack1401081098
capt-jack1401081098 Jul 24 2014, 6:39am says:

Why, is there a Stargate Event Horizon in the downloads

+1 vote     reply to comment
LordMerek
LordMerek Sep 4 2014, 11:19pm replied:

its a jka mod.

+1 vote     reply to comment
LordMerek
LordMerek Aug 1 2014, 12:06pm replied:

because it was released here and is a Jedi Academy mod. ^_^

+1 vote     reply to comment
LordMerek
LordMerek Jul 21 2014, 4:28pm says:

Latest 1.0 release of the Stargate Event Horizon mod is coming out.

+1 vote     reply to comment
LordMerek
LordMerek Jul 21 2014, 9:52pm replied:

Released! 1.35 GB of DL'ing! A few fixes, credits update, fixed readme, and a few more.

+1 vote     reply to comment
LordMerek
LordMerek Jun 5 2014, 1:21am says: +2 votes     reply to comment
Santi95.95
Santi95.95 Nov 14 2013, 1:16pm says:

just asking i have kotf mod how do i add npc's in multiplayer

+2 votes     reply to comment
LordMerek
LordMerek Jul 20 2014, 7:42pm replied:

the same as any mod I suppose. Open up the console and type \npc spawn player (replace player with the npc name)

+1 vote     reply to comment
Lenron_Kanteer
Lenron_Kanteer Oct 25 2013, 8:11pm says:

Would there be a Mandalorian Campaign for the Star Wars: Jedi Academy game?

-1 votes     reply to comment
Lenron_Kanteer
Lenron_Kanteer Oct 25 2013, 8:55pm replied:

There is a another mandalorian who would like to be my mandalorian partner in a a mod called Jacen Ordo. I'm a unofficial member still working on his costume. I am Lenron Kanteer.

0 votes     reply to comment
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Star Wars: Jedi Academy
Platform
Windows
Developer
Raven Software
Publisher
LucasArts
Engine
id Tech 3
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Official Page
Ravensoft.com
Release Date
Released Sep 7, 2003
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9.3

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Highest Rated (4 agree) 10/10

This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.

Jun 17 2011, 4:08am by onicutrale

Style
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First Person Shooter
Theme
Sci-Fi
Players
Single & Multiplayer
Project
AAA
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Star Wars: Jedi Academy, Released Sep 7, 2003
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Star Wars Jedi Knight II: Jedi Outcast, Released Mar 27, 2002
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Star Wars: Dark Forces, Released Mar 14, 1995
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