A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • - Twi'lek female
    - Kel Dor male
    - Human male or female
    - Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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Autumn is here, and the time of trips and holidays stays behind. This season wasn't very warm, if you ask me. In any case the latest months were quite fun, despite many weeks of rains. And it was also a time to do a lot of work. Aside from the DP I participated in several other projects, unrelated to gaming and modding. But DP was never forgotten, as we continued to polish lots of things in our maps.

While it might seem, it was a period of vacations, we updated many aspects for Chapter I. Earlier we posted information on most of the issues we had due to JA engine, which is used for making our story.

So what's the current status?
Well, the Chapter is almost formed into a pack of several maps, which includes new models, textures, some features and other stuff among a few surprises. And yes, a new story. I would say, that the last 6+ months were sort of alpha-testing, as we solved the above mentioned problems. This stage is almost finished (it would take about 1-2 weeks more)

And what next?
This is where the fun begins, I assume. We plan to invite several people from JKHub and Moddb, among a few others to try the Chapter (you might call this beta-testing, though I wouldn't use that much of a terminology here), including those, who's been most active and supportive. This will most likely show another set of bugs in the mod, but I doubt it will be something more of a challenge than what we've already encountered.


Making some maps was more than a challenge


Not just testing
While we have plans of giving some Players and Fans a chance to try the missions for themselves, we would like to ask some of them to do more than just a mini "walkthrough" or a search for bugs. In some instances this would require for them to look on the DP adventure as a Star Wars fan, while in other cases it would be important to help us with translation of the mod.

Imperial locations in most cases are much larger than original JO/JA maps


Can I participate?
We have a list of people, whom, we believe, would be the best choice to be the first to try the mod (either due to their support, experience or even participation in some ways). But we are open to new people and consider others for testing as well. You can post your messages about this on moddb or here.

People, who can help us in other ways (modelling of characters or weapons) are also most welcome, as a few aspects for later maps are incomplete, and we need additional hands for that.

Anarmar is ready to appear in Chapter II


While Chapter I is being tested, the next missions are almost ready. For some reasons, the Imperial levels require a lot more of efforts, perhaps because we tried to stay as close as possible to classic motives and style (like Dark Forces for instance).

In the next episodes you'll visit planets both from other Star Wars stories, as well as completely new locations, previously unseen in classic stories. For these new places we made a lot of new textures and models, in some cases I travelled and took photos in order to introduce a new stone pattern or a statue, or roof, or window... Some of these are taking shape and look differently as we learn, how to change various aspects of the Jedi Academy.




Stay tuned for more news and contact us if you have more comments or questions.

P.S. While I posted these pictures, I noted, that they look differently depending on machines and display. In some cases they might look very dark, while in others quite they are bright and the elements are visible.

New channel and new models

New channel and new models

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The "Article" – a post about the work on DP in the last months (including the "Forest" map news).

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Star Wars: JEDI FIGHTER 1.0 coming in December

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JEDI FIGHTER is a Jedi Academy mod inspired by Street Fighter II. The v1.0 release is in December! Try beta 3 today!

Trailer 2 (Just In-case you haven't seen it)

Trailer 2 (Just In-case you haven't seen it)

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Revan's Adventure second trailer, continues from Jedi Academy Dark Side Ending

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A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker...

Comments  (0 - 10 of 182)
Guest
Guest

somebody should make a episode 7 the force awakens mod that would be so cool

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MR.help
MR.help

In jkhub.org GPCHANNEL is working on a mod called The Force Awakens Conversion mod for Jedi Academy.
The 1.0 Will be a recreation of jka In tfa style with hd textures tfa characters bonus missions and with some tfa bonus mission as well. Check It In the websides wip place

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Guest
Guest

oh like a story? that would be cool :O

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AustiinOG
AustiinOG

anybody know how to browse where to set the installation too? its choosing the wrong location

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joca94
joca94

Could someone tell me what exactly should i download from here?

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dg1995
dg1995

In my opinion you should download movie battles 2 ,movie duels 2 and also download the dark pastime and EOC 4(when they get released.)

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eattoast
eattoast

Are Quake III: Arena playermodels compatible with this game?
I have these cool Space Ghost models that would be fun to play as.

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NumberWan
NumberWan

They'll need being converted to JA format in order to be available in the game. I remember, that in Q3 they are md3-based, while in JA - they are glm models.

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eattoast
eattoast

Just barley saw this, thanks.

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dg1995
dg1995

For those of you that are interested, some fans are making the movie of JK 2. here is the link:
Facebook.com
and for the interview with one of the creators:
Jkhub.org

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Star Wars: Jedi Academy
Platforms
Windows
Developer
Raven Software
Publisher
LucasArts
Engine
id Tech 3
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Highest Rated (6 agree) 10/10

This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.

Jun 17 2011 by onicutrale

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