A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • - Twi'lek female
    - Kel Dor male
    - Human male or female
    - Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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PROGRESS REPORT: 2/5/18

The mod is reborn today, the hype, is only beginning, and this will not be the last version.

MODEL ADDITIONS/REPLACEMENTS

  • Jolee Bindo (Model Update)
  • Zhar Lestin (Model Update)
  • Vrook, KOTOR I outfit (Variation Added)
  • Dorak (Model Update)

We've updated a few models in The Old Republic faction, there may be more to come, but that'll be for a future update. Vrook has been granted a new variant which will show off his attire from the original Knights of the Old Republic game much more accurately. Zhar, Jolee and Dorak have all been given more high-quality models, thus allowing them to look very accurate to their appearances in the game.

NPCs

NPCs Added

  • Greedo

NPCs Improved

THE OLD REPUBLIC

  • Kreia has been given the medium saber style in addition to Tavion.
  • Changed Juhani's lightsaber on her dark side variant to the correct hilt.
  • Adjusted Vandar Tokare's Lightsaber blade to a radius of 1.5 and length of 15.

THE SITH EMPIRE

  • Darth Malak has been given the Tavion saber style in addition to Desann.
  • Darth Malgus has been given the Strong saber style in addition to Desann and Tavion.
  • Darth Traya has been given the Medium saber style in addition to Tavion.
  • Changed Jagged Fel's lightsaber to white (was originally blue)
  • All Sith Investigators now wield purple lightsabers

THE GALACTIC REPUBLIC

  • 212th Attack Battalion Air Recon Trooper now flies as intended.
  • 501st Legion Clone Assassins have been given proper wrist blades.
  • All Phase I Clones have been given the DC-15A Rifle
  • All Palpatine variants where he isn't combat-ready have been changed to act like civilians.
  • Senate Guards have been given the Royal Guard pike.

THE SEPARATIST ALLIANCE

  • Count Dooku has been given the Desann saber style in addition to Tavion.

THE REBELLION

  • Kyle Katarn's Dark Forces I NPC class has been changed from CLASS_REBORN to CLASS_LANDO
  • Princess Leia's Slave variant has been modified to act like a normal civilian.
  • All Mon Calamari NPCs have had their weapons removed and now act like civilians.

THE GALACTIC EMPIRE

  • Darth Vader has been given the Medium and Strong Saber styles in addition to Desann.
  • All Imperial Officer NPCs will be randomly spawned, with 3 male and 3 female variants for each. All imperial officer npcs in the original game have been replaced and will randomly spawn.

THE RESISTANCE

  • Rey's Resistance Outfit variant has been given her lightsaber instead of her staff.

THE FIRST ORDER

  • Kylo Ren has been given the saber styles Medium, Strong, and Desann.

PIRATES

  • Hondo Ohnaka's default variant has been changed from neutral to enemy.

BOUNTY HUNTERS

  • Boba Fett's base npc has been given the EE-3 Rifle
  • Cad Bane's class has changed from CLASS_REBORN to CLASS_JANGO

MANDALORIANS

  • Shae Vizla, Deviant Mandalorians, Walon Vau, and Mandalorian/Death Watch Male and Female variants have been given the NPC class CLASS_JANGO instead of CLASS_MANDALORIAN

UNSTABLE RED

We have updated the effect for the unstable red Lightsaber, it now looks a lot more unstable. I apologize I don't have a video to show it off, gotta have some surprises after all.

DUEL OF THE FATES

Duel of the Fates has been completed. Featuring different endings across all 3 characters, your choice of character will either relive or rewrite Star Wars history as you know it. Qui-Gon Jinn's point of view is my favorite, you'll see why. :winkthumb:

1. To play Duel of the Fates, simply click on New Game from the menu, then Missions.

2. Click on STAR WARS EPISODE I, and then Duel of the Fates. You'll be taken to a still image of the film.

3. Hover your mouse over the character you want to play as, and then click.

4. ???

5. Profit.

THE MOMENT YOU'VE BEEN WAITING FOR

CONCLUSION

It's been a long ride, and a new beginning is fast approaching Knights of the Force 2.1. I want to thank all of you for your support. Beta has been in development for a long time, and we're finally able to give it to all of you. You all are perhaps some of the most patient fans I've ever seen, and I'm grateful for it.

While Knights of the Force has been reborn at last, our work is only beginning, we have many new exciting updates and features planned, including a launcher with the ability for us to release you updates and fixes frequently. We will have more details for you all within the coming days, so stay tuned. There are a few individuals I would like to briefly recognize for their contributions.

NubSmoo: For compiling the final piece we needed to get a server up and running at last, and allowing us to finally release.

Fire Phoenix: For defying expectations and initial bias, and rebirthing a mod that many thought would never work.

Ghost: For his entity modding tutorial, thus making Duel of the Fates possible.

The MBII team: For letting us use their maps.

The JK Enhanced team: For their amazing SFX lightsabers.

All of the authors whose work we're using: Thank you for allowing us to use your work, without your permissions (and there were a lot), this mod would never have been completed.

As for all of you, the mod is uploading to Google Drive right as I'm typing this, and the mod will be released at last on February 9th, 2018. A long time coming, and we couldn't have done this without your support. We hope to see you ingame.

Thank you for following the development of Knights of the Force 2.1, and may the Force be with you.

V1.4.8 Update Released & New Trailer!

V1.4.8 Update Released & New Trailer!

Movie Battles II 3 comments

A new update with Christmas variants of maps, new voice commands, model updates, bug fixes, and a new trailer!

Development Progress

Development Progress

Evolution of Combat V 4 comments

It's been a while! We're here to let you know that the project is still well underway.

Chapter I Testing

Chapter I Testing

The Dark Pastime 11 comments

Dark Pastime Chapter for JA: Alpha testing almost complete. Beta testing planned.

New channel and new models

New channel and new models

The Dark Pastime 6 comments

Introducing a few new characters for DP – the Sith master Darth Whirmah, hailing from the world of Dromund Kaas. The other one is the LEP Assistant...

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Knights of the Force Update: 4/1/18

Knights of the Force Update: 4/1/18

Knights of the Force 2.1 Patch 9 comments

This small update demo is a sneak peek at features coming for the mod. In our efforts to maintain a healthy, and tolerant community, we've made some changes...

Knights of the Force Update: 3/13/18

Knights of the Force Update: 3/13/18

Knights of the Force 2.1 Patch 5 comments

An update for Knights of the Force 2.1, featuring a number of bug fixes, including a fix for the infamous dismemberment problem and incorrectly sized...

Movie Battles II V1.4.9 FULL

Movie Battles II V1.4.9 FULL

Movie Battles II Full Version

This is the full release for V1.4.9 It is suitable for Linux, Windows and MacOS systems, including server hosts.

Movie Battles II V1.4.8.1 to V1.4.9 Upgrade

Movie Battles II V1.4.8.1 to V1.4.9 Upgrade

Movie Battles II Patch

This is the incremental update for V1.4.8.1 to V1.4.9 It is suitable for Linux, Windows and MacOS systems, including server hosts.

Knights of the Force Launcher

Knights of the Force Launcher

Knights of the Force 2.1 Installer Tool 9 comments

Auto-updater and launcher for Knights of the Force 2.1, allowing patches and updates for the mod as necessary. Please note, this is for Windows users...

Jedi Academy:Brutality 0.1

Jedi Academy:Brutality 0.1

Jedi Academy:Brutality Demo 3 comments

Early access release. Version 0.1 Before installing, you should make a backup copy of the original game!!!!!

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Guest

somebody should make a episode 7 the force awakens mod that would be so cool

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Avoozl
Avoozl

I don't see why anyone would want a mod based on that abomination by disney. Star Wars games were better when they followed the non-canon EU content rather than strictly follow the old canon by Lucas or the nu canon by disney.

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MR.help
MR.help

In jkhub.org GPCHANNEL is working on a mod called The Force Awakens Conversion mod for Jedi Academy.
The 1.0 Will be a recreation of jka In tfa style with hd textures tfa characters bonus missions and with some tfa bonus mission as well. Check It In the websides wip place

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Guest
Guest

oh like a story? that would be cool :O

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GPChannelOffical™
GPChannelOffical™

The Force Awakens Conversion Mod Demo is coming soon :)

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AustiinOG
AustiinOG

anybody know how to browse where to set the installation too? its choosing the wrong location

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joca94
joca94

Could someone tell me what exactly should i download from here?

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dg1995
dg1995

In my opinion you should download movie battles 2 ,movie duels 2 and also download the dark pastime and EOC 4(when they get released.)

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Star Wars: Jedi Academy
Platforms
Windows
Developer
Raven Software
Publisher
LucasArts
Engine
id Tech 3
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459 votes submitted.

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Highest Rated (6 agree) 10/10

This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.

Jun 17 2011 by onicutrale

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