A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • - Twi'lek female
    - Kel Dor male
    - Human male or female
    - Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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Hi, everyone!
We haven't been very active in the forums or social media this year, though we tried to keep informed those of you, who showed interest in The Dark Pastime mod. You might remember, that I mentioned several months ago (at JKhub), that the main task was to complete Chapter I (which currently includes about 7 maps), and that due to technical aspects of the Jedi Academy, we came across multiple obstacles, when we started working with the last map in the Chapter, which was simply known to some as "the forest".

I also mentioned, that I would make an explanation, why it took us so long to deal with this map. Our silence made some believe, that we no longer work with our project, but that is untrue. Below are some news, facts and screenshots, so that you could see that the work never stopped.

But first is the so-called "Article", which includes the above mentioned news. I hope, it will answer some questions and help avoiding further thoughts about mod being frozen. So here it is.

The main idea, which you must read here and remember: the mod is alive and is in progress of major work.

It's been in development for so long, why haven't you released it yet?
Those, who've watched the project here and on moddb (or who contacted me personally), would know, that for the last seasons we've been working on Chapter I, specifically with one map (actually the last in the chapter), which created a lot of obstacles and headache due to technical issues from the Jedi Academy (which ones, see below).

Technical Issues.
- [Solved] Menu (UI) Limitations - you can have only certain amount of this, thus we had to minimize the number of datapads and infoboards in the mod.
- [Solved] Brushes per map limits - we were making a forest map, so making smooth hills and mountains was a difficult task, but we made it, though with some losses.
- [Solved] Models limitations - we had to replace all misc_model to misc_model_static or similar, due to issue #2 (misc_model converts into brushes after compilation)
- [Solved] Shader glitches 1 - this came up after we replaced misc_model with misc_model_static (changed shader code)
- [Solved] Shader glitches 2 - this came up after we changed the shaders; so we had to change the texture path (sometimes possible only through HEX editor)
- [Solved] Speeder Bike animation wouldn't work - we remade the model for speeder bike, but it wouldn't work with Cinematic animation for JA. Had to make model #3 for this. This caused another issue: the animation wouldn't play, due to map's name (had to change it).
- [Solved] GtkRadiant 1.4, 1.5 and 1.6 contradictions - the basic idea is the same. The interface is slightly different, and 1.5. often changes entities within maps without you knowing that (e.g. renaming entities like dog1 to dog01, secretA to secretA02, etc).
- [Solved] Fx Files glitch - came out of nowhere, but gladly we fixed that.
- [Solved] Other tiny issues - there were so many caused by JA and the game engine, that I can't name them all. In one way or another we've overcome most of them.

There are other reasons too:
- the mod is made by fans, who do it for fun and joy, without getting any reimbursement.
- we work, when we have free time: most people have permanent jobs and families, and surely free time is divided between all of them, with the mod standing after people.
- the team is based in different geographical regions: which means we contact online each other and send messages, which also greatly affects the whole process.
- certain things looked good in the past, but seeing on them now – urged us to update them. So we changed these, including textures, models, scripts, locations, and even some dialogs and scenes.

The mod is divided into several parts.
You already know that. Basically these are the Chapters, the first one being the most important. It's a right decision, because: a) it forms sort of a plan for the project, and b) we can release the content and see the reaction.

However when we began the work, we were making different parts of it at once. Thus missions 7-10 are complete, while mission 6 caused so much trouble (see Technical Issues above), and so on.

What else?
I must say, that we changed in a manner we work with the mod. When we started The Dark Pastime, we had a basic idea for the plot, a scenario and three people, two of which were eager to work with Gtk Radiant, downloaded from Internet. We also had Jedi Outcast, the game with which we started, we had a few models and absolutely no idea about shaders, scripts, modelling, texture creation and other aspects. It took several years to leave the amateur ways and choose a more professional approach.


A new Sentry Droid model for the Areem Corporation, created some months ago.


As time passed each of us learnt new skills, and new people came to our team. Thus now we know how to make good quality materials, be it textures or sounds, among other things. I myself wasn't able to do a lot of things, but due to changes in my professional fields, I learnt a great deal about game design, graphics, texture creation, photo and sound editing, modelling, scripting, typography, shading, etc.

You can help!
Our team has never been too big. It's actually the help and support from our friends, family and fans, which allows us to move further. Some people come and go, some work for a longer period of time, with only one thing in common – we all do it for the idea. We want to tell a story in our own way. Currently our team, even though consisting of only several individuals, has all we need for the most part.


Neutral Imperials such as this Technician is the result of the interaction with fans:

we specifically ask about the game experience and keep in mind suggestions from the JK community.


But we are always open for new talents and cooperation. If you like to be creative and ready to make things regarding a Single Player mod for Jedi Academy, don't hesitate to send us a message, either on www.JKhub.org or www.moddb.com

Before you go.
Below are a few things to look at. You might have seen them previously, but we changed each of the levels, but visually there is sometimes no difference. Other aspects in this section might also explain you the above mentioned problems and the tasks we put before us.

Screenshots Section:
DP makes a lot of references to other stories. You can spot some in Chapter I.


The difficult part is to recreate the familiar places the way they should be and update them.

Some maps went through major changes 1-2 times and are under revision at this point.


Current trends in design required us to remake many original level design solutions, such as this archive.


Chapter I is just the beginning, but it ties the story to many subplots, as well as sets a mystery.


We had to abandon some ideas such as this Republic Senate Sentinel in favor of better ones.


Even the good looking maps leave the urge of making further changes. One has to stop at one point, but in some cases we kept the opportunity to update things even when the map is already released.

We made many new NPC models and skins, most with a small bio about them. And here is a page from the document, sent to our Actors, who provide the voice for the main characters and background NPCs.

Thanks again for your support and comments. We'll be glad to stay in contact and answer any questions. ;)

Star Wars: JEDI FIGHTER 1.0 coming in December

Star Wars: JEDI FIGHTER 1.0 coming in December

Jedi Fighter 2 comments

JEDI FIGHTER is a Jedi Academy mod inspired by Street Fighter II. The v1.0 release is in December! Try beta 3 today!

Trailer 2 (Just In-case you haven't seen it)

Trailer 2 (Just In-case you haven't seen it)

Revan's Adventure 4 comments

Revan's Adventure second trailer, continues from Jedi Academy Dark Side Ending

Trailer (Just In-case you haven't seen it)

Trailer (Just In-case you haven't seen it)

Revan's Adventure 3 comments

The trailer for Star Wars: Revan's Adventure. (Hopefully the next trailer will explain the main story)

Update 2 (Important!)

Update 2 (Important!)

Revan's Adventure

This is an update about the levels, the effects are pretty much done!

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A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker...

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(zip archive password: skittles) Get some popcorn, relax and enjoy the movie :D.

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Comments  (0 - 10 of 196)
Guest
Guest

somebody should make a episode 7 the force awakens mod that would be so cool

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MR.help
MR.help

In jkhub.org GPCHANNEL is working on a mod called The Force Awakens Conversion mod for Jedi Academy.
The 1.0 Will be a recreation of jka In tfa style with hd textures tfa characters bonus missions and with some tfa bonus mission as well. Check It In the websides wip place

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Guest
Guest

oh like a story? that would be cool :O

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LordMerek
LordMerek

I believe one is already in development or in pre-development. Ask on JKHub.org, they may be able to clarify that better than I can.

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AustiinOG
AustiinOG

anybody know how to browse where to set the installation too? its choosing the wrong location

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LordMerek
LordMerek

for gtk radiant? or for the jedi academy installation?

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joca94
joca94

Could someone tell me what exactly should i download from here?

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dg1995
dg1995

In my opinion you should download movie battles 2 ,movie duels 2 and also download the dark pastime and EOC 4(when they get released.)

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eattoast
eattoast

Are Quake III: Arena playermodels compatible with this game?
I have these cool Space Ghost models that would be fun to play as.

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NumberWan
NumberWan

They'll need being converted to JA format in order to be available in the game. I remember, that in Q3 they are md3-based, while in JA - they are glm models.

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eattoast
eattoast

Just barley saw this, thanks.

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Star Wars: Jedi Academy
Platforms
Windows
Developer
Raven Software
Publisher
LucasArts
Engine
id Tech 3
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Highest Rated (6 agree) 10/10

This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.

Jun 17 2011 by onicutrale

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Star Wars: Dark Forces
Star Wars: Dark Forces First Person Shooter
Star Wars: Jedi Academy
Star Wars: Jedi Academy First Person Shooter
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