A spin-off of Jedi Knight II: Jedi Outcast, Jedi Academy allows players to create their own Jedi, train in the Academy under the tutelage of Luke Skywalker and Kyle Katarn and ultimately choose to follow the path of the Light Side or the Dark Side of the Force. The game is powered by the same version of the Quake III engine used in its predecessor, Jedi Outcast, containing modifications to the Quake code to give a third-person view and new lightsaber effects (Jedi Knight II had these 3rd person effects as well). Players have the ability to construct their own lightsaber by choosing the hilt style and blade color. After completing certain objectives, new saber styles become available.

Changes From Jedi Outcast to Jedi Academy

  • Your character, Jaden, can be male or female and is customizable. For example, you can choose from several lightsaber colors and hilt types as well as from several species:
  • - Twi'lek female
    - Kel Dor male
    - Human male or female
    - Zabrak female
    - Rodian male

  • New Force Powers in single player; Force Absorb, Force Protect, Force Drain, and Force Rage (these powers were available in Jedi Outcast's multiplayer game, but not in the single player game.)
  • New lightsaber combat moves including katas, wall gripping, and acrobatics.
  • Four new weapons: DL-44 Blaster Pistol and Stouker Concussion Rifle, Saberstaff (double bladed lightsaber) and dual sabers. A variety of saber hilts are also available.
  • New vehicles and vehicle-based levels, including Tauntauns and speeder bikes.
  • Power Duel mode: Players join as an individual or as a team of two. The individual has more health and Force power in exchange for being at a disadvantage in numbers.
  • Siege Mode: Players work to complete goals and stop the other team from completing their goals.
  • AI NPCs (not just bots, as before) in Multiplayer.
  • Decreased limitations on world objects in Multiplayer, enhancing modding possibilities (and making coop play theoretically possible).
  • Various bugfixes, gameplay tweaks and subtle changes (especially to the Multiplayer component).
  • Enhanced rendering of the Quake III: Team Arena engine, including dynamic glow features.
  • Removal of the First Person Lightsaber view that can be found in both Jedi Knight and Jedi Outcast.
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​CHANGELOG

General

  • New: Additional Voice Chat Commands
  • Fix/New: Soundset specific voice command replacements will now be used if present (add flag_simpleSiegeSounds to soundset entry in modeldata.cfg to use base game naming scheme).
  • Fix: Some proofreading for loading screen tips.

Maps

  • New: Christmas DOTFv2 (mb2_xmas_dotf) Pics
    • The Christmas DOTF has been updated to the new map. Happy Holidays!
  • New: Christmas Mustafar (mb2_xmas_mustafar)
    • The Christmas Mustafar map is now available on the main build. Happy Holidays!
  • Fix: Battle Over Coruscant (mb2_boc)
    • Fixed several spots where you could glitch out of the map.
    • Fixed some elevator door paths being incorrect when called from level 2 to level 1.
    • Fixed balcony in objective area that could be used to glitch through the wall.
    • Added a pit at the bottom of the elevator shaft in the event someone intentionally glitches out of the elevators.
    • Minor shader optimization for Detailed Shaders option.
    • Added stingers similar to Lunarbase and DOTF.
  • Fix: Coruscant Chase (mb2_Coruscant_Chase)
    • Fixed several time wasting locations by moving outer walls inwards.
    • Fixed a few spots where you could glitch through walls
    • Added crusher flag to elevator to prevent it from being stopped.
    • Modified trigger for the outside elevator to landing pad so that you could not use it while standing on the exterior bracket.
  • Fix: Starkiller Base (mb2_starkiller_base)
    • Phasma on FA now has Rally.

Models

  • Fix: Krennic cape LoDs should no longer conflict, texture updates.
  • Change/New: Replaced Kylo Ren's no hood skin with new TLJ skin, added new helmetless TLJ skin.
  • Change/New: Replaced Poe's helmetless pilot skin with new TLJ skin, updated textures and icon.
  • Change: Finn TLJ texture adjustments.
  • Fix: Phasma's holster position for T21.
  • Change/Fix: Weight adjustment on Rey's head/jaw, updated textures.
  • Change: Increased volume of Maul Mandalorian soundset.
  • New: Added FWMB-10 as cosmetic replacement for T-21 on First Order Stormtroopers.
  • Change: Reduced volume of custom sounds on 'Skywalker' hilt.
Development Progress

Development Progress

Evolution of Combat V 4 comments

It's been a while! We're here to let you know that the project is still well underway.

Chapter I Testing

Chapter I Testing

The Dark Pastime 11 comments

Dark Pastime Chapter for JA: Alpha testing almost complete. Beta testing planned.

New channel and new models

New channel and new models

The Dark Pastime 6 comments

Introducing a few new characters for DP – the Sith master Darth Whirmah, hailing from the world of Dromund Kaas. The other one is the LEP Assistant...

DP Latest Updates for '16

DP Latest Updates for '16

The Dark Pastime 5 comments

The "Article" – a post about the work on DP in the last months (including the "Forest" map news).

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Early access release. Version 0.1 Before installing, you should make a backup copy of the original game!!!!!

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Jedi Knight The Last Jedi Pre Alpha

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Welcome! To Star Wars Jedi Knight The Last Jedi Game, It is the new Jedi Academy™ modification,With a new style, fun awesome design, a lot of upcoming...

SerenityJediEngine2018 Incremental-Patch-Final

SerenityJediEngine2018 Incremental-Patch-Final

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Movie Battles II V1.4.7 to V1.4.8.1 Upgrade

Movie Battles II V1.4.7 to V1.4.8.1 Upgrade

Movie Battles II Patch

This is the incremental update for V1.4.7 to V1.4.8.1 It is suitable for Linux, Windows and MacOS systems, including server hosts.

Movie Battles II V1.4.8.1 FULL

Movie Battles II V1.4.8.1 FULL

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This is the full release for V1.4.8.1 It is suitable for Linux, Windows and MacOS systems, including server hosts.

Movie Battles II V1.4.6 to V1.4.7 Upgrade

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Comments  (0 - 10 of 183)
Guest
Guest

somebody should make a episode 7 the force awakens mod that would be so cool

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MR.help
MR.help

In jkhub.org GPCHANNEL is working on a mod called The Force Awakens Conversion mod for Jedi Academy.
The 1.0 Will be a recreation of jka In tfa style with hd textures tfa characters bonus missions and with some tfa bonus mission as well. Check It In the websides wip place

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Guest
Guest

oh like a story? that would be cool :O

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GPChannelOffical™
GPChannelOffical™

The Force Awakens Conversion Mod Demo is coming soon :)

Reply Good karma Bad karma+1 vote
AustiinOG
AustiinOG

anybody know how to browse where to set the installation too? its choosing the wrong location

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joca94
joca94

Could someone tell me what exactly should i download from here?

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dg1995
dg1995

In my opinion you should download movie battles 2 ,movie duels 2 and also download the dark pastime and EOC 4(when they get released.)

Reply Good karma Bad karma+2 votes
eattoast
eattoast

Are Quake III: Arena playermodels compatible with this game?
I have these cool Space Ghost models that would be fun to play as.

Reply Good karma Bad karma+2 votes
NumberWan
NumberWan

They'll need being converted to JA format in order to be available in the game. I remember, that in Q3 they are md3-based, while in JA - they are glm models.

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eattoast
eattoast

Just barley saw this, thanks.

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Star Wars: Jedi Academy
Platforms
Windows
Developer
Raven Software
Publisher
LucasArts
Engine
id Tech 3
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Highest Rated (6 agree) 10/10

This game is a classic just outrageous fun to be in multiplayer and force choke people off ledges or get in to a intense lightsaber duel sigleplayer is fantastic I think it is a great game and thats that.

Jun 17 2011 by onicutrale

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