Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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Where we're at and whats new with Entropy Zero this week.


Hi everyone! Thanks for sticking through the quiet times. The last week has been difficult for us Brits. I've also been very busy with work, and I've had less time to focus on this project.

Regardless, progress is occurring albeit a little slower than I would have liked. What's taking me so long? The final fight.

Here are some hammer shots from the final bit of the mod:

hammersnap1

hammersnap2

I know how cruddy these look - they are just snipping tool captures. I don't want to give too much away regarding the fight itself, but it's been a tough one to build. There's a lot of complicated architecture that has taken me a while to put together. Further to that, the skybox is another challenge altogether. Then I've got the actual fight sequence to implement (in progress right now) and make sure it flows correctly from area to area. I've been experiencing burnout with this fight.

As I've mentioned in a previous update, battling burnout is tough. If a concept isn't working, it's wise to change it as soon as possible rather than keep trying to hammer in a bent nail. I've had to trim a few initial ideas from the area here, to keep it fresh and to keep myself from overdoing it. I'm a one-man-band so pacing is important.

az c4 30008

az c4 30007

On the way up to the Quantinode, you'll discover the fate of those last few units of soldiers, left to rot in City 10. The soldiers in this shot (above) were trying to prevent the Vortigaunts from interfering with the Quantinode core, before being frozen in their tracks.

In other news, I've made several more changes to weapons.

The AR2 now fires two rounds at once (solution here) and has an increased spread. I wanted it to feel more 'prototype'. I imagined the AR2 went through several revisions and iterations before it became the best it could be. As sporadic as the prototype may feel to you at first, I guarantee you'll have no problems using it to clear corridors of zombies, or eradicating pesky Vortigaunts.

The SMG1 has had its fire rate lowered a little, to make it feel a bit more like the SMG1 of the Half-Life 2 beta. I've also increased the weapon kick and lowered the bullet cone. It's way more satisfying IMO. It's punchy, but accurate enough that you can actually use it.

Weapon HUD text has been changed to reflect the lore and setting of the mod. The weapons are appropriately named to fit with the Combine theme. I'll be sure to show these changes off in a video soon.

Thanks for your continued interest in this mod!

The "Power Supply"

The "Power Supply"

The Orange Suit Project 8 comments

In our mod, we offer many new environments, including that of the "Power Supply."

Development post May

Development post May

Thunder`s Leaves 6 comments

Most interesting of the developments lately. (Scanner-pollinator, new model of rebels, screenshots).

The Orange Bag Bundle

The Orange Bag Bundle

The Orange Suit Project

"The Orange Bag Bundle" is the collection of games that will be releasing alongside "The Orange Suit Project."

Dev Update

Dev Update

Entropy Zero 6 comments

Touching base to say 'hello' and update you on the mod status.

Add file RSS Files
Sleep v1.7

Sleep v1.7

Full Version

This is my map. Many buggy. About bugs write to me.

Intellectual Techno Hell - V1

Intellectual Techno Hell - V1

Intellectual Techno Hell Full Version

The first release of Intellectual Techno Hell. Woo!

The Last Breath Source Files

The Last Breath Source Files

Umbrella Corporation: The Beginning. Source Code

А вот и сборка исходников своего не вышедшего проекта.

Future Life Alpha 3.5(Unofficial)

Future Life Alpha 3.5(Unofficial)

Future-Life Demo 2 comments

Here's our work we've done now. For more maps use console. There is small amout of maps there but we replaced some sounds and weapons to be more futuristic...

HE WILL NOT DIVIDE US 2 - 67 37th St. [Release]

HE WILL NOT DIVIDE US 2 - 67 37th St. [Release]

HE WILL NOT DIVIDE US Full Version

It's the initial release version of the mod. Please extract the files to the Half Life 2: Episode 2 directory. Don't try to run the map in Garry's Mod...

Antlionplace

Antlionplace

Operation_X Full Version

On this map you have to defend yourself against the attack of antlions.

Comments  (0 - 10 of 106)
HydraHeight
HydraHeight

BEYTA CRUSHER MAN 2 CONFIRMED!!!!!

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BigLez
BigLez

Why did Arctic Adventure get Deleted?

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Addy_SRB
Addy_SRB

Never ):

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Stalker2625
Stalker2625

the end of a sad but we will wait for the original episode 3

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MistaGray
MistaGray

Sad ending

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Poren-Mordecai
Poren-Mordecai

I like scene Dog vs Strider

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marotteclaude
marotteclaude

The " f " command do not fonction the torche for some Mods, but not all.

Do you now Why ? Thanks for a solution.

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Maggy_

You got the solution already?

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timstro59
timstro59

I'm looking for some high quality psychological/mindf**k mods to lp. Can anyone who knows of some please pm me.

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Half-Life 2: Episode Two
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Never gets old.

Mar 14 2012 by Captain_Hell_Knight

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