Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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It's getting closer - the completion of Alpha 1 that is - and although Alpha 1 is, but only the accumulation of a long awaited first step, I hope it will make future progress easier. Years have passed and from an outsider's point of view, very little progress has been made, but I view it differently. A foundation has been gradually built, a story revised over and over, various assets, learning curves completed and conquered. It is one thing to be full of ideas, it is another thing to have those ideas carefully laid out, like a puzzle, so it produces a coherent image.

Airship


That image above is of a rigid airship I've been working this past week or so. To confirm, yes, it is entirely made of brushes, apart from a little spotlight at the bottom of the gondola (the crew module). As I have mentioned before, I prefer making my environments and entities entirely brush-based if I can, while using models only as a convenience or if the shape cannot be rendered properly as a brush. The reason for this is not just because I find making brushes easier than modelling, but also because I find brushes give off a certain hard-edge or "natural" look in the context of the Source engine.

For fellow mappers out there, some of you may already know this, but if you press Alt+E while having a bunch of vertices selected with the vertex tool, you can actually choose to either shrink or expand them. I only recently found this out by looking at the Hammer Hotkey Reference article over at the Valve Developer Community. Using Alt+E while having vertices selected is extremely useful when making a shape such as a "football" (the airship above), or just having a larger pipe transition into a smaller one. So far, the engine recognizes the shape and renders it successfully in-game.

Anyway, remember that I try to upload my Hammer files on GitHub. That way, in case something were to happen or as just a way to share my work with others, the files are online. The specific file you're looking for is "atc_test", although this will probably change to "d1_intro_01" in the future - with the original "d1_intro_01" changing to "d1_intro_02" and the original "d1_intro_02" changing to "d1_intro_03", respectively. Lastly, I created two new music (ambient) tracks, the first one will actually be used in one of the first scenes of Above the Catacombs.

Read more: Freedom4gamers.com

RTSL Awards 2016

RTSL Awards 2016

News

Later, way later than I had hoped, but here are the full details of the RTSL Awards 2016.

Greenlight Time

Greenlight Time

Arctic Adventure : Episodes 4 comments

We work hard to make this happen, meet the new enemies and vote on greenlight to get our mod release on steam when it will be done.

CMA - Alpha 2

CMA - Alpha 2

Cinematic mod: Awakening 5 comments

CMA - Alpha 2, Feb 2017.

MEGA CITY ONE Released!

MEGA CITY ONE Released!

MEGA CITY ONE 16 comments

MEGA CITY ONE has been released! Version 1.0 is now available to download.

Add file RSS Related Files
MEGA CITY ONE 1.2 (Standalone)

MEGA CITY ONE 1.2 (Standalone)

MEGA CITY ONE Full Version

- various bug fixes and quality of life improvements. - removed fog in the first level

Skirmish Alpha (0.1)

Skirmish Alpha (0.1)

Demo

THIS MOD REQUIRES SOURCE 2013 MULTIPLAYER UNDER THE "beta_test" VERSION. IT ALSO MAY REQUIRE HL2:DM BUT I'M NOT SURE. This is a very in-alpha version...

MEGA CITY ONE 1.1 (Standalone)

MEGA CITY ONE 1.1 (Standalone)

MEGA CITY ONE Full Version 3 comments

Version 1.1 of Mega City One. Standalone Version. Patch Notes in description.

MEGA CITY ONE

MEGA CITY ONE

MEGA CITY ONE Full Version 7 comments

Version 1.0 of MEGA CITY ONE. Play through the 1-3 hour singleplayer campaign.

Beyta Crusher Man

Beyta Crusher Man

Beyta Crusher Man Full Version

Play as beyta crusher man, the defender of all cut content. If you love comedy mods, you'll like this, however, if you hate comedy mods, you'll probably...

GhostHunt Release 1 Dec31 2016

GhostHunt Release 1 Dec31 2016

Breadman's Ghosthunt Mod Full Version 2 comments

First release is live! Read the description and the contained Readme.

Comments  (0 - 10 of 106)
HydraHeight
HydraHeight

BEYTA CRUSHER MAN 2 CONFIRMED!!!!!

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Guest

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BigLez
BigLez

Why did Arctic Adventure get Deleted?

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Addy_SRB
Addy_SRB

Never ):

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Stalker2625
Stalker2625

the end of a sad but we will wait for the original episode 3

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MistaGray
MistaGray

Sad ending

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Poren-Mordecai
Poren-Mordecai

I like scene Dog vs Strider

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marotteclaude
marotteclaude

The " f " command do not fonction the torche for some Mods, but not all.

Do you now Why ? Thanks for a solution.

Reply Good karma Bad karma+1 vote
Maggy_

You got the solution already?

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timstro59
timstro59

I'm looking for some high quality psychological/mindf**k mods to lp. Can anyone who knows of some please pm me.

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Half-Life 2: Episode Two
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Mar 14 2012 by Captain_Hell_Knight

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