Escape the confines of City 17 and strike a blow for the resistance!
As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.
Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.
Hi everyone,
After (many) years of silence, I'm happy to announce the mod is back in full production. As usual for a mod with high ambitions, this project saw some serious delays while I got my head around the several factors required to see this project through.
My plans for Interlude are special, and I've gotten closer and closer over the years to being able to fulfil its potential.
While I did have the necessary skills in Hammer to design and script all of the planned levels, I had to spend a few more years sharpening up my game theory, design, texturing, 3D modelling, audio and music skills to a standard I felt the mod deserved. I also feel I can say my level design skills greatly improved over that time as well, and several chapters have seen considerable refinement.
I want the mod to feel very authentically Half-life and Valve-esque, and as such I have spent many months playing through the entirety of the series again and again on repeat, researching and reading developer interviews, finding articles and developer talks, etc. As a result, I have created a much more robust design document and a personal understanding of what makes Half-Life levels tick, and beyond that what makes the general experience so special and close to our hearts. I still play through the games often, as to keep that feeling fresh.
The mod now has a serious collection of custom art, audio and music that not only feels correctly Half-Life, but is also appropriate to the new locations Gordon will travel through on his journey.
I am now also working on this project full-time, as it has matured considerably, and I am confident it will reach release when it's done. I repeat. I am working on this full-time. Having set up an office, this mod is being worked on like a full-time job, with closed playtests, constant refinement and improvement.
Recent closed playtests have been very encouraging and I'm happy to announce a Lost Coast-length demo will be available to the community soon™.
The mod has daily playthroughs, where it goes through a design process called The Cabal. As I watch the game being played, notes are made on what's working, what needs tweaking and what simply needs to go.
Every facet of the design process is scrutinised here, including level design, animation, audio, music, and so on.
This process has been brutal, but hugely rewarding as I've seen the mod come together feeling much more polished and enjoyable.
There will be more updates soon, where I will share some music and footage of Interlude as well as an official website. But for now, I must keep working.
Thank you,
PegaXing
The Progress Report articles provide updates on the current state of development regarding Half-Life 2: Alternis, and are usually released every 2 months...
Uprising has been in development for four years now and released its first episode one year ago!
We're not dead! And neither is 5810. Yet. Feast your eyes on these development screenshots.
In this article I am going to share my plans and activities over the past two weeks.
This is the rtx.conf file necessary to run Half-Life 2: Episode Two with RTX Remix. Place it in the root directory of the game. "steamapps\common\Half-Life...
this one is caused by background01. Instructions: Drop into "Overawe" Folder, then launch the game mod and should work!
Basically the files of the unfinished original. Im moving the mod to mapbase so go ham with this stuff lol.
This is my first HL2 mod! This mod is a sandbox like HCsandbox or old gmod.
Hello from 2021 : D
Did you know that an unpatched copy of The Orange Box for the PlayStation 3 is a completely unique experience to that of any other version? Half-Life 2 Episode 2 has never been so broken. Want to see what I'm talking about? Check here:
And yes... Half-Life 2 is the most broken experience out if the 3 base games... From swimming APC's to a complete loss of audio due to an airboat crash, there's so much to be experienced. Check out my Half-Life 2 UNPATCHED playlist for more information. Or, stick around for my 240+ episode Half-Life Mods series? Ooorrr, how about a Half-Life 2 Permadeath Run series? All this and more on my YouTube page ✌️😎
Best base for mods lmao
(buried)
www.youtube.com/watch?v=SkSqM192cys
It has one now
(buried)
For those who want Valve to release Half-Life 2: Episode 3, don't worry there mods that try to recreate Episode 3
Link: https://www.moddb.com/features/here-is-every-mod-that-attempts-to-make-half-life-2-episode-three
it's not the same
We want Half-life 3! We want Half-life 3!
Mark Laidlaw just released the plot summary of Half-Life 3. Franchise over boyos
BEYTA CRUSHER MAN 2 CONFIRMED!!!!!
(buried)
Why did Arctic Adventure get Deleted?
Never ):