Escape the confines of City 17 and strike a blow for the resistance!

As Dr. Gordon Freeman, you were last seen exiting City 17 with Alyx Vance as the Citadel erupted amidst a storm of unknown proportions. Now, in Episode Two, you must battle and race against Combine forces as you traverse the White Forest to deliver a crucial information packet stolen from the Citadel to an enclave of fellow resistance scientists.

Episode Two is the second of a planned trilogy of games that extends the award-winning and best-selling Half-Life adventure. Unique weapons, vehicles, and new creatures, friends, and enemies all make an appearance.

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Did you know that in the mod The Trap 2: Mindlock there could be a final boss, and the gameplay is half an hour longer?
In this video, you can see the deleted scenes that are not included in the game.

SCENE 1. Game of cubes. 0:03
Location: white section, room B
Reasons for removal:
- drawing the plot
- boring to play
- Reduction of development time

SCENE 2. Meet the hyperlaser. 2:10
Location: yellow section, room A
Reasons for removal:
- drawing the plot
- obvious puzzles
- Reduction of development time

SCENE 3. The basement. 5:30
Location: yellow section, room B
Reasons for removal:
- the presence of a similar basement at the previous level
- Reduction of development time

Scene 4. Wire extraction. 7:20
Location: yellow section, room C
Reasons for removal:
- the general absurdity of construction
- technical difficulties
- The player must concentrate on the vacuum bomb

SCENE 5. Headcrab’s hole. 8:44
Location: yellow section, room C
Reasons for removal:
- The tester killed headcrabs all the time, not realizing that they can get rid of them

SCENE 6. Battle with the fan. 9:53
Location: red section, room B
Reasons for removal:
- technical difficulties
- the non-obviousness of solving a puzzle
- drawing the plot

SCENE 7. Final boss. 11:09
Location: black section, room B
Reasons for removal:
- the non-obviousness of solving puzzles
- unnecessary for the plot of the game
- the general absurdity of what is happening
- I had a best idea for 6B
- during the test, players did not understand what to do

I remind you that the project The Trap 2: Mindlock is closed and has not been developed for a long time! Therefore, I strongly recommend that you download and try the beta, if for some reason you have not done so for some reason.

Download link: Store.steampowered.com

CMAO (ver.1.0)

CMAO (ver.1.0)

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The "Basic Branch" (Cinematic Mod: Awakening - Origins (basic branch)) is supposed to satisfy the people who doesn't like the FakeFactory's character...

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Expanding The Boundaries

BOAT-LESS 8 comments

Out of bounds areas in games usually make us wonder what it would look like to be there. Time to see what hides in them!

Animator Wanted, Progression and more!

Animator Wanted, Progression and more!

Grey 4 comments

It's been some months since our last update but now, after some time being in our little bubble we're here to bring you some important news. First of...

CMA (news 10.19.16)

CMA (news 10.19.16)

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There has been no news for a long time. Unfortunately, the work goes not as fast as I want it to be. A massive project like this requires a lot of time...

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EntropyZERO RUS

EntropyZERO RUS

Entropy : Zero Patch 6 comments

Copy files outo archive in custon-folder in the EP2.(etc */STEAM\steamapps\common\Entropy Zero\Entropy Zero\ep2\custom\)

[Update / Patch] CMAO 1.01

[Update / Patch] CMAO 1.01

Cinematic mod: Awakening Patch

Patch 1.01 for 1.00. || LAA Patch (Large Address Aware), Dynamic background is back, Launcher bugfix.

CM:A-Origins 1.0 [Basic Branch]  - Part 1\5

CM:A-Origins 1.0 [Basic Branch] - Part 1\5

Cinematic mod: Awakening Full Version 2 comments

Cinematic Mod: Awakening - Origins (Basic Branch) \ CMAO. EN + DE (vo) ver.

CM:A-Origins 1.0 [Basic Branch]  - Part 2\5

CM:A-Origins 1.0 [Basic Branch] - Part 2\5

Cinematic mod: Awakening Full Version

Cinematic Mod: Awakening - Origins (Basic Branch) \ CMAO. EN + DE (vo) ver.

CM:A-Origins 1.0 [Basic Branch]  - Part 3\5

CM:A-Origins 1.0 [Basic Branch] - Part 3\5

Cinematic mod: Awakening Full Version

Cinematic Mod: Awakening - Origins (Basic Branch) \ CMAO. EN + DE (vo) ver.

CM:A-Origins 1.0 [Basic Branch]  - Part 4\5

CM:A-Origins 1.0 [Basic Branch] - Part 4\5

Cinematic mod: Awakening Full Version

Cinematic Mod: Awakening - Origins (Basic Branch) \ CMAO. EN + DE (vo) ver.

Comments  (0 - 10 of 97)
Dune_Jumper
Dune_Jumper

Mark Laidlaw just released the plot summary of Half-Life 3. Franchise over boyos

Reply Good karma Bad karma+3 votes
HydraHeight
HydraHeight

BEYTA CRUSHER MAN 2 CONFIRMED!!!!!

Reply Good karma Bad karma+1 vote
Guest
Guest

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Lateralus10k
Lateralus10k

Why did Arctic Adventure get Deleted?

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Addy_SRB
Addy_SRB

Never ):

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Guest
Guest

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Stalker2625
Stalker2625

the end of a sad but we will wait for the original episode 3

Reply Good karma Bad karma-1 votes
MistaGray
MistaGray

Sad ending

Reply Good karma Bad karma+2 votes
Poren-Mordecai
Poren-Mordecai

I like scene Dog vs Strider

Reply Good karma Bad karma+3 votes
marotteclaude
marotteclaude

The " f " command do not fonction the torche for some Mods, but not all.

Do you now Why ? Thanks for a solution.

Reply Good karma Bad karma+1 vote
Maggy_

You got the solution already?

Reply Good karma Bad karma0 votes
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Half-Life 2: Episode Two
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Highest Rated (6 agree) 10/10

Never gets old.

Mar 14 2012 by Captain_Hell_Knight

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