Got some considerable progress done this week. I mostly did work on mapping and scripting, with some texture modification done also. Alpha 1 will likely be released between Dec. 2016 and Jan. 2017.
What you're seeing is only just one room of the interior house I am working on. Although it is coming along decently, I still need to work on the lighting in the area you see above. The television light is simply too dark and needs to be brightened up a bit. In addition, there is some areas with odd lighting, particularly by the computer area to the right, that need tweaking. Lastly, I am planning on filling in the outside area visible from the window with a beach front smothered in landfill.
Earlier I discussed my idea (inspired by the introduction sequence of Terminator 2: Judgement Day) of having Above the Catacombs open to a skull being plowed to the side of the road along with litter. Well, what you see above is mostly complete, apart from needing to add more trash items along the road and some models into the landfill mounds at the side. Some of you may have noticed that there appears to be a rubble texture added onto the landfill texture in some areas, these additions are not decals or overlays, but rather a simple blended texture (here is the VMT file on GitHub). It's really a simple trick meant to break-up the otherwise very noticeable repeating landfill texture. Since it took a while to find another texture that blended well with "nature/trash01a", I'd recommend other mappers using it (you only need the VMT file) if you're going to add a landfill in your map. You can try assigning it to blend with other textures as well, but I found using dirt or gravel just didn't look as right since the garbage texture it is blending with has more depth.
Read more: Freedom4gamers.com
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