RC129 Server Crash Hotfix
Oct 13, 2009 Patch 1 commentThis hotfix is only needed for servers. It removes the new Tutorial script, which may have been causing a random crash. Extract the following contents...
88 Flak is a fast-paced combat mod for the 3D action game Freelancer by Digital Anvil. It aims to bring quick and brutal arena-like combat to Freelancer with Unreal Tournament 2004 style speed and years of refined Team Fortress inspired class balancing. In addition, it aims to expand the gameplay experience with numerous new features - including docking on player Battleships (use teammates as mobile bases), ability to hire AI wingmen, dynamic AI routines (88 Flak's AI is hailed to be the best in Freelancer), ability to script story missions in multiplayer (extremely beta), advanced graphics/audio, and more.
88 Flak has been in the works since January 21, 2005, and continues to be developed today by members of the community.
Watch the video documentary of 88 Flak - 88 Flak: Final Cut (Alternatively, watch it on the Videos tab)
The main goal of the mod is to provide intense combat while keeping everything at an even, balanced level. Instead of linear balancing for ships, Flak adopts a more Team Fortress style balancing where nothing is better, just different - a so-called "Circle of Balance." For instance, while a Light Fighter is very fast, it is limited in firepower and defense capability. A Very Heavy Fighter will be very slow with horrid turning, yet will sport impressive firepower and Long-range Sniper-cannons (that can shoot up to 8Km away at 4Km/sec). A Heavy Fighter is more of a bomber role, intended for anti-capital use. The basic combat "Circle" goes like this: Fighter > Large Capital > Small Capital > Fighter. Players must have a well-rounded selection of several different ship classes if they wish to maximize efficiency of their fleet.
And it only starts there; EVERY ship in the original Freelancer, including nearly every Station (30 of 'em) and Weapons Platform (8 of 'em), can be flown, making for a total of 104 pilotable, balanced craft, all from the original game (except the Serafina Freighter, by Asmo, which was added; it fits right in).
88 Flak's most robust change to the Freelancer formula is the AI, and that AI NPC ships are capable of performing most tasks that players themselves are capable of; this includes, but is not limited to, AI travelling to anywhere in a system to perform anything from trade to station raids, hiring themselves out to players or other NPCs as wingmen, dropping a fight to pursue a fleeing ship, using counter-measures to stop missiles, using afterburners and strafing, and salvaging loot off the battlefield to either sell (or use). Flak's AI is hailed as the most advanced AI ever seen in a Freelancer mod, and will thrill even the most hardened PvP combatant.
88 Flak also totes features such as purchasable stations (private bases that shoot at hostile NPCs and players), full customizability via a Freelancer Mods Manager script with configurable client-side and server-side options, "bot" squads for players who don't have many friends to fly with, and other stuff.
More information and updates can be found at the 88 Flak Site and the 88 Flak Forums.
At the moment, Flak still a growing community, with most players actively involved with the project itself; however, anyone from lone players to full clans are welcome to either join in the fun on the 24/7 server or get active in the project's development.
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Downloads may be found here
Screenshots may be found at:
Official Gameplay Screens
Official Misc Screens
ModDB Screenshots Tab
0 comments by foxUnit01 on Oct 11th, 2009 digg this super bookmark
Well folks, here it is. The last 1.27 beta, after nearly 3 years since the release of 1.26 (October 23, 2006). Since so much has happened with the project since 1.26, the full distributed release will probably be labeled 88 Flak 2.0.
Additionally, HazardFN has set up a new dedicated server, which supports up to 60 player slots. This server will be automatically loaded into the server list if you launch 88 Flak via the provided freelancer.bat file. The server is fully ready to rock, and everything you need can be found here: Main Server Page
Among other things, key features include refinements to the Multiplayer Scripting system, many balance adjustments, a new post-process shader written by Honken (work in progress), and nearly 20 new AI Bots to fight (see the Starport topic here). Here are some quick shots of RC129 in action:
You can download RC129 here in the 1.27 Beta Topic. A full, detailed changelog may be found there as well.
Thanks for all the support folks, and see you in space!
~fox
This hotfix is only needed for servers. It removes the new Tutorial script, which may have been causing a random crash. Extract the following contents...
Well folks, here it is. The last 1.27 beta, after nearly 3 years since the release of 1.26 (October 23, 2006). Since so much has happened with the project...
A video about 9 minutes in length, featuring me discussing a few of the Flak 1.27 Beta features. Don't watch this huge thing! Watch it online instead...
Please note, 88 Flak 1.26 is now considered obsolete to the newer 1.27 betas. 1.26 has some stability issues, and 1.27 has so many improvements that I'd...
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Hello, a little response here! Where can I purchase a capital ships or a large cargo ship? Can you reply faster?
Hey Bladeknight, Capital Ships and Trade Ships can be purchased at any shipyard as of 1.27 RC129. If you're playing on the outdated 1.26 versions, you should update.
Also, if you'd like quicker replies, the 88 Flak Forums would be a much better place to post, as any community member can answer your question.
Where can I purchase a capital ships like a cruiser, a battleship, or a transport? I search every shipyard that has a docked ships like a battleship. And I can't even find where to purchase these ships. Please help!
I also have tried this one before, but I'm just wondering why when i started single player i was in the middle of nowhere and the controls were so confusing. if i strafed left i would go like 4000 km. and i couldn't go forward with the normal controls "w". I could never get out of that system. I looked in my map thing it said i was in an unknown system and there wasn't event the dot thing on the map i was like just there. Also every time i clicked the inventory box on the top right it would just crash.
thanx.
It sounds like an issue with the "restart.fl" file; open up Freelancer Mod Manager, and go to Tools > Open Saves Folder (or hit Ctrl+S) - in here, you'll see two files - autosave.fl and restart.fl, as well as a small smattering of folders if you have ever activated any other mods. Delete both the autosave.fl and restart.fl files; this should fix your problem.
still didn't work =[
I like how this version only has one compatible server. Will the other servers update soon?
They should; also, at time of posting, there was an issue with the main Dedicated server that caused it to be offline - so it should be in the list again now.
I'm not too sure about this part, can I only play on MP servers or can I play the normal game with this mod? and how can I increase the # of bots that follow me?
tHanks
You can play Flak in OpenSP mode (no campaign support yet, as I'll have to rewrite the missions to be compatible with lack of tradelanes / Flak's combat mechanics (the player is not a one-man army) / etc.)