88 Flak is a fast-paced combat mod for the 3D action game Freelancer by Digital Anvil. It aims to bring quick and brutal arena-like combat to Freelancer with Unreal Tournament 2004 style speed and years of refined Team Fortress inspired class balancing. In addition, it aims to expand the gameplay experience with numerous new features, including docking on player Battleships (use teammates as mobile bases), purchasable stations (private bases that shoot at hostile NPCs and players), hiring AI wingmen, dynamic AI routines (88 Flak's AI is hailed to be the best in Freelancer), ability to script story missions in multiplayer (extremely beta), AI Bots (persistent NPCs with their own reputations and loadouts), and full customization via a Freelancer Mods Manager script with configurable client-side and server-side options such as advanced graphics/audio and more.

Visit the 88 Flak Portal
(Server Information, Forums, etc.)

88 Flak has been in the works since January 21, 2005, and continues to be developed today by members of the community. Anyone from lone players to full clans are welcome to either join in the fun on the 24/7 server or get active in the project's development.


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The main goal of the mod is to provide intense combat while keeping everything at an even, balanced level. Instead of linear balancing for ships, 88 Flak adopts a more "circular" balancing where nothing is better, just different. For instance, Light Fighters are dogfighting vessels: very fast, but limited in firepower - while Very Heavy Fighters are the opposite: slow, but armed with Torpedoes and cloaking devices for tactical bombing runs. The basic "balance circle" goes like this: Fighter > Large Capital > Small Capital > Fighter. Players must have a well-rounded selection of several different ship classes if they wish to maximize efficiency of their fleet.

And it only starts there; a vast selection of 56 Fighters/Freighters, 17 Capital Ships, 31 Stations, 9 Weapons Platforms, 2 Liners, 5 Transports/Trains/Lifter, the Repair Ship, and finally the unique Storage Depot can all be piloted - all built directly from original Freelancer content to fit fight in without feeling "tacked on."

Finally, 88 Flak's most robust change to the Freelancer formula is the AI, and that they are no longer dull pawns spawned for the sole purpose of being slain in a few seconds. Instead, AI NPC ships are capable of performing most tasks that players themselves are capable of; this includes, but is not limited to, traveling anywhere in a system to perform anything from trade to station raids, hiring themselves out to players or other NPCs as wingmen, dropping a fight to pursue a fleeing ship, using counter-measures to stop missiles, extensive usage of afterburners and strafing, and salvaging loot off the battlefield to sell (or use). 88 Flak's AI is hailed as the most advanced AI ever seen in a Freelancer mod, and will thrill even the most hardened PvP combatant.

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RSS Articles

Hey folks, it's been a real long time since I've updated this page, so I figured I'd give it a go. As some of you may be aware, 88 Flak supports the ability to hand-pick your own AI Bot wingmen squad for OpenSP or LAN usage. Well, now in addition to being able to hand-pick your wingmen, you can now select their standing orders - currently Superiority or Siege (prioritize Fighters or Capital Ships, respectively), however I plan to add more before release - such as Cover (attack only ships in your immediate vicinity), Raze (prioritize stationary gun emplacements), and Assault (prioritize bases and other solars)

Here's a picture of the selection menu in action:

This (and much more!) will be featured in the upcoming RC131 release, which will be ready for launch shortly! More articles about other new features will be posted soon as well. Enjoy!
fox

RC130 Release Around the Corner

RC130 Release Around the Corner

News 0 comments

Small post detailing the changes for RC130, which is due out in a few days (if not tomorrow!)

RC129 Release

RC129 Release

News 0 comments

Post detailing 88 Flak 1.27 RC129's release, with a full list of changes. RC129 will be the last 88 Flak 1.27 beta before full release.

New server / RC129 so far...

New server / RC129 so far...

News 0 comments

A basic summation of RC129's changes, set to release this coming week, after which a full version featured on ModDB and various community sites will be...

88 Flak RC127/RC128 Release

88 Flak RC127/RC128 Release

News 0 comments

A news post detailing the releases of RC127 and RC128. Key features include a complete VHF re-design, heavy missile rebalances, loads of bugfixes, AI...

Add file RSS Files
88 Flak RC135

88 Flak RC135

Full Version 1 comment

Another one server is up and runnig with lastest mod available and server-side enabled missions

88 Flak RC130 Server Hotfix Patch

88 Flak RC130 Server Hotfix Patch

Patch 0 comments

RC130 Server-side Hotfixes that were installed on the 24/7 Dedicated Server. This is ONLY needed for servers - clients do NOT need this patch (though...

88 Flak RC130

88 Flak RC130

Full Version 6 comments

What originally started as bugfixes to RC129 to ensure that everything will be stable for a full release eventually spiraled into the download you see...

88Flak Sunshine mod v1.2 (beta)

88Flak Sunshine mod v1.2 (beta)

Patch 1 comment

Sunshine mod. neq musics and 3 new base... Jericho's Base, Jericho's Sun, Fagu's, Nomad's Blackhole is relased ! .

RC129 Server Crash Hotfix 2

RC129 Server Crash Hotfix 2

Patch 0 comments

This hotfix is only needed for servers. It contains a new FLHook module with several fixes to remedy stability, which will fix nearly all of the server...

RC129 Server Crash Hotfix

RC129 Server Crash Hotfix

Patch 1 comment

This hotfix is only needed for servers. It removes the new Tutorial script, which may have been causing a random crash. Extract the following contents...

Comments  (0 - 10 of 119)
zebby12345
zebby12345

Is the server working? i dont see any 88flak server in the game. It is not listed on fl server list aswell

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1Stargate1
1Stargate1

Awesome mod team ! But is there any way to use the AI wingmen companion only ?
I want to merge the Wingmen mod into Discovery Mod

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HeIIoween
HeIIoween

No way. And Disco already has

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Guest
Guest

why aint there no missions man

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HeIIoween
HeIIoween

Missions are only at the server

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Guest
Guest

now this is Freelancer as its supposed to be

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Guest
Guest

i love 88 flak only mod from this site i could download first time i used a jump hole i almost **** myself

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zebby12
zebby12

help i have downloaded the flmm file (new version) and when i install it ..it says that some file is corrupt..i wanna play this game plz answer

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Fagu_Aegeis
Fagu_Aegeis

There soon will be a Flak 2.0
:P

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avallanch
avallanch

Where did you get that info? 88flak is the best thing that happened to freelancer!

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ShadowKain666
ShadowKain666

Fagu is a member of the development team. Not sure if he is listed as such on ModDB, but he is a brilliant texture artist. Speaking of which, I hope the screens I took of the factions helped you, Fagu. It's been a long time. I am thinking of getting back on FL and helping the team out again. If I do, I have some ideas under my wing. ;)

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