Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

Welcome back to Contra, dear generals! This will be an unusual update. This time, we will present you some of the improvements we made to the Skirmish AI. Let's go!

Since 009 Beta 2 release, many players, including me, were disappointed from the AI which was even more broken than the first Beta. It was time to get my hands on it. I started studying and testing AI. After fixing all the major bugs, I got interested in scripting some unusual, special AI behaviors.

What you see below is the Insane AI building a Hadron Collider near your base. I could have kept this one a surprise, but I'm sure many people will still not expect or forget about the AI being able to do it. This hidden attack is performed only by Insane AI on official 1v1 maps, suitable for building Hadron Colliders.

AI Collider

Next up, we have AI deploying AA Radars on their way.

AI Radars

Shandian and Centurions performing overwater attacks. Sounds dangerous, huh?

AI Centurions 1

AI Centurions 2

Troop Crawlers! More trouble.

AI TCs

Tank AI utilizing Bixies.

AI Bixies 1

And dropping heavy tanks behind enemy lines.

AI Bixies 2

A sneaky BTR-50 creating a Sneak Attack in my base.

AI BTR

Assault AI using the Rig Launcher to dig tunnels on its way.

AI Rig Launcher

AI will call paradrop support powers in their base. This prevents them from sending their paradrops on suicide missions.

AI ZTZ Drop

We are also very proud to announce that Contra is much more stable than before. While playing online together, we noticed some suspicious situations (e.g. Nuke Battlemaster having a high chance of causing mismatch in the first few minutes of the game). Every mismatch we were suspicious about was later tested and if confirmed, we went over and fixed it. The most common cause was the following case: Many units had a minimum attack range glitch. If their minimum attack range was too low and they were ordered to attack close to their location, they used to fire a shot which would not register properly. It actually detonates at the bottom left corner of the map and therefore the game considers it a mismatch. Fixing this one drastically reduced mismatch errors. It is shown below.

Mismatch Fixed

More such stability fixes include Leonidas mismatch fix, Squid Drone crash fix, Strategy Center Battle Plan switching crash fix, and a very rare crash found by PeRSuN caused by a garrisoned Laser Defender shooting close enough to damage the building he was in.

Fixes to some texture shaders such as those used on parachutes, particle and AI optimizations improve overall performance. On top of all that, we have ContraVPN in active development by tet, which is as lag-free as possible. It will be integrated with 009 Final once it comes out.

That's all for now. Thank you for making us part of the top 100 mods in this year's MOTY competition. We hope we got you excited once again!

Consider joining our Discord channel if you're up for some online games or just hang out with us.

Mod of the Year Awards

Operation Firestorm December Update - Introducing Dr. Thrax

Operation Firestorm December Update - Introducing Dr. Thrax

Operation: Firestorm 5 comments

Dr. Thrax is returning from Zero Hour, specialising in Biological and Chemical warfare. We'll give you an overview over his arsenal of experimental weapons...

This is not a MOTY update!

This is not a MOTY update!

Zero Hour Reborn 6 comments

This is not a MOTY update, it is normal! Just a normal update! This is not a MOTY update! THIS IS NOT! Oh hai guys!

Vote for C&C Tiberian Dawn Redux for MOTY 2017!

Vote for C&C Tiberian Dawn Redux for MOTY 2017!

C&C Tiberian Dawn Redux 3 comments

The staff once again wish to thank everyone who has loyally followed the mod from the beginning which was way back in early 2007! If you liked what you...

CnC Saga Deep Impact Interview

CnC Saga Deep Impact Interview

Deep Impact 3 comments

AnNo1935 of CnC Saga.de, recently interviewed us about our mod. Come check it out!

Add file RSS Related Files
ARMA H HOUR - v0.4

ARMA H HOUR - v0.4

ARMA H HOUR Full Version 8 comments

Here you will find version 0.4 of Arma H Hour mod. This is a pre-alpha and not complete version. INSTALL PROCESS -Start Launcher -Select C&C H Hour directory...

Modded Boss

Modded Boss

Modded Boss Full Version

original INIZH.big with an edited boss faction. cheap build in 1-3 seconds (for whos is looking for it.)

GLA Boss Nerf Patch

GLA Boss Nerf Patch

PRO:GEN(REdowloaded) Patch

GLA Boss Deathstrike Nerf Patch Read description for more info

TEOD-0.92 Balance Patch MAC version!

TEOD-0.92 Balance Patch MAC version!

The End of Days Patch 7 comments

This is the MAC version of latest patch. First install 0.92 full version of the mod and then this patch

TEOD-0.92 Balance Patch

TEOD-0.92 Balance Patch

The End of Days Patch 34 comments

This is the latest TEOD-0.92 Patch. The main focus was to make the game play more balanced and free of bugs and issues. I made nice small changes which...

SHW Chaos Mod Update 16 Challenge Fix | Outdated

SHW Chaos Mod Update 16 Challenge Fix | Outdated

C&C: Shockwave Chaos Patch 12 comments

Guess who forgot that Challenge maps use different command sets? This guy.

Comments  (0 - 10 of 904)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

ChronosPhantom
ChronosPhantom

uh, not really sure if this question belongs here as its on the unmoded zero hour, but I was wondering how to get the paradrop to drop both rangers and missile defenders at the lvl 1 paradrop for USA. I only ask here, because I tried looking it up and there was nothing. although now I'm thinking it might work if i play the usa campaign on normal because it did that before on the first decade. doesn't seem to do so on the zero hour on origin.

also, many apologies for putting this here if it doesn't belong

Reply Good karma Bad karma+1 vote
ZRRepublic
ZRRepublic

Actually it belongs, you need to modify the games file to do just that. I recommend using FinalBig for editing them. If you had it, edit the ObjectCreationList and search for the Superweapon Paradrop. Change the payload. Then, there you have it, a paradrop with Rangers and Defenders

Reply Good karma Bad karma+1 vote
PvtMadnage
PvtMadnage

Attention ModDB users!

*NEVER* share your log-in credentials.

Thank you.

Reply Good karma Bad karma0 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Jarhead229
Jarhead229

So I have to redownload renegadetools after a long time (was practicing modding) when it was done downloading, the files were stopped by avast as a win 32 virus injected showed up. Tried downloading it on cnc labs but it was accounted as virus. False alarm or real?

Reply Good karma Bad karma+1 vote
Jarhead229
Jarhead229

nvm, got it to work, back to try create a mod now

Reply Good karma Bad karma+1 vote
Ghost-PC
Ghost-PC

Can someone help me on how to add colors to the zero hour units? I mean in W3D not in game

Reply Good karma Bad karma0 votes
Jarhead229
Jarhead229

I think this website covers that up. Cnclabs.com

Reply Good karma Bad karma+1 vote
Jarhead229
Jarhead229

just keep on clicking next page till you find it

Reply Good karma Bad karma+3 votes
Ghost-PC
Ghost-PC

thanks bro ^_^

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C: Generals Zero Hour
Platforms
Windows
Developer & Publisher
Electronic Arts
Contact
Send Message
Homepage
Ea.com
Release date
Game watch
Follow
Share
Community Rating

Average

9.4

1049 votes submitted.

You Say

-

Ratings closed.

Highest Rated (21 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012 by n5p29

Style
Theme
War
Project
AAA
Boxart
Boxart
Embed Buttons
Link to C&C: Generals Zero Hour by selecting a button and using the embed code provided more...
C&C: Generals Zero Hour
Statistics
Last Update
Watchers
957 members
Mods
264
Addons
112
Files
666
Articles
878
Reviews
149
You may also like
Rome: Total War
Rome: Total War Real Time Strategy
Empire: Total War
Empire: Total War Real Time Strategy
Medal of Honor: Airborne
Medal of Honor: Airborne First Person Shooter
C&C3: Kane’s Wrath
C&C3: Kane’s Wrath Real Time Strategy