Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Hello dear friends!

As usual we are bringing you some insight into our progress. It would be a shame if Summer would go without some new fancy update right!? So, without much intro, let's get to it.

USA Super Weapon general got long awaited and expected tank unit, Centurion tank!

centurion

Centurion is energy depending, rank 1 tank, which needs to be purchased through general's powers. This means, if you want him, you will need to spend one science point. Centurion consumes 2 energy points, and without energy he is shut down. His special hovering locomotor allows him to drive over water and cliffs. Fires energy shots which cannot be deviated by ecm. Centurion is good to deal vs. any rank 1 tank, but also, with upgrades at rank 3, he can improve his armor, and weapon. But, while improving weapon, he will need even more energy, specifically he will need 3 energy points in total to be online. So, be careful, this is a tricky unit. Standing near Ion Plant will give him additional +50% damage bonus, because he will consume energy directly from Ion Plant.

centurion bonus

Depending on your enemy, you will be able to choose whether you go standard with defenses, or you purchase this fancy tank. Mostly recommended vs. generals who do not rely too much on infantry.

Demo general's Ratel

Ratel

Ratel is a fine piece of technology designed for Demo general, available at rank 3. His main weapon can pierce through any rank 1 unit and deal significant damage to stronger units, for example Emperors. But, his main role is his secondary weapon, suicide pack, which is designed specifically to destroy huge vehicles like Emperors. Ratel's armor allows him to survive 2 Emperor shots, perform suicide attack and destroy Emperor. Additional ability is to transport 6 units (cannot fire from inside), which can survive suicide attack, and deal extra damage. Ratel is not a salvager, but he can be upgraded with many upgrades.

Stealth general's Ratel II

ratel2

This ratel variant is made specifically for stealth general. Available at rank 3, Ratel II is a sneaky bastard who lures his targets into trap. Ratel II is stealth by default, while standing still and shooting. He reveals himself only when moving. His special ability allows him to fire a jamming beam which makes enemy unit unselectable, while remaining stealth he also fires primary machinegun and deals significant damage to target. Targeted vehicle is helpless, cannot return fire because Ratel II is stealth, and also cannot force fire because cannot be selected. Only scout unit, or another can help you if you find yourself in trap. Since he is smaller, he can transport only 2 units (cannot fire from inside). Also, he is not a salvager.

Another big thing, is change in Laser general's gameplay.
Laser general's units are no longer upgradeable through different lasers, they get better lasers with each rank. Basically, all laser units start with blue laser, while progressing through veterancy they improve to green, orange and finally red lasers. Advancing with laser units now pays off more than waiting and purchasing upgrades, I like to call this rampage gameplay. The more units your unit kills, the better weapon it gets. We all know each veterancy rank improved slightly weapon for each unit, but for laser units, this is very noticeable, both visually and gameplay-wise.

lasers

Some additional stuff is given to laser. New Laser Training power, available at rank 3, makes all laser units start with green laser. For this general, most important upgrade is Training upgrade from strategy center, which makes laser units gain experience twice faster.


Another small addition are generals flags on GLA Factory structures. No longer you will have to click on worker or factory to find out which general it is, you can simply look at flag.

gla flags

I recommend you to follow Persun's youtube channel. He is our tester and he uploads videos of our games every week, as well as many other walkthrough videos. Our last 2v2 game will show you laser gameplay and Ratel in-game. It was a great game, take a look at it:



Thanks to our new members, Marakar and Teteros, we have more intense and mixed games. Before I end this update, Predator wants to leave a message too.

- Hi people, Predator here. Just want to keep you up to date on what's going on with other aspects of the mod, the ones which I'm responsible for. I have fixed some big AI issues, working on Challenge and Campaign as much as I can, and improving some cameos as well. Some people have requested new multiplayer maps, containing usable Boss technologies, but sadly, I don't have enough time in my hands for them... If you have interesting ideas in mind and would like to make cool maps like these, feel free to send me a PM. Show me what you've made and I may include it in the next release. I have a physical part done for an AOD map by the way (but no scripting). It's been sitting on my PC for years. Also, I would appreciate if anyone experiencing problems with the Contra Launcher (the "Could not launch Contra" error in particular) contacts me. I have made some changes to it, but need someone who had problems with it to test if it works for him now. Thanks guys.

There are some new features that are in progress, which will be shown in the next updates. Until then, stay tuned!

Frontline Chaos - August 2016 Update

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C&C Tiberian Dawn Redux Patch v1.42 Released!

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This is the second official patch release to Tiberian Dawn Redux 1.4. This patch reworks some scripting issues with several singleplayer missions and...

Frontline Chaos - June 2016 Update

Frontline Chaos - June 2016 Update

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Today, a showcase of the revised primary resource of Frontline Chaos.

Contra 009 work in progress - Update 6

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The sixth news update of Contra 009 is here. With some videos again.

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The Zero Hour Advanced Modification

The Zero Hour Advanced Modification

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This is a MOD that allows you to use the BOSS Faction and also adds more Colour and Cash choices in Skirmish and Network Modes.

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Otherwise known as the: "I CBA to re-download all these different versions and patches just to play this mod, so I uploaded my own version with the latest...

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Zero hour Mental Insurrection

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Thank you for more than 300 DOWNLOADS!!!!! YOU GUYS ARE AMAZING!!!!!Here is my gift to you guys!!!(it's not pro:gen or from it)I am working on another...

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This is an old version,but still pretty cool I hope you enjoy!

Comments  (0 - 10 of 815)
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A-Vladimir1994
A-Vladimir1994

I saw this years ago in a mod as an intro Youtube.com, does someone know what mod is it or where i can find a better quality video

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Fulger100
Fulger100

that video is the trailer of alpha generals :/

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Eugenijus_Kizinas
Eugenijus_Kizinas

Я не могу догнать почему удаляют мод Симбиоз? Мне автор дал разрешение сдесь выложить а его сразу грохнули (мод вплане):(((( тем более что мод очень годный.
Неужели всем прикольно что только РОТР тут висит и Контра, причём Контра (ИМХО) после 007 испортилась сильно, за РОТР вооще молчу (пора бы уже компанию что-ли сделать за столько лет).
Как бы надо честно конкурировать Господа, тем более что чем больше модов тем больеш выбор.
Modern Warfare очень нравится но он замер:((((((

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Darth|Tyranus
Darth|Tyranus

if the game wont run , you have to set the compatibility to win xp sp 3 and run as an admin . this should solve the problem

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ahmedtananytnn4014
ahmedtananytnn4014

Technical diificulites still show up
i make options.ini file and still here

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generalselite
generalselite

Hi, I'm making this request to all mod creators which I'm hoping will not be an incredibly difficult task as I've read this type of modding can be done simply with FinalBig editor, but nonetheless;

Can someone create a mod or simple application which allows us to create our faction from the already existing units & buildings? That way it's far easier than messing with a lot of the .big files and whatnot. Perhaps the compatibility of this mod can extend even further to work with other mods so that users can create their own factions from regular units and modded units. But in any case, at least a mod or application that allows us to create and add a new faction to the game.

I imagine one straightforward way for this mod to work user-friendly is to be able to start off with a blanket template or from one of the factions/generals. From there, we would be able to change, add, or delete the buildings the faction can construct, the building's requirements in order to be build-able, cost, etc. Then we can choose what units production buildings can build, what upgrades and enhancements it can produce, etc. And if not too much effort, perhaps even create new producable upgrades with the ability to add an image for it to properly display. Then after editing the basics, the user can choose the general's powers, and again, if not too difficult, the ability to create new powers and add it's custom image for it, etc. After creating the entire faction, we get to name it, export it to correct folder location that we can choose since people install their game in different places, violla, they can send it to their friends if they want to play multiplayer with it, etc. I'm sure there's more creation features I'm not thinking of that could be possible, but that's some of the main things.

I hope you mod developers get the gist of what I'm trying to come across here. If any of you have the time and are willing to make this, that'd be super awesome!

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Darth|Tyranus
Darth|Tyranus

How to fix the network mismatch when playing LAN ? We have the same files

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C&C Generals: Zero Hour
Platforms
Windows
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Electronic Arts
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Highest Rated (20 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012 by n5p29

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