It's been two months since we released Contra 009 Beta 2 version, and we can only say that we are very happy with your feedback, and with approximately 100 downloads per day.
We are also glad to see more people being active on Tunngle and our Discord channel. We apologize for not being active there, since we are occupied with our work for Contra, but you can discuss things there with some other people, and arrange games.
As you guys play and report bugs, we fix them and improve things.
We fixed obvious Ratel II overpowered state, Centurion bonus damage and so on. Everything with purpose to make game even more balanced and enjoyable.
But we also proceeded with our scheduled work. It's important to note that this is not a patch update as some people are thinking, but a news update. Let's get to it.
This time we are more focused on GLA.
- GLA Chemical general got a new structure, Chemical Lab, which replaces both Defiler and Bunker.
Chemical Lab holds important upgrades for Chemical general. This is also the only structure which can spill toxins around, on your demand. Lab can launch both toxin and acid clouds anywhere on the map. Structure is available at rank 3, but requires Palace.
- Next one is Demo Scorpion
It was about time to change the old model right? We are focused on Demo general, since he has serious problems dealing with other generals. Demo Scorpion has better primary damage, and his standard suicide weapon. But, new addition is the demo charge, which Scorpion leaves on the ground when destroyed (not suicided). Demo charge can deal serious damage to tanks and infantry. It is a very good addition when your forces are retreating, or when attacking. Demo charges will block enemy units from advancing forward, or from chasing your units.
- All GLA generals got one version of Technical which replaces all old variants.
This means also for GLA Chemical general. Chemical general now has Wasp available from rank 1, as AA unit. And Technical is now conventional rank 1 transport unit. His weapons are fixed now and get proper bonus from salvages.
- Last but not least, is visual update for China Bunkers. Previously, their garrisoned versions just had additional housecolor blocks, which were ugly. Now, it is improved with sandbags and wires.
I suggest you to subscribe and to follow Persun's channel, you can see good testing games between us there. You can also see new updated things even before article here.
There were some awesome games lately, which you should see:
A few errors, possibly causing mismatch errors have been found. We are testing for mismatches as well.
ThePredatorBG analyzed and fixed some errors in Skirmish and Challenge AI, as well as usual bug fixes.
Hope you enjoy, and see you next time!
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Highest Rated (20 agree) 10/10
From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.
Mar 9 2012 by n5p29