by tacticsogre on Apr 20th, 2015
:: A.I ONSLAUGHT MAP PACK ::
This was tested with Shockwave Mod and worked fine, with exception to compstomps. When you use a MOD general he won't respond to the A.I. Scripts (ie: FAILS TO BUILD) this is common in most maps as you cannot script for ALL the mods generals names. In other words when using a MOD, choose only the Original Zero Hour Generals for better fight. You can use the MOD generals, but they may not build through their tech tree or worse they may not build at all.
If you run these maps with normal ZH Generals, they will try very hard to RUSH you early, then they will try to build multiple Super Weapons while sending large scale armies at you. It's not always that perfect of a build cycle as lack of build space can cause script 'crashes'.
Trains that can be garrisoned & Travel to key map areas. There's special edits to most Structures w/tons of destroyable cities to fight through. Maps include 2-8 players, with cities, farms, waterfalls, mountain passes, naval units, Special Weapons, Chain Reaction Explosions & toxins, hidden traps and ambush locations & much more. Don't forget...for compstomps choose Vanilla ZH Generals as enemies, you can be whoever you want though.
Hope these will work well for you, SYNC ERRORS still dog maps if the clients are slow or pings are too high. Also trains can make map system requirements quite high, no Pentium 3 or Cyrix CPU's ;)
There's a README for those wanting more info...