Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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This is the second official patch to C&C Tiberian Dawn Redux v1.4.

(Patch v1.42)

This patch reworks some scripting issues with several singleplayer missions and reduces overall game lag.

Some skirmish/multiplayer maps have also been reworked.

A few minor unit and skirmish AI tweaks/updates have also been applied.


***DOWNLOAD THE PATCH HERE***


***GET THE FULL VERSION OF THE MOD HERE***



***IMPORTANT!***

Make sure to allow the original Mod files to

be overwritten to enable the patch!

FOLLOW THE MOD ON FACEBOOK

MOD FORUMS


And as a special bonus, here is a gameplay video from a random skirmish match against various AI players. Everyone loves gameplay videos, right?

Video credit TaxOwlBear on YouTube



©2016 -sgtmyers88

Frontline Chaos - June 2016 Update

Frontline Chaos - June 2016 Update

Frontline Chaos 1 comment

Today, a showcase of the revised primary resource of Frontline Chaos.

Contra 009 work in progress - Update 6

Contra 009 work in progress - Update 6

Contra 41 comments

The sixth news update of Contra 009 is here. With some videos again.

First open beta test

First open beta test

Generals: Annihilation 2 comments

At this version we add: New faction United Slavic Federation with 3 generals.

C&C Tiberian Dawn Redux v1.41 Gameplay Videos!

C&C Tiberian Dawn Redux v1.41 Gameplay Videos!

C&C Tiberian Dawn Redux 2 comments

Featured today is a couple of nice gameplay videos courtesy of TaxOwlBear on YouTube. One features one GDI and one Nod mission respectively.

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Language Pack Patch For English(ver: PW005)

Language Pack Patch For English(ver: PW005)

Counter Unions 3D - Heroes Legend Patch 2 comments

This is a half finished Language Pack Patch for English´╝îsuitable for the newest game version: 0.80 Beat4 - Poseidon Wrath 005, but only translated the...

C&C Tiberian Dawn Redux Patch v1.42 [PATCH]

C&C Tiberian Dawn Redux Patch v1.42 [PATCH]

C&C Tiberian Dawn Redux Patch 0 comments

PLEASE READ! This is the second official patch to Tiberian Dawn Redux v1.4. (Patch v1.42) This patch reworks some scripting issues with several singleplayer...

Mod archive

Mod archive

KKnD2: Krossfire Remake Demo 0 comments

Current mod source including INI code and W3D models. And only workable maps. If you want to use other maps you need to put "antiplacementobject" in the...

Models Source

Models Source

KKnD2: Krossfire Remake Demo 0 comments

Mod models source in old gmax format. In order to use it you need gmax and RenX pack.

Annihilation 100082

Annihilation 100082

Generals: Annihilation Demo 19 comments

New mod update Generals Annihilation. This is a demo version

Generals Ressurection Project v 1.0

Generals Ressurection Project v 1.0

Generals Ressurection Project Full Version 2 comments

Beta version ResPro mod. Installation: unpack archive to you ZH directory. Enjoy!

Comments  (0 - 10 of 810)
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generalselite
generalselite

Hi, I'm making this request to all mod creators which I'm hoping will not be an incredibly difficult task as I've read this type of modding can be done simply with FinalBig editor, but nonetheless;

Can someone create a mod or simple application which allows us to create our faction from the already existing units & buildings? That way it's far easier than messing with a lot of the .big files and whatnot. Perhaps the compatibility of this mod can extend even further to work with other mods so that users can create their own factions from regular units and modded units. But in any case, at least a mod or application that allows us to create and add a new faction to the game.

I imagine one straightforward way for this mod to work user-friendly is to be able to start off with a blanket template or from one of the factions/generals. From there, we would be able to change, add, or delete the buildings the faction can construct, the building's requirements in order to be build-able, cost, etc. Then we can choose what units production buildings can build, what upgrades and enhancements it can produce, etc. And if not too much effort, perhaps even create new producable upgrades with the ability to add an image for it to properly display. Then after editing the basics, the user can choose the general's powers, and again, if not too difficult, the ability to create new powers and add it's custom image for it, etc. After creating the entire faction, we get to name it, export it to correct folder location that we can choose since people install their game in different places, violla, they can send it to their friends if they want to play multiplayer with it, etc. I'm sure there's more creation features I'm not thinking of that could be possible, but that's some of the main things.

I hope you mod developers get the gist of what I'm trying to come across here. If any of you have the time and are willing to make this, that'd be super awesome!

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Darth|Tyranus
Darth|Tyranus

How to fix the network mismatch when playing LAN ? We have the same files

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dedy78
dedy78

how to use mods to general zero hour??

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turkishwolf
turkishwolf

Hayatimda oynadigim en iyi modern askeri strateji oyunu...(best!)

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cem26
cem26

Yallah bismillahhlgh

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turkishwolf
turkishwolf

what?

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C&C Generals: Zero Hour
Platforms
Windows
Developer & Publisher
Electronic Arts
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Highest Rated (20 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012 by n5p29

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