Prepare to unleash the absolute latest in modern weapons technology against the world's most powerful Generals in Command & Conquer Generals: Zero Hour. In the next era of military strategy and might, you'll need to command a more technologically advanced arsenal to defeat new, more powerful enemies.
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Hi people,

I hope you are all enjoying 009 Beta release. We want to thank you for voting for us, and for your support.
It's also great to see 100 downloads of 009 Beta per day.

As usual, we are working constantly on balance, bug fixing, and adding new stuff. I am here to present you 3 new finished models.

- So, let's start. In order to bring as much as diversity as possible to generals, SW general got a new structure. Well, it's not so new, but its stats are different than other USA generals, and thus model is also changed.
It is Ion Plant structure.

RENDER

Ion Plant is cheaper than any other power plant in game, it is built much faster (those stats are still subject to change, so I won't write them in numbers). It gives SW general opportunity for rush, expand faster and take more control of the map. But, in order to balance it, you cannot upgrade System defense on it anymore, because player would attack with these structures. Also, it brings less power to you. So, you will need to make very large number of them to support your base. It has less health, and when destroyed, causes a small EMP explosion, shutting down all nearby tanks and structures for a few seconds. You cannot purchase more energy production on it like you could on other USA power plants. It has a nice rotating animation and awesome lighting effect. This is the new thing for SW general.

- Another update is for Cybernetic general. His old stealth patriot defense is replaced with new defenses. First one is Missile Defense System.

MISSILE RENDER

Missile Defense System is effective only vs. ground targets, and more specifically vs. tanks and vehicles. Deals small damage to infantry too. Fires 6 rockets instead of 4 like old Patriot and does not relay position of enemies to nearby Patriots anymore. But its firepower is slightly better than Patriot. It provides better defense vs. tanks and especially vs. ECM because it has a stronger secondary damage radius.

- And last structure, also for Cybernetic general, is Gatling Defense System

GATLING RENDER

It is perfect anti infantry and anti air defense. Not much to say about it, you get the picture.

All those Cybernetic defenses are currently built as a separate object, but with help from TheHunter in coding, they could actually be built as upgrade on one specific structure (node).

Challenge and Campaign are being worked on. More info on those is coming in the next updates.

That's it for now, stay tuned.

P.S.

Once again, I will share you two YouTube channels which have and will have a lot of Contra videos, so track them and enjoy some nice battle videos:

Irwe3

westwood03051989

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The initial release. Please report any bugs to me and I will try to fix them ASAP.

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Here is a demo to show you how things work hope i'll get feedbacks on things i need to work on.

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Post comment Comments  (0 - 10 of 792)
arphax
arphax

who want to play add me at hamachi online zer hour mods ps 1234

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ozimakistvan
ozimakistvan

What is the best and most stable mod for playing co-op over Internet? Because every mod i played recently (Shockwave,ROTR,Project Raptor,etc.) is produced the well known mismatch error. Not one of them was stable enough to play on 2 human vs. 6 AI.
And i don't have to say how annoying/irritating when you play for 30 minutes, build up your base to max., almost there to do a full scale attack on the AI and the game crashes with mismatch... help appreciated!

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Arc137
Arc137

You can't avoid mismatching. No mod is stable like that. Mods don't solve mismatching.

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Guest
Guest

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Rollintracks
Rollintracks

Here's to all of the people whos looking for a guide on what to pick.
1. Want big explosions? go Contra (demo and nuke generals are recommended)
2. Want Noice Textures, Models, etc.? Go Untitled (Warning, Normal and Brutal ai are not coded in, 4v1 hard should be enough challenge for you.)
3. Want Balanced 12 generals with lots of content? Go Shockwave.
4. Want Balanced 5 sides with even more content? Go Rise of the reds.
5. Want a qwerky game? go Reborn.
6. want decent graphics but is infested with bugs? go Project Raptor (dunno why would you pick this, but im playing it just for laughs. :D)

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Rollintracks
Rollintracks

Or 7. Want to get your *** kicked by Ai like the masochist you are?
Go rise of the reds. (wait.. did i say that before? eh. worth mentioning twice.)

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arphax
arphax

i want to play online with those mods you mention.

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vanaugur34
vanaugur34

or if you want company of heroes like game, go cold war crisis

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Karim.
Karim.

hi, can anybody tell me which is the best mod for nuke general

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Rollintracks
Rollintracks

Well, if you're talking 'bout huge offensive capabilities, id go for contra, i gotta warn ya tho, this guy got no defense in that mod.

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C&C Generals: Zero Hour
Platforms
Windows
Developer & Publisher
Electronic Arts
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Highest Rated (20 agree) 10/10

From modder's perspective, Zero Hour is the C&C game with the best modding capability and it's also easy to learn. It have a lot of nice additions from the classic C&C Generals.

Mar 9 2012 by n5p29

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