Multi Theft Auto: San Andreas (MTA:SA) is a multiplayer mod ("modification") for the Microsoft Windows version of Rockstar North's Grand Theft Auto: San Andreas that adds an otherwise absent online multiplayer component.
Although often referred to as a modification, Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language.
Multi Theft Auto's latest release is for the game Grand Theft Auto: San Andreas and is built upon a now open source game engine that has been in development for several years and is the only project that is still actively maintained. The engine provides users with all the necessary tools they need to create their own game modes and maps by exposing a large part of the original game functionality through a Lua scripting machine.
On Saturday, 22nd of August, 2009, Multi Theft Auto: San Andreas v1.0 was officially distributed as the first open source release. This release abandoned the now obsolete "Deathmatch" tag in the product name to emphasize on the versatility of the software. Gameplay functionality is solely provided by the scripting language, so users can choose or develop their own combination of scripts and other contents to customize and host their own type of game.
Oh, what is that? The holidays are here again? Yep, it looks like they are, so that means the usual stuff. We are going to give you guys & gals a heads up on what has been happening in MTA's world this whole year. And if you are one of those well informed types who does not need a recap, you still might want to give this post a read, as there will be more than that later on!
2016 in Recap
In July, we started offering a new way of promotion for server owners who wanted to gain more players quickly. Namely, one of the top positions in the ingame server browser for a week in an exchange for a small fee. We felt it was a good way to not only ensure that our Project's financial needs are balanced, but also to allow some smaller but ambitious servers to try and get the player base they were always seeking for.
In August and September, we made significant changes to our forums, including a switch to a new forum software. There were a bunch of issues found afterwards (such as keeping the users login states), but we managed to fix most of them.
Following that, we were featured in an article on the Rock Paper Shotgun, which was pondering the popularity of multiplayer mods for GTASA, even long after its original release. You can find the full article on RPS website.
And finally, on 20th of October, Multi Theft Auto: San Andreas 1.5.3 was released. This was a large release that might as well could have been labelled as a next major release, but was still compatible with the 1.5 series.
A bunch of interesting MTA:SA-related YouTube videos from this year
Current player counts and version fragmentation statistics
Recent peak number of concurrent unique players: 27111 players on 2016.12.23 (at 17.30 GMT)
Highest recorded number of concurrent unique players: 27111 players on 2016.12.23 (at 17.30 GMT)
Recent number of daily unique players: 124981 players on 2016.12.23 (Friday)
Highest recorded number of daily unique players: 142785 players on 2016.09.04 (Sunday)
Recent number of monthly unique players: 554757 players on November, 2016
Highest recorded number of monthly unique players: 626167 players on August, 2016
Yes, to our surprise, there was a new concurrent unique player count record set literally on the day we were gathering these stats for you.
MTA:SA Version or series Percentage of players using that version or series as of 23rd of December, 2016
1.0.x + 1.1.x + 1.2.x 0.07%
It looks like more people decided to use newer versions of the mod than the last year.
As for the future, we have been working on the next release, which will contain mostly bugfixes and compatibility tweaks. However, we did some work on new features as well, such as Custom Train Tracks, which we hope to be finished soon.
We also want to look into improving streaming, raising the limits and making it possible to add new IDs for things, but this will be tricky. Nonetheless, it would be great to see those features working in MTA:SA one day, as they would allow server owners to eg. use bigger and better custom maps with new vehicles which would all work correctly for players.
That's it for now.
Happy Holidays and Best Wishes for 2017 from the MTA Team!
(you can find the original post here: Forum.mtasa.com )
The end of the year is near, so it is time for a little progress update for you guys.
Happy holidays! It does not look like the Mayans were right, so we can post another status update. And, we do have something interesting to tell indeed.
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This build is for Windows XP and Vista only. Twentieth second stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San...
This build is for Windows XP and Vista only. Twentieth first stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San...
Twentieth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas. This update contains a lot of smaller changes...
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Highest Rated (10 agree) 10/10
MTA:SA was brillantly developed, allowing any kind of game possibility. From racing to role-playing, forest mazes to hay stack climbings, there are endless possibilities. That makes MTA a modification impossible to get sick of, there's always something new to try out. And everything you need to create your own game is your brain, lua knowledge and a bit of imagination...
Nov 17 2010 by Flucado