Multi Theft Auto: San Andreas (MTA:SA) is a multiplayer mod ("modification") for the Microsoft Windows version of Rockstar North's Grand Theft Auto: San Andreas that adds an otherwise absent online multiplayer component.
Although often referred to as a modification, Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language.
Multi Theft Auto's latest release is for the game Grand Theft Auto: San Andreas and is built upon a now open source game engine that has been in development for several years and is the only project that is still actively maintained. The engine provides users with all the necessary tools they need to create their own game modes and maps by exposing a large part of the original game functionality through a Lua scripting machine.
On Saturday, 22nd of August, 2009, Multi Theft Auto: San Andreas v1.0 was officially distributed as the first open source release. This release abandoned the now obsolete "Deathmatch" tag in the product name to emphasize on the versatility of the software. Gameplay functionality is solely provided by the scripting language, so users can choose or develop their own combination of scripts and other contents to customize and host their own type of game.
Howdy. Just as you folks are preparing for the Holidays and New Year's festivities, we have a new status update for you. Following the tradition from last year, we are going to give you a brief summary of what had happened this year in the Multi Theft Auto community, along with other goodies.
2015 in Recap
A bunch of interesting MTA:SA-related YouTube videos from this year
Current player counts and version fragmentation statistics
Recent peak number of concurrent unique players: 21919 players - 2015.12.22 (at 18.00 GMT)
Highest recorded number of concurrent unique players: 24985 players - 2015.02.28 (at 18:00 GMT)
Recent number of daily unique players: 115508 players - 2015.12.22 (Tuesday)
Highest recorded number of daily unique players: 140814 players - 2015.03.07 (Saturday)
Recent number of monthly unique players: 520276 - November, 2015
Highest recorded number of monthly unique players: 587193 players - January, 2015
MTA:SA version fragmentation (as of 23rd of December, 2015):
1.0.x + 1.1.x + 1.2.x: 0.13%
So, what about our future releases? ArranTuna has worked on adding a possibility to use more ped skin IDs for the upcoming Multi Theft Auto: San Andreas 1.6. This feature still needs testing, so give it a shot if you are interested and not afraid of trying out our Nightly Builds for 1.6. There were several other changes to both 1.6 and the current 1.5 lines, such as a fix for a client crash related to carjacking, spotted by Dutchman101, or the introduction of createSearchLight() function by Jusonex.
This year was a blast and hopefully so will be the next one.
Happy Holidays and Best Wishes for 2016 from the MTA Team!
(you can find the original post here: Forum.mtasa.com )
Happy holidays! It does not look like the Mayans were right, so we can post another status update. And, we do have something interesting to tell indeed.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (10 agree) 10/10
MTA:SA was brillantly developed, allowing any kind of game possibility. From racing to role-playing, forest mazes to hay stack climbings, there are endless possibilities. That makes MTA a modification impossible to get sick of, there's always something new to try out. And everything you need to create your own game is your brain, lua knowledge and a bit of imagination...
Nov 17 2010 by Flucado