Experience a vast, open-ended universe filled with an infinite number of adventures. You are the freelancer Edison Trent, an intergalactic jack-of-all-trades. Your mission: whatever you want. Become a smuggler or a ruthless space thug, a naval hero or a trader.

Dodge through asteroid fields while piloting elite spacecraft. The action is endless as you make your way through 48 known star systems. Greed, morality, compassion, anger... whatever motivates you, the dynamic universe will respond.

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Blog RSS Feed Report abuse Latest News: A Time to Refocus

About Freeworlds: Tides of War with 23 comments by Sizer on Apr 23rd, 2013


Hello, Freeworlders, Sizer here. I come to you all with some news about recent developments with this project. As of last Thursday, I am now the Lead Developer of Freeworlds: Tides of War. After years of service to the project, Sushi's life has become far too hectic to fully commit the time required to finish this project. Personally, as one who worked under him for nearly 3 years, I thank him for his time, his titanic effort, and his guidance.

That being said, it is time for the team to press forward. I cannot, and will not make any promises to release dates. We've all seen how that goes, and frankly, it is too be expected. We will all make our best efforts to bring this project to a close in as short a time as possible, but I will say this: we will not sacrifice quality and completion for a release date. If we lose some fans along the way, so be it. We have a vision for what we'd like to accomplish, and it is within reach. I want to get that across - we are not attempting the impossible. Everything we are working on right now simply requires time to finish, nothing more, nothing less.

We are currently working on a restructuring of the universe layout to something more interesting, with gameplay dynamics in mind. I have, with the help of a few others, constructed star systems that I'm sure you will all find quite interesting to navigate, with plenty of room for pirate ambush tactics, military high strategy, and a few places for the average joe to call home. And don't you worry, in the true Freelancer fashion, there will be plenty of secrets to find.

We are also going through the steps of internally testing all the new meta-game features we've added, such as capital construction and the dynamic economy. These should be solid and robust within a few weeks. I may have some video to show you of that over the next month.

Finally, I'd like to, once again, ask for any help you may have to offer. I'm going to be honest, we've had almost no luck in this regard in the past. Almost everyone who has joined us has either flaked out, or have been less qualified than we'd have liked. If you think you can commit, and I mean commit, and have a skill level on par with the rest of the team, please contact me either through MDB or on our forum.

I hope to have something more substantial in the future to show you all, but at the moment, we're at the point in development where all I'd have to show you are screenshots of code. In any case, I thank all of you for your continued support and patience.

- Sizer

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If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

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Freelancer: Mostly Harmless Open SP 0.1 Beta
Freelancer

Freelancer: Mostly Harmless Open SP 0.1 Beta

Jun 18, 2013 Freelancer: Mostly Harmless Full Version 0 comments

An 'Elite' TCM mod for Freelancer. This is an open single player mod, and cannot be used in conjunction with any other mods.

Genesis 1.2 MP
Freelancer

Genesis 1.2 MP

Jun 1, 2013 Genesis - A new beginning Full Version 6 comments

The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Multiplayer, putting you into the game just after the original...

Genesis 1.1 MP
Freelancer

Genesis 1.1 MP

Apr 17, 2013 Genesis - A new beginning Full Version 6 comments

The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Multiplayer, putting you into the game just after the original...

Genesis 1.1 OSP
Freelancer

Genesis 1.1 OSP

Apr 17, 2013 Genesis - A new beginning Full Version 26 comments

The Genesis mod is an addon mod for Freelancer by Digital Anvil/Microsoft that works in Open Single Player, putting you into the game just after the original...

Genesis 1.0 OSP
Freelancer

Genesis 1.0 OSP

Mar 7, 2013 Genesis - A new beginning Full Version 6 comments

The Genesis mod is a major revamp of the original Freelancer code. I've gone through each system and altered things as i'd like to see them, fixed numerous...

Discovery Freelancer 4.86: Exiles
Freelancer

Discovery Freelancer 4.86: Exiles

Dec 6, 2012 Discovery Freelancer Full Version 34 comments

The year is 818 A.S. and war is everywhere. 17 years after Trent saved humanity and one year since Episode 13 took place, a Sirius-wide war is being waged...

Post comment Comments  (0 - 10 of 350)
daemontools00
daemontools00 May 11 2013, 12:05pm says:

i need help..... this is my problem i installed the game and actualy played it without a problem.... but when i tried to use a trainer the game suddenly went all south and even i re-installed the game it wont fix sh!t.

im using the version 1.0

+1 vote     reply to comment
rsabatino
rsabatino Jun 4 2013, 10:57pm replied:

don't use trainers you can get mods from the starport The-starport.net also when you uninstall freelancer some stuff remains this is what you do . go into your c drive x86 and delete the Microsoft games folder. if you have more than one game from Microsoft just delete freelancer. second go into my documents and delete my games folder again if you have two games that share that folder delete the freelancer with that done run through a registry fixer and clean out your pc cc cleaner works and advanced system care.

+1 vote     reply to comment
EliteHunter39
EliteHunter39 Apr 28 2013, 7:26am says:

wish they would make a FreeLancer 2 or something VERY similiar to this with better repetitive value and dynamic economy :/

+2 votes     reply to comment
Guest
Guest May 9 2013, 6:45pm replied:

This comment is currently awaiting admin approval, join now to view.

BRobert
BRobert Apr 16 2013, 9:53am says:

Can someone please help. I installed patch 1.4 and the game shows me ver. 1.0 I did something wrong or it suppose to be like that. Thanks.

+1 vote     reply to comment
rsabatino
rsabatino Jun 4 2013, 10:59pm replied:

patch 1.4 is just and sdk your game will still be 1.0 you have to download a mod first then your exe file will have a different number than 1.0

+1 vote     reply to comment
masternerdguy
masternerdguy Apr 30 2013, 1:06pm replied:

Don't use patch 1.4, imo it introduces more problems than it solves. It isn't even an official patch.

+1 vote     reply to comment
crypthead
crypthead Apr 24 2013, 5:08am replied:

maybe its because of your crack.. try downloading the correct crack version.. try if that works

+1 vote     reply to comment
EricBoyce1
EricBoyce1 Mar 12 2013, 8:05pm says:

Where is the mod for Lancers ... in the video? And Microsoft should look into bringing the FreeLancer Game back ... I'm tired of Halo!

+3 votes     reply to comment
Guest
Guest Jan 6 2013, 9:24pm says:

Chris Roberts (freelancer, wing commander ect.) is back and creating a new game called star citizen! I looks outstanding!

+4 votes     reply to comment
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Freelancer
Platform
Windows
Developer
Digital Anvil
Engine
Custom Built
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Release Date
Released Mar 3, 2003
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Highest Rated (3 agree) 9/10

Freelancer is an excellent space sim that attempted to fill a very small niche role in an already small audience. It did so very, very, well. Freelancer has delivered an excellent space combat sim made even better by the ease of modding. With the community developed modding tools we have today, anyone with a great idea can take the Freelancer engine and make an amazing universe. There are a few black marks on Freelancer, namely scale issues. Cap ships, even in vanilla, can be 1/10th the size of…

Mar 28 2009, 2:30am by masternerdguy

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