The basic idea of Zombie Panic! Source is to create a solid gameplay that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
At the start of each round, players can either choose to join the human team or volunteer to be the first zombie. If no one volunteers the game will pick one human randomly, and the game begins! The starter zombie's goal is to kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human dies he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who is alive and who is undead.
Eventually, there will only be one survivor still standing if everything goes wrong, his back against the wall while facing the animated corpses of his former allies. In a survival round, the zombies team only has a certain number of reinforcements (lives), and when a zombie is killed they lose a life from the counter. However, when a human is killed they gain 1 life. When the zombies run out of lives, the remaining survivors win the round by killing off the remaining undead left on the map. In objective rounds, zombies get an unlimited number of lives while the humans must complete a variety of map-based objectives to win.
We want the game to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you just died. Overall, fun and playability is the priority, and while realism and horror are important, those things are just a bonus when possible. We want a game that you can easily play with groups of any size, even with small or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
See you there!
-Zombie Panic! Team
Today, we're very proud to release the 3.1 update for public playtesting! The latest changes are all available in our unstable beta branch. You can find out how to opt in to the beta on this thread.
We've created a new sub-forum in our Steam Discussions for reporting bugs and providing feedback during the public playtesting period. All of 3.1's issues, crashes, suggestions, and ideas should be directed to that specific sub-forum only. Please keep everything 3.1-related in that forum for better documentation and organization.
IMPORTANT: to have the new sounds work properly, you will need to remove your sound cache in your vpks. Delete the "zps_sounds.vpk.sound.cache" file located inside your vpks folder inside your Zombie Panic! Source directory.
We highly recommend backing up your personal client files before opting in to the beta in case something untoward happens. We appreciate your help in advance!
The phase 1 of the ModDB 2018 Mod of the Year Awards has begun, so go vote and show your support for your favorite mods! Voting also enters you into the draw to win games from their #modlove collection.
We ask that please you give us a vote, but be sure to give your other favorite mods a vote too!
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- Zombie Panic! Source Development Team
We've created our own Steam Developer Homepage and Official Zombie Panic! Steam Group! You can follow us for latest updates, dev blogs, general updates...
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Pithole (WorkHazard) OST made by our sound designer KaempeLaeske
Zomboeing OST made by our sound designer KaempeLaeske.
FrozenHeart OST made by our sound designer KaempeLaeske.
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
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