The basic idea of Zombie Panic! Source is to create a solid gameplay that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
At the start of each round, players can either choose to join the human team or volunteer to be the first zombie. If no one volunteers the game will pick one human randomly, and the game begins! The starter zombie's goal is to kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human dies he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who is alive and who is undead.
Eventually, there will only be one survivor still standing if everything goes wrong, his back against the wall while facing the animated corpses of his former allies. In a survival round, the zombies team only has a certain number of reinforcements (lives), and when a zombie is killed they lose a life from the counter. However, when a human is killed they gain 1 life. When the zombies run out of lives, the remaining survivors win the round by killing off the remaining undead left on the map. In objective rounds, zombies get an unlimited number of lives while the humans must complete a variety of map-based objectives to win.
We want the game to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you just died. Overall, fun and playability is the priority, and while realism and horror are important, those things are just a bonus when possible. We want a game that you can easily play with groups of any size, even with small or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
See you there!
-Zombie Panic! Team
We've shipped an update to 'unstable' beta branch focused on fixing many game bugs within the previous update, including the headshot t-pose and ragdolls fix, issues with the voting system, dedicated server stability performance, third-person animation improvements and much more.
As usual, you can read the full list of changes in our changelog thread!
The Linux Client support continues to be our top priority in the v3.1 public beta. However, we're very limited on how well our build is running for users with different distributions. Therefore, we need to be in touch with those willing to assist in this matter and telling us if the build has any kind of issue on their end. With those bugs patched, we can have a smooth public release to the Linux community who wishes to play the game.
If you want to help us with this task, join our Discord server and ping me (@Tabajara) or one of our developers to tag you with the "Linux Tester" role. Your help and feedback will allow us to ship specific and better fixes. Any time we do a Linux hotfix, we'll ping you for your help in testing it out for us.
You can also keep us updated by providing feedback in our 3.1 sub-forums!
Follow us for latest updates:
- Zombie Panic! Source Development Team
Thank you everyone who has participated in the public beta testing so far and left their feedback to us on the forums. We've shipped our first major patch...
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Pithole (WorkHazard) OST made by our sound designer KaempeLaeske
Zomboeing OST made by our sound designer KaempeLaeske.
FrozenHeart OST made by our sound designer KaempeLaeske.
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
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