The basic idea of Zombie Panic! Source is to create a solid gameplay that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
At the start of each round, players can either choose to join the human team or volunteer to be the first zombie. If no one volunteers the game will pick one human randomly, and the game begins! The starter zombie's goal is to kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human dies he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who is alive and who is undead.
Eventually, there will only be one survivor still standing if everything goes wrong, his back against the wall while facing the animated corpses of his former allies. In a survival round, the zombies team only has a certain number of reinforcements (lives), and when a zombie is killed they lose a life from the counter. However, when a human is killed they gain 1 life. When the zombies run out of lives, the remaining survivors win the round by killing off the remaining undead left on the map. In objective rounds, zombies get an unlimited number of lives while the humans must complete a variety of map-based objectives to win.
We want the game to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you just died. Overall, fun and playability is the priority, and while realism and horror are important, those things are just a bonus when possible. We want a game that you can easily play with groups of any size, even with small or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
See you there!
-Zombie Panic! Team
We've created our own Developer Homepage on Steam Store. You can stay even more connected with us for latest development updates and game reviews we think you should give a try!
You can also join our public Official Development Steam Group to receive our announcements about Zombie Panic! Source's development workflow. Including dev blogs, general updates, upcoming content, work in progress media, and etc. Regarding our main group, we'll keep using it to post major news, changelogs, and updates as well.
We've something interesting in the works for you in July and more information will be announced in the future. The ZPS v3.1 is going smoothly and shaping nicely! We're taking our time with it, making sure nothing will bypass us. Linux Client is still on our "to-do" list to make it happen, we didn't forget about it. However, we can not guarantee it will be fully working on v3.1 yet! So be sure to follow us on every official platform and social media to not miss anything!
If you’re interested in playtesting, or want to apply for a position on the development team, you can do so in our Team Applications sub-forum. The Zombie Panic! Team is always looking for fresh blood to help us support and improve even more the overall quality of our game. Do not hesitate to send us an email asking further questions regarding these positions.
It’s essential that you read and follow the Application Rules & Sample Application Format if you wish for your application to be valid. Feel free to contact us any time on our forums.
We'd like to remind you we have our own official and verified Discord server! Come chat with game developers, playtesters and the rest of the community!
Discuss with everyone, suggest stuff, thank and complain changes we did, and stay tuned for sneak peeks there. Join now @ Discord.gg!
- Zombie Panic! Source Development Team
While we focus our work on the v3.0.8 code rewriting, we're re-releasing v3.0.7 as a hotfix today. This update contains many bug fixes which were supposed...
We're shipping another game patch fixing a lot of bugs and potential server crashes from the previous version, along with full Steam Workshop support...
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Pithole (WorkHazard) OST made by our sound designer KaempeLaeske
Zomboeing OST made by our sound designer KaempeLaeske.
FrozenHeart OST made by our sound designer KaempeLaeske.
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
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