The basic idea of Zombie Panic! Source is to create a solid gameplay that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
At the start of each round, players can either choose to join the human team or volunteer to be the first zombie. If no one volunteers the game will pick one human randomly, and the game begins! The starter zombie's goal is to kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human dies he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who is alive and who is undead.
Eventually, there will only be one survivor still standing if everything goes wrong, his back against the wall while facing the animated corpses of his former allies. In a survival round, the zombies team only has a certain number of reinforcements (lives), and when a zombie is killed they lose a life from the counter. However, when a human is killed they gain 1 life. When the zombies run out of lives, the remaining survivors win the round by killing off the remaining undead left on the map. In objective rounds, zombies get an unlimited number of lives while the humans must complete a variety of map-based objectives to win.
We want the game to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you just died. Overall, fun and playability is the priority, and while realism and horror are important, those things are just a bonus when possible. We want a game that you can easily play with groups of any size, even with small or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
See you there!
-Zombie Panic! Team
Our friends at Monochrome has just announced their interest to push the Zombie Panic! franchise forward by possibly developing a new commercial Zombie Panic! game on the Unreal Engine 4! To quote:
"As we approach our 15th anniversary at Monochrome, we're looking back to our roots and we want to ask you, the community, your thoughts on the possibility of building a new Zombie Panic! Good idea, bad idea, thoughts or feelings? Any cool features you'd love to see?".
If the project successes, we might be able to gather more resources to ZPS development as a whole, since we're still planning to continue its support by releasing another major update in the future!
Feel free to share your thoughts in the Monochrome Discord channel!
Follow us for latest updates:
- Zombie Panic! Source Development Team
Zombie Panic! Source is celebrating its 15th birthday!
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Pithole (WorkHazard) OST made by our sound designer KaempeLaeske
Zomboeing OST made by our sound designer KaempeLaeske.
FrozenHeart OST made by our sound designer KaempeLaeske.
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
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