“It’s a tremendous achievement – a detailed tribute to the Thief series…. Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.”
– PC Gamer
“this is splendid….it’s basically Thief…but in Doom 3.”
–Rock, Paper, Shotgun
The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
Example Editing:
Try it yourself!
The Dark Mod 2.11 is primarily a bug-fix release. The majority of development time was dedicated to fixing or improving long-standing bugs or problem areas with the project rather than focusing on new features.
That said, some of the improvements that were introduced to address these issues could very well be classified as new features in terms of the amount of changes required to bring them to life.
A full changelog can be viewed here, but some highlights include:
Major game-play improvements!
For players, Stealth Score and AI alert behavior has been improved to better detect tactile contact with AI and proximity. An older TDM release introduced a grace period feature that was overly broad and made some AI ignore players that were right in front of them. This has been substantially improved so stealth scoring and AI reactions should be a lot more consistent and logical.
Players will also have a new Blackjack experience with better cues about whether a blackjack attack will succeed and improvements to the way that the blackjack attack is executed.
Players can more smoothly transition from climbing as the player is now permitted to be crouched during the climb.
There is a new multi-loot feature which allows you to pickup multiple loot pieces by holding down the frob button
It was discovered that the default Thief Player def contained head-bob settings. These have been removed so that players who experience nausea \ discomfort with head-bob can properly disable the settings in Darkmod.cfg or the console.
Performance Improvements!
The new volumetric light feature has been improved via a new blur phase. This means that you no longer need to increase the samples to reduce or remove banding and performance should be substantially improved.
Before (dithered and low sample count):
After ( new blur algorithm ) better performance and less artifacts:
Soft Shadows now utilize scissors and tile-based evaluation in stencil mode so that Anti-Aliasing no longer need be applied to the entire shadow buffer.
Shadow Maps have improved mipmap, LOD and texel utilization. There should be fewer artifacts and better performance.
Large models are now evaluated via a BVH structure so that they can be split for lighting and culling optimizations.
AI think cycles have been optimized and perform less work per-frame.
GLSL programs have been rewritten to have better performance on AMD graphic cards.
( All performance improvements courtesy of stgatilov ! )
Included mission improvements!
Mission 1: A New Job now features subtitles! ( Thank you boissiere and Dragofer )
Mission 2: Tears of Saint Lucia has been improved with EFX reverb and a few bug fixes! ( Thank you JackFarmer and datiswous )
Asset fixes and additions!
Dragofer has fixed hundreds of assets that were missing setup definitions or other components that would cause the console to flood with errors on TDM launch or on the launch of missions. In addition, he has added hundreds of new and old assets from both TDM team members and members of the TDM community. ( A big thank you to Dragofer, Bikerdude, Epifire, RPGista, and WellingtonCrab for many of these new high-quality assets! )
The Engine now supports Obj model format
Material Shaders no longer require you to add frob stages. Frob is now auto-generated. You can still add custom frob effects to materials if preferred
Missions can now include decls that override those in the core TDM without using an override file to replace the entire core file.
GUI scripting has been overhauled with better syntax and error reporting
Dmap precision has been increased and Dmap T-junction performance has been optimized
I have created a new 2.11 compliant version of my Fresnel Mod.
It has the following features:
* Ambient lighting has enhanced ( increased ) specular reaction
* Ambient lighting has Fresnel brightening on glancing angles ( modulated by specular )
* Ambient lighting gets darker the further geometry is from the player
* Ambient lighting is now darker on the underside of geometry, matching the look of TDM 1.03 to 2.05 ( ARB shader era )
New Download:
A lightweight, non-intrusive, mission-friendly Modpack for The Dark Mod that includes some enhancements and a new set of abilities for our protagonist: peek through doors, blow and ignite candles, whistle to distract enemies, mark your location, an invisibility-speed combo and more.
This pack does not alter your game or any of the missions in any relevant way. The pack includes enhancements to the core game and additions that can be used in missions but at the same time respects the vision of the mission creators.
An extensive number of enhancements and changes that Wesp5 has created to tailor TDM to his preferences. TDM members have assisted in the creation of this pack with the acknowledgement that other players may prefer these types of changes even if they might not be agreed on as part of the core project. Wesp5 has made similar unofficial patches for many games including Vampire: The Masquerade - Bloodlines, White Gold: War in Paradise, Half Life, Quake and Quake 2
Grayman's final mission donation is being worked on by the powerhouse team of Bikerdude, Dragofer, Amadeus, and WellingtonCrab. You won't be ready for this one...
2.10 was a little lob-sided with regard to it's mission release schedule as many of the biggest missions were scheduled to coincide with the 2.10 release. Here are the missions that arrived after the initial packed release schedule:
"By Any Other Name" author Joebarnin
A wonderful stealth mission combined with lots of puzzle solving! Get ready to put on your thinking cap!
"Sam Wilson 1: Eastbound" author jonri
All aboard!!! What happens when a Thief must do their work on a moving cargo transport? This is one of the most inventive missions in recent memory and one of my new favorites!
"Who Watches the Watcher?" author DeTeEff
Don't let the username fool you! This author is an "experienced" mission designer and has released an excellent new mission with lots of visual flair.
"The Adventures of Thomas: Lucy's Quest" author gg
New author gg was very ambitious and created a mission so large and with so many AI that it inspired the new AI optimizations in 2.11. That said, Dragofer came to the rescue with a script that would allow this mission to play without melting the CPU's of weaker systems under 2.10. A promising start by gg with lots of places to explore that will keep players occupied for much longer than most introductory missions!
"In Plain Sight" author Frost_Salamader
Frost_Salamander returns with another handsome mission with a great story and overall design! Like Bienie (author of the Chronicles of Skullduggery missions), Frost_Salamander seems to be exceptionally talented with using modular assets to make beautifully arranged scenes.
Frost_Salamander has made a Flickr page to showcase this mission:
( If I had made such a gorgeous mission, I would too! )
After a year of constant development, The Dark Mod 2.10 arrives!!! This is a landmark release with one of the most requested improvements: FASTER MISSION...
The latest TDM release brings some significant performance gains thanks to significant OpenGL feature updates.
Setting a new baseline in performance and visuals, TDM 2.08 casts off almost all the legacy Doom 3 OpenGL features in favor of modern OpenGL 3.1. New...
The Dark Mod 2.07 takes the big changes from 2.06 and refines them further with many bug fixes, crash fixes, and code stability changes. This may be the...
The entire Darkmod 2.11 download in one archive. No need to run tdm_installer.
The new tdm_installer tools is the intended replacement for tdm_updater. It can install, upgrade, or downgrade TDM to any Standalone 2.x version.
The new tdm_installer tools is the intended replacement for tdm_updater. It can install, upgrade, or downgrade TDM to any Standalone 2.x version.
The entire Darkmod 2.10 download in one archive. No need to run tdm_installer.
The entire Darkmod 2.09b download in one archive. No need to run tdm_installer.
The entire Darkmod 2.08 download in one archive. No need to run tdm_update.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
It's absolutely great that fan missions can be downloaded right in the game, but I wish there was a mod for the main menu music that would change it to something much less annoying and much more fitting for the Thief series in style, because the music we have doesn't fit at all, it sounds like it was made for some fairy tale from Tim Burton and the more I hear it while downloading another mission the more it becomes unbearable. Too bad that turning it off is the only solution we have...
Congrats on the release. This is a great one! As good as the last one.
Anybody have a list of must play fan missions? or just go down the list and play all of them?
There's a lot soo i was curious is some are hit or miss?
The following wiki has a few details:
Wiki.thedarkmod.com
There is a Top 5 thread referenced there that has people posting favorites.
I can personally vouch for Goldwell's Accountant Series, Northdale Series, Lord Edgar's Bathhouse, and Noble Affairs, Kingsal's Volta Series and Hazard Pay, Moonbo's Requiem + House of Locked Secrets ( Shadowcursed Series ), Grayman's William Steele series and The Black Mage, Melan's Penny Dreadful series, WellingtonCrab's Iris, a few "team created" missions like No Honor Among Thieves v4, Painter's Wife, Crucible of Omens: Behind Closed Doors, Written in Stone, Amadeus A Good Neighbor, Springheel's A Score to Settle and A Reputation to Uphold, Baal and Bikerdude's Sir Talbot's Collateral, Fidcal's Thief's Den 2 and 3, Spoonman's Full Moon Fever.
It's probably almost easier to name "no so great missions" than list all the great ones but I am not one to hurt feelings that way.
I also enjoy Sotha's "Thomas Porter Series" but am hesitant to recommend it since many complain that it's too difficult\hard-core.
It would be great to see this thing running on SteamOS on a PS4 Pro via proton. I always wanted to see these either source ports of ID 3 engine or standalone mods like this on PS3 and 4 hardware. I know PS3 should be able to handle it but just so complex and Linux drivers for PS3 are still being worked on slowly.
The latest version of the Dark Radiant is now a must-have for every ID tech 4 modder. A very handy tool with good potential. I can say this after trying many editors for different engines. DR really lacks only one important thing. Visual scripting (some kind of Input/Output system like in Hammer editor).
With Phobos mod this is the spearhead of id tech 4 modding scene. Congratulations for the great achievement and updates! I really hope someone will make a Resident Evil Remaster total conversion for Doom 3, based on your custom engine. Weird nobody did it until now. Btw keep up the good work!
I can play version 2.0.But i cant save in any mission.its buggy.in version 2.9 or the latest version i only hear the menu music, no visual.
Glad to see this project is growing and the quaility of the FM's is getting better and better each year.
Torrent file for quick download of the 2.10 release
Humanrightsembassy-my.sharepoint.com