Stealth Gaming in a Gothic Steampunk World

** The Dark Mod wins PC Gamer's 2013 Mod of the Year award! **

“It’s a tremendous achievement – a detailed tribute to the Thief series…. Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.”
PC Gamer

“this is splendid….it’s basically Thief…but in Doom 3.”
–Rock, Paper, Shotgun

THE DARK MOD was once total conversion of Doom 3, and now is a STANDALONE GAME with the release of TDM 2.0!




A dark and moody stealth game, inspired by the "Thief" series by Looking Glass Studios, The Dark Mod includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.



This game is first and foremost a toolkit, allowing fans and team-members to create their own stealth missions in a gothic steampunk environment. But there are already over 100 full missions for download, including some small campaigns, so it certainly feels like a game. The only difference is that you have to choose which missions to install and play.




Setting:

The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.

Return to the City V2 (Re-Release) Part 2




Editor:

We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.

Example Editing:


Try it yourself!

STEAM GROUP:

Steamcommunity.com

COMING TO STEAM SOON!

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The Dark Mod 2.11 is HERE!!!


Seeking Lady Leicester 211 image

The Dark Mod 2.11 is primarily a bug-fix release. The majority of development time was dedicated to fixing or improving long-standing bugs or problem areas with the project rather than focusing on new features.

That said, some of the improvements that were introduced to address these issues could very well be classified as new features in terms of the amount of changes required to bring them to life.

A full changelog can be viewed here, but some highlights include:

Major game-play improvements!

For players, Stealth Score and AI alert behavior has been improved to better detect tactile contact with AI and proximity. An older TDM release introduced a grace period feature that was overly broad and made some AI ignore players that were right in front of them. This has been substantially improved so stealth scoring and AI reactions should be a lot more consistent and logical.

Players will also have a new Blackjack experience with better cues about whether a blackjack attack will succeed and improvements to the way that the blackjack attack is executed.

Players can more smoothly transition from climbing as the player is now permitted to be crouched during the climb.

There is a new multi-loot feature which allows you to pickup multiple loot pieces by holding down the frob button

It was discovered that the default Thief Player def contained head-bob settings. These have been removed so that players who experience nausea \ discomfort with head-bob can properly disable the settings in Darkmod.cfg or the console.

Pcgamingwiki.com

Performance Improvements!

The new volumetric light feature has been improved via a new blur phase. This means that you no longer need to increase the samples to reduce or remove banding and performance should be substantially improved.

Before (dithered and low sample count):

hazard blur vs dither

After ( new blur algorithm ) better performance and less artifacts:

hazard blur vs dither

Soft Shadows now utilize scissors and tile-based evaluation in stencil mode so that Anti-Aliasing no longer need be applied to the entire shadow buffer.

Shadow Maps have improved mipmap, LOD and texel utilization. There should be fewer artifacts and better performance.

Large models are now evaluated via a BVH structure so that they can be split for lighting and culling optimizations.

AI think cycles have been optimized and perform less work per-frame.

GLSL programs have been rewritten to have better performance on AMD graphic cards.

( All performance improvements courtesy of stgatilov ! )

Included mission improvements!

Mission 1: A New Job now features subtitles! ( Thank you boissiere and Dragofer )

Mission 2: Tears of Saint Lucia has been improved with EFX reverb and a few bug fixes! ( Thank you JackFarmer and datiswous )

Asset fixes and additions!

New 2.11 Assets

New 2.11 Assets

New 2.11 Assets

New 2.11 Assets

New 2.11 Assets

New 2.11 Assets

New 2.11 Assets

Dragofer has fixed hundreds of assets that were missing setup definitions or other components that would cause the console to flood with errors on TDM launch or on the launch of missions. In addition, he has added hundreds of new and old assets from both TDM team members and members of the TDM community. ( A big thank you to Dragofer, Bikerdude, Epifire, RPGista, and WellingtonCrab for many of these new high-quality assets! )

GUI improvements!


  • The in-game downloader now supports "sort by release date" ordering.
  • The in-game downloader shows translation and updates in front of the Mission name so they are not obscured by long names
  • "New Mission" has been replaced with "Missions List".
    (Traditional Thief and TDM players will no longer accidentally choose it when trying to play the installed mission.)
  • The Downloads and Save \ Load menu headlines have been converted from characters baked into the texture into fonts that can be translated into other languages. Italian and Spanish translations were created as examples

Improvements for Mappers!

The Engine now supports Obj model format

Material Shaders no longer require you to add frob stages. Frob is now auto-generated. You can still add custom frob effects to materials if preferred

Missions can now include decls that override those in the core TDM without using an override file to replace the entire core file.

GUI scripting has been overhauled with better syntax and error reporting

Dmap precision has been increased and Dmap T-junction performance has been optimized

To update, simply run the tdm_installer.exe file in your darkmod folder. Note that tdm_update.exe is no longer supported, but you can download the new installer from the Downloads page if you don't have it yet.


Please be aware that old saved games will not be compatible with 2.11, so finish any missions you might be in the middle of first!

There is now a Full Download of the entire game

right here on Moddb:


The Dark Mod 2.11 FULL



Unofficial Add-Ons


I have created a new 2.11 compliant version of my Fresnel Mod.

It has the following features:

* Ambient lighting has enhanced ( increased ) specular reaction

* Ambient lighting has Fresnel brightening on glancing angles ( modulated by specular )

* Ambient lighting gets darker the further geometry is from the player

* Ambient lighting is now darker on the underside of geometry, matching the look of TDM 1.03 to 2.05 ( ARB shader era )

New Download:

Fresnel Mod 2.11 ( Unofficial )


Snatcher's "TDM Modpack v2.6"


A lightweight, non-intrusive, mission-friendly Modpack for The Dark Mod that includes some enhancements and a new set of abilities for our protagonist: peek through doors, blow and ignite candles, whistle to distract enemies, mark your location, an invisibility-speed combo and more.

This pack does not alter your game or any of the missions in any relevant way. The pack includes enhancements to the core game and additions that can be used in missions but at the same time respects the vision of the mission creators.

TDM Modpack v2.6 (for The Dark Mod)


The Dark Mod Unofficial Patch v1.7 02.09.2022

An extensive number of enhancements and changes that Wesp5 has created to tailor TDM to his preferences. TDM members have assisted in the creation of this pack with the acknowledgement that other players may prefer these types of changes even if they might not be agreed on as part of the core project. Wesp5 has made similar unofficial patches for many games including Vampire: The Masquerade - Bloodlines, White Gold: War in Paradise, Half Life, Quake and Quake 2

The Dark Mod Unofficial Patch



"Seeking Lady Leicester" coming soon!

Seeking Lady Leicester - Images

Grayman's final mission donation is being worked on by the powerhouse team of Bikerdude, Dragofer, Amadeus, and WellingtonCrab. You won't be ready for this one...


Mission Releases since 2.10

2.10 was a little lob-sided with regard to it's mission release schedule as many of the biggest missions were scheduled to coincide with the 2.10 release. Here are the missions that arrived after the initial packed release schedule:

"By Any Other Name" author Joebarnin

byanyothername

A wonderful stealth mission combined with lots of puzzle solving! Get ready to put on your thinking cap!

"Sam Wilson 1: Eastbound" author jonri

Sam Wilson 1

All aboard!!! What happens when a Thief must do their work on a moving cargo transport? This is one of the most inventive missions in recent memory and one of my new favorites!

"Who Watches the Watcher?" author DeTeEff

Who Watches the Watcher?

Don't let the username fool you! This author is an "experienced" mission designer and has released an excellent new mission with lots of visual flair.

"The Adventures of Thomas: Lucy's Quest" author gg

lucy1

New author gg was very ambitious and created a mission so large and with so many AI that it inspired the new AI optimizations in 2.11. That said, Dragofer came to the rescue with a script that would allow this mission to play without melting the CPU's of weaker systems under 2.10. A promising start by gg with lots of places to explore that will keep players occupied for much longer than most introductory missions!

"In Plain Sight" author Frost_Salamader

In Plain Sight

Frost_Salamander returns with another handsome mission with a great story and overall design! Like Bienie (author of the Chronicles of Skullduggery missions), Frost_Salamander seems to be exceptionally talented with using modular assets to make beautifully arranged scenes.

Frost_Salamander has made a Flickr page to showcase this mission:

Flickr.com

( If I had made such a gorgeous mission, I would too! )

The Darkmod 2.10 is HERE!!!

The Darkmod 2.10 is HERE!!!

News 17 comments

After a year of constant development, The Dark Mod 2.10 arrives!!! This is a landmark release with one of the most requested improvements: FASTER MISSION...

The Dark Mod 2.09 is HERE!!!

The Dark Mod 2.09 is HERE!!!

News 11 comments

The latest TDM release brings some significant performance gains thanks to significant OpenGL feature updates.

The Dark Mod 2.08 is HERE!

The Dark Mod 2.08 is HERE!

News 32 comments

Setting a new baseline in performance and visuals, TDM 2.08 casts off almost all the legacy Doom 3 OpenGL features in favor of modern OpenGL 3.1. New...

The Dark Mod 2.07 Stability Release!

The Dark Mod 2.07 Stability Release!

News 22 comments

The Dark Mod 2.07 takes the big changes from 2.06 and refines them further with many bug fixes, crash fixes, and code stability changes. This may be the...

Add file RSS Files
The Dark Mod 2.11 FULL

The Dark Mod 2.11 FULL

Full Version 2 comments

The entire Darkmod 2.11 download in one archive. No need to run tdm_installer.

Official - The Dark Mod Installer (Linux 64-bit)

Official - The Dark Mod Installer (Linux 64-bit)

Installer Tool

The new tdm_installer tools is the intended replacement for tdm_updater. It can install, upgrade, or downgrade TDM to any Standalone 2.x version.

Official - The Dark Mod Installer (Windows 64-bit)

Official - The Dark Mod Installer (Windows 64-bit)

Installer Tool

The new tdm_installer tools is the intended replacement for tdm_updater. It can install, upgrade, or downgrade TDM to any Standalone 2.x version.

The Dark Mod 2.10 FULL 64-bit

The Dark Mod 2.10 FULL 64-bit

Full Version 7 comments

The entire Darkmod 2.10 download in one archive. No need to run tdm_installer.

The Dark Mod 2.09b FULL

The Dark Mod 2.09b FULL

Full Version 9 comments

The entire Darkmod 2.09b download in one archive. No need to run tdm_installer.

The Dark Mod 2.08 FULL

The Dark Mod 2.08 FULL

Full Version 7 comments

The entire Darkmod 2.08 download in one archive. No need to run tdm_update.

Comments  (0 - 10 of 606)
Guest
Guest

It's absolutely great that fan missions can be downloaded right in the game, but I wish there was a mod for the main menu music that would change it to something much less annoying and much more fitting for the Thief series in style, because the music we have doesn't fit at all, it sounds like it was made for some fairy tale from Tim Burton and the more I hear it while downloading another mission the more it becomes unbearable. Too bad that turning it off is the only solution we have...

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TheUnbeholden
TheUnbeholden

Congrats on the release. This is a great one! As good as the last one.

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treymadams92
treymadams92

Anybody have a list of must play fan missions? or just go down the list and play all of them?

There's a lot soo i was curious is some are hit or miss?

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nbohr1more Creator
nbohr1more

The following wiki has a few details:

Wiki.thedarkmod.com

There is a Top 5 thread referenced there that has people posting favorites.

I can personally vouch for Goldwell's Accountant Series, Northdale Series, Lord Edgar's Bathhouse, and Noble Affairs, Kingsal's Volta Series and Hazard Pay, Moonbo's Requiem + House of Locked Secrets ( Shadowcursed Series ), Grayman's William Steele series and The Black Mage, Melan's Penny Dreadful series, WellingtonCrab's Iris, a few "team created" missions like No Honor Among Thieves v4, Painter's Wife, Crucible of Omens: Behind Closed Doors, Written in Stone, Amadeus A Good Neighbor, Springheel's A Score to Settle and A Reputation to Uphold, Baal and Bikerdude's Sir Talbot's Collateral, Fidcal's Thief's Den 2 and 3, Spoonman's Full Moon Fever.

It's probably almost easier to name "no so great missions" than list all the great ones but I am not one to hurt feelings that way.

I also enjoy Sotha's "Thomas Porter Series" but am hesitant to recommend it since many complain that it's too difficult\hard-core.

Reply Good karma+2 votes
Anthony817
Anthony817

It would be great to see this thing running on SteamOS on a PS4 Pro via proton. I always wanted to see these either source ports of ID 3 engine or standalone mods like this on PS3 and 4 hardware. I know PS3 should be able to handle it but just so complex and Linux drivers for PS3 are still being worked on slowly.

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Alfeo
Alfeo

The latest version of the Dark Radiant is now a must-have for every ID tech 4 modder. A very handy tool with good potential. I can say this after trying many editors for different engines. DR really lacks only one important thing. Visual scripting (some kind of Input/Output system like in Hammer editor).

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H3llBaron
H3llBaron

With Phobos mod this is the spearhead of id tech 4 modding scene. Congratulations for the great achievement and updates! I really hope someone will make a Resident Evil Remaster total conversion for Doom 3, based on your custom engine. Weird nobody did it until now. Btw keep up the good work!

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teztez
teztez

I can play version 2.0.But i cant save in any mission.its buggy.in version 2.9 or the latest version i only hear the menu music, no visual.

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Taquito
Taquito

Glad to see this project is growing and the quaility of the FM's is getting better and better each year.

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Andreson
Andreson

Torrent file for quick download of the 2.10 release
Humanrightsembassy-my.sharepoint.com

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