Stealth Gaming in a Gothic Steampunk World

** The Dark Mod wins PC Gamer's 2013 Mod of the Year award! **

“It’s a tremendous achievement – a detailed tribute to the Thief series…. Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.”
PC Gamer

“this is splendid….it’s basically Thief…but in Doom 3.”
–Rock, Paper, Shotgun

THE DARK MOD was once total conversion of Doom 3, and now is a STANDALONE GAME with the release of TDM 2.0!

A dark and moody stealth game, inspired by the "Thief" series by Looking Glass Studios, The Dark Mod includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.

This game is first and foremost a toolkit, allowing fans and team-members to create their own stealth missions in a gothic steampunk environment. But there are already over 100 full missions for download, including some small campaigns, so it certainly feels like a game. The only difference is that you have to choose which missions to install and play.


The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.

Return to the City V2 (Re-Release) Part 2


We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.

Example Editing:

Try it yourself!



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles


206 Release Images

After a lengthy public beta phase,

we are proud to announce the release of

The Dark Mod 2.06!

The Dark Mod has undergone a lot of reorganization under the hood.

A substantial amount of work was done to improve rendering performance and overall framework tech.

Legacy OpenGL methods have been replaced with their

equivalents in modern OpenGL.

This is also the first TDM release to offer a native

64-bit build.

A full changelog can be viewed here, but some highlights include:

Better Visuals:

Duzenko and Stgatilov have implemented a Soft Shadows option that finally removes the sharp edges of TDM shadows. This has a huge impact on the visuals of TDM missions. This option is currently labelled “Experimental” in the menu as we have had reports of issues on certain hardware. See here if you are experiencing flickering or other problems.

206 Release Images

( Video demonstration courtesy of AluminumHaste. )

Image_Downsize has been fixed!

You may now have Post-Process and Softshadows enabled with it set for a cartoon-style render. Or simply use it to degrade visuals in exchange for VRAM without losing Post-Processing:

Image_DownSize works with Bloom

Heh! Try image_filter GL_NEAREST for that Minecraft look:

chalice1 1 2018 06 15 10 13 54

Better Sound:

EFX audio now allows users without Creative hardware to enable EAX in the menu—a feature that processes reverb data and changes sounds based on the surrounding environment. Currently, only a few maps, like Volta 2: Cauldron of the Gods, by Kingsal, are set up to use EAX effects, but since all users can now benefit from it, mappers are encouraged to use this feature going forward. Interested mappers should see here.

Better Menus:

The TDM menus have also been given a visual update, boosting the resolution and adjusting the graphics for widescreen monitors. Durandall has added scrollbar functionality to the mission menus, and Obsttorte has implemented a new menu option that allows users to customize the size and opacity of HUD elements, complete with a visual preview.

New Assets:

A new set of Springheel’s architectural modules is included in this release–a set of 50 models for creating church interiors. A number of new models have been added to other sets. Also included is a huge number of new prefabs, allowing mappers to quickly and easily create detailed map sections, as demonstrated in Springheel’s Speedbuild series.

Epifire added some amazing new Steampunk hardware:



Dragofer's new Stagecoach model:


Rich_is_Bored improved our lampshade (cubicLight) material. You can see it in action with the lamp_desk_cubic entity:


RPGista supplied some new Medical and Lab models:


Also, Arcturus has fixed the Horse Animation and made an animation for AI sleeping in chairs:

Better Mission Intros:

This is the first TDM release to offer video codec support other than ROQ. TDM 2.06 allows for FFMPEG video support, which means that mappers will now have an easier time adding video briefings to their missions.

Better Gameplay:

An error that kept food from restoring health has been fixed, and all food will now restore a certain amount of health when eaten. Guards can now sleep and wake up while seated.

Also, you can now setup a key bind for toggling creep.

To use you must define a toggle in Darkmod.cfg

bind "<preferred key>" "toggle tdm_toggle_creep 0 1"

replace with whatever key you wish.

If you want to use CTRL, you will need to remove:

bind "CTRL" "_button5"

Better Performance:

Finally, experimental multi-core support is included for the first time, via patches from Cabalistic’s VR branch. While this can cause performance enhancements, it is currently in “Experimental” form as some users may experience random crashes with this option enabled. Uncapped FPS is also now an option for users after this update.

New Darkmod Trailer:

(Courtesy of our resident video producer Goldwell)

To update, simply run the tdm_update.exe file in your darkmod folder. Please be aware that old saved games will not be compatible with 2.06, so finish any missions you might be in the middle of first!

Missions Released Since 2.05:

Sotha: The Bakery Job (A "Let's Map" together project):

Spoonman: The Ravine:


Springheel: A Matter of Hours:

Matter of Hours Image

NeonStyle: Briarwood Manor

Spoonman: King of the Mountain:

King of mountain

Goldwell: Accountant 1: Thieves and Heirs:

VanishedOne: In the Black

In The Black

Kingsal: Volta 2: Cauldron of the Gods

Bikerdude and Obsttorte: The Elixir:

ERH+ : The Arena


Grayman: Sir Taffsalot's Sword:


Goldwell: Shadows of Northdale ACT 1:

Bienie: Chronicles of Skulduggery: Pearls and Swine:


If you haven't touched TDM since 2.05 or earlier, you've really

missed out.

Especially during the span of 2.05 where amazing commercial quality missions with custom AI, elaborate cut-scenes, and sprawling settings have been on offer.

DarkRadiant 2.6.0:

DarkRadiant splash

Greebo has kept busy working during his "retirement" as the main coder from The Dark Mod.

Since the last Moddb update, DarkRadiant has been given the ability to merge arbitrary world geometry with models to export all selected items as a new model. Model export has been improved to include vertex smoothing data. There is now a "Favorites" feature that allows you to save your favorite assets to more easily locate them. Lights and Patches can be exported as models. Finally, there is a new stopwatch timer so you can record your build time.

Main site:


More screenshots and details to follow in the coming days...

The Dark Mod 2.05 is HERE!

The Dark Mod 2.05 is HERE!

News 16 comments

The Dark Mod 2.05 arrives with new "Modular Content" and optimizations...

Down by the Riverside

Down by the Riverside

News 5 comments

Down by the Riverside, Dragofer's emergence! Dragofer has outdone himself with a new mini-campaign for The Dark Mod.

The Dark Mod 2.04 is out!

The Dark Mod 2.04 is out!

News 9 comments

The long road to the 2.04 release has ended. 2.04 is the culmination of over a year's worth of bug fixes and feature additions. We have cured a number...

The Voice of Reason: A Goldwell Interview

The Voice of Reason: A Goldwell Interview

News 4 comments

With his 4th mission mission under foot, Goldwell has proven to be a pillar of TDM quality.

Add file RSS Files
The Dark Mod 2.04-2.05 Update Package (Windows)

The Dark Mod 2.04-2.05 Update Package (Windows)

Patch 4 comments

A patch to convert a TDM 2.04 install to 2.05. You may use this along with the other patches here at Moddb to go from the 2.0 Standalone version to 2.05.

The Dark Mod GUI Installer (Windows)

The Dark Mod GUI Installer (Windows)

Installer Tool

Freyk's new GUI installer for The Dark Mod (Windows). This tool simplifies the setup for users who fight with Window folder permissions (etc) when trying...

unofficial patently dangerous efx

unofficial patently dangerous efx


Patently Dangerous with fixed EFX effects. This is an unofficial modification and is pending approval by the mission's original author.

TDM 2.07 VBO and FFMPEG Beta (update 17)

TDM 2.07 VBO and FFMPEG Beta (update 17)

Patch 8 comments

This package contains compiles of the latest Dark Mod execuables and Dll files along with the MSVC 2017 redistributables. Using these in place of the...

The Dark Mod 2.06 Intel GLSL fix

The Dark Mod 2.06 Intel GLSL fix


A small shader patch for TDM 2.06 that allows shadows to render on Intel hardware with GLSL mode enabled (r_useGLSL 1)

The Dark Mod 2.05-2.06 Update Package (Windows)

The Dark Mod 2.05-2.06 Update Package (Windows)

Patch 2 comments

A patch to convert a TDM 2.05 install to 2.06. You may use this along with the other patches here at Moddb to go from the 2.0 Standalone version to 2.05.

Comments  (0 - 10 of 553)

This project is a masterful achievement.

Reply Good karma Bad karma+1 vote

Guys, what missions have rope arrows as an equipment which can be bought? :3

Reply Good karma Bad karma+1 vote

will that steam release ever actually happen? :(

Reply Good karma Bad karma+3 votes

This comment is currently awaiting admin approval, join now to view.


I have an old PC running 32bit XP SP3. Will going from 2.05 to 2.06 prevent me from playing it? The new updater doesn't work as it's 64bit. I have seen in a youtube video the menu displaying v2.06/32 does that mean there's a 32bit version of 2.06?

Reply Good karma Bad karma+1 vote

There are both variants.

Reply Good karma Bad karma+2 votes

Oh ok, i guess it's included in the update package, downloading now to see if it is so.

Reply Good karma Bad karma+2 votes
nbohr1more Creator

True in-game MSAA and Soft Shadows now works on Nvidia hardware:

Reply Good karma+2 votes
nbohr1more Creator

New Unofficial "Shadows Softness Slider" patch to make it easier to achieve softer shadows without cranking expensive quality settings:

Reply Good karma+3 votes

“Uncapped FPS is also now an option for users after this update.”
F*** yeah.

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Doom III
Doom III
Send Message
Release date
Mod watch
Community Rating



306 votes submitted.

You Say


Ratings closed.

Highest Rated (11 agree) 10/10

Great mod, must play for all thief fans. Contains great, userfriendly editor (To tell the truth, this mod is mainly the editor, and fans are making FMsú and a lot of super missions. Try it and you will be surprised.

Nov 6 2010 by PPoe

Single Player

Latest tweets from @thedarkmod

Anouncing, The Crucible of Omens:

Dec 18 2011

Thief: Turning Doom Into Thief - @Kotaku

Dec 12 2011

Help The Dark Mod win the @moddb #moty 2011 Mod of the Year: you must have a moddb account for the vote to count.

Dec 2 2011

The Dark Mod v1.07 is out! via @ModDB

Nov 29 2011

Firing up TDM 1.07 for some testing this weekend! Some great improvements to the AI in this release!

Nov 10 2011

1.07 is on the way.

Nov 8 2011

1.06 has been released! Run tdm_update to get it now. :)

Jun 19 2011

Gearing up for the next update. Firing up 1.06 for some internal testing tonight! :)

Jun 7 2011

Interesting advances within the bowels of The Dark Mod forums. Stay tuned, exciting developments are well underway.

Apr 21 2011

Embed Buttons
Link to The Dark Mod (Standalone) by selecting a button and using the embed code provided more...
The Dark Mod (Standalone)
Last Update
1,669 members