The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
Early WIP. Please see YouTube link for annotations and higher quality: Youtu.be
Gunshots need to create reflections off of the environment. There are two ways to do this: manually, and procedurally.
Since X-Ray is very limited in what can be done procedurally, this is my first attempt at manually adding environmental reflections for NPC's guns. These are called as a separate sound file and are NOT part of snd_shoot!
Currently, it is very limited in what it can do, but it will eventually support environment type (outside, inside, underground, etc), weapon type (rifle, shotgun, pistol, sniper, etc), and distance from the player.
This will have a HUGE impact on how player's experience weapon audio in LURK! I am very excited to get out and field record a bunch of weapon reflections!
Thanks to Andrew for the callbacks! <3