The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Daemonion Mar 22 2013, 3:41am says:

Sound Design Development Diary 12 is in progress, folks. I will be unveiling some WIP that hasn't been done in any stalker mod before.

Bring your rain gear. Oh, and put HD on for far superior sound quality.

+8 votes     reply to comment
Jonppa Mar 22 2013, 5:01am says:


+2 votes     reply to comment
Dieger Mar 22 2013, 5:41am says:

they see me lurking.. they hating...

+11 votes     reply to comment
5thHorseman Mar 22 2013, 4:24pm replied:

They don't see me lurking ... they cower in paranoid fear

-1 votes     reply to comment
Dieger Mar 22 2013, 8:58pm replied:

I was parodying this

0 votes     reply to comment
THRRRPT Mar 23 2013, 12:27am replied:

Yeah, I think that was known. :/

0 votes     reply to comment
Dieger Mar 23 2013, 11:26am replied:

not to horseman

+1 vote     reply to comment
5thHorseman Mar 24 2013, 11:58am replied:

All these fancy antics nowadays ... meh ... they mean nothing.
Now War and Pestilence, now they knew how to create amusement.

+2 votes     reply to comment
Kelevera Mar 22 2013, 6:10am says:

Oh you tease

+3 votes     reply to comment
grazegrabber Mar 22 2013, 10:48am says:

Sounds like you get some cracking storms over there.

+3 votes     reply to comment
Daemonion Mar 22 2013, 11:14am replied:

They are short, but sweet up here in the mountains.

+2 votes     reply to comment
SolidStrelok Mar 22 2013, 6:36pm says:

I really always wanted to hear the sound of rain pit patting on my hood in Stalker. I always felt that it would really be awesome for immersion.

+2 votes     reply to comment
Daemonion Mar 23 2013, 1:57am replied:

You'll be happy to hear I have implemented just that.

+5 votes     reply to comment
crowhitewolf Mar 23 2013, 5:44am replied:

Yes. YES.

+3 votes     reply to comment
loner85 Mar 24 2013, 5:16pm replied:

Oh my god this is awesome. This is a very cool feature.

+2 votes     reply to comment
SonofX51 Mar 23 2013, 6:38pm says:

Ah, I always loved rain in video games. It's calming. And with the sound of rain beating down on you that'll be even more awesome.

One thing though, will certain equipment become unusable if left in the rain? (I haven't played the previous LURK as I'm waiting for this version, but I assume there's detectors and stuff)

+1 vote     reply to comment
Daemonion Mar 23 2013, 9:20pm replied:

No plans for rain having an effect on equipment, no.

+1 vote     reply to comment
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Sound Design Development Diary 12 is in progress, folks.

Stay tuned.

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Mar 22nd, 2013
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