CSS SCI FI 2.1 full
Oct 24, 2007 Full Version 26 commentsCSS SCI FI is a single-player mod for Half-Life 2. Using the latest version of SMOD, which is included, the mod puts the player through 27 intense combat...
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CSS SCI FI is a single-player mod for Half-Life 2. Using the latest version of SMOD, which is included, the mod puts the player through 27 intense combat missions set in Counter-Strike: Source environments. Each map contains a unique scripted scenario which is enhanced by random scripting so that the game is never the same twice. Players will fight everything from Striders to slave Vortigaunts, plus a range of Combine enemies armed with many new weapons. |
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7 comments by fitzroy_doll on Oct 26th, 2007 digg this super bookmark
A major patch for CSS SCI FI has been released. CSS SCI FI is an SMOD-based single-player mod for Half-Life 2 which puts the player through a series of missions set in Counter-Strike: Source environments.
The 2.1 patch adds a new "Campaign Mode". All 27 maps can now be played in two unique campaigns. As the missions become harder, the player is given better weapons. Players can also use the SMOD Configuration Utility to select "Round Mode", in which the current map reloads when the objectives are complete, for easier repeat play.
The patch also includes numerous improvements and bug fixes, such as sound fixes and improved a.i. navigation. Core SMOD files have been upgraded to version 39D2. This upgrade improves shaders and particle effects and adds four unique bullet time modes, each of which can be enabled using the included SMOD Configuration Utility.
Players who have already downloaded and installed CSS SCI FI 2.0 should download the patch, while players new to the game should download the complete CSS SCI FI 2.1 package.
CSS SCI FI is a single-player mod for Half-Life 2. Using the latest version of SMOD, which is included, the mod puts the player through 27 intense combat...
CSS SCI FI 2.0 to 2.1 patch. This patch upgrades CSS SCI FI 2.0 to the latest 2.1 version. All players using the 2.0 version should download and install...
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I have an issue in that it crashes as soon as I try loading any of the missions, whether it is campaign mode or not. I've reinstalled three twice, first install wasn't on top of normal SMOD, second install was(I made sure I got a pre-40a version just to be safe), and third time it wasn't on top of normal SMOD either. All the same, as soon as the loading bar on a map finished it would crash.
Your best bet is to wait for the new version - it should be out in about a month.
Please update your Smod its OLD thats why it gives the No steam content servers avealeble error but the mod looks realy COOL
bad i got that error :(
Hi everyone. No, this mod is not dead. A new final version is currently in development and is close to release. This final version will be stand-alone and will feature 42 missions divided into 3 campaigns, a teleport hub and firing range, and an all new configuration utility based on the latest version of SMOD.
Be patient! It's coming.
Thank god its not dead! Im still messing around in 2.1! CSS Sci fi is the best SMOD mod.
You could also have added simple stuff like enemies use flame grenades, heat blur, bindable "full time-stop", etc., so we wouldn't have to write all the scripts ourselves. Shouldn't take that much effort to add into your setup program...
Nail grenade would also be awesome,..can't get the hang of weapon scripting..-_-;
None of these features will be included in the next release, and many of the overpowered/unlimited ammo weapons are being removed. They unbalance the game far too much.
How about you just slightly edit them to suck up ammo or have a ton of recoil?
Many have been left in - there will still be plenty of variation (there will be 27 unique weapons in the next release). Because the mod now installs to its own SourceMods folder, there is no longer any need to duplicate all the functions of SMOD. The focus in the new release is gameplay in the 42 missions, and nothing else. Weapons like the flamethrower and strider cannon and functions like time stop have no place in this -there's no point in making these missions if the player can simply toast everything in sight, or dissolve it instantly, or stop time and take down targets at leisure. You have to fight, and struggle to survive! That's where the fun is.
Not trying to be a dick or anything, but if doesn't take any effort for this person to put it into the mod. Then it shouldn't take any effort for your to write it.
As for the full time stop, couldn't you just port it over from SMOD: Redux? Most of the stuff you want is there already.