CSS SCI FI 3: Hardwired patch 3.0 final -> 3.01
Nov 07, 2009 Patch 0 commentsThis patch fixes two reported errors in missions for CSS SCI FI 3: Hardwired. These include Cobble (fixed crash when attacking APCs during bullet-time...
CSS SCI FI 3: Hardwired is a single-player modification for Source. Waking up to find himself an augmented clone of Gordon Freeman, the player must fight time-travelling Combine forces and other enemies across 42 unique and replayable missions.
Missions are set in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The mod edits the entity data for each map as it is loaded, adding and modifying entities to create a seamless single-player experience. The maps remain unchanged and are fully playable in Counter-Strike: Source. Maps have been contributed by established designers, including Bluestrike, Schuzak and d00ds.com. Combat locations range from a snow-covered country church to a dense pine forest to a sun-baked tropical island.
Players enter each map through the mission hub and can choose to play each one at a time or all in 3 linked campaigns. In each mission, the player is given a series of objectives, such as to rescue hostages, find packages, defend allies or destroy targets, which must be completed to move on to the next map or return to the hub. Each time each mission is played, the behaviour and armament of enemies and the distribution of resources changes, so that no two plays are ever the same. In addition, maps contain hidden secrets and configurable extras which change the difficulty and parameters of each mission. Thus, CSS SCI FI combines non-linear map layouts with unpredictable enemies in a goal-driven structure to create an endlessly variable and replayable single-player experience.
Key features at a glance:
For more information, please see the CSS SCI FI 3: Hardwired project home page.
31 comments by fitzroy_doll on Oct 24th, 2009 digg this super bookmark
The final version of CSS SCI FI 3: Hardwired has been released. CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, replayable missions. CSS SCI FI includes an interactive mission hub and full Configuration Utility which players can use to select different styles of gameplay, ranging from extreme realism to gib-tastic gore. Each mission is goal-oriented and non-linear and can be played and replayed using different tactics, options and strategies.
The maps
Missions in CSS SCI FI take place in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The maps are unchanged and are fully playable in Counter-Strike: Source. Maps have been carefully selected with the collaboration of established designers, including Bluestrike, Schuzak and d00ds.com.
Replay value
Replay value sets CSS SCI FI apart from other single-player mods. Because the layout of each map is non-linear, there is never only one way to approach a particular target or goal. Players can work through each mission as many times as they like, discovering new features (including hidden secret weapons) and using new options from the configuration utility each time. Resources are distributed differently and enemies change their tactics with every play, making each mission a unique experience. CSS SCI FI brings the unpredictable excitement and high-quality replay value of a multi-player game to the single-player Source audience.
Get it now
To play, only Counter-Strike: Source is required. If it is not already installed, the free Source SDK base will also be downloaded through Steam automatically when the mod is started for the first time.
Download CSS SCI FI 3: Hardwired now via Moddb or get the torrent here.
This patch fixes two reported errors in missions for CSS SCI FI 3: Hardwired. These include Cobble (fixed crash when attacking APCs during bullet-time...
CSS SCI FI 3: Hardwired is a modification for Source featuring 42 non-linear, goal-oriented single-player missions. This file is the complete installer...
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Honestly, if it weren't for this mod, I wouldn't even play CS:S. Don't get me wrong, I have played CS:S a lot in the past, but I have moved on to other games. However, I have to say that this will go down as the best and most replayable mods I have ever played. The only mod I can honestly say that could even compete with this is the upcoming Black Mesa Source mod. Other than that, there are few mods that stand up to the content of this mod.
I just have to say this has to be one of the best looking (thanks to config effects) and fun mods i have ever played for Half life 2. Well done
Excellent job fitzroy.
Had to redownload CSS from Steam to play this mod but it's definitely worth the time. Great way to combine gameplay of HL2 and CSS in one package. I must also praise your 'Mission Hub' design. Pure awesome :)
Strong in you, scripting and mapmaking forces are!
It gets quite difficult sometimes, especially when you got those APCs taken out or convoying hostages to rescue zone and you get swarmed with Combine forces. Might get a bit annoying if you're not used to using Quick Save in CS:S. But all in all it feels like 'worlds colliding' after playing both games and it's a positive feeling.
Voted 10/10; well done, sir.
Great mod, of course it would have been even better with original maps (there are only maps from css I think) but it's already awesome.
i really, REALLY wish i had CSS. This mod's screenshots look beautiful, and the gameplay sounds great.
It is great indeed.
This mod is so good! Thank you! I was wondering if you could put CS:S weapons models in the game? Or if I just replaced them would it work? I just want it to feel more like Counter-Strike. Thanks! Great work on this mod, it's amazing!
This mod does not support model replacement. Do not replace the models.
There seems to be an issue with using bullet time while attacking the APCs in cbble. Am looking into it, but in the meantime don't use bullet time while attacking APCs.
same here! ...
...sometimes...