CSS SCI FI 3: Hardwired [map patch - all versions]
Jan 18, 2011 Patch 13 commentsThis patch fixes the crash after Compound caused by fatal incompatibilities in the following retail maps: DE_Dust, DE_Dust2 and DE_Inferno. This patch...
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CSS SCI FI requires Counter-Strike: Source and the free Source SDK base.
41 comments by fitzroy_doll on Oct 24th, 2009
The final version of CSS SCI FI 3: Hardwired has been released. CSS SCI FI 3: Hardwired is a single-player mod for Source featuring 42 unique, replayable missions. CSS SCI FI includes an interactive mission hub and full Configuration Utility which players can use to select different styles of gameplay, ranging from extreme realism to gib-tastic gore. Each mission is goal-oriented and non-linear and can be played and replayed using different tactics, options and strategies.
The maps
Missions in CSS SCI FI take place in 18 retail and 24 custom Counter-Strike: Source maps, which are installed intact to the player's CS:S game folder. The maps are unchanged and are fully playable in Counter-Strike: Source. Maps have been carefully selected with the collaboration of established designers, including Bluestrike, Schuzak and d00ds.com.
Replay value
Replay value sets CSS SCI FI apart from other single-player mods. Because the layout of each map is non-linear, there is never only one way to approach a particular target or goal. Players can work through each mission as many times as they like, discovering new features (including hidden secret weapons) and using new options from the configuration utility each time. Resources are distributed differently and enemies change their tactics with every play, making each mission a unique experience. CSS SCI FI brings the unpredictable excitement and high-quality replay value of a multi-player game to the single-player Source audience.
Get it now
To play, only Counter-Strike: Source is required. If it is not already installed, the free Source SDK base will also be downloaded through Steam automatically when the mod is started for the first time.
Download CSS SCI FI 3: Hardwired now via Moddb or get the torrent here.
This patch fixes the crash after Compound caused by fatal incompatibilities in the following retail maps: DE_Dust, DE_Dust2 and DE_Inferno. This patch...
This file is the 3.02 patch for any unpatched version of CSS SCI FI 3: Hardwired. You do not need this patch if you have already downloaded the 3.02 final...
CSS SCI FI 3: Hardwired is a modification for Source featuring 42 non-linear, goal-oriented single-player missions. Requirements: Counter-Strike: Source...
Highest Rated (2 agree) 9/10
Pros:
I really liked it altogether.
SMOD weapons were cool addition.
Crazy epic gibbing effects.
It actually seemed like there was a storyline to it with the maps.
Cons:
NPC allies are pretty retarded.
No custom voiceovers.
No actual storyline.
Get workin' on Hardwired 2 for god's sake!
Jul 27 2011, 3:17pm by TheRedSpy
End of the road. Announcement soon.
Support.steampowered.com
I'd advise everyone to back up all their .GCF files before running another Source game on Steam, and use a Steam emulator to run their Source games and mods from now on. Since CS:S got converted to Steampipe this mod won't work. Luckily, I can run it using an emulator because I had my CS:S GCF files backed up. Back them up because Steam will delete them when it converts your Source games to Steampipe. I'd say it won't be long before HL2 and Episodes get converted too.
Having some issues, one of them being De_TIDES is not found, and alot of stuff is purple and pink.
It looks like something is being changed under the hood in CS:S. Will need to investigate this further.
I do have CSS and the Map Patch, and the installer keeps telling me that CSS is in Downloading?
wow that's good news! I love this mod now playing it all over again!
Thanks so much for making a new release of this mod. I have had countless hours of shootan fun with your mods. I even made my own ini tweaks for hardwired that make it much harder.
u da best man
Thanks for all the comments. I'll get the release out as soon as I can.
Any update on this? Still in production or delayed?
Says a lot that I'm still coming back to this mod years after first playing.
Still coming along. Life outside gaming is very busy. But if you liked the earlier versions it will be worth the wait.