Cut X-Ray pack 2 for SoC 1.0006
May 2, 2012 Cut X-Ray project [SoC, CS, CoP] Patch 0 comments1. Luminosity progress: Returned to the "visibility" of the actor instead of "light". 2. Done so that you can not pull out guns, if you're in the car...
In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.
It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.s.
About L.U.R.K. with 9 comments by Daemonion on May 3rd, 2012

There are two interesting things about the crack of a bullet passing by. One, they are super-sonic. Two, there aren't any in STALKER. Until now, that is. Saw that coming, didn't you?
The other day, I went out with my friend Keegan and recorded some rifle cracks to use in-game. I couldn't have done it without him - so big thanks to him. Using a Rode NTG-2 shotgun mic (about $250 USD), and a Zoom H4N field recorder (about $300 USD), we did just that. Soon enough, I'll have the proper equipment to record weapon reports, and this outing was good practice for that. In that scenario, though, I'll need to have around 3-4 field recorders set-up with anywhere from 7-12 mics. It is pretty involved, but not insurmountable.

There are a lot of other things for me to re-record for this game. Footsteps, monster noises, environmental noises, weather effects ...that is really only half of it, though. The other half is implementing them properly, which will take just as much time/effort as going out and recording new stuff.
Like anything, though, I just have to move down the list, doing one thing at a time, and keep going. Work flow is much, much faster now, given my long list of successes and ever-growing experience with the SDK. Nothing is ever easy with X-Ray, that much remains true, but it is incomparably easier from where I was six months ago. For that, and my hard work, I am grateful. Furthermore, Oilman has offered to lend his Lua expertise and maybe he and I will be able to polish a few things of mine that need polishing. A big thanks to him, too!
Also, I finally got around to using Adobe Premier Pro CS 5.5. However, I am still a noob with it and fucked up the settings, so it isn't at 1920x1200. It has shitty letterbox bullshit. My bad. I am working on putting another up right now. I'll update the link here as soon as possible.
[edit] Nevermind. We are stuck with this version for this video.
Daemonion
p.s. Make sure you watch the video on YT in HD. In-game demo starts at about 15:08.
p.s.s Soundcloud for the cracks here and here. Please note that I made 8 separate rifle cracks for in-game use, not just these two. It is important to minimize repeat sound use as much as possible. Imagine running around with only one "footstep" noise; it'd suck. Hence, eight separate cracks, each with their own variances.
1. Luminosity progress: Returned to the "visibility" of the actor instead of "light". 2. Done so that you can not pull out guns, if you're in the car...
1. Luminosity progress: Returned to the scale of light instead of the scale "signature" actor. 2. Done so that you can not pull out guns, if you're in...
A simple application to edit and change weapons, artifacts, suits and items in S.T.A.L.K.E.R. Easy and simple to use, especially compared to opening and...
04/05/2012 (size: 894 MB): - The first assembly of the videos. 15 video files.
In addition to coming up with a fix for the FNC using the wrong ammo_class I changed the impair variable for all of the bullets to be consistent with...
This patch adds the missing mesh file that is the cause of some crashes. The mesh file in particular exists in the vanilla game, but the reference path...
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Hey guys, whats better float 32 v.2.0 or float 32 v.036?
Guys, STALKER is officially dead, GSC no longer owns the rights to STALKER, so the game cannot be made, it is a sad day indeed and I hope this series brought as much joy to you as it did to me, let's raise a glass of vodka in honor of our friends at GSC!
They're now working on a MMO FPS called Survarium which will probably contain certain elements of S.T.Al.K.E.R., lets hope it's going to rock. :)
Check out Cryzone 23 as well. It looks to be fantastic.
could someone please make the translation to stalker soc oblivion lost 2010 to Portuguese (PT-BR), or someone knows some program to help me translate ? =s
Does anyone know how to edit grenades in and out of SOC?
PM me
why no one make clear sky mods anymore? i know this not the place for this on this game but g dam so many stalker mods last week freakin nuts but not one clear sky mod?
STALKERSOUP is pretty annoying how it takes 10 minutes to load a map and theres so many bugs
Because it's a pain in the *** to find and get it running. Why isn't STALKERSOUP on ModDB?