In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Merry Christmas and Happy New Year
from Dezowave

Without going into details, we are still alive, and kickin'. However, just like last year, we were silently working on the Developers Cut we announced back in Q4, 2014. Since then a lot had happened, if you are following us here on Moddb or on Facebook, you surely know about the 'changes log' which we usually update, when something special / significant happens. For those, who aren't aware of that log, here is a qucik link to access it: Dezowave.com
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So let's see what we did so far, and what we are up to at the moment If you read through the log, you can see we re-implemented the skill module, which we had in Lost Alpha back from 2012 till early 2014. It had to go, because we did not have the time to finish it back then. Now it's here once again to give a bit more RPG feel to the game. We carefully selected the most important perks, just to name one, the endurance. The basic carry-weight limit was reduced to 35 kg, and you can raise it up to 75 kg in the end. The barter skill will help you to get better prices at traders, or unlock special merchants who sell only unique items. You will gain points as you make progress in the game, but you won't be able to max all your skills, so you'll have to choose wisely. We don't want to spoil it more, so let's move on. We implemented HUD system from Call of Pripyat, which was a long requested feature. However we had more items and weapons in Lost Alpha, so we had to create the missing huds, textures for each. Not to mention this all collapsed the old upgrade system, which we trashed, and moved the one from Call of Pripyat, just changed it a bit to fit more to the universe of Lost Alpha. All traders, artefacts and upgrades were rebalanced, and AI is more aware now of the surroundings due to the removed restrictions we added back in 2013 to make a failsafe storyline. Have to add, the alife is still not unscripted, because either you make a freeplay game, or do a storyline, and let the player wander freely after the story ends. As we chose the 2nd one during the design planning back in 2012, we had to keep the balance and playability. I guess we all know it's real hard to find the golden mean, but we are all trying to do that. We recompiled many levels, not just to update the vegetation, but also to fix some old bugs which our players reported since 2014. EMPTY LINE

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We created many new smart terrains on almost all levels, which means we have a lot more alife we had previously, but it's still not ruining the design plan. We created tons of new tasks, even if some are simple, others are a bit longer, they will definitely make the game a bit more worth to play or re-play. Could tell a lot more, but it's faster to run thru the log to see the full list of changes we made since 1.3003. What we still need to do? We need to finish the translation of new dialogs and task descriptions, we need to play through the game several times from different aspects to find the new bugs, which we would like to fix before the release. Why are we so slow? Because we are humans, and this is our hobby. How many active members we have? Only 6 active devs, and maybe 5 active testers, so it's not that much we had in 2013-4, but it's enough to finish the developer's cut. When do we plan to ship it? As soon as our testers can finish the game several times without serious story-breaking issues. This shouldn't be much, so we should have a real good spring next year! If you have more questions, feel free to ask, we will try to answer as soon as we can.

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As the New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2017 will be a cool year, from now it's not a secret we are working on our next project as well, which will be announced soon. We are also hiring for new members, such as coders, modelers, game designers, shader programmers, artists! Feel free to contact us via e-mail info<=at=>dezowave<=dot=>com, or on Facebook (search for dezowave)!
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Its another news update! (such a original title, I know)

Its another news update! (such a original title, I know)

STALKER: Singularity - Ground Zero 3 comments

Read on zone haggered veterans for the latest news feed from the zone.

Amnesia 3

Amnesia 3

Amnesia 17 comments

Some informations about Amnesia 3. Amnesia 3 released date is still TBD, but I hope when everythink will be good, you can play this mod in april.

Some better AO for STALKER

Some better AO for STALKER

Lost Alpha ENB + SweetFX mod

A screenshot of AO im using. Original autor - Euda. I've just made few tweaks, nothing special.

Insane Season Features

Insane Season Features

Insane Season 2 comments

All the features included in Insane Season and a short description.

Add file RSS Related Files
Narodnaya Solyanka DMX DKZ: Part 2 of 2

Narodnaya Solyanka DMX DKZ: Part 2 of 2

Narodnaya Solyanka DMX 1.3.2 dkz02 Full Version 5 comments

This is a new merged mod package that includes many new features, fixes, etc.

Narodnaya Solyanka DMX DKZ: Part 1 of 2

Narodnaya Solyanka DMX DKZ: Part 1 of 2

Narodnaya Solyanka DMX 1.3.2 dkz02 Full Version 4 comments

This is a new merged mod package that includes many new features, fixes, etc.

no head bobbing

no head bobbing

Narodnaya Solyanka DMX 1.3.2 dkz02 Patch

This will remove head bobbing for those who feel sick when its active.

[RadioPhobia] RMA Hotfix 2

[RadioPhobia] RMA Hotfix 2

[RadioPhobia] Patch

Just a small hotfix for the "big_blink_text" crash. For the RMA based version of the mod.

StalkerSoup Installation Help

StalkerSoup Installation Help

STALKERSOUP Guides 2 comments

For the benefit of newcomers to the game, here's a step by step guide to installing the game efficiently, plus some essential tips :-)

[RadioPhobia] RMA RC1b Patch

[RadioPhobia] RMA RC1b Patch

[RadioPhobia] Patch 18 comments

A non-cumulative patch improving the game balance and fixing bugs. For the RMA based version of the mod.

Comments  (0 - 10 of 323)
Mustache_Harbinger
Mustache_Harbinger

Hey, is there a mod that adds technitians to the game?

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oussama_DZ
oussama_DZ

i need the code of the game please

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TimoGamer
TimoGamer

why do i need to download 4 parts when one is enough?

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BigLez
BigLez

Hey guys what Settings should I use when Playing with the Zone Reclamation Project Mod?

What are your Recommended Settings?

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R0ADKILL
R0ADKILL

What do you mean by setting?

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Opinionator
Opinionator

whoopsy

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BigLez
BigLez

You know how ZRP Comes with this Modifier.exe Tool that lets you Change some things in the Game (Difficulty Options, Repair Stuff, AI, ect)?

That's what I meant by Settings.

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Opinionator
Opinionator

Adding sleep bag, repair and the best gen night vision from the get-go really makes this game way too easier. Skip nights or can see in the dark easy and no worry of gun jam so BORING!!! I'd be careful how you use those three choices. Everything else doesn't seem a major game changer so have fun with it.

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nashathedog
nashathedog

Agreed, The challenge is starting with nothing and slowly building up what you have, That was what made Clear Sky great, On the first map you had too earn everything, no looting good weapons etc.

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BigLez
BigLez

Yeah I just wan't to know what the Best Options for it are for a Vanilla 2.0 Experience without making the Game too Dumbed Down like S.T.A.L.K.E.R. Complete.

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Opinionator
Opinionator

Been a long time since I used ZRP so can't remember if ZRP has the trade guns with NPC feature? Though I do believe that Complete used a earlier version of ZRP. I'd leave that unchecked if that is a feature. Another lame exploit too get money easier.

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BigLez
BigLez

Yeah I'll just Imagine that ever S.T.A.L.K.E.R.'s Gun feels Special to them and don't wan't to Trade them.

Anything else I should have On & Off?

Also are there Mods like ZRP for Clear Sky & Call of Pripyat?

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Opinionator
Opinionator

Can't say been too long, but those four was the biggest game changers that stood imo.

I am one of the rare breed that actually just likes playing vanilla gameplay with better eye candy thesedays. Never found a overhaul pack that had the right personal balance for me.

SRP for CS is a must it has optional setting in the folders nothing to lame. I never play CS without it. Like the mod actually had too fix things like the iron sights which the devs messed up on.

No ZRP or SRP for COP. I'd look into the Reloaded mod for COP check the feature list and see if it has got what you like.

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S.T.A.L.K.E.R. Shadow of Chernobyl
Platforms
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
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Stalker-game.com
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9.5

820 votes submitted.

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Ratings closed.

Highest Rated (16 agree) 10/10

one of the best games ever. period.

Jan 18 2011 by KEEP_IT_UP!

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Horror
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AAA
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S.T.A.L.K.E.R. Build 1935
S.T.A.L.K.E.R. Build 1935 First Person Shooter
S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl First Person Shooter
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Clear Sky First Person Shooter
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat First Person Shooter
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