In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

It is now 2012 - man has ventured further and further into the heart of the Zone driven by reports of strange 'artifacts' imbued with anomalous energy. Mercenaries and bounty hunters compete to recover these artifacts, which command extortionate prices on the black market. Others seek to find the truth behind the Zone, while some merely revel in the desolate lawlessness of the place. Whatever their motivation, over time these individuals - Scavengers, Trespassers, Adventurers, Loners, Killer, Explorers and Robbers - have become known as S.T.A.L.K.E.R.'s.

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Blog RSS Feed Report abuse Latest News: TK Update 5/11/2014

About STALKER: Twilight K.E.T. 2.ZERO with 13 comments by ketxxx on Nov 5th, 2014

Evening folks, this evening I bring you another TK update for the final build. Work has gone well, albeit at a much more steady pace due to time restrictions. There isn't too much left to finish but more about making sure everything slots together nicely and doesn't cause any nasty surprises, so heres how things stand;


UPDATE! I forgot to add this to the change list, the TK stealth system has also been revised to make it more realistic. A good example of this would be shooting a NPC while his buddies are just on the other side of a wall, if you are too close they will hear the shot still and come to investigate, if they find you, they will gun you down.


1. Totally overhauled stashes. By this I mean I have completely changed the contents of stashes, the conditions which need to be met in order to get the stash location, and theres even some code in place to reward players that like to explore that will allow for looting of any stash found, even if you don't have its infoportion.

2. Enhanced NPC loot system. This is a simple (well, I suppose simple is relative) minimod I developed and injected into TK, its now possible for players to "loot" the armor a NPC is wearing. Obviously its not guaranteed that you can "loot" a NPCs armor, but a chance you will be able to loot it.

3. Diversified NPC loadouts. This is just to make things more "natural", so expect to see more NPCs sporting such things as silencers and scopes outside of what is predetermined in specific level xml files.

4. Finished optimisations. The mod is as friendly as its going to be, but make no mistake, you are going to need a powerful system still.

5. Added normal maps for tree branches and bushes. Reworked from the screens I've already posted, they add about as much depth as possible to avoid the textures from looking like they are steamrollered flat.


6. Revised survivalist aspects. NPCs and traders will carry far less food/drungs etc, while traders also have a lower chance of having such supplies.

7. Better rewards for exploring maps. In addition to the totally reworked stashes artifacts are also rarer, you won't find many stashes with artifacts in, if you want some, you will need to actively go and find them.

8. Fixed a CTD when approaching the abandoned farm in Dark Valley if a mutant ended up on the NPC smart terrain.

9. Fixed a CTD in Dark Valley where if a mutant spawned with no valid ID and you killed it it would crash the game.

10. Changed actor arm texture and normal map for a higher resolution version. This is just a cheap band aid fix for some weapons I added that use the actor arms from CS, while the arm models are a bit different because the textures are now the same the "transition" isn't particularly jarring in any way.

11. Removed being able to put some smaller weapons in the grenade slot. I've left the code in place so if anyone wants to re-enable this its as easy as making one change in a weapon ltx file. I disabled the feature just because the implementation wasn't perfect and I was too lazy to implement the hack/workaround to overcome the issue.

12. Numerous fixes and tweaks for other smaller things.

Left to do:
Resolve a issue with fleshes that seem to cause a problem in Agroprom
Implement blowouts (I'm getting around to this I swear)
Maybe make some tweaks to all.spawn
Help Meltac with DS2.0

Thats everything left to do, everything is slowly getting chipped away at ;)

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A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch

Nov 15, 2014 A.A.A. Patch 1 comment

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.2 to v.0.0.3 Patch Version: 0.0.3 Developer: lambdist

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch

Nov 14, 2014 A.A.A. Patch 0 comments

Mod: A.A.A. Patch: A.A.A. Modpack v.0.0.1 to v.0.0.2 Patch Version: 0.0.2 Developer: lambdist

A.A.A. Modpack v.0.0.1 (Alpha)
S.T.A.L.K.E.R. Shadow of Chernobyl

A.A.A. Modpack v.0.0.1 (Alpha)

Nov 13, 2014 A.A.A. Full Version 0 comments

Mod: A.A.A. Developer: lambdist. Version: 0.0.1 (Alpha)

English Translation Pack (Pre-release content)
S.T.A.L.K.E.R. Shadow of Chernobyl

English Translation Pack (Pre-release content)

Nov 1, 2014 Hal's Traders Overhauled 2.0 Demo 1 comment

This is my English translation work for the upcoming full release of H.T.O. 2.0 It does NOT include any other features from the mod, but should be useful...

Crash fix for af_podmena
S.T.A.L.K.E.R. Shadow of Chernobyl

Crash fix for af_podmena

Oct 31, 2014 Zone of Alienation mod Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

Oblivion Lost Remake 2.5 (Rus) - ZRP Functions
S.T.A.L.K.E.R. Shadow of Chernobyl

Oblivion Lost Remake 2.5 (Rus) - ZRP Functions

Oct 19, 2014 S.T.A.L.K.E.R. Shadow of Chernobyl Script 0 comments

Tiny release based on NatVac's handy ZRP mod. Works through starting the game with XR_3DA.exe. !Only recommended if you first started and saved using...

Post comment Comments  (0 - 10 of 284)
Guest
Guest Nov 11 2014, 12:09pm says:

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warrior_1
warrior_1 Nov 10 2014, 3:00pm says:

It would be cool if someone made a mod featuring the southern zone from the books southern comfort and northern passage. Just read those and i really like them.

+1 vote     reply to comment
Ghost_Gabriel
Ghost_Gabriel Oct 23 2014, 11:26pm says:

Hi all I need your help and install the latest patch from LA and I get to the part of me sarcophagus asked to enter a code but which is not !!!!!!!!!! please help :)

0 votes     reply to comment
moddlord1
moddlord1 Oct 19 2014, 10:08am says:

Coool game coool mods!

+3 votes     reply to comment
ImADolphin!:D
ImADolphin!:D Oct 12 2014, 9:58pm says:

someone can port Metro 2033 maps into X-Ray Engine?!

+3 votes     reply to comment
Guest
Guest Sep 27 2014, 4:15pm says:

Personally just getting in to this game now. I have played it a little bit before and remember being pinned behind a pillar for half an hour with a ****** handgun picking my shots wisely just to survive. That's what brought me in to it again now. Sort of had a choice between this and metro. Hopefully this turns out as well as I remember ish.

+2 votes     reply to comment
UltimateHobo
UltimateHobo Jul 16 2014, 6:27pm says:

One of the best games ever made. Hands down.

It makes me so sad to think that GSC went under, I thought STALKER was successful, I guess it wasn't enough.

Im just so glad that this game still has such an epic modding community.

+10 votes     reply to comment
cordenand
cordenand Jul 13 2014, 8:53am says:

One of the best games ever made, i still get sad when ever i remember that there will be no more S.T.A.L.K.E.R games, the modders are our saviors.

+9 votes     reply to comment
yaminihi
yaminihi Jun 20 2014, 4:41pm says:

No other game as ever managed to compete with STALKER's dark and unique atmosphere.

+8 votes     reply to comment
DonBre
DonBre Jun 12 2014, 6:42am says:

never realized how popular this game actually is...

+7 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
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Windows
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GSC Game World
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THQ
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Released Mar 19, 2007
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one of the best games ever. period.

Jan 18 2011, 2:05pm by KEEP_IT_UP!

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S.T.A.L.K.E.R.: Call of Pripyat, Released Feb 4, 2010
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S.T.A.L.K.E.R.: Clear Sky, Released Aug 21, 2008
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S.T.A.L.K.E.R. Shadow of Chernobyl, Released Mar 19, 2007
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S.T.A.L.K.E.R. Build 1935, Released Oct 17, 2004
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