Multi Theft Auto: San Andreas (MTA:SA) is a multiplayer mod ("modification") for the Microsoft Windows version of Rockstar North's Grand Theft Auto: San Andreas that adds an otherwise absent online multiplayer component.
Although often referred to as a modification, Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language.
Multi Theft Auto's latest release is for the game Grand Theft Auto: San Andreas and is built upon a now open source game engine that has been in development for several years and is the only project that is still actively maintained. The engine provides users with all the necessary tools they need to create their own game modes and maps by exposing a large part of the original game functionality through a Lua scripting machine.
On Saturday, 22nd of August, 2009, Multi Theft Auto: San Andreas v1.0 was officially distributed as the first open source release. This release abandoned the now obsolete "Deathmatch" tag in the product name to emphasize on the versatility of the software. Gameplay functionality is solely provided by the scripting language, so users can choose or develop their own combination of scripts and other contents to customize and host their own type of game.
Time sure flies fast, doesn't it? It has been a while since the last post from us so we would like to give you an update on what has been going on recently with MTA:SA. We have got two highlights for you this time.
Do you remember our Community website? It has served us well over the years but has also caught some rust in the process. Therefore, we would like to re-visit it and improve your experience with discovering and publishing resources.
Our plan is to build a new community website from the ground up using modern technologies, and we would like to hear from you what you would like to see on the new platform. Please respond to this thread with your ideas and suggestions.
Technically inclined users can take a look at the first pass of our specification document.
As for the mod itself, we have received many pull requests (patch contributions) on our GitHub from open source contributors lately.
One of such contributions is a brand new feature: custom IFP animations support, coming from one of our community members, Saml1er. He managed to get this to work nicely in MTA:SA, while ensuring that our coding standards are met so we could include it without too much hassle.
Saml1er even made a video which showcases what this feature is all about. You can find it below:
We intend this to be a part of our upcoming 1.5.6 release which we hope will come soon, but you can try it out now by using a nightly build:
Tips for using this can be found on our wiki: Wiki.multitheftauto.com
That's it for now. Take care and enjoy the summer!
— MTA Team
(psst, here's the original forum post)
Season Greetings from the MTA Team! Here is a status update for you.
The end of the year is near, so it is time for a little progress update for you guys.
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This build is for Windows XP and Vista only. Twentieth second stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San...
This build is for Windows XP and Vista only. Twentieth first stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San...
Twentieth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas. This update contains a lot of smaller changes...
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Highest Rated (10 agree) 10/10
MTA:SA was brillantly developed, allowing any kind of game possibility. From racing to role-playing, forest mazes to hay stack climbings, there are endless possibilities. That makes MTA a modification impossible to get sick of, there's always something new to try out. And everything you need to create your own game is your brain, lua knowledge and a bit of imagination...
Nov 17 2010 by Flucado