Multi Theft Auto: San Andreas (MTA:SA) is a multiplayer mod ("modification") for the Microsoft Windows version of Rockstar North's Grand Theft Auto: San Andreas that adds an otherwise absent online multiplayer component.
Although often referred to as a modification, Multi Theft Auto is based on code injection and hooking techniques whereby the game is manipulated without altering any original files supplied with the game. The software functions as a game engine that installs itself as an extension of the original game, adding core functionality such as networking and GUI rendering while exposing the original game's engine functionality through a scripting language.
Multi Theft Auto's latest release is for the game Grand Theft Auto: San Andreas and is built upon a now open source game engine that has been in development for several years and is the only project that is still actively maintained. The engine provides users with all the necessary tools they need to create their own game modes and maps by exposing a large part of the original game functionality through a Lua scripting machine.
On Saturday, 22nd of August, 2009, Multi Theft Auto: San Andreas v1.0 was officially distributed as the first open source release. This release abandoned the now obsolete "Deathmatch" tag in the product name to emphasize on the versatility of the software. Gameplay functionality is solely provided by the scripting language, so users can choose or develop their own combination of scripts and other contents to customize and host their own type of game.
We hope that all of you are safe and healthy. The year of 2020 is finally coming to an end, so here is our traditional "A year in Recap" post for you. Below you can find the summary of what has happened during this year and a handful of other things that might be interesting to you.
🗞️ 2020 in Recap
Surely, it is hard to mention this year without mentioning the COVID-19 pandemic. Many lives were lost and millions of people had to deal (and still cope) with the consequences of the disease. The pandemic had locked many of us down in our homes and forced us to change our lifestyles.
🎞️ A bunch of interesting MTA:SA-related YouTube videos from this year
[DM] Disaster ft. BriaN - ABZU by Gerc & others
Bullet physics in mta, progress by CrosRoad95
MASSACRE | NON-STOP MTA DAYZ by supraaa & others
MTA Racing Tutorials || PART 3 || Useful ways for San Andreas racing. by Vilgefortz & others
MTA: SAAW Star Wars - Kamino map pre-Alpha rare leaked footage by Einheit-101
MTA: Lumiverse: Atlas - Server - Dashboard (In-Depth Analysis) by lumiverse
Rabbit hunt script for MTASA with extra map & skin mod by "Press start to begin" / True_Killuminati
! Epilepsy warning ! [DM] NeiT Vol.9 - Image Distortion by RRecords & others
📊 Current player counts and version fragmentation statistics
The numbers are slightly bigger than in the last year. Some of the records were not beaten, but were a really close call. For example, nearly 800 000 unique players had played this year in April! And our recent concurrent unique players peaks are bigger than our last year's records for that.
How does this compare to modern games, you may ask? You can check it yourself by visiting the Steam Stats page. Powerhouses like GTA V, CS:GO, PUBG and Cyberpunk 2077 have much higher peak players numbers, but we are surely close to some of the other well-known games - for instance Civilization VI, Terraria, Euro Truck Simulator 2 or Garry's Mod. We are even surpassing the recent player counts of games, such as Left 4 Dead 2, Europa Universalis IV or Borderlands 3 (at least on Steam).
MTA:SA version or series - Percentage of players using that version or series as of 23rd of December, 2020
The latest versions are the most popular ones so the version fragmentation is not much of a problem.
📻 Status updates
In terms of the mod development, we have been mostly monitoring the situation after the recent release for now. We have also received some nice contributions from the community developers, like the work done by fastman92 to improve MTA:SA's compatibility with fastman92 limit adjuster. Patrik has been putting a lot of effort into designing the new Community site - we would love to see those designs replace the old site one day.
Team-wise, we are in process of doing major inner changes in order to improve the transparency and the quality of our work. These changes will be hard to notice at first, as they are strictly related to our Team's organization and policies (they will especially affect the Moderators Team). After a while though, you might be able to see their effects for yourself as well.
That's it for now.
🎄 Happy Holidays and best wishes to all of you! Let's hope that 2021 will be better than 2020. 🎁
-- MTA Team
It's been a while... Multi Theft Auto 1.5.8 is finally here! Come check out the release notes.
Season Greetings from the MTA Team! Here is our usual recap post for you.
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This build is for Windows 7 and above only. Twenty-fifth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas...
This build is for Windows XP and Vista only. Twenty-fourth stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas...
This build is for Windows XP and Vista only. Twenty-third stable release of the Multi Theft Auto: San Andreas multiplayer modification for GTA: San Andreas...
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Highest Rated (12 agree) 10/10
SA:MP compared with MTA is impossible. Because MTA sync is better, MTA has a lot of USEFUL codes(not the useless codes and callbacks from SA:MP) but MTA have a problem, players. SA:MP have a lot of players, but 75% uses some type of Hack or Cheat, making SA:MP famous. MTA brings a perfect anti-cheat and Hacks are not your problem in MTA. Thanks, Kerang.
Sep 1 2009 by Kerang