The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
It's been a long time, ZPS Maps Update is finally here via Steam! Providing you with the latests fixes and improvements to the majority of the offical stock maps. This include fixes of most, if not all, known exploits and stability issues, and it also brings subtle tweaks to the maps layout, improving the gameplay and balance.
We've also included 4 new survival maps in this update, two of them being survival takes on Keretti and Corpsington. The third being the official release of zps_blackout, made by Jonny! Lastly a community map, zps_sapidcerebrum, made by Casei Magnus! You can view screenshots of said maps below.
Want to know what has changed? Check out our changelog!
-ZP:S Dev Team & Monochrome Inc.
It is with great pleasure that we can finally and confidently announce our Full Release and depart "Early Access" in today's News Post as well as share...
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