ZPS - Horde
Oct 17, 2009 Music 3 commentsNew Zombie Panic: Source ambient track "Horde" - By KillahMo
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
10 comments by Dman757 on May 18th, 2013
During this past week we've had a few announcements that we are happy to share with you today! We've been quite busy working on getting Contagion up to par and while we've shared a few screenshots here and there we haven't talked about much else behind the scenes.
Many have been wondering when Contagion will be available on steam and while the game isn't on sale yet we are happy to announce you will be able to see Contagion coming to you this Fall! With our Contagion Steam Shop setup we also have our Official Steam Group which you can follow for all the latest updates and news about Contagion! This also includes our official Steam community Hub linked to the group.
Although we won't be officially attending PAX again this year as the lint in our pockets wasn't convincing enough, we have entered Contagion in the PAX 10 competition. Which is a competition for indies to win a chance to showcase their game at this years PAX Prime. So that means, should we win, we will receive a kiosk to demo the game. We have our fingers crossed!
Now in other Monochrome news, the Zombie Panic: Source Steam page will be getting a facelift soon as well as we transition to Steam's new content management system, "SteamPipe." This new system will allow us to roll out updates easier and include some performance benefits to players.
Benefits include:
More info soon as we convert over to the new system.
If you've missed them we've posted a few new screenshots the past couple weeks from one of Contagion's maps "Aurora". There will be plenty more to come! Here's a small recap:
New Zombie Panic: Source ambient track "Horde" - By KillahMo
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
New Zombie Panic: Source ambient track "Descent" - By KillahMo
The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
Highest Rated (13 agree) 10/10
Well...this is the greatest HL2 mod I've ever play! and i hope you guys can keep your hard works on the new mod! it looks awesome!
Dec 15 2010, 4:11am by oceaneyes
Latest tweets from @zombiepanic
We are upgrading ZP:S to Steam's "SteamPipe" content system. See what that means for you in this moddb post T.co
May 18 2013, 5:41pm
We sent patch 2.4 off to Valve earlier. Expect it some time soon. Added new maps and some tweaks. Changelog: T.co
Oct 31 2012, 10:18am
If you ever need assistance in the future or to report a bug visit our forums or contact @gmail.com">zombiepanicissues@gmail.com
Aug 16 2012, 4:42am
All issues with our map rating system causing problems for custom map servers should be fixed.
Aug 16 2012, 4:39am
Our map rating server is down and it's causing some issues joining custom map servers. We are working on a fix: T.co
Aug 15 2012, 7:04pm
We have a new @youtube page! Subscribe for great justice: T.co also check out our latest video: T.co
Aug 13 2012, 10:00pm
The team is currently working on a hotfix for 2.3. We'll have more info later this week once the @steam_games and @desura builds are live.
Aug 13 2012, 3:35pm
That's right guys! You throw it Contigion already come and join in this modification. :D
ah guys...i got a question
what do i need to download to play this game(in the downloads section.....i dont which one do i need to download) pls help
You only need the Source SDK base 2007 which is located in the tools section of your steam library.
He means which of the download links in the Downloads section on here.
I can't find it myself...
Oh, you don't download it there. You use the Steam link at the top of the message.
How do I add mods to Half Life 2? It's nowhere in the package contents folder (I run Mac OS X btw)
Mac's can't run Source mods as of yet. Valve never released the engine branch that does to the community... D:
Zombie Panic! Source is not compatible with OSX at the moment sorry.
Como baixa
Vá nesse link e instala na Steam:
Store.steampowered.com
Yeah i Know, Me Too.