ZPS - Horde
Oct 17, 2009 Music 1 commentNew Zombie Panic: Source ambient track "Horde" - By KillahMo
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
21 comments by OkeiDo on Nov 15th, 2009 digg this super bookmark
As you might know, Tatsur0 and Frikazoyd have taken a step back and passed on the torch to a new team of coordinators, Dr.Robot and Daan. Tatsur0 is still around to oversee and help out, but giving us a lot of freedom on the road ahead.
What remains is still a close knit team. We are all passionate gamers, participating actively in the community and love the style and uniqueness of Zombie Panic.
The last few weeks have been pretty hectic. Doc and I have been busy organizing our development team, getting tutored by Tats and Frika, rereading player/PT/dev suggestions up to a year back, drawing up plans for the future, and setting things in motion.
While new coordinators means a new direction we intend to stay true to the game Tats and Frika brought us, and give ZPS the continuity it deserves.
Right now we are working hard on the next patch which will focus on long standing peeves/bugs and overall polish. On the long term we want to make zombie panic a smoother, more accessible game, and bring you innovations designed to reinforce Zombie Panic's unique flavor.
We want to involve the community more in the future of Zombie Panic, so make yourself heard! Please stop by the forums and post your ideas, pet peeves, bugs, etc.
- Dr Robot and Daan
ZP Development Team
New Zombie Panic: Source ambient track "Horde" - By KillahMo
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
New Zombie Panic: Source ambient track "Descent" - By KillahMo
The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
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Haven't played in like a year, so I decided to download it again. I have a GTX280 now, replaced my old GeForce 8800 GT, and I am using the new 191.07 Drivers on Windows 7 64-bit.
All Source games(L4D, CS:S, DOD, Zeno Clash, ectera, work fine)
All other games work great, great performance, no issues.
Oddly enough, it seems Orange Box mods are giving me odd and jerky framerates, or just not starting up. Mods like NeoTokyo and Dear Esther work just fine, though.
I guess I could revert my drivers back to some older ones which worked fine - but the performance loss(in other games), as well as new features loss would be devastating for just some mods.
Any idea what I should do? Thanks.
Try posting your problem in the tech section of the ZPS forums I'm sure someone can help you :D
Mm, probably not. I've been Googling it alot and reverting really is the only way. I'll wait for some newer NVIDIA drivers.
Steam link just crashes my firefox so until its fixed or another link I wont be playing it.
Try using IE. Or Start up your Steam, got to Steam store and search for "Zombie panic source".
I am a huge fan of ZP:S. I play it on my free time :D
Good mod, but there are many bugs and hit detection isn't that great.
Some people say it's buggy but don't mention what. I would actually say ZPS is pretty damn bugfree after all the fixes we've done throughout the years. Hit detection works too, if you had issues with it then it was probably due to lag. If you want to report any bugs, please post in our forums. Would appreciate it!
lol you do know zombies are supposed to win 75% of the time right?
I play with a Intel Dual Core 2.5 with a Geforce 9400.