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The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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Blog RSS Feed Report abuse Latest News: ZPS 2.2 Release available on Desura!

8 comments by Tatsur0 on Apr 26th, 2011

After the release of ZPS v2.1 a number of issues were immediately apparent and the community and our testers quickly informed us of the issues. While we had hoped to have a break and begin work on v2.2 as a content patch that would release a good while from now we instead focused on fixing the issues that were frustrating our server admins and player base immediately. With the daily playtests run by our PT Lead Riley- and multiple updates per day by our Lead Programmer Sammy we've squashed all the bugs we could find and a few more as well as updates to 2 maps. The team really came together and brushed aside their break and free time to get this patch to you.

Carrier Roar Bug Fixed

Updated ZPO_Tanker

   

Updated ZPS_Thrillvile

 
 


:::::Changelog v2.1:::::

+ Fixed ZPA overtime mode not ending until zombies win.
+ Fixed Infection not working.
+ Fixed Survivors spawning in lobby.
+ Fixed Keyboard text being mistaken as 'spam' by server plugins.
+ Fixed Carrier glow cutting out.
+ Fixed CServerGameTags::GetTaggedConVarList crash.
+ Fixed OverTime not visible (for being black).
+ Fixed Instant map changes bug.
+ Fixed Not reading player model for humans (When player model was a zombie).
+ Fixed Infected survivors running inside of other survivors when they're turning, keeping the other survivor from moving.
+ Fixed IEDs being thrown through thin walls.
+ Fixed Spectators voices unable to be heard by other spectators.
+ Fixed Sourcemod's slay compatibility issues.
+ Fixed Sourcemod's ignite compatibility issues.
+ Fixed Shotting through glasses teleporting players to previous positions.
+ Fixed Zombies feeling lag when shot by a survivor.
+ Fixed Spectators chat messages being lost.
+ Updated zpo_tanker
+ Updated zps_thrillvile
+ Added Alltalk support for spectator chat block.
+ Fixed a bug that ended up booting players after reaching a tick rate above 300

ZPS v2.2 (with the hotfix) is now live on both Desura and Steam. We're still working on our next patch 2.3 but please be patient as we're no longer a very large team and are more focused on fixing than adding loads of new content but hope 2.3 will please our fans with new content that which we're not ready to discuss nor is there any date ready for announcement so please refrain from asking when and what will be released from ZPS v2.4

-ZP Development Team

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ZPS - Horde

ZPS - Horde

Oct 17, 2009 Music 2 comments

New Zombie Panic: Source ambient track "Horde" - By KillahMo

ZPS - Barricade System

ZPS - Barricade System

Jan 28, 2009 Movies 0 comments

Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...

ZPS - Descent

ZPS - Descent

Jan 28, 2009 Music 1 comment

New Zombie Panic: Source ambient track "Descent" - By KillahMo

ZPS - Zombie Panic Theme Song

ZPS - Zombie Panic Theme Song

Jan 18, 2009 Music 1 comment

The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #1

New Hands and Weapon Animations - Sample #1

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #2

New Hands and Weapon Animations - Sample #2

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

Comments  (0 - 10 of 2,850)
Overlord1965
Overlord1965 Apr 19 2012, 1:33pm says:

I want to start a fan group of this game if any one wants 2 add me so we can start a group.

+1 vote     reply to comment
Stealthgato
Stealthgato Apr 12 2012, 6:40pm says:

Is this still getting development or has it stopped? Haven't played it for quite a while. Is there still anyone playing it?

+1 vote     reply to comment
um-tiki
um-tiki Apr 15 2012, 11:55pm replied:

Yes to both. Development is still going, and going well. Of course there are still people playing. Hope you enjoy :)

+4 votes     reply to comment
DrCereal
DrCereal Mar 25 2012, 12:12am says:

poop double post

+1 vote     reply to comment
DrCereal
DrCereal Mar 25 2012, 12:00am says:

Is 2.2.1 on desura? Because my steam version crashes on startup and my desura download is 2.2 a.k.a I can't play with anyone....I can't manually patch it because its just steam and desura...

+1 vote     reply to comment
hazzens
hazzens Mar 23 2012, 1:25pm says:

Hi there. Really like the game, have had it installed for a few years now. I'm just wondering, other than fixes and updates, are there any big game changer type patches coming?

Any new classes / guns / zombies / abilities / objectives that we can look foward to? I was really disappointed when the ability to move a lot of the furniture was removed (even though I understand why) but that removed a SERIOUSLY large part of the dynamic and fun for me. This game has a lot more potential - just wondering is there anything in the pipe line or is this as advanced as the mod will get aside from hotfixes? Many thanks for the game, your efforts and any replies. Best of luck. Gary

+1 vote     reply to comment
Smiley_Riley
Smiley_Riley Mar 24 2012, 1:30pm replied:

We definitely have some big stuff planned

+1 vote     reply to comment
hubert995114
hubert995114 Mar 18 2012, 3:30am says:

you copy it from steam -_-

+1 vote     reply to comment
Only-Dave
Only-Dave Mar 12 2012, 6:20pm says:

Moddb.com

I miss this zp i wish more people played it. zp hl1 had the best maps.

+1 vote     reply to comment
SatisfiedShark
SatisfiedShark Mar 11 2012, 6:16pm says:

When ever I try to join a game it says "invalid steam ID" or "server is using diffrent class"

+1 vote     reply to comment
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Platform
Windows
Developer
Monochrome LLC
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Official Page
Zombiepanic.org
Release Date
Released Dec 27, 2007
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First Person Shooter
Theme
Horror
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Multiplayer
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