ZPS - Horde
Oct 17, 2009 Music 2 commentsNew Zombie Panic: Source ambient track "Horde" - By KillahMo
The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.
Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.
We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.
8 comments by Tatsur0 on Apr 26th, 2011
After the release of ZPS v2.1 a number of issues were immediately apparent and the community and our testers quickly informed us of the issues. While we had hoped to have a break and begin work on v2.2 as a content patch that would release a good while from now we instead focused on fixing the issues that were frustrating our server admins and player base immediately. With the daily playtests run by our PT Lead Riley- and multiple updates per day by our Lead Programmer Sammy we've squashed all the bugs we could find and a few more as well as updates to 2 maps. The team really came together and brushed aside their break and free time to get this patch to you.
:::::Changelog v2.1:::::
+ Fixed ZPA overtime mode not ending until zombies win.
+ Fixed Infection not working.
+ Fixed Survivors spawning in lobby.
+ Fixed Keyboard text being mistaken as 'spam' by server plugins.
+ Fixed Carrier glow cutting out.
+ Fixed CServerGameTags::GetTaggedConVarList crash.
+ Fixed OverTime not visible (for being black).
+ Fixed Instant map changes bug.
+ Fixed Not reading player model for humans (When player model was a zombie).
+ Fixed Infected survivors running inside of other survivors when they're turning, keeping the other survivor from moving.
+ Fixed IEDs being thrown through thin walls.
+ Fixed Spectators voices unable to be heard by other spectators.
+ Fixed Sourcemod's slay compatibility issues.
+ Fixed Sourcemod's ignite compatibility issues.
+ Fixed Shotting through glasses teleporting players to previous positions.
+ Fixed Zombies feeling lag when shot by a survivor.
+ Fixed Spectators chat messages being lost.
+ Updated zpo_tanker
+ Updated zps_thrillvile
+ Added Alltalk support for spectator chat block.
+ Fixed a bug that ended up booting players after reaching a tick rate above 300
ZPS v2.2 (with the hotfix) is now live on both Desura and Steam. We're still working on our next patch 2.3 but please be patient as we're no longer a very large team and are more focused on fixing than adding loads of new content but hope 2.3 will please our fans with new content that which we're not ready to discuss nor is there any date ready for announcement so please refrain from asking when and what will be released from ZPS v2.4
New Zombie Panic: Source ambient track "Horde" - By KillahMo
Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...
New Zombie Panic: Source ambient track "Descent" - By KillahMo
The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
Presenting the new Hand sets and animations for Zombie Panic: Source.
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I want to start a fan group of this game if any one wants 2 add me so we can start a group.
Is this still getting development or has it stopped? Haven't played it for quite a while. Is there still anyone playing it?
Yes to both. Development is still going, and going well. Of course there are still people playing. Hope you enjoy :)
poop double post
Is 2.2.1 on desura? Because my steam version crashes on startup and my desura download is 2.2 a.k.a I can't play with anyone....I can't manually patch it because its just steam and desura...
Hi there. Really like the game, have had it installed for a few years now. I'm just wondering, other than fixes and updates, are there any big game changer type patches coming?
Any new classes / guns / zombies / abilities / objectives that we can look foward to? I was really disappointed when the ability to move a lot of the furniture was removed (even though I understand why) but that removed a SERIOUSLY large part of the dynamic and fun for me. This game has a lot more potential - just wondering is there anything in the pipe line or is this as advanced as the mod will get aside from hotfixes? Many thanks for the game, your efforts and any replies. Best of luck. Gary
We definitely have some big stuff planned
you copy it from steam -_-
Moddb.com
I miss this zp i wish more people played it. zp hl1 had the best maps.
When ever I try to join a game it says "invalid steam ID" or "server is using diffrent class"