The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

Image RSS Feed Latest Screens
ZPS v2.0 Halloween Media ZPS v2.0 Halloween Media ZPS v2.0 Halloween Media
Blog RSS Feed Report abuse Latest News: ZPS Shreddingfield Walkthrough Video

4 comments by Tatsur0 on Oct 30th, 2009 digg this super bookmark


Thanks to the efforts of Drrobot, OkeiDo, Galactic, and Daan who put this montage together. We are gifted with this hilarious yet educational zpo_shreddingfield video walkthrough. Check it out below.


Enjoy ZPS v2.0 and good luck making it through shreddingfield! Happy Halloween for real this time!

-ZP Development Team



Track ZPS

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
ZPS - Horde

ZPS - Horde

Oct 17, 2009 Music 1 comment

New Zombie Panic: Source ambient track "Horde" - By KillahMo

ZPS - Barricade System

ZPS - Barricade System

Jan 28, 2009 Movies 0 comments

Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...

ZPS - Descent

ZPS - Descent

Jan 28, 2009 Music 0 comments

New Zombie Panic: Source ambient track "Descent" - By KillahMo

ZPS - Zombie Panic Theme Song

ZPS - Zombie Panic Theme Song

Jan 18, 2009 Music 1 comment

The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #1

New Hands and Weapon Animations - Sample #1

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #2

New Hands and Weapon Animations - Sample #2

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

Comments  (0 - 10 of 2,579)
LukasLapinskas
LukasLapinskas 9hours 24mins ago says:

This is the mod I always enjoy playing. Great job. :)

+1 vote     reply to comment
sin0fchaos
sin0fchaos Nov 1 2009, 11:06pm says:

I dont like the fact, that survivors have to fight for weapons...

+3 votes     reply to comment
mikaelqz
mikaelqz Nov 2 2009, 2:08pm replied:

yes fight eatchother i agree

+1 vote     reply to comment
VGames
VGames Nov 1 2009, 9:15am says:

I think that the next update should include what Rawket said. Nothing but a face lift. More human and zombie models, better animations for weapons and characters, and anything else that would make the game look better altogether. The game lacks in that field. There needs to be more diversity in the people and zombies that you see. One weapon that I'd like to see is a chainsaw. Maybe you could balance it out by not allowing the players to hold any other weapons when they're using this. Just a thought.

+2 votes     reply to comment
Rawket
Rawket Nov 1 2009, 6:13pm buried:

(buried)

aww too late, 2.0 is the last version.

-5 votes     reply to comment
Tatsur0
Tatsur0 Nov 2 2009, 12:01am replied:

Please don't pretend to know what's going on. 2.0 is not the last release and like we said before after 2.0 we were going to focus more on Polish.

+3 votes     reply to comment
Rawket
Rawket Nov 2 2009, 12:40am buried:

(buried)

So 2 people who were basically the only ones really working on the mod suddenly leave after releasing 2.0 and they expect the mod to continue?

Well, Ill just take your word then.

-5 votes     reply to comment
Tatsur0
Tatsur0 Nov 2 2009, 5:33am replied:

Again, you have no clue what you're talking about. Frika and myself were not the only ones working on the mod. Daan and Pingu are both programmers and both worked on v2.0. Drrobot, myself, and others on the team did the the rest. You're not involved in the project and know nothing.

0 votes     reply to comment
Rawket
Rawket Nov 2 2009, 12:20pm replied:

k, sure.

-4 votes     reply to comment
wizard_
wizard_ Nov 2 2009, 12:25pm replied:

You do know there are more devs on the team than just them right?

+3 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Contact
Send Message
Official Page
Zombiepanic.org
Release Date
Released Dec 28, 2007
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Community Rating

Average

8.1

765 votes submitted.

You Say

-

Ratings closed.

Style
Genre
First Person Shooter
Theme
Horror
Players
Multiplayer
Statistics
Rank
55 of 10,579
Last Update
6 days ago
Watchers
1,228 members
Files
10
News
49
Features
18