The basic idea of the Zombie Panic is to create solid game play that is based on a classic zombie outbreak scenario. The living dead are coming for the last remaining humans, and these survivors must fight them off and live through the day.

The game works like this:

Everyone joins a server, in the beginning you can either choose to join the human team or you can volunteer to be the first zombie. If no one volunteers the game will pick one human randomly and the game begins. The starter zombie's goal is to, of course kill the humans while the human goal is to stay alive as long as possible, complete objectives, or even wipe out all the zombies. The catch is that when a human is slayed he will simply join the ranks of the undead, now ready to finish off his old living teammates. The humans can't tell by the player list who’s alive and who’s not, eventually there will only be one survivor still standing if all goes wrong, facing all the zombies which use to be allies, with his back to a wall. The zombies only have a certain number of reinforcements (lives), when a zombie is killed they lose 1 life from the counter. However, when a human is killed they gain 1 life. If the zombies only have 1 respawn left the humans can win the round by killing off the remaining undead left on the map.

Human abilities and advantages:

  • Speed - A zombie can only run at about 80% of the top speed of a human player. Though, the more weaponry and ammo a human picks up, the more it will slow him down, making him an easy target for the undead. If carrying nothing a human can easily outrun a zombie. Watch out so you don't get cornered...
  • Weapons - The humans will have a wide selection of different weapons to use for defending themselves, like firearms, explosives and melee weapons. It is essential for humans to locate weapons and ammo around the map in order to survive, since you only spawn with a random melee weapon and handgun scavenging is a must. Remember that your inventory is limited and hogging weapons will slow you down, so sharing with your teammates is a must which also promotes teamwork.
  • Numbers - At the beginning of the round, there is only one zombie (depends on the amount of players) and everyone else is a Survivor. This means that they can easily watch each others backs and provide cover fire. However, once their ammo starts to run dry and they begin to squabble amongst themselves for the few precious clips of ammo available...
  • Communication - Instead of typing messages to each other (occupying busy hands), which can be really dangerous when the zombies are lurking in the shadows, the humans will have the ability to communicate by voice commands. There will be a menu with several commands that can help the humans to organize a defense, trade ammunition and request help.

Zombie abilities and advantages:

  • Regeneration – Zombies will over time regenerate hit points making it more difficult for survivors to make dead the undead.
  • Carrier - The first Zombie of the round differ a lot from the other undead, he looks different, sounds different and have abilities that the average zombie can only dream of. He is the Carrier! With the power to infect people (10% infection chance per hit by default) he will cause panic and paranoia amongst the living.
  • Persistence - Zombies may seem to die often, but they won't give up. They just keep re-spawning over and over until your pistol runs out of bullets, your back is to the wall, and there is no escape.
  • Numbers - Later on in the game, as the undead ranks swell with the freshly dead, the last few humans will find their superior weaponry small compensation for the hordes of zombies that close in.
  • Zombie Vision - With the zombies not being able to use a flashlight, we have given them the ability to use Zombie Vision. Z-vision works in a way that it brightens up any possible light source in a room to make it more viewable. More importantly, humans that keep active will slowly begin to glow red making it easier for a zombie to track their prey. To prevent games of hide and seek a survivor over a period of time of sitting still will also start to glow red by fear of the unknown.

We want the mod to feel creepy and give you a sense of desperation, and yet not take itself so seriously that you can't laugh at the way you got slayed. Overall fun and playability is the priority, where is realism and horror while important are just a bonus when possible. We want a mod that you can easily play with any number of people, even with small numbers or uneven numbers. Plus, there's a certain sense of satisfaction in tearing apart those heartless survivors who failed to protect you while you were alive, limb from limb.

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15 comments by Tatsur0 on Feb 8th, 2010 digg this super bookmark


We promised you all a ZPS comic awhile back and Henital Gerpies took up the call. I was excited to see what our ZPS T-Shirt Design contest winner (Which I've heard is enjoying his new ZPS T-shirt) could come up with and was pleasantly surprised. Because I felt our script may come off a bit generic in written form, we've gone without pre-define chat bubbles allowing you to create your own dialog. We hope you enjoy-

  
  
  

-Monochrome

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ZPS - Horde

ZPS - Horde

Oct 17, 2009 Music 2 comments

New Zombie Panic: Source ambient track "Horde" - By KillahMo

ZPS - Barricade System

ZPS - Barricade System

Jan 28, 2009 Movies 0 comments

Zombie Panic: Source v1.5 will introduce the ZPS Barricade System. Here is a short preview of it in action. (Note: The HUD display is not visible in the...

ZPS - Descent

ZPS - Descent

Jan 28, 2009 Music 1 comment

New Zombie Panic: Source ambient track "Descent" - By KillahMo

ZPS - Zombie Panic Theme Song

ZPS - Zombie Panic Theme Song

Jan 18, 2009 Music 1 comment

The Official Zombie Panic Theme Song. First created for HL:Zombie Panic and completely updated for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #1

New Hands and Weapon Animations - Sample #1

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

New Hands and Weapon Animations - Sample #2

New Hands and Weapon Animations - Sample #2

Jan 16, 2009 Movies 0 comments

Presenting the new Hand sets and animations for Zombie Panic: Source.

Comments  (0 - 10 of 2,649)
FuzzySully
FuzzySully Feb 8 2010, 4:15pm says:

Its nice to know these developers haven't totally abandoned this mod. :)

+2 votes     reply to comment
hamabu
hamabu Feb 7 2010, 1:24pm says:

plz make the game more "light" because its too heavy for my computer, yes it's old but the game is playable but with some lacks in fps

sry for my english

+1 vote     reply to comment
wazanator
wazanator Feb 8 2010, 3:37pm replied:

What kind of maps are you trying to play? The newer maps such as zpa_badbayou, zps_clubzombo and zpo_shreddingfield are more resource heavy then previously released maps. Also make sure its not your ping/latency causing the problem.

+1 vote     reply to comment
Comrade_Suhov
Comrade_Suhov Feb 7 2010, 8:26am says:

Well, as I said. Back in 2008 ZPS Devs did a great work with the mod and deserverd their second or third place. However, in 2009 Devs focused only on adding new content (and mostly it looked rushied and unfinished) without bugfixing old bugs and doing balancing for weapons, maps and game play in general.

I think I this post this get some minuses. But devs should take some criticism and do better in 2010. Otherwise mod will stop moving forward.

+2 votes     reply to comment
Killer_man_1996
Killer_man_1996 Feb 2 2010, 6:20pm says:

This is the best option if you don't want to buy games like Left 4 Dead...

and you can play as a Zombie!!!

+3 votes     reply to comment
MrCake
MrCake 4hours 22mins ago replied:

zombie master is also a good replacement :)

+1 vote     reply to comment
Cr3mat0r
Cr3mat0r Feb 1 2010, 4:03pm says:

very very very good mod but i never want to play as a zombie :D

+4 votes     reply to comment
wazanator
wazanator Feb 2 2010, 7:25pm replied:

It just takes some getting used to before you truly appreciate how fun it is to play zombie :P (nothing like coming out of nowhere and making some poor survivor crap his pants)

+3 votes     reply to comment
shaun10656
shaun10656 Jan 31 2010, 1:26pm says:

lol walkthrough

+1 vote     reply to comment
dogbert
dogbert Jan 28 2010, 4:46am says:

still the best mod around and probably the most fun zombie game I have ever played - this never, ever gets old. ever.

+3 votes     reply to comment
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Released Dec 28, 2007
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