Dark Radiant 9.12 (32 bit)
Mar 12, 2009 Mapping Tool 0 comments9.12 is OUT! Download it now!!!!!1! NOTE: This is the 32 bit .exe
In The Dark Mod, you play a master thief living in a dark, sprawling city. A blend of gothic architecture and steampunk technology, the city contains great, belching chimneys, grand cathedrals, and medieval manor-houses. As a master of the shadows, you move through the city streets unseen, avoiding the eyes (and blades) of the city's thieves' guild, while doing jobs for the various political factions. Nobles, mages or the Church, it doesn't matter, as long as the pay is good.
In technical terms, our goal is to create a complete conversion of the Doom 3 platform, turning it into a stealth-based game. We will be creating new and improved AI, and new models and textures that support a 'steampunk' genre made popular by Looking Glass Studio's "Thief" franchise.
This mod is, first and foremost, a toolkit. Although it will ship with some playable maps, our goal is to provide people with all the tools necessary to create their own Medieval Steampunk Fan Missions.
10 comments by happycheeze on May 14th, 2009 digg this super bookmark
May 14th, 2009 Progress continues towards getting TDM ready for a 2009 beta release. Fidcal has been working to set up movable/droppable objects so that the noise alerts AI; while you can quietly set things down, if you drop a vase on a stone floor AI will certainly notice. Angua has implemented blood decals that alert AI and can be washed away with water arrows. Ishtvan continues to fine tune combat and has also added the ability to "moss" glass with moss arrows so that it can be broken quietly.
We also had an internal map contest, to see what mappers could produce in about a month. The result has been four or five very cool little missions, including a very Thiefy sequel to 'Thief's Den' by Fidcal. These missions (plus a few others, hopefully) will provide players with lots of stealth fun when the mod is released. Flanders has also been working on a beautiful training map, where players can learn all the new features TDM offers.
There are a few new screenshots of various maps for you to see on the screenshots page. As well, we have a new video. It is an example from a map in progress, by Mortem Desino, that demonstrates a few TDM features in action, including a (strange) example of custom conversations.
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9.12 is OUT! Download it now!!!!!1! NOTE: This is the 32 bit .exe
9.12 is OUT! Get it now! *NOTE: This is the 64 BIT .exe
Welcome to the second mission release of The Dark Mod: The Tears of Saint Lucia. If you liked the first teaser demo Thief's Den, you'll absolutely love...
Lordsavage from our forums has made the first "unofficial" fanmission for the Thiefsden alpha demo. Note: This isn't supported by The Dark Mod team, if...
Want to try The Dark Mod? Download our teaser demo, alpha release. Play a mission, make maps, ENJOY!
This, the first official Dark Mod soundtrack, was released to the public May 12, 2005.
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Im a big fan of the Thief series, so I'm watching this.
Thief : deadly shadows remake
No. It is not a remake of Deadly Shadows, nor do we want it to be like Deadly Shadows.
As Happy Cheeze said, TDM takes place in universe unto itself...similar, yet different. Our goal is to make TDM visually closer to what T3 might have looked like if it were made by Looking Glass Studios on an updated Dark Engine.
Not quite. Rather than a remake, TDM takes place in a different universe, different characters etc. TDM is more what some fans of thief felt what TDS could of been.
hey i have a question.. u guys greated the dark radiant on the GTK Radiant base, which in the beginning was ment to be level editing tool for quake 3 engine, but now noone dsnt do the good work of improving the radiant, im a mapper for Wolfenstein Enemy-Terrirory, but the sad thing is that the Dark radiant isnt ET compatible, so would u guys make it Et compatible again?
(GTK radiant 1.5 could be the base to restore those files what u have been stripped out)
That is a question for our coders. You'd want to ask Greebo or Orbweaver. You can register on our forum and talk to them about this.
I have been playing this for a while and it is mostly excellent. Visually it is the best Thief style game I have played. The conversion of the Doom 3 engine is masterful. Most of the items and weapons work well.
There were some problems. The menu screens did not work reliably for me. The main concern I have is with the guards and on screen characters. The movements and walking seemed a bit unnatural - the upper legs don't look right. Also blackjacking them did not seem quite right. Still, I'm sure these are details that can be worked on.
I am also stuck in the mission because I don't know how to damage the statue or where the relic box is. I can't find any hints or walkthroughs.
Overall though, fantastic.
I am sorry to hear you're having trouble with SL. If you're having difficulty with the shortcut you can go into doom3 and click on mods and Saintlucia should be in there (as the darkmod). If you're copying the path in the readme, it may different than your doom 3 install path.
When you talk about the shortcut path in the readme, are you referring to the +fs_game attributes in the path? because those need to be put outside of the quotes on the target path, under the shortcut's properties.
If you go on our forums the whole team can look at your problem and try to help you.
OK, thanks for your prompt response Happycheeze. Your comments have certainly helped because it is certainly preferable for me to run the mod from within Doom rather than setting up a new shortcut. Perhaps it would be a good idea to include this reminder in the readme in case people struggle with the shortcut method.
Perhaps my problem was that I did not add the _fs path after the quotes in the target path. That may explain my problems.
I have cheered up a bit now and I will try and play the mission.
Glad I could help :)