The Darkmod 1.08 Full
Oct 20, 2012 Full Version 13 commentsThis is the full archive of the 1.08 update, instead of the incremental update from 1.07 to 1.08. Run tdm_update.exe from inside the the darkmod folder...
THE DARK MOD is a total conversion of Doom 3, inspired by the "Thief" series by Looking Glass Studios.
More like a professional game release than a mod, it includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.
The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
8 comments by nbohr1more on Apr 18th, 2013
I can tell you that work is progressing well, however. Several members of the TDM community have chipped in contributions, including sounds from Simplen00b and plasticman, models from RPGista and Baddcog, and textures from SeriousToni and Radiant. Greebo contributed our new zombie character, and Arcturus has been working on animations for it. Mr. Lemony Fresh has contributed an absolutely fantastic new skeleton mesh, and Springheel has replaced all the D3 heads and body parts being used. I think you’ll be happy with the quality of the replacements when you see them.
We are getting there. I was able to load up Chalice of Kings last night and play through start to finish with no Doom 3 in sight, and no missing assets either. If things continue to go smoothly, we’re hoping for a standalone version of TDM sometime this fall.
In case you’re worried that the next update will only provide replacement assets and nothing else, fear not! Grayman has been coding like a madman, solving dozens of annoying bugs that have plagued TDM from the start, including the infamous “sleepers falling through the floor” and “AI attacking with no weapon” bugs. He has also fixed a lot of AI communication, so AI talk to each other more, and notice when each other are in trouble in ways they weren’t doing previously. He has also fixed some major sound issues, added the ability for archers to switch to melee weapons at close range, created new behaviour for AI who witness someone killed, and so many other things I can’t keep track.
With all the excitement surrounding the announcement of the new “Thief”, we know people are eager for stealth games to play. TDM is proud to be able to help fill that niche while we all wait to see what Eidos has to offer in 2014. The first mission of our upcoming “Unusual Gameplay” contest has already been released, and others are coming before the August deadline. Enjoy!
(general mod, not up to date)
This is the full archive of the 1.08 update, instead of the incremental update from 1.07 to 1.08. Run tdm_update.exe from inside the the darkmod folder...
The Dark Mod v1.06 full version. Simply create a "darkmod" folder in your Doom 3 install directory and extract the contents of thedarkmod_v106.zip into...
Use these files to begin the process of downloading and installing The Dark Mod for Mac OSX.
The Dark Mod v1.03 full version. Simply create a "darkmod" folder in your Doom 3 install directory and extract the contents of the darkmod_103.zip into...
A smaller download package with just the updater tool, which will install the full Dark Mod 1.08 on a Linux platform.
A smaller download package with just the updater tool which will install the full Dark Mod 1.08
Highest Rated (7 agree) 10/10
Great mod, must play for all thief fans. Contains great, userfriendly editor (To tell the truth, this mod is mainly the editor, and fans are making FMsú and a lot of super missions. Try it and you will be surprised.
Nov 6 2010, 6:09am by PPoe
Really looking forward to the campaign(Crucible of Omens) great work so far couple of questions
1.Will the Campaign be Standalone?
2.How many missions are you planning to have?
3.Will there be Diffcuilty levels?
4.Will there be a wide variety of weaponary if so how will it worjk will you have to pick them inbetween missions or will you have to buy them?
5.Will there be collectibles to encourage to explore the whole enviroments?
6.Will you have to listein to the convestations the guards say?
7.Will there be notes or something like that to learn more about the world?
1. I am not sure I understand the question, but it will run on standalone TDM when it is released. At this moment, we still have some Doom 3 assets in the missions, but they will be replaced.
2. The campaign is about half the length of Thief Gold. The missions range from large to very-very large. I cannot be more precise than that at this moment.
3. Yes, and it will mean more than a higher loot goal (generally, we are not using loot goals as required objectives).
4. We are using the standard TDM player tools, plus one or two extras. You will be able to buy equipment before some missions, and not before others, depending on context.
5. If you mean hidden loot and secret locations, then yes.
6. Conversations are featured. Some of them may have clues... if you can decipher them.
7. Certainly!
I hope this has been helpful. .)
Whats a rough ETA for the standalone?
Right now, the mission Chalice of Kings is nearly standalone ready in our (internal) current build. This means that most missions should also be ready soon since the work to eliminate D3 assets in that mission would also fix them in other missions. Tentatively, it is believed that it might be possible have a standalone release by the fall but that depends on the complexity of the remaining tasks...
Since you are making this standalone why not buy a licence for the engine and make it commercial? It might cost, but would it be possible with Kickstarter?
This is suggested 10000 times already. Problem is too many people contributed on the mod and you can't do something without their permission. Especially when you going to make money from their works. Many of them disappeared hard to contact etc.
Hello again. I seem to be getting flickering shadows.? I have got this before in a doom 3 mod called sikkmod which enhances the graphics and never figured it out until I disabled catalyst AI and changed the name of doom3.exe to Doom 3.exe. Now this only seems to happen with the doom 3 engine and I have no idea why. I have tried similar techniques with this mod but I either get a black title screen or it doesn't change at all. Any Ideas to how I can fix this? Oh this same shadow flickering/White dot tip shadow textures has also occurred in a Mod called Hexen edge Of Chaos, Another mod for doom 3. All the current doom 3 mods I have work because I run them through my Fixed Doom 3 game, but this has its own launcher. So it leads me to the same question again.
Q: Is There Any Specific Technique or Way To Fix This Shadow Flickering Problem? Thank you... Wonderful Mod
Try opening the console and typing "tdm_updateCookedMathData 1"
Also try turning Vsynch on or off.
This is perfect because it actually feels like you are in a shadow where you can not be seen! I can wait for Thief 4 to come out and this will provide me some game time in waiting for it.!!! NICE!!!
Voted :) Long live The Dark Mod!