This is a standalone archive release of The Dark Mod's 2.01 update, to be applied to an installation of The Dark Mod 2.0.
“It’s a tremendous achievement – a detailed tribute to the Thief series…. Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.”
– PC Gamer
“this is splendid….it’s basically Thief…but in Doom 3.”
–Rock, Paper, Shotgun
A dark and moody stealth game, inspired by the "Thief" series by Looking Glass Studios, The Dark Mod includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.
The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
Try it yourself!
Only one of these announcements might bowl you over, now... it's time to faint!
Moonbo has pulled out all stops in this two mission campaign follow-up to his widely praised "Requiem" mission. With peerless architecture, elegant and inventive scripted sequences, top-notch story development, and so much polish that triple AAA studios would hang their heads in shame at the sight of it... "A House of Locked Secrets" is an instant classic and elevates itself to more than just a Dark Mod mission. A must play!
Sotha continues to push new mapping frontiers and using his experiments to churn out some of the best and most anticipated missions for The Dark Mod. For Ulysses 2, he extends his modular building techniques and throws in many new custom character animations and assets. With 3 different play styles, and Sotha's typically devilish AI routing there will be plenty of reasons to reply this mission.
After spending a great deal of time making "No Honor Among Thieves" ready for 2.0 standalone, a few last minute mod bugs spoiled the release so Biker put his nose to the grindstone and set out to release the most flawless edition of this mission ever to grace the mission database. Not content with just fixing reported bugs, Biker optimized areas in new ways, learned more about the LOD system (and had SteveL fix some bugs for it), re-lit scenes, added new textures, improved buildings to make game-play more varied, added new particle effects, and just plain upgraded this mission in every way possible. Crypts are creepier, Pubs are cozier, Inns are sleazier, Cathedrals are more grand, Forests are darker... More than enough reasons to play or replay this 3-mission campaign.
Highest Rated (11 agree) 10/10
Great mod, must play for all thief fans. Contains great, userfriendly editor (To tell the truth, this mod is mainly the editor, and fans are making FMsú and a lot of super missions. Try it and you will be surprised.
Nov 6 2010, 6:09am by PPoe