A full installation package. Simply unzip and create a shortcut to TheDarkMod executable. Further instructions at wiki.thedarkmod.com
“It’s a tremendous achievement – a detailed tribute to the Thief series…. Projects like The Dark Mod are a way for those fans to say “if you won’t make it, we will” – to deftly lift what was good and meaningful about the games that inspired us years ago and run away with it.”
– PC Gamer
“this is splendid….it’s basically Thief…but in Doom 3.”
–Rock, Paper, Shotgun
A dark and moody stealth game, inspired by the "Thief" series by Looking Glass Studios, The Dark Mod includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.
The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
Try it yourself!
grayman and taaaki spent some extra time tracking down memory leaks and game-save related crashes. You should find that this version runs noticeably more stable.
Several exploits have been dealt with, such as a fix for the bunny-hop exploit by SteveL, and new behaviour that allows AI to notice if you blatantly grab onto a door they're in the process of closing, by grayman.
A fix of a sound bug that was causing sound to drop off too quickly in large spaces (resulting in AI frequently ignoring noise arrows and calls for help) has also been fixed by grayman, and a new AI Hearing slider has been added to the main menu.
New Horizon has adjusted our blackjacking detection so that players are less likely to fail by being too close to an AI.
AI may notice that they've been pick-pocketed, and will add that to their evidence of an intruder if you cause a mild alert while snatching something from their belt.
In addition, Springheel has added a new AI and vocal set (acted by Goldwell) for mappers to play with: The Moors.
To get the new update, simply run tdm_update.exe
Continuing his progress towards an 8-mission mega campaign, grayman treats TDM players with a knockout pair of large and intricate missions.
TDM's own lead artist follows-up his excellent mission "A Score to Settle" with another medium-large mission with considerable detail and mood.
Our newest voice talent is also quite a mission designer. His first mission is a real showcase of cinematic moments and a few new TDM features.
Bikerdude has optimized and visually enhanced this extra large mission in addition to getting it fully standalone compliant!
Another large mission comes back beatified and optimized courtesy of Bikerdude.
(Note the above screens for the 2.0 compliant versions do not quite match the current builds. I will update when I get new screens.)
Highest Rated (8 agree) 10/10
Great mod, must play for all thief fans. Contains great, userfriendly editor (To tell the truth, this mod is mainly the editor, and fans are making FMsú and a lot of super missions. Try it and you will be surprised.
Nov 6 2010, 6:09am by PPoe