The Darkmod 1.00 (Corrected .zip file)
Oct 18, 2009 Full Version 2 commentsThis is an alternative download for those who prefer not to use the updater method. This is the corrected .zip file release for The Darkmod 1.00. The...
In The Dark Mod, you play a master thief living in a dark, sprawling city. A blend of gothic architecture and steampunk technology, the city contains great, belching chimneys, grand cathedrals, and medieval manor-houses. As a master of the shadows, you move through the city streets unseen, avoiding the eyes (and blades) of the city's thieves' guild, while doing jobs for the various political factions. Nobles, mages or the Church, it doesn't matter, as long as the pay is good.
In technical terms, our goal is to create a complete conversion of the Doom 3 platform, turning it into a stealth-based game. We have created new and improved AI, and new models and textures that support a 'steampunk' genre made popular by Looking Glass Studio's "Thief" franchise.
This mod is, first and foremost, a toolkit. Although it ships with some playable maps, our goal is to provide people with all the tools necessary to create their own Medieval Steampunk Fan Missions.
1 comment by happycheeze on Nov 1st, 2009 digg this super bookmark
The response to the release of The Dark Mod has been very gratifying. There have been over 3000 downloads thus far, and the vast majority of the comments we've received have been very positive. Thanks to all those who took the time to offer feedback! Rest assured, we're working on several fixes and improvements for our first update (likely due sometime before the end of the year).
Be sure to visit our forums if you're having any problems installing TDM...we've also put together a FAQ on our wiki with solutions to common problems.
In other exciting news...although it's only been two weeks, we've already released our first new Fan Mission! Demagogue is the author of "Patently Dangerous", a city mission about inventor espionage. Get it on our Downloads page, and post comments here.
This is an alternative download for those who prefer not to use the updater method. This is the corrected .zip file release for The Darkmod 1.00. The...
This is the Darkmod 1.00 beta! HUGE IMPORTANT NOTE: Make sure doom 3 is PATCHED (1.3.1.1304) Special note to Linux users: Please go to the download page...
Welcome to the second mission release of The Dark Mod: The Tears of Saint Lucia. If you liked the first teaser demo Thief's Den, you'll absolutely love...
Lordsavage from our forums has made the first "unofficial" fanmission for the Thiefsden alpha demo. Note: This isn't supported by The Dark Mod team, if...
Want to try The Dark Mod? Download our teaser demo, alpha release. Play a mission, make maps, ENJOY!
This, the first official Dark Mod soundtrack, was released to the public May 12, 2005.
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I'm still having some problems with some mission files. After placing the pk4 file in the fms folder they do show up in the mission list. However when I try to install the missions they do not appear as the current mission after the game restarts. Is it sufficient just to have the pk4 file in the fm folder?
Putting just the pk4 in the fms folder should be enough. Darkmod will automatically make a folder for the .pk4 file.
If it persists, either check this FAQ (http://modetwo.net/darkmod/wiki/index.php?title=FAQ#FM_downloaded_but_won.27t_play) or ask on our forum.
I found that disabling UAC for vista users will allow the fm's to show up. With UAC on, many files can't be edited and saved, etc...
Try turning UAC off.
I think this is the first Doom 3 mod that doesn't or rarely use the Doom 3 textures or models.
We're quite proud of that :D
For anyone with a Radeon X1600 (Or any from that series?)
Disable your Catalyst A.I and the game works fine
Right-click desktop/Catalyst(TM)Control Center/3D/All Settings/Disable Catalyst A.I.
Apply and Ok.
Hope that help's.
I have now managed to play the mod properly after installing the zip file version of the mod. The earlier download program version was dodgy and did not work properly for me. Still, I have now played through the training mission and it looks and plays great. It is definitely more ambitious than all the other thief games. I am now playing the chalice and am stuck in the opening area. I don't know if I should be going through the door or climbing over walls. Are there any walkthroughs for these early missions?
Ghosted through The Outpost mission.
I've been a fan of Thief from 1 and 2, and I think it's a great Thief-ish mod for Doom 3.
One of the big change(from originals) I have to mention is lockpicking, but I started to feel it's fun after getting used to.
Rated 10. I look forward for more fanmissions people create in future.
Hm, does this FAQ help in any way? (http://modetwo.net/darkmod/wiki/index.php?title=FAQ)
If not, you could register on The Darkmod forums. Heres the link (http://www.modetwo.net/darkmod).
Are you familiar with TTLG? Do you have an account? I suggest asking about your problem there.. but also check their wiki site too if you haven't already.