This is the full archive of the 1.08 update, instead of the incremental update from 1.07 to 1.08. Run tdm_update.exe from inside the the darkmod folder...
THE DARK MOD is a total conversion of Doom 3, inspired by the "Thief" series by Looking Glass Studios.
More like a professional game release than a mod, it includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe. When you play The Dark Mod, you feel like you’re playing a gothic stealth game…there’s nothing left that’s recognizable from Doom 3.
The Dark Mod world can be viewed as an alternate version of our own. It is a mixture of several historical periods, with architecture ranging from medieval castles to Victorian mansions. In this world, steam and clockwork technology were discovered much earlier in history, allowing for odd inventions and industrial warehouses to exist side-by-side with Gothic cathedrals and sword-wielding city watch.
We also maintain our own mission editor, called Dark Radiant. It is an updated version of GTKRadiant, and has a lot new features (Python scripting support, many bug-fixes, new Particle preview, Texture Tool etc.) and comes with a number of Dark Mod related plug-ins like an Objectives or Conversation editor.
I can tell you that work is progressing well, however. Several members of the TDM community have chipped in contributions, including sounds from Simplen00b and plasticman, models from RPGista and Baddcog, and textures from SeriousToni and Radiant. Greebo contributed our new zombie character, and Arcturus has been working on animations for it. Mr. Lemony Fresh has contributed an absolutely fantastic new skeleton mesh, and Springheel has replaced all the D3 heads and body parts being used. I think you’ll be happy with the quality of the replacements when you see them.
We are getting there. I was able to load up Chalice of Kings last night and play through start to finish with no Doom 3 in sight, and no missing assets either. If things continue to go smoothly, we’re hoping for a standalone version of TDM sometime this fall.
In case you’re worried that the next update will only provide replacement assets and nothing else, fear not! Grayman has been coding like a madman, solving dozens of annoying bugs that have plagued TDM from the start, including the infamous “sleepers falling through the floor” and “AI attacking with no weapon” bugs. He has also fixed a lot of AI communication, so AI talk to each other more, and notice when each other are in trouble in ways they weren’t doing previously. He has also fixed some major sound issues, added the ability for archers to switch to melee weapons at close range, created new behaviour for AI who witness someone killed, and so many other things I can’t keep track.
With all the excitement surrounding the announcement of the new “Thief”, we know people are eager for stealth games to play. TDM is proud to be able to help fill that niche while we all wait to see what Eidos has to offer in 2014. The first mission of our upcoming “Unusual Gameplay” contest has already been released, and others are coming before the August deadline. Enjoy!
(general mod, not up to date)
Highest Rated (7 agree) 10/10
Great mod, must play for all thief fans. Contains great, userfriendly editor (To tell the truth, this mod is mainly the editor, and fans are making FMsú and a lot of super missions. Try it and you will be surprised.
Nov 6 2010, 6:09am by PPoe