Five years ago, Carl Johnson escaped from
the pressures of life in Los Santos, San
Andreas...

A city tearing
itself apart with gang trouble,
drugs and corruption. Where film
stars and millionaires do their
best to avoid the dealers and
gang-bangers.
 
Now, it's the early 90s. Carl's got
to go home. His mother has been
murdered, his family has fallen
apart and his childhood friends
are all heading towards disaster.
 
On his return to the neighborhood, a couple of corrupt cops frame him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
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Blog RSS Feed Report abuse Latest News: It's gotta be love.

About GTA: United with 3 comments by ColdDeath on Mar 23rd, 2012

It's gotta be love.



Spring has just begun and for the seventh time, we are pleased to present you the latest about our new upcoming version 1.2 of GTA United. We were able to make great improvements in developing again, so it's about time to present things. At this point we would first of all like to discuss the most interesting question that everyone comes in mind first; when will the release of the new version be? So far, we could not answer this question, because we did not know ourselves. We have and always had high expectations for ourselves, to create a completely new experience that can not be compared with the previous versions, and given the fact that it has exceeded even our initial horizon, the development of the modification takes a long time and is difficult to predict. This fact unfortunately hasn't changed very much, we also can't give an absolute and defined release date today - but this time, there is one change. We have now reached a point, where we can make a more accurate estimate of the subject disclosure, probably in near future. In other words: We officially announce, that GTA United 1.2 will be completed in the year 2012 - and the exact date will be announced in the next official news. At the end of this post, we go once again into detail about this subject, but let us first of all start with our latest achievements. You may know one or two of them due to the fact that ATP publishes on his Twitter account updates frequently to his current work on the mod. Nevertheless these contents are not everything that we have to offer, of cours.


Shops & Interiors

The last news we announced was, that we will make any interior, that was present in GTAIII and GTA Vice City - accessible. After last time, where we were able to show great progress already, it now moves to the next round. In addition to many more things, a few highlights to mention are the Love Fist concert hall, the Greasy Chopper bar, aswell as Auntie Poulet's house. The interiors are equipped with collisions, so there are no bad objects that float, could pass through one or other the like.

New Interiors
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New Shops
There are also some new added shops, that use an interior of San Andreas.
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New Garages
Garages, Pay'n'Spray's, 8-Ball Shops, Tuning-shops, the mechanic's heart will not be disappointed.
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New Scripts
In addition, we now have created scripts for objects, that were already presented in the previous news, so that they are lively and interactive. Even the purchase of objects, as shown, will be possible.
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Also this time we have some impressions for you directly out of the game.



Gangs

The gangs of GTA III and VC are now completely present in version 1.2 of our modification. We are in this position because of a special script that we have created, that allows us to use more gangs than in GTA San Andreas. The gangs are now placed again in their areas.

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It should be noted here, that not all gangs will directly appear in the game, an example would be to call the Diaz gang; the reason for this is, that they are simply not needed yet. That does not mean, that they are missing completely, they will be stored for any purpose in the game files so they can be used at any time. The new gang peds were converted from ManDog, the associated cars were converted by cj2000. We as the team want to thank both of these people very much. You guys did an outstanding job!


Other

In addition to the mentioned changes above, we have also added some other small improvements. This includes repaired zones, improved AT400 traffic script, completed statistics and new courier missions.

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Closing Remarks

How does it go on from now? What are we planning to do and what are the things that prevent us from releasing the modification just today? Let's talk about the last point for first. We think - and we hope this got more clear after this news post - we have made good progress so far. Maybe the circumstances could have been better, maybe everything would have been faster, but it's not the time to talk about what may be. The point is that we are on a good way to present you a great piece of work - in scripting, in mapping, and in everything making a living modification. What still keeps us from showing you more details of our work - and be ensured that you have not yet seen everything - are mapping and modelling tasks. Aschratt is still working to fix several LOD- and collision issues around Liberty City (especially rooftops). To tell it in easy words, this means that the face of the modification is just not ready yet. It would be a great help if we could find someone who knows about mapping and modelling - also for one or two more tasks in this area. The sooner we are able to finish this part of the modification, the sooner we could release GTA United 1.2. We will be working on this subject matter until we, and hence later you as the players are satisfied with the whole project. But we can just ask for help, so if you want to be a part of the most innovative modification for GTA San Andreas this is your chance to join us! Anyway we will continue our work regarding the scripts. In this direction the modification isn't a bottomless pit any longer. Regarding the question, how the things will move on from now concretely, we shall now explain exactly, how we intend to make the publication of the modification official. We will stick to a 3-medal-system, that will visually illustrate the status of our modification.

Stage 1 – Bronze Status

  • Forecourt to completion
  • Basic background work has been completed. There have also been included a very large number of improvements and innovations in the modification. 
  • The map is finished, at least as good as.

Stage 2 – Silver Status

  • Version 1.2 is nearly completed. From this point on, last-minute changes and corrections are made, from here on the the last major test phase begins. 
  • With the silver status the official and effective promotion of version 1.2 begins.

Stage 3 – Gold Status

  • 100 %, Completion.
  • The development of the modification GTA United 1.2 is completed.
  • 1 week until the release

This system brings with it, that once we have reached this stage, we make it official. And this is, what we want to do. We will, as soon as we think we are ready, publish without significant preparatory work the messages, to keep you up to date. The reports of the Bronze and Silver status will not be written as a large independent news, rather than informational messages. The next big news will thus then be the last, the message about the gold status of the modification, so about the completion. Until then we plan to demonstrate our progress as before and not anylonger in intervals, so you always know what's going on.

Where are we now to our own estimate? And ultimately, how long does it take? Based on the system above, we are currently working hard to achieve the Bronze status. When will this be the case, cannot currently be said precisely, but we do what we can. In any case, the release will be this year, the sooner this can happen, the better, because we want to see our modification published aswell. We hope for your support on this modification, so that it can become, what we hope - an experience.



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Comments  (0 - 10 of 365)
BadAssSpy
BadAssSpy May 14 2012, 8:33am says:

No GTA game will be better than San Andreas!

+4 votes     reply to comment
Ammar9
Ammar9 Apr 27 2012, 2:26am says:

GTA... arrghhh.. I want play it but i can't because i've been deleted this game.. no

-2 votes     reply to comment
miner_15
miner_15 Apr 14 2012, 3:51am says:

first playing it when i am in elementary school, now after years have gone by, even elementary kids still play this. Just say, a mixture of great fun, simplicity, undemanding characteristic, simple to mod, and nice easter eggs (even funny bugs) make THIS game a LEGEND for a shooter.

Please make something as fun as this one for GTA V Rockstar, GTA IV is way too serious. No planes too :(

+3 votes     reply to comment
just_a_cool_guy
just_a_cool_guy Apr 8 2012, 4:20pm says:

great game grove 4 life

+2 votes     reply to comment
BennyT_93
BennyT_93 Apr 4 2012, 8:35pm says:

This is my favourite GTA

+4 votes     reply to comment
asif_ridwan
asif_ridwan Mar 10 2012, 1:15am says:

Best open world action adventure sand box game ever!

+4 votes     reply to comment
Metalloid
Metalloid Jan 15 2012, 11:39pm says:

Can anyone tell me which kind of screenshots of San Andreas are allowed here on moddb?

+4 votes     reply to comment
edalad
edalad Jan 3 2012, 10:37pm says:

this is the best GTA

+2 votes     reply to comment
Daskaloto
Daskaloto Nov 8 2011, 9:01am says:

GTA 5 like remake of GTA:SA they done what we wanted HAPPY :) :P

+4 votes     reply to comment
scopedknife
scopedknife Mar 12 2012, 1:49pm replied:

how will they put only part of san andreas?

+2 votes     reply to comment
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Grand Theft Auto: San Andreas
Platforms
Windows, PS2, XBOX
Developer & Publisher
Rockstar
Engine
RenderWare
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Official Page
Rockstargames.com
Release Date
Released Jun 5, 2005
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Style
Genre
Adventure
Theme
Movie
Players
Single Player
Project
AAA
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Sequels
Grand Theft Auto: Episodes from Liberty City, Released Apr 12, 2010
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Grand Theft Auto IV, Released Dec 1, 2008
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Grand Theft Auto: San Andreas, Released Jun 5, 2005
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Grand Theft Auto: Vice City, Released May 12, 2003
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Grand Theft Auto 3, Released May 19, 2002
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Grand Theft Auto 2, Released Sep 30, 1999
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Grand Theft Auto, Released Sep 29, 1997
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