SC Realistic Weapons add-on 0.6
Oct 14, 2009 Full Version 35 commentsIncreases weapon damage and accuracy for a more realistic gameplay. Designed in compatibility with STALKER Complete 2009.
44 comments by artistpavel on Oct 2nd, 2009 digg this super bookmark

After being 1 year in development and 4 months since the last update, version 1.4 is finally ready! Check the new summary, download, and enjoy the game of the decade!
This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R.: Shadow of Chernobyl from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. We did not try change the game beyond recognition, but rather enhance it while keeping the core elements that made it so great. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it.
This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.
What makes this mod different?
It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offered as one convenient package to reach user base beyond modding community. It defined the standards for making Stalker mods, and its successful formula has inspired many similar projects.
Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.
New! Download and apply patch 1.4.3.2 ![]()

Developed by a professional art studio, the weather system in STALKER Complete 2009 is the pinnacle of visual game design. It features work by several artists, including challenge winners from conceptart.org, the biggest concept art community producing work for games and movie industries. It's based on the same elements and principals found in representational art, such as aerial perspective, composition, balance, color theory, to name a few. The key features include:
(authors: Dolgov Studio, Argus-textures, Trojanuch, Sergy172)

This mod takes full advantage of Shader Model 3.0/4.0 and introduces advanced shader technology first seen in Crysis and now being adopted by recent games, creating close-to-life illusion of true relief and depth, plus additional rendering techniques creating an enormous difference in the way the game looks:
(authors: Sky4CE, Eggchen, NatVac)

A texture overhaul featuring the "Photorealistic Zone", a total rework of every texture in game by Argus over a 9 month period. Special attention has been given to preserve the game’s original look while textures have been replaced with higher quality versions and manually bump edited files. Textures are heavily optimized to reduce performance drop. (authors: Argus-textures, Domestos) STALKER's notorious reputation of bug-ridden-like-an-anthill title ends here. Over the past 2 years, a joint community effort has accumulated fixes for most known bugs and "crash to desktop" exits left out by developers after patch 1.0005, with release of the unofficial community patch, called Zone Reclamation Project, which in addition adds numerous positive gameplay tweaks, like real weapon names, reduced head bobbing, increased actor's height, expanded carry weight limit, extended quest time, etc. (the list is endless). (authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll, Artificial Intelligence received major reworking: (authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)
Mod replaces massive amount of sounds in game, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with high quality equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc. New music collection, featuring 84 additional acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language, unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician, no MIDI or generic karaoke tracks were used. This is live music with human touch that blends seamlessly with ambient soundtrack and makes you wish spending more time near camp fire. In addition, 19 authentic music tracks can be heard on the radio and megaphones throughout the Zone. NPCs will now randomly play the harmonica as well as the guitar. (authors: Dolgov Studio, MulleR, Mongol)
STALKER is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammar errors, and humor lost in translation can be charming at times given the context, yet creating unnecessary difficulty when attempting to understand. Most of this mod’s text received a grammar-friendly rewrite, providing a much improved English localization. (authors: Tharawdeal, Onionradish, Dethtoll) A successful graphic overhaul mod can't be complete without custom user interface, this is why we are proud to present our very own new Main Menu, Loading Screen, and redesigned HUD, created by a our graphic design firm, incorporating existing in-game art and photographs of real Chernobyl tragedy artefacts, adding unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time (example: 01_escape_2012-05-01_0535.sav) each time it’s used. (authors: Dolgov Studio, NatVac) After your journey ends with "good" ending, you'll get the dialog that will let you continue the game in freeplay mode, allowing creatures and NPCs migrate freely, it will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn't remove the ending scene so you can enjoy it. You can skip the entire story line from the start by pressing ESC+T while in game and teleporting to last map or by clicking Freeplay and "equip for level" to start from the first map. There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project. 

motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)

(authors: Darius6, {imperialreign}, MulleR, Mongol)





This mod will run smooth as long as you have a video card with Shader Model 3.0 and large amount of memory to accommodate new textures, it performs better than S.T.A.L.K.E.R. Clear Sky/Call of Pripyat, while providing similar and often better visuals, it's DirectX9 and the X-Ray engine at full potential and the best looking mod for this game.

Increases weapon damage and accuracy for a more realistic gameplay. Designed in compatibility with STALKER Complete 2009.
STALKER Complete 2009 now comes with easy .exe installer, compatible with XP, Vista, Windows 7, 32 and 64 bit. Get 1.4.3.2 patch link from description
An alternative manual installation, use this if you are experiencing trouble with automatic installer.
This is an older version of the mod, not required for a new install.
This is a patch for an older version of the mod, not required for a new install.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Hello,
I have a lot of artifacts when it rains.
I tried the game on two different computers, each with a different graphic card and up-to-date drivers, but it's still unplayble when it rains.
Is there a way to unactivate rain during the game ?
Btw, this mod is excellent !! Amazing work.
The only solution I know is reinstalling the drivers, even if they are up to date, it works.
This is a common bug in S.T.A.L.K.E.R. games. Some people attribute it to Nvidia PhysX I myself never found this a problem in Complete 2009 but in Clear sky it started happening and I never resolved it.
Hey, I just downloaded this mod and I'm really enjoying it- among all the other things it added, it fixed my crash-on-load problems preventing me from reliably quick/manual saving. I should note that I have the Steam version, because:
My only problem is that for whatever reason, I don't seem to be able to use the Steam community overlay anymore. When people message me, I can see the popup, but if I press shift-tab, nothing happens. I was able to use the Steam overlay fine before I installed the mod.
Can you think of a reason this might be happening, or how I might fix it? It's not a deal-breaker, but it's mildly annoying.
I need some help with a crash im getting when I save or quicksave, it keeps crashing and I can't find any solutions online HELP!
Have you applied the 1.4.3.2 patch?
Yeah the patch and everything I remember getting this glitch w/o you mod and im still getting it (I'm like 85% done with the game). thx
Have you tried using ESC+S shortcut? Also what does crash log say: Sdk.stalker-game.com
It's just freezing and not displaying a error now so when I click (the vista loading wheel show and it goes into a perma freeze. Until i ctl alt delete so).
Right now by uninstalling and reinstalling the mod, for the future just backup 'gamedata' folder before doing changes, I will write this reminder in ReadMe.