SC Realistic Weapons add-on 0.5
Oct 14, 2009 Full Version 22 commentsIncreases weapon damage and accuracy for a more realistic gameplay. Designed in compatibility with STALKER Complete 2009.
If you haven't played 2007 most immersive, atmospheric shooter, or you're back for replay, this mod is for you. The world of STALKER like you've never seen before with graphics 2.0. It significantly updates the game, while preserving the original story and gameplay. This is, finally, the finished and complete version of STALKER - as good as it could possibly have been on release.
40 comments by artistpavel on Oct 2nd, 2009 digg this super bookmark

After being 1 year in development and 4 months since the last update, version 1.4 is finally ready! Check the new summary, download, and enjoy the game of the decade!
This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R.: Shadow of Chernobyl from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. We did not try change the game beyond recognition, but rather enhance it while keeping the core elements that made it so great. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it.
This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.
What makes this mod different?
It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offered as one convenient package to reach user base beyond modding community.
Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's even the same game.
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Developed by a professional art studio, the weather system in STALKER Complete 2009 is the pinnacle of visual game design. It features work by several artists, including challenge winners from conceptart.org, the biggest concept art community producing work for games and movie industries. It's based on the same elements and principals found in representational art, such as aerial perspective, composition, balance, color theory, to name a few. The key features include:
(authors: Dolgov Studio, Argus-textures.ru, Trojanuch, Sergy172)

This mod takes full advantage of Shader Model 3.0/4.0 and introduces advanced shader technology first seen in Crysis and now being adopted by recent games, creating close-to-life illusion of true relief and depth, plus additional rendering techniques creating an enormous difference in the way the game looks:
(authors: Sky4CE, Eggchen, NatVac)

A texture overhaul featuring the "Photorealistic Zone", a total rework of every texture in game by Argus over a 9 month period. Special attention has been given to preserve the game’s original look while textures have been replaced with higher quality versions and manually bump edited files. Textures are heavily optimized to reduce performance drop. (authors: Argus-textures.ru, Domestos) STALKER's notorious reputation of bug-ridden-like-an-anthill title ends here. Over the past 2 years, a joint community effort has accumulated fixes for most known bugs and "crash to desktop" exits left out by developers after patch 1.0005, with release of the unofficial community patch, called Zone Reclamation Project, which in addition adds numerous positive gameplay tweaks, like real weapon names, reduced head bobbing, increased actor's height, expanded carry weight limit, extended quest time, etc. (the list is endless). (authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll, Artificial Intelligence received major interworking: (authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)
Mod replaces massive amount of sounds in game, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with high quality equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc. New music collection, featuring 84 additional acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language, unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician, no MIDI or generic karaoke tracks were used. This is live music with human touch that blends seamlessly with ambient soundtrack and makes you wish spending more time near camp fire. In addition, 19 authentic music tracks can be heard on the radio and megaphones throughout the Zone. NPCs will randomly play harmonica. (authors: Dolgov Studio, MulleR, Mongol)
STALKER is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammar errors, and humor lost in translation can be charming at times given the context, yet creating unnecessary difficulty when attempting to understand. Most of this mod’s text received a grammar-friendly rewrite, providing a much improved English localization. (authors: Tharawdeal, Onionradish, Dethtoll) A successful graphic overhaul mod can't be complete without custom user interface, this is why we are proud to present our very own new Main Menu, Loading Screen, and redesigned HUD, created by a our graphic design firm, incorporating existing in-game art and photographs of real Chernobyl tragedy artefacts, adding unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time (example: 01_escape_2012-05-01_0535.sav) each time it’s used. (authors: Dolgov Studio, NatVac) After your journey ends with "good" ending, you'll get the dialog that will let you continue the game in freeplay mode, allowing creatures and NPCs migrate freely, it will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn't remove the ending scene so you can enjoy it. You can skip the entire story line from the start by pressing ESC+T while in game and teleporting to last map or by clicking Freeplay and "equip for level" to start from the first map. There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project. 

motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)

(authors: Darius6, {imperialreign}, MulleR, Mongol)





This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate textures, it performs better than S.T.A.L.K.E.R. Clear Sky/Call of Pripyat, while providing similar and often better visuals, it's DirectX9 and the X-Ray engine at full potential.

Increases weapon damage and accuracy for a more realistic gameplay. Designed in compatibility with STALKER Complete 2009.
STALKER Complete 2009 now comes with easy .exe installer, compatible with XP, Vista, Windows 7, 32 and 64 bit. Read more about Steam installation.
The new and improved version of STALKER Complete 2009. One of the most exquisitely beautiful experiences ever to grace a gaming system.
This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to...
This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Anyone know how to fix these horizontal black lines in the distance? Img6.imageshack.us
System:
Pentinum Dual-Core E5300 @ 2.60 GHz
NVIDIA GeForce 7900 GS
3.25 gigs of RAM
If you need to know anything else about my system just ask. Thanks!
Reinstall your drivers. That should be enough.
I'm buying the game because of this mod probably and I wanted to know if you were going to or have added new weapons to the game.
No new weapons as far as I'm concerned. Although the Loner in the bar does have a fancy new shotgun. It's the only one of its kind I've seen.
Check out this link referring the "New Weapons" Add-on: Tinyurl.com
thanks!
Artistpavel, could you increase the enemy amount in all areas during freeplay? Also, give us something worth going back to the chernobyl plant like respawned enemies. As i've mentioned before, after completeing the game and killing everything off in chernobyl, there is nothing left. I know ive asked this before but since youre working on another patch.......:)
Also this ^
Many of my trips from place to place involve little action other than sprinting and gunning down a Blind dog here and there. Added bandits, Freedom, and Duty members would be more interesting than your average pack of Blind Dogs running after you.
Also, sorry for littering this page with my comments. I love this mod that much.
Thank you so much! I take it you're going to add text dialog to the Duty/ Freedom members then? Added interactivity with them would be great. This mod is going to be nothing short of amazing now complete with factions.
Do you think in this next update, we can decline via PDA missions we cannot complete? I had been tasked to defend the little Freedom checkpoint by the base, and in doing so, shot a Freedom member accidentaly. Now, I am an enemy of the Freedom faction, and every time I try doing another mission, the arrow automatically point to the Freedom base, to collect my reward. This gets a little frustrating after I realize I have been following the wrong arrow.
Regardless, I wish you good luck on your next update, and MANY thanks.
I dont understand 'joinable' factions. When the faction becomes green on your radar, are'nt they considered friends or a 'joined' faction?