Stalker-SOC 3GB RAM for all versions
Jul 25, 2011 Patch 9 commentsI am releasing this application as I have found that it may help with crashing and performance issues just like"out of ram" with Stalker-SOC, particularly...
If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay.
Contained within are new textures, sounds, music, sky, weather system and visual effects, along with bug fixes, AI improvements, upgraded shaders, ragdoll physics, a revamped user interface and so much more.
76 comments by Artistpavel on Oct 2nd, 2009

Note: we are in the middle of the new 2012 update, the current and the latest available mod version is STALKER Complete 2009 1.4.4 until further notice.
If you haven’t played 2007’s most immersive and atmospheric shooter, or you’re back for replay, this mod is for you. This is the world of S.T.A.L.K.E.R. like you’ve never seen before, with updated graphics and added functionality that don’t change the original story or gameplay. The game hasn’t been changed beyond recognition, but rather enhanced while preserving the core elements that made it the unique experience is it.
What makes this mod different?
It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features artistic works and modifications from many community members unified under one art direction. The game has been redesigned with new visual qualities, and is offered as one convenient, complete package to reach a user base beyond the modding community. This mod has been created with a thought of bringing the beautiful and immersive game of S.T.A.L.K.E.R. Shadow of Chernobyl from the previous generation when it was created to an up-to-date experience you’d expect from games currently being developed.
The following list details the carefully chosen collection of technically advanced and aesthetically brilliant modifications that were created by talented modders, concept artists, and programmers over the past two years. They are meant to technically and artistically enhance the original feel and atmosphere the developers meant you to experience, without compromising it in the process. You’ll notice every single detail has been retouched and has a polished feel to it.
This is ideal for first time players or people who finished the game in the past and now are coming back to replay it on newer, more powerful hardware on improved resolution and graphics.
STALKER Complete 2009 defined the standards for making S.T.A.L.K.E.R. mods, and its successful formula has inspired many similar projects.
Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.

Developed by a professional art studio, the weather system in Stalker Complete 2009 is a pinnacle of visual game design. It features work by several artists including challenge winners from conceptart.org (the largest concept art community which produces works for games and movie industries). It’s based on the same elements and principles found in representational art such as aerial perspective, composition, balance, and color theory, to name a few. The key features include:
(authors: DolgovStudio.com, Argus, Trojanuch, Sergy172)

This mod takes full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”. This tool allows creating close-to-life illusions of true relief and depth, in addition to adding rendering techniques creating an enormous difference in the way the game looks. Improvements include:
(authors: Sky4CE, Eggchen, NatVac)

This mod includes a texture overhaul featuring the “Photorealistic Zone”, a total rework of every texture in game by Argus over a nine month period. Special attention has been given to preserve the game’s original look while the original textures have been replaced with higher quality versions and manually bump-edited files. The textures are heavily optimized to reduce performance impact. Elements that are improved include: (authors: Argus

The game’s notorious reputation of being a huge bugfest ends here. Over the past two years a joint community effort has accumulated fixes for most known bugs and crash to desktop exits left out by developers after patch 1.0005. With the release of the unofficial community patch, bug fixes and numerous positive gameplay tweaks are implemented, such as realistic weapons names, reduced head bobbing, increased actor’s height, increased inventory weight limit, extended quest times, and more.
(authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll,
motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)

Artificial Intelligence received major reworking:
(authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)
This mod replaces a massive amount of in-game sounds, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with higher quality versions. Also, the mod adds unique ambient sounds for each weather cycle. “Repetitive” NPCs will now only say their lines once (such as the “Get out of here, stalker” line), and hundreds of additional ambient sounds like bar kitchen cooking, nighttime horror sounds, fog sounds, and more have been added to the game, creating a more immersive audio experience. The mod also adds a new music collection, featuring 84 new acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician (no MIDI or generic karaoke tracks were used). This is live music with human touch that blends seamlessly with the ambient soundtrack, and makes you want to spend more time by the campfire. Also, NPCs will now randomly play the harmonica in addition to the guitar. Finally, 19 authentic music tracks can be heard on the radio and from the megaphones throughout the Zone. (authors: DolgovStudio.com
(authors: Darius6, {imperialreign}, MulleR, Mongol)


S.T.A.L.K.E.R. Shadow of Chernobyl is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammatical errors, and humor lost in translation can be charming at times given the context, but creating unnecessary difficulty in understanding their meaning. Most of the text received a grammar-friendly rewrite, providing a much improved English localization.
(authors: Tharawdeal, Onionradish, Dethtoll)

A visual overhaul mod isn’t complete without a new, custom user interface. This is why we are proud to present our very own Main Menu, Loading Screen, and redesigned HUD. Created by our graphic design firm, the interface incorporates existing in-game art and photographs of actual Chernobyl disaster zone artifacts, adding a unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save”, creating a separate save file with the level name, in-game date, and timestamp each time it’s used.
(authors: DolgovStudio.com, NatVac)


After your journey ends with the “good” ending, you’ll get the dialogue that will let you continue the game in freeplay mode, allowing creatures and NPCs to migrate freely about in the environment. It will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn’t remove the ending scene, so players will still have the enjoyment of viewing the cinematic completion of the game. You can skip the entire story line from the start by pressing ESC+T while in-game and teleporting to the last map or by clicking Freeplay and “Equip for Level” to start from the first map.
There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project.
This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate the high quality textures. It performs better than S.T.A.L.K.E.R. Clear Sky and S.T.A.L.K.E.R. Call of Pripyat, while providing similar and often better visuals. It’s DirectX9 and the X-Ray engine at their full potential and the best looking mod for this game.

I am releasing this application as I have found that it may help with crashing and performance issues just like"out of ram" with Stalker-SOC, particularly...
Increases weapon damage and accuracy for a more realistic gameplay. Designed in compatibility with STALKER Complete 2009.
Easy .exe automatic installer, compatible with XP, Vista, Windows 7, 32 and 64 bit. Works with Steam.
An alternative manual installation, use this if you are experiencing trouble with automatic installer.
This is an older version of the mod, not required for a new install.
This is a patch for an older version of the mod, not required for a new install.
Highest Rated (16 agree) 10/10
i just loved it..............
waiting for cop complete..........
Dec 6 2010, 9:25pm by shivam121
Latest tweets from @artistpavel
@Specopsg thanks for using the mod
Apr 23 2013, 12:13pm
@KageKai Thanks Kai, was nice to watch the mod in action.
Apr 23 2013, 12:09pm
Holding SIG 553, such is life in the Zone. T.co
Apr 19 2013, 1:50am
Watch STALKER Complete 2009 played live by @KageKai from QnGaming right now: T.co
Apr 19 2013, 1:36am
@KageKai Watching it, thanks.
Apr 19 2013, 1:13am
Mar 7 2011, 12:06pm
I posted 50 photos on Facebook in the album "Call of Pripyat Complete" Fb.me
Mar 2 2011, 7:42pm
Feb 26 2011, 12:56am
Brand new poster, this is what you will see in game. Fb.me
Jan 30 2011, 9:18pm
Choose what happens to NPCs that are caught in the open during emission: a) NPCs will be killed at the end (like... Fb.me
Jan 23 2011, 8:19am
Welcome back Pav, great to see you have returned!
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Anybody knows how to get rid of the auto-injection function?
I tried deleting the script called 'auto_injection.script' but it crashes the game when i try to load a save.
Then i opened the file with a text editor and set the first line to 'false' as the intruction says:
--[[disables the whole mod, if set to 'false'
but it doesnt work, when i load a save and equip any suit with high rad resist value the auto injection is still there the message pops up and the HEV suit voice still plays.
If anybody managed to eradicate completely this auto-inject function thingie please tell me how.
Thanks in advance.
Don't know why you'd want to get rid of it.
If you think it's "cheating" or whatever, I think it was a design oversight to NOT have it, as the SEVA suit as well as the other advanced suits were designed for that environment, and auto-injection is a very obvious feature those suits would have if designed in real life.
If it's a glitching issue though, I understand, though I can't help you.
is there anyway at all to get the lurk weapons in here. i just dont like using left-handed guns.
I get crash with vista, someone can get a solution?
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hey guys, hope someone helps, but when I get in the dark territory the games gets laggy, and other thing, I saw some gameplays and their versions were 1006 but mine is 1005, can I install the new patch even with the mod or should I download an update here?
You can, I think, but I don't know if it would help any-- literally the only thing that 1.006 does is enable engine hacks (which only a few mods use, this not being one of them) and do something to the multiplayer that nobody uses. It might also not work with your savegame, but I can't say anything about that.
I have a request: Is there some way to make it when you clear a camp for a certain faction, that faction will spawn there instead of the monsters just coming back after a while? I think that would be a cool feature.
Also, just adding in general stuff to Pripyat (after the endgame) in terms of faction spawns would be cool and turn it into a warzone.
the only truly problematic spawn though, is the one right when you enter the Red Forest after you beat the game. The Monolith forces there take you out very quickly if you don't move fast.
Anyways, those are just my suggestions. This mod is as close to perfect as it gets regardless.