Assault Tech 1: Battletech, or AT1:BT for short and as better known, is an independent, non commercial Activision's MechWarrior 2 series remake using a more advanced DirectX 7 graphics engine, BlitzBasic's Blitz3D ( Blitzbasic.com )

Not only it includes aspects from the classic game, but combines the best gameplay details from the three most popular MechWarrior games (Mechwarrior 2/3/4) as well as it implements new Classic Battletech rules that were long awaited by most die-hard Battletech fans, and looks forward to include even more control over other types of units aside from the well known 'Mechs.

Like in the classic game, the storyline-timeline is based around the refusal war between the Clan Jade Falcon and Clan Wolf and also currently including its post-war expansion: Ghost Bear's Legacy.

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Blog RSS Feed Report abuse Latest News: AT1:BT 2.3.0 Released

9 comments by vamman on Oct 27th, 2009 digg this super bookmark


Celebrating our 10 year anniversary (and BattleTech's 25th anniversary) MekTek.net is pleased to announce the immediate community release of AssaultTech1: BattleTech version 2.3.0 (better known as AT1:BT). Mechwarriors, the wait is over, choose your mech, choose your map, and choose your battle in 'instant action style gameplay, featuring classic BattleTech rules, in this latest standalone installment of MekTek's MechWarrior action-simulator.

You may have noticed the timer the last couple of days and wondered what was going on. We have no clue either! Just kidding! We are pleased to announce the official Open Beta release of MekTek's Assault Tech 1: Battletech through MTX.


What is MekTek's Assault Tech 1: Battletech? It is an effort to bring the best of the MechWarrior series into one game. We are entering the open beta stage, which means your feedback will help us in the development process.


What is MTX? MekTek X is a multi-featured application that we will be using to distribute our software and updates. With features such as integrated chatrooms, web browser, and the capability to update and launch your favorite MekTek releases, it will make obtaining, mainaining and using all your MekTk.net programs a snap.

Download MTX now then view the installation instructions There is a known issue with the Marauder IIc. Avoid using it, as it will crash the game. A patch will be released and available through MTX tomorrow.

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AT1:BT 2.3.0 Released

AT1:BT 2.3.0 Released

Oct 28, 2009 Full Version 6 comments

Celebrating our 10 year anniversary (and BattleTech's 25th anniversary) MekTek.net is pleased to announce the immediate community release of AssaultTech1...

Assault Tech 1: Battletech  tech demo v2.2.3

Assault Tech 1: Battletech tech demo v2.2.3

Apr 13, 2009 Demo 7 comments

A Mechwarrior 2 community remake. Features Battletech's Refusal War, Ghost Bear's Legacy and the earlier Clan invasion (Mercenaries). Please notice that...

Comments  (0 - 10 of 57)
Omnicron
Omnicron Jan 18 2010, 7:58am says:

I got this and its fantastic i found the one mech problem but the Update cleared that. if you going to be adding any more mechs plz plz plz Add the ATLAS!!! its my fav keep the good work up.

+1 vote     reply to comment
Akula1959
Akula1959 Jan 5 2010, 11:53pm says:

Good looking! I am getting this later on. Demo was pretty cool.

+1 vote     reply to comment
joj0
joj0 Dec 31 2009, 4:10am says:

will be relased level editor ?
and what about multiplayer ?

+1 vote     reply to comment
vamman
vamman Feb 1 2010, 12:14pm replied:

Yes to both.

+1 vote     reply to comment
H4CK3R117
H4CK3R117 Dec 30 2009, 7:14pm says:

it's been a while guys

+1 vote     reply to comment
neddiedrow
neddiedrow Dec 21 2009, 1:24am says:

Huh. I don't seem able to name or save custom variants. Otherwise, appears to be a worthy successor. Can't wait for multiplayer, already have three people lined up to play with.

+1 vote     reply to comment
wolf74
wolf74 Dec 28 2009, 2:17pm replied:

To make "save custom variants" Load the base unit you want to Mod in the MechLab Than 1st thing push the "Copy" Button. This will give you a prompt where you can put in the Custom Name of the Unit. Then you can Edit the mech and Save it.

On a Side note Please read the Readme.txt for more info on the Mechlab.

+2 votes     reply to comment
neddiedrow
neddiedrow Dec 31 2009, 4:42am replied:

That seems like a roundabout way to do it, but thank you.

It is worth noting that as an indie game developer myself, I've experienced the fact that people tend not to read readme.txt, or indeed, any text files included with a release. They seem to prefer formatting, or at least a default manual. Just a suggestion for the future - bloody things take forever to put together.

+1 vote     reply to comment
LDKS150
LDKS150 Oct 31 2009, 1:43pm says:

When I try to load up the game I get this error message:
Memory Access Violation

I've tried running it as administrator. Need help here guys!

+1 vote     reply to comment
Jow3st
Jow3st Oct 31 2009, 11:38am says: Online

Why did I lose my entire control scheme after an hour of play?

+1 vote     reply to comment
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Assault Tech 1: Battletech
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