Renegade-X v0.40 Beta Full
Nov 14, 2009 Full Version 10 commentsThis is the third Renegade X release, available as of November 14th 2009. This requires a legal copy of Unreal Tournament 3 to play. Please note that...
About:
Renegade X (formerly known as Renegade 2007) is a mod dedicated to recreating C&C Renegade in the new generation engine, the Unreal Engine 3. We all believe the Command and Conquer series is a very special one, and its fans have been following its games for over a decade now. C&C has been one of the most successful videogame series in the RTS Genre. Our modding team believes that C&C Renegade is truly a hidden gem in the FPS genre.
C&C Renegade's specialty was its multiplayer mode, because it was not mindless killing like most games. A player was thrown into a battle as soon as he joined a server, in which teamplay was the only way to win. The game revolves around a war between the Global Defense Initiative, and the Brotherhood of Nod. Each faction would have their own base of operations consisting of buildings. A team had to work together to destroy the enemy base, while keeping theirs intact. By simply switching engines, our team will have fixed many of C&C Renegade's faults. The original game had many problems such as bad netcoding, poor graphics, glitches, etc. Our main goal is to bring this great gameplay to the masses, all the graphical enhancements is merely just icing on the cake.
There are 2 ways to destroy an enemy building- you can either destroy them by infiltrating the structure and planting C4 explosives, or you can bombard it with vehicles and weapons from the outside. You also have 14 classes of Infantry per team to choose from, as well as 15 vehicles in total.
We also plan on adding plenty of new features that the original Renegade didn't ship with, such as:
We plan on remaking the original standard maps in the new-generation format. The team will be taking advantage of the engine by using much more polygons and bigger resolutions of textures. Although the maps will keep their original appearance and feel introduced in Renegade, they will graphically be much better than the initial versions. Of course, that being said, our project is not only limited to remaking the original maps. We will be making maps of our own design, which will all be littered with strategic and vantage points.
All ingame models will have a fresh new look with todays standards of 3d design, such as normal mapping, bump mapping, and will all be dynamically lit up during gameplay.
The search is on to find the hottest mod of 2009, so if you
believe this is the one - vote for it. Everybody can vote all
they want, however, guest votes only count in the event
of a tie. For rules, prizes, movies & more - head on over
to the official 2009 awards page. Good luck to all!
54 comments by Henley on Dec 22nd, 2009 digg this super bookmark
Here are the Phase 4 finalists for the Best non-FPS Mod, Best FPS Mod, Best Machinima, Best Vehicle Set, Best Level Set, Educational,Best Use of Physics, Best Art and Best Graphics in Maps category's in the $1 Million Intel Make Something Unreal Contest. All finalists in this category are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware prizes in four preliminary phases and a grand final. Visit Makesomethingunreal.com for full details.

This is the third Renegade X release, available as of November 14th 2009. This requires a legal copy of Unreal Tournament 3 to play. Please note that...
A remake of C&C Tiberian Sun's "Stomp", previewed in the New Years trailer, made by Sebastian Aav.
A remake of the classic "Move It" from C&C Renegade. Fast themed, created by Sebastian.
Blinded: rock and symphonics. (Some influence taken from "I won't see you tonight" by Avenged Sevenfold)
'Valiant' (original track): Rock, piano. Influence taken from "Eternal" by Evanescence. www.Renegade-X.com
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voted of course :)
Voted for the MOTY!
voted
It must be voted for. ;-D ' wish you many awards!
I can't log in to your forums. I've reset my pw, but now I can't get in. D:
Same
iv just quickly looked through the videos again and watched the demonstration video with the stealth tank stealth effect at the end and noticed that when its damaged it still stealth's to the same level
would it be possible so that the more damaged the stealth tank is the less effective the stealth emitters work or something
That would ruin the whole game mechanic of a stealth tank.
it sux so it doesnt have one
I wan Renx ps3 :(
*runs of crying*