Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

First footage of in-game music in L.U.R.K.

First footage of in-game music in L.U.R.K.

1 year ago News 31 comments

In this video you can see the first footage of triggered music in the game. After leaving the bunker, you'll hear this tune.

A Key Element During Stormy Weather

A Key Element During Stormy Weather

1 year ago News 12 comments

Daemonion describes his approach to interior audio during storms, as a teaser of sorts to the full Dev Diary 12.

Music in L.U.R.K. - Yannick Zenhäusern

Music in L.U.R.K. - Yannick Zenhäusern

1 year ago News 12 comments

Yannick talks about the new way we're approaching musical cues in L.U.R.K. and also shares some of his methods for composition.

Do you like thunder? I sure like thunder.

Do you like thunder? I sure like thunder.

2 years ago News 19 comments

Daemonion provides some insight into the long awaited 12th Sound Design Development Diary regarding how he'll handle rain, storms and weather in L.U.R.K...

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L.U.R.K. 1.1

L.U.R.K. 1.1

5 years ago Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

6 years ago Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

6 years ago Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (0 - 10 of 5,610)
NanoAssassin Oct 20 2015 says:

Is there anyway to "extract" the weapons from the 1.1 version and use it for modding purposes?

+1 vote     reply to comment
stalkerforever Sep 4 2015 says:

Hey Daemonion could you teach me how to fix the rain issue, the one where the rain sound effects stops when transitioning to another area?

+1 vote     reply to comment
stalkerforever Jul 14 2015 says:

Since this mod is dead, could you please fix the rain sfx? when transitioning from one area to another while it's raining the rain sfx will mute in the next area.

+2 votes     reply to comment
ice_trey Jul 14 2015 says:

ummm wheres the hud?? or is it supposed to not have a hud?? cuss pressing the plus and minus keys dont help

0 votes     reply to comment
Third.Eye Aug 31 2015 replied:

I would like to know how to get the old hud back too.

+1 vote     reply to comment
PsyPhyndicate Jul 2 2015 buried:


troolololololololololololol olololololololololololololol olololololololololololololo lolololololololololollololololololololo lololololololollololollololololololololol

-13 votes     reply to comment
Maggy_ Jun 25 2015 says:

Get out of here, stalker!
These snorks lol

+2 votes     reply to comment
PsyPhyndicate Jul 2 2015 buried:



-10 votes     reply to comment
erky1 Apr 8 2015 says:

At least let us download the alpha bulid of the current version please and that way we all walk away with something?

+10 votes     reply to comment
Guest Apr 6 2015 says:

Hi Daemonion! Here such business, I too as well as you am fond of sound design in the stalker. You can tell the principle of work of change of a sound when you come into different rooms. Also I would like you to ask a script on change of a sound when you came into the room. In advance I am very grateful). Excuse for my English, I from Ukraine.

+2 votes     reply to comment
Daemonion Creator
Daemonion Jun 13 2015 replied:

Send me an email and I'd be happy to help you out :)

You can find my email address in my profile.

+2 votes   reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
L.U.R.K. Team
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Latest tweets from @realdaemonion

Nov 9 2014

Thanks @audiokinetic and @UnrealEngine for such awesome products! Our team just integrated Wwise with UE4 and I am so excited :)

Sep 29 2014

@Fallfeathers Let us write our new code exclusively in Cyrillic to pay homage.

Mar 16 2014

Implementation for new game materials is almost finished! We've created a new ammo box, shotgun shell box, and artifact material. Vid soon.

Feb 20 2014

L.U.R.K. 1.2 - testing new game materials: via @youtube

Feb 20 2014

L.U.R.K. 1.2 - testing new game materials: via @YouTube

Jan 4 2014

Recording some new campfire audio for lurk 1.2. Courtesy of H4N.

Oct 28 2013

Another teaser into the wrath my audio has wrought in the weather systems of Chernobyl in L.U.R.K. 1.2:

Aug 3 2013

Security kicked me out of a construction site yesterday. I still got some good audio. Working with it now for LURK

Jul 4 2013

Some fun raw samples from the fireworks! 1: 2: 3:

Jul 4 2013

I have a mic ready for the NYC fireworks display over the Hudson. Some this will make it into LURK 1.2.

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