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61 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 130 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (0 - 10 of 5,586)
HectorShiroi
HectorShiroi Oct 27 2014, 4:11pm says:

Ok the project on the UE4, but damn, you did so much cool work and you won't release it, damn damn and damn again :S
Good luck for the future, I'll be one of the first to buy an hypotetical Stalker 4 (with UE4 it would be a graphical blast too)

+1 vote     reply to comment
stalkerforever
stalkerforever Oct 27 2014, 10:13pm replied:

I like your avatar, and yeah hope the game ends up being good.

+1 vote     reply to comment
milosv
milosv Oct 23 2014, 12:09pm says:

Can you at least release the mod in the state it is? YOu guys did work a lot on it already?

+1 vote     reply to comment
stalkerforever
stalkerforever Oct 23 2014, 7:17am says:

Can we have the option to use the vanilla main menu in lurk mod 1.2?

+1 vote     reply to comment
ISemiI
ISemiI Oct 24 2014, 10:58am replied:

There will be no LURK 1.2, it seems.

+2 votes     reply to comment
mastermaniac
mastermaniac Oct 22 2014, 10:04pm says:

"We're off to become big-time game developers using UE4! Weeeeeee!"
I fear that reality, when it hits, is going to hit you very, very hard indeed.

+3 votes     reply to comment
stalkerforever
stalkerforever Oct 25 2014, 5:05pm replied:

I don't get it, whats going on? did they abandon lurk mod cause they got hired somewhere?

+2 votes     reply to comment
mastermaniac
mastermaniac Oct 25 2014, 6:59pm replied:

From the tenor of their last update, it sounds as though they're pretending to be able to make their very own spiritual successor from scratch in UE4.

I guess that's their way of lessening the blow for those less informed about how game development works. At least that's what I'm hoping, because if they're sincere then the reality check is going to be terrible indeed.

+2 votes     reply to comment
stalkerforever
stalkerforever Oct 25 2014, 11:01pm replied:

So they're remaking S.T.A.L.K.E.R. Shadow of Chernobyl in their own way or an inspired game from it? And is Unreal Engine 4 a bad engine, is that what you mean?

+1 vote     reply to comment
mastermaniac
mastermaniac Oct 25 2014, 11:37pm replied:

No. What I am saying is that creating a Stalker-style game from scratch is a massive, ridiculously over-complicated undertaking. To casually suggest that four, maybe five guys can do such a thing in their spare time is an obvious symptom of delusions of grandeur.

"Screw it, we're making our own Stalker game in Unreal Engine 3!" That's essentially the statement, possibly just intended to make LURK fans feel better. No matter the reason they said it, it's a pretty ridiculous notion.

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
L.U.R.K. Team
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First Person Shooter
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Latest tweets from @realdaemonion

@Fallfeathers Let us write our new code exclusively in Cyrillic to pay homage.

Sep 29 2014, 1:30am

Implementation for new game materials is almost finished! We've created a new ammo box, shotgun shell box, and artifact material. Vid soon.

Mar 16 2014, 4:42am

L.U.R.K. 1.2 - testing new game materials: T.co via @youtube

Feb 20 2014, 1:11am

L.U.R.K. 1.2 - testing new game materials: T.co via @YouTube

Feb 20 2014, 1:09am

Recording some new campfire audio for lurk 1.2. Courtesy of H4N. T.co

Jan 4 2014, 1:27am

Another teaser into the wrath my audio has wrought in the weather systems of Chernobyl in L.U.R.K. 1.2: T.co

Oct 28 2013, 12:28am

Security kicked me out of a construction site yesterday. I still got some good audio. Working with it now for LURK T.co

Aug 3 2013, 9:46pm

Some fun raw samples from the fireworks! 1: T.co 2: T.co 3: T.co

Jul 4 2013, 11:54pm

I have a mic ready for the NYC fireworks display over the Hudson. Some this will make it into LURK 1.2.

Jul 4 2013, 9:04pm

Field recording in a flooded basement for LURK in Brooklyn, NY. Pic 1: T.co

Jul 4 2013, 2:05am

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