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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 140 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (0 - 10 of 5,611)
stalkerforever
stalkerforever Jul 14 2015 says:

Since this mod is dead, could you please fix the rain sfx? when transitioning from one area to another while it's raining the rain sfx will mute in the next area.

+1 vote     reply to comment
ice_trey
ice_trey Jul 14 2015 says:

ummm wheres the hud?? or is it supposed to not have a hud?? cuss pressing the plus and minus keys dont help

0 votes     reply to comment
Third.Eye
Third.Eye Aug 31 2015 replied:

I would like to know how to get the old hud back too.

+1 vote     reply to comment
PsyPhyndicate
PsyPhyndicate Jul 2 2015 buried:

(buried)

troolololololololololololol olololololololololololololol olololololololololololololo lolololololololololollololololololololo lololololololollololollololololololololol

-6 votes     reply to comment
Maggy_
Maggy_ Jun 25 2015 says:

Get out of here, stalker!
These snorks lol

+1 vote     reply to comment
PsyPhyndicate
PsyPhyndicate Jul 2 2015 replied:

trolololololololololol

-4 votes     reply to comment
erky1
erky1 Apr 8 2015 says:

At least let us download the alpha bulid of the current version please and that way we all walk away with something?

+8 votes     reply to comment
Guest
Guest Apr 6 2015 says:

Hi Daemonion! Here such business, I too as well as you am fond of sound design in the stalker. You can tell the principle of work of change of a sound when you come into different rooms. Also I would like you to ask a script on change of a sound when you came into the room. In advance I am very grateful). Excuse for my English, I from Ukraine.

+2 votes     reply to comment
Daemonion Creator
Daemonion Jun 13 2015 replied:

Send me an email and I'd be happy to help you out :)

You can find my email address in my profile.

+2 votes   reply to comment
Flomlg2PrO
Flomlg2PrO Mar 29 2015 says:

My previous comment on this thread got deleted, so what the f. Anyways, theres a huge bug in this game, which doesnt happen that much anymore but is still annoying. Im using version 1.1. If im standing next to a tree in broad daylight, shooting at npc's who are looking in my direction, they wont even fire back, and wont start firing until i move away from the tree. That is so unfair and makes the game too easy. Is there an easy fix for this? Everything else about the mod is great though, I applaud Daemonion for making a fantastic and immersive mod. Best mod for Shadow of Chernobyl, easy.

+3 votes     reply to comment
Daemonion Creator
Daemonion Jun 13 2015 replied:

I'm sorry to hear that you're having issues. Unfortunately, I am not sure how to help.

Also, you are playing version 1.1, which I had nothing to do with. I appreciate your applause, but it is undeserved, as I was not part of the team that made 1.1 :)

+1 vote   reply to comment
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L.U.R.K. Team
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First Person Shooter
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Latest tweets from @realdaemonion

Thanks @audiokinetic and @UnrealEngine for such awesome products! Our team just integrated Wwise with UE4 and I am so excited :)

Nov 9 2014

@Fallfeathers Let us write our new code exclusively in Cyrillic to pay homage.

Sep 29 2014

Implementation for new game materials is almost finished! We've created a new ammo box, shotgun shell box, and artifact material. Vid soon.

Mar 16 2014

L.U.R.K. 1.2 - testing new game materials: T.co via @youtube

Feb 20 2014

L.U.R.K. 1.2 - testing new game materials: T.co via @YouTube

Feb 20 2014

Recording some new campfire audio for lurk 1.2. Courtesy of H4N. T.co

Jan 4 2014

Another teaser into the wrath my audio has wrought in the weather systems of Chernobyl in L.U.R.K. 1.2: T.co

Oct 28 2013

Security kicked me out of a construction site yesterday. I still got some good audio. Working with it now for LURK T.co

Aug 3 2013

Some fun raw samples from the fireworks! 1: T.co 2: T.co 3: T.co

Jul 4 2013

I have a mic ready for the NYC fireworks display over the Hudson. Some this will make it into LURK 1.2.

Jul 4 2013

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