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Blog RSS Feed Report abuse Latest News: L.U.R.K. 1.2 Dev Diary - Panzerdraco

10 comments by Panzerdraco on Mar 23rd, 2013

Today I give you guys an in-depth look at the backend production of L.U.R.K. mod. This video is wordy rather than looky, so be warned, it deals with some potentially boring elements of mod development and design. More of an item for those looking to develop their own mods.

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 118 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 11 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 96 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (0 - 10 of 5,208)
Zombiestubble
Zombiestubble May 16 2013, 6:44pm says:

I've noticed that the prices for suits are not leveled. For example, a STALKER suit costs the same amount as a SEVA.

Where can I find the file to edit the prices of the suits? I've looked in outfit.ltx but all the values say 1000, which is clearly incorrect.

Help would be nice.

+1 vote     reply to comment
ajbaj
ajbaj May 11 2013, 4:46am says:

Is this a hardcore mod?i mean does it have hunger effects,bigger prices on items,item scarcity and things like that?

+1 vote     reply to comment
BananaSlug
BananaSlug May 11 2013, 10:20pm replied:

There's always hunger effects in STALKER, prices on items are much higher, weight limit is much lower, things are more realistically weighted, you cannot use artifacts for any purpose beyond selling to traders, good items are somewhat scarce and expensive. . . There's probably more, but I forgot. :P

+1 vote     reply to comment
Zombiestubble
Zombiestubble May 16 2013, 8:59pm replied:

This is not a hardcore mod in the sense that Misery is a hardcore mod.

However, bullets do kill more easily and prices are raised for many items. However, there are plenty of artifacts, bandages, and medkits. I usually have about 20 medkits on me at any given time, and am stacked with Meat Chunks, Stone Bloods, and Wrencheds.

+1 vote     reply to comment
stalkerforever
stalkerforever May 10 2013, 5:53pm replied:

Aren't there other modern weapons though?

+1 vote     reply to comment
ISemiI
ISemiI May 11 2013, 5:52am replied:

The G11 isn't a modern weapon per se, it was a prototype that was scrapped in the 80s.

+1 vote     reply to comment
WolveNZ
WolveNZ May 11 2013, 1:15am replied:

G11 is a Non-Production Prototype...

So would be Hideously Un-reliable, Ammunition would be Extremal rare and Expensive being 4.73x33 Caseless, a Non-Production Type of Ammunition, such a size would also have limited stopping power, so apart from a paper weight it would have the extended combat effectiveness of a Makarov...

+4 votes     reply to comment
Zombiestubble
Zombiestubble May 16 2013, 9:51pm replied:

Actually, I found my makarov to be extremely handy.

Maybe a Sawn-off TOZ, because they somehow lost their ability to kill anything in this mod.

+1 vote     reply to comment
ShadowFear
ShadowFear May 14 2013, 8:48am replied:

If it came in contact with mud and dirt it would explode.

+1 vote     reply to comment
stalkerforever
stalkerforever May 17 2013, 7:08pm replied:

"If it came in contact with mud and dirt it would explode. " :< damn...

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
L.U.R.K. Team
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Release Date
TBD
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Genre
First Person Shooter
Theme
Realism
Players
Single Player
Twitter

Latest tweets from @realdaemonion

Dev Diary 12 is almost done! T.co

Mar 26 2013, 2:59am

Hard at work on Dev Diary 12. T.co

Mar 23 2013, 1:56am

My rain on clothes (stereo) audio script works in-game! Here is a screen with the test audio: T.co

Mar 6 2013, 1:38am

My new sounds: Space Restrictor - Industrial Rain T.co on #SoundCloud

Feb 22 2013, 12:17am

My new sounds: Space Restrictor - Industrial T.co on #SoundCloud

Feb 22 2013, 12:01am

Finished placing space restrictors in the entire Cordon map! Check out samples T.co and T.co

Feb 20 2013, 6:13am

Implemented a new surprise in the bandit camp in Cordon. It goes a little something like this: T.co

Feb 17 2013, 6:19am

Recorded some awesome audio today - a wind storm was blowing through the forest. It'd be great for this T.co

Feb 14 2013, 5:24am

Seeing if I can get past using EAX for interior audio effects on first person gunfire ...http://t.co/I3u3MpXI

Feb 6 2013, 10:17pm

@zh1nt0 Hey Daniel, how can I get in touch with Stefan Strandberg? I'd love to send him an email. Thanks!

Feb 6 2013, 10:11pm

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