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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (0 - 10 of 5,590)
[TZP]LoNer1
[TZP]LoNer1 Dec 9 2014, 2:22pm says:

I miss this page

+4 votes     reply to comment
ShadowFear
ShadowFear Dec 7 2014, 11:21am says:

Voted cause **** you.

+4 votes     reply to comment
Daemonion Creator
Daemonion Dec 8 2014, 2:05am replied:

I knew you wouldn't let me down <3

+4 votes   reply to comment
ISemiI
ISemiI Nov 30 2014, 11:35am says:

I keep coming back hoping to see an update titled "lol jk"

;_;

+5 votes     reply to comment
aerellon
aerellon Nov 25 2014, 12:48pm says:

hey, is this compatible with saved games or even with the complete 2009 mod? or i need to start a new game?

+1 vote     reply to comment
omnitrich34
omnitrich34 Nov 22 2014, 6:55pm says:

can you please help me ? everytime i lunch the game , it crash , Xray engine crash , please help me

+1 vote     reply to comment
legionostra
legionostra Nov 10 2014, 7:31pm says:

Millenia release a weapon pack for lost alpha please, i cant stand the vanilla weps in that mod :( I love your work i have been using your textures for years in CS:S i downloaded them all from fpsbanana.
Please dont let that fantastic work go to waste...

+4 votes     reply to comment
HectorShiroi
HectorShiroi Oct 27 2014, 4:11pm says:

Ok the project on the UE4, but damn, you did so much cool work and you won't release it, damn damn and damn again :S
Good luck for the future, I'll be one of the first to buy an hypotetical Stalker 4 (with UE4 it would be a graphical blast too)

+4 votes     reply to comment
stalkerforever
stalkerforever Nov 6 2014, 9:54am replied:

Since their new project will be similar to S.T.A.L.K.E.R., can they get sued for it, how does it work?

+1 vote     reply to comment
stalkerforever
stalkerforever Oct 27 2014, 10:13pm replied:

I like your avatar, and yeah hope the game ends up being good.

+1 vote     reply to comment
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Icon
S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
L.U.R.K. Team
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Genre
First Person Shooter
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Realism
Players
Single Player
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Latest tweets from @realdaemonion

Thanks @audiokinetic and @UnrealEngine for such awesome products! Our team just integrated Wwise with UE4 and I am so excited :)

Nov 9 2014, 12:41am

@Fallfeathers Let us write our new code exclusively in Cyrillic to pay homage.

Sep 29 2014, 1:30am

Implementation for new game materials is almost finished! We've created a new ammo box, shotgun shell box, and artifact material. Vid soon.

Mar 16 2014, 4:42am

L.U.R.K. 1.2 - testing new game materials: T.co via @youtube

Feb 20 2014, 1:11am

L.U.R.K. 1.2 - testing new game materials: T.co via @YouTube

Feb 20 2014, 1:09am

Recording some new campfire audio for lurk 1.2. Courtesy of H4N. T.co

Jan 4 2014, 1:27am

Another teaser into the wrath my audio has wrought in the weather systems of Chernobyl in L.U.R.K. 1.2: T.co

Oct 28 2013, 12:28am

Security kicked me out of a construction site yesterday. I still got some good audio. Working with it now for LURK T.co

Aug 3 2013, 9:46pm

Some fun raw samples from the fireworks! 1: T.co 2: T.co 3: T.co

Jul 4 2013, 11:54pm

I have a mic ready for the NYC fireworks display over the Hudson. Some this will make it into LURK 1.2.

Jul 4 2013, 9:04pm

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