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Blog RSS Feed Report abuse Latest News: First footage of in-game music in L.U.R.K.

32 comments by yannickzenhaeusern on Aug 19th, 2014

More and more music is being implemented into the L.U.R.K. mod. The music is triggered by certain events or entering certain areas. The first track after leaving the bunker should underline the loneliness and uncertain future of the stalker and his upcoming adventures.

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 129 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (0 - 10 of 5,574)
Jubelu Sep 14 2014, 6:22am says:

I have just finished Lurk 1.0552, and I like it more than the 1.1 version.

Just a couple of things as humble suggestions:

- If you guys can incorporate scripts that allow NPCs to trade with player, for example let player sell guns to NPCs so they can re-equip themselves, then this is great! This feature has been incorporated in other mods such as AMK or Oblivion lost.

- There is a feature in AMK 1.4.1 Realism by Wolkolak that I really like, namely to pick up armors from the dead body. Someone has come up with a really brilliant script to allow you to pick up armors from a dead's body inventory. This script must be stored somehwhere in Wolkolak's version, sadly I don't have it now. I have to say this is a wonderful feature. Likewise, when NPCs pick up armors from dead bodies, they wear it and their appearance changes accordingly.

- The third feature is companion feature, which is found in Stalker OGSE the latest version written by Kamikaze. Well if you guys can get this feature, man, I don't know what to say...Big bang!

So that's just my suggestion, I know it's easy as **** to talk, but to do it is another thing, so I can only suggest you to incorporate these features to enhance the gameplay.

+1 vote     reply to comment
LonelyAmerican Sep 3 2014, 6:08pm says:

In my opinion the music makes this mod look much more beautiful overall. The odd thing is that I find this mod particularly more interesting than the core game itself -- judging by the atmosphere and immersive gameplay. It almost looks like it's on a completely different engine.

+3 votes     reply to comment
AdamPurtee Sep 2 2014, 12:37am says:

Is it possible to use only the ui files without the rest of the mod?
I just want the new interface. Please give me some directions. This isn't like modding Fallout or Skyrim, which I've done for years.

+1 vote     reply to comment
VirusCodeX Aug 22 2014, 5:01pm says:

Will LURK 1.2 be out this year? Is there a time frame that it could possibly be released in?

+7 votes     reply to comment
Guest Aug 21 2014, 1:31pm says:

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BlackViking13 Aug 14 2014, 7:12pm says:

Wow, really impressed with all the sound work! Never thought about this kind of improvement for Stalker, but now I just can't wait to see LURK 1.2 released!

+1 vote     reply to comment
ShadowFear Aug 14 2014, 6:24pm says:


"So when I'm in Car Park, you better duck
Cause Marked One is crazy as ****"

Also I miss you dawg.

+8 votes     reply to comment
volimRadijaciju Aug 13 2014, 2:35pm says:

1 guestion ? when is 1,2 going out and will you merge soc and cop pripyat

+1 vote     reply to comment
Guest Aug 7 2014, 7:34am says:

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Orujiobrau Aug 4 2014, 4:15pm says:

Any news guys?

+4 votes     reply to comment
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Latest tweets from @realdaemonion

Implementation for new game materials is almost finished! We've created a new ammo box, shotgun shell box, and artifact material. Vid soon.

Mar 16 2014, 4:42am

L.U.R.K. 1.2 - testing new game materials: via @youtube

Feb 20 2014, 1:11am

L.U.R.K. 1.2 - testing new game materials: via @YouTube

Feb 20 2014, 1:09am

Recording some new campfire audio for lurk 1.2. Courtesy of H4N.

Jan 4 2014, 1:27am

Another teaser into the wrath my audio has wrought in the weather systems of Chernobyl in L.U.R.K. 1.2:

Oct 28 2013, 12:28am

Security kicked me out of a construction site yesterday. I still got some good audio. Working with it now for LURK

Aug 3 2013, 9:46pm

Some fun raw samples from the fireworks! 1: 2: 3:

Jul 4 2013, 11:54pm

I have a mic ready for the NYC fireworks display over the Hudson. Some this will make it into LURK 1.2.

Jul 4 2013, 9:04pm

Field recording in a flooded basement for LURK in Brooklyn, NY. Pic 1:

Jul 4 2013, 2:05am

Moving across the country. Updates to come from me in about 30+ days, folks. Sorry!

Jun 10 2013, 2:37am

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