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64 comments by Panzerdraco on Sep 28th, 2014

Firstly, allow us to get this out of the way: L.U.R.K. mod is no longer in active development, and we're launching a new project on Unreal Engine 4.

For a long time now, a lot of you have been asking about L.U.R.K. 2.0. Truth be told, we were enthusiastic about the future of the mod, and all the recent developments in the STALKER modding community were extremely promising. Within the past few months, we've seen the release of the much-awaited Lost Alpha mod, as well as the source code leaks for both SoC and CoP.

We were spoiled for choice, and took a step back to reassess the direction of the mod, now we had so much more to work with. Despite all these new and exciting developments, we kept having to face the grim reality: no matter what, we'd still be working with half-broken tools, shoddy SDKs, and messy code just to make it all work.

Relatively recently, Epic Games launched their new Unreal Engine 4 on a new subscription model, making it accessible to many indie developers putting their foot in the door of the games industry. Some of us who already hold game dev jobs were already working with UE4 and enjoying its power and usability immensely, which made going back to STALKER development all the more frustrating. So in the end, we made the decision: we're going to march into the future, and carve out something from scratch. A new game that serves as a spiritual successor, but without all the shortcomings and buggy workarounds inherent to working with STALKER's engines.

This decision was based on a lot of factors - with the amount of assets we've made for LURK, we can painlessly move them over to UE4 to have a solid foundation to work with. We'd also be gaining a lot of relevant experience working with UE4, so even if we fail, we'd still walk away with something we can take into potential future careers.

However, it's still sad to say goodbye to the project that first inspired us to become developers, and I hope that you all understand that we don't make this decision lightly. L.U.R.K. has been my baby for over three years now, but now is as good of a time as any to move on to bigger and better things.

Keep on lurking, fellow LURKers. We have great confidence in the STALKER modding community still, and we know that you'll all find enjoyable mods still being released into the future for this great game series. Expect to hear from us again about our new project sometime soon!

- Panzerdraco
Team LURK Lead Manager

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L.U.R.K. 1.1

L.U.R.K. 1.1

Jun 19, 2010 Full Version 131 comments

The latest installment in the versions of L.U.R.K. for Shadow of Chernobyl.

L.U.R.K. Patch 1.0552

L.U.R.K. Patch 1.0552

Sep 29, 2009 Patch 13 comments

Latest Patch made for L.U.R.K. version 0.9, brings it to Release Candidate 1.0552. Includes all previous options and features from previous patches.

L.U.R.K. RC 1.05 Full Version

L.U.R.K. RC 1.05 Full Version

Sep 29, 2009 Full Version 99 comments

This pack includes all the previous releases up to this point with only one installation needed. Please follow the Readme supplied for installation instruction...

Post comment Comments  (0 - 10 of 5,602)
Guest Feb 19 2015, 2:50pm says:

This comment is currently awaiting admin approval, join now to view.

assquatch Feb 9 2015, 5:49pm says:

Ok so i copied the gamedata to my SoC directory, i also replaced the Graphical options with the default ones, change fsgame to true and when i launch the game it shows up the sponsors or whatever and it crashes saying "stopped working"

+1 vote     reply to comment
Guest Jan 16 2015, 11:48am says:

Daemonion Hello, I am a fan of Lurk and I thank you for giving us the 1.1 that I think 'the most beautiful mod .If you have not finished the 1.2 you had problems and I respect that, but do not talk about another project, rather you have a beta of 1.2 or an alpha version?

+1 vote     reply to comment
Daemonion Creator
Daemonion Jan 23 2015, 12:06am replied:

Hi there, just to clarify, I don't deserve any credit for 1.1 as I was not part of the team when that was released. Holden was the lead then; he and his team deserve the credit.

We swapped builds for 1.2 so often that there isn't really anything meaningful to share; our indecisiveness led to some of the difficulties we had.

Even sharing little pieces here and there in isolation are difficult, because they may be tied to all.spawns for particular versions of the game. It makes merging difficult. I hope that makes sense.

+1 vote   reply to comment
Guivitorino Jan 25 2015, 8:34pm replied:

Hello, i noticed that you guys are not working on this mod anymore, that's sad, i was waiting like a child to play Stalker again, and to be honest Lurk and Aurora are the best mods for the game.

May i ask, are you guys going to release a new mod using the Unreal Engine 4? Or you guys are planing on creating your own game, based on Stalker?

+1 vote     reply to comment
Faxxy Jan 16 2015, 10:06am says:

Hi Daemonion.

I have been playing LURK ever since it got out, and to be honest I was a little bit disappointed when you announced you wouldn't continue the work on LURK 1.2. However, I am also delighted to hear that you are planning to make a successor on UE4. Just please don't abandon that project.

+2 votes     reply to comment
Daemonion Creator
Daemonion Jan 23 2015, 12:01am replied:

I understand the disappoint. Sorry to have let you down. Thanks for the kind words and I hope we can make it up to you :)

+1 vote   reply to comment
Trooper425 Jan 11 2015, 12:08pm says:

Daemonion, do you have any information on the team's progress building the LURK successor on UE4? Does this new game have a webpage?

+1 vote     reply to comment
Daemonion Creator
Daemonion Jan 16 2015, 2:38am replied:

Hey Trooper, we're not releasing any information yet. We will let you guys know when we're ready :)

+1 vote   reply to comment
bsnighteye Jan 16 2015, 11:49am replied:

Well, it be like a sound of waterphone in the dead of the night :)
If you got one, of course :)

+2 votes     reply to comment
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Latest tweets from @realdaemonion

Thanks @audiokinetic and @UnrealEngine for such awesome products! Our team just integrated Wwise with UE4 and I am so excited :)

Nov 9 2014, 12:41am

@Fallfeathers Let us write our new code exclusively in Cyrillic to pay homage.

Sep 29 2014, 1:30am

Implementation for new game materials is almost finished! We've created a new ammo box, shotgun shell box, and artifact material. Vid soon.

Mar 16 2014, 4:42am

L.U.R.K. 1.2 - testing new game materials: via @youtube

Feb 20 2014, 1:11am

L.U.R.K. 1.2 - testing new game materials: via @YouTube

Feb 20 2014, 1:09am

Recording some new campfire audio for lurk 1.2. Courtesy of H4N.

Jan 4 2014, 1:27am

Another teaser into the wrath my audio has wrought in the weather systems of Chernobyl in L.U.R.K. 1.2:

Oct 28 2013, 12:28am

Security kicked me out of a construction site yesterday. I still got some good audio. Working with it now for LURK

Aug 3 2013, 9:46pm

Some fun raw samples from the fireworks! 1: 2: 3:

Jul 4 2013, 11:54pm

I have a mic ready for the NYC fireworks display over the Hudson. Some this will make it into LURK 1.2.

Jul 4 2013, 9:04pm

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