Current Server Side Version: V0.0.2
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A Guide to Installing Movie Battles II


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Balance of Power - Death Star WIP Balance of Power - Death Star WIP Balance of Power - Death Star WIP
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3 comments by MaceMadunusus on Jan 31st, 2012


Balance of Power


Balance of Power is not a gametype you see often at all. In our variant the map relies on a single central capture point similar to those used in Conquest with a very large radius. The map is also symmetrical similar to Capture The Flag.

Balance of Power - Death Star WIP
New longer curved hall route around the backside of the map.

The idea is to control the area, and dominate the other team. The more you kill of them, the better your chances are. As well as the more team that concentrate on capturing the area the better your chances are.

History

Balance of Power originated as an offshoot of Conquest and will even use the same entities to do so. The idea was to add even more variation to gameplay with little effort!

The first location you will be seeing Balance of Power in will be Death Star. The full assault map will still be there of course, this is an entirely new map set in the same location.

Balance of Power - Death Star WIP
Just outside the pit. You will notice that it is no longer a single hallway to the walkways.

Balance of Power is designed more specifically towards the medium player count as an intermediary map size between the full Assault maps and the Duel maps. However, it can full handle high player counts as well. It is entirely up to the server.

Details of Balance of Power

The levels themselves are very similar to Capture The Flag in the respect that they are near symmetrical and designed to give both teams an even chance at fighting for the central point.

The idea is to fight for the area, the more you kill, the more likely you are able to capture that point. The more players on your team there is in an area, compared to that of the enemy, the more likely you are to capture that point.

Balance of Power - Death Star WIP
New pit area specific to the Balance of Power version of Death Star

Balance of Power uses the same entities as Conquest, with a few modified flags so that the game knows that it is a Balance of Power map. In a Balance of Power map every person within the flag radius counts towards the capture rate. Unlike Conquest where there is a maximum rate that it can capture. However, each person increases the capture rate much less than that of conquest. In the case of team stacking, the game takes into account the amount of players on either team . So if the case it ended up to be 11 v 7 the maximum people that could affect the capture would be 14, 7 from either team.

Scoring is also kept on a point scale, that point scale is determined by the rate of capture. There is a maximum number of points set by the mapper (Currently there is a maximum point setting of 950 points so every map MUST be less than that). The more people in the trigger, the more points added to your team. Once you reach the maximum point value set by the map, then your team wins. While there is a maximum point setting of 950 it is recommended that level designers set this value to be much less so that a variety of player configurations can play it without much hindrance.

 We are currently testing a value of 300 points. The maximum rate is currently 3.7 points per second, which is determined by having 16 players in one team within the capture radius while the other has zero. If that is the case across a five minute round that team will gain a total of 1110 points.

The idea is to keep more people in your team within the capture radius than the other team has within it. The more people you have over the other team, the faster it will capture and the faster you will win.

Balance of Power - Death Star WIP
One of the updated hall routes for Balance of Power - Death Star

Remember, this will require teamwork. The central assault should be focused on the capture area if you want to win, but be sure to use those flanking routes to get the drop on your enemy and gain the upper hand. Use it to help your team keep control of the central capture.

The capture area will be obvious, and no one should have any problem navigating to it. You can see an example of the WIP for Death Star's capture area below.

Example Layout

Balance of Power Example Layout
Balance of Power - Death Star WIP
An example layout and a picture of the main capture area. These are both very WIP and will change for the final release!


Variability of the System


While there isn't much to Balance of Power itself, or much to vary it there's a lot that can come out of Balance of Power. First, we all know that Balance of Power is a subset of Conquest that was announced recently. In case one would not want to design a Balance of Power map, Conquest is another option as well as our traditional Assault or Duel type maps!

However, Balance of Power maps could be used later on to create another gametype which could help us vary gameplay even more.

Thanks

Thanks to everyone that has been involved in creating this amazing and well thought, variable, and unique gametype. Thanks to Lervish for the Hologram models! Thanks to Zudni for all your coding efforts to get this working! And of course thanks to the testing staff and the rest of the team for feedback!

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Movie Battles II v0.1.2 - Patch

Movie Battles II v0.1.2 - Patch

Nov 1, 2011 Patch 0 comments

Download this if you currently have version 0.1 installed and would like to update to V0.1.2. To install, extract the contents into your Jedi Academy/GameData...

Movie Battles II V0.1.2 - Full

Movie Battles II V0.1.2 - Full

Nov 1, 2011 Full Version 0 comments

This is the file to download if you do not already have V0.1 or higher of MovieBattles installed. This is the zip installation package. It is suitable...

Movie Battles II V0.1 - Full

Movie Battles II V0.1 - Full

Oct 11, 2011 Full Version 13 comments

A new Movie Battles II build has been released and dubbed V0.1! Check it out and check out the changelog in the link below!

Movie Battles II v0.0.3 - Server Side Patch

Movie Battles II v0.0.3 - Server Side Patch

Aug 18, 2011 Server 0 comments

This is a patch for server side only to fix a recent exploit in the game! See full description below about the patch!

Movie Battles II V0.0.2 - Full

Movie Battles II V0.0.2 - Full

Jul 28, 2010 Full Version 20 comments

This is the full version of Movie Battles II including V0 and all its current hotfixes. For the ease of those who do not want do download multiple files...

Movie Battles II - Battle Over Coruscant Preview

Movie Battles II - Battle Over Coruscant Preview

Dec 24, 2008 Trailers 0 comments

This is a preview for the Battle Over Coruscant map created by Darth Norman for the Movie Battles II Mod for Star Wars Jedi Knight: Jedi Academy. This...

Comments  (0 - 10 of 567)
DigDug____
DigDug____ Jan 29 2012, 2:59pm says:

Hey, when I load this up, I just get regular Jedi Academy. Anyone have and idea why?

+1 vote     reply to comment
MaceMadunusus
MaceMadunusus Jan 30 2012, 10:47am replied:

That usually happens when you have a lot of. Pk3 files in your mb2 or base folder. Try taking some other mods or maps out of your base folder.

+2 votes     reply to comment
MaceMadunusus
MaceMadunusus Jan 29 2012, 12:36am says:

We wont be doing that till atleast after the first release is out. We don't want the community to be lacking

+1 vote     reply to comment
Mkilbride
Mkilbride Jan 28 2012, 2:40pm says:

Movie Battles III. Movie the entire team onto it.

+1 vote     reply to comment
airamsuper9
airamsuper9 Jan 28 2012, 10:58am says:

if movie battles 2 was food, It'll be Cake. Everyone loves cake

+1 vote     reply to comment
SecretApprentice
SecretApprentice Jan 26 2012, 6:00pm says:

I seriously thought that Battle Over Coruscant would be here with this update. hope It wont be any much longer

+1 vote     reply to comment
MaceMadunusus
MaceMadunusus Jan 27 2012, 11:45am replied:

It wont ever if you dont have patience.

+1 vote     reply to comment
Darth-Saberkilla
Darth-Saberkilla Jan 6 2012, 7:37pm says:

Is it possilbe to play this with bots?

+2 votes     reply to comment
MaceMadunusus
MaceMadunusus Jan 6 2012, 10:04pm replied:

No sorry it is not.

+1 vote     reply to comment
SecretAgent007
SecretAgent007 Dec 30 2011, 7:52am says:

I will start playing again with the battle over coruscant map with the better looking wookiee's and i hope to see starkiller.

+2 votes     reply to comment
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