Tiberian Sun Reborn is a standalone game that aims to recreate the atmosphere and combat of Tiberian Sun in a FPS. The original effort was started in 2004 by a small group of dedicated modders, leading to its first official release in 2008 as C&C Reborn.

As of November 2011, TSR has been entirely reimagined and redesigned to stick closer to its Tiberian Sun roots while allowing you to benefit from what we've learned from playing the original Reborn and our work on the other Bluehell Productions projects, with room left for imagination and exploration of the Tiberian Sun atmosphere. We invite you to visit our website for more information.

Be sure to check out our forums for the latest news and discussion, plus our semi-regular development blogs!

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2017 was a great year for W3D Hub and 2018 is shaping up to be even better! We've got a whole host of exciting updates to get stuck into, so without further ado, let's get into it!

2017 Re-Cap!

Here's a short summary of what we achieved last year!

  • Work was started on fixing Tiberian Sun: Reborn and is proceeding as planned.
  • Development work on Red Alert 2: Apocalypse Rising continued at a great pace (especially in the latter half of the year)
  • Expansive Civilian Warfare saw a release on the launcher, which has been mostly a great success!
  • Red Alert: A Path Beyond saw a plethora of updates that steadily iterated and added to the gameplay over the course of the year.
  • The stats system has been significantly upgraded since the beginning of last year, but the new stats website hasn't been pushed live just yet. We didn't put together the planned media pack that we talked about, but I feel that we are slowly building the player-base up to a good number.
  • The download manager went live, but hasn't seen too much use just yet. Hopefully this will change over the course of this year.
  • Discord has been running for a while now and has been a great success!
  • Integrated chat via IRC was implemented into the launcher! Hopefully we'll look at tightening this up a bit more this year as well!
  • The bug tracker is back up and running. If you have issues to report, please submit some bugs for us! :) We'll be making this more visible in the coming months too!
  • Advanced Tags and Prefixes was reinstalled and works as intended!

So with 2017 being a success as far as our plans were concerned, here's what we have planned for 2018!

A New Logo!

First off, we decided that the W3D Hub logo was due a freshen up for 2018, so we've updated it a bit. The layout is still the same, but it now a lot crisper with flat colours on the text that make it look a lot more contemporary. Here's what we have decided to go with:

Over the course of this month, we shall be updating the logo across all of our games, services, and channels; so keep an eye out for it!

New Development Tools (SDK) - Mammoth Editor


We're proud to announce Mammoth; a brand new tool that we're hoping to develop and build on throughout the year. Mammoth is a full replacement for the venerable Commando Level Editor (that shipped with Renegade) that will allow for a much higher degree of flexibility when creating mods and maps on the W3D Engine. Here are a couple of screenshots:


It may look a lot like level edit and that's because it is currently being developed as a reverse engineering of that piece of software, however once that is complete, we can then begin adding some more outlandish features. The viewport controls have already been improved, allowing users to use the RMB and WASD to navigate the viewport and LMB to select objects without changing between view and select modes!

New Development Tools (SDK) - 3DS Max 2017 W3D Export Plugin

After years of using Gmax and 3D Studio Max 8, a new 3D export plugin is finally within our grasp! With this new plugin anybody will be able to export their models and animations from new versions of 3DS Max that are 100% compatible with Windows 10. This is really big for all of us, because it allows us to make use of software that has newer features that are much more powerful (than Gmax and Max 8 are) and easier to use.

Here's a screenshot of the new plugin in Max 2017. It's not quite ready, but we hope to release it sometime this year!


Also, because the new export plugin has been built from the ground up, we can consider the possibility of porting it to other 3D modelling programs. We know that not everyone can get their hands on a copy of 3D Studio Max, so we are also looking at integrating the plugin to work with Blender, which is a popular free software package for 3D modelling.

Much much more!

Come and take a read about the rest of our exciting roadmap on our community forums!

Link: W3dhub.com

Also a big thankyou to all of the people who play our games and support our community! Your dedication gives us the motivation to keep C&C Renegade modding alive!

Peace Through Power! :)

GDI War Factory Alterations

GDI War Factory Alterations

News 7 comments

<<<Incoming Transmission>>> [Source: Cobra's Nest Actual] [Priority: Viceroy] [Subject: GDI War Factory Alterations] <<<Requesting Acknowledgement>>>

TS: Reborn July 2017 Update

TS: Reborn July 2017 Update

News 5 comments

<<< Incoming Transmission >>> Good welcome, citizens! More reports on Tiberian Sun Reborn 2.0 have surfaced! Intel indicates the team has received assistance...

TS: Reborn June 2017 Update

TS: Reborn June 2017 Update

News 17 comments

Good welcome, citizens! Battle Grid Response has received reports of progress on Tiberian Sun: Reborn 2.0. Intel indicates a look at Limpet Drones, the...

Tiberian Sun: Reborn August 2016 Update

Tiberian Sun: Reborn August 2016 Update

News 7 comments

Steadily on the road to 2.0! A new addition to the team, and a new structure for Nod.

RSS Files
W3D Hub Launcher

W3D Hub Launcher

Installer Tool 12 comments

The W3D Hub launcher is your one stop shop for your W3D gaming needs, providing game downloads and automatic updates, an integrated server browser, centralised...

Texture Pack 8.0

Texture Pack 8.0

Tiberian Sun Reborn texture pack Full Version

This is the latest edition of my mad texture pack. If you want someone in this texture pack continue, but please tell me about it.

(OBSOLETE) C&C Reborn: Infantry Beta v.

(OBSOLETE) C&C Reborn: Infantry Beta v.

Demo 72 comments

Retained for posterity, this Feb. 2008 build is only now serves as a curiosity and is entirely unsupported; use at your own risk. Radical changes have...

Reborn Ion Cannon Video

Movies 11 comments

This is a video of the GDI Ion Cannon featured in reborn, taking direct influence from the C&C3 Ion cannon with it's separate beams joining to create...

C&C Reborn Gameplay Trailer 2007

Movies 2 comments

A video showing the fast paced gameplay of C&C Reborn

Reborn Teaser 1


A teaser voideo made from the latest internal alpha!

Comments  (0 - 10 of 4,416)

yeah.. add bot in Games..

it suck evertime i try to play there is no one in server..

Reply Good karma Bad karma+2 votes

How does this compare to Renegade X?

Reply Good karma Bad karma+1 vote

any news on this new smart bot armed maps?

Reply Good karma Bad karma+3 votes

anyone here?

Reply Good karma Bad karma+2 votes
One_Winged_Angel Creator

Hey there man. Sorry, we don't check this as often as we should. When we release the new version of TSR, it will feature bots that know how to play the game. We're still working on re-balancing currently. :)

Reply Good karma+2 votes

Well, looks like I'm late to the party once again... I'm hoping this gets a single player campaign. I'm looking forward to the implementation of smart bots. Nice to you guys are still alive! Loving it so far!

Reply Good karma Bad karma+3 votes
One_Winged_Angel Creator

Thanks for the words of encouragement! We're still working on re-working the game balance currently, but the game should be a whole lot better once we release that update into the wild! :)

Reply Good karma+2 votes

Speaking about both TS: Reborn and APB, are more bot supported maps possible?

Also are more "intelligent" bots possible?
It has been about 2 years since I've played either one, but the last time I looked at either one; there was one bot map on Tiberian Sun: Reborn that was just a ton of GDI infantry bots outnumbering a few Nod bots right in the Nod base then they would just stand around shooting every nod bot that tried to spawn in...

And in A Path Beyond there was one bot map I think called CamoCanyons, where there were many vehicle and infantry bots on both sides that spawned in random locations and battled in the center between both base...
That was cool and all, but the bot spawning wasn't connected to the base buildings so if you destroyed the soviet War Factory there would still be soviet mammoth tanks and heavy tanks magically spawning in...

Are "Renegade X Style" bots a possibility? bots that start as normal riflemen and have to go to a control Panel to purchase a different class or purchase vehicles and then jump into the vehicle they purchase and drive out to battle? Not bot vehicles that just spawn in a random "away from base" location?

I'm just wondering.

Reply Good karma Bad karma+3 votes
One_Winged_Angel Creator

Hi there! We've actually been working on smarter bots that can play the game!

They can do things like purchase vehicles, group up for rushes and even defend the base when it's under attack. With any luck you guys might see them in the next release of TSR!

Reply Good karma+6 votes

As a mostly singleplayer/co-op C&C player, it would totally be a big plus. I remember playing this game when it was still being made by RenEvo (the Infantry Beta) and I managed to get my hands on a map with bots. Had tons of fun with it, even if the AI was just "run into the middle of the map and shoot, die either of guns or tiberium poisoning".

Reply Good karma Bad karma+4 votes
Pushwall Creator

Indeed - these "smart bots" are already fairly well developed (though there is still much to be done). APB's ninja-spawn bots are a thing of the past, and these things now take their place (though you have to manually enable them by pressing F8 and typing "botcount 40" without the quotes, any number works but 40 is a good sweet spot). I'm sure it wouldn't be much trouble for the TSR dev team to implement them as well.

Reply Good karma+4 votes
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Tiberian Sun Reborn
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252 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 8/10

Awesome game! i always dreamed about it! but sadly the lack of Offline bots and players to play with online make it not what i should be...
it hope we get AI maps one day so we can enjoy max number bots in maps and big battles, then i will give it 10

Dec 9 2013 by Ahrimansiah


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