header2
title features1
The year is 2034, and the Second Tiberium War is closing to an end. The Brotherhood of Nod has lost its leader, Kane, and the Inner Circle is fracturing the organisation. Its remnants, under the command of Anton Slavik, are on the hunt for the Tacitus, which is currently under research by GDI. The Kodiak was on its course to deliver the Tacitus to the Southern Cross base, but is shot down by an ion storm. Both factions search for the Tacitus in the Kodiak wreckage, but GDI seems to be faster.

While Nod was busy throwing GDI forces into disarray with the help of the reactivated CABAL, GDI was attempting to restore order in several sectors, defending the civilians from Tiberian beasts (like the newly discovered Tiberium Floater). GDI was caught off-guard when Tratos was assassinated, and that event stroke a terrible blow to the Tacitus research process, as he was the only one who could decypher it. Time is running short, as Dr. Boudreau predicts that the Earth's atmosphere will be 100% toxic to humans in less than a year. To speed up the Tacitus research, and with it the process of Earth's recovery, GDI decides to capture CABAL.

title features2

  • Sample 1
  • Sample 2
  • Sample 3
  • Sample 4
thewar1

thumb1thumb3thumb2

button website2
button download2
button discord3
footer1
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

TSR 1.6 Changelog

News 7 comments

Hello everyone! We’re happy to announce that we’re pushing out patch 1.6 today. Below you’ll find the changes that we’ve made, and is now available on the launcher!

GENERAL

-TSR 2.0 Menu and Intro Movie backported from 2.0
-Rocket warhead effectiveness VS flying vehicles increased to 1 (was 0.8)
-"Unit Ready" announcement no longer plays twice

Infantry

-Veterancy purged from all infantry units, effectively removing it from the game
-Third person camera adjusted to be smoother
-Minor lighting adjustments
-Cyborgs and Enforcers can now drive vehicles
-Umagon anti-vehicle C4 and Toxin Trooper Toxin Grenades removed
-Umagon and Toxin Trooper projectile gravity increased to 0.5 (from 0)

GDI :gdi:

-Disc Thrower secondary fire removed
-Disc Thrower Gravity changed to 0.5 (from 2.250)
-Disc Thrower Projectile velocity increased to 60 (was 40)
-Disc Thrower range reduced to 100 (was 180)
-Riot Trooper moved up on the purchase list
-Riot Trooper Price reduced to 400 (from 700)
-Shotgun Slug ammo cost reduced to 1 (from 2)
-EMP mines removed from Riot Trooper
-Umagon rifle is no longer burst fire
-Umagon damage up to 33 (from 11)
-Umagon magazine size set to 8 (from 18)
-JumpJet armor reduced to 0 (from 40)

NOD :nod:

-Elite Cadre Grenade Launcher now has unlimited ammo
-Cyborgs now have their arm cannon by default
-Toxin Trooper damage up to 30 (from 10)
-Toxin Soldier magazine size set to 10 (from 30)
-Confessor Rifle damage boosted to 18 (from 14)
-Cyborg Commando speed increased to 6 (from 5.5)
-Cyborg Commando now has a flamethrower secondary fire

Vehicles

GDI :gdi:

-Wolverine Targeting Range increased to 85 (was 75)
-Wolverine MaxEngineTorque increased to 5000 (was 4750)
-Hover MRLS secondary fire removed
-Disruptor Health/Armor increased to 500/500 (was 450/450)
-Disruptor now uses Heavy armor (was Medium)
-Juggernaut Splash Radius increased to 15 (was 12.5)
-ORCA Fighter range increased to 120 (was 90)
-ORCA Bomber Splash Radius increased to 30 (was 15)
-ORCA Bomber Splash Damage increased to 130 (was 120)
-Carryall texture updated

NOD :nod:

-Attack Cycle model & physics updated to handle far better, making for a smoother experience
-Tick Tank now uses the same emitter when deployed and undeployed
-MRV now has a repair beam
-MRV range increased to 12 (was 6)
-Cyborg Reaper damage increased to 40 (was 35)
-Cyborg Reaper web removed
-Harpy damage down to 6 (was 8 )

Buildings

-Vulcan Cannon damage reduced to 6 (from 8 )
-RPG Turret damage reduced to 70 (from 80)
-RPG Turret now uses Rocket warhead, making it more effective against vehicles, but less effective against infantry

Levels

General

Ion Storms have been removed from most levels.

TS_Crossroads

- Finally added the missing Gas Station and Local Store to the middle
- New Outposts have been added near each Faction's base in the middle
- Civilian buildings have been added near the GDI base
- The crashed Banshee has been moved closer to the shore and a small car park is now in it's place
- Some texture updates
- Fixed an area where you could go out of bounds
- GDI Base defenses no longer float

Screenshot 112


TS_Drought

- Added a Civilian living area to the GDI side
- Added a small industrial area to the Nod side
- Various objects have been placed over the map for better infantry combat cover
- Other small changes and additions

Screenshot 113


TS_GrandCanyon

- The Tiberium Sludge is no longer broken

X0wBtZR


TS_Isles

- New back amphibious routes to the Nod base

TS_Shallows

- GDI base defenses no longer float

TS_Snow

- New vehicles have been added leading into the side of each base
- New vehicle routes have been added along with tunnels leading into each base
- Some missing objects have been re-added
- Mutants and the Mammoth Tank have been removed from the middle area
- Crates will no longer float

Screenshot 110


Thanks everyone! See you next time!


Reborn 1.5.4.0 Update

Reborn 1.5.4.0 Update

News 10 comments

Tiberian Sun: Reborn updated! Version 1.5.4.0 is now live featuring maps from W3D Hub community member Timeaua!

Reborn's Coming Back!

Reborn's Coming Back!

News 7 comments

We received some good news regarding Tiberian Sun: Reborn, so I just want to take a moment to address that and let you all know about what our plans are.

TS:Reborn News Update (21 February 2020)

TS:Reborn News Update (21 February 2020)

News 9 comments

Tiberian Sun: Reborn news update. A look into new assets and current progress on the new GDI War Factory interior.

TS:Reborn News Update (3 October 2019)

TS:Reborn News Update (3 October 2019)

News 16 comments

TS:R news coming up! More on scaling, new arms, introducing the new Mobile EMP prototype, and discussion of the GDI AAPC.

Add file RSS Files
W3D Hub Launcher

W3D Hub Launcher

Installer Tool 19 comments

The W3D Hub launcher installs and manages all of the most popular mods for Command & Conquer Renegade. Providing game downloads and automatic updates...

Texture Pack 8.0

Texture Pack 8.0

Tiberian Sun Reborn texture pack Full Version

This is the latest edition of my mad texture pack. If you want someone in this texture pack continue, but please tell me about it.

(OBSOLETE) C&C Reborn: Infantry Beta v.0.8.0.0

(OBSOLETE) C&C Reborn: Infantry Beta v.0.8.0.0

Demo 72 comments

Retained for posterity, this Feb. 2008 build is only now serves as a curiosity and is entirely unsupported; use at your own risk. Radical changes have...

Reborn Ion Cannon Video

Movies 11 comments

This is a video of the GDI Ion Cannon featured in reborn, taking direct influence from the C&C3 Ion cannon with it's separate beams joining to create...

C&C Reborn Gameplay Trailer 2007

Movies 2 comments

A video showing the fast paced gameplay of C&C Reborn

Reborn Teaser 1

Movies

A teaser voideo made from the latest internal alpha!

Comments  (0 - 10 of 4,436)
Stahl_
Stahl_

Correction, I found it, was just confused with how things where laid out and information about how to actually play this mod.

Joined the Discord and was given the help I needed.

Reply Good karma Bad karma+1 vote
Coolrock Creator
Coolrock

Just a formal FYI, I'll be doing work over the week to update our pages a bit. Just a heads up if you see odd things show up under the description!

Reply Good karma+1 vote
withgoodtastewgt
withgoodtastewgt

Please allow us play the old version, at least.

It was awesome.

Add it to W3D Hub launcher again, please.

Reply Good karma Bad karma+3 votes
Coolrock Creator
Coolrock

It's actually been added again, FYI!

Reply Good karma+1 vote
Guest
Guest

Yes, please set up at least the old version

Reply Good karma Bad karma0 votes
Coolrock Creator
Coolrock

We've done so, and will look into doing 2.0 again in the future!

Reply Good karma+2 votes
withgoodtastewgt
withgoodtastewgt

Thanks! I joined it 31-12-2021.

Is a nice game.

Reply Good karma Bad karma+1 vote
Coolrock Creator
Coolrock

We appreciate the kind words! The team loves seeing community members happy. Look forward to more updates in the future!

Reply Good karma+1 vote
Noddynod443
Noddynod443

Thank you Mr. Wallywood. Hopes and excitment trashed. 😐

Reply Good karma Bad karma+2 votes
deathdude87
deathdude87

I dont think its permanent. Wallywood can suck eggs, however.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @w3dhub, @bhpteam

Join us December 4th for an APB Game Night! 8 PM GMT @ Official APB Server! Don't miss it! T.co

Nov 27 2021 by w3dhub

Just in time for Thanksgiving! Gobbling Gorge has gone live on Jerad2142's Crazy Co-op Server! It will be online al… T.co

Nov 25 2021 by w3dhub

8 PM GMT TODAY! Celebrate the birthday of the Red Alert franchise with us on our Twitch stream as we show off the l… T.co

Nov 24 2021 by w3dhub

Tune in to our Apocalypse Rising stream @ Twitch.tv 8 PM GMT! We will be showing off our latest build! T.co

Nov 22 2021 by w3dhub

Celebrate the Red Revolution! 20 days of Red Alert franchise streams, events, and more! Join us for the APB Game… T.co

Nov 4 2021 by w3dhub

Get the latest APB patch! Changelog available @ W3dhub.com T.co

Nov 4 2021 by w3dhub

Coming to APB 3.6 - Objective markers! These are points of interest overlaid on your screen and will be relevant to… T.co

Sep 25 2021 by w3dhub

Reddit.com

Sep 23 2021 by w3dhub

Weekly Catch-ups #7! Dated 08/05/21. Featuring a new Service Depot animation for APB and new AR models!… T.co

Sep 5 2021 by w3dhub

Weekly Catch-ups #6! Dated 07/28/21. Featuring "per-round reload" feature for APB and improvements for AR and the v… T.co

Sep 4 2021 by w3dhub