A experimental mod for C&C:Yuri's Revenge with Ares support...
Greetings! After being unpublished for a long time, I present some news about my Next Generation mod.
In this ocassion, i present the Donkey, it is the bomber plane of the Omicron army inspired by the "Soviet super bomber" concept art made by TJ-Frame and later discarded in the final phase of the development of Red Alert 2 original game.
TJ-Frame Concept:
This peculiar aircraft with four propellers is usually used for reconnaissance and attack missions.
Only have space to store a single large bomb or missile per attack mission. Can be loaded with four types of ammunition. Each plane is created empty and the bomb must be manually equipped before carrying out an attack mission. It can only be used once.
Donkey Render:
Donkey Blueprint:
Donkey Voxel Round:
Donkey bombs are parachuted and falls slowy above target. Their gigantic size and slowness make them vulnerable to anti-aircraft fire that can intercept them before they reach their objective.
Donkey has 5 variants depending on the ammunition assigned to it:
Donkey Variant in Airfield:
-Recon Variant. Are a standard Donkey with no assigned ammunition. Can be used for reconnaissance missions.
-Giant Bomb Variant. Carries large bomb, does massive damage.
-EMP Bomb Variant. Drops a large bomb with EMP effect.
-Mine Bomb Variant. Throws a large bomb that explodes in a minefield
-Cluster Missile Variant: Cluster missile dont use parachute. Its more faster and can be launched at more range than other type of bombs used by Donkey. When explodes, liberates clusters sub-munitions when devastating a entire area.
I would just like to say your 3D modelling of infantry is incredible and fits in almost perfectly with the original style of RA2, something that not many modders have achieved over the many years I have been a part of this community. Usually modders would rely on 'cut and paste' style SHPs or ports of models/sprites from other games.
A constructive critisism I may suggest would be that your models have a rather fine dark/black boarder around them that you do not see in original RA2/YR infantry SHPs. Whether this is intentional or not, it ultimately makes them stand out from the original SHPs so perhaps work on removing that where applicable and you may unstand what I mean and see the difference yourself.
But once again, great job, really are an infantry master :)
I like your work, great stuff! :)
Please can u add Units and Structures from eagle red 1.6? please please please !!!
Here is the link of description - https://cutt.ly/wIjG9Lw
Thanks a lot..
P.s. here is the MoD - https://cutt.ly/zIILoqb (The mod has bugs and it is dead :( )
Hey nobody likes that mod and you continuing to SPAM this stupid idea in everyones mods its disrespectful.
Hey, nice infantry art,looks very RA2-ish. Would you like to join the Mod Haven modding server in Discord? It hosts many cool mods, including the known ones like ROTE and Final War, many skilled asset creators and mod authors from the YR modding community are also there. This is also where Phobos engine extension takes place, you may want to use it unless you already do. The server is here:
Discord.gg
oh man, this looks very interesting but probably would take an eon to finish.
Nice mod, I like it!
Wow looks interesting....when you release...?
Is this mod still alive?
it is